Piotr Dziwinski
343504168f
Clean up translations
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* translate only marked strings from restext.cpp
* update and clean pot and po files
* remove redundant POT-Creation-Data
2014-10-09 00:32:58 +02:00
Piotr Dziwinski
342210b062
GCC 4.6 compilation fixes
2014-10-07 23:25:37 +02:00
krzys-h
72b4228abe
Fixed CBot debugger ( #325 )
2014-10-07 22:28:32 +02:00
Piotr Dziwinski
12feb49098
Fixes in unit tests
2014-10-07 22:22:59 +02:00
Piotr Dziwinski
5274acd624
Merge with dev
2014-10-07 22:15:40 +02:00
krzys-h
2770ee8927
Fixed issue #324
2014-10-07 21:40:51 +02:00
krzys-h
3ef2f976df
Added %chap% for current chapter directory
2014-09-29 21:53:21 +02:00
krzys-h
c2b8787453
On development builds store savegame data in current directory
2014-09-29 21:39:21 +02:00
krzys-h
f2c6b322dd
Replaced std::to_string with boost::lexical_cast<std::string>
...
MXE has problems with std::to_string
2014-09-28 19:25:28 +02:00
krzys-h
ad79babbc1
Made proxyDistance optional
2014-09-27 18:34:08 +02:00
krzys-h
b3fa72c007
Moved effect??.png textures and made pos= in GroundSpot optional
2014-09-27 18:26:29 +02:00
krzys-h
32504be8a9
Fixed TerrainLevel bug
2014-09-27 17:46:52 +02:00
krzys-h
8fab044bcd
Removed more unused variables
2014-09-27 17:16:58 +02:00
krzys-h
c29ef4ec41
Fixed some warnings
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Removed unused variables and fixed signed/unsigned comparation warnings
2014-09-27 16:49:00 +02:00
krzys-h
d3eaf2e1ce
Merge branch 'dev-physfs' into dev-physfs-levels
2014-09-26 21:05:55 +02:00
krzys-h
71f84d1e16
Fixed human.png texture
2014-09-26 21:02:54 +02:00
krzys-h
de375548ad
Userlevel listing
2014-09-26 20:53:11 +02:00
krzys-h
3b1cfdbfb4
Don't use physfs in saving code for now
...
This requires too much refactoring and we want to release 0.1.5 soon.
We'll need to rewrite saving/loading code to fully implement new level parser anyway.
2014-09-26 19:50:27 +02:00
krzys-h
740036e430
New level parser
...
Known issues:
* TerrainLevel for some reason doesn't work
* %lvl% is not yet implemented everywhere because of hardcoded directories in functions
2014-09-24 22:56:19 +02:00
Piotr Dziwinski
9f2d544b27
Fix zenity version checking problems
2014-09-21 21:28:59 +02:00
Piotr Dziwinski
2b86e6e9d9
Rewrite CMainDialog to use physfs
2014-09-21 12:29:06 +02:00
Piotr Dziwinski
6a1ceba8c0
Some cleaning up
2014-09-21 12:29:06 +02:00
krzys-h
f0b38721e0
Loading all mods found in "mods" directory
2014-09-21 12:29:01 +02:00
Piotr Dziwinski
e4d52d9afb
CProfile refactoring
2014-08-12 21:24:33 +02:00
Piotr Dziwinski
74312b0405
Better CMake organization and unit test cleanups
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* created a static library containing most source modules
to avoid compiling source modules twice in code and unit tests
* moved profile_test to main unit tests executable
* removed image_test and edit_test as not really useful
2014-08-12 20:58:55 +02:00
Piotr Dziwinski
4bdfa0aa4e
Remove unused accessors from CDevice
2014-08-12 18:18:30 +02:00
Piotr Dziwinski
360b72ac5a
Fix task stopping checks in CBrain
...
This possibly fixes some issues resulting from improperly
stopping tasks (CTask::Abort() not called before deleting the task).
Found while looking for instances of #318 .
2014-08-10 18:00:40 +02:00
Piotr Dziwinski
9de086390b
Remove some more delete checks ( #318 )
2014-08-10 17:51:47 +02:00
Piotr Dziwinski
ac019c263d
Remove unnecessary delete checks ( #318 )
2014-08-09 22:45:07 +02:00
krzys-h
ea0615ee05
Fixed #315
2014-08-08 14:03:43 +02:00
krzys-h
4a202a086f
Fixed #314
2014-08-06 17:18:52 +02:00
krzys-h
a56e69883f
Removed some unused code
2014-08-06 16:58:36 +02:00
krzys-h
0b2f25a6e3
Restored -datadir and -langdir arguments, added -savedir
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Also, fixed some crashes when unable to open file
2014-08-06 12:27:17 +02:00
krzys-h
9a3cd67c3b
Saving colobot.ini through physfs
2014-07-24 23:38:13 +02:00
krzys-h
17041e718b
Added -mod commandline argument to add additional locations to physfs
2014-07-24 22:46:47 +02:00
krzys-h
7131abd385
Fixed SatCom image loading
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Now LoadTexture/SetTexture functions require full path with "textures/" directory
2014-07-24 22:17:49 +02:00
Mohamed Waheed
117a5289ea
fixed issue #223 about disabling shadows/ground textures
2014-07-12 19:37:34 +00:00
krzys-h
02ba358a89
Help file loading
2014-07-11 16:40:07 +02:00
krzys-h
96d49d84aa
Merge branch 'dev' into dev-physfs
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Conflicts:
data
src/app/gamedata.cpp
src/ui/control.cpp
src/ui/edit.cpp
src/ui/maindialog.cpp
2014-07-11 15:24:44 +02:00
krzys-h
9a6c06665c
Removed some old stuff related to Ceebot-Teen
2014-07-10 17:39:45 +02:00
krzys-h
c22e55b99a
Removed some unused code related to Quit button
...
The button itself has been removed a long time ago
2014-07-10 16:52:29 +02:00
krzys-h
5223ef1fb1
Fixed mission description loading
2014-07-10 16:36:00 +02:00
krzys-h
106ec014b8
Fixed texture and script loading
2014-07-10 16:25:40 +02:00
krzys-h
7b04f67358
Fixed music loading
2014-07-10 15:38:37 +02:00
krzys-h
1ee0c0e8fe
Fixed level list
2014-07-10 15:27:43 +02:00
Krzysztof Dermont
aa190bb59b
Last changes
2014-06-30 17:40:40 +02:00
krzys-h
1835d2ae58
Removed old code based on #ifs (issue #55 )
2014-06-27 19:52:09 +02:00
Piotr Dziwinski
0fbc05b96c
Fix test compilation
2014-06-26 22:36:57 +02:00
krzys-h
092e7cc68d
Fixed tests
2014-06-26 22:14:30 +02:00
krzys-h
fd8ea13cbb
Fixed not destroying CGameData
...
This also fixed failing assertion in tests
2014-06-26 21:38:02 +02:00
krzys-h
bc3b7ef283
Fixed negative parameter in fire() (issue #305 )
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Also fixed checking parameter count and type for ants, spiders and shooters
2014-06-26 21:06:53 +02:00
Mohamed Waheed
f5ba2a27d4
fixed savefile screenshot loading bug
2014-06-24 20:31:17 +03:00
Mohamed Waheed
b7125a5b24
formatting and enhancements for savefile screenshot feature
2014-06-24 20:27:31 +03:00
Mohamed Waheed
613e1d74c4
implemented savefile screenshot feature
2014-06-24 01:35:05 +03:00
Krzysztof Dermont
68d41d3b21
More work on streams
2014-06-23 23:19:55 +02:00
Krzysztof Dermont
3aca1de731
More work on levels
2014-06-22 21:30:23 +02:00
Krzysztof Dermont
0556b5dfbc
Added Exist() to resource manager, updated model
2014-06-22 16:29:26 +02:00
Krzysztof Dermont
754154341d
More work on PhysFS support
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* added output stream
* fixed music loading
2014-06-22 15:01:06 +02:00
Krzysztof Dermont
1630cf0ed2
Implemented libsndfile loader in PhysFS
2014-06-21 02:59:26 +02:00
Krzysztof Dermont
2260f6bf4f
Big part of PhysFS support
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* removed -mod argument
* removed -datadir argument
* removed -lang argument
* removed some dead ui code
* added resource manager and file loaders (stream and SDL)
* changed interface textures location to match new directory structure
* removed CGameData for mod support
* added PhysFS support
2014-06-20 23:51:28 +02:00
Piotr Dziwinski
ba62e6f8be
Remove dead code
2014-06-01 13:02:08 +02:00
krzys-h
f0d97bfdb9
Better datadir mod support
2014-05-18 12:12:47 +02:00
krzys-h
f71658e38d
Random relief generator
2014-04-10 21:50:26 +02:00
Oleg Kosmakov
a181ba9bbf
Fixes #271
2014-03-25 22:56:40 +02:00
Oleg Kosmakov
a2a4eb75cb
Whitespace
2014-03-21 13:22:02 +02:00
Oleg Kosmakov
119fce546a
Issue #295 - continue
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Renamed the method, fixed typo in comments
2014-03-21 13:18:28 +02:00
Oleg Kosmakov
4491f51839
Whitespace
2014-03-21 13:15:15 +02:00
Oleg Kosmakov
7485ed790c
Fixes #295
...
When cannon cannot turn at specified angle, it will still reach the edge angle, but return the error code
2014-03-21 13:08:36 +02:00
Oleg Kosmakov
2cf84ad214
Added spaces to align values
2014-03-21 09:34:52 +02:00
MrSimbax
e569fd6c39
Fix for #294
2014-03-16 15:25:49 +01:00
MrSimbax
244ca93cf7
Fixed bug with fall damage
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If you change the height after overheat, you get damage like you didn't change it at all. For example: overheat when you are 10 meters above the ground, and you fall to place 20 meters deeper, but you get the damage like you fell from 10 meters instead of 30. This commit fix this.
2014-03-12 19:43:20 +01:00
MrSimbax
2ee0702d69
Made some improvements to fall damage from a61da740
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Fall damage on:
- no energy
- overheat
Fall damage off:
- underwater
2014-03-09 14:36:39 +01:00
MrSimbax
3dd400810f
Fixed bug from a61da7404b
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Moved ExploObject to CPhysics::EventFrame, it shouldn't crash anymore.
2014-03-08 23:20:39 +01:00
MrSimbax
a61da7404b
Added fall damage
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+ changed window title
2014-03-08 22:36:35 +01:00
krzys-h
fbe2bf8bc7
Added special mode in scene for bots to build more buildings than they usualy can
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Will be used in "Leaving Earth" missions for making decorative bots building base
2014-03-03 21:55:28 +01:00
krzys-h
a806d4257c
Check if pause music is defined in scene before trying to play it
2014-03-02 16:10:02 +01:00
andreymal
1a0dcedf83
fixed m_oldMusic.push_back(nullptr) and segfault
2014-03-02 18:00:02 +04:00
andreymal
e9960f5373
GetStringWidth fix
2014-03-02 04:15:59 +04:00
krzys-h
14709427c4
Fixed compile warning
2014-02-21 14:33:56 +01:00
krzys-h
bb2a9bcfd3
Added option to set pause audio in Scene
2014-02-21 14:19:58 +01:00
erihel
2433cb595a
Added a check when trying to play a music file
2014-02-21 10:13:48 +01:00
erihel
f21ab91184
Changed max channels to fix compilation error
2014-02-02 02:01:42 +01:00
erihel
93582536de
Merge branch 'dev' of github:colobot/colobot into dev
2014-02-02 01:51:14 +01:00
erihel
d84d38280b
Changed max number of sound channels
2014-02-02 01:50:34 +01:00
Piotr Dziwinski
70b18cc4c0
Move engine frame update after game state update
...
This should finally fix #225
2014-01-18 21:35:32 +01:00
Piotr Dziwinski
181a404930
Fixed warnings about unknown commands in scene files
2014-01-18 19:24:08 +01:00
erihel
c5ae2610b5
Minor changes to sound support.
...
* changed channel limit from 64 to 2048 that will decrease if error is found while trying to play sound
* added id to each channel to avoid collisions when more than 1 object tries to modify a sound
* minor formatting changes
2014-01-18 03:42:07 +01:00
krzys-h
652dc6081d
Removed some unused objects
2014-01-11 23:43:10 +01:00
krzys-h
d855586674
Fixed a bug from 59935b4706
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Cmd() now checks if length of token we're looking for is equal to token we've found
2014-01-11 18:22:37 +01:00
krzys-h
082989a413
Changed main menu title to "COLOBOT: Gold Edition"
2014-01-01 19:49:29 +01:00
krzys-h
59935b4706
Changed comments in ObjectType to be object categories; removed unused SEAWEED
2014-01-01 17:33:19 +01:00
krzys-h
130c4fd941
Fixed log level in 8d30791595
2014-01-01 16:46:28 +01:00
krzys-h
90437d1765
Fixed two bugs in dc81cda4b1
...
* win/end scene animations
* produce() was producing empty cells
2014-01-01 16:45:08 +01:00
krzys-h
3d7017525b
Added camerafocus() for changing camera
2013-12-31 19:09:54 +01:00
krzys-h
8d30791595
Ability to set language via ini file
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If language autodetection doesn't work, someone might want to manually force the game to use correct language without using -language parameter every time
2013-12-31 17:20:03 +01:00
krzys-h
999490e88b
Code for changing music in pause mode
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As requested by @Emxx52. Only code for now, we don't have the music yet. Temporairly in developements builds music will change to Prototype (in CBot editor) and Constructive Destruction (in SatCom)
2013-12-31 16:58:21 +01:00
krzys-h
4a237f5925
CPauseManager
2013-12-31 13:24:09 +01:00
krzys-h
3536f1c7cc
Added CObjectManager::Flush()
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Possible fix for #275
2013-12-30 10:51:29 +01:00
krzys-h
12e17224b3
Added nullptr shecks to object.factory()
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Trying to fix #275
2013-12-29 16:31:32 +01:00
krzys-h
a36450a6da
Added tool= i drive=
2013-12-29 15:03:21 +01:00
krzys-h
dc81cda4b1
Cleaned up creating objects
2013-12-29 12:08:59 +01:00
krzys-h
9631f26270
Don't stop music when SatCom or pause menu is opened
2013-12-28 16:45:11 +01:00
krzys-h
e9addb5a5e
Added smooth transition in music - issue #205
2013-12-28 12:30:46 +01:00
krzys-h
0ff7e55b33
Fix for #177 - save list sorting
2013-12-27 22:28:25 +01:00
krzys-h
1b73893678
Temporary fix for #232 - don't try to show the buttons
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This makes SatCom usable for now
2013-12-27 21:46:16 +01:00
krzys-h
246b7e107e
Removed prototypes support
2013-12-27 20:36:11 +01:00
krzys-h
9a741a66a4
Changed version display in bottom-right corner to be actually version number instead of date
2013-12-27 11:15:36 +01:00
krzys-h
8b5b2eeaa1
Added error message when CEdit is unable to read a file
2013-12-27 10:50:52 +01:00
krzys-h
555c486fc6
Disable immediat SatCom when scene test is enabled
2013-12-26 22:33:17 +01:00
krzys-h
01cbc4177e
Whoops
2013-12-26 22:14:53 +01:00
krzys-h
0f57809f51
Added scene test mode
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... and fixed a "small" bug in previous commit ;)
2013-12-26 22:13:04 +01:00
krzys-h
3a78d587bd
Exit the game after finishing the mission while using -runscene
2013-12-26 21:54:05 +01:00
krzys-h
32c55297c4
Fix for building physics.cpp on some systems
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Why is it working on my local machine but it's crashing on MXE on my server?
2013-12-26 21:14:36 +01:00
krzys-h
16842b5e83
Changed default loglevel on dev builds to Debug
2013-12-26 21:09:19 +01:00
krzys-h
fcda183b96
Hide userlevels menu in release version
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Userlevels aren't working right now (issue #219 )
2013-12-26 21:05:58 +01:00
krzys-h
07901341a6
Fix for #71 - infinite energy
2013-12-26 20:37:39 +01:00
krzys-h
3eec21895e
Renamed "New player" to "Change player" ( #220 )
2013-12-26 19:48:44 +01:00
krzys-h
8b121910c1
Indentation fixes
2013-12-26 19:39:32 +01:00
krzys-h
46a7aa98b0
Added error message when unable to load script from file specified in CreateObject
2013-12-26 19:36:17 +01:00
krzys-h
0d31f59b12
.takeoff() for SpaceShip ( #265 )
2013-12-26 18:50:05 +01:00
krzys-h
a79bd6c5c7
Fixed build of stringutils.cpp
...
/var/www/colobot_compiled/colobot/dev/colobot/src/common/stringutils.cpp:33:51: error: 'vsnprintf' was not declared in this scope
2013-12-25 23:41:50 +01:00
krzys-h
c8ec3f2020
Added "E" as a secondary action button
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As requested by @Emxx52 on IRC
2013-12-25 19:43:11 +01:00
krzys-h
5661f5a413
Fixed "default controls" button ( #263 )
2013-12-25 19:41:15 +01:00
krzys-h
55fd03ade3
Added WSAD as secondary controls ( #231 )
2013-12-25 19:34:34 +01:00
krzys-h
f1e267b18e
Fixed bug #240 - CAuto in produce()
2013-12-25 19:13:15 +01:00
krzys-h
d0285d6886
Fixed AudioChange
2013-12-25 18:53:32 +01:00
Piotr Dziwinski
3966e3fce0
Merge branch 'dev-string-in-restext' into dev
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Merging branches after code review
This should fix buffer overflow problems with translation strings
2013-12-20 20:22:51 +01:00
Piotr Dziwinski
95661918ce
Some further refactoring and test corrections
2013-12-20 20:18:30 +01:00
erihel
fe3f9ea38c
Sound support changes
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* removed 2d sound
* fixed listener orientation (propably issue #235 )
* removed unused code and minor refactoring
2013-12-19 22:46:29 +01:00
Didier 'OdyX' Raboud
114cbec8a9
Never cache Data, Sound and Music paths
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Let them always be either auto-detected, defined on the command-line
or written in the configuration file
2013-12-09 17:39:39 +01:00
Piotr Dziwinski
8deb130572
Changed char[] to std::string in restext
...
Experimental changes
2013-12-04 00:15:39 +01:00
Didier Raboud
343fa8f0cb
Add a PLATFORM_GNU global variable matching all GNU systems such as Debian's Linux, kFreeBSD and Hurd
2013-11-27 18:53:28 +01:00
Piotr Dziwinski
fdd7c22591
Updated README and INSTALL files
2013-11-26 00:38:32 +01:00
Piotr Dziwinski
aab79c6b5d
Changed ASM_TRAP() to assert(0)
2013-11-25 20:03:06 +01:00
Piotr Dziwiński
8ed542a881
Merge pull request #250 from OdyX/dev-platform-enhancements-and-installers
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MacOSX and Windows platform enhancements and installers
2013-11-22 15:16:12 -08:00
Didier 'OdyX' Raboud
89e2855f95
Consolidate SYSTEM_CPP_MODULE in the main CMakeLists.txt
2013-11-20 10:39:06 +01:00
Didier Raboud
3bcf80a82a
Tweak tooltip margin and correct french jargon comment
2013-11-19 17:22:25 +01:00
Didier Raboud
f4355b8b8e
Fix tooltip to display as white and not transparent
2013-11-19 17:12:16 +01:00
Piotr Dziwinski
81b940cc25
Fix for crash when loading PNG in indexed mode
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For example, some icons in SatCom
2013-11-15 10:22:49 +01:00
Piotr Dziwinski
418f57f8be
Buffer overflow fix
2013-11-13 18:51:52 +01:00
Didier 'OdyX' Raboud
d7af8204ce
On MacOSX, assume we do have CFLocaleCopyCurrent to detect the actual locale by hard-coding the fact in config.h.cmake
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This circumvents the fact that we are using localename.c directly instead of relying on the autotools-generated config.h
2013-11-13 17:41:41 +01:00
Didier 'OdyX' Raboud
bea84f0af4
Don't set rpath if libCBot is compiled statically
2013-11-13 09:35:32 +01:00
Didier 'OdyX' Raboud
aeefdbd1be
On MacOSX, define the LangPath as being i18n in the Resources path of the bundle
2013-11-13 09:35:32 +01:00
Didier 'OdyX' Raboud
b32f87bac7
Abstract the definition of LangPath to CSystemUtils
2013-11-13 09:35:32 +01:00
Didier 'OdyX' Raboud
93727a3fdf
On MacOSX, don't cache the Data, Sound and Music paths
...
As users can potentially move the bundle around, it doesn't make sense to cache these
(It would probably make sense to drop this caching on all architectures, but it's only on MacOSX where it hurts most)
2013-11-13 09:35:32 +01:00
Didier 'OdyX' Raboud
e78d2cce18
On MacOSX, define the DataPath as being the Resources path in the bundle
2013-11-13 09:35:32 +01:00
Didier 'OdyX' Raboud
17ad3e5a90
Abstract the definition of DataPath to CSystemUtils
2013-11-13 09:35:31 +01:00
Didier 'OdyX' Raboud
8f7f56f1ea
On Mac OS X, write colobot.ini and savegames to Application Support directories
2013-11-13 09:35:31 +01:00
Didier 'OdyX' Raboud
8b65e9b56f
Add russian language support
2013-11-07 14:44:12 +01:00
Didier Raboud
2acc338c3a
Drop now-useless display of licenses.txt in PHASE_GENERIC
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The content of licenses.txt in data has gotten useless as the
restrictions got waived, displaying it is useless.
2013-10-30 21:51:05 +01:00
Piotr Dziwiński
816f4e91b9
Merge pull request #245 from OdyX/dev-platform-fixes
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Platform fixes (Windows Icon and Mac OSX SDL_Main fix)
2013-10-29 14:12:07 -07:00
Piotr Dziwinski
cd97feabb0
Revert back "Merge pull request #243 from OdyX/dev-fix-textures-loading"
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False alarm, was caused probably by faulty build bot.
This definately should work on all platforms.
2013-10-29 22:04:12 +01:00
Didier 'OdyX' Raboud
9e9a9937ba
Revert "Include SDL.h in main.cpp to make sure the main loop is SDL's main loop"
...
This was the wrong fix for the problem.
This reverts commit f31a570d96
.
2013-10-29 14:43:29 +01:00
Didier 'OdyX' Raboud
ee90f02bc4
Add an icon and executable information to the colobot.exe when build in MXE
2013-10-29 14:40:58 +01:00
Piotr Dziwinski
70af33e45d
Revert "Merge pull request #243 from OdyX/dev-fix-textures-loading"
...
Looks like it doesn't work on all platforms
2013-10-28 19:36:43 +01:00
Didier Raboud
c2a717d5c9
Let mouse.png's format be detected
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Fixes the mouse cursor on Mac OS X
2013-10-28 15:25:14 +01:00
Didier 'OdyX' Raboud
9e439d88bf
Fix the detection of alpha-channel in textures as created by IMG_Load
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This fixes the textures loading under Mac OS X
2013-10-28 15:23:56 +01:00
Didier 'OdyX' Raboud
f31a570d96
Include SDL.h in main.cpp to make sure the main loop is SDL's main loop
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This allows the MacOSX program to start.
2013-10-26 13:19:13 +02:00
Didier 'OdyX' Raboud
97baf7242e
Fix system_other implementation by adding an Init() and fixing the wrong const
2013-10-24 21:12:52 +02:00
Didier 'OdyX' Raboud
591ba30a00
Include the OpenAL headers using the "al.h" form, as recommended by its CMake finder script
2013-10-24 21:12:52 +02:00
Didier 'OdyX' Raboud
b3b6a40d9e
MacOSX: Add initial support in CMake build infra
2013-10-24 21:12:52 +02:00
Piotr Dziwinski
9017dbbbdb
Fixed CTerrain-related memory leaks
2013-10-13 14:44:12 +02:00
Piotr Dziwinski
ccb63bd29e
Fixed memory leaks in CText
2013-10-12 21:14:33 +02:00
Piotr Dziwinski
5d0d9b5aa5
Fixed some CBot-related memory leaks
...
* fixed leaks in CScript::CheckToken()
* fixed leaks in CInterface
* commented out unused function in robotmain.cpp
2013-10-12 18:50:30 +02:00
krzys-h
d70d31acc1
Fix for #232 - Images in SatCom
...
Only images, icons still don't work
2013-09-28 11:13:45 +02:00
krzys-h
39866db502
Fixed @Emxx52 's fail :P
...
Merge branch 'master' into dev
Conflicts:
src/app/app.cpp
2013-09-08 17:55:48 +02:00
Emxx52
2891c2ea4c
Added '-game' launch option
2013-09-08 17:05:11 +02:00
erihel
b5e87aa91f
Datadir in command line didn't work with config.
...
Values from config file overwrote datadir
2013-07-16 16:00:06 +02:00
Piotr Dziwinski
f8a6c6750a
Fix for #228
...
* "empty" objects were wrongly handled in CPyro
2013-06-26 20:44:17 +02:00
erihel
41fa8458c2
Some Ui refactoring
2013-06-24 22:09:39 +02:00
Piotr Dziwinski
81a6de41a5
Some further changes in CMakeLists
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* removed DEV_BUILD autodetection (could be confusing)
* ignore desktop subdirectory on Windows
* some refactoring
2013-06-24 14:17:28 +02:00
Piotr Dziwinski
3e989c96df
Fixed auto-detecting locale on Windows
...
* localename library is now used to determine the actual locale used
* added patched version of FindGettext.cmake to fix
installation path of translation files
2013-06-24 14:16:39 +02:00
Piotr Dziwinski
9f819088a6
gitignore update
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* git should now ignore all generated files when building without
separate build directory
2013-06-22 22:44:03 +02:00
Piotr Dziwinski
bfcce26f89
Changes in build organization
...
* targets are now created in top-level build directory
* more things are now configured through CMake options
* changed debug build detection from NDEBUG to DEV_BUILD
* moved po and desktop directories
* moved last unit test out of src directory
2013-06-22 01:17:19 +02:00
Piotr Dziwinski
1377e48910
Reverted enum values to fix UT regression
2013-06-22 01:17:19 +02:00
Piotr Dziwinski
28b4e9a634
Fixed terrain light priorities (fix for #139 )
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* lights illuminating the terrain specified in scene file are now
always moved to front of light ordering
2013-06-20 23:14:37 +02:00
Piotr Dziwinski
4c33172e17
Fixed string formats in light debug prints
2013-06-17 20:52:56 +02:00
Piotr Dziwinski
366d3a551e
Added debug aids for lighting
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* displaying positions of current lights (F11)
* dumping info to console (F10)
* added assert() in suspicious place in CPyro
2013-06-17 18:17:21 +02:00
krzys-h
868b592706
Added -proto to options[]
2013-06-17 16:26:25 +02:00
Piotr Dziwinski
b4700e3bed
Fix for #133
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* objects are now copied and textures are updated correctly
* also added function to debug objects
2013-06-17 11:48:57 +02:00
Piotr Dziwinski
7874aca10c
Enhanced logging, option to auto-start mission
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* added logging of application events
* changed debug mode flag to independent debug modes
* added option to auto-start mission (load a mission immediately
after startup)
* removed "enum value out of range" prints
* some refactoring
2013-06-16 21:54:36 +02:00
Piotr Dziwinski
7cf8811888
Fix for #195
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* loading time now is not counted in elapsed time
2013-06-13 17:25:58 +02:00
krzys-h
e8e220085a
Fixed bug with showing wrong filename in Level Checker errors after using CacheAudio
2013-06-10 15:44:25 +02:00
krzys-h
18b27d258e
Fixed bug with white map
...
I'm not sure when it was introduced, probably in 8f6fd2a131
.
It was showing errors like "Couldn't load texture 'map.png'" and "Invalid texture data"
2013-06-10 15:38:55 +02:00
Piotr Dziwinski
b22d852b4c
Fixed variable shadowing warnings
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* fixed -Wshadow warnings
* refactored some constructors
2013-05-27 22:29:42 +02:00
Piotr Dziwinski
12313fecf5
Fixed some memory issues
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* invalid pointer, uninitialized buffer
2013-05-27 20:59:50 +02:00
Piotr Dziwinski
950a3474d5
Refactored sound code
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* fixed formatting and naming to be uniform with rest of code
* moved default implementation of CSound to cpp module
2013-05-27 10:19:16 +02:00
Piotr Dziwinski
8765d58b02
Fixed code formatting
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* moved braces to new lines
* fixed some function/variable names
* fixed whitespace issues
2013-05-27 10:19:16 +02:00
Piotr Dziwinski
538745a731
Fixed some compilation warnings
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* fixed warnings about hiding virtual functions and several others
2013-05-27 10:19:04 +02:00
adiblol
cc2e192f0d
Reorganize string parsing in CBotToken::NextToken to fix #212
2013-05-26 18:40:25 +02:00
Piotr Dziwinski
8f6fd2a131
Changes in texture code & refactoring
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* refactored and altered slightly the texture pack code
* added flushing of texture cache
* some refactoring and const-correctness in CApplication methods
2013-05-26 14:50:23 +02:00
Piotr Dziwinski
b41957f2f9
Corrected some valgrind issues
...
* fixed several uninitialized variable issues
* fixed possible memory corruption in CEngine
2013-05-26 11:34:53 +02:00
Piotr Dziwinski
ff101c6973
Fix for #213
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Was caused by invalid options for getopt
2013-05-26 10:24:35 +02:00
adiblol
1cd0bc3152
Resizing is fully functional so it can be enabled by default.
2013-05-25 23:18:27 +02:00
krzys-h
f90a4b48f5
Added object.research(type)
2013-05-19 21:48:29 +02:00
krzys-h
6798641a71
Translated <erreur> and <sans nom>
2013-05-19 17:03:55 +02:00
krzys-h
6b25608e69
Added progfunc( funcname );
...
For simple creating of programs executing public functions :)
Example:
public void object::SecondBot()
{
message("It works!");
}
extern void object::FirstBot()
{
object item = radar(BotFactory);
item.factory(WheeledGrabber, progfunc("SecondBot"));
}
2013-05-19 16:56:08 +02:00
krzys-h
b9d0ee034e
Running program in robots created using object.factory()
2013-05-19 16:27:33 +02:00
krzys-h
7662f312b3
Changed "Inappropariate bot"->"Inappropariate object" in newly added functions
2013-05-18 18:29:07 +02:00
krzys-h
b65196c17f
Change in goto() for Destroyer
2013-05-18 18:22:18 +02:00