fixed savefile screenshot loading bug
parent
b7125a5b24
commit
f5ba2a27d4
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@ -78,16 +78,22 @@ std::string CGameData::GetFilePath(DataDir dir, const std::string& subpath)
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for(std::vector<std::string>::reverse_iterator rit = m_dataDirs.rbegin(); rit != m_dataDirs.rend(); ++rit) {
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std::stringstream str;
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str << *rit;
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str << "/";
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str << m_standardDataDirs[index];
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if (dir == DIR_HELP)
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{
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if ( subpath.find("save") == std::string::npos ){ // if its NOT a path to a savefile screenshot
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str << *rit;
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str << "/";
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str << m_standardDataDirs[index];
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if (dir == DIR_HELP)
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{
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str << "/";
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str << CApplication::GetInstancePointer()->GetLanguageChar();
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}
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str << "/";
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str << CApplication::GetInstancePointer()->GetLanguageChar();
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}
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str << "/";
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str << subpath;
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boost::filesystem::path path(str.str());
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if(boost::filesystem::exists(path))
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{
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@ -95,18 +101,9 @@ std::string CGameData::GetFilePath(DataDir dir, const std::string& subpath)
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}
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}
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std::stringstream str;
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str << m_dataDirs[0];
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str << "/";
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str << m_standardDataDirs[index];
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if (dir == DIR_HELP)
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{
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str << "/";
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str << CApplication::GetInstancePointer()->GetLanguageChar();
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}
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str << "/";
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str << subpath;
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return str.str();
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GetLogger()->Error("file subpath error\n");
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return "";
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}
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std::string CGameData::GetDataPath(const std::string &subpath)
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