Userlevel listing

dev-mp
krzys-h 2014-09-26 20:53:11 +02:00
parent 3b1cfdbfb4
commit de375548ad
8 changed files with 82 additions and 188 deletions

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@ -23,6 +23,8 @@
#include "object/level/parserexceptions.h"
#include "object/robotmain.h"
#include <string>
#include <exception>
#include <sstream>
@ -57,12 +59,25 @@ CLevelParser::~CLevelParser()
std::string CLevelParser::BuildSceneName(std::string category, int chapter, int rank, bool sceneFile)
{
std::ostringstream outstream;
if(category == "user")
if(category == "custom")
{
//TODO: Change this to point user dir according to operating system
/*rankStream << std::setfill('0') << std::setw(2) << rank%100;
filename = m_userDir + "/" + m_userList[rank/100-1] + "/" + rankStream.str() + ".txt";*/
assert(false); //TODO: Userlevel support
outstream << "levels/custom/";
outstream << CRobotMain::GetInstancePointer()->GetUserLevelName(chapter) << "/";
if(rank == 000)
{
if(sceneFile)
{
outstream << "/chaptertitle.txt";
}
}
else
{
outstream << "/level" << std::setfill('0') << std::setw(3) << rank;
if(sceneFile)
{
outstream << "/scene.txt";
}
}
}
else if(category == "perso")
{
@ -217,5 +232,9 @@ void CLevelParser::AddLine(CLevelParserLine* line)
CLevelParserLine* CLevelParser::Get(std::string command)
{
assert(false); //TODO
for(auto& line : m_lines) {
if(line->GetCommand() == command)
return line;
}
throw CLevelParserException("Command not found: "+command);
}

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@ -168,9 +168,6 @@ std::string CLevelParserParam::InjectLevelDir(std::string path, const std::strin
if(newPath == path)
{
newPath = defaultDir + (!defaultDir.empty() ? "/" : "") + newPath;
} else {
if(defaultDir == "")
throw CLevelParserException("TODO: Param "+m_name+" does not yet support %lvl%! :(");
}
//TODO: Fallback to English
std::string langStr(1, CApplication::GetInstancePointer()->GetLanguageChar());
@ -178,12 +175,20 @@ std::string CLevelParserParam::InjectLevelDir(std::string path, const std::strin
return newPath;
}
std::string CLevelParserParam::ToPath(std::string path, const std::string defaultDir)
{
if(defaultDir == "" && path.find("%lvl%") != std::string::npos)
throw CLevelParserException("TODO: Param "+m_name+" does not yet support %lvl%! :(");
return InjectLevelDir(path, defaultDir);
}
std::string CLevelParserParam::AsPath(const std::string defaultDir)
{
if(m_empty)
throw CLevelParserExceptionMissingParam(this);
return InjectLevelDir(AsString(), defaultDir);
return ToPath(AsString(), defaultDir);
}
std::string CLevelParserParam::AsPath(const std::string defaultDir, std::string def)
@ -191,7 +196,7 @@ std::string CLevelParserParam::AsPath(const std::string defaultDir, std::string
if(m_empty)
return InjectLevelDir(def, defaultDir);
return InjectLevelDir(AsString(def), defaultDir);
return ToPath(AsString(def), defaultDir);
}

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@ -103,14 +103,15 @@ public:
std::string GetValue();
bool IsDefined();
static std::string InjectLevelDir(std::string path, const std::string defaultDir);
private:
void ParseArray();
template<typename T> T Cast(std::string value, std::string requestedType);
template<typename T> T Cast(std::string requestedType);
std::string InjectLevelDir(std::string path, const std::string defaultDir);
std::string ToPath(std::string path, const std::string defaultDir);
ObjectType ToObjectType(std::string value);
DriveType ToDriveType(std::string value);
ToolType ToToolType(std::string value);

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@ -3874,7 +3874,6 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
int rank = m_dialog->GetSceneRank();
const char* read = m_dialog->GetSceneRead().c_str();
const char* stack = m_dialog->GetStackRead().c_str();
m_dialog->SetUserDir(base, rank);
m_fixScene = fixScene;
@ -7137,16 +7136,7 @@ void CRobotMain::DisplayError(Error err, Math::Vector goal, float height, float
m_displayText->DisplayError(err, goal, height, dist, time);
}
void CRobotMain::InjectLevelDir(std::string& path, const std::string defaultDir)
std::string& CRobotMain::GetUserLevelName(int id)
{
std::string oldPath = path;
std::string lvlDir;
CRobotMain::GetInstancePointer()->BuildSceneName(lvlDir, CRobotMain::GetInstancePointer()->GetSceneName(), CRobotMain::GetInstancePointer()->GetSceneRank(), false);
boost::replace_all(path, "%lvl%", lvlDir);
if(path == oldPath)
{
path = defaultDir + "/" + path;
}
std::string langStr(1, CApplication::GetInstancePointer()->GetLanguageChar());
boost::replace_all(path, "%lng%", langStr);
return m_dialog->GetUserLevelName(id);
}

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@ -390,7 +390,7 @@ public:
void DisplayError(Error err, CObject* pObj, float time=10.0f);
void DisplayError(Error err, Math::Vector goal, float height=15.0f, float dist=60.0f, float time=10.0f);
static void InjectLevelDir(std::string& path, const std::string defaultDir = "");
std::string& GetUserLevelName(int id);
protected:
bool EventFrame(const Event &event);

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@ -24,6 +24,8 @@
#include "object/robotmain.h"
#include "object/level/parserparam.h"
#include "common/resources/inputstream.h"
#include "common/resources/outputstream.h"
@ -788,7 +790,7 @@ void CEdit::HyperJump(std::string name, std::string marker)
sMarker = marker;
filename = name + std::string(".txt");
CRobotMain::InjectLevelDir(filename, "help/%lng%");
filename = CLevelParserParam::InjectLevelDir(filename, "help/%lng%");
boost::replace_all(filename, "\\", "/"); //TODO: Fix this in files
if ( ReadText(filename) )
@ -1144,7 +1146,7 @@ void CEdit::DrawImage(Math::Point pos, std::string name, float width,
std::string filename;
filename = name + ".png";
CRobotMain::InjectLevelDir(filename, "icons");
filename = CLevelParserParam::InjectLevelDir(filename, "icons");
boost::replace_all(filename, "\\", "/"); //TODO: Fix this in files
m_engine->SetTexture(filename);
@ -1434,7 +1436,7 @@ void CEdit::LoadImage(std::string name)
{
std::string filename;
filename = name + ".png";
CRobotMain::InjectLevelDir(filename, "icons");
filename = CLevelParserParam::InjectLevelDir(filename, "icons");
boost::replace_all(filename, "\\", "/"); //TODO: Fix this in files
m_engine->LoadTexture(filename);
}

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@ -33,6 +33,8 @@
#include "common/resources/inputstream.h"
#include "common/resources/outputstream.h"
#include "object/level/parser.h"
#include "object/robotmain.h"
#include "script/cmdtoken.h"
@ -52,7 +54,6 @@
#include "ui/window.h"
#include "ui/edit.h"
#include "ui/editvalue.h"
#include <test/cbot/CBot_console/CClass.h>
#include <stdio.h>
#include <string.h>
@ -177,14 +178,8 @@ CMainDialog::CMainDialog()
m_partiTime[i] = 0.0f;
}
#if DEV_BUILD
m_savegameDir = "savegame";
#else
m_savegameDir = "savegame";
#endif
m_publicDir = "program";
m_userDir = "user";
m_filesDir = m_savegameDir;
m_setupFull = m_app->GetVideoConfig().fullScreen;
@ -316,7 +311,6 @@ void CMainDialog::ChangePhase(Phase phase)
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_QUIT);
pb->SetState(STATE_SHADOW);
#if DEV_BUILD
if ( m_accessEnable && m_accessUser )
{
pos.x = 447.0f/640.0f;
@ -325,7 +319,6 @@ void CMainDialog::ChangePhase(Phase phase)
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_USER);
pb->SetState(STATE_SHADOW);
}
#endif
/*pos.x = 139.0f/640.0f;
pos.y = 313.0f/480.0f;
@ -723,7 +716,7 @@ void CMainDialog::ChangePhase(Phase phase)
if ( m_phase == PHASE_DEFI ) strcpy(m_sceneName, "challenges" );
if ( m_phase == PHASE_MISSION ) strcpy(m_sceneName, "missions");
if ( m_phase == PHASE_FREE ) strcpy(m_sceneName, "freemissions");
if ( m_phase == PHASE_USER ) strcpy(m_sceneName, "user");
if ( m_phase == PHASE_USER ) strcpy(m_sceneName, "custom");
ReadGamerInfo();
@ -3271,23 +3264,6 @@ void CMainDialog::NiceParticle(Math::Point mouse, bool bPress)
// Specifies the special user folder if needed.
void CMainDialog::SetUserDir(char *base, int rank)
{
std::string dir;
if ( strcmp(base, "user") == 0 && rank >= 100 )
{
dir = m_userDir + "/" + m_userList.at(rank/100-1);
GetProfile().SetUserDir(dir);
}
else
{
GetProfile().SetUserDir("");
}
}
// Builds the file name of a mission.
void CMainDialog::BuildSceneName(std::string &filename, char *base, int rank, bool sceneFile)
@ -3296,45 +3272,7 @@ void CMainDialog::BuildSceneName(std::string &filename, char *base, int rank, bo
int chapter = rank/100;
int new_rank = rank%100;
std::ostringstream outstream;
if ( strcmp(base, "user") == 0 )
{
//TODO: Change this to point user dir according to operating system
/*rankStream << std::setfill('0') << std::setw(2) << rank%100;
filename = m_userDir + "/" + m_userList[rank/100-1] + "/" + rankStream.str() + ".txt";*/
assert(false); //TODO: Userlevel support
}
else if ( strcmp(base, "perso") == 0 )
{
filename = "levels/other/perso.txt";
}
else if( strcmp(base, "win") == 0 || strcmp(base, "lost") == 0 )
{
outstream << "levels/other/";
outstream << base << std::setfill('0') << std::setw(3) << rank << ".txt";
filename = outstream.str();
}
else
{
outstream << "levels/" << base << "/";
outstream << "chapter" << std::setfill('0') << std::setw(3) << chapter << "/";
if(new_rank == 000)
{
if(sceneFile)
{
outstream << "chaptertitle.txt";
}
}
else
{
outstream << "level" << std::setfill('0') << std::setw(3) << new_rank << "/";
if(sceneFile)
{
outstream << "scene.txt";
}
}
filename = outstream.str();
}
filename = CLevelParser::BuildSceneName(std::string(base), chapter, new_rank, sceneFile);
}
// Built the default descriptive name of a mission.
@ -4423,7 +4361,6 @@ void CMainDialog::UpdateSceneChap(int &chap)
{
CWindow* pw;
CList* pl;
FILE *file;
std::string fileName;
char op[100];
@ -4448,60 +4385,25 @@ void CMainDialog::UpdateSceneChap(int &chap)
if ( m_phase == PHASE_USER )
{
j = 0;
fs::directory_iterator dirIt(m_savegameDir), dirEndIt;
m_userList.clear();
for (; dirIt != dirEndIt; ++dirIt)
{
const fs::path& p = *dirIt;
if (fs::is_directory(p))
{
m_userList.push_back(p.leaf().string());
}
}
auto userLevelDirs = CResourceManager::ListDirectories("levels/custom/");
std::sort(userLevelDirs.begin(), userLevelDirs.end());
m_userList = userLevelDirs;
m_userTotal = m_userList.size();
for ( j=0 ; j<m_userTotal ; j++ )
{
BuildSceneName(fileName, m_sceneName, (j+1)*100);
file = fopen(fileName.c_str(), "r");
if ( file == NULL )
{
strcpy(name, m_userList[j].c_str());
try {
CLevelParser* level = new CLevelParser("custom", j+1, 0);
level->Load();
pl->SetItemName(j, level->Get("Title")->GetParam("text")->AsString().c_str());
pl->SetEnable(j, true);
delete level;
}
else
catch(CLevelParserException& e)
{
BuildResumeName(name, m_sceneName, j+1); // default name
sprintf(op, "Title.E");
sprintf(op_i18n, "Title.%c", m_app->GetLanguageChar());
while ( fgets(line, 500, file) != NULL )
{
for ( i=0 ; i<500 ; i++ )
{
if ( line[i] == '\t' ) line[i] = ' '; // replaces tab by space
if ( line[i] == '/' && line[i+1] == '/' )
{
line[i] = 0;
break;
}
}
if ( Cmd(line, op) )
{
OpString(line, "text", name);
}
if ( Cmd(line, op_i18n) )
{
OpString(line, "text", name);
break;
}
}
fclose(file);
pl->SetItemName(j, (std::string("[ERROR]: ")+e.what()).c_str());
pl->SetEnable(j, false);
}
pl->SetItemName(j, name);
pl->SetEnable(j, true);
}
}
else
@ -4592,6 +4494,8 @@ void CMainDialog::UpdateSceneList(int chap, int &sel)
if ( pl == 0 ) return;
pl->Flush();
if(chap < 0) return;
for ( j=0 ; j<99 ; j++ )
{
@ -4738,44 +4642,18 @@ void CMainDialog::UpdateSceneResume(int rank)
m_bSceneSoluce = false;
}
}
BuildSceneName(fileName, m_sceneName, rank);
sprintf(op, "Resume.E");
sprintf(op_i18n, "Resume.%c", m_app->GetLanguageChar());
CInputStream stream;
stream.open(fileName);
if (!stream.is_open()) return;
name[0] = 0;
while ( stream.getline(line, 500) )
{
for ( i=0 ; i<500 ; i++ )
{
if (line[i] == 0)
break;
if ( line[i] == '\t' ) line[i] = ' '; // replaces tab by space
if ( line[i] == '/' && line[i+1] == '/' )
{
line[i] = 0;
break;
}
}
if ( Cmd(line, op) )
{
OpString(line, "text", name);
}
if ( Cmd(line, op_i18n) )
{
OpString(line, "text", name);
break;
}
if(rank<100) return;
try {
CLevelParser* level = new CLevelParser(m_sceneName, rank/100, rank%100);
level->Load();
pe->SetText(level->Get("Resume")->GetParam("text")->AsString().c_str());
}
catch(CLevelParserException& e)
{
pe->SetText((std::string("[ERROR]: ")+e.what()).c_str());
}
stream.close();
pe->SetText(name);
}
// Updates the list of devices.
@ -5202,7 +5080,6 @@ void CMainDialog::SetupMemorize()
{
GetProfile().SetLocalProfileString("Directory", "savegame", m_savegameDir);
GetProfile().SetLocalProfileString("Directory", "public", m_publicDir);
GetProfile().SetLocalProfileString("Directory", "user", m_userDir);
GetProfile().SetLocalProfileString("Directory", "files", m_filesDir);
GetProfile().SetLocalProfileInt("Setup", "Tooltips", m_bTooltip);
GetProfile().SetLocalProfileInt("Setup", "InterfaceGlint", m_bGlint);
@ -5288,11 +5165,6 @@ void CMainDialog::SetupRecall()
m_publicDir = key;
}
if ( GetProfile().GetLocalProfileString("Directory", "user", key) )
{
m_userDir = key;
}
if ( GetProfile().GetLocalProfileString("Directory", "files", key) )
{
m_filesDir = key;
@ -6487,6 +6359,11 @@ bool CMainDialog::NextMission()
return true;
}
std::string& CMainDialog::GetUserLevelName(int id)
{
return m_userList[id-1];
}
} // namespace Ui

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@ -98,7 +98,6 @@ public:
bool GetNiceReset();
bool GetHimselfDamage();
void SetUserDir(char *base, int rank);
void BuildSceneName(std::string &filename, char *base, int rank, bool sceneFile = true);
void BuildResumeName(char *filename, char *base, int rank);
std::string & GetFilesDir();
@ -140,6 +139,8 @@ public:
void AllMissionUpdate();
void ShowSoluceUpdate();
std::string& GetUserLevelName(int id);
protected:
void GlintMove();
@ -202,7 +203,6 @@ protected:
std::string m_savegameDir; // savegame folder
std::string m_publicDir; // program folder
std::string m_userDir; // user folder
std::string m_filesDir; // case files
int m_index; // 0..4