Userlevel listing
parent
3b1cfdbfb4
commit
de375548ad
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@ -23,6 +23,8 @@
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#include "object/level/parserexceptions.h"
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#include "object/robotmain.h"
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#include <string>
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#include <exception>
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#include <sstream>
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@ -57,12 +59,25 @@ CLevelParser::~CLevelParser()
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std::string CLevelParser::BuildSceneName(std::string category, int chapter, int rank, bool sceneFile)
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{
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std::ostringstream outstream;
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if(category == "user")
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if(category == "custom")
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{
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//TODO: Change this to point user dir according to operating system
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/*rankStream << std::setfill('0') << std::setw(2) << rank%100;
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filename = m_userDir + "/" + m_userList[rank/100-1] + "/" + rankStream.str() + ".txt";*/
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assert(false); //TODO: Userlevel support
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outstream << "levels/custom/";
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outstream << CRobotMain::GetInstancePointer()->GetUserLevelName(chapter) << "/";
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if(rank == 000)
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{
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if(sceneFile)
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{
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outstream << "/chaptertitle.txt";
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}
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}
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else
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{
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outstream << "/level" << std::setfill('0') << std::setw(3) << rank;
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if(sceneFile)
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{
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outstream << "/scene.txt";
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}
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}
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}
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else if(category == "perso")
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{
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@ -217,5 +232,9 @@ void CLevelParser::AddLine(CLevelParserLine* line)
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CLevelParserLine* CLevelParser::Get(std::string command)
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{
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assert(false); //TODO
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for(auto& line : m_lines) {
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if(line->GetCommand() == command)
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return line;
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}
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throw CLevelParserException("Command not found: "+command);
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}
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@ -168,9 +168,6 @@ std::string CLevelParserParam::InjectLevelDir(std::string path, const std::strin
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if(newPath == path)
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{
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newPath = defaultDir + (!defaultDir.empty() ? "/" : "") + newPath;
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} else {
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if(defaultDir == "")
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throw CLevelParserException("TODO: Param "+m_name+" does not yet support %lvl%! :(");
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}
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//TODO: Fallback to English
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std::string langStr(1, CApplication::GetInstancePointer()->GetLanguageChar());
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@ -178,12 +175,20 @@ std::string CLevelParserParam::InjectLevelDir(std::string path, const std::strin
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return newPath;
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}
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std::string CLevelParserParam::ToPath(std::string path, const std::string defaultDir)
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{
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if(defaultDir == "" && path.find("%lvl%") != std::string::npos)
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throw CLevelParserException("TODO: Param "+m_name+" does not yet support %lvl%! :(");
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return InjectLevelDir(path, defaultDir);
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}
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std::string CLevelParserParam::AsPath(const std::string defaultDir)
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{
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if(m_empty)
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throw CLevelParserExceptionMissingParam(this);
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return InjectLevelDir(AsString(), defaultDir);
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return ToPath(AsString(), defaultDir);
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}
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std::string CLevelParserParam::AsPath(const std::string defaultDir, std::string def)
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@ -191,7 +196,7 @@ std::string CLevelParserParam::AsPath(const std::string defaultDir, std::string
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if(m_empty)
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return InjectLevelDir(def, defaultDir);
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return InjectLevelDir(AsString(def), defaultDir);
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return ToPath(AsString(def), defaultDir);
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}
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@ -103,14 +103,15 @@ public:
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std::string GetValue();
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bool IsDefined();
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static std::string InjectLevelDir(std::string path, const std::string defaultDir);
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private:
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void ParseArray();
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template<typename T> T Cast(std::string value, std::string requestedType);
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template<typename T> T Cast(std::string requestedType);
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std::string InjectLevelDir(std::string path, const std::string defaultDir);
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std::string ToPath(std::string path, const std::string defaultDir);
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ObjectType ToObjectType(std::string value);
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DriveType ToDriveType(std::string value);
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ToolType ToToolType(std::string value);
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@ -3874,7 +3874,6 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
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int rank = m_dialog->GetSceneRank();
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const char* read = m_dialog->GetSceneRead().c_str();
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const char* stack = m_dialog->GetStackRead().c_str();
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m_dialog->SetUserDir(base, rank);
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m_fixScene = fixScene;
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@ -7137,16 +7136,7 @@ void CRobotMain::DisplayError(Error err, Math::Vector goal, float height, float
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m_displayText->DisplayError(err, goal, height, dist, time);
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}
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void CRobotMain::InjectLevelDir(std::string& path, const std::string defaultDir)
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std::string& CRobotMain::GetUserLevelName(int id)
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{
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std::string oldPath = path;
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std::string lvlDir;
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CRobotMain::GetInstancePointer()->BuildSceneName(lvlDir, CRobotMain::GetInstancePointer()->GetSceneName(), CRobotMain::GetInstancePointer()->GetSceneRank(), false);
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boost::replace_all(path, "%lvl%", lvlDir);
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if(path == oldPath)
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{
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path = defaultDir + "/" + path;
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}
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std::string langStr(1, CApplication::GetInstancePointer()->GetLanguageChar());
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boost::replace_all(path, "%lng%", langStr);
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return m_dialog->GetUserLevelName(id);
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}
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@ -390,7 +390,7 @@ public:
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void DisplayError(Error err, CObject* pObj, float time=10.0f);
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void DisplayError(Error err, Math::Vector goal, float height=15.0f, float dist=60.0f, float time=10.0f);
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static void InjectLevelDir(std::string& path, const std::string defaultDir = "");
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std::string& GetUserLevelName(int id);
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protected:
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bool EventFrame(const Event &event);
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@ -24,6 +24,8 @@
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#include "object/robotmain.h"
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#include "object/level/parserparam.h"
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#include "common/resources/inputstream.h"
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#include "common/resources/outputstream.h"
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@ -788,7 +790,7 @@ void CEdit::HyperJump(std::string name, std::string marker)
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sMarker = marker;
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filename = name + std::string(".txt");
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CRobotMain::InjectLevelDir(filename, "help/%lng%");
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filename = CLevelParserParam::InjectLevelDir(filename, "help/%lng%");
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boost::replace_all(filename, "\\", "/"); //TODO: Fix this in files
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if ( ReadText(filename) )
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@ -1144,7 +1146,7 @@ void CEdit::DrawImage(Math::Point pos, std::string name, float width,
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std::string filename;
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filename = name + ".png";
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CRobotMain::InjectLevelDir(filename, "icons");
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filename = CLevelParserParam::InjectLevelDir(filename, "icons");
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boost::replace_all(filename, "\\", "/"); //TODO: Fix this in files
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m_engine->SetTexture(filename);
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@ -1434,7 +1436,7 @@ void CEdit::LoadImage(std::string name)
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{
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std::string filename;
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filename = name + ".png";
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CRobotMain::InjectLevelDir(filename, "icons");
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filename = CLevelParserParam::InjectLevelDir(filename, "icons");
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boost::replace_all(filename, "\\", "/"); //TODO: Fix this in files
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m_engine->LoadTexture(filename);
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}
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@ -33,6 +33,8 @@
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#include "common/resources/inputstream.h"
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#include "common/resources/outputstream.h"
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#include "object/level/parser.h"
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#include "object/robotmain.h"
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#include "script/cmdtoken.h"
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@ -52,7 +54,6 @@
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#include "ui/window.h"
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#include "ui/edit.h"
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#include "ui/editvalue.h"
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#include <test/cbot/CBot_console/CClass.h>
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#include <stdio.h>
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#include <string.h>
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@ -177,14 +178,8 @@ CMainDialog::CMainDialog()
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m_partiTime[i] = 0.0f;
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}
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#if DEV_BUILD
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m_savegameDir = "savegame";
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#else
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m_savegameDir = "savegame";
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#endif
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m_publicDir = "program";
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m_userDir = "user";
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m_filesDir = m_savegameDir;
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m_setupFull = m_app->GetVideoConfig().fullScreen;
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@ -316,7 +311,6 @@ void CMainDialog::ChangePhase(Phase phase)
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pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_QUIT);
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pb->SetState(STATE_SHADOW);
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#if DEV_BUILD
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if ( m_accessEnable && m_accessUser )
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{
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pos.x = 447.0f/640.0f;
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@ -325,7 +319,6 @@ void CMainDialog::ChangePhase(Phase phase)
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pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_USER);
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pb->SetState(STATE_SHADOW);
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}
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#endif
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/*pos.x = 139.0f/640.0f;
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pos.y = 313.0f/480.0f;
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@ -723,7 +716,7 @@ void CMainDialog::ChangePhase(Phase phase)
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if ( m_phase == PHASE_DEFI ) strcpy(m_sceneName, "challenges" );
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if ( m_phase == PHASE_MISSION ) strcpy(m_sceneName, "missions");
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if ( m_phase == PHASE_FREE ) strcpy(m_sceneName, "freemissions");
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if ( m_phase == PHASE_USER ) strcpy(m_sceneName, "user");
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if ( m_phase == PHASE_USER ) strcpy(m_sceneName, "custom");
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ReadGamerInfo();
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@ -3271,23 +3264,6 @@ void CMainDialog::NiceParticle(Math::Point mouse, bool bPress)
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// Specifies the special user folder if needed.
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void CMainDialog::SetUserDir(char *base, int rank)
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{
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std::string dir;
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if ( strcmp(base, "user") == 0 && rank >= 100 )
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{
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dir = m_userDir + "/" + m_userList.at(rank/100-1);
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GetProfile().SetUserDir(dir);
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}
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else
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{
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GetProfile().SetUserDir("");
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}
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}
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// Builds the file name of a mission.
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void CMainDialog::BuildSceneName(std::string &filename, char *base, int rank, bool sceneFile)
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@ -3296,45 +3272,7 @@ void CMainDialog::BuildSceneName(std::string &filename, char *base, int rank, bo
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int chapter = rank/100;
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int new_rank = rank%100;
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std::ostringstream outstream;
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if ( strcmp(base, "user") == 0 )
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{
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//TODO: Change this to point user dir according to operating system
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/*rankStream << std::setfill('0') << std::setw(2) << rank%100;
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filename = m_userDir + "/" + m_userList[rank/100-1] + "/" + rankStream.str() + ".txt";*/
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assert(false); //TODO: Userlevel support
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}
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else if ( strcmp(base, "perso") == 0 )
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{
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filename = "levels/other/perso.txt";
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}
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else if( strcmp(base, "win") == 0 || strcmp(base, "lost") == 0 )
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{
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outstream << "levels/other/";
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outstream << base << std::setfill('0') << std::setw(3) << rank << ".txt";
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filename = outstream.str();
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}
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else
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{
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outstream << "levels/" << base << "/";
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outstream << "chapter" << std::setfill('0') << std::setw(3) << chapter << "/";
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if(new_rank == 000)
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{
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if(sceneFile)
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{
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outstream << "chaptertitle.txt";
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}
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}
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else
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{
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outstream << "level" << std::setfill('0') << std::setw(3) << new_rank << "/";
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if(sceneFile)
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{
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outstream << "scene.txt";
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}
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}
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filename = outstream.str();
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}
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filename = CLevelParser::BuildSceneName(std::string(base), chapter, new_rank, sceneFile);
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}
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// Built the default descriptive name of a mission.
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@ -4423,7 +4361,6 @@ void CMainDialog::UpdateSceneChap(int &chap)
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{
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CWindow* pw;
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CList* pl;
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FILE *file;
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std::string fileName;
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char op[100];
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@ -4448,60 +4385,25 @@ void CMainDialog::UpdateSceneChap(int &chap)
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if ( m_phase == PHASE_USER )
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{
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j = 0;
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fs::directory_iterator dirIt(m_savegameDir), dirEndIt;
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m_userList.clear();
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for (; dirIt != dirEndIt; ++dirIt)
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{
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const fs::path& p = *dirIt;
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if (fs::is_directory(p))
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{
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m_userList.push_back(p.leaf().string());
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}
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}
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auto userLevelDirs = CResourceManager::ListDirectories("levels/custom/");
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std::sort(userLevelDirs.begin(), userLevelDirs.end());
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m_userList = userLevelDirs;
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m_userTotal = m_userList.size();
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for ( j=0 ; j<m_userTotal ; j++ )
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{
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BuildSceneName(fileName, m_sceneName, (j+1)*100);
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file = fopen(fileName.c_str(), "r");
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if ( file == NULL )
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{
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strcpy(name, m_userList[j].c_str());
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try {
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CLevelParser* level = new CLevelParser("custom", j+1, 0);
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level->Load();
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pl->SetItemName(j, level->Get("Title")->GetParam("text")->AsString().c_str());
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pl->SetEnable(j, true);
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delete level;
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}
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else
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catch(CLevelParserException& e)
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{
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BuildResumeName(name, m_sceneName, j+1); // default name
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sprintf(op, "Title.E");
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sprintf(op_i18n, "Title.%c", m_app->GetLanguageChar());
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while ( fgets(line, 500, file) != NULL )
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{
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for ( i=0 ; i<500 ; i++ )
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{
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if ( line[i] == '\t' ) line[i] = ' '; // replaces tab by space
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if ( line[i] == '/' && line[i+1] == '/' )
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{
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line[i] = 0;
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break;
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}
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}
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if ( Cmd(line, op) )
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{
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OpString(line, "text", name);
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}
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if ( Cmd(line, op_i18n) )
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{
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OpString(line, "text", name);
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break;
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}
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}
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fclose(file);
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pl->SetItemName(j, (std::string("[ERROR]: ")+e.what()).c_str());
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pl->SetEnable(j, false);
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}
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pl->SetItemName(j, name);
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pl->SetEnable(j, true);
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}
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}
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else
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@ -4592,6 +4494,8 @@ void CMainDialog::UpdateSceneList(int chap, int &sel)
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if ( pl == 0 ) return;
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pl->Flush();
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if(chap < 0) return;
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for ( j=0 ; j<99 ; j++ )
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{
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@ -4738,44 +4642,18 @@ void CMainDialog::UpdateSceneResume(int rank)
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m_bSceneSoluce = false;
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}
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}
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BuildSceneName(fileName, m_sceneName, rank);
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sprintf(op, "Resume.E");
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sprintf(op_i18n, "Resume.%c", m_app->GetLanguageChar());
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CInputStream stream;
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stream.open(fileName);
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if (!stream.is_open()) return;
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name[0] = 0;
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while ( stream.getline(line, 500) )
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{
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for ( i=0 ; i<500 ; i++ )
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{
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if (line[i] == 0)
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break;
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if ( line[i] == '\t' ) line[i] = ' '; // replaces tab by space
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if ( line[i] == '/' && line[i+1] == '/' )
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{
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line[i] = 0;
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break;
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}
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}
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if ( Cmd(line, op) )
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{
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OpString(line, "text", name);
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}
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if ( Cmd(line, op_i18n) )
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{
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OpString(line, "text", name);
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break;
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}
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if(rank<100) return;
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try {
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CLevelParser* level = new CLevelParser(m_sceneName, rank/100, rank%100);
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level->Load();
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pe->SetText(level->Get("Resume")->GetParam("text")->AsString().c_str());
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}
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catch(CLevelParserException& e)
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{
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pe->SetText((std::string("[ERROR]: ")+e.what()).c_str());
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}
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stream.close();
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pe->SetText(name);
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}
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// Updates the list of devices.
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@ -5202,7 +5080,6 @@ void CMainDialog::SetupMemorize()
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{
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GetProfile().SetLocalProfileString("Directory", "savegame", m_savegameDir);
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GetProfile().SetLocalProfileString("Directory", "public", m_publicDir);
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||||
GetProfile().SetLocalProfileString("Directory", "user", m_userDir);
|
||||
GetProfile().SetLocalProfileString("Directory", "files", m_filesDir);
|
||||
GetProfile().SetLocalProfileInt("Setup", "Tooltips", m_bTooltip);
|
||||
GetProfile().SetLocalProfileInt("Setup", "InterfaceGlint", m_bGlint);
|
||||
|
@ -5288,11 +5165,6 @@ void CMainDialog::SetupRecall()
|
|||
m_publicDir = key;
|
||||
}
|
||||
|
||||
if ( GetProfile().GetLocalProfileString("Directory", "user", key) )
|
||||
{
|
||||
m_userDir = key;
|
||||
}
|
||||
|
||||
if ( GetProfile().GetLocalProfileString("Directory", "files", key) )
|
||||
{
|
||||
m_filesDir = key;
|
||||
|
@ -6487,6 +6359,11 @@ bool CMainDialog::NextMission()
|
|||
return true;
|
||||
}
|
||||
|
||||
std::string& CMainDialog::GetUserLevelName(int id)
|
||||
{
|
||||
return m_userList[id-1];
|
||||
}
|
||||
|
||||
|
||||
} // namespace Ui
|
||||
|
||||
|
|
|
@ -98,7 +98,6 @@ public:
|
|||
bool GetNiceReset();
|
||||
bool GetHimselfDamage();
|
||||
|
||||
void SetUserDir(char *base, int rank);
|
||||
void BuildSceneName(std::string &filename, char *base, int rank, bool sceneFile = true);
|
||||
void BuildResumeName(char *filename, char *base, int rank);
|
||||
std::string & GetFilesDir();
|
||||
|
@ -140,6 +139,8 @@ public:
|
|||
|
||||
void AllMissionUpdate();
|
||||
void ShowSoluceUpdate();
|
||||
|
||||
std::string& GetUserLevelName(int id);
|
||||
|
||||
protected:
|
||||
void GlintMove();
|
||||
|
@ -202,7 +203,6 @@ protected:
|
|||
|
||||
std::string m_savegameDir; // savegame folder
|
||||
std::string m_publicDir; // program folder
|
||||
std::string m_userDir; // user folder
|
||||
std::string m_filesDir; // case files
|
||||
|
||||
int m_index; // 0..4
|
||||
|
|
Loading…
Reference in New Issue