Added '-game' launch option

dev-ui
Emxx52 2013-09-08 17:05:11 +02:00
parent 7c2e955e15
commit 2891c2ea4c
1 changed files with 3 additions and 1 deletions

View File

@ -241,6 +241,7 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
{ "loglevel", required_argument, nullptr, OPT_LOGLEVEL },
{ "language", required_argument, nullptr, OPT_LANGUAGE },
{ "datadir", required_argument, nullptr, OPT_DATADIR },
{ "game", required_argument, nullptr, OPT_DATADIR },
{ "langdir", required_argument, nullptr, OPT_LANGDIR },
{ "texpack", required_argument, nullptr, OPT_TEXPACK },
{ "vbo", required_argument, nullptr, OPT_VBO },
@ -281,6 +282,7 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
GetLogger()->Message(" -loglevel level set log level to level (one of: trace, debug, info, warn, error, none)\n");
GetLogger()->Message(" -language lang set language (one of: en, de, fr, pl)\n");
GetLogger()->Message(" -datadir path set custom data directory path\n");
GetLogger()->Message(" -game modid run mod\n");
GetLogger()->Message(" -langdir path set custom language directory path\n");
GetLogger()->Message(" -texpack path set path to custom texture pack\n");
GetLogger()->Message(" -vbo mode set OpenGL VBO mode (one of: auto, enable, disable)\n");
@ -344,7 +346,7 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
case OPT_DATADIR:
{
m_dataPath = optarg;
GetLogger()->Info("Using custom data dir: '%s'\n", m_dataPath.c_str());
GetLogger()->Info("Using custom datadir or running mod: '%s'\n", m_dataPath.c_str());
break;
}
case OPT_LANGDIR: