Better datadir mod support
parent
f71658e38d
commit
f0d97bfdb9
2
data
2
data
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@ -1 +1 @@
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Subproject commit fc8f515b615235a236641700cc3fcde403548b4f
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Subproject commit 3aa20285393ba9be6b5db7bc4559f2c90f2155bf
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@ -61,11 +61,12 @@ endif()
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# Source files
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set(SOURCES
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app/app.cpp
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app/gamedata.cpp
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app/main.cpp
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app/pausemanager.cpp
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app/system.cpp
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app/${SYSTEM_CPP_MODULE}
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app/system_other.cpp
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app/pausemanager.cpp
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common/event.cpp
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common/image.cpp
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common/iman.cpp
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116
src/app/app.cpp
116
src/app/app.cpp
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@ -19,6 +19,7 @@
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#include "app/app.h"
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#include "app/gamedata.h"
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#include "app/system.h"
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#include "common/logger.h"
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@ -100,6 +101,7 @@ CApplication::CApplication()
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m_objMan = new CObjectManager();
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m_eventQueue = new CEventQueue();
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m_profile = new CProfile();
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m_gameData = new CGameData();
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m_engine = nullptr;
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m_device = nullptr;
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@ -149,7 +151,6 @@ CApplication::CApplication()
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m_dataPath = GetSystemUtils()->GetDataPath();
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m_langPath = GetSystemUtils()->GetLangPath();
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m_texPackPath = "";
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m_runSceneName = "";
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m_runSceneRank = 0;
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@ -161,19 +162,6 @@ CApplication::CApplication()
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m_lowCPU = true;
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m_protoMode = false;
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for (int i = 0; i < DIR_MAX; ++i)
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m_standardDataDirs[i] = nullptr;
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m_standardDataDirs[DIR_AI] = "ai";
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m_standardDataDirs[DIR_FONT] = "fonts";
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m_standardDataDirs[DIR_HELP] = "help";
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m_standardDataDirs[DIR_ICON] = "icons";
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m_standardDataDirs[DIR_LEVEL] = "levels";
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m_standardDataDirs[DIR_MODEL] = "models";
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m_standardDataDirs[DIR_MUSIC] = "music";
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m_standardDataDirs[DIR_SOUND] = "sounds";
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m_standardDataDirs[DIR_TEXTURE] = "textures";
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}
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CApplication::~CApplication()
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@ -231,8 +219,8 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
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OPT_LOGLEVEL,
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OPT_LANGUAGE,
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OPT_DATADIR,
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OPT_MOD,
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OPT_LANGDIR,
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OPT_TEXPACK,
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OPT_VBO
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};
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@ -245,9 +233,8 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
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{ "loglevel", required_argument, nullptr, OPT_LOGLEVEL },
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{ "language", required_argument, nullptr, OPT_LANGUAGE },
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{ "datadir", required_argument, nullptr, OPT_DATADIR },
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{ "game", required_argument, nullptr, OPT_DATADIR },
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{ "mod", required_argument, nullptr, OPT_MOD },
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{ "langdir", required_argument, nullptr, OPT_LANGDIR },
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{ "texpack", required_argument, nullptr, OPT_TEXPACK },
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{ "vbo", required_argument, nullptr, OPT_VBO },
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{ nullptr, 0, nullptr, 0}
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};
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@ -286,9 +273,8 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
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GetLogger()->Message(" -loglevel level set log level to level (one of: trace, debug, info, warn, error, none)\n");
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GetLogger()->Message(" -language lang set language (one of: en, de, fr, pl, ru)\n");
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GetLogger()->Message(" -datadir path set custom data directory path\n");
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GetLogger()->Message(" -game modid run mod\n");
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GetLogger()->Message(" -mod path run mod\n");
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GetLogger()->Message(" -langdir path set custom language directory path\n");
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GetLogger()->Message(" -texpack path set path to custom texture pack\n");
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GetLogger()->Message(" -vbo mode set OpenGL VBO mode (one of: auto, enable, disable)\n");
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return PARSE_ARGS_HELP;
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}
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@ -355,19 +341,19 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
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{
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m_dataPath = optarg;
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m_customDataPath = true;
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GetLogger()->Info("Using custom datadir or running mod: '%s'\n", m_dataPath.c_str());
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GetLogger()->Info("Using datadir: '%s'\n", optarg);
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break;
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}
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case OPT_MOD:
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{
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m_gameData->AddMod(std::string(optarg));
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GetLogger()->Info("Running mod from path: '%s'\n", optarg);
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break;
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}
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case OPT_LANGDIR:
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{
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m_langPath = optarg;
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GetLogger()->Info("Using custom language dir: '%s'\n", m_langPath.c_str());
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break;
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}
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case OPT_TEXPACK:
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{
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m_texPackPath = optarg;
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GetLogger()->Info("Using texturepack: '%s'\n", m_texPackPath.c_str());
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GetLogger()->Info("Using language dir: '%s'\n", m_langPath.c_str());
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break;
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}
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case OPT_VBO:
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@ -424,6 +410,9 @@ bool CApplication::Create()
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m_exitCode = 1;
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return false;
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}
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m_gameData->SetDataDir(std::string(m_dataPath));
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m_gameData->Init();
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if (GetProfile().GetLocalProfileString("Language", "Lang", path)) {
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Language language;
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@ -446,24 +435,8 @@ bool CApplication::Create()
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#endif
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m_sound->Create();
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if (!m_customDataPath && GetProfile().GetLocalProfileString("Resources", "Sound", path))
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{
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m_sound->CacheAll(path);
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}
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else
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{
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m_sound->CacheAll(GetDataSubdirPath(DIR_SOUND));
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}
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if (!m_customDataPath && GetProfile().GetLocalProfileString("Resources", "Music", path))
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{
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m_sound->AddMusicFiles(path);
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}
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else
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{
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m_sound->AddMusicFiles(GetDataSubdirPath(DIR_MUSIC));
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}
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m_sound->CacheAll();
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m_sound->AddMusicFiles();
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GetLogger()->Info("CApplication created successfully\n");
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@ -1606,59 +1579,6 @@ bool CApplication::GetJoystickEnabled() const
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return m_joystickEnabled;
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}
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std::string CApplication::GetDataDirPath() const
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{
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return m_dataPath;
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}
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std::string CApplication::GetDataSubdirPath(DataDir stdDir) const
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{
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int index = static_cast<int>(stdDir);
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assert(index >= 0 && index < DIR_MAX);
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std::stringstream str;
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str << m_dataPath;
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str << "/";
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str << m_standardDataDirs[index];
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return str.str();
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}
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std::string CApplication::GetDataFilePath(DataDir stdDir, const std::string& subpath) const
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{
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int index = static_cast<int>(stdDir);
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assert(index >= 0 && index < DIR_MAX);
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std::stringstream str;
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str << m_dataPath;
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str << "/";
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str << m_standardDataDirs[index];
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if (stdDir == DIR_HELP)
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{
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str << "/";
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str << GetLanguageChar();
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}
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str << "/";
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str << subpath;
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return str.str();
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}
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std::string CApplication::GetTexPackFilePath(const std::string& textureName) const
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{
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std::stringstream str;
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if (! m_texPackPath.empty())
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{
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str << m_texPackPath;
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str << "/";
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str << textureName;
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if (! boost::filesystem::exists(str.str()))
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{
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GetLogger()->Trace("Texture '%s' not in texpack\n", textureName.c_str());
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str.str("");
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}
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}
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return str.str();
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}
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Language CApplication::GetLanguage() const
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{
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return m_language;
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@ -42,6 +42,7 @@ class CInstanceManager;
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class CEventQueue;
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class CRobotMain;
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class CSoundInterface;
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class CGameData;
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namespace Gfx {
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class CModelManager;
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@ -328,18 +329,6 @@ public:
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static bool ParseDebugModes(const std::string& str, int& debugModes);
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//@}
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//! Returns the full path to data directory
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std::string GetDataDirPath() const;
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//! Returns the full path to a standard dir in data directory
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std::string GetDataSubdirPath(DataDir stdDir) const;
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//! Returns the full path to a file in data directory given standard dir and subpath
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std::string GetDataFilePath(DataDir stdDir, const std::string &subpath) const;
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//! Returns the full path to a file in texture pack directory
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std::string GetTexPackFilePath(const std::string& textureName) const;
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//! Management of language
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//@{
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Language GetLanguage() const;
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@ -413,6 +402,8 @@ protected:
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CRobotMain* m_robotMain;
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//! Profile (INI) reader/writer
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CProfile* m_profile;
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//! Game data
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CGameData* m_gameData;
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//! Code to return at exit
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int m_exitCode;
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@ -485,10 +476,7 @@ protected:
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//! Path to directory with language files
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std::string m_langPath;
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//! Path to directory with user texture pack
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std::string m_texPackPath;
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//@{
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//! Scene to run on startup
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std::string m_runSceneName;
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@ -498,8 +486,6 @@ protected:
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//! Scene test mode
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bool m_sceneTest;
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const char* m_standardDataDirs[DIR_MAX];
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//! Application language
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Language m_language;
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@ -0,0 +1,123 @@
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2014, Polish Portal of Colobot (PPC)
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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#include "app/gamedata.h"
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#include "app/app.h"
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#include <boost/filesystem.hpp>
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template<> CGameData* CSingleton<CGameData>::m_instance = nullptr;
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CGameData::CGameData()
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{
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m_dataDirSet = false;
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for (int i = 0; i < DIR_MAX; ++i)
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m_standardDataDirs[i] = nullptr;
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m_standardDataDirs[DIR_AI] = "ai";
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m_standardDataDirs[DIR_FONT] = "fonts";
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m_standardDataDirs[DIR_HELP] = "help";
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m_standardDataDirs[DIR_ICON] = "icons";
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m_standardDataDirs[DIR_LEVEL] = "levels";
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m_standardDataDirs[DIR_MODEL] = "models";
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m_standardDataDirs[DIR_MUSIC] = "music";
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m_standardDataDirs[DIR_SOUND] = "sounds";
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m_standardDataDirs[DIR_TEXTURE] = "textures";
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}
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CGameData::~CGameData()
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{
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}
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void CGameData::SetDataDir(std::string path)
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{
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assert(!m_dataDirSet);
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m_dataDirSet = true;
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m_dataDirs.insert(m_dataDirs.begin(), path);
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}
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void CGameData::AddMod(std::string path)
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{
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m_dataDirs.push_back(path);
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}
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void CGameData::Init()
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{
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std::string out = "Using datadirs: ";
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bool first = true;
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for(std::vector<std::string>::reverse_iterator rit = m_dataDirs.rbegin(); rit != m_dataDirs.rend(); ++rit) {
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if(!first) out += ", ";
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first = false;
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out += *rit;
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}
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out += "\n";
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CLogger::GetInstancePointer()->Info(out.c_str());
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}
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std::string CGameData::GetFilePath(DataDir dir, const std::string& subpath)
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{
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int index = static_cast<int>(dir);
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assert(index >= 0 && index < DIR_MAX);
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for(std::vector<std::string>::reverse_iterator rit = m_dataDirs.rbegin(); rit != m_dataDirs.rend(); ++rit) {
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std::stringstream str;
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str << *rit;
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str << "/";
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str << m_standardDataDirs[index];
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if (dir == DIR_HELP)
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{
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str << "/";
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str << CApplication::GetInstancePointer()->GetLanguageChar();
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}
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str << "/";
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str << subpath;
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boost::filesystem::path path(str.str());
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if(boost::filesystem::exists(path))
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{
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return str.str();
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}
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}
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std::stringstream str;
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str << m_dataDirs[0];
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str << "/";
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str << m_standardDataDirs[index];
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if (dir == DIR_HELP)
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{
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str << "/";
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str << CApplication::GetInstancePointer()->GetLanguageChar();
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}
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str << "/";
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str << subpath;
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return str.str();
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}
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std::string CGameData::GetDataPath(const std::string &subpath)
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{
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for(std::vector<std::string>::reverse_iterator rit = m_dataDirs.rbegin(); rit != m_dataDirs.rend(); ++rit) {
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std::string path = *rit + "/" + subpath;
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boost::filesystem::path boostPath(path);
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if(boost::filesystem::exists(boostPath))
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{
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return path;
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}
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}
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return m_dataDirs[0] + "/" + subpath;
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}
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@ -0,0 +1,66 @@
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2014, Polish Portal of Colobot (PPC)
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
|
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
|
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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/**
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* \file app/gamedata.h
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* \brief Game data
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*/
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#pragma once
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#include "common/singleton.h"
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#include <string>
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#include <vector>
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/**
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* \enum DataDir
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* \brief Directories in data directory
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*/
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enum DataDir
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{
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DIR_AI, //! < ai scripts
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DIR_FONT, //! < fonts
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DIR_HELP, //! < help files
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DIR_ICON, //! < icons & images
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DIR_LEVEL, //! < levels
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DIR_MODEL, //! < models
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DIR_MUSIC, //! < music
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DIR_SOUND, //! < sounds
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DIR_TEXTURE, //! < textures
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DIR_MAX //! < number of dirs
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};
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class CGameData : public CSingleton<CGameData>
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{
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public:
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CGameData();
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~CGameData();
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void Init();
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void SetDataDir(std::string path);
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void AddMod(std::string path);
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std::string GetFilePath(DataDir dir, const std::string &subpath);
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std::string GetDataPath(const std::string &subpath);
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private:
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bool m_dataDirSet;
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std::vector<std::string> m_dataDirs;
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const char* m_standardDataDirs[DIR_MAX];
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};
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|
|
@ -178,25 +178,6 @@ enum Language
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LANGUAGE_RUSSIAN = 4
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};
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/**
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* \enum DataDir
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* \brief Directories in data directory
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*/
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enum DataDir
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{
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DIR_AI, //! < ai scripts
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DIR_FONT, //! < fonts
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DIR_HELP, //! < help files
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DIR_ICON, //! < icons & images
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DIR_LEVEL, //! < levels
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DIR_MODEL, //! < models
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DIR_MUSIC, //! < music
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DIR_SOUND, //! < sounds
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DIR_TEXTURE, //! < textures
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DIR_MAX //! < number of dirs
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};
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/**
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* \enum BuildType
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|
|
|
@ -19,6 +19,7 @@
|
|||
#include "graphics/engine/engine.h"
|
||||
|
||||
#include "app/app.h"
|
||||
#include "app/gamedata.h"
|
||||
|
||||
#include "common/image.h"
|
||||
#include "common/key.h"
|
||||
|
@ -2246,33 +2247,12 @@ Texture CEngine::CreateTexture(const std::string& texName, const TextureCreatePa
|
|||
|
||||
if (image == nullptr)
|
||||
{
|
||||
bool loadedFromTexPack = false;
|
||||
|
||||
std::string texPackName = m_app->GetTexPackFilePath(texName);
|
||||
if (! texPackName.empty())
|
||||
if (! img.Load(CGameData::GetInstancePointer()->GetFilePath(DIR_TEXTURE, texName)))
|
||||
{
|
||||
if (img.Load(texPackName))
|
||||
{
|
||||
loadedFromTexPack = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string error = img.GetError();
|
||||
GetLogger()->Error("Couldn't load texture '%s' from texpack: %s, blacklisting the texpack path\n",
|
||||
texName.c_str(), error.c_str());
|
||||
m_texBlacklist.insert(texPackName);
|
||||
}
|
||||
}
|
||||
|
||||
if (!loadedFromTexPack)
|
||||
{
|
||||
if (! img.Load(m_app->GetDataFilePath(DIR_TEXTURE, texName)))
|
||||
{
|
||||
std::string error = img.GetError();
|
||||
GetLogger()->Error("Couldn't load texture '%s': %s, blacklisting\n", texName.c_str(), error.c_str());
|
||||
m_texBlacklist.insert(texName);
|
||||
return Texture(); // invalid texture
|
||||
}
|
||||
std::string error = img.GetError();
|
||||
GetLogger()->Error("Couldn't load texture '%s': %s, blacklisting\n", texName.c_str(), error.c_str());
|
||||
m_texBlacklist.insert(texName);
|
||||
return Texture(); // invalid texture
|
||||
}
|
||||
|
||||
image = &img;
|
||||
|
@ -2435,7 +2415,7 @@ bool CEngine::ChangeTextureColor(const std::string& texName,
|
|||
|
||||
|
||||
CImage img;
|
||||
if (! img.Load(m_app->GetDataFilePath(DIR_TEXTURE, texName)))
|
||||
if (! img.Load(CGameData::GetInstancePointer()->GetFilePath(DIR_TEXTURE, texName)))
|
||||
{
|
||||
std::string error = img.GetError();
|
||||
GetLogger()->Error("Couldn't load texture '%s': %s, blacklisting\n", texName.c_str(), error.c_str());
|
||||
|
|
|
@ -1,6 +1,24 @@
|
|||
// * This file is part of the COLOBOT source code
|
||||
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
|
||||
// * Copyright (C) 2012-2014, Polish Portal of Colobot (PPC)
|
||||
// *
|
||||
// * This program is free software: you can redistribute it and/or modify
|
||||
// * it under the terms of the GNU General Public License as published by
|
||||
// * the Free Software Foundation, either version 3 of the License, or
|
||||
// * (at your option) any later version.
|
||||
// *
|
||||
// * This program is distributed in the hope that it will be useful,
|
||||
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// * GNU General Public License for more details.
|
||||
// *
|
||||
// * You should have received a copy of the GNU General Public License
|
||||
// * along with this program. If not, see http://www.gnu.org/licenses/.
|
||||
|
||||
#include "graphics/engine/modelmanager.h"
|
||||
|
||||
#include "app/app.h"
|
||||
#include "app/gamedata.h"
|
||||
|
||||
#include "common/logger.h"
|
||||
|
||||
|
@ -30,7 +48,7 @@ bool CModelManager::LoadModel(const std::string& fileName, bool mirrored)
|
|||
if (CApplication::GetInstance().IsDebugModeActive(DEBUG_MODELS))
|
||||
modelFile.SetPrintDebugInfo(true);
|
||||
|
||||
std::string filePath = CApplication::GetInstance().GetDataFilePath(DIR_MODEL, fileName);
|
||||
std::string filePath = CGameData::GetInstancePointer()->GetFilePath(DIR_MODEL, fileName);
|
||||
|
||||
if (!modelFile.ReadModel(filePath))
|
||||
{
|
||||
|
|
|
@ -1,3 +1,20 @@
|
|||
// * This file is part of the COLOBOT source code
|
||||
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
|
||||
// * Copyright (C) 2012-2014, Polish Portal of Colobot (PPC)
|
||||
// *
|
||||
// * This program is free software: you can redistribute it and/or modify
|
||||
// * it under the terms of the GNU General Public License as published by
|
||||
// * the Free Software Foundation, either version 3 of the License, or
|
||||
// * (at your option) any later version.
|
||||
// *
|
||||
// * This program is distributed in the hope that it will be useful,
|
||||
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// * GNU General Public License for more details.
|
||||
// *
|
||||
// * You should have received a copy of the GNU General Public License
|
||||
// * along with this program. If not, see http://www.gnu.org/licenses/.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/singleton.h"
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "graphics/engine/terrain.h"
|
||||
|
||||
#include "app/app.h"
|
||||
#include "app/gamedata.h"
|
||||
|
||||
#include "common/image.h"
|
||||
#include "common/logger.h"
|
||||
|
@ -189,7 +190,7 @@ void CTerrain::AddMaterial(int id, const std::string& texName, const Math::Point
|
|||
bool CTerrain::LoadResources(const std::string& fileName)
|
||||
{
|
||||
CImage img;
|
||||
std::string path = CApplication::GetInstance().GetDataFilePath(DIR_TEXTURE, fileName);
|
||||
std::string path = CGameData::GetInstancePointer()->GetFilePath(DIR_TEXTURE, fileName);
|
||||
if (! img.Load(path))
|
||||
{
|
||||
GetLogger()->Error("Cannot load resource file: '%s'\n", path.c_str());
|
||||
|
@ -286,7 +287,7 @@ bool CTerrain::LoadRelief(const std::string &fileName, float scaleRelief,
|
|||
m_scaleRelief = scaleRelief;
|
||||
|
||||
CImage img;
|
||||
std::string path = CApplication::GetInstance().GetDataFilePath(DIR_TEXTURE, fileName);
|
||||
std::string path = CGameData::GetInstancePointer()->GetFilePath(DIR_TEXTURE, fileName);
|
||||
if (! img.Load(path))
|
||||
{
|
||||
GetLogger()->Error("Could not load relief file: '%s'!\n", path.c_str());
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "graphics/engine/text.h"
|
||||
|
||||
#include "app/app.h"
|
||||
#include "app/gamedata.h"
|
||||
|
||||
#include "common/image.h"
|
||||
#include "common/logger.h"
|
||||
|
@ -865,7 +866,7 @@ CachedFont* CText::GetOrOpenFont(FontType font, float size)
|
|||
return m_lastCachedFont;
|
||||
}
|
||||
|
||||
std::string path = CApplication::GetInstance().GetDataFilePath(DIR_FONT, mf->fileName);
|
||||
std::string path = CGameData::GetInstancePointer()->GetFilePath(DIR_FONT, mf->fileName);
|
||||
|
||||
m_lastCachedFont = new CachedFont();
|
||||
m_lastCachedFont->font = TTF_OpenFont(path.c_str(), pointSize);
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include "CBot/CBotDll.h"
|
||||
|
||||
#include "app/app.h"
|
||||
#include "app/gamedata.h"
|
||||
|
||||
#include "common/event.h"
|
||||
#include "common/global.h"
|
||||
|
@ -4081,7 +4082,7 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
|
|||
if (Cmd(line, "Instructions") && !resetObject)
|
||||
{
|
||||
OpString(line, "name", name);
|
||||
std::string path = m_app->GetDataFilePath(DIR_HELP, name);
|
||||
std::string path = CGameData::GetInstancePointer()->GetFilePath(DIR_HELP, name);
|
||||
strcpy(m_infoFilename[SATCOM_HUSTON], path.c_str());
|
||||
|
||||
m_immediatSatCom = OpInt(line, "immediat", 0);
|
||||
|
@ -4093,7 +4094,7 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
|
|||
if (Cmd(line, "Satellite") && !resetObject)
|
||||
{
|
||||
OpString(line, "name", name);
|
||||
std::string path = m_app->GetDataFilePath(DIR_HELP, name);
|
||||
std::string path = CGameData::GetInstancePointer()->GetFilePath(DIR_HELP, name);
|
||||
strcpy(m_infoFilename[SATCOM_SAT], path.c_str());
|
||||
continue;
|
||||
}
|
||||
|
@ -4101,7 +4102,7 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
|
|||
if (Cmd(line, "Loading") && !resetObject)
|
||||
{
|
||||
OpString(line, "name", name);
|
||||
std::string path = m_app->GetDataFilePath(DIR_HELP, name);
|
||||
std::string path = CGameData::GetInstancePointer()->GetFilePath(DIR_HELP, name);
|
||||
strcpy(m_infoFilename[SATCOM_LOADING], path.c_str());
|
||||
continue;
|
||||
}
|
||||
|
@ -4109,14 +4110,14 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
|
|||
if (Cmd(line, "HelpFile") && !resetObject)
|
||||
{
|
||||
OpString(line, "name", name);
|
||||
std::string path = m_app->GetDataFilePath(DIR_HELP, name);
|
||||
std::string path = CGameData::GetInstancePointer()->GetFilePath(DIR_HELP, name);
|
||||
strcpy(m_infoFilename[SATCOM_PROG], path.c_str());
|
||||
continue;
|
||||
}
|
||||
if (Cmd(line, "SoluceFile") && !resetObject)
|
||||
{
|
||||
OpString(line, "name", name);
|
||||
std::string path = m_app->GetDataFilePath(DIR_HELP, name);
|
||||
std::string path = CGameData::GetInstancePointer()->GetFilePath(DIR_HELP, name);
|
||||
strcpy(m_infoFilename[SATCOM_SOLUCE], path.c_str());
|
||||
continue;
|
||||
}
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "script/script.h"
|
||||
|
||||
#include "app/app.h"
|
||||
#include "app/gamedata.h"
|
||||
|
||||
#include "common/global.h"
|
||||
#include "common/iman.h"
|
||||
|
@ -4406,7 +4407,7 @@ void CScript::New(Ui::CEdit* edit, const char* name)
|
|||
sf = m_main->GetScriptFile();
|
||||
if ( sf[0] != 0 ) // Load an empty program specific?
|
||||
{
|
||||
std::string filename = CApplication::GetInstancePointer()->GetDataFilePath(DIR_AI, sf);
|
||||
std::string filename = CGameData::GetInstancePointer()->GetFilePath(DIR_AI, sf);
|
||||
file = fopen(filename.c_str(), "rb");
|
||||
if ( file != NULL )
|
||||
{
|
||||
|
@ -4500,7 +4501,7 @@ bool CScript::ReadScript(const char* filename)
|
|||
|
||||
if ( strchr(filename, '/') == 0 ) //we're reading non user script
|
||||
{
|
||||
name = CApplication::GetInstancePointer()->GetDataFilePath(DIR_AI, filename);
|
||||
name = CGameData::GetInstancePointer()->GetFilePath(DIR_AI, filename);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -4534,7 +4535,7 @@ bool CScript::WriteScript(const char* filename)
|
|||
|
||||
if ( strchr(filename, '/') == 0 ) //we're writing non user script
|
||||
{
|
||||
name = CApplication::GetInstancePointer()->GetDataFilePath(DIR_AI, filename);
|
||||
name = CGameData::GetInstancePointer()->GetFilePath(DIR_AI, filename);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -18,6 +18,8 @@
|
|||
|
||||
#include "sound/oalsound/alsound.h"
|
||||
|
||||
#include "app/gamedata.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <iomanip>
|
||||
|
||||
|
@ -163,7 +165,7 @@ int ALSound::GetMusicVolume()
|
|||
bool ALSound::Cache(Sound sound, const std::string &filename)
|
||||
{
|
||||
Buffer *buffer = new Buffer();
|
||||
if (buffer->LoadFromFile(filename, sound))
|
||||
if (buffer->LoadFromFile(CGameData::GetInstancePointer()->GetFilePath(DIR_SOUND, filename), sound))
|
||||
{
|
||||
m_sounds[sound] = buffer;
|
||||
return true;
|
||||
|
@ -176,9 +178,7 @@ bool ALSound::CacheMusic(const std::string &filename)
|
|||
if (m_music.find(filename) == m_music.end())
|
||||
{
|
||||
Buffer *buffer = new Buffer();
|
||||
std::stringstream file;
|
||||
file << m_soundPath << "/" << filename;
|
||||
if (buffer->LoadFromFile(file.str(), static_cast<Sound>(-1)))
|
||||
if (buffer->LoadFromFile(CGameData::GetInstancePointer()->GetFilePath(DIR_MUSIC, filename), static_cast<Sound>(-1)))
|
||||
{
|
||||
m_music[filename] = buffer;
|
||||
return true;
|
||||
|
@ -635,22 +635,21 @@ bool ALSound::PlayMusic(const std::string &filename, bool bRepeat, float fadeTim
|
|||
return false;
|
||||
}
|
||||
|
||||
std::stringstream file;
|
||||
file << m_soundPath << "/" << filename;
|
||||
std::string file = CGameData::GetInstancePointer()->GetFilePath(DIR_MUSIC, filename);
|
||||
Buffer *buffer;
|
||||
|
||||
// check if we have music in cache
|
||||
if (m_music.find(filename) == m_music.end())
|
||||
{
|
||||
GetLogger()->Debug("Music %s was not cached!\n", filename.c_str());
|
||||
if (!boost::filesystem::exists(file.str()))
|
||||
if (!boost::filesystem::exists(file))
|
||||
{
|
||||
GetLogger()->Debug("Requested music %s was not found.\n", filename.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
buffer = new Buffer();
|
||||
if (!buffer->LoadFromFile(file.str(), static_cast<Sound>(-1)))
|
||||
if (!buffer->LoadFromFile(file, static_cast<Sound>(-1)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -41,20 +41,19 @@ bool CSoundInterface::Create()
|
|||
return true;
|
||||
}
|
||||
|
||||
void CSoundInterface::CacheAll(const std::string &path)
|
||||
void CSoundInterface::CacheAll()
|
||||
{
|
||||
for ( int i = 1; i < SOUND_MAX; i++ )
|
||||
{
|
||||
std::stringstream filename;
|
||||
filename << path << "/sound" << std::setfill('0') << std::setw(3) << i << ".wav";
|
||||
filename << "sound" << std::setfill('0') << std::setw(3) << i << ".wav";
|
||||
if ( !Cache(static_cast<Sound>(i), filename.str()) )
|
||||
GetLogger()->Warn("Unable to load audio: %s\n", filename.str().c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void CSoundInterface::AddMusicFiles(const std::string &path)
|
||||
void CSoundInterface::AddMusicFiles()
|
||||
{
|
||||
m_soundPath = path;
|
||||
CacheMusic("Intro1.ogg");
|
||||
CacheMusic("Intro2.ogg");
|
||||
CacheMusic("music010.ogg");
|
||||
|
|
|
@ -159,10 +159,10 @@ public:
|
|||
/** Function called to cache all sound effect files.
|
||||
* Function calls \link CSoundInterface::Cache() \endlink for each file
|
||||
*/
|
||||
void CacheAll(const std::string &path);
|
||||
void CacheAll();
|
||||
|
||||
/** Function called to add all music files to list */
|
||||
void AddMusicFiles(const std::string &path);
|
||||
void AddMusicFiles();
|
||||
|
||||
/** Function called to cache sound effect file.
|
||||
* This function is called by plugin interface for each file.
|
||||
|
@ -327,8 +327,5 @@ public:
|
|||
* \return nothing
|
||||
*/
|
||||
virtual void StopPauseMusic();
|
||||
|
||||
protected:
|
||||
std::string m_soundPath;
|
||||
};
|
||||
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "ui/edit.h"
|
||||
|
||||
#include "app/app.h"
|
||||
#include "app/gamedata.h"
|
||||
|
||||
#include "clipboard/clipboard.h"
|
||||
|
||||
|
@ -1462,7 +1463,7 @@ bool CEdit::ReadText(std::string filename, int addSize)
|
|||
std::string path = filename;
|
||||
if (!fs::exists(path))
|
||||
{
|
||||
path = CApplication::GetInstancePointer()->GetDataDirPath() + "/" + filename;
|
||||
path = CGameData::GetInstancePointer()->GetDataPath(filename);
|
||||
}
|
||||
|
||||
file = fopen(fs::path(path).make_preferred().string().c_str(), "rb");
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "ui/maindialog.h"
|
||||
|
||||
#include "app/app.h"
|
||||
#include "app/gamedata.h"
|
||||
#include "app/system.h"
|
||||
|
||||
#include "common/config.h"
|
||||
|
@ -3588,7 +3589,7 @@ void CMainDialog::BuildSceneName(std::string &filename, char *base, int rank)
|
|||
{
|
||||
rankStream << std::setfill('0') << std::setw(3) << rank;
|
||||
filename = base + rankStream.str() + ".txt";
|
||||
filename = CApplication::GetInstance().GetDataFilePath(DIR_LEVEL, filename);
|
||||
filename = CGameData::GetInstancePointer()->GetFilePath(DIR_LEVEL, filename);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue