Fixed @Emxx52 's fail :P
Merge branch 'master' into dev Conflicts: src/app/app.cppdev-ui
commit
39866db502
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@ -242,6 +242,7 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
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{ "loglevel", required_argument, nullptr, OPT_LOGLEVEL },
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{ "language", required_argument, nullptr, OPT_LANGUAGE },
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{ "datadir", required_argument, nullptr, OPT_DATADIR },
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{ "game", required_argument, nullptr, OPT_DATADIR },
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{ "langdir", required_argument, nullptr, OPT_LANGDIR },
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{ "texpack", required_argument, nullptr, OPT_TEXPACK },
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{ "vbo", required_argument, nullptr, OPT_VBO },
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@ -282,6 +283,7 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
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GetLogger()->Message(" -loglevel level set log level to level (one of: trace, debug, info, warn, error, none)\n");
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GetLogger()->Message(" -language lang set language (one of: en, de, fr, pl)\n");
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GetLogger()->Message(" -datadir path set custom data directory path\n");
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GetLogger()->Message(" -game modid run mod\n");
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GetLogger()->Message(" -langdir path set custom language directory path\n");
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GetLogger()->Message(" -texpack path set path to custom texture pack\n");
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GetLogger()->Message(" -vbo mode set OpenGL VBO mode (one of: auto, enable, disable)\n");
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@ -346,7 +348,7 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
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{
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m_dataPath = optarg;
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m_customDataPath = true;
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GetLogger()->Info("Using custom data dir: '%s'\n", m_dataPath.c_str());
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GetLogger()->Info("Using custom datadir or running mod: '%s'\n", m_dataPath.c_str());
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break;
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}
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case OPT_LANGDIR:
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