Sound support changes
* removed 2d sound * fixed listener orientation (propably issue #235) * removed unused code and minor refactoringdev-ui
parent
114cbec8a9
commit
fe3f9ea38c
|
@ -433,7 +433,7 @@ bool CApplication::Create()
|
|||
m_sound = new CSoundInterface();
|
||||
#endif
|
||||
|
||||
m_sound->Create(true);
|
||||
m_sound->Create();
|
||||
|
||||
if (!m_customDataPath && GetProfile().GetLocalProfileString("Resources", "Sound", path))
|
||||
{
|
||||
|
|
|
@ -26,7 +26,6 @@
|
|||
ALSound::ALSound()
|
||||
{
|
||||
m_enabled = false;
|
||||
m_3D = false;
|
||||
m_audioVolume = 1.0f;
|
||||
m_musicVolume = 1.0f;
|
||||
m_currentMusic = nullptr;
|
||||
|
@ -77,7 +76,7 @@ void ALSound::CleanUp()
|
|||
}
|
||||
|
||||
|
||||
bool ALSound::Create(bool b3D)
|
||||
bool ALSound::Create()
|
||||
{
|
||||
CleanUp();
|
||||
|
||||
|
@ -109,25 +108,6 @@ bool ALSound::Create(bool b3D)
|
|||
}
|
||||
|
||||
|
||||
void ALSound::SetSound3D(bool bMode)
|
||||
{
|
||||
m_3D = bMode;
|
||||
}
|
||||
|
||||
|
||||
bool ALSound::GetSound3D()
|
||||
{
|
||||
return m_3D;
|
||||
}
|
||||
|
||||
|
||||
bool ALSound::GetSound3DCap()
|
||||
{
|
||||
// TODO stub! need to be implemented
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool ALSound::GetEnable()
|
||||
{
|
||||
return m_enabled;
|
||||
|
@ -168,7 +148,7 @@ int ALSound::GetMusicVolume()
|
|||
}
|
||||
|
||||
|
||||
bool ALSound::Cache(Sound sound, std::string filename)
|
||||
bool ALSound::Cache(Sound sound, const std::string &filename)
|
||||
{
|
||||
Buffer *buffer = new Buffer();
|
||||
if (buffer->LoadFromFile(filename, sound))
|
||||
|
@ -179,7 +159,7 @@ bool ALSound::Cache(Sound sound, std::string filename)
|
|||
return false;
|
||||
}
|
||||
|
||||
bool ALSound::CacheMusic(std::string filename)
|
||||
bool ALSound::CacheMusic(const std::string &filename)
|
||||
{
|
||||
if (m_music.find(filename) == m_music.end())
|
||||
{
|
||||
|
@ -337,7 +317,7 @@ int ALSound::Play(Sound sound, float amplitude, float frequency, bool bLoop)
|
|||
}
|
||||
|
||||
|
||||
int ALSound::Play(Sound sound, Math::Vector pos, float amplitude, float frequency, bool bLoop)
|
||||
int ALSound::Play(Sound sound, const Math::Vector &pos, float amplitude, float frequency, bool bLoop)
|
||||
{
|
||||
if (!m_enabled)
|
||||
{
|
||||
|
@ -364,14 +344,7 @@ int ALSound::Play(Sound sound, Math::Vector pos, float amplitude, float frequenc
|
|||
}
|
||||
|
||||
Position(channel, pos);
|
||||
if (!m_3D)
|
||||
{
|
||||
ComputeVolumePan2D(channel, pos);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_channels[channel]->SetVolumeAtrib(1.0f);
|
||||
}
|
||||
m_channels[channel]->SetVolumeAtrib(1.0f);
|
||||
|
||||
// setting initial values
|
||||
m_channels[channel]->SetStartAmplitude(amplitude);
|
||||
|
@ -421,7 +394,7 @@ bool ALSound::AddEnvelope(int channel, float amplitude, float frequency, float t
|
|||
}
|
||||
|
||||
|
||||
bool ALSound::Position(int channel, Math::Vector pos)
|
||||
bool ALSound::Position(int channel, const Math::Vector &pos)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return false;
|
||||
|
@ -431,20 +404,7 @@ bool ALSound::Position(int channel, Math::Vector pos)
|
|||
return false;
|
||||
}
|
||||
|
||||
if (m_3D)
|
||||
{
|
||||
m_channels[channel]->SetPan(pos);
|
||||
}
|
||||
else
|
||||
{
|
||||
ComputeVolumePan2D(channel, pos);
|
||||
|
||||
if (!m_channels[channel]->HasEnvelope())
|
||||
{
|
||||
float volume = m_channels[channel]->GetStartAmplitude();
|
||||
m_channels[channel]->SetVolume(powf(volume * m_channels[channel]->GetVolumeAtrib(), 0.2f) * m_audioVolume);
|
||||
}
|
||||
}
|
||||
m_channels[channel]->SetPosition(pos);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -585,38 +545,16 @@ void ALSound::FrameMove(float delta)
|
|||
}
|
||||
|
||||
|
||||
void ALSound::SetListener(Math::Vector eye, Math::Vector lookat)
|
||||
void ALSound::SetListener(const Math::Vector &eye, const Math::Vector &lookat)
|
||||
{
|
||||
m_eye = eye;
|
||||
m_lookat = lookat;
|
||||
if (m_3D)
|
||||
{
|
||||
float orientation[] = {lookat.x, lookat.y, lookat.z, 0.f, 1.f, 0.f};
|
||||
alListener3f(AL_POSITION, eye.x, eye.y, eye.z);
|
||||
alListenerfv(AL_ORIENTATION, orientation);
|
||||
}
|
||||
else
|
||||
{
|
||||
float orientation[] = {0.0f, 0.0f, 0.0f, 0.f, 1.f, 0.f};
|
||||
alListener3f(AL_POSITION, 0.0f, 0.0f, 0.0f);
|
||||
alListenerfv(AL_ORIENTATION, orientation);
|
||||
Math::Vector forward = lookat - eye;
|
||||
forward.Normalize();
|
||||
float orientation[] = {forward.x, forward.y, forward.z, 0.f, -1.0f, 0.0f};
|
||||
|
||||
// recalculate sound position
|
||||
for (auto it : m_channels)
|
||||
{
|
||||
if (it.second->IsPlaying())
|
||||
{
|
||||
Math::Vector pos = it.second->GetPosition();
|
||||
ComputeVolumePan2D(it.first, pos);
|
||||
|
||||
if (!it.second->HasEnvelope())
|
||||
{
|
||||
float volume = it.second->GetStartAmplitude();
|
||||
it.second->SetVolume(powf(volume * it.second->GetVolumeAtrib(), 0.2f) * m_audioVolume);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
alListener3f(AL_POSITION, eye.x, eye.y, eye.z);
|
||||
alListenerfv(AL_ORIENTATION, orientation);
|
||||
}
|
||||
|
||||
bool ALSound::PlayMusic(int rank, bool bRepeat)
|
||||
|
@ -626,7 +564,7 @@ bool ALSound::PlayMusic(int rank, bool bRepeat)
|
|||
return PlayMusic(filename.str(), bRepeat);
|
||||
}
|
||||
|
||||
bool ALSound::PlayMusic(std::string filename, bool bRepeat)
|
||||
bool ALSound::PlayMusic(const std::string &filename, bool bRepeat)
|
||||
{
|
||||
if (!m_enabled)
|
||||
{
|
||||
|
@ -706,66 +644,3 @@ void ALSound::SuspendMusic()
|
|||
|
||||
m_currentMusic->Stop();
|
||||
}
|
||||
|
||||
|
||||
void ALSound::ComputeVolumePan2D(int channel, Math::Vector &pos)
|
||||
{
|
||||
float dist, a, g;
|
||||
m_channels[channel]->SetPosition(pos);
|
||||
|
||||
if (VectorsEqual(pos, m_eye))
|
||||
{
|
||||
m_channels[channel]->SetVolumeAtrib(1.0f); // maximum volume
|
||||
m_channels[channel]->SetPan(Math::Vector()); // at the center
|
||||
return;
|
||||
}
|
||||
|
||||
dist = Distance(pos, m_eye);
|
||||
if ( dist >= 110.0f ) // very far?
|
||||
{
|
||||
m_channels[channel]->SetVolumeAtrib(0.0f); // silence
|
||||
m_channels[channel]->SetPan(Math::Vector()); // at the center
|
||||
return;
|
||||
}
|
||||
else if ( dist <= 10.0f ) // very close?
|
||||
{
|
||||
m_channels[channel]->SetVolumeAtrib(1.0f); // maximum volume
|
||||
m_channels[channel]->SetPan(Math::Vector()); // at the center
|
||||
return;
|
||||
}
|
||||
m_channels[channel]->SetVolumeAtrib(1.0f - ((dist - 10.0f) / 100.0f));
|
||||
|
||||
Math::Vector one = Math::Vector(1.0f, 0.0f, 0.0f);
|
||||
float angle_a = Angle(Math::Vector(m_lookat.x - m_eye.x, m_lookat.z - m_eye.z, 0.0f), one);
|
||||
float angle_g = Angle(Math::Vector(pos.x - m_eye.x, pos.z - m_eye.z, 0.0f), one);
|
||||
|
||||
a = fmodf(angle_a, Math::PI * 2.0f);
|
||||
g = fmodf(angle_g, Math::PI * 2.0f);
|
||||
|
||||
if ( a < 0.0f )
|
||||
{
|
||||
a += Math::PI * 2.0f;
|
||||
}
|
||||
if ( g < 0.0f )
|
||||
{
|
||||
g += Math::PI * 2.0f;
|
||||
}
|
||||
|
||||
if ( a < g )
|
||||
{
|
||||
if (a + Math::PI * 2.0f - g < g - a )
|
||||
{
|
||||
a += Math::PI * 2.0f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( g + Math::PI * 2.0f - a < a - g )
|
||||
{
|
||||
g += Math::PI * 2.0f;
|
||||
}
|
||||
}
|
||||
|
||||
m_channels[channel]->SetPan( Math::Vector(0.0f, 0.0f, sinf(g - a)) );
|
||||
}
|
||||
|
||||
|
|
|
@ -41,55 +41,43 @@ public:
|
|||
ALSound();
|
||||
~ALSound();
|
||||
|
||||
bool Create(bool b3D);
|
||||
bool Cache(Sound, std::string);
|
||||
bool CacheMusic(std::string);
|
||||
bool Create();
|
||||
bool Cache(Sound, const std::string &);
|
||||
bool CacheMusic(const std::string &);
|
||||
|
||||
bool GetEnable();
|
||||
|
||||
void SetSound3D(bool bMode);
|
||||
bool GetSound3D();
|
||||
bool GetSound3DCap();
|
||||
|
||||
void SetAudioVolume(int volume);
|
||||
int GetAudioVolume();
|
||||
void SetMusicVolume(int volume);
|
||||
int GetMusicVolume();
|
||||
|
||||
void SetListener(Math::Vector eye, Math::Vector lookat);
|
||||
void SetListener(const Math::Vector &eye, const Math::Vector &lookat);
|
||||
void FrameMove(float rTime);
|
||||
|
||||
int Play(Sound sound, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false);
|
||||
int Play(Sound sound, Math::Vector pos, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false);
|
||||
int Play(Sound sound, const Math::Vector &pos, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false);
|
||||
bool FlushEnvelope(int channel);
|
||||
bool AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper);
|
||||
bool Position(int channel, Math::Vector pos);
|
||||
bool Position(int channel, const Math::Vector &pos);
|
||||
bool Frequency(int channel, float frequency);
|
||||
bool Stop(int channel);
|
||||
bool StopAll();
|
||||
bool MuteAll(bool bMute);
|
||||
|
||||
bool PlayMusic(int rank, bool bRepeat);
|
||||
bool PlayMusic(std::string filename, bool bRepeat);
|
||||
bool PlayMusic(const std::string &filename, bool bRepeat);
|
||||
bool RestartMusic();
|
||||
void SuspendMusic();
|
||||
void StopMusic();
|
||||
bool IsPlayingMusic();
|
||||
|
||||
// plugin interface
|
||||
std::string PluginName();
|
||||
int PluginVersion();
|
||||
void InstallPlugin();
|
||||
bool UninstallPlugin(std::string &);
|
||||
|
||||
private:
|
||||
void CleanUp();
|
||||
int GetPriority(Sound);
|
||||
bool SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded);
|
||||
void ComputeVolumePan2D(int channel, Math::Vector &pos);
|
||||
|
||||
bool m_enabled;
|
||||
bool m_3D;
|
||||
float m_audioVolume;
|
||||
float m_musicVolume;
|
||||
ALCdevice* m_device;
|
||||
|
|
|
@ -75,7 +75,7 @@ bool Channel::Play()
|
|||
}
|
||||
|
||||
|
||||
bool Channel::SetPan(Math::Vector pos)
|
||||
bool Channel::SetPosition(const Math::Vector &pos)
|
||||
{
|
||||
if (!m_ready || m_buffer == nullptr)
|
||||
{
|
||||
|
@ -92,18 +92,6 @@ bool Channel::SetPan(Math::Vector pos)
|
|||
}
|
||||
|
||||
|
||||
void Channel::SetPosition(Math::Vector pos)
|
||||
{
|
||||
m_position = pos;
|
||||
}
|
||||
|
||||
|
||||
Math::Vector Channel::GetPosition()
|
||||
{
|
||||
return m_position;
|
||||
}
|
||||
|
||||
|
||||
bool Channel::SetFrequency(float freq)
|
||||
{
|
||||
if (!m_ready || m_buffer == nullptr)
|
||||
|
|
|
@ -52,9 +52,7 @@ public:
|
|||
bool Play();
|
||||
bool Stop();
|
||||
|
||||
bool SetPan(Math::Vector);
|
||||
void SetPosition(Math::Vector);
|
||||
Math::Vector GetPosition();
|
||||
bool SetPosition(const Math::Vector &);
|
||||
|
||||
bool SetFrequency(float);
|
||||
float GetFrequency();
|
||||
|
|
|
@ -36,12 +36,12 @@ CSoundInterface::~CSoundInterface()
|
|||
{
|
||||
}
|
||||
|
||||
bool CSoundInterface::Create(bool b3D)
|
||||
bool CSoundInterface::Create()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void CSoundInterface::CacheAll(std::string path)
|
||||
void CSoundInterface::CacheAll(const std::string &path)
|
||||
{
|
||||
for ( int i = 1; i < SOUND_MAX; i++ )
|
||||
{
|
||||
|
@ -52,7 +52,7 @@ void CSoundInterface::CacheAll(std::string path)
|
|||
}
|
||||
}
|
||||
|
||||
void CSoundInterface::AddMusicFiles(std::string path)
|
||||
void CSoundInterface::AddMusicFiles(const std::string &path)
|
||||
{
|
||||
m_soundPath = path;
|
||||
CacheMusic("Intro1.ogg");
|
||||
|
@ -61,12 +61,12 @@ void CSoundInterface::AddMusicFiles(std::string path)
|
|||
CacheMusic("music011.ogg");
|
||||
}
|
||||
|
||||
bool CSoundInterface::Cache(Sound bSound, std::string bFile)
|
||||
bool CSoundInterface::Cache(Sound bSound, const std::string &bFile)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CSoundInterface::CacheMusic(std::string bFile)
|
||||
bool CSoundInterface::CacheMusic(const std::string &bFile)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -76,20 +76,6 @@ bool CSoundInterface::GetEnable()
|
|||
return true;
|
||||
}
|
||||
|
||||
void CSoundInterface::SetSound3D(bool bMode)
|
||||
{
|
||||
}
|
||||
|
||||
bool CSoundInterface::GetSound3D()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CSoundInterface::GetSound3DCap()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void CSoundInterface::SetAudioVolume(int volume)
|
||||
{
|
||||
}
|
||||
|
@ -108,7 +94,7 @@ int CSoundInterface::GetMusicVolume()
|
|||
return 0;
|
||||
}
|
||||
|
||||
void CSoundInterface::SetListener(Math::Vector eye, Math::Vector lookat)
|
||||
void CSoundInterface::SetListener(const Math::Vector &eye, const Math::Vector &lookat)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -121,7 +107,7 @@ int CSoundInterface::Play(Sound sound, float amplitude, float frequency, bool bL
|
|||
return 0;
|
||||
}
|
||||
|
||||
int CSoundInterface::Play(Sound sound, Math::Vector pos, float amplitude, float frequency, bool bLoop)
|
||||
int CSoundInterface::Play(Sound sound, const Math::Vector &pos, float amplitude, float frequency, bool bLoop)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -136,7 +122,7 @@ bool CSoundInterface::AddEnvelope(int channel, float amplitude, float frequency,
|
|||
return true;
|
||||
}
|
||||
|
||||
bool CSoundInterface::Position(int channel, Math::Vector pos)
|
||||
bool CSoundInterface::Position(int channel, const Math::Vector &pos)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -166,7 +152,7 @@ bool CSoundInterface::PlayMusic(int rank, bool bRepeat)
|
|||
return true;
|
||||
}
|
||||
|
||||
bool CSoundInterface::PlayMusic(std::string filename, bool bRepeat)
|
||||
bool CSoundInterface::PlayMusic(const std::string &filename, bool bRepeat)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -153,17 +153,16 @@ public:
|
|||
virtual ~CSoundInterface();
|
||||
|
||||
/** Function to initialize sound device
|
||||
* \param b3D - enable support for 3D sound
|
||||
*/
|
||||
virtual bool Create(bool b3D);
|
||||
virtual bool Create();
|
||||
|
||||
/** Function called to cache all sound effect files.
|
||||
* Function calls \link CSoundInterface::Cache() \endlink for each file
|
||||
*/
|
||||
void CacheAll(std::string path);
|
||||
void CacheAll(const std::string &path);
|
||||
|
||||
/** Function called to add all music files to list */
|
||||
void AddMusicFiles(std::string path);
|
||||
void AddMusicFiles(const std::string &path);
|
||||
|
||||
/** Function called to cache sound effect file.
|
||||
* This function is called by plugin interface for each file.
|
||||
|
@ -171,35 +170,20 @@ public:
|
|||
* \param bFile - file to load
|
||||
* \return return true on success
|
||||
*/
|
||||
virtual bool Cache(Sound bSound, std::string bFile);
|
||||
virtual bool Cache(Sound bSound, const std::string &bFile);
|
||||
|
||||
/** Function called to cache music file.
|
||||
* This function is called by CRobotMain for each file used in the mission.
|
||||
* \param bFile - file to load
|
||||
* \return return true on success
|
||||
*/
|
||||
virtual bool CacheMusic(std::string bFile);
|
||||
virtual bool CacheMusic(const std::string &bFile);
|
||||
|
||||
/** Return if plugin is enabled
|
||||
* \return return true if plugin is enabled
|
||||
*/
|
||||
virtual bool GetEnable();
|
||||
|
||||
/** Change sound mode to 2D/3D
|
||||
* \param bMode - true to enable 3D sound
|
||||
*/
|
||||
virtual void SetSound3D(bool bMode);
|
||||
|
||||
/** Return if we use 3D sound
|
||||
* \return true if we have 3D sound enabled
|
||||
*/
|
||||
virtual bool GetSound3D();
|
||||
|
||||
/** Return if we have 3D sound capable card
|
||||
* \return true for 3D sound support
|
||||
*/
|
||||
virtual bool GetSound3DCap();
|
||||
|
||||
/** Change global sound volume
|
||||
* \param volume - range from 0 to MAXVOLUME
|
||||
*/
|
||||
|
@ -224,7 +208,7 @@ public:
|
|||
* \param eye - position of listener
|
||||
* \param lookat - direction listener is looking at
|
||||
*/
|
||||
virtual void SetListener(Math::Vector eye, Math::Vector lookat);
|
||||
virtual void SetListener(const Math::Vector &eye, const Math::Vector &lookat);
|
||||
|
||||
/** Update data each frame
|
||||
* \param rTime - time since last update
|
||||
|
@ -248,7 +232,7 @@ public:
|
|||
* \param bLoop - loop sound
|
||||
* \return identifier of channel that sound will be played on
|
||||
*/
|
||||
virtual int Play(Sound sound, Math::Vector pos, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false);
|
||||
virtual int Play(Sound sound, const Math::Vector &pos, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false);
|
||||
|
||||
/** Remove all operations that would be made on sound in channel.
|
||||
* \param channel - channel to work on
|
||||
|
@ -271,7 +255,7 @@ public:
|
|||
* \param pos - new positino of a sound
|
||||
* \return return true on success
|
||||
*/
|
||||
virtual bool Position(int channel, Math::Vector pos);
|
||||
virtual bool Position(int channel, const Math::Vector &pos);
|
||||
|
||||
/** Set sound frequency
|
||||
* \param channel - channel to work on
|
||||
|
@ -309,7 +293,7 @@ public:
|
|||
* \param bRepeat - repeat playing
|
||||
* \return return true on success
|
||||
*/
|
||||
virtual bool PlayMusic(std::string filename, bool bRepeat);
|
||||
virtual bool PlayMusic(const std::string &filename, bool bRepeat);
|
||||
|
||||
/** Restart music
|
||||
* @return return true on success
|
||||
|
|
|
@ -1522,13 +1522,6 @@ pos.y -= 0.048f;
|
|||
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
|
||||
// #endif
|
||||
|
||||
ddim.x = dim.x*6;
|
||||
ddim.y = dim.y*0.5f;
|
||||
pos.x = ox+sx*10;
|
||||
pos.y = 0.55f;
|
||||
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_SOUND3D);
|
||||
pc->SetState(STATE_SHADOW);
|
||||
|
||||
ddim.x = dim.x*3;
|
||||
ddim.y = dim.y*1;
|
||||
pos.x = ox+sx*10;
|
||||
|
@ -2913,12 +2906,6 @@ bool CMainDialog::EventProcess(const Event &event)
|
|||
ChangeSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_SOUND3D:
|
||||
m_sound->SetSound3D(!m_sound->GetSound3D());
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_SILENT:
|
||||
m_sound->SetAudioVolume(0);
|
||||
m_sound->SetMusicVolume(0);
|
||||
|
@ -5456,13 +5443,6 @@ void CMainDialog::UpdateSetupButtons()
|
|||
value = static_cast<float>(m_sound->GetMusicVolume());
|
||||
ps->SetVisibleValue(value);
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_SOUND3D));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_CHECK, m_sound->GetSound3D());
|
||||
pc->SetState(STATE_ENABLE, m_sound->GetSound3DCap());
|
||||
}
|
||||
}
|
||||
|
||||
// Updates the engine function of the buttons after the setup phase.
|
||||
|
@ -5564,7 +5544,6 @@ void CMainDialog::SetupMemorize()
|
|||
GetProfile().SetLocalProfileInt("Setup", "TotoMode", m_engine->GetTotoMode());
|
||||
GetProfile().SetLocalProfileInt("Setup", "AudioVolume", m_sound->GetAudioVolume());
|
||||
GetProfile().SetLocalProfileInt("Setup", "MusicVolume", m_sound->GetMusicVolume());
|
||||
GetProfile().SetLocalProfileInt("Setup", "Sound3D", m_sound->GetSound3D());
|
||||
GetProfile().SetLocalProfileInt("Setup", "EditIndentMode", m_engine->GetEditIndentMode());
|
||||
GetProfile().SetLocalProfileInt("Setup", "EditIndentValue", m_engine->GetEditIndentValue());
|
||||
|
||||
|
@ -5802,11 +5781,6 @@ void CMainDialog::SetupRecall()
|
|||
m_sound->SetMusicVolume(iValue);
|
||||
}
|
||||
|
||||
if ( GetProfile().GetLocalProfileInt("Setup", "Sound3D", iValue) )
|
||||
{
|
||||
m_sound->SetSound3D(iValue == 1);
|
||||
}
|
||||
|
||||
if ( GetProfile().GetLocalProfileInt("Setup", "EditIndentMode", iValue) )
|
||||
{
|
||||
m_engine->SetEditIndentMode(iValue);
|
||||
|
|
Loading…
Reference in New Issue