Fixed string formats in light debug prints
parent
366d3a551e
commit
4c33172e17
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@ -141,11 +141,11 @@ void CLightManager::DebugDumpLights()
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l->Debug(" position = %s\n", str.c_str());
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str = light.direction.ToString();
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l->Debug(" direction = %s\n", str.c_str());
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l->Debug(" attenuation0 = %s\n", light.attenuation0);
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l->Debug(" attenuation1 = %s\n", light.attenuation1);
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l->Debug(" attenuation2 = %s\n", light.attenuation2);
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l->Debug(" spotAngle = %s\n", light.spotAngle);
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l->Debug(" spotIntensity = %s\n", light.spotIntensity);
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l->Debug(" attenuation0 = %f\n", light.attenuation0);
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l->Debug(" attenuation1 = %f\n", light.attenuation1);
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l->Debug(" attenuation2 = %f\n", light.attenuation2);
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l->Debug(" spotAngle = %f\n", light.spotAngle);
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l->Debug(" spotIntensity = %f\n", light.spotIntensity);
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l->Debug(" intensity: %f\n", dynLight.intensity.current);
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l->Debug(" color: %f %f %f\n", dynLight.colorRed.current, dynLight.colorGreen.current, dynLight.colorBlue.current);
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