Check if pause music is defined in scene before trying to play it

dev-ui
krzys-h 2014-03-02 14:39:29 +01:00
parent b878f42d47
commit a806d4257c
1 changed files with 4 additions and 2 deletions

View File

@ -7247,11 +7247,13 @@ void CRobotMain::StartPauseMusic(PauseType pause)
{
switch(pause) {
case PAUSE_EDITOR:
m_sound->PlayPauseMusic(m_editorTrack, m_editorRepeat);
if(m_editorTrack != "")
m_sound->PlayPauseMusic(m_editorTrack, m_editorRepeat);
break;
case PAUSE_SATCOM:
m_sound->PlayPauseMusic(m_satcomTrack, m_satcomRepeat);
if(m_satcomTrack != "")
m_sound->PlayPauseMusic(m_satcomTrack, m_satcomRepeat);
break;
default: