Added debug aids for lighting
* displaying positions of current lights (F11) * dumping info to console (F10) * added assert() in suspicious place in CPyrodev-ui
parent
868b592706
commit
366d3a551e
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@ -240,6 +240,9 @@ public:
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//! Provides a hook to debug graphics code (implementation-specific)
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virtual void DebugHook() = 0;
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//! Displays light positions to aid in debuggings
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virtual void DebugLights() = 0;
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//! Initializes the device, setting the initial state
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virtual bool Create() = 0;
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//! Destroys the device, releasing every acquired resource
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@ -128,6 +128,9 @@ CEngine::CEngine(CApplication *app)
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m_interfaceMode = false;
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m_debugLights = false;
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m_debugDumpLights = false;
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m_mice[ENG_MOUSE_NORM] = EngineMouse( 0, 1, 32, ENG_RSTATE_TTEXTURE_WHITE, ENG_RSTATE_TTEXTURE_BLACK, Math::Point( 1.0f, 1.0f));
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m_mice[ENG_MOUSE_WAIT] = EngineMouse( 2, 3, 33, ENG_RSTATE_TTEXTURE_WHITE, ENG_RSTATE_TTEXTURE_BLACK, Math::Point( 8.0f, 12.0f));
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m_mice[ENG_MOUSE_HAND] = EngineMouse( 4, 5, 34, ENG_RSTATE_TTEXTURE_WHITE, ENG_RSTATE_TTEXTURE_BLACK, Math::Point( 7.0f, 2.0f));
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@ -325,7 +328,22 @@ bool CEngine::ProcessEvent(const Event &event)
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if (event.type == EVENT_KEY_DOWN)
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{
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if (event.key.key == KEY(F12))
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{
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m_showStats = !m_showStats;
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return false;
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}
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if (event.key.key == KEY(F11))
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{
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m_debugLights = !m_debugLights;
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return false;
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}
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if (event.key.key == KEY(F10))
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{
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m_debugDumpLights = true;
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return false;
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}
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}
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// By default, pass on all events
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@ -3293,6 +3311,15 @@ void CEngine::Draw3DScene()
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m_lightMan->UpdateDeviceLights(ENG_OBJTYPE_TERRAIN);
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if (m_debugLights)
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m_device->DebugLights();
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if (m_debugDumpLights)
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{
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m_debugDumpLights = false;
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m_lightMan->DebugDumpLights();
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}
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if (m_waterMode)
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{
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m_app->StartPerformanceCounter(PCNT_RENDER_WATER);
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@ -1437,6 +1437,9 @@ protected:
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//! True when drawing 2D UI
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bool m_interfaceMode;
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bool m_debugLights;
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bool m_debugDumpLights;
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};
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@ -71,6 +71,7 @@ void LightProgression::SetTarget(float value)
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DynamicLight::DynamicLight()
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{
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rank = 0;
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used = enabled = false;
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priority = LIGHT_PRI_LOW;
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includeType = excludeType = ENG_OBJTYPE_NULL;
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@ -98,6 +99,61 @@ void CLightManager::SetDevice(CDevice* device)
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m_lightMap = std::vector<int>(m_device->GetMaxLightCount(), -1);
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}
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void CLightManager::DebugDumpLights()
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{
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CLogger* l = GetLogger();
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l->Debug("Dynamic lights:\n");
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for (int i = 0; i < static_cast<int>( m_dynLights.size() ); ++i)
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{
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const DynamicLight& dynLight = m_dynLights[i];
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if (!dynLight.used)
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continue;
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int deviceLight = -1;
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for (int j = 0; j < m_lightMap.size(); ++j)
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{
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if (m_lightMap[j] == i)
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{
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deviceLight = j;
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break;
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}
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}
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l->Debug(" light %d\n", i);
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l->Debug(" enabled = %s\n", dynLight.enabled ? "true" : "false");
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l->Debug(" priority = %d\n", dynLight.priority);
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l->Debug(" device light = %d\n", deviceLight);
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l->Debug(" light:\n");
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const Light& light = dynLight.light;
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std::string str;
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l->Debug(" type = %d\n", light.type);
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str = light.ambient.ToString();
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l->Debug(" ambient = %s\n", str.c_str());
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str = light.diffuse.ToString();
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l->Debug(" diffuse = %s\n", str.c_str());
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str = light.specular.ToString();
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l->Debug(" specular = %s\n", str.c_str());
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str = light.position.ToString();
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l->Debug(" position = %s\n", str.c_str());
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str = light.direction.ToString();
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l->Debug(" direction = %s\n", str.c_str());
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l->Debug(" attenuation0 = %s\n", light.attenuation0);
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l->Debug(" attenuation1 = %s\n", light.attenuation1);
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l->Debug(" attenuation2 = %s\n", light.attenuation2);
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l->Debug(" spotAngle = %s\n", light.spotAngle);
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l->Debug(" spotIntensity = %s\n", light.spotIntensity);
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l->Debug(" intensity: %f\n", dynLight.intensity.current);
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l->Debug(" color: %f %f %f\n", dynLight.colorRed.current, dynLight.colorGreen.current, dynLight.colorBlue.current);
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l->Debug(" includeType: %d\n", dynLight.includeType);
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l->Debug(" excludeType: %d\n", dynLight.excludeType);
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}
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}
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void CLightManager::FlushLights()
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{
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m_dynLights.clear();
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@ -117,6 +173,7 @@ int CLightManager::CreateLight(LightPriority priority)
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m_dynLights.push_back(DynamicLight());
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m_dynLights[index] = DynamicLight();
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m_dynLights[index].rank = index;
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m_dynLights[index].used = true;
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m_dynLights[index].enabled = true;
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m_dynLights[index].priority = priority;
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@ -411,7 +468,7 @@ void CLightManager::UpdateDeviceLights(EngineObjectType type)
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if (enabled)
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{
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m_lightMap[lightMapIndex] = i;
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m_lightMap[lightMapIndex] = sortedLights[i].rank;
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++lightMapIndex;
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}
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@ -424,8 +481,9 @@ void CLightManager::UpdateDeviceLights(EngineObjectType type)
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int rank = m_lightMap[i];
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if (rank != -1)
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{
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sortedLights[rank].light.ambient = Gfx::Color(0.2f, 0.2f, 0.2f);
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m_device->SetLight(i, sortedLights[rank].light);
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Light light = m_dynLights[rank].light;
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light.ambient = Gfx::Color(0.2f, 0.2f, 0.2f);
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m_device->SetLight(i, light);
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m_device->SetLightEnabled(i, true);
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}
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else
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@ -84,6 +84,9 @@ enum LightPriority
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*/
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struct DynamicLight
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{
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//! Rank (index)
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int rank;
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//! Whether the light is used
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bool used;
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//! Whether the light is turned on
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@ -136,6 +139,9 @@ public:
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//! Sets the device to be used
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void SetDevice(CDevice* device);
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//! Prints debug info
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void DebugDumpLights();
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//! Clears and disables all lights
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void FlushLights();
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//! Creates a new dynamic light and returns its index (lightRank)
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@ -2398,6 +2398,7 @@ void CPyro::LightOperFrame(float rTime)
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{
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if ( m_progress < m_lightOper[i].progress )
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{
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assert(i > 0); // TODO: if assert fails, fix the code
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float progress = (m_progress-m_lightOper[i-1].progress) / (m_lightOper[i].progress-m_lightOper[i-1].progress);
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float intensity = m_lightOper[i-1].intensity + (m_lightOper[i].intensity-m_lightOper[i-1].intensity)*progress;
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@ -79,6 +79,106 @@ void CGLDevice::DebugHook()
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glColor3i(0, 0, 0);
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}
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void CGLDevice::DebugLights()
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{
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Gfx::ColorHSV color(0.0, 1.0, 1.0);
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glLineWidth(3.0f);
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glDisable(GL_LIGHTING);
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glDepthMask(GL_FALSE);
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glDisable(GL_BLEND);
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Math::Matrix saveWorldMat = m_worldMat;
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m_worldMat.LoadIdentity();
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UpdateModelviewMatrix();
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for (int i = 0; i < m_lights.size(); ++i)
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{
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color.h = static_cast<float>(i) / static_cast<float>(m_lights.size());
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if (m_lightsEnabled[i])
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{
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const Light& l = m_lights[i];
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if (l.type == LIGHT_DIRECTIONAL)
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{
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Gfx::VertexCol v[2];
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v[0].coord = -Math::Normalize(l.direction) * 100.0f + Math::Vector(0.0f, 0.0f, 1.0f) * i;
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v[0].color = HSV2RGB(color);
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v[1].coord = Math::Normalize(l.direction) * 100.0f + Math::Vector(0.0f, 0.0f, 1.0f) * i;
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v[1].color = HSV2RGB(color);
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while (v[0].coord.y < 60.0f && v[0].coord.y < 60.0f)
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{
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v[0].coord.y += 10.0f;
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v[1].coord.y += 10.0f;
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}
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DrawPrimitive(PRIMITIVE_LINES, v, 2);
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v[0].coord = v[1].coord + Math::Normalize(v[0].coord - v[1].coord) * 50.0f;
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glLineWidth(10.0f);
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DrawPrimitive(PRIMITIVE_LINES, v, 2);
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glLineWidth(3.0f);
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}
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else if (l.type == LIGHT_POINT)
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{
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Gfx::VertexCol v[8];
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for (int i = 0; i < 8; ++i)
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v[i].color = HSV2RGB(color);
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v[0].coord = l.position + Math::Vector(-1.0f, -1.0f, -1.0f) * 4.0f;
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v[1].coord = l.position + Math::Vector( 1.0f, -1.0f, -1.0f) * 4.0f;
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v[2].coord = l.position + Math::Vector( 1.0f, 1.0f, -1.0f) * 4.0f;
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v[3].coord = l.position + Math::Vector(-1.0f, 1.0f, -1.0f) * 4.0f;
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v[4].coord = l.position + Math::Vector(-1.0f, -1.0f, -1.0f) * 4.0f;
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DrawPrimitive(PRIMITIVE_LINE_STRIP, v, 5);
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v[0].coord = l.position + Math::Vector(-1.0f, -1.0f, 1.0f) * 4.0f;
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v[1].coord = l.position + Math::Vector( 1.0f, -1.0f, 1.0f) * 4.0f;
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v[2].coord = l.position + Math::Vector( 1.0f, 1.0f, 1.0f) * 4.0f;
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v[3].coord = l.position + Math::Vector(-1.0f, 1.0f, 1.0f) * 4.0f;
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v[4].coord = l.position + Math::Vector(-1.0f, -1.0f, 1.0f) * 4.0f;
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DrawPrimitive(PRIMITIVE_LINE_STRIP, v, 5);
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v[0].coord = l.position + Math::Vector(-1.0f, -1.0f, -1.0f) * 4.0f;
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v[1].coord = l.position + Math::Vector(-1.0f, -1.0f, 1.0f) * 4.0f;
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v[2].coord = l.position + Math::Vector( 1.0f, -1.0f, -1.0f) * 4.0f;
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v[3].coord = l.position + Math::Vector( 1.0f, -1.0f, 1.0f) * 4.0f;
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v[4].coord = l.position + Math::Vector( 1.0f, 1.0f, -1.0f) * 4.0f;
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v[5].coord = l.position + Math::Vector( 1.0f, 1.0f, 1.0f) * 4.0f;
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v[6].coord = l.position + Math::Vector(-1.0f, 1.0f, -1.0f) * 4.0f;
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v[7].coord = l.position + Math::Vector(-1.0f, 1.0f, 1.0f) * 4.0f;
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DrawPrimitive(PRIMITIVE_LINES, v, 8);
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}
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else if (l.type == LIGHT_SPOT)
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{
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Gfx::VertexCol v[5];
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for (int i = 0; i < 5; ++i)
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v[i].color = HSV2RGB(color);
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v[0].coord = l.position + Math::Vector(-1.0f, 0.0f, -1.0f) * 4.0f;
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v[1].coord = l.position + Math::Vector( 1.0f, 0.0f, -1.0f) * 4.0f;
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v[2].coord = l.position + Math::Vector( 1.0f, 0.0f, 1.0f) * 4.0f;
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v[3].coord = l.position + Math::Vector(-1.0f, 0.0f, 1.0f) * 4.0f;
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v[4].coord = l.position + Math::Vector(-1.0f, 0.0f, -1.0f) * 4.0f;
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DrawPrimitive(PRIMITIVE_LINE_STRIP, v, 5);
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v[0].coord = l.position;
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v[1].coord = l.position + Math::Normalize(l.direction) * 100.0f;
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glEnable(GL_LINE_STIPPLE);
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glLineStipple(3.0, 0xFF);
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DrawPrimitive(PRIMITIVE_LINES, v, 2);
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glDisable(GL_LINE_STIPPLE);
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}
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}
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}
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glLineWidth(1.0f);
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glEnable(GL_LIGHTING);
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glDepthMask(GL_TRUE);
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glEnable(GL_BLEND);
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m_worldMat = saveWorldMat;
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UpdateModelviewMatrix();
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}
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bool CGLDevice::Create()
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{
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GetLogger()->Info("Creating CDevice\n");
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@ -93,6 +93,7 @@ public:
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virtual ~CGLDevice();
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virtual void DebugHook();
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virtual void DebugLights();
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virtual bool Create();
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virtual void Destroy();
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@ -97,8 +97,8 @@ struct Matrix
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//! Sets value in given row and col
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/**
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* \param row row (0 to 3)
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* \param col column (0 to 3)
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* \param row row (1 to 4)
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* \param col column (1 to 4)
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* \param value value
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*/
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inline void Set(int row, int col, float value)
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@ -108,8 +108,8 @@ struct Matrix
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//! Returns the value in given row and col
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/**
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* \param row row (0 to 3)
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* \param col column (0 to 3)
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* \param row row (1 to 4)
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* \param col column (1 to 4)
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* \returns value
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*/
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inline float Get(int row, int col)
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@ -12,6 +12,7 @@ else()
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endif()
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set(TEXTURE_SOURCES
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${SRC_DIR}/graphics/core/color.cpp
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${SRC_DIR}/graphics/opengl/gldevice.cpp
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${SRC_DIR}/common/logger.cpp
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${SRC_DIR}/common/image.cpp
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@ -19,6 +20,7 @@ texture_test.cpp
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)
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set(MODEL_SOURCES
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${SRC_DIR}/graphics/core/color.cpp
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${SRC_DIR}/graphics/opengl/gldevice.cpp
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${SRC_DIR}/graphics/engine/modelfile.cpp
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${SRC_DIR}/common/logger.cpp
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@ -30,6 +32,7 @@ model_test.cpp
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)
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set(TRANSFORM_SOURCES
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${SRC_DIR}/graphics/core/color.cpp
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${SRC_DIR}/graphics/opengl/gldevice.cpp
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${SRC_DIR}/common/logger.cpp
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${SRC_DIR}/common/image.cpp
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@ -39,6 +42,7 @@ transform_test.cpp
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)
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set(LIGHT_SOURCES
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${SRC_DIR}/graphics/core/color.cpp
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${SRC_DIR}/graphics/opengl/gldevice.cpp
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${SRC_DIR}/common/logger.cpp
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${SRC_DIR}/common/image.cpp
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@ -10,6 +10,7 @@ public:
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CDeviceMock() {}
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MOCK_METHOD0(DebugHook, void());
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MOCK_METHOD0(DebugLights, void());
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MOCK_METHOD0(Create, bool());
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MOCK_METHOD0(Destroy, void());
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