When cannon cannot turn at specified angle, it will still reach the edge angle, but return the error code
dev-ui
Oleg Kosmakov 2014-03-21 13:08:36 +02:00
parent 2cf84ad214
commit 7485ed790c
5 changed files with 49 additions and 4 deletions

View File

@ -123,6 +123,7 @@ enum Error
ERR_TOOMANY = 702, //! < too many objects
ERR_OBLIGATORYTOKEN = 800, //! < compulsory instruction missing
ERR_PROHIBITEDTOKEN = 801, //! < instruction prohibited
ERR_AIM_IMPOSSIBLE = 900, //! < cannot aim at specified angle(s)
INFO_FIRST = 10000, //! < first information
INFO_BUILD = 10001, //! < construction builded

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@ -26,6 +26,7 @@
CTaskGunGoal::CTaskGunGoal(CObject* object) : CTask(object)
{
m_aimImpossible = false;
}
// Object's destructor.
@ -116,6 +117,12 @@ Error CTaskGunGoal::Start(float dirV, float dirH)
m_progress = 0.0f;
// direction was constrainted, hence resulting in impossible move
if (dirV != m_finalDirV || dirH != m_finalDirH)
{
m_aimImpossible = true;
}
return ERR_OK;
}
@ -126,12 +133,25 @@ Error CTaskGunGoal::IsEnded()
if ( m_engine->GetPause() ) return ERR_CONTINUE;
if ( m_initialDirV == m_finalDirV &&
m_initialDirH == m_finalDirH ) return ERR_STOP;
if ( m_progress < 1.0f ) return ERR_CONTINUE;
m_initialDirH == m_finalDirH )
{
if ( m_aimImpossible )
return ERR_AIM_IMPOSSIBLE;
else
return ERR_STOP;
}
if ( m_progress < 1.0f ) return ERR_CONTINUE;
m_object->SetGunGoalV(m_finalDirV);
m_object->SetGunGoalH(m_finalDirH);
Abort();
if ( m_aimImpossible )
{
return ERR_AIM_IMPOSSIBLE;
}
return ERR_STOP;
}

View File

@ -44,5 +44,7 @@ protected:
float m_finalDirV; // direction to reach
float m_initialDirH; // initial direction
float m_finalDirH; // direction to reach
bool m_aimImpossible; // set to true if impossible aim was set
};

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@ -1393,7 +1393,7 @@ bool CScript::Process(CScript* script, CBotVar* result, int &exception)
if ( err == ERR_STOP ) err = ERR_OK;
result->SetValInt(err); // indicates the error or ok
if ( err != ERR_OK && script->m_errMode == ERM_STOP )
if ( ShouldExecutionStop(err, script->m_errMode) )
{
exception = err;
return false;
@ -1407,6 +1407,21 @@ bool CScript::Process(CScript* script, CBotVar* result, int &exception)
}
// Returns true if error code means rela error and exception must be thrown
bool CScript::ShouldExecutionStop(Error err, int errMode)
{
// aim impossible - not a real error
if (err == ERR_AIM_IMPOSSIBLE)
return false;
if (err != ERR_OK && errMode == ERM_STOP)
return true;
return false;
}
// Compilation of the instruction "detect(type)".
CBotTypResult CScript::cDetect(CBotVar* &var, void* user)
@ -2954,7 +2969,11 @@ bool CScript::rAim(CBotVar* var, CBotVar* result, int& exception, void* user)
var = var->GetNext();
var == 0 ? y=0.0f : y=var->GetValFloat();
err = script->m_primaryTask->StartTaskGunGoal(x*Math::PI/180.0f, y*Math::PI/180.0f);
if ( err != ERR_OK )
if (err == ERR_AIM_IMPOSSIBLE)
{
result->SetValInt(err); // shows the error
}
else if ( err != ERR_OK )
{
delete script->m_primaryTask;
script->m_primaryTask = 0;

View File

@ -24,6 +24,8 @@
#include "common/event.h"
#include "common/global.h"
#include "app/pausemanager.h"
#include "CBot/CBotDll.h"
@ -209,6 +211,7 @@ public:
private:
static bool Process(CScript* script, CBotVar* result, int &exception);
static bool ShouldExecutionStop(Error err, int errMode);
static CObject* SearchInfo(CScript* script, CObject* object, float power);
protected: