Fixes #295
When cannon cannot turn at specified angle, it will still reach the edge angle, but return the error codedev-ui
parent
2cf84ad214
commit
7485ed790c
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@ -123,6 +123,7 @@ enum Error
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ERR_TOOMANY = 702, //! < too many objects
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ERR_OBLIGATORYTOKEN = 800, //! < compulsory instruction missing
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ERR_PROHIBITEDTOKEN = 801, //! < instruction prohibited
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ERR_AIM_IMPOSSIBLE = 900, //! < cannot aim at specified angle(s)
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INFO_FIRST = 10000, //! < first information
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INFO_BUILD = 10001, //! < construction builded
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@ -26,6 +26,7 @@
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CTaskGunGoal::CTaskGunGoal(CObject* object) : CTask(object)
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{
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m_aimImpossible = false;
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}
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// Object's destructor.
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@ -116,6 +117,12 @@ Error CTaskGunGoal::Start(float dirV, float dirH)
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m_progress = 0.0f;
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// direction was constrainted, hence resulting in impossible move
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if (dirV != m_finalDirV || dirH != m_finalDirH)
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{
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m_aimImpossible = true;
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}
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return ERR_OK;
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}
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@ -126,12 +133,25 @@ Error CTaskGunGoal::IsEnded()
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if ( m_engine->GetPause() ) return ERR_CONTINUE;
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if ( m_initialDirV == m_finalDirV &&
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m_initialDirH == m_finalDirH ) return ERR_STOP;
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if ( m_progress < 1.0f ) return ERR_CONTINUE;
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m_initialDirH == m_finalDirH )
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{
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if ( m_aimImpossible )
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return ERR_AIM_IMPOSSIBLE;
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else
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return ERR_STOP;
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}
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if ( m_progress < 1.0f ) return ERR_CONTINUE;
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m_object->SetGunGoalV(m_finalDirV);
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m_object->SetGunGoalH(m_finalDirH);
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Abort();
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if ( m_aimImpossible )
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{
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return ERR_AIM_IMPOSSIBLE;
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}
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return ERR_STOP;
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}
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@ -44,5 +44,7 @@ protected:
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float m_finalDirV; // direction to reach
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float m_initialDirH; // initial direction
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float m_finalDirH; // direction to reach
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bool m_aimImpossible; // set to true if impossible aim was set
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};
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@ -1393,7 +1393,7 @@ bool CScript::Process(CScript* script, CBotVar* result, int &exception)
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if ( err == ERR_STOP ) err = ERR_OK;
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result->SetValInt(err); // indicates the error or ok
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if ( err != ERR_OK && script->m_errMode == ERM_STOP )
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if ( ShouldExecutionStop(err, script->m_errMode) )
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{
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exception = err;
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return false;
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@ -1407,6 +1407,21 @@ bool CScript::Process(CScript* script, CBotVar* result, int &exception)
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}
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// Returns true if error code means rela error and exception must be thrown
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bool CScript::ShouldExecutionStop(Error err, int errMode)
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{
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// aim impossible - not a real error
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if (err == ERR_AIM_IMPOSSIBLE)
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return false;
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if (err != ERR_OK && errMode == ERM_STOP)
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return true;
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return false;
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}
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// Compilation of the instruction "detect(type)".
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CBotTypResult CScript::cDetect(CBotVar* &var, void* user)
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@ -2954,7 +2969,11 @@ bool CScript::rAim(CBotVar* var, CBotVar* result, int& exception, void* user)
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var = var->GetNext();
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var == 0 ? y=0.0f : y=var->GetValFloat();
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err = script->m_primaryTask->StartTaskGunGoal(x*Math::PI/180.0f, y*Math::PI/180.0f);
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if ( err != ERR_OK )
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if (err == ERR_AIM_IMPOSSIBLE)
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{
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result->SetValInt(err); // shows the error
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}
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else if ( err != ERR_OK )
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{
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delete script->m_primaryTask;
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script->m_primaryTask = 0;
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@ -24,6 +24,8 @@
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#include "common/event.h"
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#include "common/global.h"
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#include "app/pausemanager.h"
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#include "CBot/CBotDll.h"
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@ -209,6 +211,7 @@ public:
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private:
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static bool Process(CScript* script, CBotVar* result, int &exception);
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static bool ShouldExecutionStop(Error err, int errMode);
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static CObject* SearchInfo(CScript* script, CObject* object, float power);
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protected:
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