On development builds store savegame data in current directory
parent
f569b46a81
commit
c2b8787453
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@ -149,7 +149,11 @@ CApplication::CApplication()
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m_dataPath = GetSystemUtils()->GetDataPath();
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m_langPath = GetSystemUtils()->GetLangPath();
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#if DEV_BUILD
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m_savePath = "saves";
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#else
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m_savePath = GetSystemUtils()->GetSaveDir();
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#endif
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m_runSceneName = "";
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m_runSceneRank = 0;
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