Fixed TerrainLevel bug
parent
8fab044bcd
commit
32504be8a9
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@ -4367,6 +4367,7 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
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i++;
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if(i >= id_array.size()) break;
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}
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id[i] = 0;
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}
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m_terrain->GenerateMaterials(id,
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