On Mac OS X, write colobot.ini and savegames to Application Support directories

dev-ui
Didier 'OdyX' Raboud 2013-10-30 17:27:05 +01:00
parent 68d9a72357
commit 8f7f56f1ea
4 changed files with 103 additions and 0 deletions

View File

@ -61,6 +61,9 @@ if(PLATFORM_WINDOWS)
set(SYSTEM_CPP_MODULE "system_windows.cpp")
elseif(PLATFORM_LINUX)
set(SYSTEM_CPP_MODULE "system_linux.cpp")
elseif(PLATFORM_MACOSX)
set(SYSTEM_CPP_MODULE "system_macosx.cpp")
set(SYSTEM_CPP_MODULE ${SYSTEM_CPP_MODULE} "app/system_other.cpp")
else()
set(SYSTEM_CPP_MODULE "system_other.cpp")
endif()

View File

@ -25,6 +25,8 @@
#include "app/system_windows.h"
#elif defined(PLATFORM_LINUX)
#include "app/system_linux.h"
#elif defined(PLATFORM_MACOSX)
#include "app/system_macosx.h"
#else
#include "app/system_other.h"
#endif
@ -48,6 +50,8 @@ CSystemUtils* CSystemUtils::Create()
m_instance = new CSystemUtilsWindows();
#elif defined(PLATFORM_LINUX)
m_instance = new CSystemUtilsLinux();
#elif defined(PLATFORM_MACOSX)
m_instance = new CSystemUtilsMacOSX();
#else
m_instance = new CSystemUtilsOther();
#endif

60
src/app/system_macosx.cpp Normal file
View File

@ -0,0 +1,60 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// * Copyright (C) 2013, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include "app/system_macosx.h"
#include "common/logger.h"
#include <stdlib.h>
#include <CoreServices/CoreServices.h>
#include <boost/filesystem.hpp>
void CSystemUtilsMacOSX::Init()
{
// These functions are a deprecated way to get the 'Application Support' folder, but they do work, in plain C++
FSRef ref;
OSType folderType = kApplicationSupportFolderType;
char path[PATH_MAX];
FSFindFolder( kUserDomain, folderType, kCreateFolder, &ref );
FSRefMakePath( &ref, reinterpret_cast<UInt8*>(&path), PATH_MAX );
m_ASPath = path;
m_ASPath.append("/colobot/");
// Make sure the directory exists
boost::filesystem::create_directories(m_ASPath.c_str());
}
std::string CSystemUtilsMacOSX::GetProfileFileLocation()
{
std::string profileFile = m_ASPath + "/colobot.ini";
GetLogger()->Trace("Profile file is %s\n", profileFile.c_str());
return profileFile;
}
std::string CSystemUtilsMacOSX::GetSavegameDirectoryLocation()
{
std::string savegameDir = m_ASPath + "/savegame";
boost::filesystem::create_directories(savegameDir.c_str());
GetLogger()->Trace("Saved game files are going to %s\n", savegameDir.c_str());
return savegameDir;
}

36
src/app/system_macosx.h Normal file
View File

@ -0,0 +1,36 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
/**
* \file app/system_macosx.h
* \brief MacOSX-specific implementation of system functions
*/
#include "app/system.h"
#include "app/system_other.h"
class CSystemUtilsMacOSX : public CSystemUtilsOther
{
public:
virtual void Init() override;
virtual std::string GetProfileFileLocation() override;
virtual std::string GetSavegameDirectoryLocation() override;
private:
std::string m_ASPath;
};