On Mac OS X, write colobot.ini and savegames to Application Support directories
parent
68d9a72357
commit
8f7f56f1ea
|
@ -61,6 +61,9 @@ if(PLATFORM_WINDOWS)
|
|||
set(SYSTEM_CPP_MODULE "system_windows.cpp")
|
||||
elseif(PLATFORM_LINUX)
|
||||
set(SYSTEM_CPP_MODULE "system_linux.cpp")
|
||||
elseif(PLATFORM_MACOSX)
|
||||
set(SYSTEM_CPP_MODULE "system_macosx.cpp")
|
||||
set(SYSTEM_CPP_MODULE ${SYSTEM_CPP_MODULE} "app/system_other.cpp")
|
||||
else()
|
||||
set(SYSTEM_CPP_MODULE "system_other.cpp")
|
||||
endif()
|
||||
|
|
|
@ -25,6 +25,8 @@
|
|||
#include "app/system_windows.h"
|
||||
#elif defined(PLATFORM_LINUX)
|
||||
#include "app/system_linux.h"
|
||||
#elif defined(PLATFORM_MACOSX)
|
||||
#include "app/system_macosx.h"
|
||||
#else
|
||||
#include "app/system_other.h"
|
||||
#endif
|
||||
|
@ -48,6 +50,8 @@ CSystemUtils* CSystemUtils::Create()
|
|||
m_instance = new CSystemUtilsWindows();
|
||||
#elif defined(PLATFORM_LINUX)
|
||||
m_instance = new CSystemUtilsLinux();
|
||||
#elif defined(PLATFORM_MACOSX)
|
||||
m_instance = new CSystemUtilsMacOSX();
|
||||
#else
|
||||
m_instance = new CSystemUtilsOther();
|
||||
#endif
|
||||
|
|
|
@ -0,0 +1,60 @@
|
|||
// * This file is part of the COLOBOT source code
|
||||
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
|
||||
// * Copyright (C) 2013, Polish Portal of Colobot (PPC)
|
||||
// *
|
||||
// * This program is free software: you can redistribute it and/or modify
|
||||
// * it under the terms of the GNU General Public License as published by
|
||||
// * the Free Software Foundation, either version 3 of the License, or
|
||||
// * (at your option) any later version.
|
||||
// *
|
||||
// * This program is distributed in the hope that it will be useful,
|
||||
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// * GNU General Public License for more details.
|
||||
// *
|
||||
// * You should have received a copy of the GNU General Public License
|
||||
// * along with this program. If not, see http://www.gnu.org/licenses/.
|
||||
|
||||
#include "app/system_macosx.h"
|
||||
|
||||
#include "common/logger.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#include <CoreServices/CoreServices.h>
|
||||
|
||||
#include <boost/filesystem.hpp>
|
||||
|
||||
void CSystemUtilsMacOSX::Init()
|
||||
{
|
||||
// These functions are a deprecated way to get the 'Application Support' folder, but they do work, in plain C++
|
||||
FSRef ref;
|
||||
OSType folderType = kApplicationSupportFolderType;
|
||||
char path[PATH_MAX];
|
||||
FSFindFolder( kUserDomain, folderType, kCreateFolder, &ref );
|
||||
FSRefMakePath( &ref, reinterpret_cast<UInt8*>(&path), PATH_MAX );
|
||||
|
||||
m_ASPath = path;
|
||||
m_ASPath.append("/colobot/");
|
||||
|
||||
// Make sure the directory exists
|
||||
boost::filesystem::create_directories(m_ASPath.c_str());
|
||||
}
|
||||
|
||||
std::string CSystemUtilsMacOSX::GetProfileFileLocation()
|
||||
{
|
||||
std::string profileFile = m_ASPath + "/colobot.ini";
|
||||
|
||||
GetLogger()->Trace("Profile file is %s\n", profileFile.c_str());
|
||||
return profileFile;
|
||||
}
|
||||
|
||||
std::string CSystemUtilsMacOSX::GetSavegameDirectoryLocation()
|
||||
{
|
||||
std::string savegameDir = m_ASPath + "/savegame";
|
||||
boost::filesystem::create_directories(savegameDir.c_str());
|
||||
GetLogger()->Trace("Saved game files are going to %s\n", savegameDir.c_str());
|
||||
|
||||
return savegameDir;
|
||||
}
|
||||
|
|
@ -0,0 +1,36 @@
|
|||
// * This file is part of the COLOBOT source code
|
||||
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
|
||||
// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
|
||||
// *
|
||||
// * This program is free software: you can redistribute it and/or modify
|
||||
// * it under the terms of the GNU General Public License as published by
|
||||
// * the Free Software Foundation, either version 3 of the License, or
|
||||
// * (at your option) any later version.
|
||||
// *
|
||||
// * This program is distributed in the hope that it will be useful,
|
||||
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// * GNU General Public License for more details.
|
||||
// *
|
||||
// * You should have received a copy of the GNU General Public License
|
||||
// * along with this program. If not, see http://www.gnu.org/licenses/.
|
||||
|
||||
/**
|
||||
* \file app/system_macosx.h
|
||||
* \brief MacOSX-specific implementation of system functions
|
||||
*/
|
||||
|
||||
#include "app/system.h"
|
||||
#include "app/system_other.h"
|
||||
|
||||
class CSystemUtilsMacOSX : public CSystemUtilsOther
|
||||
{
|
||||
public:
|
||||
virtual void Init() override;
|
||||
|
||||
virtual std::string GetProfileFileLocation() override;
|
||||
virtual std::string GetSavegameDirectoryLocation() override;
|
||||
private:
|
||||
std::string m_ASPath;
|
||||
};
|
||||
|
Loading…
Reference in New Issue