Big part of PhysFS support

* removed -mod argument
* removed -datadir argument
* removed -lang argument
* removed some dead ui code
* added resource manager and file loaders (stream and SDL)
* changed interface textures location to match new directory structure
* removed CGameData for mod support
* added PhysFS support
dev-mp
Krzysztof Dermont 2014-06-20 23:41:38 +02:00
parent ba62e6f8be
commit 2260f6bf4f
52 changed files with 716 additions and 842 deletions

View File

@ -204,6 +204,7 @@ find_package(SDL_image 1.2 REQUIRED)
find_package(SDL_ttf 2.0 REQUIRED)
find_package(PNG 1.2 REQUIRED)
find_package(Gettext REQUIRED)
find_package(PhysFS REQUIRED)
set(Boost_USE_STATIC_LIBS ${BOOST_STATIC})
set(Boost_USE_MULTITHREADED ON)

36
cmake/FindPhysFS.cmake Normal file
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@ -0,0 +1,36 @@
# PHYSFS_FOUND
# PHYSFS_INCLUDE_PATH
# PHYSFS_LIBRARY
#
IF (WIN32)
FIND_PATH( PHYSFS_INCLUDE_PATH physfs.h
DOC "The directory where physfs.h resides")
FIND_LIBRARY( PHYSFS_LIBRARY
NAMES physfs
PATHS /mingw/lib
DOC "The PhysFS library")
ELSE (WIN32)
FIND_PATH( PHYSFS_INCLUDE_PATH physfs.h
/usr/include
/usr/local/include
/opt/local/include
DOC "The directory where physfs.h resides")
FIND_LIBRARY( PHYSFS_LIBRARY
NAMES physfs
PATHS
/usr/lib64
/usr/lib
/usr/local/lib64
/usr/local/lib
/opt/local/lib
DOC "The PhysFS library")
ENDIF (WIN32)
IF (PHYSFS_INCLUDE_PATH)
SET( PHYSFS_FOUND 1 CACHE STRING "Set to 1 if PhysFS is found, 0 otherwise")
ELSE (GLEW_INCLUDE_PATH)
SET( PHYSFS_FOUND 0 CACHE STRING "Set to 1 if PhysFS is found, 0 otherwise")
ENDIF (PHYSFS_INCLUDE_PATH)
MARK_AS_ADVANCED( PHYSFS_FOUND )

2
data

@ -1 +1 @@
Subproject commit 3aa20285393ba9be6b5db7bc4559f2c90f2155bf
Subproject commit 8867360074568706afcede8cbaa11f8159c96830

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@ -61,7 +61,6 @@ endif()
# Source files
set(SOURCES
app/app.cpp
app/gamedata.cpp
app/main.cpp
app/pausemanager.cpp
app/system.cpp
@ -75,6 +74,9 @@ common/misc.cpp
common/profile.cpp
common/restext.cpp
common/stringutils.cpp
common/resources/resourcemanager.cpp
common/resources/resourcestreambuffer.cpp
common/resources/inputstream.cpp
graphics/core/color.cpp
graphics/engine/camera.cpp
graphics/engine/cloud.cpp
@ -202,6 +204,7 @@ ${Boost_LIBRARIES}
${LIBSNDFILE_LIBRARY}
${OPTIONAL_LIBS}
${PLATFORM_LIBS}
${PHYSFS_LIBRARY}
)
# Local
@ -224,6 +227,7 @@ ${LIBSNDFILE_INCLUDE_DIR}
${LOCALENAME_INCLUDE_DIR}
${OPTIONAL_INCLUDE_DIRS}
${CLIPBOARD_INCLUDE_DIR}
${PHYSFS_INCLUDE_PATH}
)
link_directories(${CMAKE_CURRENT_SOURCE_DIR}/CBot)

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@ -19,7 +19,6 @@
#include "app/app.h"
#include "app/gamedata.h"
#include "app/system.h"
#include "common/logger.h"
@ -27,6 +26,7 @@
#include "common/image.h"
#include "common/key.h"
#include "common/stringutils.h"
#include "common/resources/resourcemanager.h"
#include "graphics/engine/modelmanager.h"
#include "graphics/opengl/gldevice.h"
@ -101,7 +101,6 @@ CApplication::CApplication()
m_objMan = new CObjectManager();
m_eventQueue = new CEventQueue();
m_profile = new CProfile();
m_gameData = new CGameData();
m_engine = nullptr;
m_device = nullptr;
@ -112,7 +111,6 @@ CApplication::CApplication()
m_exitCode = 0;
m_active = false;
m_debugModes = 0;
m_customDataPath = false;
m_windowTitle = "COLOBOT GOLD";
@ -149,9 +147,6 @@ CApplication::CApplication()
m_mouseButtonsState = 0;
m_trackedKeys = 0;
m_dataPath = GetSystemUtils()->GetDataPath();
m_langPath = GetSystemUtils()->GetLangPath();
m_runSceneName = "";
m_runSceneRank = 0;
@ -266,8 +261,6 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
GetLogger()->Message(" -scenetest win every mission right after it's loaded\n");
GetLogger()->Message(" -loglevel level set log level to level (one of: trace, debug, info, warn, error, none)\n");
GetLogger()->Message(" -language lang set language (one of: en, de, fr, pl, ru)\n");
GetLogger()->Message(" -datadir path set custom data directory path\n");
GetLogger()->Message(" -mod path run mod\n");
GetLogger()->Message(" -langdir path set custom language directory path\n");
GetLogger()->Message(" -vbo mode set OpenGL VBO mode (one of: auto, enable, disable)\n");
return PARSE_ARGS_HELP;
@ -331,25 +324,6 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
m_language = language;
break;
}
case OPT_DATADIR:
{
m_dataPath = optarg;
m_customDataPath = true;
GetLogger()->Info("Using datadir: '%s'\n", optarg);
break;
}
case OPT_MOD:
{
m_gameData->AddMod(std::string(optarg));
GetLogger()->Info("Running mod from path: '%s'\n", optarg);
break;
}
case OPT_LANGDIR:
{
m_langPath = optarg;
GetLogger()->Info("Using language dir: '%s'\n", m_langPath.c_str());
break;
}
case OPT_VBO:
{
std::string vbo;
@ -388,25 +362,17 @@ bool CApplication::Create()
GetLogger()->Warn("Config not found. Default values will be used!\n");
defaultValues = true;
}
else
{
if (!m_customDataPath && GetProfile().GetLocalProfileString("Resources", "Data", path))
m_dataPath = path;
}
boost::filesystem::path dataPath(m_dataPath);
boost::filesystem::path dataPath(COLOBOT_DEFAULT_DATADIR);
if (! (boost::filesystem::exists(dataPath) && boost::filesystem::is_directory(dataPath)) )
{
GetLogger()->Error("Data directory '%s' doesn't exist or is not a directory\n", m_dataPath.c_str());
GetLogger()->Error("Data directory '%s' doesn't exist or is not a directory\n", COLOBOT_DEFAULT_DATADIR);
m_errorMessage = std::string("Could not read from data directory:\n") +
std::string("'") + m_dataPath + std::string("'\n") +
std::string("'") + COLOBOT_DEFAULT_DATADIR + std::string("'\n") +
std::string("Please check your installation, or supply a valid data directory by -datadir option.");
m_exitCode = 1;
return false;
}
m_gameData->SetDataDir(std::string(m_dataPath));
m_gameData->Init();
if (GetProfile().GetLocalProfileString("Language", "Lang", path)) {
Language language;
@ -1724,7 +1690,7 @@ void CApplication::SetLanguage(Language language)
setlocale(LC_ALL, "");
bindtextdomain("colobot", m_langPath.c_str());
bindtextdomain("colobot", CResourceManager::GetLanguageLocation().c_str());
bind_textdomain_codeset("colobot", "UTF-8");
textdomain("colobot");

View File

@ -42,7 +42,6 @@ class CInstanceManager;
class CEventQueue;
class CRobotMain;
class CSoundInterface;
class CGameData;
namespace Gfx {
class CModelManager;
@ -402,8 +401,6 @@ protected:
CRobotMain* m_robotMain;
//! Profile (INI) reader/writer
CProfile* m_profile;
//! Game data
CGameData* m_gameData;
//! Code to return at exit
int m_exitCode;
@ -467,16 +464,7 @@ protected:
std::vector<int> m_joyAxeState;
//! Current state of joystick buttons; may be updated from another thread
std::vector<bool> m_joyButtonState;
//! Path to directory with data files
std::string m_dataPath;
//! True if datadir was passed in command line
bool m_customDataPath;
//! Path to directory with language files
std::string m_langPath;
//@{
//! Scene to run on startup
std::string m_runSceneName;

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@ -1,123 +0,0 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2014, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include "app/gamedata.h"
#include "app/app.h"
#include <boost/filesystem.hpp>
template<> CGameData* CSingleton<CGameData>::m_instance = nullptr;
CGameData::CGameData()
{
m_dataDirSet = false;
for (int i = 0; i < DIR_MAX; ++i)
m_standardDataDirs[i] = nullptr;
m_standardDataDirs[DIR_AI] = "ai";
m_standardDataDirs[DIR_FONT] = "fonts";
m_standardDataDirs[DIR_HELP] = "help";
m_standardDataDirs[DIR_ICON] = "icons";
m_standardDataDirs[DIR_LEVEL] = "levels";
m_standardDataDirs[DIR_MODEL] = "models";
m_standardDataDirs[DIR_MUSIC] = "music";
m_standardDataDirs[DIR_SOUND] = "sounds";
m_standardDataDirs[DIR_TEXTURE] = "textures";
}
CGameData::~CGameData()
{
}
void CGameData::SetDataDir(std::string path)
{
assert(!m_dataDirSet);
m_dataDirSet = true;
m_dataDirs.insert(m_dataDirs.begin(), path);
}
void CGameData::AddMod(std::string path)
{
m_dataDirs.push_back(path);
}
void CGameData::Init()
{
std::string out = "Using datadirs: ";
bool first = true;
for(std::vector<std::string>::reverse_iterator rit = m_dataDirs.rbegin(); rit != m_dataDirs.rend(); ++rit) {
if(!first) out += ", ";
first = false;
out += *rit;
}
out += "\n";
CLogger::GetInstancePointer()->Info(out.c_str());
}
std::string CGameData::GetFilePath(DataDir dir, const std::string& subpath)
{
int index = static_cast<int>(dir);
assert(index >= 0 && index < DIR_MAX);
for(std::vector<std::string>::reverse_iterator rit = m_dataDirs.rbegin(); rit != m_dataDirs.rend(); ++rit) {
std::stringstream str;
str << *rit;
str << "/";
str << m_standardDataDirs[index];
if (dir == DIR_HELP)
{
str << "/";
str << CApplication::GetInstancePointer()->GetLanguageChar();
}
str << "/";
str << subpath;
boost::filesystem::path path(str.str());
if(boost::filesystem::exists(path))
{
return str.str();
}
}
std::stringstream str;
str << m_dataDirs[0];
str << "/";
str << m_standardDataDirs[index];
if (dir == DIR_HELP)
{
str << "/";
str << CApplication::GetInstancePointer()->GetLanguageChar();
}
str << "/";
str << subpath;
return str.str();
}
std::string CGameData::GetDataPath(const std::string &subpath)
{
for(std::vector<std::string>::reverse_iterator rit = m_dataDirs.rbegin(); rit != m_dataDirs.rend(); ++rit) {
std::string path = *rit + "/" + subpath;
boost::filesystem::path boostPath(path);
if(boost::filesystem::exists(boostPath))
{
return path;
}
}
return m_dataDirs[0] + "/" + subpath;
}

View File

@ -1,66 +0,0 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2014, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
/**
* \file app/gamedata.h
* \brief Game data
*/
#pragma once
#include "common/singleton.h"
#include <string>
#include <vector>
/**
* \enum DataDir
* \brief Directories in data directory
*/
enum DataDir
{
DIR_AI, //! < ai scripts
DIR_FONT, //! < fonts
DIR_HELP, //! < help files
DIR_ICON, //! < icons & images
DIR_LEVEL, //! < levels
DIR_MODEL, //! < models
DIR_MUSIC, //! < music
DIR_SOUND, //! < sounds
DIR_TEXTURE, //! < textures
DIR_MAX //! < number of dirs
};
class CGameData : public CSingleton<CGameData>
{
public:
CGameData();
~CGameData();
void Init();
void SetDataDir(std::string path);
void AddMod(std::string path);
std::string GetFilePath(DataDir dir, const std::string &subpath);
std::string GetDataPath(const std::string &subpath);
private:
bool m_dataDirSet;
std::vector<std::string> m_dataDirs;
const char* m_standardDataDirs[DIR_MAX];
};

View File

@ -69,6 +69,7 @@ The current layout is the following:
- src/script - link with the CBot library
*/
#include "common/resources/resourcemanager.h"
//! Entry point to the program
extern "C"
@ -77,6 +78,8 @@ extern "C"
int SDL_MAIN_FUNC(int argc, char *argv[])
{
CLogger logger; // single istance of logger
CResourceManager manager(argv[0]);
manager.AddLocation(COLOBOT_DEFAULT_DATADIR);
// Initialize static string arrays
InitializeRestext();

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@ -192,23 +192,7 @@ float CSystemUtils::TimeStampDiff(SystemTimeStamp *before, SystemTimeStamp *afte
return result;
}
std::string CSystemUtils::GetDataPath()
{
return COLOBOT_DEFAULT_DATADIR;
}
std::string CSystemUtils::GetLangPath()
{
return COLOBOT_I18N_DIR;
}
std::string CSystemUtils::GetProfileFileLocation()
{
return std::string("colobot.ini");
}
std::string CSystemUtils::GetSavegameDirectoryLocation()
{
return std::string("savegame");
}

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@ -130,17 +130,8 @@ public:
/** The difference is \a after - \a before. */
virtual long long TimeStampExactDiff(SystemTimeStamp *before, SystemTimeStamp *after) = 0;
//! Returns the data path (containing textures, levels, helpfiles, etc)
virtual std::string GetDataPath();
//! Returns the translations path
virtual std::string GetLangPath();
//! Returns the profile (colobot.ini) file location
virtual std::string GetProfileFileLocation();
//! Returns the savegame directory location
virtual std::string GetSavegameDirectoryLocation();
};
//! Global function to get CSystemUtils instance

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@ -121,31 +121,3 @@ std::string CSystemUtilsLinux::GetProfileFileLocation()
return profileFile;
}
std::string CSystemUtilsLinux::GetSavegameDirectoryLocation()
{
std::string savegameDir;
// Determine savegame dir according to XDG Base Directory Specification
char *envXDG_DATA_HOME = getenv("XDG_CONFIG_DATA");
if (envXDG_DATA_HOME == NULL)
{
char *envHOME = getenv("HOME");
if (envHOME == NULL)
{
savegameDir = "/tmp/colobot-savegame";
}
else
{
savegameDir = std::string(envHOME) + "/.local/share/colobot";
}
}
else
{
savegameDir = std::string(envXDG_DATA_HOME) + "/colobot";
}
GetLogger()->Trace("Saved game files are going to %s\n", savegameDir.c_str());
return savegameDir;
}

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@ -47,7 +47,6 @@ public:
virtual long long TimeStampExactDiff(SystemTimeStamp *before, SystemTimeStamp *after) override;
virtual std::string GetProfileFileLocation() override;
virtual std::string GetSavegameDirectoryLocation() override;
private:
bool m_zenityAvailable;

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@ -87,16 +87,6 @@ void CSystemUtilsMacOSX::Init()
m_dataPath += "/Contents/Resources";
}
std::string CSystemUtilsMacOSX::GetDataPath()
{
return m_dataPath;
}
std::string CSystemUtilsMacOSX::GetLangPath()
{
return m_dataPath + "/i18n";
}
std::string CSystemUtilsMacOSX::GetProfileFileLocation()
{
std::string profileFile = m_ASPath + "/colobot.ini";
@ -104,13 +94,3 @@ std::string CSystemUtilsMacOSX::GetProfileFileLocation()
GetLogger()->Trace("Profile file is %s\n", profileFile.c_str());
return profileFile;
}
std::string CSystemUtilsMacOSX::GetSavegameDirectoryLocation()
{
std::string savegameDir = m_ASPath + "/savegame";
boost::filesystem::create_directories(savegameDir.c_str());
GetLogger()->Trace("Saved game files are going to %s\n", savegameDir.c_str());
return savegameDir;
}

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@ -28,10 +28,7 @@ class CSystemUtilsMacOSX : public CSystemUtilsOther
public:
virtual void Init() override;
virtual std::string GetDataPath() override;
virtual std::string GetLangPath() override;
virtual std::string GetProfileFileLocation() override;
virtual std::string GetSavegameDirectoryLocation() override;
private:
std::string m_ASPath;
std::string m_dataPath;

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@ -128,22 +128,3 @@ std::string CSystemUtilsWindows::GetProfileFileLocation()
return profileFile;
}
std::string CSystemUtilsWindows::GetSavegameDirectoryLocation()
{
std::string savegameDir;
char* envUSERPROFILE = getenv("USERPROFILE");
if (envUSERPROFILE == NULL)
{
savegameDir = "savegame";
}
else
{
savegameDir = std::string(envUSERPROFILE) + "\\colobot\\savegame";
}
GetLogger()->Trace("Saved game files are going to %s\n", savegameDir.c_str());
return savegameDir;
}

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@ -45,7 +45,6 @@ public:
virtual long long TimeStampExactDiff(SystemTimeStamp *before, SystemTimeStamp *after) override;
virtual std::string GetProfileFileLocation() override;
virtual std::string GetSavegameDirectoryLocation() override;
private:
std::string UTF8_Encode(const std::wstring &wstr);

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@ -18,6 +18,7 @@
#include "common/image.h"
#include "math/func.h"
#include "common/resources/resourcemanager.h"
#include <stdlib.h>
#include <stdio.h>
@ -381,7 +382,7 @@ bool CImage::Load(const std::string& fileName)
m_error = "";
m_data->surface = IMG_Load(fileName.c_str());
m_data->surface = IMG_Load_RW(CResourceManager::GetSDLFileHandler(fileName.c_str()), 1);
if (m_data->surface == nullptr)
{
delete m_data;

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@ -0,0 +1,53 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2014 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include "common/resources/inputstream.h"
#include "common/resources/resourcestreambuffer.h"
CInputStream::CInputStream() : std::istream(new CResourceStreamBuffer())
{
}
CInputStream::~CInputStream()
{
delete rdbuf();
}
void CInputStream::open(const std::string& filename)
{
static_cast<CResourceStreamBuffer *>(rdbuf())->open(filename);
}
void CInputStream::close()
{
static_cast<CResourceStreamBuffer *>(rdbuf())->close();
}
bool CInputStream::is_open()
{
return static_cast<CResourceStreamBuffer *>(rdbuf())->is_open();
}
size_t CInputStream::size()
{
return static_cast<CResourceStreamBuffer *>(rdbuf())->size();
}

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@ -0,0 +1,33 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2014 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
#pragma once
#include <istream>
#include <string>
class CInputStream : public std::istream
{
public:
CInputStream();
virtual ~CInputStream();
void open(const std::string &filename);
void close();
bool is_open();
size_t size();
};

View File

@ -0,0 +1,200 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2014 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include "common/resources/resourcemanager.h"
#include "common/config.h"
#include <physfs.h>
CResourceManager::CResourceManager(const char *argv0)
{
if (PHYSFS_init(argv0))
{
// TODO error
}
}
CResourceManager::~CResourceManager()
{
if (PHYSFS_isInit())
{
if (PHYSFS_deinit())
{
// TODO error
}
}
}
bool CResourceManager::AddLocation(const std::string &location, bool prepend)
{
if (PHYSFS_isInit())
{
if (PHYSFS_mount(location.c_str(), nullptr, prepend ? 0 : 1))
{
// TODO error
}
}
return false;
}
bool CResourceManager::RemoveLocation(const std::string &location)
{
if (PHYSFS_isInit())
{
if (PHYSFS_removeFromSearchPath(location.c_str()))
{
// TODO error
}
}
return false;
}
bool CResourceManager::SetSaveLocation(const std::string &location)
{
if (PHYSFS_isInit())
{
if (PHYSFS_setWriteDir(location.c_str()))
{
// TODO error
}
}
return false;
}
std::string CResourceManager::GetLanguageLocation()
{
return COLOBOT_I18N_DIR;
}
SDL_RWops* CResourceManager::GetSDLFileHandler(const std::string &filename)
{
SDL_RWops *handler = SDL_AllocRW();
if (!handler)
{
// TODO error
return nullptr;
}
if (!PHYSFS_isInit())
{
SDL_FreeRW(handler);
return nullptr;
}
PHYSFS_File *file = PHYSFS_openRead(filename.c_str());
if (!file)
{
SDL_FreeRW(handler);
return nullptr;
}
handler->seek = SDLSeek;
handler->read = SDLRead;
handler->write = SDLWrite;
handler->close = SDLClose;
handler->type = 0xc010b04f;
handler->hidden.unknown.data1 = file;
return handler;
}
int CResourceManager::SDLClose(SDL_RWops* context)
{
if (CheckSDLContext(context))
{
PHYSFS_close(static_cast<PHYSFS_File *>(context->hidden.unknown.data1));
SDL_FreeRW(context);
return 0;
}
return 1;
}
int CResourceManager::SDLRead(SDL_RWops* context, void* ptr, int size, int maxnum)
{
if (CheckSDLContext(context))
{
PHYSFS_File *file = static_cast<PHYSFS_File *>(context->hidden.unknown.data1);
SDL_memset(ptr, 0, size * maxnum);
return PHYSFS_read(file, ptr, size, maxnum);
}
return 0;
}
int CResourceManager::SDLWrite(SDL_RWops* context, const void* ptr, int size, int num)
{
return 0;
}
int CResourceManager::SDLSeek(SDL_RWops* context, int offset, int whence)
{
if (CheckSDLContext(context))
{
PHYSFS_File *file = static_cast<PHYSFS_File *>(context->hidden.unknown.data1);
int position, result;
switch (whence)
{
default:
case RW_SEEK_SET:
result = PHYSFS_seek(file, offset);
return result > 0 ? offset : -1;
case RW_SEEK_CUR:
position = offset + PHYSFS_tell(file);
result = PHYSFS_seek(file, position);
return result > 0 ? position : -1;
case RW_SEEK_END:
position = PHYSFS_fileLength(file) - offset;
result = PHYSFS_seek(file, position);
return result > 0 ? position : -1;
}
}
return -1;
}
bool CResourceManager::CheckSDLContext(SDL_RWops* context)
{
if (context->type != 0xc010b04f)
{
SDL_SetError("Wrong kind of RWops");
return false;
}
return true;
}

View File

@ -0,0 +1,40 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2014 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
#pragma once
#include <string>
#include <SDL.h>
class CResourceManager
{
public:
CResourceManager(const char *argv0);
~CResourceManager();
static bool AddLocation(const std::string &location, bool prepend = true);
static bool RemoveLocation(const std::string &location);
static bool SetSaveLocation(const std::string &location);
static std::string GetLanguageLocation();
static SDL_RWops* GetSDLFileHandler(const std::string &filename);
private:
static int SDLSeek(SDL_RWops *context, int offset, int whence);
static int SDLRead(SDL_RWops *context, void *ptr, int size, int maxnum);
static int SDLWrite(SDL_RWops *context, const void *ptr, int size, int num);
static int SDLClose(SDL_RWops *context);
static bool CheckSDLContext(SDL_RWops *context);
};

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@ -0,0 +1,121 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2014 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include "common/resources/resourcestreambuffer.h"
#include <stdexcept>
#include <sstream>
CResourceStreamBuffer::CResourceStreamBuffer(size_t buffer_size) : m_buffer_size(buffer_size)
{
if (buffer_size <= 0)
{
throw std::runtime_error("File buffer must be larger then 0 bytes");
}
m_buffer = new char[buffer_size];
}
CResourceStreamBuffer::~CResourceStreamBuffer()
{
close();
delete m_buffer;
}
void CResourceStreamBuffer::open(const std::string &filename)
{
if (PHYSFS_isInit())
{
m_file = PHYSFS_openRead(filename.c_str());
}
}
void CResourceStreamBuffer::close()
{
if (is_open())
{
PHYSFS_close(m_file);
}
}
bool CResourceStreamBuffer::is_open()
{
return m_file;
}
size_t CResourceStreamBuffer::size()
{
return PHYSFS_fileLength(m_file);
}
std::streambuf::int_type CResourceStreamBuffer::underflow()
{
if (PHYSFS_eof(m_file))
{
return traits_type::eof();
}
PHYSFS_sint64 read_count = PHYSFS_read(m_file, m_buffer, sizeof(char), m_buffer_size);
if (read_count <= 0)
{
return traits_type::eof();
}
setg(m_buffer, m_buffer, m_buffer + read_count);
return traits_type::to_int_type(*gptr());
}
std::streampos CResourceStreamBuffer::seekpos(std::streampos sp, std::ios_base::openmode which)
{
return seekoff(off_type(sp), std::ios_base::beg, which);
}
std::streampos CResourceStreamBuffer::seekoff(std::streamoff off, std::ios_base::seekdir way, std::ios_base::openmode which)
{
/* A bit of explanation:
We are reading file by m_buffer_size parts so our 3 internal pointers will be
* eback (not used here) - start of block
* gptr - position of read cursor in block
* egtpr - end of block
off argument is relative to way */
switch (way)
{
case std::ios_base::beg:
return pos_type(off_type(off));
case std::ios_base::cur:
// tell will give cursor at begining of block so we have to add where in block we currently are
return off + static_cast<off_type>(PHYSFS_tell(m_file)) - static_cast<off_type> (egptr() - gptr());
case std::ios_base::end:
return off + static_cast<off_type>(PHYSFS_fileLength(m_file));
default:
break;
}
return pos_type(off_type(-1));
}

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@ -0,0 +1,47 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2014 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
#pragma once
#include <streambuf>
#include <string>
#include <physfs.h>
class CResourceStreamBuffer : public std::streambuf
{
public:
CResourceStreamBuffer(size_t buffer_size = 512);
virtual ~CResourceStreamBuffer();
void open(const std::string &filename);
void close();
bool is_open();
size_t size();
private:
int_type underflow();
std::streampos seekpos(std::streampos sp, std::ios_base::openmode which);
std::streampos seekoff(std::streamoff off, std::ios_base::seekdir way, std::ios_base::openmode which);
// copy ctor and assignment not implemented;
// copying not allowed
CResourceStreamBuffer(const CResourceStreamBuffer &);
CResourceStreamBuffer &operator= (const CResourceStreamBuffer &);
PHYSFS_File *m_file;
char *m_buffer;
size_t m_buffer_size;
};

View File

@ -19,7 +19,6 @@
#include "graphics/engine/engine.h"
#include "app/app.h"
#include "app/gamedata.h"
#include "common/image.h"
#include "common/key.h"
@ -283,7 +282,7 @@ bool CEngine::Create()
params.minFilter = TEX_MIN_FILTER_NEAREST;
params.magFilter = TEX_MAG_FILTER_NEAREST;
params.mipmap = false;
m_miceTexture = LoadTexture("mouse.png", params);
m_miceTexture = LoadTexture("textures/interface/mouse.png", params);
GetSystemUtils()->GetCurrentTimeStamp(m_currentFrameTime);
GetSystemUtils()->GetCurrentTimeStamp(m_lastFrameTime);
@ -2247,7 +2246,7 @@ Texture CEngine::CreateTexture(const std::string& texName, const TextureCreatePa
if (image == nullptr)
{
if (! img.Load(CGameData::GetInstancePointer()->GetFilePath(DIR_TEXTURE, texName)))
if (!img.Load(texName))
{
std::string error = img.GetError();
GetLogger()->Error("Couldn't load texture '%s': %s, blacklisting\n", texName.c_str(), error.c_str());
@ -2298,15 +2297,15 @@ Texture CEngine::LoadTexture(const std::string& name, const TextureCreateParams&
bool CEngine::LoadAllTextures()
{
LoadTexture("text.png");
m_miceTexture = LoadTexture("mouse.png");
LoadTexture("button1.png");
LoadTexture("button2.png");
LoadTexture("button3.png");
LoadTexture("effect00.png");
LoadTexture("effect01.png");
LoadTexture("effect02.png");
LoadTexture("map.png");
LoadTexture("textures/interface/text.png");
m_miceTexture = LoadTexture("textures/interface/mouse.png");
LoadTexture("textures/interface/button1.png");
LoadTexture("textures/interface/button2.png");
LoadTexture("textures/interface/button3.png");
LoadTexture("textures/interface/effect00.png");
LoadTexture("textures/interface/effect01.png");
LoadTexture("textures/interface/effect02.png");
LoadTexture("textures/interface/map.png");
if (! m_backgroundName.empty())
{
@ -2415,7 +2414,7 @@ bool CEngine::ChangeTextureColor(const std::string& texName,
CImage img;
if (! img.Load(CGameData::GetInstancePointer()->GetFilePath(DIR_TEXTURE, texName)))
if (!img.Load(texName))
{
std::string error = img.GetError();
GetLogger()->Error("Couldn't load texture '%s': %s, blacklisting\n", texName.c_str(), error.c_str());

View File

@ -235,7 +235,7 @@ void CLightning::Draw()
mat.LoadIdentity();
device->SetTransform(TRANSFORM_WORLD, mat);
m_engine->SetTexture("effect00.png");
m_engine->SetTexture("textures/interface/effect00.png");
m_engine->SetState(ENG_RSTATE_TTEXTURE_BLACK);
Math::Point texInf;

View File

@ -18,7 +18,6 @@
#include "graphics/engine/modelmanager.h"
#include "app/app.h"
#include "app/gamedata.h"
#include "common/logger.h"
@ -48,11 +47,9 @@ bool CModelManager::LoadModel(const std::string& fileName, bool mirrored)
if (CApplication::GetInstance().IsDebugModeActive(DEBUG_MODELS))
modelFile.SetPrintDebugInfo(true);
std::string filePath = CGameData::GetInstancePointer()->GetFilePath(DIR_MODEL, fileName);
if (!modelFile.ReadModel(filePath))
if (!modelFile.ReadModel(fileName))
{
GetLogger()->Error("Loading model '%s' failed\n", filePath.c_str());
GetLogger()->Error("Loading model '%s' failed\n", fileName.c_str());
return false;
}

View File

@ -198,10 +198,10 @@ void CParticle::FlushParticle(int sheet)
//! Returns file name of the effect effectNN.png, with NN = number
void NameParticle(std::string &name, int num)
{
if (num == 1) name = "effect00.png";
else if (num == 2) name = "effect01.png";
else if (num == 3) name = "effect02.png";
else if (num == 4) name = "text.png";
if (num == 1) name = "textures/interface/effect00.png";
else if (num == 2) name = "textures/interface/effect01.png";
else if (num == 3) name = "textures/interface/effect02.png";
else if (num == 4) name = "textures/interface/text.png";
else name = "";
}

View File

@ -19,7 +19,6 @@
#include "graphics/engine/terrain.h"
#include "app/app.h"
#include "app/gamedata.h"
#include "common/image.h"
#include "common/logger.h"
@ -190,10 +189,10 @@ void CTerrain::AddMaterial(int id, const std::string& texName, const Math::Point
bool CTerrain::LoadResources(const std::string& fileName)
{
CImage img;
std::string path = CGameData::GetInstancePointer()->GetFilePath(DIR_TEXTURE, fileName);
if (! img.Load(path))
if (! img.Load(fileName))
{
GetLogger()->Error("Cannot load resource file: '%s'\n", path.c_str());
GetLogger()->Error("Cannot load resource file: '%s'\n", fileName.c_str());
return false;
}
@ -287,10 +286,10 @@ bool CTerrain::LoadRelief(const std::string &fileName, float scaleRelief,
m_scaleRelief = scaleRelief;
CImage img;
std::string path = CGameData::GetInstancePointer()->GetFilePath(DIR_TEXTURE, fileName);
if (! img.Load(path))
if (! img.Load(fileName))
{
GetLogger()->Error("Could not load relief file: '%s'!\n", path.c_str());
GetLogger()->Error("Could not load relief file: '%s'!\n", fileName.c_str());
return false;
}

View File

@ -19,11 +19,11 @@
#include "graphics/engine/text.h"
#include "app/app.h"
#include "app/gamedata.h"
#include "common/image.h"
#include "common/logger.h"
#include "common/stringutils.h"
#include "common/resources/resourcemanager.h"
#include "math/func.h"
@ -78,12 +78,12 @@ bool CText::Create()
return false;
}
m_fonts[FONT_COLOBOT] = new MultisizeFont("dvu_sans.ttf");
m_fonts[FONT_COLOBOT_BOLD] = new MultisizeFont("dvu_sans_bold.ttf");
m_fonts[FONT_COLOBOT_ITALIC] = new MultisizeFont("dvu_sans_italic.ttf");
m_fonts[FONT_COLOBOT] = new MultisizeFont("fonts/dvu_sans.ttf");
m_fonts[FONT_COLOBOT_BOLD] = new MultisizeFont("fonts/dvu_sans_bold.ttf");
m_fonts[FONT_COLOBOT_ITALIC] = new MultisizeFont("fonts/dvu_sans_italic.ttf");
m_fonts[FONT_COURIER] = new MultisizeFont("dvu_sans_mono.ttf");
m_fonts[FONT_COURIER_BOLD] = new MultisizeFont("dvu_sans_mono_bold.ttf");
m_fonts[FONT_COURIER] = new MultisizeFont("fonts/dvu_sans_mono.ttf");
m_fonts[FONT_COURIER_BOLD] = new MultisizeFont("fonts/dvu_sans_mono_bold.ttf");
for (auto it = m_fonts.begin(); it != m_fonts.end(); ++it)
{
@ -866,10 +866,8 @@ CachedFont* CText::GetOrOpenFont(FontType font, float size)
return m_lastCachedFont;
}
std::string path = CGameData::GetInstancePointer()->GetFilePath(DIR_FONT, mf->fileName);
m_lastCachedFont = new CachedFont();
m_lastCachedFont->font = TTF_OpenFont(path.c_str(), pointSize);
m_lastCachedFont->font = TTF_OpenFontRW(CResourceManager::GetSDLFileHandler(mf->fileName), 1, pointSize);
if (m_lastCachedFont->font == nullptr)
m_error = std::string("TTF_OpenFont error ") + std::string(TTF_GetError());

View File

@ -20,7 +20,6 @@
#include "CBot/CBotDll.h"
#include "app/app.h"
#include "app/gamedata.h"
#include "common/event.h"
#include "common/global.h"
@ -4082,8 +4081,7 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
if (Cmd(line, "Instructions") && !resetObject)
{
OpString(line, "name", name);
std::string path = CGameData::GetInstancePointer()->GetFilePath(DIR_HELP, name);
strcpy(m_infoFilename[SATCOM_HUSTON], path.c_str());
strcpy(m_infoFilename[SATCOM_HUSTON], name);
m_immediatSatCom = OpInt(line, "immediat", 0);
if (m_version >= 2) m_beginSatCom = m_lockedSatCom = OpInt(line, "lock", 0);
@ -4094,31 +4092,27 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
if (Cmd(line, "Satellite") && !resetObject)
{
OpString(line, "name", name);
std::string path = CGameData::GetInstancePointer()->GetFilePath(DIR_HELP, name);
strcpy(m_infoFilename[SATCOM_SAT], path.c_str());
strcpy(m_infoFilename[SATCOM_SAT], name);
continue;
}
if (Cmd(line, "Loading") && !resetObject)
{
OpString(line, "name", name);
std::string path = CGameData::GetInstancePointer()->GetFilePath(DIR_HELP, name);
strcpy(m_infoFilename[SATCOM_LOADING], path.c_str());
strcpy(m_infoFilename[SATCOM_LOADING], name);
continue;
}
if (Cmd(line, "HelpFile") && !resetObject)
{
OpString(line, "name", name);
std::string path = CGameData::GetInstancePointer()->GetFilePath(DIR_HELP, name);
strcpy(m_infoFilename[SATCOM_PROG], path.c_str());
strcpy(m_infoFilename[SATCOM_PROG], name);
continue;
}
if (Cmd(line, "SoluceFile") && !resetObject)
{
OpString(line, "name", name);
std::string path = CGameData::GetInstancePointer()->GetFilePath(DIR_HELP, name);
strcpy(m_infoFilename[SATCOM_SOLUCE], path.c_str());
strcpy(m_infoFilename[SATCOM_SOLUCE], name);
continue;
}
@ -5308,12 +5302,12 @@ void CRobotMain::ChangeColor()
// PARTIPLOUF0 and PARTIDROP :
ts = Math::Point(0.500f, 0.500f);
ti = Math::Point(0.875f, 0.750f);
m_engine->ChangeTextureColor("effect00.png", m_colorRefWater, m_colorNewWater, colorRef2, colorNew2, 0.20f, -1.0f, ts, ti, 0, m_colorShiftWater, true);
m_engine->ChangeTextureColor("textures/interface/effect00.png", m_colorRefWater, m_colorNewWater, colorRef2, colorNew2, 0.20f, -1.0f, ts, ti, 0, m_colorShiftWater, true);
// PARTIFLIC :
ts = Math::Point(0.00f, 0.75f);
ti = Math::Point(0.25f, 1.00f);
m_engine->ChangeTextureColor("effect02.png", m_colorRefWater, m_colorNewWater, colorRef2, colorNew2, 0.20f, -1.0f, ts, ti, 0, m_colorShiftWater, true);
m_engine->ChangeTextureColor("textures/interface/effect02.png", m_colorRefWater, m_colorNewWater, colorRef2, colorNew2, 0.20f, -1.0f, ts, ti, 0, m_colorShiftWater, true);
}
//! Updates the number of unnecessary objects

View File

@ -18,7 +18,6 @@
#include "script/script.h"
#include "app/app.h"
#include "app/gamedata.h"
#include "common/global.h"
#include "common/iman.h"
@ -4407,7 +4406,7 @@ void CScript::New(Ui::CEdit* edit, const char* name)
sf = m_main->GetScriptFile();
if ( sf[0] != 0 ) // Load an empty program specific?
{
std::string filename = CGameData::GetInstancePointer()->GetFilePath(DIR_AI, sf);
std::string filename = sf;
file = fopen(filename.c_str(), "rb");
if ( file != NULL )
{
@ -4497,20 +4496,8 @@ bool CScript::ReadScript(const char* filename)
{
FILE* file;
Ui::CEdit* edit;
std::string name;
if ( strchr(filename, '/') == 0 ) //we're reading non user script
{
name = CGameData::GetInstancePointer()->GetFilePath(DIR_AI, filename);
}
else
{
name = filename;
//TODO: is this needed?
// UserDir(name, filename, "");
}
file = fopen(name.c_str(), "rb");
file = fopen(filename, "rb");
if ( file == NULL ) return false;
fclose(file);
@ -4520,7 +4507,7 @@ bool CScript::ReadScript(const char* filename)
edit = m_interface->CreateEdit(Math::Point(0.0f, 0.0f), Math::Point(0.0f, 0.0f), 0, EVENT_EDIT9);
edit->SetMaxChar(Ui::EDITSTUDIOMAX);
edit->SetAutoIndent(m_engine->GetEditIndentMode());
edit->ReadText(name.c_str());
edit->ReadText(filename);
GetScript(edit);
m_interface->DeleteControl(EVENT_EDIT9);
return true;
@ -4531,16 +4518,6 @@ bool CScript::ReadScript(const char* filename)
bool CScript::WriteScript(const char* filename)
{
Ui::CEdit* edit;
std::string name;
if ( strchr(filename, '/') == 0 ) //we're writing non user script
{
name = CGameData::GetInstancePointer()->GetFilePath(DIR_AI, filename);
}
else
{
name = filename;
}
if ( m_script == nullptr )
{
@ -4552,7 +4529,7 @@ bool CScript::WriteScript(const char* filename)
edit->SetMaxChar(Ui::EDITSTUDIOMAX);
edit->SetAutoIndent(m_engine->GetEditIndentMode());
edit->SetText(m_script);
edit->WriteText(name);
edit->WriteText(filename);
m_interface->DeleteControl(EVENT_EDIT9);
return true;
}

View File

@ -18,8 +18,6 @@
#include "sound/oalsound/alsound.h"
#include "app/gamedata.h"
#include <algorithm>
#include <iomanip>
@ -165,7 +163,7 @@ int ALSound::GetMusicVolume()
bool ALSound::Cache(Sound sound, const std::string &filename)
{
Buffer *buffer = new Buffer();
if (buffer->LoadFromFile(CGameData::GetInstancePointer()->GetFilePath(DIR_SOUND, filename), sound))
if (buffer->LoadFromFile(filename, sound))
{
m_sounds[sound] = buffer;
return true;
@ -178,7 +176,7 @@ bool ALSound::CacheMusic(const std::string &filename)
if (m_music.find(filename) == m_music.end())
{
Buffer *buffer = new Buffer();
if (buffer->LoadFromFile(CGameData::GetInstancePointer()->GetFilePath(DIR_MUSIC, filename), static_cast<Sound>(-1)))
if (buffer->LoadFromFile(filename, static_cast<Sound>(-1)))
{
m_music[filename] = buffer;
return true;
@ -635,21 +633,20 @@ bool ALSound::PlayMusic(const std::string &filename, bool bRepeat, float fadeTim
return false;
}
std::string file = CGameData::GetInstancePointer()->GetFilePath(DIR_MUSIC, filename);
Buffer *buffer;
// check if we have music in cache
if (m_music.find(filename) == m_music.end())
{
GetLogger()->Debug("Music %s was not cached!\n", filename.c_str());
if (!boost::filesystem::exists(file))
if (!boost::filesystem::exists(filename))
{
GetLogger()->Debug("Requested music %s was not found.\n", filename.c_str());
return false;
}
buffer = new Buffer();
if (!buffer->LoadFromFile(file, static_cast<Sound>(-1)))
if (!buffer->LoadFromFile(filename, static_cast<Sound>(-1)))
{
return false;
}

View File

@ -176,7 +176,7 @@ void CButton::Draw()
(m_state & STATE_CARD ) == 0 &&
(m_state & STATE_SIMPLY) == 0 )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
dp = 0.5f / 256.0f;

View File

@ -102,7 +102,7 @@ void CCheck::Draw()
DrawShadow(m_pos, m_dim);
}
m_engine->SetTexture("button1.png");
m_engine->SetTexture("textures/interface/button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
zoomExt = 1.00f;

View File

@ -138,7 +138,7 @@ void CColor::Draw()
DrawShadow(m_pos, m_dim);
}
m_engine->SetTexture("button1.png");
m_engine->SetTexture("textures/interface/button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
CControl::Draw();

View File

@ -88,7 +88,7 @@ void CCompass::Draw()
device = m_engine->GetDevice();
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
p1.x = m_pos.x;

View File

@ -437,7 +437,7 @@ void CControl::Draw()
if ( (m_state & STATE_VISIBLE) == 0 ) return;
m_engine->SetTexture("button1.png");
m_engine->SetTexture("textures/interface/button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
zoomExt = 1.00f;
@ -491,7 +491,7 @@ void CControl::Draw()
if ( m_state & STATE_OKAY )
{
m_engine->SetTexture("button3.png");
m_engine->SetTexture("textures/interface/button3.png");
icon = 3; // yellow with green point pressed
}
@ -507,22 +507,22 @@ void CControl::Draw()
{
icon -= 192;
#if _POLISH
m_engine->SetTexture("textp.png");
m_engine->SetTexture("textures/interface/textp.png");
#else
m_engine->SetTexture("text.png");
m_engine->SetTexture("textures/interface/text.png");
#endif
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE);
}
else if ( icon >= 128 )
{
icon -= 128;
m_engine->SetTexture("button3.png");
m_engine->SetTexture("textures/interface/button3.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE);
}
else if ( icon >= 64 )
{
icon -= 64;
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE);
}
else
@ -755,7 +755,7 @@ void CControl::DrawWarning(Math::Point pos, Math::Point dim)
dp = 0.5f / 256.0f;
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 64.0f / 256.0f;
@ -799,7 +799,7 @@ void CControl::DrawShadow(Math::Point pos, Math::Point dim, float deep)
dp = 0.5f/256.0f;
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState( Gfx::ENG_RSTATE_TTEXTURE_WHITE);
pos.x += deep * 0.010f * 0.75f;

View File

@ -342,8 +342,6 @@ void CDisplayInfo::StartDisplayInfo(std::string filename, int index, bool bSoluc
m_index = index;
m_bSoluce = bSoluce;
//? CreateObjectsFile();
m_bEditLock = m_main->GetEditLock();
if ( m_bEditLock ) // edition running program?
{
@ -941,284 +939,4 @@ CObject* CDisplayInfo::SearchToto()
return 0;
}
// Creating the list of objects.
struct ObjectList
{
int total;
ObjectType type;
};
void ObjectAdd(ObjectList list[], ObjectType type)
{
int i;
for ( i=0 ; i<200 ; i++ )
{
if ( list[i].total == 0 )
{
list[i].total ++;
list[i].type = type;
list[i+1].total = 0;
return;
}
if ( list[i].type == type )
{
list[i].total ++;
return;
}
}
}
void ObjectWrite(FILE* file, ObjectList list[], int i)
{
std::string line;
if ( list[i].total < 10 )
{
line = StrUtils::Format("\\c; %dx \\n;\\l;", list[i].total);
}
else
{
line = StrUtils::Format("\\c;%dx \\n;\\l;", list[i].total);
}
std::string res;
GetResource(RES_OBJECT, list[i].type, res);
if (res.empty())
return;
line += res;
line += "\\u ";
std::string helpFilename = GetHelpFilename(list[i].type);
if (helpFilename.empty())
return;
line += helpFilename.substr(7); // skip "help\?\"
auto pos = line.find(".txt");
if (pos != std::string::npos)
{
line = line.substr(0, pos);
}
line += ";\n";
fputs(line.c_str(), file);
}
// Creates the file containing the list of objects.
void CDisplayInfo::CreateObjectsFile()
{
FILE* file;
CObject* pObj;
ObjectType type;
ObjectList list[200];
std::string line;
int i;
bool bRadar, bAtLeast;
CInstanceManager* iMan = CInstanceManager::GetInstancePointer();
file = fopen((std::string("help/") + CApplication::GetInstancePointer()->GetLanguageChar() + std::string("objects.txt")).c_str(), "w");
if ( file == 0 ) return;
list[0].total = 0; // empty list
bRadar = false;
for ( i=0 ; i<1000000 ; i++ )
{
pObj = static_cast<CObject*>(iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
if ( !pObj->GetActif() ) continue;
if ( !pObj->GetSelectable() ) continue;
if ( pObj->GetProxyActivate() ) continue;
type = pObj->GetType();
if ( type == OBJECT_NULL ) continue;
if ( type == OBJECT_FIX ) continue;
ObjectAdd(list, type);
if ( type == OBJECT_RADAR ) bRadar = true;
}
if ( bRadar )
{
GetResource(RES_TEXT, RT_SATCOM_LIST, line);
fputs(line.c_str(), file);
bAtLeast = false;
for ( i=0 ; i<200 ; i++ )
{
if ( list[i].total == 0 ) break; // end of the list?
if ( list[i].type == OBJECT_BASE ||
list[i].type == OBJECT_HUMAN )
{
ObjectWrite(file, list, i);
bAtLeast = true;
}
}
if ( !bAtLeast )
{
GetResource(RES_TEXT, RT_SATCOM_NULL, line);
fputs(line.c_str(), file);
}
fputs("\n", file);
GetResource(RES_TEXT, RT_SATCOM_BOT, line);
fputs(line.c_str(), file);
bAtLeast = false;
for ( i=0 ; i<200 ; i++ )
{
if ( list[i].total == 0 ) break; // end of the list?
if ( list[i].type == OBJECT_MOBILEwt ||
list[i].type == OBJECT_MOBILEtt ||
list[i].type == OBJECT_MOBILEft ||
list[i].type == OBJECT_MOBILEit ||
list[i].type == OBJECT_MOBILEwa ||
list[i].type == OBJECT_MOBILEta ||
list[i].type == OBJECT_MOBILEfa ||
list[i].type == OBJECT_MOBILEia ||
list[i].type == OBJECT_MOBILEwc ||
list[i].type == OBJECT_MOBILEtc ||
list[i].type == OBJECT_MOBILEfc ||
list[i].type == OBJECT_MOBILEic ||
list[i].type == OBJECT_MOBILEwi ||
list[i].type == OBJECT_MOBILEti ||
list[i].type == OBJECT_MOBILEfi ||
list[i].type == OBJECT_MOBILEii ||
list[i].type == OBJECT_MOBILEws ||
list[i].type == OBJECT_MOBILEts ||
list[i].type == OBJECT_MOBILEfs ||
list[i].type == OBJECT_MOBILEis ||
list[i].type == OBJECT_MOBILErt ||
list[i].type == OBJECT_MOBILErc ||
list[i].type == OBJECT_MOBILErr ||
list[i].type == OBJECT_MOBILErs ||
list[i].type == OBJECT_MOBILEsa ||
list[i].type == OBJECT_MOBILEtg ||
list[i].type == OBJECT_MOBILEdr )
{
ObjectWrite(file, list, i);
bAtLeast = true;
}
}
if ( !bAtLeast )
{
GetResource(RES_TEXT, RT_SATCOM_NULL, line);
fputs(line.c_str(), file);
}
fputs("\n", file);
GetResource(RES_TEXT, RT_SATCOM_BUILDING, line);
fputs(line.c_str(), file);
bAtLeast = false;
for ( i=0 ; i<200 ; i++ )
{
if ( list[i].total == 0 ) break; // end of the list?
if ( list[i].type == OBJECT_DERRICK ||
list[i].type == OBJECT_FACTORY ||
list[i].type == OBJECT_STATION ||
list[i].type == OBJECT_CONVERT ||
list[i].type == OBJECT_REPAIR ||
list[i].type == OBJECT_DESTROYER||
list[i].type == OBJECT_TOWER ||
list[i].type == OBJECT_NEST ||
list[i].type == OBJECT_RESEARCH ||
list[i].type == OBJECT_RADAR ||
list[i].type == OBJECT_ENERGY ||
list[i].type == OBJECT_LABO ||
list[i].type == OBJECT_NUCLEAR ||
list[i].type == OBJECT_START ||
list[i].type == OBJECT_END ||
list[i].type == OBJECT_INFO ||
list[i].type == OBJECT_PARA ||
list[i].type == OBJECT_TARGET1 ||
list[i].type == OBJECT_TARGET2 ||
list[i].type == OBJECT_SAFE ||
list[i].type == OBJECT_HUSTON )
{
ObjectWrite(file, list, i);
bAtLeast = true;
}
}
if ( !bAtLeast )
{
GetResource(RES_TEXT, RT_SATCOM_NULL, line);
fputs(line.c_str(), file);
}
fputs("\n", file);
GetResource(RES_TEXT, RT_SATCOM_FRET, line);
fputs(line.c_str(), file);
bAtLeast = false;
for ( i=0 ; i<200 ; i++ )
{
if ( list[i].total == 0 ) break; // end of the list?
if ( list[i].type == OBJECT_STONE ||
list[i].type == OBJECT_URANIUM ||
list[i].type == OBJECT_METAL ||
list[i].type == OBJECT_POWER ||
list[i].type == OBJECT_ATOMIC ||
list[i].type == OBJECT_BULLET ||
list[i].type == OBJECT_BBOX ||
list[i].type == OBJECT_TNT )
{
ObjectWrite(file, list, i);
bAtLeast = true;
}
}
if ( !bAtLeast )
{
GetResource(RES_TEXT, RT_SATCOM_NULL, line);
fputs(line.c_str(), file);
}
fputs("\n", file);
GetResource(RES_TEXT, RT_SATCOM_ALIEN, line);
fputs(line.c_str(), file);
bAtLeast = false;
for ( i=0 ; i<200 ; i++ )
{
if ( list[i].total == 0 ) break; // end of the list?
if ( list[i].type == OBJECT_MOTHER ||
list[i].type == OBJECT_ANT ||
list[i].type == OBJECT_BEE ||
list[i].type == OBJECT_WORM ||
list[i].type == OBJECT_SPIDER )
{
ObjectWrite(file, list, i);
bAtLeast = true;
}
}
if ( !bAtLeast )
{
GetResource(RES_TEXT, RT_SATCOM_NULL, line);
fputs(line.c_str(), file);
}
}
else
{
GetResource(RES_TEXT, RT_SATCOM_ERROR1, line);
fputs(line.c_str(), file);
GetResource(RES_TEXT, RT_SATCOM_ERROR2, line);
fputs(line.c_str(), file);
}
fputs("\n", file);
fclose(file);
}
}

View File

@ -66,7 +66,6 @@ protected:
void UpdateCopyButton();
void ViewDisplayInfo();
CObject* SearchToto();
void CreateObjectsFile();
protected:
Gfx::CEngine* m_engine;

View File

@ -19,10 +19,11 @@
#include "ui/edit.h"
#include "app/app.h"
#include "app/gamedata.h"
#include "clipboard/clipboard.h"
#include "common/resources/inputstream.h"
#include <string.h>
namespace Ui {
@ -782,15 +783,13 @@ void CEdit::HyperJump(std::string name, std::string marker)
sMarker = marker;
//? sprintf(filename, "help\\%s.txt", name);
if ( name[0] == '%' )
{
filename = GetProfile().GetUserBasedPath(name, "") + ".txt";
}
else
{
filename = std::string("help/") + CApplication::GetInstancePointer()->GetLanguageChar() + "/" + name + std::string(".txt");
filename = name + std::string(".txt");
}
if ( ReadText(filename) )
@ -1145,7 +1144,7 @@ void CEdit::DrawImage(Math::Point pos, std::string name, float width,
float dp;
std::string filename;
filename = GetProfile().GetUserBasedPath(name, "../icons") + ".png";
filename = name + ".png";
m_engine->SetTexture(filename);
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
@ -1175,7 +1174,7 @@ void CEdit::DrawBack(Math::Point pos, Math::Point dim)
if ( m_bGeneric ) return;
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
if ( m_bMulti )
@ -1226,9 +1225,9 @@ void CEdit::DrawPart(Math::Point pos, Math::Point dim, int icon)
float dp;
#if _POLISH
m_engine->SetTexture("textp.png");
m_engine->SetTexture("textures/interface/textp.png");
#else
m_engine->SetTexture("text.png");
m_engine->SetTexture("textures/interface/text.png");
#endif
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
@ -1427,7 +1426,7 @@ void CEdit::FreeImage()
for (int i = 0 ; i < m_imageTotal; i++ )
{
filename = GetProfile().GetUserBasedPath(m_image[i].name, "../icons") + ".png";
filename = m_image[i].name + ".png";
m_engine->DeleteTexture(filename);
}
}
@ -1437,7 +1436,7 @@ void CEdit::FreeImage()
void CEdit::LoadImage(std::string name)
{
std::string filename;
filename = GetProfile().GetUserBasedPath(name, "../icons") + ".png";
filename = name + ".png";
m_engine->LoadTexture(filename);
}
@ -1445,7 +1444,6 @@ void CEdit::LoadImage(std::string name)
bool CEdit::ReadText(std::string filename, int addSize)
{
FILE *file = NULL;
char *buffer;
int len, i, j, n, font, iIndex, iLines, iCount, iLink, res;
char iName[50];
@ -1457,24 +1455,17 @@ bool CEdit::ReadText(std::string filename, int addSize)
if ( filename[0] == 0 ) return false;
boost::replace_all(filename, "\\", "/");
/* This is ugly but doesn't require many changes in code. If file doesn't
exists it's posible filename is absolute not full path */
std::string path = filename;
if (!fs::exists(path))
CInputStream stream;
stream.open(fs::path(path).make_preferred().string());
if (!stream.is_open())
{
path = CGameData::GetInstancePointer()->GetDataPath(filename);
}
file = fopen(fs::path(path).make_preferred().string().c_str(), "rb");
if ( file == NULL ) {
CLogger::GetInstancePointer()->Error("Unable to read text from file \"%s\"\n", path.c_str());
return false;
}
fseek(file, 0, SEEK_END);
len = ftell(file);
fseek(file, 0, SEEK_SET);
len = stream.size();
m_maxChar = len+addSize+100;
m_len = len;
@ -1492,7 +1483,7 @@ bool CEdit::ReadText(std::string filename, int addSize)
buffer = new char[m_maxChar+1];
memset(buffer, 0, m_maxChar+1);
fread(buffer, 1, len, file);
stream.read(buffer, len);
m_format.clear();
m_format.reserve(m_maxChar+1);
@ -1501,7 +1492,7 @@ bool CEdit::ReadText(std::string filename, int addSize)
m_format.push_back(0);
}
fclose(file);
stream.close();
bInSoluce = false;
font = m_fontType;

View File

@ -75,7 +75,7 @@ void CGauge::Draw()
if ( (m_state & STATE_VISIBLE) == 0 ) return;
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
dp = 0.5f/256.0f;

View File

@ -87,7 +87,7 @@ void CGroup::Draw()
if ( m_icon == 0 ) // hollow frame?
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 160.0f / 256.0f;
uv1.y = 192.0f / 256.0f; // u-v texture
@ -103,7 +103,7 @@ void CGroup::Draw()
}
if ( m_icon == 1 ) // orange solid opaque?
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 104.0f / 256.0f;
uv1.y = 48.0f / 256.0f;
@ -117,7 +117,7 @@ void CGroup::Draw()
}
if ( m_icon == 2 ) // orange degrade -> transparent?
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE);
uv1.x = 112.0f / 256.0f;
uv1.y = 48.0f / 256.0f;
@ -131,7 +131,7 @@ void CGroup::Draw()
}
if ( m_icon == 3 ) // transparent gradient -> gray?
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE);
uv1.x = 120.0f / 256.0f;
uv1.y = 48.0f / 256.0f;
@ -145,7 +145,7 @@ void CGroup::Draw()
}
if ( m_icon == 4 ) // degrade blue corner?
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE);
uv1.x = 192.0f / 256.0f;
uv1.y = 128.0f / 256.0f;
@ -159,7 +159,7 @@ void CGroup::Draw()
}
if ( m_icon == 5 ) // degrade orange corner?
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE);
uv1.x = 224.0f / 256.0f;
uv1.y = 128.0f / 256.0f;
@ -173,7 +173,7 @@ void CGroup::Draw()
}
if ( m_icon == 6 )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
uv1.x = 0.0f / 256.0f; // brown transparent
uv1.y = 75.0f / 256.0f;
@ -189,7 +189,7 @@ void CGroup::Draw()
}
if ( m_icon == 7 )
{
m_engine->SetTexture("button1.png");
m_engine->SetTexture("textures/interface/button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 64.0f / 256.0f;
uv1.y = 0.0f / 256.0f;
@ -203,7 +203,7 @@ void CGroup::Draw()
}
if ( m_icon == 8 )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
uv1.x = 64.0f / 256.0f; // green transparent
uv1.y = 160.0f / 256.0f;
@ -217,7 +217,7 @@ void CGroup::Draw()
}
if ( m_icon == 9 )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
uv1.x = 64.0f / 256.0f; // red transparent
uv1.y = 176.0f/256.0f;
@ -231,7 +231,7 @@ void CGroup::Draw()
}
if ( m_icon == 10 )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
uv1.x = 64.0f / 256.0f; // blue transparent
uv1.y = 192.0f / 256.0f;
@ -245,7 +245,7 @@ void CGroup::Draw()
}
if ( m_icon == 11 )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
uv1.x = 64.0f / 256.0f; // yellow transparent
uv1.y = 224.0f / 256.0f;
@ -262,7 +262,7 @@ void CGroup::Draw()
dim.x = m_dim.x / 2.0f;
dim.y = m_dim.y / 2.0f;
m_engine->SetTexture("mouse.png");
m_engine->SetTexture("textures/interface/mouse.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
pos.x = m_pos.x-m_dim.x/300.0f;
pos.y = m_pos.y+m_dim.y/300.0f+dim.y;
@ -301,7 +301,7 @@ void CGroup::Draw()
}
if ( m_icon == 13 ) // corner upper / left?
{
m_engine->SetTexture("mouse.png");
m_engine->SetTexture("textures/interface/mouse.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
pos.x = m_pos.x-m_dim.x/150.0f;
pos.y = m_pos.y+m_dim.y/150.0f;
@ -322,7 +322,7 @@ void CGroup::Draw()
}
if ( m_icon == 14 ) // corner upper / right?
{
m_engine->SetTexture("mouse.png");
m_engine->SetTexture("textures/interface/mouse.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
pos.x = m_pos.x-m_dim.x/150.0f;
pos.y = m_pos.y+m_dim.y/150.0f;
@ -343,7 +343,7 @@ void CGroup::Draw()
}
if ( m_icon == 15 ) // corner lower / left?
{
m_engine->SetTexture("mouse.png");
m_engine->SetTexture("textures/interface/mouse.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
pos.x = m_pos.x-m_dim.x/150.0f;
pos.y = m_pos.y+m_dim.y/150.0f;
@ -364,7 +364,7 @@ void CGroup::Draw()
}
if ( m_icon == 16 ) // corner lower / left?
{
m_engine->SetTexture("mouse.png");
m_engine->SetTexture("textures/interface/mouse.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
pos.x = m_pos.x-m_dim.x/150.0f;
pos.y = m_pos.y+m_dim.y/150.0f;
@ -385,7 +385,7 @@ void CGroup::Draw()
}
if ( m_icon == 17 )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 0.0f / 256.0f; // blue frame
uv1.y = 75.0f / 256.0f;
@ -401,7 +401,7 @@ void CGroup::Draw()
}
if ( m_icon == 18 ) // arrow> for SatCom?
{
m_engine->SetTexture("button1.png");
m_engine->SetTexture("textures/interface/button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE);
uv1.x = 0.0f / 256.0f; // >
uv1.y = 192.0f / 256.0f;
@ -415,7 +415,7 @@ void CGroup::Draw()
}
if ( m_icon == 19 ) // SatCom symbol?
{
m_engine->SetTexture("button1.png");
m_engine->SetTexture("textures/interface/button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE);
uv1.x = 224.0f / 256.0f; // SatCom symbol
uv1.y = 224.0f / 256.0f;
@ -429,7 +429,7 @@ void CGroup::Draw()
}
if ( m_icon == 20 ) // solid blue background?
{
m_engine->SetTexture("button1.png");
m_engine->SetTexture("textures/interface/button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE);
uv1.x = 224.0f / 256.0f;
uv1.y = 32.0f / 256.0f;
@ -443,7 +443,7 @@ void CGroup::Draw()
}
if ( m_icon == 21 ) // stand-by symbol?
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE);
uv1.x = 160.0f / 256.0f;
uv1.y = 32.0f / 256.0f;
@ -457,7 +457,7 @@ void CGroup::Draw()
}
if ( m_icon == 22 )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 64.0f / 256.0f; // opaque yellow
uv1.y = 224.0f / 256.0f;
@ -474,7 +474,7 @@ void CGroup::Draw()
if ( m_icon == 23 )
{
m_engine->SetTexture("button3.png");
m_engine->SetTexture("textures/interface/button3.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 64.0f / 256.0f; // yellow
uv1.y = 192.0f / 256.0f;
@ -490,7 +490,7 @@ void CGroup::Draw()
}
if ( m_icon == 24 )
{
m_engine->SetTexture("button3.png");
m_engine->SetTexture("textures/interface/button3.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 80.0f / 256.0f; // orange
uv1.y = 192.0f / 256.0f;
@ -506,7 +506,7 @@ void CGroup::Draw()
}
if ( m_icon == 25 )
{
m_engine->SetTexture("button3.png");
m_engine->SetTexture("textures/interface/button3.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 64.0f / 256.0f; // orange
uv1.y = 208.0f / 256.0f;
@ -522,7 +522,7 @@ void CGroup::Draw()
}
if ( m_icon == 26 )
{
m_engine->SetTexture("button3.png");
m_engine->SetTexture("textures/interface/button3.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 80.0f / 256.0f; // red
uv1.y = 208.0f / 256.0f;
@ -538,7 +538,7 @@ void CGroup::Draw()
}
if ( m_icon == 27 )
{
m_engine->SetTexture("button3.png");
m_engine->SetTexture("textures/interface/button3.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 32.0f / 256.0f;
uv1.y = 0.0f / 256.0f;
@ -556,7 +556,7 @@ void CGroup::Draw()
pos = m_pos;
dim = m_dim;
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 32.0f / 256.0f;
uv1.y = 32.0f / 256.0f;
@ -568,7 +568,7 @@ void CGroup::Draw()
uv2.y -= dp;
DrawIcon(pos, dim, uv1, uv2);
m_engine->SetTexture("button3.png");
m_engine->SetTexture("textures/interface/button3.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
pos.x += 8.0f / 640.0f;
pos.y += 8.0f / 480.0f;

View File

@ -110,7 +110,7 @@ void CImage::Draw()
if ( m_icon == 0 ) // hollow frame?
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 160.0f / 256.0f;
uv1.y = 192.0f / 256.0f; // u-v texture

View File

@ -136,7 +136,7 @@ void CKey::Draw()
DrawShadow(m_pos, m_dim);
m_engine->SetTexture("button1.png");
m_engine->SetTexture("textures/interface/button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); // was D3DSTATENORMAL
float zoomExt = 1.00f;

View File

@ -388,7 +388,7 @@ void CList::Draw()
if (m_icon == 0)
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 128.0f / 256.0f;
@ -398,7 +398,7 @@ void CList::Draw()
}
else
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 132.0f / 256.0f;
@ -434,7 +434,7 @@ void CList::Draw()
dim.y *= 0.4f;
pos.y -= dim.y;
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE); // was D3DSTATETTw
uv1.x = 120.0f / 256.0f;
uv1.y = 64.0f / 256.0f;
@ -509,7 +509,7 @@ void CList::Draw()
if ( m_check[i + m_firstLine] )
{
m_engine->SetTexture("button1.png");
m_engine->SetTexture("textures/interface/button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 64.0f / 256.0f;
uv1.y = 0.0f / 256.0f;
@ -534,7 +534,7 @@ void CList::Draw()
}
else
{
m_engine->SetTexture("button1.png");
m_engine->SetTexture("textures/interface/button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE); // was D3DSTATETTw
if ( i + m_firstLine == m_selectLine )
{

View File

@ -18,7 +18,6 @@
#include "ui/maindialog.h"
#include "app/app.h"
#include "app/gamedata.h"
#include "app/system.h"
#include "common/config.h"
@ -182,7 +181,7 @@ CMainDialog::CMainDialog()
#if DEV_BUILD
m_savegameDir = "savegame";
#else
m_savegameDir = GetSystemUtils()->GetSavegameDirectoryLocation();
m_savegameDir = "savegame";
#endif
m_publicDir = "program";
@ -389,7 +388,7 @@ pb->SetState(STATE_SHADOW);
pl->SetFontType(Gfx::FONT_COURIER);
pl->SetFontSize(Gfx::FONT_SIZE_SMALL);
m_engine->SetBackground("interface.png",
m_engine->SetBackground("textures/interface/interface.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
@ -509,7 +508,7 @@ pb->SetState(STATE_SHADOW);
UpdateNameControl();
UpdateNameFace();
m_engine->SetBackground("interface.png",
m_engine->SetBackground("textures/interface/interface.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
@ -973,7 +972,7 @@ pb->SetState(STATE_SHADOW);
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_BACK);
pb->SetState(STATE_SHADOW);
m_engine->SetBackground("interface.png",
m_engine->SetBackground("textures/interface/interface.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
@ -1172,7 +1171,7 @@ pb->SetState(STATE_SHADOW);
if ( !m_bSimulSetup )
{
m_engine->SetBackground("interface.png",
m_engine->SetBackground("textures/interface/interface.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
@ -1690,7 +1689,7 @@ pos.y -= 0.048f;
if ( m_phase == PHASE_READ )
{
m_engine->SetBackground("interface.png",
m_engine->SetBackground("textures/interface/interface.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
@ -1740,7 +1739,7 @@ pos.y -= 0.048f;
pl->SetFontSize(12.0f);
pl->SetTextAlign(Gfx::TEXT_ALIGN_CENTER);
m_engine->SetBackground("interface.png",
m_engine->SetBackground("textures/interface/interface.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
@ -1762,7 +1761,7 @@ pos.y -= 0.048f;
m_engine->SetOverColor(Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f), Gfx::ENG_RSTATE_TCOLOR_BLACK); // TODO: color ok?
m_engine->SetOverFront(true);
m_engine->SetBackground("ppc.png",
m_engine->SetBackground("textures/interface/ppc.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
@ -1781,7 +1780,7 @@ pos.y -= 0.048f;
m_engine->SetOverColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f), Gfx::ENG_RSTATE_TCOLOR_WHITE); // TODO: color ok?
m_engine->SetOverFront(true);
m_engine->SetBackground("colobot.png",
m_engine->SetBackground("textures/interface/colobot.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
@ -1800,7 +1799,7 @@ pos.y -= 0.048f;
m_engine->SetOverColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f), Gfx::ENG_RSTATE_TCOLOR_WHITE); // TODO: color ok?
m_engine->SetOverFront(true);
m_engine->SetBackground("epsitec.png",
m_engine->SetBackground("textures/interface/epsitec.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
@ -1925,7 +1924,7 @@ pos.y -= 0.048f;
pb->SetState(STATE_SHADOW);
// #endif
m_engine->SetBackground("generico.png",
m_engine->SetBackground("textures/interface/generico.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
@ -3589,7 +3588,6 @@ void CMainDialog::BuildSceneName(std::string &filename, char *base, int rank)
{
rankStream << std::setfill('0') << std::setw(3) << rank;
filename = base + rankStream.str() + ".txt";
filename = CGameData::GetInstancePointer()->GetFilePath(DIR_LEVEL, filename);
}
}

View File

@ -322,7 +322,7 @@ void CMap::Draw()
m_offset = AdjustOffset(m_map[MAPMAXOBJECT - 1].pos);
if ( m_fixImage[0] == 0 ) { // drawing of the relief?
m_engine->SetTexture("map.png");
m_engine->SetTexture("textures/interface/map.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 0.5f + (m_offset.x - (m_half / m_zoom)) / (m_half * 2.0f);
uv1.y = 0.5f - (m_offset.y + (m_half / m_zoom)) / (m_half * 2.0f);
@ -469,7 +469,7 @@ void CMap::DrawFocus(Math::Point pos, float dir, ObjectType type, MapColor color
uv2.x = 126.0f/256.0f;
uv2.y = 255.0f/256.0f;
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE);
bEnding = false;
@ -529,7 +529,7 @@ void CMap::DrawObject(Math::Point pos, float dir, ObjectType type, MapColor colo
return; // flashes
}
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
if ( bUp )
{
@ -672,7 +672,7 @@ void CMap::DrawObject(Math::Point pos, float dir, ObjectType type, MapColor colo
{
if ( bSelect )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
if ( m_bToy )
{
@ -698,7 +698,7 @@ void CMap::DrawObject(Math::Point pos, float dir, ObjectType type, MapColor colo
{
if ( m_bRadar )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE);
uv1.x = 64.5f/256.0f; // blue triangle
uv1.y = 240.5f/256.0f;
@ -718,7 +718,7 @@ void CMap::DrawObject(Math::Point pos, float dir, ObjectType type, MapColor colo
if ( color == MAPCOLOR_WAYPOINTb )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
uv1.x = 192.5f/256.0f; // blue cross
uv1.y = 240.5f/256.0f;
@ -728,7 +728,7 @@ void CMap::DrawObject(Math::Point pos, float dir, ObjectType type, MapColor colo
}
if ( color == MAPCOLOR_WAYPOINTr )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
uv1.x = 208.5f/256.0f; // red cross
uv1.y = 240.5f/256.0f;
@ -738,7 +738,7 @@ void CMap::DrawObject(Math::Point pos, float dir, ObjectType type, MapColor colo
}
if ( color == MAPCOLOR_WAYPOINTg )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
uv1.x = 224.5f/256.0f; // green cross
uv1.y = 240.5f/256.0f;
@ -748,7 +748,7 @@ void CMap::DrawObject(Math::Point pos, float dir, ObjectType type, MapColor colo
}
if ( color == MAPCOLOR_WAYPOINTy )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
uv1.x = 240.5f/256.0f; // yellow cross
uv1.y = 240.5f/256.0f;
@ -758,7 +758,7 @@ void CMap::DrawObject(Math::Point pos, float dir, ObjectType type, MapColor colo
}
if ( color == MAPCOLOR_WAYPOINTv )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
uv1.x = 192.5f/256.0f; // violet cross
uv1.y = 224.5f/256.0f;
@ -779,7 +779,7 @@ void CMap::DrawObjectIcon(Math::Point pos, Math::Point dim, MapColor color,
dp = 0.5f/256.0f;
m_engine->SetTexture("button3.png");
m_engine->SetTexture("textures/interface/button3.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
if ( color == MAPCOLOR_MOVE )
{
@ -894,7 +894,7 @@ void CMap::DrawHighlight(Math::Point pos)
dim.x *= 2.0f+cosf(m_time*8.0f)*0.5f;
dim.y *= 2.0f+cosf(m_time*8.0f)*0.5f;
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
uv1.x = 160.5f/256.0f; // hilite
uv1.y = 224.5f/256.0f;
@ -1052,8 +1052,8 @@ void CMap::UpdateTerrain()
}
}
m_engine->DeleteTexture("map.png");
m_engine->LoadTexture("map.png", &img);
m_engine->DeleteTexture("textures/interface/map.png");
m_engine->LoadTexture("textures/interface/map.png", &img);
}
// Updates the field in the map.

View File

@ -379,7 +379,7 @@ void CScroll::DrawVertex(Math::Point pos, Math::Point dim, int icon)
if ( icon == 0 )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 0.0f/256.0f; // yellow rectangle
uv1.y = 32.0f/256.0f;
@ -389,7 +389,7 @@ void CScroll::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 1 )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 128.0f/256.0f; // gray rectangle
uv1.y = 32.0f/256.0f;
@ -399,7 +399,7 @@ void CScroll::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 2 )
{
m_engine->SetTexture("button1.png");
m_engine->SetTexture("textures/interface/button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 64.0f/256.0f; // blue rectangle
uv1.y = 0.0f/256.0f;
@ -409,7 +409,7 @@ void CScroll::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 104.0f/256.0f; // blue line -
uv1.y = 32.0f/256.0f;

View File

@ -114,7 +114,7 @@ void CShortcut::Draw()
zoom = 1.0f;
}
m_engine->SetTexture("button3.png");
m_engine->SetTexture("textures/interface/button3.png");
if ( icon != -1 )
{
@ -130,7 +130,7 @@ void CShortcut::Draw()
Math::Point p1, p2, c, uv1, uv2;
float dp;
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE);
zoom = 0.9f+sinf(m_time*8.0f)*0.1f;
@ -170,7 +170,7 @@ void CShortcut::Draw()
Math::Point uv1, uv2;
float dp;
m_engine->SetTexture("button3.png");
m_engine->SetTexture("textures/interface/button3.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE);
uv1.x = 160.0f/256.0f;

View File

@ -498,7 +498,7 @@ void CSlider::DrawVertex(Math::Point pos, Math::Point dim, int icon)
if ( icon == 0 )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 0.0f/256.0f; // yellow rectangle
uv1.y = 32.0f/256.0f;
@ -510,7 +510,7 @@ void CSlider::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 1 )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 128.0f/256.0f; // gray rectangle
uv1.y = 32.0f/256.0f;
@ -522,7 +522,7 @@ void CSlider::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 224.0f/256.0f; // cursor
uv1.y = 32.0f/256.0f;

View File

@ -1174,7 +1174,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
if ( icon == 0 )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE);
uv1.x = 64.0f/256.0f; // dark blue transparent
uv1.y = 64.0f/256.0f;
@ -1190,7 +1190,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 1 )
{
m_engine->SetTexture("button1.png");
m_engine->SetTexture("textures/interface/button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 128.0f/256.0f; // white tooltip
uv1.y = 0.0f/256.0f;
@ -1204,7 +1204,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 2 )
{
m_engine->SetTexture("button1.png");
m_engine->SetTexture("textures/interface/button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 128.0f/256.0f; // yellow
uv1.y = 16.0f/256.0f;
@ -1218,7 +1218,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 3 )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
uv1.x = 0.0f/256.0f; // transparent blue bar with yellow upper
uv1.y = 64.0f/256.0f;
@ -1237,7 +1237,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
dim.x += 100.0f/640.0f;
dim.y += 60.0f/480.0f;
m_engine->SetTexture("human.png");
m_engine->SetTexture("textures/interface/human.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 140.0f/256.0f;
uv1.y = 32.0f/256.0f;
@ -1254,7 +1254,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
dim.x -= 20.0f/640.0f;
dim.y += 0.0f/480.0f;
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE);
uv1.x = 192.0f/256.0f;
uv1.y = 32.0f/256.0f;
@ -1273,7 +1273,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
dim.x -= 20.0f/640.0f;
dim.y -= 20.0f/480.0f;
m_engine->SetTexture("button1.png");
m_engine->SetTexture("textures/interface/button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 64.0f/256.0f;
uv1.y = 0.0f/256.0f;
@ -1309,7 +1309,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
dim.x -= 20.0f/640.0f;
dim.y -= 20.0f/480.0f;
m_engine->SetTexture("button3.png");
m_engine->SetTexture("textures/interface/button3.png");
uv1.x = 0.0f/256.0f;
uv1.y = 224.0f/256.0f;
uv2.x = 32.0f/256.0f;
@ -1320,7 +1320,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
uv2.y -= dp;
DrawIcon(pos, dim, uv1, uv2); // dark blue background
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
uv1.x = 224.0f/256.0f;
uv1.y = 224.0f/256.0f;
uv2.x = 249.0f/256.0f;
@ -1392,7 +1392,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 5 )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
uv1.x = 64.0f/256.0f; // transparent green
uv1.y = 160.0f/256.0f;
@ -1406,7 +1406,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 6 )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
uv1.x = 64.0f/256.0f; // transparent red
uv1.y = 176.0f/256.0f;
@ -1420,7 +1420,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 7 )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
uv1.x = 64.0f/256.0f; // transparent blue
uv1.y = 192.0f/256.0f;
@ -1434,7 +1434,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 8 )
{
m_engine->SetTexture("button1.png");
m_engine->SetTexture("textures/interface/button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 0.0f/256.0f; // opaque orange
uv1.y = 0.0f/256.0f;
@ -1450,7 +1450,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 9 )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 32.0f/256.0f; // opaque gray
uv1.y = 32.0f/256.0f;
@ -1470,7 +1470,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 11 )
{
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
uv1.x = 64.0f/256.0f; // transparent yellow
uv1.y = 224.0f/256.0f;
@ -1484,7 +1484,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 12 )
{
m_engine->SetTexture("button1.png");
m_engine->SetTexture("textures/interface/button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 128.0f/256.0f; // dirty opaque gray
uv1.y = 128.0f/256.0f;
@ -1500,7 +1500,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 13 )
{
m_engine->SetTexture("button1.png");
m_engine->SetTexture("textures/interface/button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 192.0f/256.0f; // dirty opaque blue
uv1.y = 128.0f/256.0f;
@ -1516,7 +1516,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 14 )
{
m_engine->SetTexture("button1.png");
m_engine->SetTexture("textures/interface/button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 160.0f/256.0f; // dirty opaque red
uv1.y = 128.0f/256.0f;
@ -1544,7 +1544,7 @@ void CWindow::DrawHach(Math::Point pos, Math::Point dim)
dp = 0.5f/256.0f;
m_engine->SetTexture("button2.png");
m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 64.0f/256.0f; // hatching
uv1.y = 208.0f/256.0f;