Added smooth transition in music - issue #205
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0ff7e55b33
commit
e9addb5a5e
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@ -1072,7 +1072,7 @@ void CRobotMain::ChangePhase(Phase phase)
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if (m_phase == PHASE_SIMUL) // ends a simulation?
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{
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SaveAllScript();
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m_sound->StopMusic();
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m_sound->StopMusic(0.0f);
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m_camera->SetControllingObject(0);
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/* TODO: #if _SCHOOL
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@ -1226,7 +1226,7 @@ void CRobotMain::ChangePhase(Phase phase)
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m_infoFilename[SATCOM_HUSTON][0] != 0)
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StartDisplayInfo(SATCOM_HUSTON, false); // shows the instructions
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m_sound->StopMusic();
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m_sound->StopMusic(0.0f);
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if (!m_base || loading) StartMusic();
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}
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@ -6954,7 +6954,6 @@ void CRobotMain::UpdateAudio(bool frame)
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nb <= m_audioChange[t].max)
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{
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CLogger::GetInstancePointer()->Info("Changing music to \"%s\"\n", m_audioChange[t].music);
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m_sound->StopMusic();
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m_sound->PlayMusic(std::string(m_audioChange[t].music), m_audioChange[t].repeat);
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m_audioChange[t].changed = true;
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}
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@ -7510,8 +7509,7 @@ void CRobotMain::StartMusic()
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CLogger::GetInstancePointer()->Debug("Starting music...\n");
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if (m_audioTrack != "")
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{
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m_sound->StopMusic();
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m_sound->PlayMusic(m_audioTrack, m_audioRepeat);
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m_sound->PlayMusic(m_audioTrack, m_audioRepeat, 0.0f);
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}
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}
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@ -57,6 +57,11 @@ void ALSound::CleanUp()
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{
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delete m_currentMusic;
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}
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for (auto item : m_oldMusic)
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{
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delete item.music;
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}
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for (auto item : m_sounds)
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{
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@ -101,7 +106,6 @@ bool ALSound::Create()
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alListenerf(AL_GAIN, m_audioVolume);
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alDistanceModel(AL_LINEAR_DISTANCE_CLAMPED);
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m_currentMusic = new Channel();
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GetLogger()->Info("Done.\n");
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m_enabled = true;
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return true;
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@ -469,13 +473,15 @@ bool ALSound::MuteAll(bool bMute)
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}
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}
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if (bMute)
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{
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m_currentMusic->SetVolume(0.0f);
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}
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else
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{
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m_currentMusic->SetVolume(m_musicVolume);
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if (m_currentMusic) {
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if (bMute)
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{
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m_currentMusic->SetVolume(0.0f);
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}
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else
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{
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m_currentMusic->SetVolume(m_musicVolume);
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}
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}
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return true;
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}
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@ -542,6 +548,22 @@ void ALSound::FrameMove(float delta)
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}
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}
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}
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std::list<OldMusic> toRemove;
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for (auto& it : m_oldMusic)
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{
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if (it.currentTime >= it.fadeTime) {
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delete it.music;
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toRemove.push_back(it);
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} else {
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it.currentTime += delta;
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it.music->SetVolume(((it.fadeTime-it.currentTime) / it.fadeTime) * m_musicVolume);
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}
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}
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for (auto it : toRemove)
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m_oldMusic.remove(it);
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}
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@ -557,14 +579,23 @@ void ALSound::SetListener(const Math::Vector &eye, const Math::Vector &lookat)
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alListenerfv(AL_ORIENTATION, orientation);
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}
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bool ALSound::PlayMusic(int rank, bool bRepeat)
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bool ALSound::PlayMusic(int rank, bool bRepeat, float fadeTime)
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{
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std::stringstream filename;
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filename << "music" << std::setfill('0') << std::setw(3) << rank << ".ogg";
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return PlayMusic(filename.str(), bRepeat);
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return PlayMusic(filename.str(), bRepeat, fadeTime);
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}
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bool ALSound::PlayMusic(const std::string &filename, bool bRepeat)
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bool operator<(const OldMusic & l, const OldMusic & r)
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{
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return l.currentTime < r.currentTime;
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}
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bool operator==(const OldMusic & l, const OldMusic & r)
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{
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return l.currentTime == r.currentTime;
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}
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bool ALSound::PlayMusic(const std::string &filename, bool bRepeat, float fadeTime)
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{
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if (!m_enabled)
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{
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@ -573,6 +604,8 @@ bool ALSound::PlayMusic(const std::string &filename, bool bRepeat)
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std::stringstream file;
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file << m_soundPath << "/" << filename;
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Buffer *buffer;
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// check if we have music in cache
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if (m_music.find(filename) == m_music.end())
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@ -583,16 +616,26 @@ bool ALSound::PlayMusic(const std::string &filename, bool bRepeat)
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GetLogger()->Warn("Requested music %s was not found.\n", filename.c_str());
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return false;
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}
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Buffer *buffer = new Buffer();
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buffer = new Buffer();
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buffer->LoadFromFile(file.str(), static_cast<Sound>(-1));
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m_currentMusic->SetBuffer(buffer);
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}
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else
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{
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GetLogger()->Debug("Music loaded from cache\n");
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m_currentMusic->SetBuffer(m_music[filename]);
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buffer = m_music[filename];
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}
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if (m_currentMusic) {
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OldMusic old;
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old.music = m_currentMusic;
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old.fadeTime = fadeTime;
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old.currentTime = 0.0f;
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m_oldMusic.push_back(old);
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}
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m_currentMusic = new Channel();
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m_currentMusic->SetBuffer(buffer);
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m_currentMusic->SetVolume(m_musicVolume);
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m_currentMusic->SetLoop(bRepeat);
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m_currentMusic->Play();
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@ -613,14 +656,20 @@ bool ALSound::RestartMusic()
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return true;
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}
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void ALSound::StopMusic()
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void ALSound::StopMusic(float fadeTime)
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{
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if (!m_enabled || !m_currentMusic)
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{
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return;
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}
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SuspendMusic();
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OldMusic old;
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old.music = m_currentMusic;
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old.fadeTime = fadeTime;
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old.currentTime = 0.0f;
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m_oldMusic.push_back(old);
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m_currentMusic = nullptr;
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}
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@ -31,10 +31,17 @@
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#include <map>
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#include <string>
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#include <list>
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#include <al.h>
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struct OldMusic {
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Channel* music;
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float fadeTime;
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float currentTime;
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};
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class ALSound : public CSoundInterface
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{
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public:
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@ -65,11 +72,11 @@ public:
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bool StopAll();
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bool MuteAll(bool bMute);
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bool PlayMusic(int rank, bool bRepeat);
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bool PlayMusic(const std::string &filename, bool bRepeat);
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bool PlayMusic(int rank, bool bRepeat, float fadeTime=5.0f);
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bool PlayMusic(const std::string &filename, bool bRepeat, float fadeTime=5.0f);
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bool RestartMusic();
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void SuspendMusic();
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void StopMusic();
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void StopMusic(float fadeTime=5.0f);
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bool IsPlayingMusic();
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private:
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@ -86,6 +93,7 @@ private:
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std::map<std::string, Buffer*> m_music;
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std::map<int, Channel*> m_channels;
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Channel *m_currentMusic;
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std::list<OldMusic> m_oldMusic;
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Math::Vector m_eye;
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Math::Vector m_lookat;
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};
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@ -147,12 +147,12 @@ bool CSoundInterface::MuteAll(bool bMute)
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return true;
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}
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bool CSoundInterface::PlayMusic(int rank, bool bRepeat)
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bool CSoundInterface::PlayMusic(int rank, bool bRepeat, float fadeTime)
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{
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return true;
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}
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bool CSoundInterface::PlayMusic(const std::string &filename, bool bRepeat)
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bool CSoundInterface::PlayMusic(const std::string &filename, bool bRepeat, float fadeTime)
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{
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return true;
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}
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@ -166,7 +166,7 @@ void CSoundInterface::SuspendMusic()
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{
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}
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void CSoundInterface::StopMusic()
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void CSoundInterface::StopMusic(float fadeTime)
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{
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}
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@ -284,16 +284,18 @@ public:
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/** Start playing music
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* \param rank - track number
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* \param bRepeat - repeat playing
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* \param fadeTime - time of transition between music
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* \return return true on success
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*/
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virtual bool PlayMusic(int rank, bool bRepeat);
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virtual bool PlayMusic(int rank, bool bRepeat, float fadeTime=5.0f);
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/** Start playing music
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* \param filename - name of file to play
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* \param bRepeat - repeat playing
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* \param fadeTime - time of transition between music
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* \return return true on success
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*/
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virtual bool PlayMusic(const std::string &filename, bool bRepeat);
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virtual bool PlayMusic(const std::string &filename, bool bRepeat, float fadeTime=5.0f);
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/** Restart music
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* @return return true on success
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@ -308,7 +310,7 @@ public:
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/** Stop playing music
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* \return return true on success
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*/
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virtual void StopMusic();
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virtual void StopMusic(float fadeTime=5.0f);
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/** Check if music if playing
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* \return return true if music is playing
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