Moved effect??.png textures and made pos= in GroundSpot optional
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32504be8a9
commit
b3fa72c007
2
data
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@ -1 +1 @@
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Subproject commit 933ba1930466880db0a751f64ce536ff1d55cb88
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Subproject commit 314f1eae8b72374f8234b450e340cad249e2e241
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@ -2313,9 +2313,9 @@ bool CEngine::LoadAllTextures()
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LoadTexture("textures/interface/button1.png");
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LoadTexture("textures/interface/button2.png");
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LoadTexture("textures/interface/button3.png");
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LoadTexture("textures/interface/effect00.png");
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LoadTexture("textures/interface/effect01.png");
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LoadTexture("textures/interface/effect02.png");
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LoadTexture("textures/effect00.png");
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LoadTexture("textures/effect01.png");
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LoadTexture("textures/effect02.png");
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LoadTexture("textures/interface/map.png");
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if (! m_backgroundName.empty())
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@ -235,7 +235,7 @@ void CLightning::Draw()
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mat.LoadIdentity();
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device->SetTransform(TRANSFORM_WORLD, mat);
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m_engine->SetTexture("textures/interface/effect00.png");
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m_engine->SetTexture("textures/effect00.png");
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m_engine->SetState(ENG_RSTATE_TTEXTURE_BLACK);
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Math::Point texInf;
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@ -198,9 +198,9 @@ void CParticle::FlushParticle(int sheet)
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//! Returns file name of the effect effectNN.png, with NN = number
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void NameParticle(std::string &name, int num)
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{
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if (num == 1) name = "interface/effect00.png";
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else if (num == 2) name = "interface/effect01.png";
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else if (num == 3) name = "interface/effect02.png";
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if (num == 1) name = "effect00.png";
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else if (num == 2) name = "effect01.png";
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else if (num == 3) name = "effect02.png";
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else if (num == 4) name = "interface/text.png";
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else name = "";
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}
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@ -4689,7 +4689,7 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
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rank = m_engine->CreateGroundSpot();
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if (rank != -1)
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{
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m_engine->SetObjectGroundSpotPos(rank, line->GetParam("pos")->AsPoint()*g_unit);
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m_engine->SetObjectGroundSpotPos(rank, line->GetParam("pos")->AsPoint(Math::Vector(0.0f, 0.0f, 0.0f))*g_unit);
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m_engine->SetObjectGroundSpotRadius(rank, line->GetParam("radius")->AsFloat(10.0f)*g_unit);
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m_engine->SetObjectGroundSpotColor(rank, line->GetParam("color")->AsColor(Gfx::Color(0.533f, 0.533f, 0.533f, 0.533f)));
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m_engine->SetObjectGroundSpotSmooth(rank, line->GetParam("smooth")->AsFloat(1.0f));
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@ -5102,12 +5102,12 @@ void CRobotMain::ChangeColor()
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// PARTIPLOUF0 and PARTIDROP :
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ts = Math::Point(0.500f, 0.500f);
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ti = Math::Point(0.875f, 0.750f);
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m_engine->ChangeTextureColor("textures/interface/effect00.png", m_colorRefWater, m_colorNewWater, colorRef2, colorNew2, 0.20f, -1.0f, ts, ti, 0, m_colorShiftWater, true);
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m_engine->ChangeTextureColor("textures/effect00.png", m_colorRefWater, m_colorNewWater, colorRef2, colorNew2, 0.20f, -1.0f, ts, ti, 0, m_colorShiftWater, true);
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// PARTIFLIC :
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ts = Math::Point(0.00f, 0.75f);
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ti = Math::Point(0.25f, 1.00f);
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m_engine->ChangeTextureColor("textures/interface/effect02.png", m_colorRefWater, m_colorNewWater, colorRef2, colorNew2, 0.20f, -1.0f, ts, ti, 0, m_colorShiftWater, true);
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m_engine->ChangeTextureColor("textures/effect02.png", m_colorRefWater, m_colorNewWater, colorRef2, colorNew2, 0.20f, -1.0f, ts, ti, 0, m_colorShiftWater, true);
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}
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//! Updates the number of unnecessary objects
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