krzys-h
2792fa2c6c
Fixed mouse cursor scaling (again)
...
How could I even miss the fact that my previous fix is not working at all? :P
2015-09-11 17:54:55 +02:00
krzys-h
fb03a497d7
Added command to hide the UI
2015-09-04 19:16:21 +02:00
krzys-h
c3d7876a5c
Made CPauseManager not a singleton
2015-08-31 22:05:21 +02:00
krzys-h
ff17961584
Refactored CPauseManager
2015-08-31 21:47:55 +02:00
krzys-h
2ec5e07080
Possible fix to #608
2015-08-31 12:06:14 +02:00
krzys-h
d4b431adaa
Recalculate camera projection matrix after aspect ratio change
2015-08-25 16:18:01 +02:00
krzys-h
b5bd1b2d74
Destroy static buffers after resolution change
...
Under windows, changing the video mode causes SDL to destroy and recreate the OpenGL context, which invalidates all current static buffers.
It works on Linux because the actual SDL implementation here differs.
See http://sdl.beuc.net/sdl.wiki/SDL_SetVideoMode for details:
> Also note that, in Windows, setting the video mode resets the current OpenGL context. You must execute again the OpenGL initialization code (set the clear color or the shade model, or reload textures, for example) after calling SDL_SetVideoMode. In Linux, however, it works fine, and the initialization code only needs to be executed after the first call to SDL_SetVideoMode (although there is no harm in executing the initialization code after each call to SDL_SetVideoMode, for example for a multiplatform application).
2015-08-24 19:43:06 +02:00
Piotr Dziwinski
60f0a7b45c
Get rid of "blacklisting shadowXX.png" logs
2015-08-22 18:17:57 +02:00
Piotr Dziwinski
b93f610930
Fix license header in all files
2015-08-22 16:40:02 +02:00
Piotr Dziwinski
d703eb7165
Compile fixes for MSVC2013
2015-08-16 00:39:08 +02:00
krzys-h
9a15db1bea
Split global.h
2015-08-15 14:02:07 +02:00
krzys-h
9d8bef877d
Renamed old-style shadows to shadow spots in the code
2015-08-14 13:37:40 +02:00
krzys-h
78a279b479
Better shadow type selection UI
2015-08-14 13:37:27 +02:00
krzys-h
eda7435eb6
Removed a lot of useless settings ( #556 )
2015-08-14 13:04:05 +02:00
krzys-h
1d6c3cc748
Fixed CEngine trying to use unsupported values as defaults, closes #552
...
Also fixed the settings buttons not being disabled properly
2015-08-14 12:03:53 +02:00
krzys-h
92591c23b6
When flushing texture cache, also remove device textures
2015-08-13 23:49:01 +02:00
krzys-h
1c461ce1c8
Prevent reloading background if not needed
2015-08-13 23:44:08 +02:00
krzys-h
ff957afefc
Moved files not directly related to CObject into src/level/ directory
2015-08-13 11:47:32 +02:00
Piotr Dziwinski
93a06c0c23
Remove manual memory management from graphics classes
2015-08-12 21:07:16 +02:00
krzys-h
6b4610e808
Improved stats display
2015-08-09 15:20:38 +02:00
krzys-h
0ed11e0e7d
Fixed "unable to open shadow??.png texture" errors again
2015-08-07 22:48:26 +02:00
krzys-h
0468c3efdb
Fixed ULTRA LONG loading time bug introduced in 5593f427f6
...
Well... that escalated quickly :P
And it remained unnoticed for so long!
2015-08-07 22:36:50 +02:00
krzys-h
57469533b6
Implemented loading progress bar
2015-08-07 20:48:55 +02:00
krzys-h
f90bb63520
Hide some things in save screenshots
...
Save indicator, mouse cursor, CDisplayText and interface particles
2015-08-07 15:59:05 +02:00
krzys-h
4d5b4c47a2
Use CText for virus particle rendering
...
As suggested by @RaptorParkowsky on Trello - https://trello.com/c/56MszsWA/66-texture-remastering-checklist
2015-08-07 13:29:29 +02:00
Piotr Dziwinski
e9e1c8d4dd
Add proper initializations and remove manual memory management in app classes
2015-08-07 10:16:46 +02:00
krzys-h
22415e183d
Remove unneeded empty map.png file
2015-08-06 23:06:36 +02:00
krzys-h
0d00952b10
Rename text.png to effect03.png
2015-08-06 22:41:54 +02:00
Piotr Dziwinski
f95980456a
Replace anonymous union in Event with pointer to appropriate struct
2015-08-06 19:11:50 +02:00
krzys-h
ec3ded75b8
Removed unused LOD level setting
2015-08-06 18:35:56 +02:00
krzys-h
b20d589c87
Check available texture units in shadow mapping settings
2015-08-06 13:47:42 +02:00
krzys-h
dc85aa2138
Moved all UI controls to a subdirectory
2015-08-06 13:25:24 +02:00
krzys-h
2b4210dcbc
Separated CMainUserInterface from CMainDialog
2015-08-06 12:59:09 +02:00
Piotr Dziwinski
0c9e745213
Add proper initializations in remaining graphics classes
2015-08-06 09:33:27 +02:00
Piotr Dziwinski
c2387b4b56
Class naming fix
2015-08-04 20:58:03 +02:00
Piotr Dziwinski
18f9bfb575
Make saving screenshot thread- and exception-safe
...
* introduce ResourceOwningThread wrapper for safely passing resources
to new threads
* make CEventQueue thread-safe
* start screenshot saving thread using ResourceOwningThread
* change direct call at end of writing screenshot to thread-safe
event communication
2015-08-04 20:37:15 +02:00
krzys-h
04960035c1
Save screenshot image in a separate background thread ( #546 )
2015-08-03 21:40:30 +02:00
krzys-h
5e4a423bf0
Cleaned up "textures/"+something, fixed more possible occurences of #531
2015-08-03 20:55:33 +02:00
Piotr Dziwinski
11b0398c03
Include refactoring
...
* reordered includes according to correct style
* removed some unnecessary includes
2015-08-02 17:49:07 +02:00
Piotr Dziwinski
7d8b56d9ab
More style fixes
2015-08-02 12:06:14 +02:00
Piotr Dziwinski
3b585d9f51
Some style and whitespace fixes
2015-08-02 11:36:36 +02:00
krzys-h
6818e32150
Fixed shadow mapping disable when not supported ( #522 )
2015-07-29 22:30:44 +02:00
krzys-h
083f216529
Team object recoloring ( #514 )
2015-07-22 12:45:50 +02:00
krzys-h
72b9738eb9
Fixed possible problems when trying to use shadow maps in unsupported configuraions ( #522 )
2015-07-20 22:34:39 +02:00
krzys-h
52a3e0b24f
Fixed minimap texture disappearing on texture settings change
...
Bug mentioned by @erihel in #505
2015-07-20 21:22:34 +02:00
krzys-h
4741118b61
Added new options to configuration presets
2015-07-20 20:47:44 +02:00
krzys-h
5593f427f6
Proper fix to #94 (finally!!!!)
...
It was so simple, wasn't it?
Additionaly:
* fixed texture recoloring after changing texture settings while simulation is running
* fixed annoying "could not open textures/shadow*.png" messages
* don't ChangeColor() if not in simulation to reduce lag in settings
2015-07-20 19:35:20 +02:00
krzys-h
7b3ae32626
Shadow mapping now disables old shadows
2015-07-20 18:56:15 +02:00
krzys-h
f03734d17f
Added shadow mapping to settings screen
2015-07-20 18:42:09 +02:00
krzys-h
e2ebcb769e
Added MSAA to settings screen
2015-07-20 16:29:09 +02:00
krzys-h
90756f8b34
Added FilterMode, MipmapLevel and Anisotropy to settings screen
2015-07-20 13:56:45 +02:00
krzys-h
a879e496f5
Removed unused texture quality setting
2015-07-20 12:21:16 +02:00
krzys-h
02c24fbf27
CProfile -> CConfigFile
2015-07-19 16:05:09 +02:00
Tomasz Kapuściński
644f5b4d7f
Corrected some problems with dynamic shadows
2015-07-19 00:07:59 +02:00
Piotr Dziwinski
a872ea128b
Add MakeUnique template to avoid use of naked new
2015-07-17 20:06:59 +02:00
krzys-h
2b9811d225
Movie lock refactoring
2015-07-16 22:09:50 +02:00
krzys-h
6e404f5aa2
Better mouse scaling on widescreen resolutions
2015-07-13 11:58:52 +02:00
Piotr Dziwinski
e8582d214c
CStaticObject subclass using new model framework
...
* added reading/writing working version of new model format V3
* added CStaticObject with minial interface intended for
non-interactive static objects like trees
* converted first model, tree0, to new format
2015-07-11 19:52:38 +02:00
krzys-h
36d08e852c
Better splashscreen scaling on widescreen resolutions
2015-07-11 12:57:18 +02:00
Piotr Dziwinski
93e950584a
Refactor model-related code
...
* refactored model loading code based on code from dev-models
* support new model format V2 (without LOD levels)
* removed LOD levels support in CEngine and from model files
* preparations for new model format V3:
- support for multiple meshes in one model file
- support for saving crash spheres and shadow spots
- removed all direct dependencies on CEngine enum values
- quantized model rendering states to new flags and enums
2015-07-09 21:37:04 +02:00
krzys-h
c84ce92a86
Fixed F12 debug screen background
2015-07-09 18:50:11 +02:00
Tomasz Kapuściński
37e2f24fbc
Corrected small rendering problem
2015-06-25 11:47:42 +02:00
Tomasz Kapuściński
3cc2857372
Small corrections in MSAA implementation
2015-06-22 23:42:01 +02:00
Piotr Dziwinski
8806d1708d
Proper CAuto, CBrain, CMotion, CPhysics, CPyro lifetime management
...
* change manual memory manament to std::unique_ptr
* create CPyroManager
* finally get rid of CInstanceManager
2015-06-22 21:58:58 +02:00
Tomasz Kapuściński
f2318803e5
Added Multisample anti-aliasing (MSAA)
2015-06-22 00:56:47 +02:00
Tomasz Kapuściński
7d57ec634e
Refactored framebuffer implementations
2015-06-21 18:48:31 +02:00
Tomasz Kapuściński
94851c2694
Merge branch 'dev' of https://github.com/colobot/colobot into dev
2015-06-20 20:02:11 +02:00
Tomasz Kapuściński
ec3069eea7
Defaulted shadow color value to 0.5
2015-06-20 20:02:06 +02:00
Piotr Dziwinski
f9b09d08f0
Create CObjectFactory
...
* move functions creating objects to new class CObjectFactory
* replace calls to CObject::Create*() with CObjectManager::Create()
* move creation/deletion of some objects to better places
* make CModelManager non-singleton
* clean up some code in changed functions
2015-06-20 19:37:25 +02:00
Tomasz Kapuściński
a880210b3d
Added ShadowRange option
2015-06-15 18:41:31 +02:00
Tomasz Kapuściński
d112971c3e
Corrected shadow mapping and added experimental self-shadowing
2015-06-01 17:22:49 +02:00
Tomasz Kapuściński
e1a0f5b1c7
Added OpenGL 2.1 engine
2015-05-27 22:12:02 +02:00
Tomasz Kapuściński
8abdd4b740
Improved shadow mapping
2015-05-21 18:18:46 +02:00
Tomasz Kapuściński
3a1dffd8df
Fixing some warnings
2015-05-19 17:15:08 +02:00
Tomasz Kapuściński
933609967a
Added OpenGL 3.3 graphics implementation
2015-05-19 14:29:31 +02:00
Tomasz Kapuściński
d210dcf70e
Implemented graceful degradation of shadow quality when not enough texture units are available
2015-05-15 10:12:35 +02:00
Tomasz Kapuściński
e747443312
Increased quality of dynamic shadows
2015-05-14 15:31:57 +02:00
Tomasz Kapuściński
2665847c41
Added support for offscreen rendering and high resolution shadow maps
2015-05-12 13:09:31 +02:00
Tomasz Kapuściński
b033e35385
Transparent textures no longer cast shadows in transparent parts
2015-05-11 18:00:02 +02:00
Tomasz Kapuściński
0b2f00530b
Added experimental support for dynamic shadows (shadow mapping)
2015-05-11 15:21:17 +02:00
Tomasz Kapuściński
d3b052f19b
Implemented trilinear filtering, mipmap level setting and anisotropic filtering
2015-05-06 17:55:10 +02:00
krzys-h
eec6041104
Refactoring of input and input bindings, CInput class
2014-12-11 19:14:33 +01:00
Piotr Dziwinski
f30592bf56
Better fix for #94
2014-11-22 13:30:50 +01:00
krzys-h
dbdaecd1e8
Fixed texture recoloring reset
...
Partially fixes #218
2014-11-11 15:32:38 +01:00
krzys-h
ef35a3a2ef
Custom path to SecondTexture, closes #370
2014-11-10 20:46:39 +01:00
krzys-h
6d2fd18b41
Implemented mission timer
2014-10-29 17:53:46 +01:00
krzys-h
d91569e165
Showing coordinates in stats menu (F12/showstat); removed "showpos" cheat
...
Issue #277
Conflicts:
src/object/cheat.cpp
src/object/robotmain.cpp
src/object/robotmain.h
2014-10-29 16:08:55 +01:00
krzys-h
9d68868f8e
Possible fix for #339 (?)
2014-10-25 18:00:39 +02:00
krzys-h
97b7c0cab1
Fixed map turning gray after resizing window
2014-10-20 21:54:52 +02:00
krzys-h
f65b00089a
Merge branch 'dev' into dev-physfs
...
Conflicts:
data
2014-10-14 15:42:19 +02:00
krzys-h
9fd6cf5449
Changed all occurences of PPC in the code to TerranovaTeam
2014-10-14 15:26:18 +02:00
Piotr Dziwinski
5274acd624
Merge with dev
2014-10-07 22:15:40 +02:00
krzys-h
b3fa72c007
Moved effect??.png textures and made pos= in GroundSpot optional
2014-09-27 18:26:29 +02:00
krzys-h
4a202a086f
Fixed #314
2014-08-06 17:18:52 +02:00
krzys-h
7131abd385
Fixed SatCom image loading
...
Now LoadTexture/SetTexture functions require full path with "textures/" directory
2014-07-24 22:17:49 +02:00
Mohamed Waheed
117a5289ea
fixed issue #223 about disabling shadows/ground textures
2014-07-12 19:37:34 +00:00
krzys-h
96d49d84aa
Merge branch 'dev' into dev-physfs
...
Conflicts:
data
src/app/gamedata.cpp
src/ui/control.cpp
src/ui/edit.cpp
src/ui/maindialog.cpp
2014-07-11 15:24:44 +02:00
krzys-h
106ec014b8
Fixed texture and script loading
2014-07-10 16:25:40 +02:00
Mohamed Waheed
b7125a5b24
formatting and enhancements for savefile screenshot feature
2014-06-24 20:27:31 +03:00
Mohamed Waheed
613e1d74c4
implemented savefile screenshot feature
2014-06-24 01:35:05 +03:00
Krzysztof Dermont
754154341d
More work on PhysFS support
...
* added output stream
* fixed music loading
2014-06-22 15:01:06 +02:00
Krzysztof Dermont
2260f6bf4f
Big part of PhysFS support
...
* removed -mod argument
* removed -datadir argument
* removed -lang argument
* removed some dead ui code
* added resource manager and file loaders (stream and SDL)
* changed interface textures location to match new directory structure
* removed CGameData for mod support
* added PhysFS support
2014-06-20 23:51:28 +02:00
krzys-h
f0d97bfdb9
Better datadir mod support
2014-05-18 12:12:47 +02:00
krzys-h
4a237f5925
CPauseManager
2013-12-31 13:24:09 +01:00
Piotr Dziwinski
cd97feabb0
Revert back "Merge pull request #243 from OdyX/dev-fix-textures-loading"
...
False alarm, was caused probably by faulty build bot.
This definately should work on all platforms.
2013-10-29 22:04:12 +01:00
Piotr Dziwinski
70af33e45d
Revert "Merge pull request #243 from OdyX/dev-fix-textures-loading"
...
Looks like it doesn't work on all platforms
2013-10-28 19:36:43 +01:00
Didier Raboud
c2a717d5c9
Let mouse.png's format be detected
...
Fixes the mouse cursor on Mac OS X
2013-10-28 15:25:14 +01:00
Piotr Dziwinski
9017dbbbdb
Fixed CTerrain-related memory leaks
2013-10-13 14:44:12 +02:00
Piotr Dziwinski
366d3a551e
Added debug aids for lighting
...
* displaying positions of current lights (F11)
* dumping info to console (F10)
* added assert() in suspicious place in CPyro
2013-06-17 18:17:21 +02:00
Piotr Dziwinski
b4700e3bed
Fix for #133
...
* objects are now copied and textures are updated correctly
* also added function to debug objects
2013-06-17 11:48:57 +02:00
krzys-h
18b27d258e
Fixed bug with white map
...
I'm not sure when it was introduced, probably in 8f6fd2a131
.
It was showing errors like "Couldn't load texture 'map.png'" and "Invalid texture data"
2013-06-10 15:38:55 +02:00
Piotr Dziwinski
950a3474d5
Refactored sound code
...
* fixed formatting and naming to be uniform with rest of code
* moved default implementation of CSound to cpp module
2013-05-27 10:19:16 +02:00
Piotr Dziwinski
8765d58b02
Fixed code formatting
...
* moved braces to new lines
* fixed some function/variable names
* fixed whitespace issues
2013-05-27 10:19:16 +02:00
Piotr Dziwinski
8f6fd2a131
Changes in texture code & refactoring
...
* refactored and altered slightly the texture pack code
* added flushing of texture cache
* some refactoring and const-correctness in CApplication methods
2013-05-26 14:50:23 +02:00
Piotr Dziwinski
b41957f2f9
Corrected some valgrind issues
...
* fixed several uninitialized variable issues
* fixed possible memory corruption in CEngine
2013-05-26 11:34:53 +02:00
krzys-h
04f747b00b
Added simple texturepack support ( #208 )
2013-05-12 14:55:41 +02:00
Piotr Dziwinski
cec406ea31
Non-power-of-2 padding for background images
...
* added padding options
* removed old hardcoded image sizes
2013-05-11 23:12:13 +02:00
XienDev
658ebe015f
Fix for shadows (bugs #176 and #132 )
2013-04-29 13:51:37 +03:00
Piotr Dziwinski
ff97de5477
Fixed graphics objects after reset
...
Should fix #120 and perhaps some other bugs as well
2013-03-31 13:06:38 +02:00
Piotr Dziwinski
195d6cded0
Fixed timer functions on win32
...
* changed win32 implementation to QueryPerformaceTimer system function
* refactored system utils code
* proper tests for time utils and update event creation in application
* should fix issue #134
2013-03-24 12:00:12 +01:00
Piotr Dziwiński
001d37b257
CInstanceManager refactoring
...
* removed classes managed by CInstanceManager
except for CObject, CPyro, CBrain and CPhysics
because of dependencies
* refactored instance searching to use existing singleton instances of
CApplication, CEngine and CRobotMain and calling their getter
functions
2013-02-17 12:11:56 +01:00
Piotr Dziwinski
a937a7b6ec
Changed model min/max to LOD levels
2013-01-27 11:43:53 +01:00
Piotr Dziwinski
d1942e1216
Correct font scaling with resolution
2013-01-04 00:29:19 +01:00
Piotr Dziwinski
2ebe1fbcb6
Fixed spider and worm model loading
2012-12-28 13:23:49 +01:00
Piotr Dziwinski
3582f107a5
Fixes and refactoring
2012-12-27 14:18:16 +01:00
Piotr Dziwinski
5574eccebd
Engine optimization - rewritten model management
...
- new class CModelManager
- rewritten engine object structure in CEngine
- created shared model data instead of separate objects per each
model instance
- minor refactoring
2012-12-26 20:58:02 +01:00
Piotr Dziwinski
4811defca2
Static objects using OpenGL VBOs and display lists
2012-12-14 21:30:35 +01:00
Piotr Dziwinski
3ce488307f
Performance counters
2012-10-25 23:29:49 +02:00
Piotr Dziwinski
688315ab76
ComputeSphereVisibility and fixes in CEngine TODOs
...
- view frustum culling with ComputeSphereVisibility - game should run
faster now
- resolved/removed most TODOs from CEngine
- fixed OpenGL tests
2012-10-20 23:06:56 +02:00
Piotr Dziwinski
40e065aea9
Ground spot texture drawing
2012-10-20 16:34:22 +02:00
Piotr Dziwinski
6d06c9f722
Flare textures should work now
2012-10-19 23:05:41 +02:00
Piotr Dziwinski
be4654c63b
Fix track mapping and sphere particle position
2012-10-19 22:43:18 +02:00
Piotr Dziwinski
a90cd304ba
Track texture mapping
2012-10-19 22:37:11 +02:00
Piotr Dziwinski
6fdaf5de46
CParticle rewrite
2012-10-05 18:59:49 +02:00
Piotr Dziwinski
85d253b094
Fixed bugs in texture coloring
2012-09-30 11:26:59 +02:00
Piotr Dziwinski
8ea4736a46
Font coloring; fix for resize hack
...
- added font coloring and changed default color to black
- fixed resize hack incorrectly changing video config,
but font resizing will not work for now
2012-09-30 10:56:35 +02:00
Piotr Dziwinski
b46dc3850f
Map texture painting
2012-09-30 00:23:26 +02:00
Piotr Dziwinski
a8554cfae3
Texture coloring
2012-09-29 23:37:38 +02:00
Piotr Dziwinski
4193f8a3a9
Fix for transparent objects and fadeouts
2012-09-29 22:44:05 +02:00
Piotr Dziwinski
5a751d9c0d
Fixed texture regression
...
There was a bug in texture modesetting but only visible after certain
mode changes.
2012-09-29 19:35:14 +02:00
Piotr Dziwinski
677ce3960c
Some fixes and optimizations
...
- fixed 2nd texture setting
- added padding to some structs for faster access
- changed rendering primitives to glDrawArrays()
- optimized texture modesetting calls
- fixed some valgrind errors
2012-09-29 10:40:11 +02:00
Piotr Dziwinski
6d0ed0d26a
Completely fixed light issues
...
Directional and spot lights are now set properly
2012-09-27 23:18:12 +02:00
Piotr Dziwinski
80d3a9bff1
Lighting fix (experimental)
...
- changed fixed light allocation to prioritized per-use basis
- minor refactoring in CPlanet and CWater
2012-09-26 23:18:57 +02:00
Piotr Dziwinski
45fd8aad33
Fog color fix; refactoring
...
- fixed fog color setting
- removed unused glSecondaryColor and altered struct VertexCol
- minor refactoring in CText
2012-09-26 16:31:04 +02:00
Piotr Dziwinski
b1edcc822f
Various fixes
...
- disabled UserDir() in path lookup
- fixed crashes on loading missions in CObject
- fixed texture bug in CTerrain
- changed mouse move event handling to avoid flooding event queue
- enabled all missions for testing
2012-09-22 17:36:10 +02:00
Piotr Dziwinski
fd09071c29
Data dir paths
...
- changed access to paths in data directory in CApplication
- models now load from data directory
2012-09-22 14:40:13 +02:00
Piotr Dziwinski
0ff419560d
Event fixes & refactoring
...
- added new state tracking to Event
- removed old fields from Event
- fixed some issues with Events and fps counter
2012-09-22 00:38:17 +02:00
Piotr Dziwinski
60c37aac3a
robotmain, restext and engine fixes
2012-09-21 00:01:03 +02:00
Piotr Dziwinski
bd36d76b31
Mouse pos setting, low cpu mode, stats display
2012-09-20 20:37:37 +02:00
Piotr Dziwinski
7b6bbf79c4
Namespace and styling fix
2012-09-19 23:50:28 +02:00
Piotr Dziwinski
4b67386a69
Change of background image handling
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- removed old 4 quarter backgrounds
- fixes in texture loading
- other minor fixes
2012-09-17 23:41:53 +02:00
Piotr Dziwinski
6a0d150539
Interface works
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- removed mock of CInterface and fixed event passing to CRobotMain
- changed texture names from tga and bmp to png
- UI now works but interaction is still broken
2012-09-16 10:38:08 +02:00
Piotr Dziwinski
34d7dcf3be
Simulation timestamps and input bindings
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- added new simulation time calculations in CApplication
- added simulation frame updates
- rewritten old input binding code and input state tracking
2012-09-12 23:43:04 +02:00
Piotr Dziwinski
c6673b9aee
Texture format detection; minor fixes
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- detection of texture format
- fixed depth mask bug
- minor refactoring
2012-09-09 12:56:09 +02:00
Piotr Dziwinski
c2c1294ec9
CTerrain refactoring & fixes
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- refactored CTerrain code
- fixed some minor bugs
2012-09-08 23:44:14 +02:00
Piotr Dziwinski
3e52ae4ca9
Fixes in terrain rendering
2012-08-27 01:02:25 +02:00
Piotr Dziwinski
5b45911856
Improved error messages
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Added some logging and improved error messages displayed to user
2012-08-13 23:09:30 +02:00
Piotr Dziwinski
712154bc4f
Rendering functions, documentation
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- rewrote the render functions for CEngine, CCloud and CWater
- added documentation
2012-08-13 00:14:42 +02:00
Piotr Dziwinski
45a5e1e865
Object handling in CEngine
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- finished rewriting CEngine object, shadow, etc. handling
- refactored texture code
- added new log levels
2012-08-12 19:28:22 +02:00
Piotr Dziwinski
b4b74c30e9
Fixes & testing in CEngine
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- fixed bugs in settings modes, etc.
- some additions and minor refactoring
2012-08-12 10:45:04 +02:00
Piotr Dziwinski
7f80ca2971
Render mode setting, refactoring
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- finished SetState in CEngine
- refactored Size and IntSize back to Point and IntPoint
- other minor changes in CEngine
2012-08-11 17:17:04 +02:00
Piotr Dziwinski
63257034c9
Partial CEngine implementation
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- added rewritten implementation for basic modesetting in CEngine
- started rewriting proper rendering and object handling in CEngine
2012-08-10 23:31:42 +02:00
Piotr Dziwinski
c3ab23ac9d
Graphics stubs
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- added stubs for functions in CLightning, CParticle and CPyro
- cleaned object.h and physics.h headers
- created temporary stubs to compile CCamera
- other necessary changes to compile successfully
2012-08-09 22:50:04 +02:00
Piotr Dziwinski
878eec8eea
CTerrain implementation
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Added rewritten CTerrain implementation
Compiles OK, but functions are missing from other classes
Also needs testing
2012-08-08 21:32:44 +02:00
Piotr Dziwinski
f7e78b21e9
Font rendering
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- implemented rest of CText interface excluding some minor features
2012-08-06 20:20:50 +02:00
Piotr Dziwinski
61bfb22f27
Basic font rendering
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- added basic font rendering
- minor refactoring & fixes
2012-08-03 23:23:13 +02:00
Piotr Dziwinski
7c5a3514dd
Video mode changing
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- added video mode querying & changing
- added joystick querying & changing
- cleaned up CApplication interface
2012-07-29 15:09:53 +02:00
Piotr Dziwinski
4ddcd9f810
Change of paths in src/graphics
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- moved abstract core to src/graphics/core
- moved proper graphics engine to src/graphics/engine
2012-07-26 22:26:19 +02:00