Graphics stubs
- added stubs for functions in CLightning, CParticle and CPyro - cleaned object.h and physics.h headers - created temporary stubs to compile CCamera - other necessary changes to compile successfullydev-ui
parent
acff306cc1
commit
c3ab23ac9d
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@ -67,7 +67,7 @@ common/iman.cpp
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# common/restext.cpp
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common/stringutils.cpp
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graphics/core/color.cpp
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# graphics/engine/camera.cpp # new code but depends on other modules
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graphics/engine/camera.cpp
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graphics/engine/cloud.cpp
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graphics/engine/engine.cpp
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graphics/engine/lightman.cpp
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@ -40,9 +40,10 @@ enum EventType
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EVENT_NULL = 0,
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//! Event sent on user or system quit request
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EVENT_QUIT = 1,
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EVENT_QUIT = 1,
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//? EVENT_FRAME = 2,
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//! Frame update event
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EVENT_FRAME = 2,
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//! Event sent after pressing a mouse button
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EVENT_MOUSE_BUTTON_DOWN = 3,
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@ -669,29 +670,41 @@ struct Event
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//! If true, the event was produced by system (SDL); else, it has come from user interface
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bool systemEvent;
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//! Additional data for EVENT_KEY_DOWN and EVENT_KEY_UP
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KeyEventData key;
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//! Additional data for EVENT_MOUSE_BUTTON_DOWN and EVENT_MOUSE_BUTTON_UP
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MouseButtonEventData mouseButton;
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//! Additional data for EVENT_MOUSE_MOVE
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MouseMoveEventData mouseMove;
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//! Additional data for EVENT_JOY
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JoyAxisEventData joyAxis;
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//! Additional data for EVENT_JOY_AXIS
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JoyButtonEventData joyButton;
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//! Additional data for EVENT_ACTIVE
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ActiveEventData active;
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union
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{
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//! Additional data for EVENT_KEY_DOWN and EVENT_KEY_UP
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KeyEventData key;
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//! Additional data for EVENT_MOUSE_BUTTON_DOWN and EVENT_MOUSE_BUTTON_UP
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MouseButtonEventData mouseButton;
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//! Additional data for EVENT_MOUSE_MOVE
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MouseMoveEventData mouseMove;
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//! Additional data for EVENT_JOY
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JoyAxisEventData joyAxis;
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//! Additional data for EVENT_JOY_AXIS
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JoyButtonEventData joyButton;
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//! Additional data for EVENT_ACTIVE
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ActiveEventData active;
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};
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//? long param; // parameter
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//? Math::Point pos; // mouse position (0 .. 1)
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//? float axeX; // control the X axis (-1 .. 1)
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//? float axeY; // control of the Y axis (-1 .. 1)
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//? float axeZ; // control the Z axis (-1 .. 1)
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//? short keyState; // state of the keyboard (KS_ *)
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//? float rTime; // relative time
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// TODO: refactor/rewrite
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long param; // parameter
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Math::Point pos; // mouse position (0 .. 1)
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float axeX; // control the X axis (-1 .. 1)
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float axeY; // control of the Y axis (-1 .. 1)
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float axeZ; // control the Z axis (-1 .. 1)
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short keyState; // state of the keyboard (KS_ *)
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float rTime; // relative time
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Event(EventType aType = EVENT_NULL)
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: type(aType), systemEvent(false) {}
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{
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type = aType;
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systemEvent = false;
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param = 0;
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axeX = axeY = axeZ = 0.0f;
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keyState = 0;
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rTime = 0.0f;
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}
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};
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@ -29,6 +29,66 @@
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#include "physics/physics.h"
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// TODO temporary stubs for CObject and CPhysics
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void CObject::SetTransparency(float)
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{
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}
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CObject* CObject::GetFret()
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{
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return nullptr;
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}
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CObject* CObject::GetPower()
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{
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return nullptr;
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}
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CObject* CObject::GetTruck()
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{
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return nullptr;
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}
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ObjectType CObject::GetType()
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{
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return OBJECT_NULL;
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}
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void CObject::SetGunGoalH(float)
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{
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}
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void CObject::GetGlobalSphere(Math::Vector &pos, float &radius)
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{
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}
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float CObject::GetAngleY(int)
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{
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return 0.0f;
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}
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Math::Vector CObject::GetPosition(int)
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{
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return Math::Vector();
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}
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void CObject::SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV,
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Math::Vector &lookat, Math::Vector &upVec,
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Gfx::CameraType type)
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{
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}
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CPhysics* CObject::GetPhysics()
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{
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return nullptr;
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}
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bool CPhysics::GetLand()
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{
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return false;
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}
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//! Changes the level of transparency of an object and objects transported (battery & cargo)
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void SetTransparency(CObject* obj, float value)
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{
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@ -332,7 +392,7 @@ void Gfx::CCamera::SetType(CameraType type)
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SetSmooth(Gfx::CAM_SMOOTH_NORM);
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}
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CameraType Gfx::CCamera::GetType()
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Gfx::CameraType Gfx::CCamera::GetType()
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{
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return m_type;
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}
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@ -342,7 +402,7 @@ void Gfx::CCamera::SetSmooth(CameraSmooth type)
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m_smooth = type;
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}
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CameraSmooth Gfx::CCamera::GetSmoth()
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Gfx::CameraSmooth Gfx::CCamera::GetSmoth()
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{
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return m_smooth;
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}
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@ -692,7 +752,7 @@ void Gfx::CCamera::OverFrame(const Event &event)
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}
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else
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{
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color = Gfx::Color(0.0f. 0.0f, 0.0f);
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color = Gfx::Color(0.0f, 0.0f, 0.0f);
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}
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color.a = 0.0f;
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m_engine->SetOverColor(color, m_overMode);
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@ -873,7 +933,7 @@ bool Gfx::CCamera::IsCollisionBack(Math::Vector &eye, Math::Vector lookat)
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for (int i = 0 ;i < 1000000; i++)
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{
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CObject *obj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
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CObject *obj = static_cast<CObject*>( m_iMan->SearchInstance(CLASS_OBJECT, i) );
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if (obj == NULL) break;
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if (obj->GetTruck()) continue; // battery or cargo?
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@ -899,7 +959,7 @@ bool Gfx::CCamera::IsCollisionBack(Math::Vector &eye, Math::Vector lookat)
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iType == OBJECT_SAFE ||
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iType == OBJECT_HUSTON ) continue;
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ObjType oType = obj->GetType();
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ObjectType oType = obj->GetType();
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if ( oType == OBJECT_HUMAN ||
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oType == OBJECT_TECH ||
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oType == OBJECT_TOTO ||
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@ -995,7 +1055,6 @@ bool Gfx::CCamera::EventProcess(const Event &event)
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{
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switch (event.type)
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{
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// TODO: frame update event
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case EVENT_FRAME:
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EventFrame(event);
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break;
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@ -1004,11 +1063,11 @@ bool Gfx::CCamera::EventProcess(const Event &event)
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EventMouseMove(event);
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break;
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case EVENT_KEY_DOWN:
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// TODO: mouse wheel event
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// TODO: mouse wheel event
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/*case EVENT_KEY_DOWN:
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if ( event.param == VK_WHEELUP ) EventMouseWheel(+1);
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if ( event.param == VK_WHEELDOWN ) EventMouseWheel(-1);
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break;
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break;*/
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default:
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break;
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@ -1489,8 +1548,6 @@ bool Gfx::CCamera::EventFrameFix(const Event &event)
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bool Gfx::CCamera::EventFrameExplo(const Event &event)
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{
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float factor = m_heightEye * 0.5f + 30.0f;
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if (m_mouseDirH != 0.0f)
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m_directionH -= m_mouseDirH * event.rTime * 0.7f * m_speed;
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@ -1526,7 +1583,7 @@ bool Gfx::CCamera::EventFrameOnBoard(const Event &event)
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{
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Math::Vector lookatPt, upVec;
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m_cameraObj->SetViewFromHere(m_eyePt, m_directionH, m_directionV,
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lookatPt, vUpVec, m_type);
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lookatPt, upVec, m_type);
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Math::Vector eye = m_effectOffset * 0.3f + m_eyePt;
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Math::Vector lookat = m_effectOffset * 0.3f + lookatPt;
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@ -353,13 +353,13 @@ protected:
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float m_centeringTime;
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float m_centeringProgress;
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CameraEffect m_effectType;
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Gfx::CameraEffect m_effectType;
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Math::Vector m_effectPos;
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float m_effectForce;
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float m_effectProgress;
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Math::Vector m_effectOffset;
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OverEffect m_overType;
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Gfx::CameraOverEffect m_overType;
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float m_overForce;
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float m_overTime;
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Gfx::Color m_overColorBase;
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@ -55,16 +55,14 @@ Gfx::CCloud::~CCloud()
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bool Gfx::CCloud::EventProcess(const Event &event)
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{
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/* TODO!
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if ( event.event == EVENT_FRAME )
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return EventFrame(event); */
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if ( event.type == EVENT_FRAME )
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return EventFrame(event);
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return true;
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}
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bool Gfx::CCloud::EventFrame(const Event &event)
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{
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/* TODO!
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if (m_engine->GetPause()) return true;
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m_time += event.rTime;
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@ -73,7 +71,7 @@ bool Gfx::CCloud::EventFrame(const Event &event)
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if (m_time - m_lastTest < 0.2f) return true;
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m_lastTest = m_time; */
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m_lastTest = m_time;
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return true;
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}
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@ -25,8 +25,16 @@
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#include "common/key.h"
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#include "common/logger.h"
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#include "graphics/core/device.h"
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#include "graphics/engine/camera.h"
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#include "graphics/engine/cloud.h"
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#include "graphics/engine/lightman.h"
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#include "graphics/engine/lightning.h"
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#include "graphics/engine/particle.h"
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#include "graphics/engine/planet.h"
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#include "graphics/engine/pyro.h"
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#include "graphics/engine/terrain.h"
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#include "graphics/engine/text.h"
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#include "graphics/engine/water.h"
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#include "math/geometry.h"
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// Initial size of various vectors
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@ -207,12 +215,11 @@ bool Gfx::CEngine::Create()
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m_lightMan = new Gfx::CLightManager(m_iMan, this);
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m_text = new Gfx::CText(m_iMan, this);
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/* TODO:
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m_particle = new Gfx::CParticle(m_iMan, this);
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m_water = new Gfx::CWater(m_iMan, this);
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m_cloud = new Gfx::CCloud(m_iMan, this);
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m_lightning = new Gfx::CLightning(m_iMan, this);
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m_planet = new Gfx::CPlanet(m_iMan, this);*/
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m_planet = new Gfx::CPlanet(m_iMan, this);
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m_text->SetDevice(m_device);
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if (! m_text->Create())
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@ -250,7 +257,6 @@ void Gfx::CEngine::Destroy()
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delete m_text;
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m_text = nullptr;
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/* TODO:
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delete m_particle;
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m_particle = nullptr;
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@ -264,7 +270,7 @@ void Gfx::CEngine::Destroy()
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m_lightning = nullptr;
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delete m_planet;
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m_planet = nullptr;*/
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m_planet = nullptr;
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}
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void Gfx::CEngine::ResetAfterDeviceChanged()
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@ -807,3 +813,118 @@ bool Gfx::CEngine::GetShowStat()
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return m_showStats;
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}
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void Gfx::CEngine::SetFocus(float focus)
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{
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m_focus = focus;
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}
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void Gfx::CEngine::SetOverColor(const Gfx::Color& color, int mode)
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{
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// TODO!
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}
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void Gfx::CEngine::SetFogColor(const Gfx::Color& color, int rank)
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{
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// TODO!
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}
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Gfx::Color Gfx::CEngine::GetFogColor(int rank)
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{
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// TODO!
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return Gfx::Color();
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}
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void Gfx::CEngine::SetViewParams(const Math::Vector& eyePt, const Math::Vector& lookatPt,
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const Math::Vector& upVec, float eyeDistance)
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{
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// TODO!
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}
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void Gfx::CEngine::SetRankView(int rank)
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{
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m_rankView = rank;
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}
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float Gfx::CEngine::GetEyeDirH()
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{
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return m_eyeDirH;
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}
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float Gfx::CEngine::GetEyeDirV()
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{
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return m_eyeDirV;
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}
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float Gfx::CEngine::GetClippingDistance()
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{
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return m_clippingDistance;
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}
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bool Gfx::CEngine::GetGroundSpot()
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{
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return m_groundSpotVisible;
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}
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void Gfx::CEngine::SetTerrain(Gfx::CTerrain* terrain)
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{
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m_terrain = terrain;
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}
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void Gfx::CEngine::SetTerrainVision(float vision)
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{
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// TODO!
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}
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bool Gfx::CEngine::LoadTexture(const std::string& name, int stage)
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{
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// TODO!
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return true;
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}
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float Gfx::CEngine::ParticleAdapt(float factor)
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{
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// TODO!
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return 0.0f;
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}
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bool Gfx::CEngine::SetObjectType(int objRank, Gfx::EngineObjectType type)
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{
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// TODO!
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return true;
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}
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bool Gfx::CEngine::SetObjectTransform(int objRank, const Math::Matrix& transform)
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{
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// TODO!
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return true;
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}
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int Gfx::CEngine::CreateObject()
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{
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// TODO!
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return 0;
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}
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bool Gfx::CEngine::DeleteObject(int objRank)
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{
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// TODO!
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return true;
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}
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int Gfx::CEngine::GroundMarkCreate(Math::Vector pos, float radius, float delay1, float delay2, float delay3, int dx, int dy, char* table)
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{
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// TODO!
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return 0;
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}
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bool Gfx::CEngine::AddQuick(int objRank, const Gfx::EngineObjLevel5& buffer, std::string texName1, std::string texName2, float min, float max, bool globalUpdate)
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{
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// TODO!
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return false;
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}
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void Gfx::CEngine::Update()
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{
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// TODO!
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}
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@ -170,7 +170,10 @@ struct EngineObjLevel5
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Gfx::EngineTriangleType type;
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std::vector<Gfx::VertexTex2> vertices;
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EngineObjLevel5();
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EngineObjLevel5()
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{
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state = 0;
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}
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};
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/**
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@ -182,7 +185,10 @@ struct EngineObjLevel4
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std::vector<Gfx::EngineObjLevel5> up;
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Gfx::EngineObjLevel3* down;
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EngineObjLevel4();
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EngineObjLevel4()
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{
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reserved = 0;
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}
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};
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/**
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@ -195,7 +201,10 @@ struct EngineObjLevel3
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std::vector<Gfx::EngineObjLevel4> up;
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Gfx::EngineObjLevel2* down;
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EngineObjLevel3();
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EngineObjLevel3()
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{
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min = max = 0.0f;
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}
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};
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/**
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@ -207,7 +216,10 @@ struct EngineObjLevel2
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std::vector<Gfx::EngineObjLevel3> up;
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Gfx::EngineObjLevel1* down;
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EngineObjLevel2();
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EngineObjLevel2()
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{
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objRank = 0;
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}
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};
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/**
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@ -219,7 +231,7 @@ struct EngineObjLevel1
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Gfx::Texture tex2;
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std::vector<Gfx::EngineObjLevel2> up;
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EngineObjLevel1();
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EngineObjLevel1() {}
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};
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/**
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@ -19,5 +19,71 @@
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#include "graphics/engine/lightning.h"
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#include "common/logger.h"
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||||
// TODO implementation
|
||||
|
||||
Gfx::CLightning::CLightning(CInstanceManager* iMan, Gfx::CEngine* engine)
|
||||
{
|
||||
GetLogger()->Info("CLightning::CLightning() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
Gfx::CLightning::~CLightning()
|
||||
{
|
||||
GetLogger()->Info("CLightning::~CLightning() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CLightning::Flush()
|
||||
{
|
||||
GetLogger()->Info("CLightning::Flush() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
bool Gfx::CLightning::EventProcess(const Event &event)
|
||||
{
|
||||
GetLogger()->Info("CLightning::EventProcess() stub!\n");
|
||||
// TODO!
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Gfx::CLightning::Create(float sleep, float delay, float magnetic)
|
||||
{
|
||||
GetLogger()->Info("CLightning::Create() stub!\n");
|
||||
// TODO!
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Gfx::CLightning::GetStatus(float &sleep, float &delay, float &magnetic, float &progress)
|
||||
{
|
||||
GetLogger()->Info("CLightning::GetStatus() stub!\n");
|
||||
// TODO!
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Gfx::CLightning::SetStatus(float sleep, float delay, float magnetic, float progress)
|
||||
{
|
||||
GetLogger()->Info("CLightning::SetStatus() stub!\n");
|
||||
// TODO!
|
||||
return true;
|
||||
}
|
||||
|
||||
void Gfx::CLightning::Draw()
|
||||
{
|
||||
GetLogger()->Info("CLightning::Draw() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
bool Gfx::CLightning::EventFrame(const Event &event)
|
||||
{
|
||||
GetLogger()->Info("CLightning::EventFrame() stub!\n");
|
||||
// TODO!
|
||||
return true;
|
||||
}
|
||||
|
||||
CObject* Gfx::CLightning::SearchObject(Math::Vector pos)
|
||||
{
|
||||
GetLogger()->Info("CLightning::SearchObject() stub!\n");
|
||||
// TODO!
|
||||
return nullptr;
|
||||
}
|
||||
|
|
|
@ -73,7 +73,7 @@ protected:
|
|||
float m_sleep;
|
||||
float m_delay;
|
||||
float m_magnetic;
|
||||
BlitzPhase m_phase;
|
||||
Gfx::BlitzPhase m_phase;
|
||||
float m_time;
|
||||
float m_speed;
|
||||
float m_progress;
|
||||
|
|
|
@ -19,5 +19,284 @@
|
|||
|
||||
#include "graphics/engine/particle.h"
|
||||
|
||||
#include "common/logger.h"
|
||||
|
||||
// TODO implementation
|
||||
|
||||
Gfx::CParticle::CParticle(CInstanceManager* iMan, Gfx::CEngine* engine)
|
||||
{
|
||||
GetLogger()->Info("CParticle::CParticle() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
Gfx::CParticle::~CParticle()
|
||||
{
|
||||
GetLogger()->Info("CParticle::~CParticle() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CParticle::SetDevice(Gfx::CDevice* device)
|
||||
{
|
||||
GetLogger()->Info("CParticle::SetDevice() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CParticle::FlushParticle()
|
||||
{
|
||||
GetLogger()->Info("CParticle::FlushParticle() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CParticle::FlushParticle(int sheet)
|
||||
{
|
||||
GetLogger()->Info("CParticle::FlushParticle() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
int Gfx::CParticle::CreateParticle(Math::Vector pos, Math::Vector speed, Math::Point dim,
|
||||
Gfx::ParticleType type, float duration, float mass,
|
||||
float windSensitivity, int sheet)
|
||||
{
|
||||
GetLogger()->Info("CParticle::CreateParticle() stub!\n");
|
||||
// TODO!
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Gfx::CParticle::CreateFrag(Math::Vector pos, Math::Vector speed, Gfx::EngineTriangle *triangle,
|
||||
Gfx::ParticleType type, float duration, float mass,
|
||||
float windSensitivity, int sheet)
|
||||
{
|
||||
GetLogger()->Info("CParticle::CreateFrag() stub!\n");
|
||||
// TODO!
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Gfx::CParticle::CreatePart(Math::Vector pos, Math::Vector speed, Gfx::ParticleType type,
|
||||
float duration, float mass, float weight,
|
||||
float windSensitivity, int sheet)
|
||||
{
|
||||
GetLogger()->Info("CParticle::CreatePart() stub!\n");
|
||||
// TODO!
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Gfx::CParticle::CreateRay(Math::Vector pos, Math::Vector goal, Gfx::ParticleType type, Math::Point dim,
|
||||
float duration, int sheet)
|
||||
{
|
||||
GetLogger()->Info("CParticle::CreateRay() stub!\n");
|
||||
// TODO!
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Gfx::CParticle::CreateTrack(Math::Vector pos, Math::Vector speed, Math::Point dim, Gfx::ParticleType type,
|
||||
float duration, float mass, float length, float width)
|
||||
{
|
||||
GetLogger()->Info("CParticle::CreateTrack() stub!\n");
|
||||
// TODO!
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Gfx::CParticle::CreateWheelTrace(const Math::Vector &p1, const Math::Vector &p2, const Math::Vector &p3,
|
||||
const Math::Vector &p4, Gfx::ParticleType type)
|
||||
{
|
||||
GetLogger()->Info("CParticle::CreateWheelTrace() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CParticle::DeleteParticle(Gfx::ParticleType type)
|
||||
{
|
||||
GetLogger()->Info("CParticle::DeleteParticle() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CParticle::DeleteParticle(int channel)
|
||||
{
|
||||
GetLogger()->Info("CParticle::DeleteParticle() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CParticle::SetObjectLink(int channel, CObject *object)
|
||||
{
|
||||
GetLogger()->Info("CParticle::SetObjectLink() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CParticle::SetObjectFather(int channel, CObject *object)
|
||||
{
|
||||
GetLogger()->Info("CParticle::SetObjectFather() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CParticle::SetPosition(int channel, Math::Vector pos)
|
||||
{
|
||||
GetLogger()->Info("CParticle::SetPosition() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CParticle::SetDimension(int channel, Math::Point dim)
|
||||
{
|
||||
GetLogger()->Info("CParticle::SetDimension() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CParticle::SetZoom(int channel, float zoom)
|
||||
{
|
||||
GetLogger()->Info("CParticle::SetZoom() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CParticle::SetAngle(int channel, float angle)
|
||||
{
|
||||
GetLogger()->Info("CParticle::SetAngle() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CParticle::SetIntensity(int channel, float intensity)
|
||||
{
|
||||
GetLogger()->Info("CParticle::SetIntensity() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CParticle::SetParam(int channel, Math::Vector pos, Math::Point dim, float zoom, float angle, float intensity)
|
||||
{
|
||||
GetLogger()->Info("CParticle::SetParam() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CParticle::SetPhase(int channel, Gfx::ParticlePhase phase, float duration)
|
||||
{
|
||||
GetLogger()->Info("CParticle::SetPhase() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
bool Gfx::CParticle::GetPosition(int channel, Math::Vector &pos)
|
||||
{
|
||||
GetLogger()->Info("CParticle::GetPosition() stub!\n");
|
||||
// TODO!
|
||||
return true;
|
||||
}
|
||||
|
||||
Gfx::Color Gfx::CParticle::GetFogColor(Math::Vector pos)
|
||||
{
|
||||
GetLogger()->Info("CParticle::GetFogColor() stub!\n");
|
||||
// TODO!
|
||||
return Gfx::Color();
|
||||
}
|
||||
|
||||
void Gfx::CParticle::SetFrameUpdate(int sheet, bool update)
|
||||
{
|
||||
GetLogger()->Info("CParticle::SetFrameUpdate() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CParticle::FrameParticle(float rTime)
|
||||
{
|
||||
GetLogger()->Info("CParticle::FrameParticle() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CParticle::DrawParticle(int sheet)
|
||||
{
|
||||
GetLogger()->Info("CParticle::DrawParticle() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
bool Gfx::CParticle::WriteWheelTrace(char *filename, int width, int height, Math::Vector dl, Math::Vector ur)
|
||||
{
|
||||
GetLogger()->Info("CParticle::WriteWheelTrace() stub!\n");
|
||||
// TODO!
|
||||
return true;
|
||||
}
|
||||
|
||||
void Gfx::CParticle::DeleteRank(int rank)
|
||||
{
|
||||
GetLogger()->Info("CParticle::DeleteRank() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
bool Gfx::CParticle::CheckChannel(int &channel)
|
||||
{
|
||||
GetLogger()->Info("CParticle::CheckChannel() stub!\n");
|
||||
// TODO!
|
||||
return true;
|
||||
}
|
||||
|
||||
void Gfx::CParticle::DrawParticleTriangle(int i)
|
||||
{
|
||||
GetLogger()->Info("CParticle::DrawParticleTriangle() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CParticle::DrawParticleNorm(int i)
|
||||
{
|
||||
GetLogger()->Info("CParticle::DrawParticleNorm() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CParticle::DrawParticleFlat(int i)
|
||||
{
|
||||
GetLogger()->Info("CParticle::DrawParticleFlat() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CParticle::DrawParticleFog(int i)
|
||||
{
|
||||
GetLogger()->Info("CParticle::DrawParticleFog() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CParticle::DrawParticleRay(int i)
|
||||
{
|
||||
GetLogger()->Info("CParticle::DrawParticleRay() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CParticle::DrawParticleSphere(int i)
|
||||
{
|
||||
GetLogger()->Info("CParticle::DrawParticleSphere() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CParticle::DrawParticleCylinder(int i)
|
||||
{
|
||||
GetLogger()->Info("CParticle::DrawParticleCylinder() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CParticle::DrawParticleWheel(int i)
|
||||
{
|
||||
GetLogger()->Info("CParticle::DrawParticleWheel() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
CObject* Gfx::CParticle::SearchObjectGun(Math::Vector old, Math::Vector pos, Gfx::ParticleType type, CObject *father)
|
||||
{
|
||||
GetLogger()->Info("CParticle::SearchObjectGun() stub!\n");
|
||||
// TODO!
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CObject* Gfx::CParticle::SearchObjectRay(Math::Vector pos, Math::Vector goal, Gfx::ParticleType type, CObject *father)
|
||||
{
|
||||
GetLogger()->Info("CParticle::SearchObjectRay() stub!\n");
|
||||
// TODO!
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Gfx::CParticle::Play(Sound sound, Math::Vector pos, float amplitude)
|
||||
{
|
||||
GetLogger()->Info("CParticle::Play() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
bool Gfx::CParticle::TrackMove(int i, Math::Vector pos, float progress)
|
||||
{
|
||||
GetLogger()->Info("CParticle::TrackMove() stub!\n");
|
||||
// TODO!
|
||||
return true;
|
||||
}
|
||||
|
||||
void Gfx::CParticle::TrackDraw(int i, Gfx::ParticleType type)
|
||||
{
|
||||
GetLogger()->Info("CParticle::TrackDraw() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
|
|
@ -202,26 +202,26 @@ enum ParticlePhase
|
|||
|
||||
struct Particle
|
||||
{
|
||||
char bUsed; // TRUE -> particle used
|
||||
char bRay; // TRUE -> ray with goal
|
||||
unsigned short uniqueStamp; // unique mark
|
||||
char used; // TRUE -> particle used
|
||||
char ray; // TRUE -> ray with goal
|
||||
unsigned short uniqueStamp; // unique mark
|
||||
short sheet; // sheet (0..n)
|
||||
ParticleType type; // type PARTI*
|
||||
ParticlePhase phase; // phase PARPH*
|
||||
ParticleType type; // type PARTI*
|
||||
ParticlePhase phase; // phase PARPH*
|
||||
float mass; // mass of the particle (in rebounding)
|
||||
float weight; // weight of the particle (for noise)
|
||||
float duration; // length of life
|
||||
Math::Vector pos; // absolute position (relative if object links)
|
||||
Math::Vector goal; // goal position (if bRay)
|
||||
Math::Vector speed; // speed of displacement
|
||||
Math::Vector pos; // absolute position (relative if object links)
|
||||
Math::Vector goal; // goal position (if ray)
|
||||
Math::Vector speed; // speed of displacement
|
||||
float windSensitivity;
|
||||
short bounce; // number of rebounds
|
||||
Math::Point dim; // dimensions of the rectangle
|
||||
Math::Point dim; // dimensions of the rectangle
|
||||
float zoom; // zoom (0..1)
|
||||
float angle; // angle of rotation
|
||||
float intensity; // intensity
|
||||
Math::Point texSup; // coordinated upper texture
|
||||
Math::Point texInf; // coordinated lower texture
|
||||
Math::Point texSup; // coordinated upper texture
|
||||
Math::Point texInf; // coordinated lower texture
|
||||
float time; // age of the particle (0..n)
|
||||
float phaseTime; // age at the beginning of phase
|
||||
float testTime; // time since last test
|
||||
|
@ -233,22 +233,22 @@ struct Particle
|
|||
|
||||
struct Track
|
||||
{
|
||||
char bUsed; // TRUE -> drag used
|
||||
char bDrawParticle;
|
||||
char used; // TRUE -> drag used
|
||||
char drawParticle;
|
||||
float step; // duration of not
|
||||
float last; // increase last not memorized
|
||||
float intensity; // intensity at starting (0..1)
|
||||
float width; // tail width
|
||||
int used; // number of positions in "pos"
|
||||
int head; // head to write index
|
||||
Math::Vector pos[MAXTRACKLEN];
|
||||
int posUsed; // number of positions in "pos"
|
||||
int head; // head to write index
|
||||
Math::Vector pos[MAXTRACKLEN];
|
||||
float len[MAXTRACKLEN];
|
||||
};
|
||||
|
||||
struct WheelTrace
|
||||
{
|
||||
ParticleType type; // type PARTI*
|
||||
Math::Vector pos[4]; // rectangle positions
|
||||
ParticleType type; // type PARTI*
|
||||
Math::Vector pos[4]; // rectangle positions
|
||||
float startTime; // beginning of life
|
||||
};
|
||||
|
||||
|
@ -257,20 +257,29 @@ struct WheelTrace
|
|||
class CParticle
|
||||
{
|
||||
public:
|
||||
CParticle(CInstanceManager* iMan, CEngine* engine);
|
||||
CParticle(CInstanceManager* iMan, Gfx::CEngine* engine);
|
||||
~CParticle();
|
||||
|
||||
void SetDevice(CDevice* device);
|
||||
void SetDevice(Gfx::CDevice* device);
|
||||
|
||||
void FlushParticle();
|
||||
void FlushParticle(int sheet);
|
||||
int CreateParticle(Math::Vector pos, Math::Vector speed, Math::Point dim, ParticleType type, float duration=1.0f, float mass=0.0f, float windSensitivity=1.0f, int sheet=0);
|
||||
int CreateFrag(Math::Vector pos, Math::Vector speed, Gfx::EngineTriangle *triangle, ParticleType type, float duration=1.0f, float mass=0.0f, float windSensitivity=1.0f, int sheet=0);
|
||||
int CreatePart(Math::Vector pos, Math::Vector speed, ParticleType type, float duration=1.0f, float mass=0.0f, float weight=0.0f, float windSensitivity=1.0f, int sheet=0);
|
||||
int CreateRay(Math::Vector pos, Math::Vector goal, ParticleType type, Math::Point dim, float duration=1.0f, int sheet=0);
|
||||
int CreateTrack(Math::Vector pos, Math::Vector speed, Math::Point dim, ParticleType type, float duration=1.0f, float mass=0.0f, float length=10.0f, float width=1.0f);
|
||||
void CreateWheelTrace(const Math::Vector &p1, const Math::Vector &p2, const Math::Vector &p3, const Math::Vector &p4, ParticleType type);
|
||||
void DeleteParticle(ParticleType type);
|
||||
int CreateParticle(Math::Vector pos, Math::Vector speed, Math::Point dim,
|
||||
Gfx::ParticleType type, float duration=1.0f, float mass=0.0f,
|
||||
float windSensitivity=1.0f, int sheet=0);
|
||||
int CreateFrag(Math::Vector pos, Math::Vector speed, Gfx::EngineTriangle *triangle,
|
||||
Gfx::ParticleType type, float duration=1.0f, float mass=0.0f,
|
||||
float windSensitivity=1.0f, int sheet=0);
|
||||
int CreatePart(Math::Vector pos, Math::Vector speed, Gfx::ParticleType type,
|
||||
float duration=1.0f, float mass=0.0f, float weight=0.0f,
|
||||
float windSensitivity=1.0f, int sheet=0);
|
||||
int CreateRay(Math::Vector pos, Math::Vector goal, Gfx::ParticleType type, Math::Point dim,
|
||||
float duration=1.0f, int sheet=0);
|
||||
int CreateTrack(Math::Vector pos, Math::Vector speed, Math::Point dim, Gfx::ParticleType type,
|
||||
float duration=1.0f, float mass=0.0f, float length=10.0f, float width=1.0f);
|
||||
void CreateWheelTrace(const Math::Vector &p1, const Math::Vector &p2, const Math::Vector &p3,
|
||||
const Math::Vector &p4, Gfx::ParticleType type);
|
||||
void DeleteParticle(Gfx::ParticleType type);
|
||||
void DeleteParticle(int channel);
|
||||
void SetObjectLink(int channel, CObject *object);
|
||||
void SetObjectFather(int channel, CObject *object);
|
||||
|
@ -280,12 +289,12 @@ public:
|
|||
void SetAngle(int channel, float angle);
|
||||
void SetIntensity(int channel, float intensity);
|
||||
void SetParam(int channel, Math::Vector pos, Math::Point dim, float zoom, float angle, float intensity);
|
||||
void SetPhase(int channel, ParticlePhase phase, float duration);
|
||||
void SetPhase(int channel, Gfx::ParticlePhase phase, float duration);
|
||||
bool GetPosition(int channel, Math::Vector &pos);
|
||||
|
||||
Gfx::Color GetFogColor(Math::Vector pos);
|
||||
|
||||
void SetFrameUpdate(int sheet, bool bUpdate);
|
||||
void SetFrameUpdate(int sheet, bool update);
|
||||
void FrameParticle(float rTime);
|
||||
void DrawParticle(int sheet);
|
||||
|
||||
|
@ -302,29 +311,29 @@ protected:
|
|||
void DrawParticleSphere(int i);
|
||||
void DrawParticleCylinder(int i);
|
||||
void DrawParticleWheel(int i);
|
||||
CObject* SearchObjectGun(Math::Vector old, Math::Vector pos, ParticleType type, CObject *father);
|
||||
CObject* SearchObjectRay(Math::Vector pos, Math::Vector goal, ParticleType type, CObject *father);
|
||||
CObject* SearchObjectGun(Math::Vector old, Math::Vector pos, Gfx::ParticleType type, CObject *father);
|
||||
CObject* SearchObjectRay(Math::Vector pos, Math::Vector goal, Gfx::ParticleType type, CObject *father);
|
||||
void Play(Sound sound, Math::Vector pos, float amplitude);
|
||||
bool TrackMove(int i, Math::Vector pos, float progress);
|
||||
void TrackDraw(int i, ParticleType type);
|
||||
void TrackDraw(int i, Gfx::ParticleType type);
|
||||
|
||||
protected:
|
||||
CInstanceManager* m_iMan;
|
||||
CEngine* m_engine;
|
||||
CDevice* m_device;
|
||||
CRobotMain* m_main;
|
||||
CTerrain* m_terrain;
|
||||
CWater* m_water;
|
||||
CSound* m_sound;
|
||||
Gfx::CEngine* m_engine;
|
||||
Gfx::CDevice* m_device;
|
||||
Gfx::CTerrain* m_terrain;
|
||||
Gfx::CWater* m_water;
|
||||
CRobotMain* m_main;
|
||||
CSound* m_sound;
|
||||
|
||||
Gfx::Particle m_particule[MAXPARTICULE*MAXPARTITYPE];
|
||||
Gfx::EngineTriangle m_triangle[MAXPARTICULE]; // triangle if PartiType == 0
|
||||
Track m_track[MAXTRACK];
|
||||
Gfx::Track m_track[MAXTRACK];
|
||||
int m_wheelTraceTotal;
|
||||
int m_wheelTraceIndex;
|
||||
WheelTrace m_wheelTrace[MAXWHEELTRACE];
|
||||
Gfx::WheelTrace m_wheelTrace[MAXWHEELTRACE];
|
||||
int m_totalInterface[MAXPARTITYPE][SH_MAX];
|
||||
bool m_bFrameUpdate[SH_MAX];
|
||||
bool m_frameUpdate[SH_MAX];
|
||||
int m_fogTotal;
|
||||
int m_fog[MAXPARTIFOG];
|
||||
int m_uniqueStamp;
|
||||
|
|
|
@ -19,5 +19,161 @@
|
|||
|
||||
#include "graphics/engine/pyro.h"
|
||||
|
||||
#include "common/logger.h"
|
||||
|
||||
// TODO implementation
|
||||
|
||||
Gfx::CPyro::CPyro(CInstanceManager* iMan)
|
||||
{
|
||||
GetLogger()->Info("CParticle::CPyro() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
Gfx::CPyro::~CPyro()
|
||||
{
|
||||
GetLogger()->Info("CPyro::~CPyro() stub!");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CPyro::DeleteObject(bool all)
|
||||
{
|
||||
GetLogger()->Info("CPyro::DeleteObject() stub!");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
bool Gfx::CPyro::Create(Gfx::PyroType type, CObject* pObj, float force)
|
||||
{
|
||||
GetLogger()->Info("CPyro::Create() stub!");
|
||||
// TODO!
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Gfx::CPyro::EventProcess(const Event &event)
|
||||
{
|
||||
GetLogger()->Info("CPyro::EventProcess() stub!\n");
|
||||
// TODO!
|
||||
return true;
|
||||
}
|
||||
|
||||
Error Gfx::CPyro::IsEnded()
|
||||
{
|
||||
GetLogger()->Info("CPyro::IsEnded() stub!\n");
|
||||
// TODO!
|
||||
return ERR_OK;
|
||||
}
|
||||
|
||||
void Gfx::CPyro::CutObjectLink(CObject* pObj)
|
||||
{
|
||||
GetLogger()->Info("CPyro::CutObjectLink() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CPyro::DisplayError(PyroType type, CObject* pObj)
|
||||
{
|
||||
GetLogger()->Info("CPyro::DisplayError() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
bool Gfx::CPyro::CreateLight(Math::Vector pos, float height)
|
||||
{
|
||||
GetLogger()->Info("CPyro::CreateLight() stub!\n");
|
||||
// TODO!
|
||||
return true;
|
||||
}
|
||||
|
||||
void Gfx::CPyro::DeleteObject(bool primary, bool secondary)
|
||||
{
|
||||
GetLogger()->Info("CPyro::DeleteObject() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CPyro::CreateTriangle(CObject* pObj, ObjectType oType, int part)
|
||||
{
|
||||
GetLogger()->Info("CPyro::CreateTriangle() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CPyro::ExploStart()
|
||||
{
|
||||
GetLogger()->Info("CPyro::ExploStart() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
void Gfx::CPyro::ExploTerminate()
|
||||
{
|
||||
GetLogger()->Info("CPyro::ExploTerminate() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CPyro::BurnStart()
|
||||
{
|
||||
GetLogger()->Info("CPyro::BurnStart() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CPyro::BurnAddPart(int part, Math::Vector pos, Math::Vector angle)
|
||||
{
|
||||
GetLogger()->Info("CPyro::BurnAddPart() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CPyro::BurnProgress()
|
||||
{
|
||||
GetLogger()->Info("CPyro::BurnProgress() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
bool Gfx::CPyro::BurnIsKeepPart(int part)
|
||||
{
|
||||
GetLogger()->Info("CPyro::BurnIsKeepPart() stub!\n");
|
||||
// TODO!
|
||||
return true;
|
||||
}
|
||||
|
||||
void Gfx::CPyro::BurnTerminate()
|
||||
{
|
||||
GetLogger()->Info("CPyro::BurnTerminate() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CPyro::FallStart()
|
||||
{
|
||||
GetLogger()->Info("CPyro::FallStart() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
CObject* Gfx::CPyro::FallSearchBeeExplo()
|
||||
{
|
||||
GetLogger()->Info("CPyro::FallSearchBeeExplo() stub!\n");
|
||||
// TODO!
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Gfx::CPyro::FallProgress(float rTime)
|
||||
{
|
||||
GetLogger()->Info("CPyro::FallProgress() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
Error Gfx::CPyro::FallIsEnded()
|
||||
{
|
||||
GetLogger()->Info("CPyro::FallIsEnded() stub!\n");
|
||||
// TODO!
|
||||
return ERR_OK;
|
||||
}
|
||||
|
||||
void Gfx::CPyro::LightOperFlush()
|
||||
{
|
||||
GetLogger()->Info("CPyro::LightOperFlush() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CPyro::LightOperAdd(float progress, float intensity, float r, float g, float b)
|
||||
{
|
||||
GetLogger()->Info("CPyro::LightOperAdd() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void Gfx::CPyro::LightOperFrame(float rTime)
|
||||
{
|
||||
GetLogger()->Info("CPyro::LightOperFrame() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
|
|
@ -21,9 +21,7 @@
|
|||
|
||||
#include "common/misc.h"
|
||||
#include "graphics/engine/engine.h"
|
||||
//#include "object/object.h"
|
||||
// TEMPORARILY!
|
||||
enum ObjectType {};
|
||||
#include "object/object.h"
|
||||
|
||||
|
||||
class CInstanceManager;
|
||||
|
@ -90,13 +88,14 @@ struct PyroLightOper
|
|||
|
||||
|
||||
|
||||
class CPyro {
|
||||
class CPyro
|
||||
{
|
||||
public:
|
||||
CPyro(CInstanceManager* iMan);
|
||||
~CPyro();
|
||||
|
||||
void DeleteObject(bool bAll=false);
|
||||
bool Create(PyroType type, CObject* pObj, float force=1.0f);
|
||||
void DeleteObject(bool all=false);
|
||||
bool Create(Gfx::PyroType type, CObject* pObj, float force=1.0f);
|
||||
bool EventProcess(const Event &event);
|
||||
Error IsEnded();
|
||||
void CutObjectLink(CObject* pObj);
|
||||
|
@ -104,7 +103,7 @@ public:
|
|||
protected:
|
||||
void DisplayError(PyroType type, CObject* pObj);
|
||||
bool CreateLight(Math::Vector pos, float height);
|
||||
void DeleteObject(bool bPrimary, bool bSecondary);
|
||||
void DeleteObject(bool primary, bool secondary);
|
||||
|
||||
void CreateTriangle(CObject* pObj, ObjectType oType, int part);
|
||||
|
||||
|
@ -127,21 +126,21 @@ protected:
|
|||
void LightOperFrame(float rTime);
|
||||
|
||||
protected:
|
||||
CInstanceManager* m_iMan;
|
||||
CEngine* m_engine;
|
||||
CTerrain* m_terrain;
|
||||
CCamera* m_camera;
|
||||
CParticle* m_particule;
|
||||
CLight* m_light;
|
||||
CObject* m_object;
|
||||
CDisplayText* m_displayText;
|
||||
CRobotMain* m_main;
|
||||
CSound* m_sound;
|
||||
CInstanceManager* m_iMan;
|
||||
Gfx::CEngine* m_engine;
|
||||
Gfx::CTerrain* m_terrain;
|
||||
Gfx::CCamera* m_camera;
|
||||
Gfx::CParticle* m_particule;
|
||||
Gfx::CLightManager* m_lightMan;
|
||||
CObject* m_object;
|
||||
CDisplayText* m_displayText;
|
||||
CRobotMain* m_main;
|
||||
CSound* m_sound;
|
||||
|
||||
Math::Vector m_pos; // center of the effect
|
||||
Math::Vector m_posPower; // center of the battery
|
||||
bool m_bPower; // battery exists?
|
||||
PyroType m_type;
|
||||
Math::Vector m_pos; // center of the effect
|
||||
Math::Vector m_posPower; // center of the battery
|
||||
bool m_power; // battery exists?
|
||||
Gfx::PyroType m_type;
|
||||
float m_force;
|
||||
float m_size;
|
||||
float m_progress;
|
||||
|
@ -153,22 +152,22 @@ protected:
|
|||
|
||||
int m_lightRank;
|
||||
int m_lightOperTotal;
|
||||
PyroLightOper m_lightOper[10];
|
||||
Gfx::PyroLightOper m_lightOper[10];
|
||||
float m_lightHeight;
|
||||
|
||||
ObjectType m_burnType;
|
||||
int m_burnPartTotal;
|
||||
PyroBurnPart m_burnPart[10];
|
||||
Gfx::PyroBurnPart m_burnPart[10];
|
||||
int m_burnKeepPart[10];
|
||||
float m_burnFall;
|
||||
|
||||
float m_fallFloor;
|
||||
float m_fallSpeed;
|
||||
float m_fallBulletTime;
|
||||
bool m_bFallEnding;
|
||||
bool m_fallEnding;
|
||||
|
||||
int m_crashSphereUsed; // number of spheres used
|
||||
Math::Vector m_crashSpherePos[50];
|
||||
Math::Vector m_crashSpherePos[50];
|
||||
float m_crashSphereRadius[50];
|
||||
};
|
||||
|
||||
|
|
|
@ -66,16 +66,14 @@ Gfx::CWater::~CWater()
|
|||
|
||||
bool Gfx::CWater::EventProcess(const Event &event)
|
||||
{
|
||||
/* TODO!
|
||||
if (event.type == EVENT_FRAME)
|
||||
return EventFrame(event);
|
||||
*/
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Gfx::CWater::EventFrame(const Event &event)
|
||||
{
|
||||
/* TODO!
|
||||
if (m_engine->GetPause()) return true;
|
||||
|
||||
m_time += event.rTime;
|
||||
|
@ -83,7 +81,7 @@ bool Gfx::CWater::EventFrame(const Event &event)
|
|||
if (m_type[0] == WATER_NULL) return true;
|
||||
|
||||
if (m_lava)
|
||||
LavaFrame(event.rTime);*/
|
||||
LavaFrame(event.rTime);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -19,9 +19,9 @@
|
|||
#pragma once
|
||||
|
||||
|
||||
#include "old/d3dengine.h"
|
||||
#include "old/camera.h"
|
||||
#include "old/sound.h"
|
||||
#include "graphics/engine/engine.h"
|
||||
#include "graphics/engine/camera.h"
|
||||
#include "sound/sound.h"
|
||||
|
||||
|
||||
class CInstanceManager;
|
||||
|
@ -377,16 +377,16 @@ public:
|
|||
int CreatePart();
|
||||
void DeletePart(int part);
|
||||
void SetObjectRank(int part, int objRank);
|
||||
int RetObjectRank(int part);
|
||||
int GetObjectRank(int part);
|
||||
void SetObjectParent(int part, int parent);
|
||||
void SetType(ObjectType type);
|
||||
ObjectType RetType();
|
||||
char* RetName();
|
||||
ObjectType GetType();
|
||||
char* GetName();
|
||||
void SetOption(int option);
|
||||
int RetOption();
|
||||
int GetOption();
|
||||
|
||||
void SetID(int id);
|
||||
int RetID();
|
||||
int GetID();
|
||||
|
||||
bool Write(char *line);
|
||||
bool Read(char *line);
|
||||
|
@ -413,203 +413,205 @@ public:
|
|||
bool WriteProgram(int rank, char* filename);
|
||||
bool RunProgram(int rank);
|
||||
|
||||
int RetShadowLight();
|
||||
int RetEffectLight();
|
||||
int GetShadowLight();
|
||||
int GetEffectLight();
|
||||
|
||||
void FlushCrashShere();
|
||||
int CreateCrashSphere(Math::Vector pos, float radius, Sound sound, float hardness=0.45f);
|
||||
int RetCrashSphereTotal();
|
||||
int GetCrashSphereTotal();
|
||||
bool GetCrashSphere(int rank, Math::Vector &pos, float &radius);
|
||||
float RetCrashSphereHardness(int rank);
|
||||
Sound RetCrashSphereSound(int rank);
|
||||
float GetCrashSphereHardness(int rank);
|
||||
Sound GetCrashSphereSound(int rank);
|
||||
void DeleteCrashSphere(int rank);
|
||||
void SetGlobalSphere(Math::Vector pos, float radius);
|
||||
void GetGlobalSphere(Math::Vector &pos, float &radius);
|
||||
void SetJotlerSphere(Math::Vector pos, float radius);
|
||||
void GetJotlerSphere(Math::Vector &pos, float &radius);
|
||||
void SetShieldRadius(float radius);
|
||||
float RetShieldRadius();
|
||||
float GetShieldRadius();
|
||||
|
||||
void SetFloorHeight(float height);
|
||||
void FloorAdjust();
|
||||
|
||||
void SetLinVibration(Math::Vector dir);
|
||||
Math::Vector RetLinVibration();
|
||||
Math::Vector GetLinVibration();
|
||||
void SetCirVibration(Math::Vector dir);
|
||||
Math::Vector RetCirVibration();
|
||||
Math::Vector GetCirVibration();
|
||||
void SetInclinaison(Math::Vector dir);
|
||||
Math::Vector RetInclinaison();
|
||||
Math::Vector GetInclinaison();
|
||||
|
||||
void SetPosition(int part, const Math::Vector &pos);
|
||||
Math::Vector RetPosition(int part);
|
||||
Math::Vector GetPosition(int part);
|
||||
void SetAngle(int part, const Math::Vector &angle);
|
||||
Math::Vector RetAngle(int part);
|
||||
Math::Vector GetAngle(int part);
|
||||
void SetAngleY(int part, float angle);
|
||||
void SetAngleX(int part, float angle);
|
||||
void SetAngleZ(int part, float angle);
|
||||
float RetAngleY(int part);
|
||||
float RetAngleX(int part);
|
||||
float RetAngleZ(int part);
|
||||
float GetAngleY(int part);
|
||||
float GetAngleX(int part);
|
||||
float GetAngleZ(int part);
|
||||
void SetZoom(int part, float zoom);
|
||||
void SetZoom(int part, Math::Vector zoom);
|
||||
Math::Vector RetZoom(int part);
|
||||
Math::Vector GetZoom(int part);
|
||||
void SetZoomX(int part, float zoom);
|
||||
float RetZoomX(int part);
|
||||
float GetZoomX(int part);
|
||||
void SetZoomY(int part, float zoom);
|
||||
float RetZoomY(int part);
|
||||
float GetZoomY(int part);
|
||||
void SetZoomZ(int part, float zoom);
|
||||
float RetZoomZ(int part);
|
||||
float GetZoomZ(int part);
|
||||
|
||||
float RetWaterLevel();
|
||||
float GetWaterLevel();
|
||||
|
||||
void SetTrainer(bool bEnable);
|
||||
bool RetTrainer();
|
||||
bool GetTrainer();
|
||||
|
||||
void SetToy(bool bEnable);
|
||||
bool RetToy();
|
||||
bool GetToy();
|
||||
|
||||
void SetManual(bool bManual);
|
||||
bool RetManual();
|
||||
bool GetManual();
|
||||
|
||||
void SetResetCap(ResetCap cap);
|
||||
ResetCap RetResetCap();
|
||||
ResetCap GetResetCap();
|
||||
void SetResetBusy(bool bBusy);
|
||||
bool RetResetBusy();
|
||||
bool GetResetBusy();
|
||||
void SetResetPosition(const Math::Vector &pos);
|
||||
Math::Vector RetResetPosition();
|
||||
Math::Vector GetResetPosition();
|
||||
void SetResetAngle(const Math::Vector &angle);
|
||||
Math::Vector RetResetAngle();
|
||||
Math::Vector GetResetAngle();
|
||||
void SetResetRun(int run);
|
||||
int RetResetRun();
|
||||
int GetResetRun();
|
||||
|
||||
void SetMasterParticule(int part, int parti);
|
||||
int RetMasterParticule(int part);
|
||||
int GetMasterParticule(int part);
|
||||
|
||||
void SetPower(CObject* power);
|
||||
CObject* RetPower();
|
||||
CObject* GetPower();
|
||||
void SetFret(CObject* fret);
|
||||
CObject* RetFret();
|
||||
CObject* GetFret();
|
||||
void SetTruck(CObject* truck);
|
||||
CObject* RetTruck();
|
||||
CObject* GetTruck();
|
||||
void SetTruckPart(int part);
|
||||
int RetTruckPart();
|
||||
int GetTruckPart();
|
||||
|
||||
void InfoFlush();
|
||||
void DeleteInfo(int rank);
|
||||
void SetInfo(int rank, Info info);
|
||||
Info RetInfo(int rank);
|
||||
int RetInfoTotal();
|
||||
void SetInfoReturn(float value);
|
||||
float RetInfoReturn();
|
||||
Info GetInfo(int rank);
|
||||
int GetInfoTotal();
|
||||
void SetInfoGeturn(float value);
|
||||
float GetInfoGeturn();
|
||||
void SetInfoUpdate(bool bUpdate);
|
||||
bool RetInfoUpdate();
|
||||
bool GetInfoUpdate();
|
||||
|
||||
bool SetCmdLine(int rank, float value);
|
||||
float RetCmdLine(int rank);
|
||||
float GetCmdLine(int rank);
|
||||
|
||||
Math::Matrix* RetRotateMatrix(int part);
|
||||
Math::Matrix* RetTranslateMatrix(int part);
|
||||
Math::Matrix* RetTransformMatrix(int part);
|
||||
Math::Matrix* RetWorldMatrix(int part);
|
||||
Math::Matrix* GetRotateMatrix(int part);
|
||||
Math::Matrix* GetTranslateMatrix(int part);
|
||||
Math::Matrix* GetTransformMatrix(int part);
|
||||
Math::Matrix* GetWorldMatrix(int part);
|
||||
|
||||
void SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV, Math::Vector &lookat, Math::Vector &upVec, CameraType type);
|
||||
void SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV,
|
||||
Math::Vector &lookat, Math::Vector &upVec,
|
||||
Gfx::CameraType type);
|
||||
|
||||
void SetCharacter(Character* character);
|
||||
void GetCharacter(Character* character);
|
||||
Character* RetCharacter();
|
||||
Character* GetCharacter();
|
||||
|
||||
float RetAbsTime();
|
||||
float GetAbsTime();
|
||||
|
||||
void SetEnergy(float level);
|
||||
float RetEnergy();
|
||||
float GetEnergy();
|
||||
|
||||
void SetCapacity(float capacity);
|
||||
float RetCapacity();
|
||||
float GetCapacity();
|
||||
|
||||
void SetShield(float level);
|
||||
float RetShield();
|
||||
float GetShield();
|
||||
|
||||
void SetRange(float delay);
|
||||
float RetRange();
|
||||
float GetRange();
|
||||
|
||||
void SetTransparency(float value);
|
||||
float RetTransparency();
|
||||
float GetTransparency();
|
||||
|
||||
ObjectMaterial RetMaterial();
|
||||
ObjectMaterial GetMaterial();
|
||||
|
||||
void SetGadget(bool bMode);
|
||||
bool RetGadget();
|
||||
bool GetGadget();
|
||||
|
||||
void SetFixed(bool bFixed);
|
||||
bool RetFixed();
|
||||
bool GetFixed();
|
||||
|
||||
void SetClip(bool bClip);
|
||||
bool RetClip();
|
||||
bool GetClip();
|
||||
|
||||
bool JostleObject(float force);
|
||||
|
||||
void StartDetectEffect(CObject *target, bool bFound);
|
||||
|
||||
void SetVirusMode(bool bEnable);
|
||||
bool RetVirusMode();
|
||||
float RetVirusTime();
|
||||
bool GetVirusMode();
|
||||
float GetVirusTime();
|
||||
|
||||
void SetCameraType(CameraType type);
|
||||
CameraType RetCameraType();
|
||||
void SetCameraType(Gfx::CameraType type);
|
||||
Gfx::CameraType GetCameraType();
|
||||
void SetCameraDist(float dist);
|
||||
float RetCameraDist();
|
||||
float GetCameraDist();
|
||||
void SetCameraLock(bool bLock);
|
||||
bool RetCameraLock();
|
||||
bool GetCameraLock();
|
||||
|
||||
void SetHilite(bool bMode);
|
||||
bool RetHilite();
|
||||
bool GetHilite();
|
||||
|
||||
void SetSelect(bool bMode, bool bDisplayError=true);
|
||||
bool RetSelect(bool bReal=false);
|
||||
bool GetSelect(bool bReal=false);
|
||||
|
||||
void SetSelectable(bool bMode);
|
||||
bool RetSelectable();
|
||||
bool GetSelectable();
|
||||
|
||||
void SetActivity(bool bMode);
|
||||
bool RetActivity();
|
||||
bool GetActivity();
|
||||
|
||||
void SetVisible(bool bVisible);
|
||||
bool RetVisible();
|
||||
bool GetVisible();
|
||||
|
||||
void SetEnable(bool bEnable);
|
||||
bool RetEnable();
|
||||
bool GetEnable();
|
||||
|
||||
void SetCheckToken(bool bMode);
|
||||
bool RetCheckToken();
|
||||
bool GetCheckToken();
|
||||
|
||||
void SetProxyActivate(bool bActivate);
|
||||
bool RetProxyActivate();
|
||||
bool GetProxyActivate();
|
||||
void SetProxyDistance(float distance);
|
||||
float RetProxyDistance();
|
||||
float GetProxyDistance();
|
||||
|
||||
void SetMagnifyDamage(float factor);
|
||||
float RetMagnifyDamage();
|
||||
float GetMagnifyDamage();
|
||||
|
||||
void SetParam(float value);
|
||||
float RetParam();
|
||||
float GetParam();
|
||||
|
||||
void SetExplo(bool bExplo);
|
||||
bool RetExplo();
|
||||
bool GetExplo();
|
||||
void SetLock(bool bLock);
|
||||
bool RetLock();
|
||||
bool GetLock();
|
||||
void SetCargo(bool bCargo);
|
||||
bool RetCargo();
|
||||
bool GetCargo();
|
||||
void SetBurn(bool bBurn);
|
||||
bool RetBurn();
|
||||
bool GetBurn();
|
||||
void SetDead(bool bDead);
|
||||
bool RetDead();
|
||||
bool RetRuin();
|
||||
bool RetActif();
|
||||
bool GetDead();
|
||||
bool GetRuin();
|
||||
bool GetActif();
|
||||
|
||||
void SetGunGoalV(float gunGoal);
|
||||
void SetGunGoalH(float gunGoal);
|
||||
float RetGunGoalV();
|
||||
float RetGunGoalH();
|
||||
float GetGunGoalV();
|
||||
float GetGunGoalH();
|
||||
|
||||
bool StartShowLimit();
|
||||
void StopShowLimit();
|
||||
|
@ -618,16 +620,16 @@ public:
|
|||
void CreateSelectParticule();
|
||||
|
||||
void SetRunScript(CScript* script);
|
||||
CScript* RetRunScript();
|
||||
CBotVar* RetBotVar();
|
||||
CPhysics* RetPhysics();
|
||||
CBrain* RetBrain();
|
||||
CMotion* RetMotion();
|
||||
CAuto* RetAuto();
|
||||
CScript* GetRunScript();
|
||||
CBotVar* GetBotVar();
|
||||
CPhysics* GetPhysics();
|
||||
CBrain* GetBrain();
|
||||
CMotion* GetMotion();
|
||||
CAuto* GetAuto();
|
||||
void SetAuto(CAuto* automat);
|
||||
|
||||
void SetDefRank(int rank);
|
||||
int RetDefRank();
|
||||
int GetDefRank();
|
||||
|
||||
bool GetTooltipName(char* name);
|
||||
|
||||
|
@ -635,17 +637,17 @@ public:
|
|||
CObject* SubDeselList();
|
||||
void DeleteDeselList(CObject* pObj);
|
||||
|
||||
bool CreateShadowCircle(float radius, float intensity, D3DShadowType type=D3DSHADOWNORM);
|
||||
bool CreateShadowLight(float height, D3DCOLORVALUE color);
|
||||
bool CreateEffectLight(float height, D3DCOLORVALUE color);
|
||||
bool CreateShadowCircle(float radius, float intensity, Gfx::EngineShadowType type = Gfx::ENG_SHADOW_NORM);
|
||||
bool CreateShadowLight(float height, Gfx::Color color);
|
||||
bool CreateEffectLight(float height, Gfx::Color color);
|
||||
|
||||
void FlatParent();
|
||||
|
||||
bool RetTraceDown();
|
||||
bool GetTraceDown();
|
||||
void SetTraceDown(bool bDown);
|
||||
int RetTraceColor();
|
||||
int GetTraceColor();
|
||||
void SetTraceColor(int color);
|
||||
float RetTraceWidth();
|
||||
float GetTraceWidth();
|
||||
void SetTraceWidth(float width);
|
||||
|
||||
protected:
|
||||
|
@ -663,12 +665,12 @@ protected:
|
|||
|
||||
protected:
|
||||
CInstanceManager* m_iMan;
|
||||
CD3DEngine* m_engine;
|
||||
CLight* m_light;
|
||||
CTerrain* m_terrain;
|
||||
CWater* m_water;
|
||||
CCamera* m_camera;
|
||||
CParticule* m_particule;
|
||||
Gfx::CEngine* m_engine;
|
||||
Gfx::CLightManager* m_lightMan;
|
||||
Gfx::CTerrain* m_terrain;
|
||||
Gfx::CWater* m_water;
|
||||
Gfx::CCamera* m_camera;
|
||||
Gfx::CParticle* m_particle;
|
||||
CPhysics* m_physics;
|
||||
CBrain* m_brain;
|
||||
CMotion* m_motion;
|
||||
|
@ -732,7 +734,7 @@ protected:
|
|||
float m_showLimitRadius;
|
||||
float m_gunGoalV;
|
||||
float m_gunGoalH;
|
||||
CameraType m_cameraType;
|
||||
Gfx::CameraType m_cameraType;
|
||||
float m_cameraDist;
|
||||
bool m_bCameraLock;
|
||||
int m_defRank;
|
||||
|
@ -767,7 +769,7 @@ protected:
|
|||
|
||||
int m_infoTotal;
|
||||
Info m_info[OBJECTMAXINFO];
|
||||
float m_infoReturn;
|
||||
float m_infoGeturn;
|
||||
bool m_bInfoUpdate;
|
||||
|
||||
float m_cmdLine[OBJECTMAXCMDLINE];
|
||||
|
|
|
@ -19,23 +19,27 @@
|
|||
#pragma once
|
||||
|
||||
|
||||
#include "old/d3dengine.h"
|
||||
#include "common/misc.h"
|
||||
#include "object/object.h"
|
||||
#include "math/vector.h"
|
||||
|
||||
|
||||
class CInstanceManager;
|
||||
class CD3DEngine;
|
||||
class CLight;
|
||||
class CParticule;
|
||||
class CTerrain;
|
||||
class CWater;
|
||||
class CCamera;
|
||||
class CObject;
|
||||
class CBrain;
|
||||
class CMotion;
|
||||
class CSound;
|
||||
|
||||
namespace Gfx
|
||||
{
|
||||
class CEngine;
|
||||
class CLight;
|
||||
class CParticule;
|
||||
class CTerrain;
|
||||
class CWater;
|
||||
};
|
||||
|
||||
|
||||
enum PhysicsType
|
||||
{
|
||||
|
@ -98,64 +102,64 @@ public:
|
|||
void SetMotion(CMotion* motion);
|
||||
|
||||
void SetType(PhysicsType type);
|
||||
PhysicsType RetType();
|
||||
PhysicsType GetType();
|
||||
|
||||
bool Write(char *line);
|
||||
bool Read(char *line);
|
||||
|
||||
void SetGravity(float value);
|
||||
float RetGravity();
|
||||
float GetGravity();
|
||||
|
||||
float RetFloorHeight();
|
||||
float GetFloorHeight();
|
||||
|
||||
void SetLinMotion(PhysicsMode mode, Math::Vector value);
|
||||
Math::Vector RetLinMotion(PhysicsMode mode);
|
||||
Math::Vector GetLinMotion(PhysicsMode mode);
|
||||
void SetLinMotionX(PhysicsMode mode, float value);
|
||||
void SetLinMotionY(PhysicsMode mode, float value);
|
||||
void SetLinMotionZ(PhysicsMode mode, float value);
|
||||
float RetLinMotionX(PhysicsMode mode);
|
||||
float RetLinMotionY(PhysicsMode mode);
|
||||
float RetLinMotionZ(PhysicsMode mode);
|
||||
float GetLinMotionX(PhysicsMode mode);
|
||||
float GetLinMotionY(PhysicsMode mode);
|
||||
float GetLinMotionZ(PhysicsMode mode);
|
||||
|
||||
void SetCirMotion(PhysicsMode mode, Math::Vector value);
|
||||
Math::Vector RetCirMotion(PhysicsMode mode);
|
||||
Math::Vector GetCirMotion(PhysicsMode mode);
|
||||
void SetCirMotionX(PhysicsMode mode, float value);
|
||||
void SetCirMotionY(PhysicsMode mode, float value);
|
||||
void SetCirMotionZ(PhysicsMode mode, float value);
|
||||
float RetCirMotionX(PhysicsMode mode);
|
||||
float RetCirMotionY(PhysicsMode mode);
|
||||
float RetCirMotionZ(PhysicsMode mode);
|
||||
float GetCirMotionX(PhysicsMode mode);
|
||||
float GetCirMotionY(PhysicsMode mode);
|
||||
float GetCirMotionZ(PhysicsMode mode);
|
||||
|
||||
float RetLinStopLength(PhysicsMode sMode=MO_ADVSPEED, PhysicsMode aMode=MO_STOACCEL);
|
||||
float RetCirStopLength();
|
||||
float RetLinMaxLength(float dir);
|
||||
float RetLinTimeLength(float dist, float dir=1.0f);
|
||||
float RetLinLength(float dist);
|
||||
float GetLinStopLength(PhysicsMode sMode=MO_ADVSPEED, PhysicsMode aMode=MO_STOACCEL);
|
||||
float GetCirStopLength();
|
||||
float GetLinMaxLength(float dir);
|
||||
float GetLinTimeLength(float dist, float dir=1.0f);
|
||||
float GetLinLength(float dist);
|
||||
|
||||
void SetMotor(bool bState);
|
||||
bool RetMotor();
|
||||
bool GetMotor();
|
||||
void SetLand(bool bState);
|
||||
bool RetLand();
|
||||
bool GetLand();
|
||||
void SetSwim(bool bState);
|
||||
bool RetSwim();
|
||||
bool GetSwim();
|
||||
void SetCollision(bool bCollision);
|
||||
bool RetCollision();
|
||||
bool GetCollision();
|
||||
void SetFreeze(bool bFreeze);
|
||||
bool RetFreeze();
|
||||
bool GetFreeze();
|
||||
void SetReactorRange(float range);
|
||||
float RetReactorRange();
|
||||
float GetReactorRange();
|
||||
|
||||
void SetMotorSpeed(Math::Vector speed);
|
||||
void SetMotorSpeedX(float speed);
|
||||
void SetMotorSpeedY(float speed);
|
||||
void SetMotorSpeedZ(float speed);
|
||||
Math::Vector RetMotorSpeed();
|
||||
float RetMotorSpeedX();
|
||||
float RetMotorSpeedY();
|
||||
float RetMotorSpeedZ();
|
||||
Math::Vector GetMotorSpeed();
|
||||
float GetMotorSpeedX();
|
||||
float GetMotorSpeedY();
|
||||
float GetMotorSpeedZ();
|
||||
|
||||
void CreateInterface(bool bSelect);
|
||||
Error RetError();
|
||||
Error GetError();
|
||||
|
||||
protected:
|
||||
bool EventFrame(const Event &event);
|
||||
|
@ -186,12 +190,12 @@ protected:
|
|||
|
||||
protected:
|
||||
CInstanceManager* m_iMan;
|
||||
CD3DEngine* m_engine;
|
||||
CLight* m_light;
|
||||
CParticule* m_particule;
|
||||
CTerrain* m_terrain;
|
||||
CWater* m_water;
|
||||
CCamera* m_camera;
|
||||
Gfx::CEngine* m_engine;
|
||||
Gfx::CLightManager* m_lightMan;
|
||||
Gfx::CParticle* m_particle;
|
||||
Gfx::CTerrain* m_terrain;
|
||||
Gfx::CWater* m_water;
|
||||
Gfx::CCamera* m_camera;
|
||||
CObject* m_object;
|
||||
CBrain* m_brain;
|
||||
CMotion* m_motion;
|
||||
|
|
Loading…
Reference in New Issue