Better splashscreen scaling on widescreen resolutions

master
krzys-h 2015-07-11 12:57:02 +02:00
parent 0a85fae9b5
commit 36d08e852c
4 changed files with 36 additions and 9 deletions

View File

@ -2745,7 +2745,7 @@ float CEngine::GetFogStart(int rank)
}
void CEngine::SetBackground(const std::string& name, Color up, Color down,
Color cloudUp, Color cloudDown, bool full)
Color cloudUp, Color cloudDown, bool full, bool scale)
{
if (m_backgroundTex.Valid())
{
@ -2759,6 +2759,7 @@ void CEngine::SetBackground(const std::string& name, Color up, Color down,
m_backgroundCloudUp = cloudUp;
m_backgroundCloudDown = cloudDown;
m_backgroundFull = full;
m_backgroundScale = scale;
if (! m_backgroundName.empty())
{
@ -2769,7 +2770,7 @@ void CEngine::SetBackground(const std::string& name, Color up, Color down,
}
void CEngine::GetBackground(std::string& name, Color& up, Color& down,
Color& cloudUp, Color& cloudDown, bool &full)
Color& cloudUp, Color& cloudDown, bool &full, bool &scale)
{
name = m_backgroundName;
up = m_backgroundColorUp;
@ -2777,6 +2778,7 @@ void CEngine::GetBackground(std::string& name, Color& up, Color& down,
cloudUp = m_backgroundCloudUp;
cloudDown = m_backgroundCloudDown;
full = m_backgroundFull;
scale = m_backgroundScale;
}
void CEngine::SetForegroundName(const std::string& name)
@ -4493,6 +4495,30 @@ void CEngine::DrawBackgroundImage()
u2 *= backgroundScale.x;
v2 *= backgroundScale.y;
if (m_backgroundScale)
{
Math::Point scale;
scale.x = static_cast<float>(m_size.x) / static_cast<float>(m_backgroundTex.originalSize.x);
scale.y = static_cast<float>(m_size.y) / static_cast<float>(m_backgroundTex.originalSize.y);
if (scale.x > scale.y) {
scale.y /= scale.x;
scale.x = 1;
}
else
{
scale.x /= scale.y;
scale.y = 1;
}
float margin_u = (1-scale.x)/2;
float margin_v = (1-scale.y)/2;
margin_u *= backgroundScale.x;
margin_v *= backgroundScale.y;
u1 += margin_u;
v1 += margin_v;
u2 -= margin_u;
v2 -= margin_v;
}
SetTexture(m_backgroundTex);
SetState(ENG_RSTATE_OPAQUE_TEXTURE | ENG_RSTATE_WRAP);

View File

@ -1057,10 +1057,10 @@ public:
//! Management of the background image to use
void SetBackground(const std::string& name, Color up = Color(), Color down = Color(),
Color cloudUp = Color(), Color cloudDown = Color(),
bool full = false);
bool full = false, bool scale = false);
void GetBackground(std::string& name, Color& up, Color& down,
Color& cloudUp, Color& cloudDown,
bool& full);
bool& full, bool& scale);
//@}
//! Specifies the name of foreground texture
@ -1408,6 +1408,7 @@ protected:
bool m_firstGroundSpot;
std::string m_secondTex;
bool m_backgroundFull;
bool m_backgroundScale;
std::string m_backgroundName;
Texture m_backgroundTex;
Color m_backgroundColorUp;

View File

@ -1342,8 +1342,8 @@ void CAutoBase::BeginTransit()
m_engine->SetDeepView(2000.0f); // we see very far
m_engine->ApplyChange();
bool full;
m_engine->GetBackground(m_bgName, m_bgUp, m_bgDown, m_bgCloudUp, m_bgCloudDown, full);
bool full, scale;
m_engine->GetBackground(m_bgName, m_bgUp, m_bgDown, m_bgCloudUp, m_bgCloudDown, full, scale);
m_engine->DeleteTexture(m_bgName);
m_engine->SetBackground(m_bgBack, Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),

View File

@ -1628,7 +1628,7 @@ void CMainDialog::ChangePhase(Phase phase)
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
true);
true, true);
m_engine->SetBackForce(true);
}
if ( m_phase == PHASE_WELCOME2 )
@ -1647,7 +1647,7 @@ void CMainDialog::ChangePhase(Phase phase)
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
true);
true, true);
m_engine->SetBackForce(true);
}
if ( m_phase == PHASE_WELCOME3 )
@ -1666,7 +1666,7 @@ void CMainDialog::ChangePhase(Phase phase)
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
true);
true, true);
m_engine->SetBackForce(true);
}