Added new options to configuration presets
parent
5593f427f6
commit
4741118b61
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@ -124,7 +124,7 @@ CEngine::CEngine(CApplication *app)
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m_offscreenShadowRenderingResolution = 1024;
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m_qualityShadows = true;
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m_shadowRange = 0.0f;
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m_multisample = 1;
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m_multisample = 2;
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m_totoMode = true;
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m_lensMode = true;
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@ -2583,12 +2583,9 @@ float CEngine::GetShadowRange()
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void CEngine::SetMultiSample(int value)
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{
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bool changed = m_multisample != value;
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if(value == m_multisample) return;
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m_multisample = value;
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if(changed)
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{
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m_device->DeleteFramebuffer("multisample");
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}
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m_device->DeleteFramebuffer("multisample");
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}
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int CEngine::GetMultiSample()
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@ -3751,6 +3748,7 @@ void CEngine::UseShadowMapping(bool enable)
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void CEngine::UseMSAA(bool enable)
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{
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m_multisample = Math::Min(m_device->GetMaxSamples(), m_multisample);
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if (m_multisample < 2) return;
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if (enable)
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@ -5355,7 +5355,7 @@ void CMainDialog::ChangeSetupQuality(int quality)
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bool bEnable;
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float value;
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bEnable = (quality >= 0);
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bEnable = true; //(quality >= 0);
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m_engine->SetShadow(bEnable);
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m_engine->SetGroundSpot(bEnable);
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m_engine->SetDirty(bEnable);
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@ -5386,6 +5386,19 @@ void CMainDialog::ChangeSetupQuality(int quality)
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if ( quality > 0 ) value = 1.0f;
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m_engine->SetGadgetQuantity(value);
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if ( quality < 0 ) m_engine->SetMultiSample(1);
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if ( quality == 0 ) m_engine->SetMultiSample(2);
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if ( quality > 0 ) m_engine->SetMultiSample(4);
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if ( quality < 0 ) { m_engine->SetTextureFilterMode(Gfx::TEX_FILTER_BILINEAR); }
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if ( quality == 0 ) { m_engine->SetTextureFilterMode(Gfx::TEX_FILTER_TRILINEAR); m_engine->SetTextureMipmapLevel(4); m_engine->SetTextureAnisotropyLevel(4); }
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if ( quality > 0 ) { m_engine->SetTextureFilterMode(Gfx::TEX_FILTER_TRILINEAR); m_engine->SetTextureMipmapLevel(8); m_engine->SetTextureAnisotropyLevel(8); }
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if ( quality < 0 ) { m_engine->SetShadowMapping(false); m_engine->SetShadowMappingQuality(false); }
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else { m_engine->SetShadowMapping(true); m_engine->SetShadowMappingQuality(true); m_engine->SetShadowMappingOffscreen(true); }
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if ( quality == 0 ) m_engine->SetShadowMappingOffscreenResolution(1024);
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if ( quality > 0 ) m_engine->SetShadowMappingOffscreenResolution(2048);
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// TODO: first execute adapt?
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//m_engine->FirstExecuteAdapt(false);
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}
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