Added simple texturepack support (#208)

dev-ui
krzys-h 2013-05-12 14:55:41 +02:00
parent 06cf93f466
commit 04f747b00b
4 changed files with 55 additions and 9 deletions

View File

@ -149,6 +149,8 @@ CApplication::CApplication()
m_language = LANGUAGE_ENV;
m_texPack = "";
m_lowCPU = true;
for (int i = 0; i < DIR_MAX; ++i)
@ -219,7 +221,8 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
OPT_LOGLEVEL,
OPT_LANGUAGE,
OPT_LANGDIR,
OPT_VBO
OPT_VBO,
OPT_TEXPACK
};
option options[] =
@ -230,7 +233,8 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
{ "loglevel", required_argument, nullptr, OPT_LOGLEVEL },
{ "language", required_argument, nullptr, OPT_LANGUAGE },
{ "langdir", required_argument, nullptr, OPT_LANGDIR },
{ "vbo", required_argument, nullptr, OPT_VBO }
{ "vbo", required_argument, nullptr, OPT_VBO },
{ "texpack", required_argument, nullptr, OPT_TEXPACK }
};
opterr = 0;
@ -267,6 +271,7 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
GetLogger()->Message(" -language lang set language (one of: en, de, fr, pl)\n");
GetLogger()->Message(" -langdir path set custom language directory path\n");
GetLogger()->Message(" -vbo mode set OpenGL VBO mode (one of: auto, enable, disable)\n");
GetLogger()->Message(" -texpack name set texture pack\n");
return PARSE_ARGS_HELP;
}
case OPT_DEBUG:
@ -330,6 +335,12 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
break;
}
case OPT_TEXPACK:
{
m_texPack = optarg;
GetLogger()->Info("Using texturepack: '%s'\n", m_texPack.c_str());
break;
}
default:
assert(false); // should never get here
}
@ -484,6 +495,8 @@ bool CApplication::Create()
m_engine->SetDevice(m_device);
m_engine->SetTexturePack(m_texPack);
if (! m_engine->Create() )
{
m_errorMessage = std::string("Error in CEngine::Init()\n") + standardInfoMessage;

View File

@ -467,6 +467,9 @@ protected:
//! Application language
Language m_language;
//! Texture pack
std::string m_texPack;
//! Low cpu mode
bool m_lowCPU;
};

View File

@ -62,6 +62,8 @@ CEngine::CEngine(CApplication *app)
m_sound = nullptr;
m_terrain = nullptr;
m_texPack = "";
m_showStats = false;
m_focus = 0.75f;
@ -236,6 +238,11 @@ void CEngine::SetTerrain(CTerrain* terrain)
m_terrain = terrain;
}
void CEngine::SetTexturePack(const std::string& texpackName)
{
m_texPack = texpackName;
}
bool CEngine::Create()
{
@ -2109,7 +2116,7 @@ void CEngine::SetViewParams(const Math::Vector& eyePt, const Math::Vector& looka
m_sound->SetListener(eyePt, lookatPt);
}
Texture CEngine::CreateTexture(const std::string& texName, const TextureCreateParams& params, CImage* image)
Texture CEngine::CreateTexture(const std::string& texName, const TextureCreateParams& params, CImage* image, std::string orginalName)
{
if (texName.empty())
return Texture(); // invalid texture
@ -2125,7 +2132,7 @@ Texture CEngine::CreateTexture(const std::string& texName, const TextureCreatePa
if (! img.Load(m_app->GetDataFilePath(DIR_TEXTURE, texName)))
{
std::string error = img.GetError();
GetLogger()->Error("Couldn't load texture '%s': %s, blacklisting\n", texName.c_str(), error.c_str());
if(orginalName == "") GetLogger()->Error("Couldn't load texture '%s': %s, blacklisting\n", texName.c_str(), error.c_str());
m_texBlacklist.insert(texName);
return Texture(); // invalid texture
}
@ -2139,13 +2146,18 @@ Texture CEngine::CreateTexture(const std::string& texName, const TextureCreatePa
if (! tex.Valid())
{
GetLogger()->Error("Couldn't load texture '%s', blacklisting\n", texName.c_str());
if(orginalName == "") GetLogger()->Error("Couldn't load texture '%s', blacklisting\n", texName.c_str());
m_texBlacklist.insert(texName);
return tex;
}
m_texNameMap[texName] = tex;
m_revTexNameMap[tex] = texName;
if(orginalName == "") {
m_texNameMap[texName] = tex;
m_revTexNameMap[tex] = texName;
} else {
m_texNameMap[orginalName] = tex;
m_revTexNameMap[tex] = orginalName;
}
return tex;
}
@ -2170,7 +2182,18 @@ Texture CEngine::LoadTexture(const std::string& name, const TextureCreateParams&
if (it != m_texNameMap.end())
return (*it).second;
Texture tex = CreateTexture(name, params);
Texture tex;
if (m_texPack != "") {
std::string name_texpack = m_texPack + "/" + name;
if (m_texBlacklist.find(name_texpack) == m_texBlacklist.end()) {
tex = CreateTexture(name_texpack, params, nullptr, name);
if (tex.Valid())
return tex;
}
}
tex = CreateTexture(name, params);
return tex;
}

View File

@ -726,6 +726,10 @@ public:
//! Writes a screenshot containing the current frame
bool WriteScreenShot(const std::string& fileName, int width, int height);
//! Set texture pack
void SetTexturePack(const std::string& texpackName);
//@{
//! Management of game pause mode
void SetPause(bool pause);
@ -1229,7 +1233,7 @@ protected:
const Material& mat, int state);
//! Create texture and add it to cache
Texture CreateTexture(const std::string &texName, const TextureCreateParams &params, CImage* image = nullptr);
Texture CreateTexture(const std::string &texName, const TextureCreateParams &params, CImage* image = nullptr, std::string orginalName = "");
//! Tests whether the given object is visible
bool IsVisible(int objRank);
@ -1403,6 +1407,9 @@ protected:
* so are disabled for subsequent load calls. */
std::set<std::string> m_texBlacklist;
//! Texture pack
std::string m_texPack;
//! Mouse cursor definitions
EngineMouse m_mice[ENG_MOUSE_COUNT];
//! Texture with mouse cursors