Separated CMainUserInterface from CMainDialog

master
krzys-h 2015-08-06 12:59:09 +02:00
parent a322f46f00
commit 2b4210dcbc
12 changed files with 1085 additions and 1023 deletions

View File

@ -243,6 +243,7 @@ set(BASE_SOURCES
ui/maindialog.cpp
ui/mainmap.cpp
ui/mainshort.cpp
ui/mainui.cpp
ui/map.cpp
ui/scroll.cpp
ui/shortcut.cpp

View File

@ -45,8 +45,6 @@
#include "sound/oalsound/alsound.h"
#endif
#include "ui/maindialog.h"
#include <boost/filesystem.hpp>
#include <boost/tokenizer.hpp>
@ -597,7 +595,7 @@ bool CApplication::Create()
m_controller->StartApp();
else
{
m_controller->GetMainDialog()->UpdateCustomLevelList(); //TODO: This should be moved out of CMainDialog
m_controller->GetRobotMain()->UpdateCustomLevelList(); // To load the userlevels
m_controller->GetRobotMain()->SetExitAfterMission(true);
m_controller->StartGame(m_runSceneCategory, m_runSceneRank/100, m_runSceneRank%100);
}

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@ -20,19 +20,16 @@
#include "app/controller.h"
#include "object/robotmain.h"
#include "common/make_unique.h"
#include "ui/maindialog.h"
#include "object/robotmain.h"
CController::CController(CApplication* app, bool configLoaded)
: m_app(app)
, m_main(new CRobotMain(this))
, m_dialog(new Ui::CMainDialog())
{
m_main->Create();
m_dialog->Create();
m_main = MakeUnique<CRobotMain>();
if (configLoaded)
m_main->LoadConfigFile();
else
@ -53,11 +50,6 @@ CRobotMain* CController::GetRobotMain()
return m_main.get();
}
Ui::CMainDialog* CController::GetMainDialog()
{
return m_dialog.get();
}
void CController::StartApp()
{
m_main->ChangePhase(PHASE_WELCOME1);
@ -71,7 +63,5 @@ void CController::StartGame(LevelCategory cat, int chap, int lvl)
void CController::ProcessEvent(Event& event)
{
bool passOn = m_dialog->EventProcess(event);
if (passOn)
m_main->ProcessEvent(event);
m_main->ProcessEvent(event);
}

View File

@ -32,14 +32,10 @@
class CApplication;
class CRobotMain;
struct Event;
namespace Ui
{
class CMainDialog;
}
/**
* \class CController
* \brief Entry point into CRobotMain and CMainDialog
* \brief Entry point into CRobotMain
*/
class CController
{
@ -51,8 +47,6 @@ public:
CApplication* GetApplication();
//! Return CRobotMain instance
CRobotMain* GetRobotMain();
//! Return CMainDialog instance
Ui::CMainDialog* GetMainDialog();
//! Event processing
void ProcessEvent(Event &event);
@ -65,5 +59,4 @@ public:
private:
CApplication* m_app;
std::unique_ptr<CRobotMain> m_main;
std::unique_ptr<Ui::CMainDialog> m_dialog;
};

View File

@ -500,10 +500,10 @@ void CEngine::FrameUpdate()
}
}
void CEngine::WriteScreenShot(const std::string& fileName, int width, int height)
void CEngine::WriteScreenShot(const std::string& fileName)
{
auto data = MakeUnique<WriteScreenShotData>();
data->img = MakeUnique<CImage>(Math::IntPoint(width, height));
data->img = MakeUnique<CImage>(Math::IntPoint(m_size.x, m_size.y));
data->img->SetDataPixels(m_device->GetFrameBufferPixels());
data->img->FlipVertically();

View File

@ -668,7 +668,7 @@ public:
//! Writes a screenshot containing the current frame
void WriteScreenShot(const std::string& fileName, int width, int height);
void WriteScreenShot(const std::string& fileName);
//! Get pause mode

View File

@ -22,7 +22,6 @@
#include "CBot/CBotDll.h"
#include "app/app.h"
#include "app/controller.h"
#include "app/input.h"
#include "common/config_file.h"
@ -97,6 +96,7 @@
#include "ui/maindialog.h"
#include "ui/mainmap.h"
#include "ui/mainshort.h"
#include "ui/mainui.h"
#include "ui/map.h"
#include "ui/shortcut.h"
#include "ui/slider.h"
@ -129,38 +129,42 @@ float g_unit; // conversion factor
//! Constructor of robot application
CRobotMain::CRobotMain(CController* controller)
CRobotMain::CRobotMain()
{
m_ctrl = controller;
m_app = nullptr;
m_app = CApplication::GetInstancePointer();
m_objMan = nullptr;
m_eventQueue = m_app->GetEventQueue();
m_sound = m_app->GetSound();
m_eventQueue = nullptr;
m_sound = nullptr;
m_engine = nullptr;
m_oldModelManager = nullptr;
m_engine = Gfx::CEngine::GetInstancePointer();
m_oldModelManager = m_engine->GetModelManager();
m_modelManager = MakeUnique<Gfx::CModelManager>();
m_lightMan = nullptr;
m_particle = nullptr;
m_water = nullptr;
m_cloud = nullptr;
m_lightning = nullptr;
m_planet = nullptr;
m_pause = nullptr;
m_input = nullptr;
m_lightMan = m_engine->GetLightManager();
m_particle = m_engine->GetParticle();
m_water = m_engine->GetWater();
m_cloud = m_engine->GetCloud();
m_lightning = m_engine->GetLightning();
m_planet = m_engine->GetPlanet();
m_pause = CPauseManager::GetInstancePointer();
m_input = CInput::GetInstancePointer();
m_settings = new CSettings();
m_interface = nullptr;
m_terrain = nullptr;
m_camera = nullptr;
m_displayText = nullptr;
m_movie = nullptr;
m_dialog = nullptr;
m_short = nullptr;
m_map = nullptr;
m_interface = new Ui::CInterface();
m_terrain = new Gfx::CTerrain();
m_camera = new Gfx::CCamera();
m_displayText = new Ui::CDisplayText();
m_movie = new CMainMovie();
m_ui = MakeUnique<Ui::CMainUserInterface>();
m_short = new Ui::CMainShort();
m_map = new Ui::CMainMap();
m_displayInfo = nullptr;
m_objMan = new CObjectManager(m_engine,
m_terrain,
m_oldModelManager,
m_modelManager.get(),
m_particle);
m_time = 0.0f;
m_gameTime = 0.0f;
m_gameTimeAbsolute = 0.0f;
@ -255,42 +259,6 @@ CRobotMain::CRobotMain(CController* controller)
m_showLimit[i].total = 0;
m_showLimit[i].link = 0;
}
}
void CRobotMain::Create()
{
m_app = m_ctrl->GetApplication();
m_eventQueue = m_app->GetEventQueue();
m_sound = m_app->GetSound();
m_engine = Gfx::CEngine::GetInstancePointer();
m_oldModelManager = m_engine->GetModelManager();
m_lightMan = m_engine->GetLightManager();
m_particle = m_engine->GetParticle();
m_water = m_engine->GetWater();
m_cloud = m_engine->GetCloud();
m_lightning = m_engine->GetLightning();
m_planet = m_engine->GetPlanet();
m_pause = CPauseManager::GetInstancePointer();
m_input = CInput::GetInstancePointer();
m_settings = new CSettings();
m_interface = new Ui::CInterface();
m_terrain = new Gfx::CTerrain();
m_camera = new Gfx::CCamera();
m_displayText = new Ui::CDisplayText();
m_movie = new CMainMovie();
m_dialog = m_ctrl->GetMainDialog();
m_short = new Ui::CMainShort();
m_map = new Ui::CMainMap();
m_displayInfo = nullptr;
m_objMan = new CObjectManager(m_engine,
m_terrain,
m_oldModelManager,
m_modelManager.get(),
m_particle);
m_engine->SetTerrain(m_terrain);
@ -341,12 +309,6 @@ CRobotMain::~CRobotMain()
delete m_objMan;
m_objMan = nullptr;
m_dialog = nullptr;
m_input = nullptr;
m_pause = nullptr;
m_app = nullptr;
m_ctrl = nullptr;
}
Gfx::CCamera* CRobotMain::GetCamera()
@ -444,7 +406,7 @@ void CRobotMain::ChangePhase(Phase phase)
if (phase == PHASE_WIN) // wins a simulation?
{
m_playerProfile->SetLevelPassed(m_levelCategory, m_levelChap, m_levelRank, true);
m_dialog->NextMission(); // passes to the next mission
m_ui->NextMission(); // passes to the next mission
}
m_app->SetLowCPU(true); // doesn't use much CPU in interface phases
@ -524,7 +486,7 @@ void CRobotMain::ChangePhase(Phase phase)
pb->SetState(Ui::STATE_SIMPLY);
pb->ClearState(Ui::STATE_VISIBLE);
m_dialog->ChangePhase(m_phase);
m_ui->ChangePhase(m_phase);
if (!resetWorld) return;
dim.x = 32.0f/640.0f;
@ -558,7 +520,7 @@ void CRobotMain::ChangePhase(Phase phase)
try
{
CreateScene(m_dialog->GetSceneSoluce(), false, false); // interactive scene
CreateScene(m_ui->GetSceneSoluce(), false, false); // interactive scene
if (m_mapImage)
m_map->SetFixImage(m_mapFilename);
@ -663,6 +625,8 @@ void CRobotMain::ChangePhase(Phase phase)
//! Processes an event
bool CRobotMain::ProcessEvent(Event &event)
{
if (!m_ui->EventProcess(event)) return false;
if (event.type == EVENT_FRAME)
{
if (!m_movie->EventProcess(event)) // end of the movie?
@ -835,7 +799,7 @@ bool CRobotMain::ProcessEvent(Event &event)
else if (m_lostDelay > 0.0f)
ChangePhase(PHASE_LOST);
else if (!m_cmdEdit)
m_dialog->StartAbort(); // do you want to leave?
m_ui->GetDialog()->StartAbort(); // do you want to leave?
}
if (event.key.slot == INPUT_SLOT_PAUSE)
{
@ -993,7 +957,7 @@ bool CRobotMain::ProcessEvent(Event &event)
break;
case EVENT_OBJECT_DELETE:
m_dialog->StartDeleteObject(); // do you want to destroy it?
m_ui->GetDialog()->StartDeleteObject(); // do you want to destroy it?
break;
case EVENT_OBJECT_BHELP:
@ -1373,14 +1337,14 @@ void CRobotMain::ExecuteCmd(char *cmd)
if (strcmp(cmd, "showsoluce") == 0)
{
m_showSoluce = !m_showSoluce;
m_dialog->ShowSoluceUpdate();
m_ui->ShowSoluceUpdate();
return;
}
if (strcmp(cmd, "allmission") == 0)
{
m_showAll = !m_showAll;
m_dialog->AllMissionUpdate();
m_ui->AllMissionUpdate();
return;
}
@ -1472,7 +1436,7 @@ void CRobotMain::StartDisplayInfo(const char *filename, int index)
m_sound->MuteAll(true);
}
bool soluce = m_dialog->GetSceneSoluce();
bool soluce = m_ui->GetSceneSoluce();
m_displayInfo = new Ui::CDisplayInfo();
m_displayInfo->StartDisplayInfo(filename, index, soluce);
@ -5322,7 +5286,7 @@ void CRobotMain::ResetCreate()
try
{
CreateScene(m_dialog->GetSceneSoluce(), false, true);
CreateScene(m_ui->GetSceneSoluce(), false, true);
if (!GetNiceReset()) return;
@ -5665,7 +5629,7 @@ bool CRobotMain::GetShowSoluce()
bool CRobotMain::GetSceneSoluce()
{
if (m_infoFilename[SATCOM_SOLUCE][0] == 0) return false;
return m_dialog->GetSceneSoluce();
return m_ui->GetSceneSoluce();
}
bool CRobotMain::GetShowAll()
@ -5708,13 +5672,13 @@ int CRobotMain::GetGamerGlasses()
//! Returns the mode with just the head
bool CRobotMain::GetGamerOnlyHead()
{
return m_dialog->GetGamerOnlyHead();
return m_ui->GetGamerOnlyHead();
}
//! Returns the angle of presentation
float CRobotMain::GetPersoAngle()
{
return m_dialog->GetPersoAngle();
return m_ui->GetPersoAngle();
}
void CRobotMain::SetLevel(LevelCategory cat, int chap, int rank)
@ -5743,7 +5707,7 @@ int CRobotMain::GetLevelRank()
std::string CRobotMain::GetCustomLevelDir()
{
assert(m_levelCategory == LevelCategory::CustomLevels);
return m_dialog->GetCustomLevelName(m_levelChap);
return m_ui->GetCustomLevelName(m_levelChap);
}
void CRobotMain::SetReadScene(std::string path)
@ -5753,12 +5717,12 @@ void CRobotMain::SetReadScene(std::string path)
void CRobotMain::UpdateChapterPassed()
{
return m_dialog->UpdateChapterPassed();
return m_ui->UpdateChapterPassed();
}
void CRobotMain::MakeSaveScreenshot(const std::string& name)
{
return m_dialog->MakeSaveScreenshot(name);
return m_ui->MakeSaveScreenshot(name);
}
@ -5980,17 +5944,17 @@ void CRobotMain::DisplayError(Error err, Math::Vector goal, float height, float
void CRobotMain::UpdateCustomLevelList()
{
m_dialog->UpdateCustomLevelList();
m_ui->UpdateCustomLevelList();
}
std::string CRobotMain::GetCustomLevelName(int id)
{
return m_dialog->GetCustomLevelName(id);
return m_ui->GetCustomLevelName(id);
}
const std::vector<std::string>& CRobotMain::GetCustomLevelList()
{
return m_dialog->GetCustomLevelList();
return m_ui->GetCustomLevelList();
}
void CRobotMain::StartMissionTimer()

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@ -98,7 +98,7 @@ class CModelManager;
namespace Ui
{
class CMainDialog;
class CMainUserInterface;
class CMainShort;
class CMainMap;
class CInterface;
@ -146,9 +146,8 @@ const int SATCOM_MAX = 6;
class CRobotMain : public CSingleton<CRobotMain>
{
public:
CRobotMain(CController* controller);
CRobotMain();
virtual ~CRobotMain();
void Create();
Gfx::CCamera* GetCamera();
Gfx::CTerrain* GetTerrain();
@ -430,7 +429,7 @@ protected:
Gfx::CLightManager* m_lightMan;
Gfx::CTerrain* m_terrain;
Gfx::CCamera* m_camera;
Ui::CMainDialog* m_dialog;
std::unique_ptr<Ui::CMainUserInterface> m_ui;
Ui::CMainShort* m_short;
Ui::CMainMap* m_map;
Ui::CInterface* m_interface;

View File

@ -23,69 +23,24 @@
#include "common/config.h"
#include "app/app.h"
#include "app/input.h"
#include "app/system.h"
#include "common/config_file.h"
#include "common/event.h"
#include "common/global.h"
#include "common/logger.h"
#include "common/make_unique.h"
#include "common/misc.h"
#include "common/restext.h"
#include "common/settings.h"
#include "common/stringutils.h"
#include "common/resources/inputstream.h"
#include "common/resources/outputstream.h"
#include "common/resources/resourcemanager.h"
#include "object/player_profile.h"
#include "object/robotmain.h"
#include "object/level/parser.h"
#include "sound/sound.h"
#include "ui/screen/screen.h"
#include "ui/screen/screen_apperance.h"
#include "ui/screen/screen_io_read.h"
#include "ui/screen/screen_io_write.h"
#include "ui/screen/screen_level_list.h"
#include "ui/screen/screen_loading.h"
#include "ui/screen/screen_main_menu.h"
#include "ui/screen/screen_player_select.h"
#include "ui/screen/screen_setup_controls.h"
#include "ui/screen/screen_setup_display.h"
#include "ui/screen/screen_setup_game.h"
#include "ui/screen/screen_setup_graphics.h"
#include "ui/screen/screen_setup_sound.h"
#include "ui/screen/screen_quit.h"
#include "ui/screen/screen_welcome.h"
#include "ui/button.h"
#include "ui/check.h"
#include "ui/color.h"
#include "ui/edit.h"
#include "ui/editvalue.h"
#include "ui/group.h"
#include "ui/image.h"
#include "ui/interface.h"
#include "ui/key.h"
#include "ui/label.h"
#include "ui/list.h"
#include "ui/scroll.h"
#include "ui/slider.h"
#include "ui/mainui.h"
#include "ui/window.h"
#include <stdio.h>
#include <string.h>
#include <sstream>
#include <iomanip>
#include <vector>
#include <boost/lexical_cast.hpp>
//TODO Get rid of all sprintf's
#include "ui/screen/screen_setup.h"
namespace Ui
{
@ -94,61 +49,16 @@ namespace Ui
CMainDialog::CMainDialog()
{
m_app = nullptr;
m_eventQueue = nullptr;
m_sound = nullptr;
m_main = nullptr;
m_interface = nullptr;
m_camera = nullptr;
m_engine = nullptr;
m_particle = nullptr;
m_pause = nullptr;
m_currentScreen = nullptr;
m_phase = PHASE_PLAYER_SELECT;
m_shotDelay = 0;
m_glintMouse = Math::Point(0.0f, 0.0f);
m_glintTime = 1000.0f;
for (int i = 0; i < 10; i++)
{
m_partiPhase[i] = 0;
m_partiTime[i] = 0.0f;
}
m_bDialog = false;
}
void CMainDialog::Create()
{
m_app = CApplication::GetInstancePointer();
m_eventQueue = m_app->GetEventQueue();
m_sound = m_app->GetSound();
m_main = CRobotMain::GetInstancePointer();
m_interface = m_main->GetInterface();
m_camera = m_main->GetCamera();
m_engine = Gfx::CEngine::GetInstancePointer();
m_particle = m_engine->GetParticle();
m_pause = CPauseManager::GetInstancePointer();
m_interface = m_main->GetInterface();
m_sound = CApplication::GetInstancePointer()->GetSound();
m_settings = CSettings::GetInstancePointer();
m_screenAppearance = MakeUnique<CScreenApperance>();
m_screenLevelList = MakeUnique<CScreenLevelList>();
m_screenIORead = MakeUnique<CScreenIORead>(m_screenLevelList.get());
m_screenIOWrite = MakeUnique<CScreenIOWrite>(m_screenLevelList.get());
m_screenLoading = MakeUnique<CScreenLoading>();
m_screenSetupControls = MakeUnique<CScreenSetupControls>();
m_screenSetupDisplay = MakeUnique<CScreenSetupDisplay>();
m_screenSetupGame = MakeUnique<CScreenSetupGame>();
m_screenSetupGraphics = MakeUnique<CScreenSetupGraphics>();
m_screenSetupSound = MakeUnique<CScreenSetupSound>();
m_screenMainMenu = MakeUnique<CScreenMainMenu>();
m_screenPlayerSelect = MakeUnique<CScreenPlayerSelect>(this);
m_screenQuit = MakeUnique<CScreenQuit>();
m_screenWelcome = MakeUnique<CScreenWelcome>();
m_phase = PHASE_PLAYER_SELECT;
m_bDialog = false;
}
// Destructor of robot application.
@ -157,190 +67,31 @@ CMainDialog::~CMainDialog()
{
}
// Changes phase.
CScreenSetup* CMainDialog::GetSetupScreen(Phase phase)
{
if(phase == PHASE_SETUPd) return m_screenSetupDisplay.get();
if(phase == PHASE_SETUPg) return m_screenSetupGraphics.get();
if(phase == PHASE_SETUPp) return m_screenSetupGame.get();
if(phase == PHASE_SETUPc) return m_screenSetupControls.get();
if(phase == PHASE_SETUPs) return m_screenSetupSound.get();
assert(false);
return nullptr;
}
void CMainDialog::ChangePhase(Phase phase)
{
m_camera->SetType(Gfx::CAM_TYPE_DIALOG);
m_engine->SetOverFront(false);
m_engine->SetOverColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f), Gfx::ENG_RSTATE_TCOLOR_BLACK); // TODO: color ok?
m_phase = phase; // copy the info to CRobotMain
m_currentScreen = nullptr;
if (m_phase == PHASE_QUIT_SCREEN)
{
m_currentScreen = m_screenQuit.get();
}
if (m_phase >= PHASE_WELCOME1 && m_phase <= PHASE_WELCOME3)
{
m_screenWelcome->SetImageIndex(m_phase - PHASE_WELCOME1);
m_currentScreen = m_screenWelcome.get();
}
if (m_phase == PHASE_PLAYER_SELECT)
{
m_currentScreen = m_screenPlayerSelect.get();
}
if (m_phase == PHASE_APPERANCE)
{
m_currentScreen = m_screenAppearance.get();
}
if (m_phase == PHASE_MAIN_MENU)
{
m_currentScreen = m_screenMainMenu.get();
}
if (m_phase == PHASE_LEVEL_LIST)
{
m_screenLevelList->SetLevelCategory(m_main->GetLevelCategory());
m_currentScreen = m_screenLevelList.get();
}
if (m_phase == PHASE_LOADING)
{
m_currentScreen = m_screenLoading.get();
}
if (m_phase >= PHASE_SETUPd && m_phase <= PHASE_SETUPs)
{
CScreenSetup* screenSetup = GetSetupScreen(m_phase);
screenSetup->SetInSimulation(false);
screenSetup->SetActive();
m_currentScreen = screenSetup;
}
if (m_phase >= PHASE_SETUPds && m_phase <= PHASE_SETUPss)
{
CScreenSetup* screenSetup = GetSetupScreen(static_cast<Phase>(m_phase - PHASE_SETUPds + PHASE_SETUPd));
screenSetup->SetInSimulation(true);
screenSetup->SetActive();
m_currentScreen = screenSetup;
}
if (m_phase == PHASE_WRITEs)
{
m_currentScreen = m_screenIOWrite.get();
}
if (m_phase == PHASE_READ || m_phase == PHASE_READs)
{
m_currentScreen = m_screenIORead.get();
m_screenIORead->SetInSimulation(m_phase == PHASE_READs);
}
if (m_currentScreen != nullptr)
{
m_currentScreen->CreateInterface();
}
if ( !IsPhaseWithWorld(m_phase) )
{
if (!m_sound->IsPlayingMusic() && m_sound->IsCachedMusic("Intro1.ogg"))
{
m_sound->PlayMusic("Intro1.ogg", false);
}
}
if ( m_phase == PHASE_MAIN_MENU ||
m_phase == PHASE_PLAYER_SELECT ||
m_phase == PHASE_LEVEL_LIST ||
m_phase == PHASE_SETUPd ||
m_phase == PHASE_SETUPg ||
m_phase == PHASE_SETUPp ||
m_phase == PHASE_SETUPc ||
m_phase == PHASE_SETUPs ||
m_phase == PHASE_READ ||
m_phase == PHASE_LOADING )
{
CWindow* pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if (pw != nullptr)
{
Math::Point pos, ddim;
pos.x = 540.0f/640.0f;
pos.y = 9.0f/480.0f;
ddim.x = 90.0f/640.0f;
ddim.y = 10.0f/480.0f;
CLabel* pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL1, COLOBOT_VERSION_DISPLAY);
pl->SetFontType(Gfx::FONT_COURIER);
pl->SetFontSize(9.0f);
}
}
m_engine->LoadAllTextures();
}
// Processing an event.
// Returns false if the event has been processed completely.
bool CMainDialog::EventProcess(const Event &event)
{
Event newEvent;
if ( !m_interface->EventProcess(event) )
{
return false;
}
if (m_currentScreen != nullptr && !m_currentScreen->EventProcess(event)) return false;
if ( event.type == EVENT_FRAME )
{
if ( !IsPhaseWithWorld(m_phase) )
{
if (!m_sound->IsPlayingMusic() && m_sound->IsCachedMusic("Intro2.ogg"))
{
m_sound->PlayMusic("Intro2.ogg", true);
}
}
if ( m_shotDelay > 0 && !m_bDialog ) // screenshot done?
{
m_shotDelay --;
if ( m_shotDelay == 0 )
{
Math::IntPoint windowSize = m_engine->GetWindowSize();
m_engine->WriteScreenShot(m_shotName, windowSize.x, windowSize.y);
}
}
m_glintTime += event.rTime;
GlintMove(); // moves reflections
FrameParticle(event.rTime);
if ( m_bDialog ) // this dialogue?
{
FrameDialog(event.rTime);
}
return true;
}
if ( event.type == EVENT_MOUSE_MOVE )
{
m_glintMouse = event.mousePos;
NiceParticle(event.mousePos, event.mouseButtonsState & MOUSE_BUTTON_LEFT);
}
if ( m_bDialog ) // this dialogue?
{
if ( event.type == EVENT_FRAME )
{
FrameDialog(event.rTime);
return true;
}
if ( event.type == EVENT_DIALOG_OK ||
(event.type == EVENT_KEY_DOWN && event.key.key == KEY(RETURN) ) )
{
StopDialog();
if ( m_phase == PHASE_PLAYER_SELECT )
{
m_screenPlayerSelect->NameDelete();
CMainUserInterface::GetInstancePointer()->NameDelete(); // TODO: Clean this up
}
if ( m_phase == PHASE_SIMUL )
{
@ -397,533 +148,6 @@ bool CMainDialog::EventProcess(const Event &event)
return true;
}
// Moves the reflections.
void CMainDialog::GlintMove()
{
CWindow* pw;
CGroup* pg;
Math::Point pos, dim, zoom;
if ( m_phase == PHASE_SIMUL ) return;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
if ( m_phase == PHASE_MAIN_MENU )
{
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTl));
if ( pg != 0 )
{
zoom.x = sinf(m_glintTime*0.23f);
zoom.y = sinf(m_glintTime*0.37f);
pos.x = 0.35f;
pos.y = 0.90f;
dim.x = 0.30f-0.10f*(zoom.x+1.0f)/2.0f;
dim.y = 0.50f-0.30f*(zoom.y+1.0f)/2.0f;
pos.y -= dim.y;
pg->SetPos(pos);
pg->SetDim(dim);
}
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTr));
if ( pg != 0 )
{
zoom.x = sinf(m_glintTime*0.21f);
zoom.y = sinf(m_glintTime*0.26f);
pos.x = 0.65f;
pos.y = 0.10f;
dim.x = 0.30f-0.10f*(zoom.x+1.0f)/2.0f;
dim.y = 0.50f-0.30f*(zoom.y+1.0f)/2.0f;
pos.x -= dim.x;
pg->SetPos(pos);
pg->SetDim(dim);
}
}
if ( m_phase == PHASE_PLAYER_SELECT ||
m_phase == PHASE_LEVEL_LIST )
{
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTl));
if ( pg != 0 )
{
zoom.x = sinf(m_glintTime*0.22f);
zoom.y = sinf(m_glintTime*0.37f);
pos.x = 0.10f;
pos.y = 0.90f;
dim.x = 0.60f+0.30f*zoom.x;
dim.y = 0.60f+0.30f*zoom.y;
pos.y -= dim.y;
pg->SetPos(pos);
pg->SetDim(dim);
}
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTr));
if ( pg != 0 )
{
zoom.x = sinf(m_glintTime*0.19f);
zoom.y = sinf(m_glintTime*0.28f);
pos.x = 0.90f;
pos.y = 0.10f;
dim.x = 0.60f+0.30f*zoom.x;
dim.y = 0.60f+0.30f*zoom.y;
pos.x -= dim.x;
pg->SetPos(pos);
pg->SetDim(dim);
}
}
if ( m_phase == PHASE_SETUPd ||
m_phase == PHASE_SETUPg ||
m_phase == PHASE_SETUPp ||
m_phase == PHASE_SETUPc ||
m_phase == PHASE_SETUPs ||
m_phase == PHASE_SETUPds ||
m_phase == PHASE_SETUPgs ||
m_phase == PHASE_SETUPps ||
m_phase == PHASE_SETUPcs ||
m_phase == PHASE_SETUPss )
{
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTu));
if ( pg != 0 )
{
zoom.y = sinf(m_glintTime*0.27f);
pos.x = 0.10f;
pos.y = 0.76f;
dim.x = 0.80f;
dim.y = 0.32f+0.20f*zoom.y;
pos.y -= dim.y;
pg->SetPos(pos);
pg->SetDim(dim);
}
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTr));
if ( pg != 0 )
{
zoom.x = sinf(m_glintTime*0.29f);
zoom.y = sinf(m_glintTime*0.14f);
pos.x = 0.90f;
pos.y = 0.10f;
dim.x = 0.40f+0.20f*zoom.x;
dim.y = 0.40f+0.20f*zoom.y;
pos.x -= dim.x;
pg->SetPos(pos);
pg->SetDim(dim);
}
}
if ( m_phase == PHASE_WRITEs ||
m_phase == PHASE_READ ||
m_phase == PHASE_READs )
{
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTl));
if ( pg != 0 )
{
zoom.x = sinf(m_glintTime*0.22f);
zoom.y = sinf(m_glintTime*0.37f);
pos.x = 0.10f;
pos.y = 0.90f;
dim.x = 0.60f+0.30f*zoom.x;
dim.y = 0.60f+0.30f*zoom.y;
pos.y -= dim.y;
pg->SetPos(pos);
pg->SetDim(dim);
}
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTr));
if ( pg != 0 )
{
zoom.x = sinf(m_glintTime*0.19f);
zoom.y = sinf(m_glintTime*0.28f);
pos.x = 0.90f;
pos.y = 0.10f;
dim.x = 0.60f+0.30f*zoom.x;
dim.y = 0.60f+0.30f*zoom.y;
pos.x -= dim.x;
pg->SetPos(pos);
pg->SetDim(dim);
}
}
}
// Returns the position for a sound.
Math::Vector SoundPos(Math::Point pos)
{
Math::Vector s;
s.x = (pos.x-0.5f)*2.0f;
s.y = (pos.y-0.5f)*2.0f;
s.z = 0.0f;
return s;
}
// Returns a random position for a sound.
Math::Vector SoundRand()
{
Math::Vector s;
s.x = (Math::Rand()-0.5f)*2.0f;
s.y = (Math::Rand()-0.5f)*2.0f;
s.z = 0.0f;
return s;
}
// Makes pretty qq particles evolve.
void CMainDialog::FrameParticle(float rTime)
{
Math::Vector pos, speed;
Math::Point dim;
float *pParti, *pGlint;
int nParti, nGlint;
int i, r, ii;
static float partiPosInit[1+5*12] =
{ // x x t2 t2 type
12.0f,
607.0f, 164.0f, 0.2f, 0.8f, 1.0f, // upper cable
604.0f, 205.0f, 0.1f, 0.3f, 1.0f, // middle cable
603.0f, 247.0f, 0.1f, 0.3f, 1.0f, // lower cable
119.0f, 155.0f, 0.2f, 0.4f, 2.0f, // left pipe
366.0f, 23.0f, 0.5f, 1.5f, 4.0f, // upper pipe
560.0f, 414.0f, 0.1f, 0.1f, 1.0f, // button lower/right
20.0f, 413.0f, 0.1f, 0.1f, 2.0f, // button lower/left
39.0f, 78.0f, 0.1f, 0.2f, 1.0f, // left pot
39.0f, 78.0f, 0.5f, 0.9f, 1.0f, // left pot
170.0f, 229.0f, 0.5f, 0.5f, 3.0f, // left smoke
170.0f, 229.0f, 0.5f, 0.5f, 3.0f, // left smoke
474.0f, 229.0f, 0.5f, 0.5f, 3.0f, // right smoke
};
static float glintPosInit[1+2*14] =
{
14.0f,
15.0f, 407.0f,
68.0f, 417.0f,
548.0f, 36.0f,
611.0f, 37.0f,
611.0f, 100.0f,
611.0f, 395.0f,
36.0f, 35.0f,
166.0f, 55.0f,
166.0f, 94.0f,
477.0f, 56.0f,
31.0f, 190.0f,
32.0f, 220.0f,
65.0f, 221.0f,
65.0f, 250.0f,
};
static float partiPosBig[1+5*12] =
{ // x x t2 t2 type
12.0f,
607.0f, 164.0f, 0.2f, 0.8f, 1.0f, // upper cable
604.0f, 205.0f, 0.1f, 0.3f, 1.0f, // middle cable
603.0f, 247.0f, 0.1f, 0.3f, 1.0f, // lower cable
64.0f, 444.0f, 0.2f, 0.8f, 1.0f, // down the left cable
113.0f, 449.0f, 0.1f, 0.3f, 1.0f, // down the left cable
340.0f, 463.0f, 0.2f, 0.8f, 1.0f, // down the middle cable
36.0f, 155.0f, 0.2f, 0.4f, 2.0f, // left pipe
366.0f, 23.0f, 0.5f, 1.5f, 4.0f, // upper pipe
612.0f, 414.0f, 0.1f, 0.1f, 1.0f, // button lower/right
20.0f, 413.0f, 0.1f, 0.1f, 2.0f, // button lower/left
39.0f, 78.0f, 0.1f, 0.2f, 1.0f, // left pot
39.0f, 78.0f, 0.5f, 0.9f, 1.0f, // left pot
};
static float glintPosBig[1+2*12] =
{
12.0f,
15.0f, 407.0f,
48.0f, 399.0f,
611.0f, 37.0f,
611.0f, 100.0f,
611.0f, 395.0f,
36.0f, 35.0f,
31.0f, 190.0f,
32.0f, 220.0f,
31.0f, 221.0f,
31.0f, 189.0f,
255.0f, 18.0f,
279.0f, 18.0f,
};
if ( m_bDialog || !m_settings->GetInterfaceRain() ) return;
if ( m_phase == PHASE_MAIN_MENU )
{
pParti = partiPosInit;
pGlint = glintPosInit;
}
else if ( m_phase == PHASE_PLAYER_SELECT ||
m_phase == PHASE_LEVEL_LIST ||
m_phase == PHASE_SETUPd ||
m_phase == PHASE_SETUPg ||
m_phase == PHASE_SETUPp ||
m_phase == PHASE_SETUPc ||
m_phase == PHASE_SETUPs ||
m_phase == PHASE_READ )
{
pParti = partiPosBig;
pGlint = glintPosBig;
}
else
{
return;
}
nParti = static_cast<int>(*pParti++);
nGlint = static_cast<int>(*pGlint++);
for ( i=0 ; i<10 ; i++ )
{
if ( m_partiPhase[i] == 0 ) // waiting?
{
m_partiTime[i] -= rTime;
if ( m_partiTime[i] <= 0.0f )
{
r = rand()%3;
if ( r == 0 )
{
ii = rand()%nParti;
m_partiPos[i].x = pParti[ii*5+0]/640.0f;
m_partiPos[i].y = (480.0f-pParti[ii*5+1])/480.0f;
m_partiTime[i] = pParti[ii*5+2]+Math::Rand()*pParti[ii*5+3];
m_partiPhase[i] = static_cast<int>(pParti[ii*5+4]);
if ( m_partiPhase[i] == 3 )
{
m_sound->Play(SOUND_PSHHH, SoundPos(m_partiPos[i]), 0.3f+Math::Rand()*0.3f);
}
else
{
m_sound->Play(SOUND_GGG, SoundPos(m_partiPos[i]), 0.1f+Math::Rand()*0.4f);
}
}
if ( r == 1 )
{
ii = rand()%nGlint;
pos.x = pGlint[ii*2+0]/640.0f;
pos.y = (480.0f-pGlint[ii*2+1])/480.0f;
pos.z = 0.0f;
speed.x = 0.0f;
speed.y = 0.0f;
speed.z = 0.0f;
dim.x = 0.04f+Math::Rand()*0.04f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim,
rand()%2?Gfx::PARTIGLINT:Gfx::PARTICONTROL,
Math::Rand()*0.4f+0.4f, 0.0f, 0.0f,
Gfx::SH_INTERFACE);
m_partiTime[i] = 0.5f+Math::Rand()*0.5f;
}
if ( r == 2 )
{
ii = rand()%7;
if ( ii == 0 )
{
m_sound->Play(SOUND_ENERGY, SoundRand(), 0.2f+Math::Rand()*0.2f);
m_partiTime[i] = 1.0f+Math::Rand()*1.0f;
}
if ( ii == 1 )
{
m_sound->Play(SOUND_STATION, SoundRand(), 0.2f+Math::Rand()*0.2f);
m_partiTime[i] = 1.0f+Math::Rand()*2.0f;
}
if ( ii == 2 )
{
m_sound->Play(SOUND_ALARM, SoundRand(), 0.1f+Math::Rand()*0.1f);
m_partiTime[i] = 2.0f+Math::Rand()*4.0f;
}
if ( ii == 3 )
{
m_sound->Play(SOUND_INFO, SoundRand(), 0.1f+Math::Rand()*0.1f);
m_partiTime[i] = 2.0f+Math::Rand()*4.0f;
}
if ( ii == 4 )
{
m_sound->Play(SOUND_RADAR, SoundRand(), 0.2f+Math::Rand()*0.2f);
m_partiTime[i] = 0.5f+Math::Rand()*1.0f;
}
if ( ii == 5 )
{
m_sound->Play(SOUND_GFLAT, SoundRand(), 0.3f+Math::Rand()*0.3f);
m_partiTime[i] = 2.0f+Math::Rand()*4.0f;
}
if ( ii == 6 )
{
m_sound->Play(SOUND_ALARMt, SoundRand(), 0.1f+Math::Rand()*0.1f);
m_partiTime[i] = 2.0f+Math::Rand()*4.0f;
}
}
}
}
if ( m_partiPhase[i] != 0 ) // generates?
{
m_partiTime[i] -= rTime;
if ( m_partiTime[i] > 0.0f )
{
if ( m_partiPhase[i] == 1 ) // sparks?
{
pos.x = m_partiPos[i].x;
pos.y = m_partiPos[i].y;
pos.z = 0.0f;
pos.x += (Math::Rand()-0.5f)*0.01f;
pos.y += (Math::Rand()-0.5f)*0.01f;
speed.x = (Math::Rand()-0.5f)*0.2f;
speed.y = (Math::Rand()-0.5f)*0.2f;
speed.z = 0.0f;
dim.x = 0.005f+Math::Rand()*0.005f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLITZ,
Math::Rand()*0.2f+0.2f, 0.0f, 0.0f,
Gfx::SH_INTERFACE);
pos.x = m_partiPos[i].x;
pos.y = m_partiPos[i].y;
pos.z = 0.0f;
speed.x = (Math::Rand()-0.5f)*0.5f;
speed.y = (0.3f+Math::Rand()*0.3f);
speed.z = 0.0f;
dim.x = 0.01f+Math::Rand()*0.01f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim,
static_cast<Gfx::ParticleType>(Gfx::PARTILENS1+rand()%3),
Math::Rand()*0.5f+0.5f, 2.0f, 0.0f,
Gfx::SH_INTERFACE);
}
if ( m_partiPhase[i] == 2 ) // sparks?
{
pos.x = m_partiPos[i].x;
pos.y = m_partiPos[i].y;
pos.z = 0.0f;
pos.x += (Math::Rand()-0.5f)*0.01f;
pos.y += (Math::Rand()-0.5f)*0.01f;
speed.x = (Math::Rand()-0.5f)*0.2f;
speed.y = (Math::Rand()-0.5f)*0.2f;
speed.z = 0.0f;
dim.x = 0.005f+Math::Rand()*0.005f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLITZ,
Math::Rand()*0.2f+0.2f, 0.0f, 0.0f,
Gfx::SH_INTERFACE);
pos.x = m_partiPos[i].x;
pos.y = m_partiPos[i].y;
pos.z = 0.0f;
speed.x = (Math::Rand()-0.5f)*0.5f;
speed.y = (0.3f+Math::Rand()*0.3f);
speed.z = 0.0f;
dim.x = 0.005f+Math::Rand()*0.005f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISCRAPS,
Math::Rand()*0.5f+0.5f, 2.0f, 0.0f,
Gfx::SH_INTERFACE);
}
if ( m_partiPhase[i] == 3 ) // smoke?
{
pos.x = m_partiPos[i].x;
pos.y = m_partiPos[i].y;
pos.z = 0.0f;
pos.x += (Math::Rand()-0.5f)*0.03f;
pos.y += (Math::Rand()-0.5f)*0.03f;
speed.x = (Math::Rand()-0.5f)*0.2f;
speed.y = Math::Rand()*0.5f;
speed.z = 0.0f;
dim.x = 0.03f+Math::Rand()*0.07f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH,
Math::Rand()*0.4f+0.4f, 0.0f, 0.0f,
Gfx::SH_INTERFACE);
}
}
else
{
m_partiPhase[i] = 0;
m_partiTime[i] = 2.0f+Math::Rand()*4.0f;
}
}
}
// #endif
}
// Some nice particles following the mouse.
void CMainDialog::NiceParticle(Math::Point mouse, bool bPress)
{
Math::Vector pos, speed;
Math::Point dim;
if ( !m_settings->GetInterfaceRain() ) return;
if ( (m_phase == PHASE_SIMUL ||
m_phase == PHASE_WIN ||
m_phase == PHASE_LOST ) &&
!m_bDialog ) return;
if ( bPress )
{
pos.x = mouse.x;
pos.y = mouse.y;
pos.z = 0.0f;
speed.x = (Math::Rand()-0.5f)*0.5f;
speed.y = (0.3f+Math::Rand()*0.3f);
speed.z = 0.0f;
dim.x = 0.005f+Math::Rand()*0.005f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISCRAPS,
Math::Rand()*0.5f+0.5f, 2.0f, 0.0f,
Gfx::SH_INTERFACE);
}
else
{
pos.x = mouse.x;
pos.y = mouse.y;
pos.z = 0.0f;
speed.x = (Math::Rand()-0.5f)*0.5f;
speed.y = (0.3f+Math::Rand()*0.3f);
speed.z = 0.0f;
dim.x = 0.01f+Math::Rand()*0.01f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim,
static_cast<Gfx::ParticleType>(Gfx::PARTILENS1+rand()%3),
Math::Rand()*0.5f+0.5f, 2.0f, 0.0f,
Gfx::SH_INTERFACE);
}
}
// Updates the lists according to the cheat code.
void CMainDialog::AllMissionUpdate()
{
if ( m_phase == PHASE_LEVEL_LIST )
{
m_screenLevelList->AllMissionUpdate();
}
}
void CMainDialog::MakeSaveScreenshot(const std::string& name)
{
m_shotDelay = 3;
m_shotName = CResourceManager::GetSaveLocation() + "/" + name; //TODO: Use PHYSFS?
}
// Updates the button "solution" according to cheat code.
void CMainDialog::ShowSoluceUpdate()
{
if ( m_phase == PHASE_LEVEL_LIST )
{
m_screenLevelList->ShowSoluceUpdate();
}
}
// Do you want to quit the current mission?
void CMainDialog::StartAbort()
@ -1336,54 +560,4 @@ bool CMainDialog::IsDialog()
return m_bDialog;
}
// Whether to show the solution.
bool CMainDialog::GetSceneSoluce()
{
return m_screenLevelList->GetSceneSoluce();
}
bool CMainDialog::GetGamerOnlyHead()
{
if (m_phase == PHASE_APPERANCE)
return m_screenAppearance->GetGamerOnlyHead();
return false;
}
float CMainDialog::GetPersoAngle()
{
if (m_phase == PHASE_APPERANCE)
return m_screenAppearance->GetPersoAngle();
return 0.0f;
}
void CMainDialog::UpdateChapterPassed()
{
m_screenLevelList->UpdateChapterPassed();
}
void CMainDialog::NextMission()
{
m_screenLevelList->NextMission();
}
void CMainDialog::UpdateCustomLevelList()
{
m_screenLevelList->UpdateCustomLevelList();
}
std::string CMainDialog::GetCustomLevelName(int id)
{
return m_screenLevelList->GetCustomLevelName(id);
}
const std::vector<std::string>& CMainDialog::GetCustomLevelList()
{
return m_screenLevelList->GetCustomLevelList();
}
} // namespace Ui

View File

@ -18,17 +18,13 @@
*/
#pragma once
#include "app/pausemanager.h"
#include "common/event.h"
#include "graphics/core/color.h"
#include "object/level_category.h"
#include "object/robotmain.h"
#include <vector>
class CEventQueue;
class CSettings;
class CSoundInterface;
@ -42,8 +38,6 @@ namespace Ui
{
class CInterface;
class CWindow;
class CControl;
class CScreen;
class CScreenApperance;
@ -70,13 +64,9 @@ public:
CMainDialog();
~CMainDialog();
void Create();
bool EventProcess(const Event &event);
void ChangePhase(Phase phase);
bool GetSceneSoluce();
void StartAbort();
void StartDeleteObject();
void StartDeleteGame(char *gamer);
@ -86,63 +76,15 @@ public:
void StopDialog();
bool IsDialog();
void UpdateChapterPassed();
void NextMission();
bool GetGamerOnlyHead();
float GetPersoAngle();
void AllMissionUpdate();
void ShowSoluceUpdate();
void UpdateCustomLevelList();
std::string GetCustomLevelName(int id);
const std::vector<std::string>& GetCustomLevelList();
void MakeSaveScreenshot(const std::string& name);
protected:
void GlintMove();
void FrameParticle(float rTime);
void NiceParticle(Math::Point mouse, bool bPress);
CScreenSetup* GetSetupScreen(Phase phase);
protected:
CApplication* m_app;
CRobotMain* m_main;
CEventQueue* m_eventQueue;
Gfx::CEngine* m_engine;
CInterface* m_interface;
Gfx::CParticle* m_particle;
Gfx::CCamera* m_camera;
CInterface* m_interface;
CSoundInterface* m_sound;
CPauseManager* m_pause;
CSettings* m_settings;
CScreen* m_currentScreen;
std::unique_ptr<CScreenApperance> m_screenAppearance;
std::unique_ptr<CScreenIORead> m_screenIORead;
std::unique_ptr<CScreenIOWrite> m_screenIOWrite;
std::unique_ptr<CScreenLevelList> m_screenLevelList;
std::unique_ptr<CScreenLoading> m_screenLoading;
std::unique_ptr<CScreenMainMenu> m_screenMainMenu;
std::unique_ptr<CScreenPlayerSelect> m_screenPlayerSelect;
std::unique_ptr<CScreenQuit> m_screenQuit;
std::unique_ptr<CScreenSetupControls> m_screenSetupControls;
std::unique_ptr<CScreenSetupDisplay> m_screenSetupDisplay;
std::unique_ptr<CScreenSetupGame> m_screenSetupGame;
std::unique_ptr<CScreenSetupGraphics> m_screenSetupGraphics;
std::unique_ptr<CScreenSetupSound> m_screenSetupSound;
std::unique_ptr<CScreenWelcome> m_screenWelcome;
Phase m_phase; // copy of CRobotMain
int m_shotDelay; // number of frames before copy
std::string m_shotName; // generate a file name
Math::Point m_glintMouse;
float m_glintTime;
Phase m_phase; // copy of CRobotMain
bool m_bDialog; // this dialogue?
bool m_bDialogFire; // setting on fire?
@ -151,10 +93,6 @@ protected:
Math::Point m_dialogDim;
float m_dialogParti;
float m_dialogTime;
int m_partiPhase[10];
float m_partiTime[10];
Math::Point m_partiPos[10];
};
} // namespace Ui

866
src/ui/mainui.cpp Normal file
View File

@ -0,0 +1,866 @@
/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "ui/mainui.h"
#include "common/config.h"
#include "app/app.h"
#include "common/event.h"
#include "common/logger.h"
#include "common/make_unique.h"
#include "common/settings.h"
#include "common/resources/resourcemanager.h"
#include "object/robotmain.h"
#include "sound/sound.h"
#include "ui/screen/screen.h"
#include "ui/screen/screen_apperance.h"
#include "ui/screen/screen_io_read.h"
#include "ui/screen/screen_io_write.h"
#include "ui/screen/screen_level_list.h"
#include "ui/screen/screen_loading.h"
#include "ui/screen/screen_main_menu.h"
#include "ui/screen/screen_player_select.h"
#include "ui/screen/screen_setup_controls.h"
#include "ui/screen/screen_setup_display.h"
#include "ui/screen/screen_setup_game.h"
#include "ui/screen/screen_setup_graphics.h"
#include "ui/screen/screen_setup_sound.h"
#include "ui/screen/screen_quit.h"
#include "ui/screen/screen_welcome.h"
#include "ui/interface.h"
#include "ui/label.h"
#include "ui/maindialog.h"
#include "ui/window.h"
namespace Ui
{
template<> CMainUserInterface* CSingleton<CMainUserInterface>::m_instance = nullptr;
// Constructor of robot application.
CMainUserInterface::CMainUserInterface()
{
m_main = CRobotMain::GetInstancePointer();
m_engine = Gfx::CEngine::GetInstancePointer();
m_particle = m_engine->GetParticle();
m_interface = m_main->GetInterface();
m_sound = CApplication::GetInstancePointer()->GetSound();
m_settings = CSettings::GetInstancePointer();
m_dialog = MakeUnique<CMainDialog>();
m_screenAppearance = MakeUnique<CScreenApperance>();
m_screenLevelList = MakeUnique<CScreenLevelList>();
m_screenIORead = MakeUnique<CScreenIORead>(m_screenLevelList.get());
m_screenIOWrite = MakeUnique<CScreenIOWrite>(m_screenLevelList.get());
m_screenLoading = MakeUnique<CScreenLoading>();
m_screenSetupControls = MakeUnique<CScreenSetupControls>();
m_screenSetupDisplay = MakeUnique<CScreenSetupDisplay>();
m_screenSetupGame = MakeUnique<CScreenSetupGame>();
m_screenSetupGraphics = MakeUnique<CScreenSetupGraphics>();
m_screenSetupSound = MakeUnique<CScreenSetupSound>();
m_screenMainMenu = MakeUnique<CScreenMainMenu>();
m_screenPlayerSelect = MakeUnique<CScreenPlayerSelect>(m_dialog.get());
m_screenQuit = MakeUnique<CScreenQuit>();
m_screenWelcome = MakeUnique<CScreenWelcome>();
m_currentScreen = nullptr;
m_phase = PHASE_PLAYER_SELECT;
m_shotDelay = 0;
m_glintMouse = Math::Point(0.0f, 0.0f);
m_glintTime = 1000.0f;
for (int i = 0; i < 10; i++)
{
m_partiPhase[i] = 0;
m_partiTime[i] = 0.0f;
}
}
// Destructor of robot application.
CMainUserInterface::~CMainUserInterface()
{
}
CMainDialog* CMainUserInterface::GetDialog()
{
return m_dialog.get();
}
// Changes phase.
CScreenSetup* CMainUserInterface::GetSetupScreen(Phase phase)
{
if(phase == PHASE_SETUPd) return m_screenSetupDisplay.get();
if(phase == PHASE_SETUPg) return m_screenSetupGraphics.get();
if(phase == PHASE_SETUPp) return m_screenSetupGame.get();
if(phase == PHASE_SETUPc) return m_screenSetupControls.get();
if(phase == PHASE_SETUPs) return m_screenSetupSound.get();
assert(false);
return nullptr;
}
void CMainUserInterface::ChangePhase(Phase phase)
{
m_main->GetCamera()->SetType(Gfx::CAM_TYPE_DIALOG);
m_engine->SetOverFront(false);
m_engine->SetOverColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f), Gfx::ENG_RSTATE_TCOLOR_BLACK); // TODO: color ok?
m_phase = phase; // copy the info from CRobotMain
m_dialog->ChangePhase(m_phase);
m_currentScreen = nullptr;
if (m_phase == PHASE_QUIT_SCREEN)
{
m_currentScreen = m_screenQuit.get();
}
if (m_phase >= PHASE_WELCOME1 && m_phase <= PHASE_WELCOME3)
{
m_screenWelcome->SetImageIndex(m_phase - PHASE_WELCOME1);
m_currentScreen = m_screenWelcome.get();
}
if (m_phase == PHASE_PLAYER_SELECT)
{
m_currentScreen = m_screenPlayerSelect.get();
}
if (m_phase == PHASE_APPERANCE)
{
m_currentScreen = m_screenAppearance.get();
}
if (m_phase == PHASE_MAIN_MENU)
{
m_currentScreen = m_screenMainMenu.get();
}
if (m_phase == PHASE_LEVEL_LIST)
{
m_screenLevelList->SetLevelCategory(m_main->GetLevelCategory());
m_currentScreen = m_screenLevelList.get();
}
if (m_phase == PHASE_LOADING)
{
m_currentScreen = m_screenLoading.get();
}
if (m_phase >= PHASE_SETUPd && m_phase <= PHASE_SETUPs)
{
CScreenSetup* screenSetup = GetSetupScreen(m_phase);
screenSetup->SetInSimulation(false);
screenSetup->SetActive();
m_currentScreen = screenSetup;
}
if (m_phase >= PHASE_SETUPds && m_phase <= PHASE_SETUPss)
{
CScreenSetup* screenSetup = GetSetupScreen(static_cast<Phase>(m_phase - PHASE_SETUPds + PHASE_SETUPd));
screenSetup->SetInSimulation(true);
screenSetup->SetActive();
m_currentScreen = screenSetup;
}
if (m_phase == PHASE_WRITEs)
{
m_currentScreen = m_screenIOWrite.get();
}
if (m_phase == PHASE_READ || m_phase == PHASE_READs)
{
m_currentScreen = m_screenIORead.get();
m_screenIORead->SetInSimulation(m_phase == PHASE_READs);
}
if (m_currentScreen != nullptr)
{
m_currentScreen->CreateInterface();
}
if ( !IsPhaseWithWorld(m_phase) )
{
if (!m_sound->IsPlayingMusic() && m_sound->IsCachedMusic("Intro1.ogg"))
{
m_sound->PlayMusic("Intro1.ogg", false);
}
}
if ( !IsPhaseWithWorld(m_phase) )
{
CWindow* pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if (pw != nullptr)
{
Math::Point pos, ddim;
pos.x = 540.0f/640.0f;
pos.y = 9.0f/480.0f;
ddim.x = 90.0f/640.0f;
ddim.y = 10.0f/480.0f;
CLabel* pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL1, COLOBOT_VERSION_DISPLAY);
pl->SetFontType(Gfx::FONT_COURIER);
pl->SetFontSize(9.0f);
}
}
m_engine->LoadAllTextures();
}
// Processing an event.
// Returns false if the event has been processed completely.
bool CMainUserInterface::EventProcess(const Event &event)
{
if ( !m_interface->EventProcess(event) )
{
return false;
}
if (m_currentScreen != nullptr && !m_currentScreen->EventProcess(event)) return false;
if ( event.type == EVENT_FRAME )
{
if ( !IsPhaseWithWorld(m_phase) )
{
if (!m_sound->IsPlayingMusic() && m_sound->IsCachedMusic("Intro2.ogg"))
{
m_sound->PlayMusic("Intro2.ogg", true);
}
}
if ( m_shotDelay > 0 && !m_dialog->IsDialog() )
{
m_shotDelay --;
if ( m_shotDelay == 0 )
{
m_engine->WriteScreenShot(m_shotName);
}
}
m_glintTime += event.rTime;
GlintMove(); // moves reflections
FrameParticle(event.rTime);
return true;
}
if ( event.type == EVENT_MOUSE_MOVE )
{
m_glintMouse = event.mousePos;
NiceParticle(event.mousePos, event.mouseButtonsState & MOUSE_BUTTON_LEFT);
}
if (!m_dialog->EventProcess(event)) return false;
return true;
}
// Moves the reflections.
void CMainUserInterface::GlintMove()
{
CWindow* pw;
CGroup* pg;
Math::Point pos, dim, zoom;
if ( m_phase == PHASE_SIMUL ) return;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
if ( m_phase == PHASE_MAIN_MENU )
{
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTl));
if ( pg != 0 )
{
zoom.x = sinf(m_glintTime*0.23f);
zoom.y = sinf(m_glintTime*0.37f);
pos.x = 0.35f;
pos.y = 0.90f;
dim.x = 0.30f-0.10f*(zoom.x+1.0f)/2.0f;
dim.y = 0.50f-0.30f*(zoom.y+1.0f)/2.0f;
pos.y -= dim.y;
pg->SetPos(pos);
pg->SetDim(dim);
}
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTr));
if ( pg != 0 )
{
zoom.x = sinf(m_glintTime*0.21f);
zoom.y = sinf(m_glintTime*0.26f);
pos.x = 0.65f;
pos.y = 0.10f;
dim.x = 0.30f-0.10f*(zoom.x+1.0f)/2.0f;
dim.y = 0.50f-0.30f*(zoom.y+1.0f)/2.0f;
pos.x -= dim.x;
pg->SetPos(pos);
pg->SetDim(dim);
}
}
if ( m_phase == PHASE_PLAYER_SELECT ||
m_phase == PHASE_LEVEL_LIST )
{
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTl));
if ( pg != 0 )
{
zoom.x = sinf(m_glintTime*0.22f);
zoom.y = sinf(m_glintTime*0.37f);
pos.x = 0.10f;
pos.y = 0.90f;
dim.x = 0.60f+0.30f*zoom.x;
dim.y = 0.60f+0.30f*zoom.y;
pos.y -= dim.y;
pg->SetPos(pos);
pg->SetDim(dim);
}
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTr));
if ( pg != 0 )
{
zoom.x = sinf(m_glintTime*0.19f);
zoom.y = sinf(m_glintTime*0.28f);
pos.x = 0.90f;
pos.y = 0.10f;
dim.x = 0.60f+0.30f*zoom.x;
dim.y = 0.60f+0.30f*zoom.y;
pos.x -= dim.x;
pg->SetPos(pos);
pg->SetDim(dim);
}
}
if ( m_phase == PHASE_SETUPd ||
m_phase == PHASE_SETUPg ||
m_phase == PHASE_SETUPp ||
m_phase == PHASE_SETUPc ||
m_phase == PHASE_SETUPs ||
m_phase == PHASE_SETUPds ||
m_phase == PHASE_SETUPgs ||
m_phase == PHASE_SETUPps ||
m_phase == PHASE_SETUPcs ||
m_phase == PHASE_SETUPss )
{
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTu));
if ( pg != 0 )
{
zoom.y = sinf(m_glintTime*0.27f);
pos.x = 0.10f;
pos.y = 0.76f;
dim.x = 0.80f;
dim.y = 0.32f+0.20f*zoom.y;
pos.y -= dim.y;
pg->SetPos(pos);
pg->SetDim(dim);
}
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTr));
if ( pg != 0 )
{
zoom.x = sinf(m_glintTime*0.29f);
zoom.y = sinf(m_glintTime*0.14f);
pos.x = 0.90f;
pos.y = 0.10f;
dim.x = 0.40f+0.20f*zoom.x;
dim.y = 0.40f+0.20f*zoom.y;
pos.x -= dim.x;
pg->SetPos(pos);
pg->SetDim(dim);
}
}
if ( m_phase == PHASE_WRITEs ||
m_phase == PHASE_READ ||
m_phase == PHASE_READs )
{
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTl));
if ( pg != 0 )
{
zoom.x = sinf(m_glintTime*0.22f);
zoom.y = sinf(m_glintTime*0.37f);
pos.x = 0.10f;
pos.y = 0.90f;
dim.x = 0.60f+0.30f*zoom.x;
dim.y = 0.60f+0.30f*zoom.y;
pos.y -= dim.y;
pg->SetPos(pos);
pg->SetDim(dim);
}
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTr));
if ( pg != 0 )
{
zoom.x = sinf(m_glintTime*0.19f);
zoom.y = sinf(m_glintTime*0.28f);
pos.x = 0.90f;
pos.y = 0.10f;
dim.x = 0.60f+0.30f*zoom.x;
dim.y = 0.60f+0.30f*zoom.y;
pos.x -= dim.x;
pg->SetPos(pos);
pg->SetDim(dim);
}
}
}
// Returns the position for a sound.
Math::Vector SoundPos(Math::Point pos)
{
Math::Vector s;
s.x = (pos.x-0.5f)*2.0f;
s.y = (pos.y-0.5f)*2.0f;
s.z = 0.0f;
return s;
}
// Returns a random position for a sound.
Math::Vector SoundRand()
{
Math::Vector s;
s.x = (Math::Rand()-0.5f)*2.0f;
s.y = (Math::Rand()-0.5f)*2.0f;
s.z = 0.0f;
return s;
}
// Makes pretty qq particles evolve.
void CMainUserInterface::FrameParticle(float rTime)
{
Math::Vector pos, speed;
Math::Point dim;
float *pParti, *pGlint;
int nParti, nGlint;
int i, r, ii;
static float partiPosInit[1+5*12] =
{ // x x t2 t2 type
12.0f,
607.0f, 164.0f, 0.2f, 0.8f, 1.0f, // upper cable
604.0f, 205.0f, 0.1f, 0.3f, 1.0f, // middle cable
603.0f, 247.0f, 0.1f, 0.3f, 1.0f, // lower cable
119.0f, 155.0f, 0.2f, 0.4f, 2.0f, // left pipe
366.0f, 23.0f, 0.5f, 1.5f, 4.0f, // upper pipe
560.0f, 414.0f, 0.1f, 0.1f, 1.0f, // button lower/right
20.0f, 413.0f, 0.1f, 0.1f, 2.0f, // button lower/left
39.0f, 78.0f, 0.1f, 0.2f, 1.0f, // left pot
39.0f, 78.0f, 0.5f, 0.9f, 1.0f, // left pot
170.0f, 229.0f, 0.5f, 0.5f, 3.0f, // left smoke
170.0f, 229.0f, 0.5f, 0.5f, 3.0f, // left smoke
474.0f, 229.0f, 0.5f, 0.5f, 3.0f, // right smoke
};
static float glintPosInit[1+2*14] =
{
14.0f,
15.0f, 407.0f,
68.0f, 417.0f,
548.0f, 36.0f,
611.0f, 37.0f,
611.0f, 100.0f,
611.0f, 395.0f,
36.0f, 35.0f,
166.0f, 55.0f,
166.0f, 94.0f,
477.0f, 56.0f,
31.0f, 190.0f,
32.0f, 220.0f,
65.0f, 221.0f,
65.0f, 250.0f,
};
static float partiPosBig[1+5*12] =
{ // x x t2 t2 type
12.0f,
607.0f, 164.0f, 0.2f, 0.8f, 1.0f, // upper cable
604.0f, 205.0f, 0.1f, 0.3f, 1.0f, // middle cable
603.0f, 247.0f, 0.1f, 0.3f, 1.0f, // lower cable
64.0f, 444.0f, 0.2f, 0.8f, 1.0f, // down the left cable
113.0f, 449.0f, 0.1f, 0.3f, 1.0f, // down the left cable
340.0f, 463.0f, 0.2f, 0.8f, 1.0f, // down the middle cable
36.0f, 155.0f, 0.2f, 0.4f, 2.0f, // left pipe
366.0f, 23.0f, 0.5f, 1.5f, 4.0f, // upper pipe
612.0f, 414.0f, 0.1f, 0.1f, 1.0f, // button lower/right
20.0f, 413.0f, 0.1f, 0.1f, 2.0f, // button lower/left
39.0f, 78.0f, 0.1f, 0.2f, 1.0f, // left pot
39.0f, 78.0f, 0.5f, 0.9f, 1.0f, // left pot
};
static float glintPosBig[1+2*12] =
{
12.0f,
15.0f, 407.0f,
48.0f, 399.0f,
611.0f, 37.0f,
611.0f, 100.0f,
611.0f, 395.0f,
36.0f, 35.0f,
31.0f, 190.0f,
32.0f, 220.0f,
31.0f, 221.0f,
31.0f, 189.0f,
255.0f, 18.0f,
279.0f, 18.0f,
};
if ( m_dialog->IsDialog() || !m_settings->GetInterfaceRain() ) return;
if ( m_phase == PHASE_MAIN_MENU )
{
pParti = partiPosInit;
pGlint = glintPosInit;
}
else if ( m_phase == PHASE_PLAYER_SELECT ||
m_phase == PHASE_LEVEL_LIST ||
m_phase == PHASE_SETUPd ||
m_phase == PHASE_SETUPg ||
m_phase == PHASE_SETUPp ||
m_phase == PHASE_SETUPc ||
m_phase == PHASE_SETUPs ||
m_phase == PHASE_READ )
{
pParti = partiPosBig;
pGlint = glintPosBig;
}
else
{
return;
}
nParti = static_cast<int>(*pParti++);
nGlint = static_cast<int>(*pGlint++);
for ( i=0 ; i<10 ; i++ )
{
if ( m_partiPhase[i] == 0 ) // waiting?
{
m_partiTime[i] -= rTime;
if ( m_partiTime[i] <= 0.0f )
{
r = rand()%3;
if ( r == 0 )
{
ii = rand()%nParti;
m_partiPos[i].x = pParti[ii*5+0]/640.0f;
m_partiPos[i].y = (480.0f-pParti[ii*5+1])/480.0f;
m_partiTime[i] = pParti[ii*5+2]+Math::Rand()*pParti[ii*5+3];
m_partiPhase[i] = static_cast<int>(pParti[ii*5+4]);
if ( m_partiPhase[i] == 3 )
{
m_sound->Play(SOUND_PSHHH, SoundPos(m_partiPos[i]), 0.3f+Math::Rand()*0.3f);
}
else
{
m_sound->Play(SOUND_GGG, SoundPos(m_partiPos[i]), 0.1f+Math::Rand()*0.4f);
}
}
if ( r == 1 )
{
ii = rand()%nGlint;
pos.x = pGlint[ii*2+0]/640.0f;
pos.y = (480.0f-pGlint[ii*2+1])/480.0f;
pos.z = 0.0f;
speed.x = 0.0f;
speed.y = 0.0f;
speed.z = 0.0f;
dim.x = 0.04f+Math::Rand()*0.04f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim,
rand()%2?Gfx::PARTIGLINT:Gfx::PARTICONTROL,
Math::Rand()*0.4f+0.4f, 0.0f, 0.0f,
Gfx::SH_INTERFACE);
m_partiTime[i] = 0.5f+Math::Rand()*0.5f;
}
if ( r == 2 )
{
ii = rand()%7;
if ( ii == 0 )
{
m_sound->Play(SOUND_ENERGY, SoundRand(), 0.2f+Math::Rand()*0.2f);
m_partiTime[i] = 1.0f+Math::Rand()*1.0f;
}
if ( ii == 1 )
{
m_sound->Play(SOUND_STATION, SoundRand(), 0.2f+Math::Rand()*0.2f);
m_partiTime[i] = 1.0f+Math::Rand()*2.0f;
}
if ( ii == 2 )
{
m_sound->Play(SOUND_ALARM, SoundRand(), 0.1f+Math::Rand()*0.1f);
m_partiTime[i] = 2.0f+Math::Rand()*4.0f;
}
if ( ii == 3 )
{
m_sound->Play(SOUND_INFO, SoundRand(), 0.1f+Math::Rand()*0.1f);
m_partiTime[i] = 2.0f+Math::Rand()*4.0f;
}
if ( ii == 4 )
{
m_sound->Play(SOUND_RADAR, SoundRand(), 0.2f+Math::Rand()*0.2f);
m_partiTime[i] = 0.5f+Math::Rand()*1.0f;
}
if ( ii == 5 )
{
m_sound->Play(SOUND_GFLAT, SoundRand(), 0.3f+Math::Rand()*0.3f);
m_partiTime[i] = 2.0f+Math::Rand()*4.0f;
}
if ( ii == 6 )
{
m_sound->Play(SOUND_ALARMt, SoundRand(), 0.1f+Math::Rand()*0.1f);
m_partiTime[i] = 2.0f+Math::Rand()*4.0f;
}
}
}
}
if ( m_partiPhase[i] != 0 ) // generates?
{
m_partiTime[i] -= rTime;
if ( m_partiTime[i] > 0.0f )
{
if ( m_partiPhase[i] == 1 ) // sparks?
{
pos.x = m_partiPos[i].x;
pos.y = m_partiPos[i].y;
pos.z = 0.0f;
pos.x += (Math::Rand()-0.5f)*0.01f;
pos.y += (Math::Rand()-0.5f)*0.01f;
speed.x = (Math::Rand()-0.5f)*0.2f;
speed.y = (Math::Rand()-0.5f)*0.2f;
speed.z = 0.0f;
dim.x = 0.005f+Math::Rand()*0.005f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLITZ,
Math::Rand()*0.2f+0.2f, 0.0f, 0.0f,
Gfx::SH_INTERFACE);
pos.x = m_partiPos[i].x;
pos.y = m_partiPos[i].y;
pos.z = 0.0f;
speed.x = (Math::Rand()-0.5f)*0.5f;
speed.y = (0.3f+Math::Rand()*0.3f);
speed.z = 0.0f;
dim.x = 0.01f+Math::Rand()*0.01f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim,
static_cast<Gfx::ParticleType>(Gfx::PARTILENS1+rand()%3),
Math::Rand()*0.5f+0.5f, 2.0f, 0.0f,
Gfx::SH_INTERFACE);
}
if ( m_partiPhase[i] == 2 ) // sparks?
{
pos.x = m_partiPos[i].x;
pos.y = m_partiPos[i].y;
pos.z = 0.0f;
pos.x += (Math::Rand()-0.5f)*0.01f;
pos.y += (Math::Rand()-0.5f)*0.01f;
speed.x = (Math::Rand()-0.5f)*0.2f;
speed.y = (Math::Rand()-0.5f)*0.2f;
speed.z = 0.0f;
dim.x = 0.005f+Math::Rand()*0.005f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLITZ,
Math::Rand()*0.2f+0.2f, 0.0f, 0.0f,
Gfx::SH_INTERFACE);
pos.x = m_partiPos[i].x;
pos.y = m_partiPos[i].y;
pos.z = 0.0f;
speed.x = (Math::Rand()-0.5f)*0.5f;
speed.y = (0.3f+Math::Rand()*0.3f);
speed.z = 0.0f;
dim.x = 0.005f+Math::Rand()*0.005f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISCRAPS,
Math::Rand()*0.5f+0.5f, 2.0f, 0.0f,
Gfx::SH_INTERFACE);
}
if ( m_partiPhase[i] == 3 ) // smoke?
{
pos.x = m_partiPos[i].x;
pos.y = m_partiPos[i].y;
pos.z = 0.0f;
pos.x += (Math::Rand()-0.5f)*0.03f;
pos.y += (Math::Rand()-0.5f)*0.03f;
speed.x = (Math::Rand()-0.5f)*0.2f;
speed.y = Math::Rand()*0.5f;
speed.z = 0.0f;
dim.x = 0.03f+Math::Rand()*0.07f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH,
Math::Rand()*0.4f+0.4f, 0.0f, 0.0f,
Gfx::SH_INTERFACE);
}
}
else
{
m_partiPhase[i] = 0;
m_partiTime[i] = 2.0f+Math::Rand()*4.0f;
}
}
}
}
// Some nice particles following the mouse.
void CMainUserInterface::NiceParticle(Math::Point mouse, bool bPress)
{
Math::Vector pos, speed;
Math::Point dim;
if ( !m_settings->GetInterfaceRain() ) return;
if ( (m_phase == PHASE_SIMUL ||
m_phase == PHASE_WIN ||
m_phase == PHASE_LOST ) &&
m_dialog->IsDialog() ) return;
if ( bPress )
{
pos.x = mouse.x;
pos.y = mouse.y;
pos.z = 0.0f;
speed.x = (Math::Rand()-0.5f)*0.5f;
speed.y = (0.3f+Math::Rand()*0.3f);
speed.z = 0.0f;
dim.x = 0.005f+Math::Rand()*0.005f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISCRAPS,
Math::Rand()*0.5f+0.5f, 2.0f, 0.0f,
Gfx::SH_INTERFACE);
}
else
{
pos.x = mouse.x;
pos.y = mouse.y;
pos.z = 0.0f;
speed.x = (Math::Rand()-0.5f)*0.5f;
speed.y = (0.3f+Math::Rand()*0.3f);
speed.z = 0.0f;
dim.x = 0.01f+Math::Rand()*0.01f;
dim.y = dim.x/0.75f;
m_particle->CreateParticle(pos, speed, dim,
static_cast<Gfx::ParticleType>(Gfx::PARTILENS1+rand()%3),
Math::Rand()*0.5f+0.5f, 2.0f, 0.0f,
Gfx::SH_INTERFACE);
}
}
// Updates the lists according to the cheat code.
void CMainUserInterface::AllMissionUpdate()
{
if ( m_phase == PHASE_LEVEL_LIST )
{
m_screenLevelList->AllMissionUpdate();
}
}
void CMainUserInterface::MakeSaveScreenshot(const std::string& name)
{
m_shotDelay = 3;
m_shotName = CResourceManager::GetSaveLocation() + "/" + name; //TODO: Use PHYSFS?
}
// Updates the button "solution" according to cheat code.
void CMainUserInterface::ShowSoluceUpdate()
{
if ( m_phase == PHASE_LEVEL_LIST )
{
m_screenLevelList->ShowSoluceUpdate();
}
}
// TODO: Clean this up
void CMainUserInterface::NameDelete()
{
if ( m_phase == PHASE_PLAYER_SELECT )
{
m_screenPlayerSelect->NameDelete();
}
}
// Whether to show the solution.
bool CMainUserInterface::GetSceneSoluce()
{
return m_screenLevelList->GetSceneSoluce();
}
bool CMainUserInterface::GetGamerOnlyHead()
{
if (m_phase == PHASE_APPERANCE)
return m_screenAppearance->GetGamerOnlyHead();
return false;
}
float CMainUserInterface::GetPersoAngle()
{
if (m_phase == PHASE_APPERANCE)
return m_screenAppearance->GetPersoAngle();
return 0.0f;
}
void CMainUserInterface::UpdateChapterPassed()
{
m_screenLevelList->UpdateChapterPassed();
}
void CMainUserInterface::NextMission()
{
m_screenLevelList->NextMission();
}
void CMainUserInterface::UpdateCustomLevelList()
{
m_screenLevelList->UpdateCustomLevelList();
}
std::string CMainUserInterface::GetCustomLevelName(int id)
{
return m_screenLevelList->GetCustomLevelName(id);
}
const std::vector<std::string>& CMainUserInterface::GetCustomLevelList()
{
return m_screenLevelList->GetCustomLevelList();
}
} // namespace Ui

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src/ui/mainui.h Normal file
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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "common/singleton.h"
#include "object/robotmain.h"
#include <vector>
class CSettings;
class CSoundInterface;
namespace Gfx
{
class CEngine;
class CParticle;
}
namespace Ui
{
class CInterface;
class CMainDialog;
class CScreen;
class CScreenApperance;
class CScreenIORead;
class CScreenIOWrite;
class CScreenLevelList;
class CScreenLoading;
class CScreenMainMenu;
class CScreenPlayerSelect;
class CScreenQuit;
class CScreenSetup;
class CScreenSetupControls;
class CScreenSetupDisplay;
class CScreenSetupGame;
class CScreenSetupGraphics;
class CScreenSetupSound;
class CScreenWelcome;
class CMainUserInterface : public CSingleton<CMainUserInterface>
{
public:
CMainUserInterface();
~CMainUserInterface();
void Create();
CMainDialog* GetDialog();
bool EventProcess(const Event &event);
void ChangePhase(Phase phase);
bool GetSceneSoluce();
void UpdateChapterPassed();
void NextMission();
bool GetGamerOnlyHead();
float GetPersoAngle();
void AllMissionUpdate();
void ShowSoluceUpdate();
void NameDelete();
void UpdateCustomLevelList();
std::string GetCustomLevelName(int id);
const std::vector<std::string>& GetCustomLevelList();
void MakeSaveScreenshot(const std::string& name);
protected:
void GlintMove();
void FrameParticle(float rTime);
void NiceParticle(Math::Point mouse, bool bPress);
CScreenSetup* GetSetupScreen(Phase phase);
protected:
CRobotMain* m_main;
Gfx::CEngine* m_engine;
Gfx::CParticle* m_particle;
CInterface* m_interface;
CSoundInterface* m_sound;
CSettings* m_settings;
std::unique_ptr<CMainDialog> m_dialog;
CScreen* m_currentScreen;
std::unique_ptr<CScreenApperance> m_screenAppearance;
std::unique_ptr<CScreenIORead> m_screenIORead;
std::unique_ptr<CScreenIOWrite> m_screenIOWrite;
std::unique_ptr<CScreenLevelList> m_screenLevelList;
std::unique_ptr<CScreenLoading> m_screenLoading;
std::unique_ptr<CScreenMainMenu> m_screenMainMenu;
std::unique_ptr<CScreenPlayerSelect> m_screenPlayerSelect;
std::unique_ptr<CScreenQuit> m_screenQuit;
std::unique_ptr<CScreenSetupControls> m_screenSetupControls;
std::unique_ptr<CScreenSetupDisplay> m_screenSetupDisplay;
std::unique_ptr<CScreenSetupGame> m_screenSetupGame;
std::unique_ptr<CScreenSetupGraphics> m_screenSetupGraphics;
std::unique_ptr<CScreenSetupSound> m_screenSetupSound;
std::unique_ptr<CScreenWelcome> m_screenWelcome;
Phase m_phase; // copy of CRobotMain
int m_shotDelay; // number of frames before copy
std::string m_shotName; // generate a file name
Math::Point m_glintMouse;
float m_glintTime;
int m_partiPhase[10];
float m_partiTime[10];
Math::Point m_partiPos[10];
};
} // namespace Ui