Separated CMainUserInterface from CMainDialog
parent
a322f46f00
commit
2b4210dcbc
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@ -243,6 +243,7 @@ set(BASE_SOURCES
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ui/maindialog.cpp
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ui/mainmap.cpp
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ui/mainshort.cpp
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ui/mainui.cpp
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ui/map.cpp
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ui/scroll.cpp
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ui/shortcut.cpp
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@ -45,8 +45,6 @@
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#include "sound/oalsound/alsound.h"
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#endif
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#include "ui/maindialog.h"
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#include <boost/filesystem.hpp>
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#include <boost/tokenizer.hpp>
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@ -597,7 +595,7 @@ bool CApplication::Create()
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m_controller->StartApp();
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else
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{
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m_controller->GetMainDialog()->UpdateCustomLevelList(); //TODO: This should be moved out of CMainDialog
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m_controller->GetRobotMain()->UpdateCustomLevelList(); // To load the userlevels
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m_controller->GetRobotMain()->SetExitAfterMission(true);
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m_controller->StartGame(m_runSceneCategory, m_runSceneRank/100, m_runSceneRank%100);
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}
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@ -20,19 +20,16 @@
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#include "app/controller.h"
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#include "object/robotmain.h"
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#include "common/make_unique.h"
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#include "ui/maindialog.h"
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#include "object/robotmain.h"
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CController::CController(CApplication* app, bool configLoaded)
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: m_app(app)
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, m_main(new CRobotMain(this))
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, m_dialog(new Ui::CMainDialog())
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{
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m_main->Create();
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m_dialog->Create();
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m_main = MakeUnique<CRobotMain>();
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if (configLoaded)
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m_main->LoadConfigFile();
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else
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@ -53,11 +50,6 @@ CRobotMain* CController::GetRobotMain()
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return m_main.get();
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}
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Ui::CMainDialog* CController::GetMainDialog()
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{
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return m_dialog.get();
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}
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void CController::StartApp()
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{
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m_main->ChangePhase(PHASE_WELCOME1);
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@ -71,7 +63,5 @@ void CController::StartGame(LevelCategory cat, int chap, int lvl)
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void CController::ProcessEvent(Event& event)
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{
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bool passOn = m_dialog->EventProcess(event);
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if (passOn)
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m_main->ProcessEvent(event);
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m_main->ProcessEvent(event);
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}
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@ -32,14 +32,10 @@
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class CApplication;
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class CRobotMain;
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struct Event;
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namespace Ui
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{
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class CMainDialog;
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}
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/**
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* \class CController
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* \brief Entry point into CRobotMain and CMainDialog
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* \brief Entry point into CRobotMain
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*/
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class CController
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{
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@ -51,8 +47,6 @@ public:
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CApplication* GetApplication();
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//! Return CRobotMain instance
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CRobotMain* GetRobotMain();
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//! Return CMainDialog instance
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Ui::CMainDialog* GetMainDialog();
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//! Event processing
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void ProcessEvent(Event &event);
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@ -65,5 +59,4 @@ public:
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private:
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CApplication* m_app;
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std::unique_ptr<CRobotMain> m_main;
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std::unique_ptr<Ui::CMainDialog> m_dialog;
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};
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@ -500,10 +500,10 @@ void CEngine::FrameUpdate()
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}
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}
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void CEngine::WriteScreenShot(const std::string& fileName, int width, int height)
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void CEngine::WriteScreenShot(const std::string& fileName)
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{
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auto data = MakeUnique<WriteScreenShotData>();
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data->img = MakeUnique<CImage>(Math::IntPoint(width, height));
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data->img = MakeUnique<CImage>(Math::IntPoint(m_size.x, m_size.y));
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data->img->SetDataPixels(m_device->GetFrameBufferPixels());
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data->img->FlipVertically();
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@ -668,7 +668,7 @@ public:
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//! Writes a screenshot containing the current frame
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void WriteScreenShot(const std::string& fileName, int width, int height);
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void WriteScreenShot(const std::string& fileName);
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//! Get pause mode
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@ -22,7 +22,6 @@
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#include "CBot/CBotDll.h"
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#include "app/app.h"
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#include "app/controller.h"
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#include "app/input.h"
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#include "common/config_file.h"
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@ -97,6 +96,7 @@
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#include "ui/maindialog.h"
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#include "ui/mainmap.h"
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#include "ui/mainshort.h"
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#include "ui/mainui.h"
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#include "ui/map.h"
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#include "ui/shortcut.h"
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#include "ui/slider.h"
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@ -129,38 +129,42 @@ float g_unit; // conversion factor
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//! Constructor of robot application
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CRobotMain::CRobotMain(CController* controller)
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CRobotMain::CRobotMain()
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{
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m_ctrl = controller;
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m_app = nullptr;
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m_app = CApplication::GetInstancePointer();
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m_objMan = nullptr;
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m_eventQueue = m_app->GetEventQueue();
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m_sound = m_app->GetSound();
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m_eventQueue = nullptr;
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m_sound = nullptr;
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m_engine = nullptr;
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m_oldModelManager = nullptr;
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m_engine = Gfx::CEngine::GetInstancePointer();
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m_oldModelManager = m_engine->GetModelManager();
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m_modelManager = MakeUnique<Gfx::CModelManager>();
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m_lightMan = nullptr;
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m_particle = nullptr;
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m_water = nullptr;
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m_cloud = nullptr;
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m_lightning = nullptr;
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m_planet = nullptr;
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m_pause = nullptr;
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m_input = nullptr;
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m_lightMan = m_engine->GetLightManager();
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m_particle = m_engine->GetParticle();
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m_water = m_engine->GetWater();
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m_cloud = m_engine->GetCloud();
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m_lightning = m_engine->GetLightning();
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m_planet = m_engine->GetPlanet();
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m_pause = CPauseManager::GetInstancePointer();
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m_input = CInput::GetInstancePointer();
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m_settings = new CSettings();
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m_interface = nullptr;
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m_terrain = nullptr;
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m_camera = nullptr;
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m_displayText = nullptr;
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m_movie = nullptr;
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m_dialog = nullptr;
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m_short = nullptr;
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m_map = nullptr;
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m_interface = new Ui::CInterface();
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m_terrain = new Gfx::CTerrain();
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m_camera = new Gfx::CCamera();
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m_displayText = new Ui::CDisplayText();
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m_movie = new CMainMovie();
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m_ui = MakeUnique<Ui::CMainUserInterface>();
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m_short = new Ui::CMainShort();
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m_map = new Ui::CMainMap();
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m_displayInfo = nullptr;
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m_objMan = new CObjectManager(m_engine,
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m_terrain,
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m_oldModelManager,
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m_modelManager.get(),
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m_particle);
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m_time = 0.0f;
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m_gameTime = 0.0f;
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m_gameTimeAbsolute = 0.0f;
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@ -255,42 +259,6 @@ CRobotMain::CRobotMain(CController* controller)
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m_showLimit[i].total = 0;
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m_showLimit[i].link = 0;
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}
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}
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void CRobotMain::Create()
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{
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m_app = m_ctrl->GetApplication();
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m_eventQueue = m_app->GetEventQueue();
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m_sound = m_app->GetSound();
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m_engine = Gfx::CEngine::GetInstancePointer();
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m_oldModelManager = m_engine->GetModelManager();
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m_lightMan = m_engine->GetLightManager();
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m_particle = m_engine->GetParticle();
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m_water = m_engine->GetWater();
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m_cloud = m_engine->GetCloud();
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m_lightning = m_engine->GetLightning();
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m_planet = m_engine->GetPlanet();
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m_pause = CPauseManager::GetInstancePointer();
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m_input = CInput::GetInstancePointer();
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m_settings = new CSettings();
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m_interface = new Ui::CInterface();
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m_terrain = new Gfx::CTerrain();
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m_camera = new Gfx::CCamera();
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m_displayText = new Ui::CDisplayText();
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m_movie = new CMainMovie();
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m_dialog = m_ctrl->GetMainDialog();
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m_short = new Ui::CMainShort();
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m_map = new Ui::CMainMap();
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m_displayInfo = nullptr;
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m_objMan = new CObjectManager(m_engine,
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m_terrain,
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m_oldModelManager,
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m_modelManager.get(),
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m_particle);
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m_engine->SetTerrain(m_terrain);
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@ -341,12 +309,6 @@ CRobotMain::~CRobotMain()
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delete m_objMan;
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m_objMan = nullptr;
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m_dialog = nullptr;
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m_input = nullptr;
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m_pause = nullptr;
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m_app = nullptr;
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m_ctrl = nullptr;
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}
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Gfx::CCamera* CRobotMain::GetCamera()
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@ -444,7 +406,7 @@ void CRobotMain::ChangePhase(Phase phase)
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if (phase == PHASE_WIN) // wins a simulation?
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{
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m_playerProfile->SetLevelPassed(m_levelCategory, m_levelChap, m_levelRank, true);
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m_dialog->NextMission(); // passes to the next mission
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m_ui->NextMission(); // passes to the next mission
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}
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m_app->SetLowCPU(true); // doesn't use much CPU in interface phases
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@ -524,7 +486,7 @@ void CRobotMain::ChangePhase(Phase phase)
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pb->SetState(Ui::STATE_SIMPLY);
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pb->ClearState(Ui::STATE_VISIBLE);
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m_dialog->ChangePhase(m_phase);
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m_ui->ChangePhase(m_phase);
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if (!resetWorld) return;
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dim.x = 32.0f/640.0f;
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@ -558,7 +520,7 @@ void CRobotMain::ChangePhase(Phase phase)
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try
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{
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CreateScene(m_dialog->GetSceneSoluce(), false, false); // interactive scene
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CreateScene(m_ui->GetSceneSoluce(), false, false); // interactive scene
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if (m_mapImage)
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m_map->SetFixImage(m_mapFilename);
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@ -663,6 +625,8 @@ void CRobotMain::ChangePhase(Phase phase)
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//! Processes an event
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bool CRobotMain::ProcessEvent(Event &event)
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{
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if (!m_ui->EventProcess(event)) return false;
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if (event.type == EVENT_FRAME)
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{
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if (!m_movie->EventProcess(event)) // end of the movie?
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@ -835,7 +799,7 @@ bool CRobotMain::ProcessEvent(Event &event)
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else if (m_lostDelay > 0.0f)
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ChangePhase(PHASE_LOST);
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else if (!m_cmdEdit)
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m_dialog->StartAbort(); // do you want to leave?
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m_ui->GetDialog()->StartAbort(); // do you want to leave?
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}
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if (event.key.slot == INPUT_SLOT_PAUSE)
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{
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@ -993,7 +957,7 @@ bool CRobotMain::ProcessEvent(Event &event)
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break;
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case EVENT_OBJECT_DELETE:
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m_dialog->StartDeleteObject(); // do you want to destroy it?
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m_ui->GetDialog()->StartDeleteObject(); // do you want to destroy it?
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break;
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case EVENT_OBJECT_BHELP:
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@ -1373,14 +1337,14 @@ void CRobotMain::ExecuteCmd(char *cmd)
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if (strcmp(cmd, "showsoluce") == 0)
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{
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m_showSoluce = !m_showSoluce;
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m_dialog->ShowSoluceUpdate();
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m_ui->ShowSoluceUpdate();
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return;
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}
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if (strcmp(cmd, "allmission") == 0)
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{
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m_showAll = !m_showAll;
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m_dialog->AllMissionUpdate();
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m_ui->AllMissionUpdate();
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return;
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}
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@ -1472,7 +1436,7 @@ void CRobotMain::StartDisplayInfo(const char *filename, int index)
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m_sound->MuteAll(true);
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}
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bool soluce = m_dialog->GetSceneSoluce();
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bool soluce = m_ui->GetSceneSoluce();
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m_displayInfo = new Ui::CDisplayInfo();
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m_displayInfo->StartDisplayInfo(filename, index, soluce);
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@ -5322,7 +5286,7 @@ void CRobotMain::ResetCreate()
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try
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{
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CreateScene(m_dialog->GetSceneSoluce(), false, true);
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CreateScene(m_ui->GetSceneSoluce(), false, true);
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if (!GetNiceReset()) return;
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@ -5665,7 +5629,7 @@ bool CRobotMain::GetShowSoluce()
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bool CRobotMain::GetSceneSoluce()
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{
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if (m_infoFilename[SATCOM_SOLUCE][0] == 0) return false;
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return m_dialog->GetSceneSoluce();
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return m_ui->GetSceneSoluce();
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}
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bool CRobotMain::GetShowAll()
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@ -5708,13 +5672,13 @@ int CRobotMain::GetGamerGlasses()
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//! Returns the mode with just the head
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bool CRobotMain::GetGamerOnlyHead()
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{
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return m_dialog->GetGamerOnlyHead();
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return m_ui->GetGamerOnlyHead();
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}
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//! Returns the angle of presentation
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float CRobotMain::GetPersoAngle()
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{
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return m_dialog->GetPersoAngle();
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return m_ui->GetPersoAngle();
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}
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void CRobotMain::SetLevel(LevelCategory cat, int chap, int rank)
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@ -5743,7 +5707,7 @@ int CRobotMain::GetLevelRank()
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std::string CRobotMain::GetCustomLevelDir()
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{
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assert(m_levelCategory == LevelCategory::CustomLevels);
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return m_dialog->GetCustomLevelName(m_levelChap);
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return m_ui->GetCustomLevelName(m_levelChap);
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}
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void CRobotMain::SetReadScene(std::string path)
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@ -5753,12 +5717,12 @@ void CRobotMain::SetReadScene(std::string path)
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void CRobotMain::UpdateChapterPassed()
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{
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return m_dialog->UpdateChapterPassed();
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return m_ui->UpdateChapterPassed();
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}
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void CRobotMain::MakeSaveScreenshot(const std::string& name)
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{
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return m_dialog->MakeSaveScreenshot(name);
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return m_ui->MakeSaveScreenshot(name);
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}
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@ -5980,17 +5944,17 @@ void CRobotMain::DisplayError(Error err, Math::Vector goal, float height, float
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void CRobotMain::UpdateCustomLevelList()
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{
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m_dialog->UpdateCustomLevelList();
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m_ui->UpdateCustomLevelList();
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}
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std::string CRobotMain::GetCustomLevelName(int id)
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{
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return m_dialog->GetCustomLevelName(id);
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return m_ui->GetCustomLevelName(id);
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}
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const std::vector<std::string>& CRobotMain::GetCustomLevelList()
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{
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return m_dialog->GetCustomLevelList();
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return m_ui->GetCustomLevelList();
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}
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void CRobotMain::StartMissionTimer()
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@ -98,7 +98,7 @@ class CModelManager;
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namespace Ui
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{
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class CMainDialog;
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class CMainUserInterface;
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class CMainShort;
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class CMainMap;
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class CInterface;
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@ -146,9 +146,8 @@ const int SATCOM_MAX = 6;
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class CRobotMain : public CSingleton<CRobotMain>
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{
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public:
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CRobotMain(CController* controller);
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CRobotMain();
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virtual ~CRobotMain();
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void Create();
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Gfx::CCamera* GetCamera();
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Gfx::CTerrain* GetTerrain();
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@ -430,7 +429,7 @@ protected:
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Gfx::CLightManager* m_lightMan;
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Gfx::CTerrain* m_terrain;
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Gfx::CCamera* m_camera;
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Ui::CMainDialog* m_dialog;
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std::unique_ptr<Ui::CMainUserInterface> m_ui;
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Ui::CMainShort* m_short;
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Ui::CMainMap* m_map;
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Ui::CInterface* m_interface;
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@ -23,69 +23,24 @@
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#include "common/config.h"
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#include "app/app.h"
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#include "app/input.h"
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#include "app/system.h"
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#include "common/config_file.h"
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#include "common/event.h"
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#include "common/global.h"
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#include "common/logger.h"
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#include "common/make_unique.h"
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#include "common/misc.h"
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#include "common/restext.h"
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#include "common/settings.h"
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#include "common/stringutils.h"
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#include "common/resources/inputstream.h"
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#include "common/resources/outputstream.h"
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#include "common/resources/resourcemanager.h"
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#include "object/player_profile.h"
|
||||
#include "object/robotmain.h"
|
||||
|
||||
#include "object/level/parser.h"
|
||||
|
||||
#include "sound/sound.h"
|
||||
|
||||
#include "ui/screen/screen.h"
|
||||
#include "ui/screen/screen_apperance.h"
|
||||
#include "ui/screen/screen_io_read.h"
|
||||
#include "ui/screen/screen_io_write.h"
|
||||
#include "ui/screen/screen_level_list.h"
|
||||
#include "ui/screen/screen_loading.h"
|
||||
#include "ui/screen/screen_main_menu.h"
|
||||
#include "ui/screen/screen_player_select.h"
|
||||
#include "ui/screen/screen_setup_controls.h"
|
||||
#include "ui/screen/screen_setup_display.h"
|
||||
#include "ui/screen/screen_setup_game.h"
|
||||
#include "ui/screen/screen_setup_graphics.h"
|
||||
#include "ui/screen/screen_setup_sound.h"
|
||||
#include "ui/screen/screen_quit.h"
|
||||
#include "ui/screen/screen_welcome.h"
|
||||
|
||||
#include "ui/button.h"
|
||||
#include "ui/check.h"
|
||||
#include "ui/color.h"
|
||||
#include "ui/edit.h"
|
||||
#include "ui/editvalue.h"
|
||||
#include "ui/group.h"
|
||||
#include "ui/image.h"
|
||||
#include "ui/interface.h"
|
||||
#include "ui/key.h"
|
||||
#include "ui/label.h"
|
||||
#include "ui/list.h"
|
||||
#include "ui/scroll.h"
|
||||
#include "ui/slider.h"
|
||||
#include "ui/mainui.h"
|
||||
#include "ui/window.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
#include <vector>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
//TODO Get rid of all sprintf's
|
||||
#include "ui/screen/screen_setup.h"
|
||||
|
||||
namespace Ui
|
||||
{
|
||||
|
@ -94,61 +49,16 @@ namespace Ui
|
|||
|
||||
CMainDialog::CMainDialog()
|
||||
{
|
||||
m_app = nullptr;
|
||||
m_eventQueue = nullptr;
|
||||
m_sound = nullptr;
|
||||
m_main = nullptr;
|
||||
m_interface = nullptr;
|
||||
m_camera = nullptr;
|
||||
m_engine = nullptr;
|
||||
m_particle = nullptr;
|
||||
m_pause = nullptr;
|
||||
|
||||
m_currentScreen = nullptr;
|
||||
|
||||
m_phase = PHASE_PLAYER_SELECT;
|
||||
|
||||
m_shotDelay = 0;
|
||||
|
||||
m_glintMouse = Math::Point(0.0f, 0.0f);
|
||||
m_glintTime = 1000.0f;
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
m_partiPhase[i] = 0;
|
||||
m_partiTime[i] = 0.0f;
|
||||
}
|
||||
|
||||
m_bDialog = false;
|
||||
}
|
||||
|
||||
void CMainDialog::Create()
|
||||
{
|
||||
m_app = CApplication::GetInstancePointer();
|
||||
m_eventQueue = m_app->GetEventQueue();
|
||||
m_sound = m_app->GetSound();
|
||||
m_main = CRobotMain::GetInstancePointer();
|
||||
m_interface = m_main->GetInterface();
|
||||
m_camera = m_main->GetCamera();
|
||||
m_engine = Gfx::CEngine::GetInstancePointer();
|
||||
m_particle = m_engine->GetParticle();
|
||||
m_pause = CPauseManager::GetInstancePointer();
|
||||
m_interface = m_main->GetInterface();
|
||||
m_sound = CApplication::GetInstancePointer()->GetSound();
|
||||
m_settings = CSettings::GetInstancePointer();
|
||||
|
||||
m_screenAppearance = MakeUnique<CScreenApperance>();
|
||||
m_screenLevelList = MakeUnique<CScreenLevelList>();
|
||||
m_screenIORead = MakeUnique<CScreenIORead>(m_screenLevelList.get());
|
||||
m_screenIOWrite = MakeUnique<CScreenIOWrite>(m_screenLevelList.get());
|
||||
m_screenLoading = MakeUnique<CScreenLoading>();
|
||||
m_screenSetupControls = MakeUnique<CScreenSetupControls>();
|
||||
m_screenSetupDisplay = MakeUnique<CScreenSetupDisplay>();
|
||||
m_screenSetupGame = MakeUnique<CScreenSetupGame>();
|
||||
m_screenSetupGraphics = MakeUnique<CScreenSetupGraphics>();
|
||||
m_screenSetupSound = MakeUnique<CScreenSetupSound>();
|
||||
m_screenMainMenu = MakeUnique<CScreenMainMenu>();
|
||||
m_screenPlayerSelect = MakeUnique<CScreenPlayerSelect>(this);
|
||||
m_screenQuit = MakeUnique<CScreenQuit>();
|
||||
m_screenWelcome = MakeUnique<CScreenWelcome>();
|
||||
m_phase = PHASE_PLAYER_SELECT;
|
||||
|
||||
m_bDialog = false;
|
||||
}
|
||||
|
||||
// Destructor of robot application.
|
||||
|
@ -157,190 +67,31 @@ CMainDialog::~CMainDialog()
|
|||
{
|
||||
}
|
||||
|
||||
|
||||
// Changes phase.
|
||||
|
||||
CScreenSetup* CMainDialog::GetSetupScreen(Phase phase)
|
||||
{
|
||||
if(phase == PHASE_SETUPd) return m_screenSetupDisplay.get();
|
||||
if(phase == PHASE_SETUPg) return m_screenSetupGraphics.get();
|
||||
if(phase == PHASE_SETUPp) return m_screenSetupGame.get();
|
||||
if(phase == PHASE_SETUPc) return m_screenSetupControls.get();
|
||||
if(phase == PHASE_SETUPs) return m_screenSetupSound.get();
|
||||
assert(false);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void CMainDialog::ChangePhase(Phase phase)
|
||||
{
|
||||
m_camera->SetType(Gfx::CAM_TYPE_DIALOG);
|
||||
m_engine->SetOverFront(false);
|
||||
m_engine->SetOverColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f), Gfx::ENG_RSTATE_TCOLOR_BLACK); // TODO: color ok?
|
||||
|
||||
m_phase = phase; // copy the info to CRobotMain
|
||||
|
||||
m_currentScreen = nullptr;
|
||||
|
||||
if (m_phase == PHASE_QUIT_SCREEN)
|
||||
{
|
||||
m_currentScreen = m_screenQuit.get();
|
||||
}
|
||||
if (m_phase >= PHASE_WELCOME1 && m_phase <= PHASE_WELCOME3)
|
||||
{
|
||||
m_screenWelcome->SetImageIndex(m_phase - PHASE_WELCOME1);
|
||||
m_currentScreen = m_screenWelcome.get();
|
||||
}
|
||||
if (m_phase == PHASE_PLAYER_SELECT)
|
||||
{
|
||||
m_currentScreen = m_screenPlayerSelect.get();
|
||||
}
|
||||
if (m_phase == PHASE_APPERANCE)
|
||||
{
|
||||
m_currentScreen = m_screenAppearance.get();
|
||||
}
|
||||
if (m_phase == PHASE_MAIN_MENU)
|
||||
{
|
||||
m_currentScreen = m_screenMainMenu.get();
|
||||
}
|
||||
if (m_phase == PHASE_LEVEL_LIST)
|
||||
{
|
||||
m_screenLevelList->SetLevelCategory(m_main->GetLevelCategory());
|
||||
m_currentScreen = m_screenLevelList.get();
|
||||
}
|
||||
if (m_phase == PHASE_LOADING)
|
||||
{
|
||||
m_currentScreen = m_screenLoading.get();
|
||||
}
|
||||
if (m_phase >= PHASE_SETUPd && m_phase <= PHASE_SETUPs)
|
||||
{
|
||||
CScreenSetup* screenSetup = GetSetupScreen(m_phase);
|
||||
screenSetup->SetInSimulation(false);
|
||||
screenSetup->SetActive();
|
||||
m_currentScreen = screenSetup;
|
||||
}
|
||||
if (m_phase >= PHASE_SETUPds && m_phase <= PHASE_SETUPss)
|
||||
{
|
||||
CScreenSetup* screenSetup = GetSetupScreen(static_cast<Phase>(m_phase - PHASE_SETUPds + PHASE_SETUPd));
|
||||
screenSetup->SetInSimulation(true);
|
||||
screenSetup->SetActive();
|
||||
m_currentScreen = screenSetup;
|
||||
}
|
||||
if (m_phase == PHASE_WRITEs)
|
||||
{
|
||||
m_currentScreen = m_screenIOWrite.get();
|
||||
}
|
||||
if (m_phase == PHASE_READ || m_phase == PHASE_READs)
|
||||
{
|
||||
m_currentScreen = m_screenIORead.get();
|
||||
m_screenIORead->SetInSimulation(m_phase == PHASE_READs);
|
||||
}
|
||||
|
||||
if (m_currentScreen != nullptr)
|
||||
{
|
||||
m_currentScreen->CreateInterface();
|
||||
}
|
||||
|
||||
if ( !IsPhaseWithWorld(m_phase) )
|
||||
{
|
||||
if (!m_sound->IsPlayingMusic() && m_sound->IsCachedMusic("Intro1.ogg"))
|
||||
{
|
||||
m_sound->PlayMusic("Intro1.ogg", false);
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_phase == PHASE_MAIN_MENU ||
|
||||
m_phase == PHASE_PLAYER_SELECT ||
|
||||
m_phase == PHASE_LEVEL_LIST ||
|
||||
m_phase == PHASE_SETUPd ||
|
||||
m_phase == PHASE_SETUPg ||
|
||||
m_phase == PHASE_SETUPp ||
|
||||
m_phase == PHASE_SETUPc ||
|
||||
m_phase == PHASE_SETUPs ||
|
||||
m_phase == PHASE_READ ||
|
||||
m_phase == PHASE_LOADING )
|
||||
{
|
||||
CWindow* pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
|
||||
if (pw != nullptr)
|
||||
{
|
||||
Math::Point pos, ddim;
|
||||
|
||||
pos.x = 540.0f/640.0f;
|
||||
pos.y = 9.0f/480.0f;
|
||||
ddim.x = 90.0f/640.0f;
|
||||
ddim.y = 10.0f/480.0f;
|
||||
CLabel* pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL1, COLOBOT_VERSION_DISPLAY);
|
||||
pl->SetFontType(Gfx::FONT_COURIER);
|
||||
pl->SetFontSize(9.0f);
|
||||
}
|
||||
}
|
||||
|
||||
m_engine->LoadAllTextures();
|
||||
}
|
||||
|
||||
|
||||
// Processing an event.
|
||||
// Returns false if the event has been processed completely.
|
||||
|
||||
bool CMainDialog::EventProcess(const Event &event)
|
||||
{
|
||||
Event newEvent;
|
||||
|
||||
if ( !m_interface->EventProcess(event) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_currentScreen != nullptr && !m_currentScreen->EventProcess(event)) return false;
|
||||
|
||||
if ( event.type == EVENT_FRAME )
|
||||
{
|
||||
if ( !IsPhaseWithWorld(m_phase) )
|
||||
{
|
||||
if (!m_sound->IsPlayingMusic() && m_sound->IsCachedMusic("Intro2.ogg"))
|
||||
{
|
||||
m_sound->PlayMusic("Intro2.ogg", true);
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_shotDelay > 0 && !m_bDialog ) // screenshot done?
|
||||
{
|
||||
m_shotDelay --;
|
||||
if ( m_shotDelay == 0 )
|
||||
{
|
||||
Math::IntPoint windowSize = m_engine->GetWindowSize();
|
||||
|
||||
m_engine->WriteScreenShot(m_shotName, windowSize.x, windowSize.y);
|
||||
}
|
||||
}
|
||||
|
||||
m_glintTime += event.rTime;
|
||||
GlintMove(); // moves reflections
|
||||
|
||||
FrameParticle(event.rTime);
|
||||
|
||||
if ( m_bDialog ) // this dialogue?
|
||||
{
|
||||
FrameDialog(event.rTime);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( event.type == EVENT_MOUSE_MOVE )
|
||||
{
|
||||
m_glintMouse = event.mousePos;
|
||||
NiceParticle(event.mousePos, event.mouseButtonsState & MOUSE_BUTTON_LEFT);
|
||||
}
|
||||
|
||||
if ( m_bDialog ) // this dialogue?
|
||||
{
|
||||
if ( event.type == EVENT_FRAME )
|
||||
{
|
||||
FrameDialog(event.rTime);
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( event.type == EVENT_DIALOG_OK ||
|
||||
(event.type == EVENT_KEY_DOWN && event.key.key == KEY(RETURN) ) )
|
||||
{
|
||||
StopDialog();
|
||||
if ( m_phase == PHASE_PLAYER_SELECT )
|
||||
{
|
||||
m_screenPlayerSelect->NameDelete();
|
||||
CMainUserInterface::GetInstancePointer()->NameDelete(); // TODO: Clean this up
|
||||
}
|
||||
if ( m_phase == PHASE_SIMUL )
|
||||
{
|
||||
|
@ -397,533 +148,6 @@ bool CMainDialog::EventProcess(const Event &event)
|
|||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Moves the reflections.
|
||||
|
||||
void CMainDialog::GlintMove()
|
||||
{
|
||||
CWindow* pw;
|
||||
CGroup* pg;
|
||||
Math::Point pos, dim, zoom;
|
||||
|
||||
if ( m_phase == PHASE_SIMUL ) return;
|
||||
|
||||
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
|
||||
if ( pw == 0 ) return;
|
||||
|
||||
if ( m_phase == PHASE_MAIN_MENU )
|
||||
{
|
||||
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTl));
|
||||
if ( pg != 0 )
|
||||
{
|
||||
zoom.x = sinf(m_glintTime*0.23f);
|
||||
zoom.y = sinf(m_glintTime*0.37f);
|
||||
pos.x = 0.35f;
|
||||
pos.y = 0.90f;
|
||||
dim.x = 0.30f-0.10f*(zoom.x+1.0f)/2.0f;
|
||||
dim.y = 0.50f-0.30f*(zoom.y+1.0f)/2.0f;
|
||||
pos.y -= dim.y;
|
||||
pg->SetPos(pos);
|
||||
pg->SetDim(dim);
|
||||
}
|
||||
|
||||
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTr));
|
||||
if ( pg != 0 )
|
||||
{
|
||||
zoom.x = sinf(m_glintTime*0.21f);
|
||||
zoom.y = sinf(m_glintTime*0.26f);
|
||||
pos.x = 0.65f;
|
||||
pos.y = 0.10f;
|
||||
dim.x = 0.30f-0.10f*(zoom.x+1.0f)/2.0f;
|
||||
dim.y = 0.50f-0.30f*(zoom.y+1.0f)/2.0f;
|
||||
pos.x -= dim.x;
|
||||
pg->SetPos(pos);
|
||||
pg->SetDim(dim);
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_phase == PHASE_PLAYER_SELECT ||
|
||||
m_phase == PHASE_LEVEL_LIST )
|
||||
{
|
||||
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTl));
|
||||
if ( pg != 0 )
|
||||
{
|
||||
zoom.x = sinf(m_glintTime*0.22f);
|
||||
zoom.y = sinf(m_glintTime*0.37f);
|
||||
pos.x = 0.10f;
|
||||
pos.y = 0.90f;
|
||||
dim.x = 0.60f+0.30f*zoom.x;
|
||||
dim.y = 0.60f+0.30f*zoom.y;
|
||||
pos.y -= dim.y;
|
||||
pg->SetPos(pos);
|
||||
pg->SetDim(dim);
|
||||
}
|
||||
|
||||
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTr));
|
||||
if ( pg != 0 )
|
||||
{
|
||||
zoom.x = sinf(m_glintTime*0.19f);
|
||||
zoom.y = sinf(m_glintTime*0.28f);
|
||||
pos.x = 0.90f;
|
||||
pos.y = 0.10f;
|
||||
dim.x = 0.60f+0.30f*zoom.x;
|
||||
dim.y = 0.60f+0.30f*zoom.y;
|
||||
pos.x -= dim.x;
|
||||
pg->SetPos(pos);
|
||||
pg->SetDim(dim);
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_phase == PHASE_SETUPd ||
|
||||
m_phase == PHASE_SETUPg ||
|
||||
m_phase == PHASE_SETUPp ||
|
||||
m_phase == PHASE_SETUPc ||
|
||||
m_phase == PHASE_SETUPs ||
|
||||
m_phase == PHASE_SETUPds ||
|
||||
m_phase == PHASE_SETUPgs ||
|
||||
m_phase == PHASE_SETUPps ||
|
||||
m_phase == PHASE_SETUPcs ||
|
||||
m_phase == PHASE_SETUPss )
|
||||
{
|
||||
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTu));
|
||||
if ( pg != 0 )
|
||||
{
|
||||
zoom.y = sinf(m_glintTime*0.27f);
|
||||
pos.x = 0.10f;
|
||||
pos.y = 0.76f;
|
||||
dim.x = 0.80f;
|
||||
dim.y = 0.32f+0.20f*zoom.y;
|
||||
pos.y -= dim.y;
|
||||
pg->SetPos(pos);
|
||||
pg->SetDim(dim);
|
||||
}
|
||||
|
||||
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTr));
|
||||
if ( pg != 0 )
|
||||
{
|
||||
zoom.x = sinf(m_glintTime*0.29f);
|
||||
zoom.y = sinf(m_glintTime*0.14f);
|
||||
pos.x = 0.90f;
|
||||
pos.y = 0.10f;
|
||||
dim.x = 0.40f+0.20f*zoom.x;
|
||||
dim.y = 0.40f+0.20f*zoom.y;
|
||||
pos.x -= dim.x;
|
||||
pg->SetPos(pos);
|
||||
pg->SetDim(dim);
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_phase == PHASE_WRITEs ||
|
||||
m_phase == PHASE_READ ||
|
||||
m_phase == PHASE_READs )
|
||||
{
|
||||
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTl));
|
||||
if ( pg != 0 )
|
||||
{
|
||||
zoom.x = sinf(m_glintTime*0.22f);
|
||||
zoom.y = sinf(m_glintTime*0.37f);
|
||||
pos.x = 0.10f;
|
||||
pos.y = 0.90f;
|
||||
dim.x = 0.60f+0.30f*zoom.x;
|
||||
dim.y = 0.60f+0.30f*zoom.y;
|
||||
pos.y -= dim.y;
|
||||
pg->SetPos(pos);
|
||||
pg->SetDim(dim);
|
||||
}
|
||||
|
||||
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTr));
|
||||
if ( pg != 0 )
|
||||
{
|
||||
zoom.x = sinf(m_glintTime*0.19f);
|
||||
zoom.y = sinf(m_glintTime*0.28f);
|
||||
pos.x = 0.90f;
|
||||
pos.y = 0.10f;
|
||||
dim.x = 0.60f+0.30f*zoom.x;
|
||||
dim.y = 0.60f+0.30f*zoom.y;
|
||||
pos.x -= dim.x;
|
||||
pg->SetPos(pos);
|
||||
pg->SetDim(dim);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Returns the position for a sound.
|
||||
|
||||
Math::Vector SoundPos(Math::Point pos)
|
||||
{
|
||||
Math::Vector s;
|
||||
|
||||
s.x = (pos.x-0.5f)*2.0f;
|
||||
s.y = (pos.y-0.5f)*2.0f;
|
||||
s.z = 0.0f;
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
// Returns a random position for a sound.
|
||||
|
||||
Math::Vector SoundRand()
|
||||
{
|
||||
Math::Vector s;
|
||||
|
||||
s.x = (Math::Rand()-0.5f)*2.0f;
|
||||
s.y = (Math::Rand()-0.5f)*2.0f;
|
||||
s.z = 0.0f;
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
// Makes pretty qq particles evolve.
|
||||
|
||||
void CMainDialog::FrameParticle(float rTime)
|
||||
{
|
||||
Math::Vector pos, speed;
|
||||
Math::Point dim;
|
||||
float *pParti, *pGlint;
|
||||
int nParti, nGlint;
|
||||
int i, r, ii;
|
||||
|
||||
static float partiPosInit[1+5*12] =
|
||||
{ // x x t2 t2 type
|
||||
12.0f,
|
||||
607.0f, 164.0f, 0.2f, 0.8f, 1.0f, // upper cable
|
||||
604.0f, 205.0f, 0.1f, 0.3f, 1.0f, // middle cable
|
||||
603.0f, 247.0f, 0.1f, 0.3f, 1.0f, // lower cable
|
||||
119.0f, 155.0f, 0.2f, 0.4f, 2.0f, // left pipe
|
||||
366.0f, 23.0f, 0.5f, 1.5f, 4.0f, // upper pipe
|
||||
560.0f, 414.0f, 0.1f, 0.1f, 1.0f, // button lower/right
|
||||
20.0f, 413.0f, 0.1f, 0.1f, 2.0f, // button lower/left
|
||||
39.0f, 78.0f, 0.1f, 0.2f, 1.0f, // left pot
|
||||
39.0f, 78.0f, 0.5f, 0.9f, 1.0f, // left pot
|
||||
170.0f, 229.0f, 0.5f, 0.5f, 3.0f, // left smoke
|
||||
170.0f, 229.0f, 0.5f, 0.5f, 3.0f, // left smoke
|
||||
474.0f, 229.0f, 0.5f, 0.5f, 3.0f, // right smoke
|
||||
};
|
||||
|
||||
static float glintPosInit[1+2*14] =
|
||||
{
|
||||
14.0f,
|
||||
15.0f, 407.0f,
|
||||
68.0f, 417.0f,
|
||||
548.0f, 36.0f,
|
||||
611.0f, 37.0f,
|
||||
611.0f, 100.0f,
|
||||
611.0f, 395.0f,
|
||||
36.0f, 35.0f,
|
||||
166.0f, 55.0f,
|
||||
166.0f, 94.0f,
|
||||
477.0f, 56.0f,
|
||||
31.0f, 190.0f,
|
||||
32.0f, 220.0f,
|
||||
65.0f, 221.0f,
|
||||
65.0f, 250.0f,
|
||||
};
|
||||
|
||||
static float partiPosBig[1+5*12] =
|
||||
{ // x x t2 t2 type
|
||||
12.0f,
|
||||
607.0f, 164.0f, 0.2f, 0.8f, 1.0f, // upper cable
|
||||
604.0f, 205.0f, 0.1f, 0.3f, 1.0f, // middle cable
|
||||
603.0f, 247.0f, 0.1f, 0.3f, 1.0f, // lower cable
|
||||
64.0f, 444.0f, 0.2f, 0.8f, 1.0f, // down the left cable
|
||||
113.0f, 449.0f, 0.1f, 0.3f, 1.0f, // down the left cable
|
||||
340.0f, 463.0f, 0.2f, 0.8f, 1.0f, // down the middle cable
|
||||
36.0f, 155.0f, 0.2f, 0.4f, 2.0f, // left pipe
|
||||
366.0f, 23.0f, 0.5f, 1.5f, 4.0f, // upper pipe
|
||||
612.0f, 414.0f, 0.1f, 0.1f, 1.0f, // button lower/right
|
||||
20.0f, 413.0f, 0.1f, 0.1f, 2.0f, // button lower/left
|
||||
39.0f, 78.0f, 0.1f, 0.2f, 1.0f, // left pot
|
||||
39.0f, 78.0f, 0.5f, 0.9f, 1.0f, // left pot
|
||||
};
|
||||
|
||||
static float glintPosBig[1+2*12] =
|
||||
{
|
||||
12.0f,
|
||||
15.0f, 407.0f,
|
||||
48.0f, 399.0f,
|
||||
611.0f, 37.0f,
|
||||
611.0f, 100.0f,
|
||||
611.0f, 395.0f,
|
||||
36.0f, 35.0f,
|
||||
31.0f, 190.0f,
|
||||
32.0f, 220.0f,
|
||||
31.0f, 221.0f,
|
||||
31.0f, 189.0f,
|
||||
255.0f, 18.0f,
|
||||
279.0f, 18.0f,
|
||||
};
|
||||
|
||||
if ( m_bDialog || !m_settings->GetInterfaceRain() ) return;
|
||||
|
||||
if ( m_phase == PHASE_MAIN_MENU )
|
||||
{
|
||||
pParti = partiPosInit;
|
||||
pGlint = glintPosInit;
|
||||
}
|
||||
else if ( m_phase == PHASE_PLAYER_SELECT ||
|
||||
m_phase == PHASE_LEVEL_LIST ||
|
||||
m_phase == PHASE_SETUPd ||
|
||||
m_phase == PHASE_SETUPg ||
|
||||
m_phase == PHASE_SETUPp ||
|
||||
m_phase == PHASE_SETUPc ||
|
||||
m_phase == PHASE_SETUPs ||
|
||||
m_phase == PHASE_READ )
|
||||
{
|
||||
pParti = partiPosBig;
|
||||
pGlint = glintPosBig;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
nParti = static_cast<int>(*pParti++);
|
||||
nGlint = static_cast<int>(*pGlint++);
|
||||
|
||||
for ( i=0 ; i<10 ; i++ )
|
||||
{
|
||||
if ( m_partiPhase[i] == 0 ) // waiting?
|
||||
{
|
||||
m_partiTime[i] -= rTime;
|
||||
if ( m_partiTime[i] <= 0.0f )
|
||||
{
|
||||
r = rand()%3;
|
||||
|
||||
if ( r == 0 )
|
||||
{
|
||||
ii = rand()%nParti;
|
||||
m_partiPos[i].x = pParti[ii*5+0]/640.0f;
|
||||
m_partiPos[i].y = (480.0f-pParti[ii*5+1])/480.0f;
|
||||
m_partiTime[i] = pParti[ii*5+2]+Math::Rand()*pParti[ii*5+3];
|
||||
m_partiPhase[i] = static_cast<int>(pParti[ii*5+4]);
|
||||
if ( m_partiPhase[i] == 3 )
|
||||
{
|
||||
m_sound->Play(SOUND_PSHHH, SoundPos(m_partiPos[i]), 0.3f+Math::Rand()*0.3f);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_sound->Play(SOUND_GGG, SoundPos(m_partiPos[i]), 0.1f+Math::Rand()*0.4f);
|
||||
}
|
||||
}
|
||||
|
||||
if ( r == 1 )
|
||||
{
|
||||
ii = rand()%nGlint;
|
||||
pos.x = pGlint[ii*2+0]/640.0f;
|
||||
pos.y = (480.0f-pGlint[ii*2+1])/480.0f;
|
||||
pos.z = 0.0f;
|
||||
speed.x = 0.0f;
|
||||
speed.y = 0.0f;
|
||||
speed.z = 0.0f;
|
||||
dim.x = 0.04f+Math::Rand()*0.04f;
|
||||
dim.y = dim.x/0.75f;
|
||||
m_particle->CreateParticle(pos, speed, dim,
|
||||
rand()%2?Gfx::PARTIGLINT:Gfx::PARTICONTROL,
|
||||
Math::Rand()*0.4f+0.4f, 0.0f, 0.0f,
|
||||
Gfx::SH_INTERFACE);
|
||||
m_partiTime[i] = 0.5f+Math::Rand()*0.5f;
|
||||
}
|
||||
|
||||
if ( r == 2 )
|
||||
{
|
||||
ii = rand()%7;
|
||||
if ( ii == 0 )
|
||||
{
|
||||
m_sound->Play(SOUND_ENERGY, SoundRand(), 0.2f+Math::Rand()*0.2f);
|
||||
m_partiTime[i] = 1.0f+Math::Rand()*1.0f;
|
||||
}
|
||||
if ( ii == 1 )
|
||||
{
|
||||
m_sound->Play(SOUND_STATION, SoundRand(), 0.2f+Math::Rand()*0.2f);
|
||||
m_partiTime[i] = 1.0f+Math::Rand()*2.0f;
|
||||
}
|
||||
if ( ii == 2 )
|
||||
{
|
||||
m_sound->Play(SOUND_ALARM, SoundRand(), 0.1f+Math::Rand()*0.1f);
|
||||
m_partiTime[i] = 2.0f+Math::Rand()*4.0f;
|
||||
}
|
||||
if ( ii == 3 )
|
||||
{
|
||||
m_sound->Play(SOUND_INFO, SoundRand(), 0.1f+Math::Rand()*0.1f);
|
||||
m_partiTime[i] = 2.0f+Math::Rand()*4.0f;
|
||||
}
|
||||
if ( ii == 4 )
|
||||
{
|
||||
m_sound->Play(SOUND_RADAR, SoundRand(), 0.2f+Math::Rand()*0.2f);
|
||||
m_partiTime[i] = 0.5f+Math::Rand()*1.0f;
|
||||
}
|
||||
if ( ii == 5 )
|
||||
{
|
||||
m_sound->Play(SOUND_GFLAT, SoundRand(), 0.3f+Math::Rand()*0.3f);
|
||||
m_partiTime[i] = 2.0f+Math::Rand()*4.0f;
|
||||
}
|
||||
if ( ii == 6 )
|
||||
{
|
||||
m_sound->Play(SOUND_ALARMt, SoundRand(), 0.1f+Math::Rand()*0.1f);
|
||||
m_partiTime[i] = 2.0f+Math::Rand()*4.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_partiPhase[i] != 0 ) // generates?
|
||||
{
|
||||
m_partiTime[i] -= rTime;
|
||||
if ( m_partiTime[i] > 0.0f )
|
||||
{
|
||||
if ( m_partiPhase[i] == 1 ) // sparks?
|
||||
{
|
||||
pos.x = m_partiPos[i].x;
|
||||
pos.y = m_partiPos[i].y;
|
||||
pos.z = 0.0f;
|
||||
pos.x += (Math::Rand()-0.5f)*0.01f;
|
||||
pos.y += (Math::Rand()-0.5f)*0.01f;
|
||||
speed.x = (Math::Rand()-0.5f)*0.2f;
|
||||
speed.y = (Math::Rand()-0.5f)*0.2f;
|
||||
speed.z = 0.0f;
|
||||
dim.x = 0.005f+Math::Rand()*0.005f;
|
||||
dim.y = dim.x/0.75f;
|
||||
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLITZ,
|
||||
Math::Rand()*0.2f+0.2f, 0.0f, 0.0f,
|
||||
Gfx::SH_INTERFACE);
|
||||
pos.x = m_partiPos[i].x;
|
||||
pos.y = m_partiPos[i].y;
|
||||
pos.z = 0.0f;
|
||||
speed.x = (Math::Rand()-0.5f)*0.5f;
|
||||
speed.y = (0.3f+Math::Rand()*0.3f);
|
||||
speed.z = 0.0f;
|
||||
dim.x = 0.01f+Math::Rand()*0.01f;
|
||||
dim.y = dim.x/0.75f;
|
||||
m_particle->CreateParticle(pos, speed, dim,
|
||||
static_cast<Gfx::ParticleType>(Gfx::PARTILENS1+rand()%3),
|
||||
Math::Rand()*0.5f+0.5f, 2.0f, 0.0f,
|
||||
Gfx::SH_INTERFACE);
|
||||
}
|
||||
if ( m_partiPhase[i] == 2 ) // sparks?
|
||||
{
|
||||
pos.x = m_partiPos[i].x;
|
||||
pos.y = m_partiPos[i].y;
|
||||
pos.z = 0.0f;
|
||||
pos.x += (Math::Rand()-0.5f)*0.01f;
|
||||
pos.y += (Math::Rand()-0.5f)*0.01f;
|
||||
speed.x = (Math::Rand()-0.5f)*0.2f;
|
||||
speed.y = (Math::Rand()-0.5f)*0.2f;
|
||||
speed.z = 0.0f;
|
||||
dim.x = 0.005f+Math::Rand()*0.005f;
|
||||
dim.y = dim.x/0.75f;
|
||||
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLITZ,
|
||||
Math::Rand()*0.2f+0.2f, 0.0f, 0.0f,
|
||||
Gfx::SH_INTERFACE);
|
||||
pos.x = m_partiPos[i].x;
|
||||
pos.y = m_partiPos[i].y;
|
||||
pos.z = 0.0f;
|
||||
speed.x = (Math::Rand()-0.5f)*0.5f;
|
||||
speed.y = (0.3f+Math::Rand()*0.3f);
|
||||
speed.z = 0.0f;
|
||||
dim.x = 0.005f+Math::Rand()*0.005f;
|
||||
dim.y = dim.x/0.75f;
|
||||
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISCRAPS,
|
||||
Math::Rand()*0.5f+0.5f, 2.0f, 0.0f,
|
||||
Gfx::SH_INTERFACE);
|
||||
}
|
||||
if ( m_partiPhase[i] == 3 ) // smoke?
|
||||
{
|
||||
pos.x = m_partiPos[i].x;
|
||||
pos.y = m_partiPos[i].y;
|
||||
pos.z = 0.0f;
|
||||
pos.x += (Math::Rand()-0.5f)*0.03f;
|
||||
pos.y += (Math::Rand()-0.5f)*0.03f;
|
||||
speed.x = (Math::Rand()-0.5f)*0.2f;
|
||||
speed.y = Math::Rand()*0.5f;
|
||||
speed.z = 0.0f;
|
||||
dim.x = 0.03f+Math::Rand()*0.07f;
|
||||
dim.y = dim.x/0.75f;
|
||||
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH,
|
||||
Math::Rand()*0.4f+0.4f, 0.0f, 0.0f,
|
||||
Gfx::SH_INTERFACE);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_partiPhase[i] = 0;
|
||||
m_partiTime[i] = 2.0f+Math::Rand()*4.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
// #endif
|
||||
}
|
||||
|
||||
// Some nice particles following the mouse.
|
||||
|
||||
void CMainDialog::NiceParticle(Math::Point mouse, bool bPress)
|
||||
{
|
||||
Math::Vector pos, speed;
|
||||
Math::Point dim;
|
||||
|
||||
if ( !m_settings->GetInterfaceRain() ) return;
|
||||
if ( (m_phase == PHASE_SIMUL ||
|
||||
m_phase == PHASE_WIN ||
|
||||
m_phase == PHASE_LOST ) &&
|
||||
!m_bDialog ) return;
|
||||
|
||||
if ( bPress )
|
||||
{
|
||||
pos.x = mouse.x;
|
||||
pos.y = mouse.y;
|
||||
pos.z = 0.0f;
|
||||
speed.x = (Math::Rand()-0.5f)*0.5f;
|
||||
speed.y = (0.3f+Math::Rand()*0.3f);
|
||||
speed.z = 0.0f;
|
||||
dim.x = 0.005f+Math::Rand()*0.005f;
|
||||
dim.y = dim.x/0.75f;
|
||||
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISCRAPS,
|
||||
Math::Rand()*0.5f+0.5f, 2.0f, 0.0f,
|
||||
Gfx::SH_INTERFACE);
|
||||
}
|
||||
else
|
||||
{
|
||||
pos.x = mouse.x;
|
||||
pos.y = mouse.y;
|
||||
pos.z = 0.0f;
|
||||
speed.x = (Math::Rand()-0.5f)*0.5f;
|
||||
speed.y = (0.3f+Math::Rand()*0.3f);
|
||||
speed.z = 0.0f;
|
||||
dim.x = 0.01f+Math::Rand()*0.01f;
|
||||
dim.y = dim.x/0.75f;
|
||||
m_particle->CreateParticle(pos, speed, dim,
|
||||
static_cast<Gfx::ParticleType>(Gfx::PARTILENS1+rand()%3),
|
||||
Math::Rand()*0.5f+0.5f, 2.0f, 0.0f,
|
||||
Gfx::SH_INTERFACE);
|
||||
}
|
||||
}
|
||||
|
||||
// Updates the lists according to the cheat code.
|
||||
|
||||
void CMainDialog::AllMissionUpdate()
|
||||
{
|
||||
if ( m_phase == PHASE_LEVEL_LIST )
|
||||
{
|
||||
m_screenLevelList->AllMissionUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
void CMainDialog::MakeSaveScreenshot(const std::string& name)
|
||||
{
|
||||
m_shotDelay = 3;
|
||||
m_shotName = CResourceManager::GetSaveLocation() + "/" + name; //TODO: Use PHYSFS?
|
||||
}
|
||||
|
||||
// Updates the button "solution" according to cheat code.
|
||||
|
||||
void CMainDialog::ShowSoluceUpdate()
|
||||
{
|
||||
if ( m_phase == PHASE_LEVEL_LIST )
|
||||
{
|
||||
m_screenLevelList->ShowSoluceUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
// Do you want to quit the current mission?
|
||||
|
||||
void CMainDialog::StartAbort()
|
||||
|
@ -1336,54 +560,4 @@ bool CMainDialog::IsDialog()
|
|||
return m_bDialog;
|
||||
}
|
||||
|
||||
|
||||
// Whether to show the solution.
|
||||
|
||||
bool CMainDialog::GetSceneSoluce()
|
||||
{
|
||||
return m_screenLevelList->GetSceneSoluce();
|
||||
}
|
||||
|
||||
bool CMainDialog::GetGamerOnlyHead()
|
||||
{
|
||||
if (m_phase == PHASE_APPERANCE)
|
||||
return m_screenAppearance->GetGamerOnlyHead();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
float CMainDialog::GetPersoAngle()
|
||||
{
|
||||
if (m_phase == PHASE_APPERANCE)
|
||||
return m_screenAppearance->GetPersoAngle();
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
void CMainDialog::UpdateChapterPassed()
|
||||
{
|
||||
m_screenLevelList->UpdateChapterPassed();
|
||||
}
|
||||
|
||||
void CMainDialog::NextMission()
|
||||
{
|
||||
m_screenLevelList->NextMission();
|
||||
}
|
||||
|
||||
void CMainDialog::UpdateCustomLevelList()
|
||||
{
|
||||
m_screenLevelList->UpdateCustomLevelList();
|
||||
}
|
||||
|
||||
std::string CMainDialog::GetCustomLevelName(int id)
|
||||
{
|
||||
return m_screenLevelList->GetCustomLevelName(id);
|
||||
}
|
||||
|
||||
const std::vector<std::string>& CMainDialog::GetCustomLevelList()
|
||||
{
|
||||
return m_screenLevelList->GetCustomLevelList();
|
||||
}
|
||||
|
||||
|
||||
} // namespace Ui
|
||||
|
|
|
@ -18,17 +18,13 @@
|
|||
*/
|
||||
#pragma once
|
||||
|
||||
#include "app/pausemanager.h"
|
||||
#include "common/event.h"
|
||||
|
||||
#include "graphics/core/color.h"
|
||||
|
||||
#include "object/level_category.h"
|
||||
#include "object/robotmain.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
class CEventQueue;
|
||||
class CSettings;
|
||||
class CSoundInterface;
|
||||
|
||||
|
@ -42,8 +38,6 @@ namespace Ui
|
|||
{
|
||||
|
||||
class CInterface;
|
||||
class CWindow;
|
||||
class CControl;
|
||||
|
||||
class CScreen;
|
||||
class CScreenApperance;
|
||||
|
@ -70,13 +64,9 @@ public:
|
|||
CMainDialog();
|
||||
~CMainDialog();
|
||||
|
||||
void Create();
|
||||
|
||||
bool EventProcess(const Event &event);
|
||||
void ChangePhase(Phase phase);
|
||||
|
||||
bool GetSceneSoluce();
|
||||
|
||||
void StartAbort();
|
||||
void StartDeleteObject();
|
||||
void StartDeleteGame(char *gamer);
|
||||
|
@ -86,63 +76,15 @@ public:
|
|||
void StopDialog();
|
||||
bool IsDialog();
|
||||
|
||||
void UpdateChapterPassed();
|
||||
void NextMission();
|
||||
|
||||
bool GetGamerOnlyHead();
|
||||
float GetPersoAngle();
|
||||
|
||||
void AllMissionUpdate();
|
||||
void ShowSoluceUpdate();
|
||||
|
||||
void UpdateCustomLevelList();
|
||||
std::string GetCustomLevelName(int id);
|
||||
const std::vector<std::string>& GetCustomLevelList();
|
||||
|
||||
void MakeSaveScreenshot(const std::string& name);
|
||||
|
||||
protected:
|
||||
void GlintMove();
|
||||
void FrameParticle(float rTime);
|
||||
void NiceParticle(Math::Point mouse, bool bPress);
|
||||
|
||||
CScreenSetup* GetSetupScreen(Phase phase);
|
||||
|
||||
protected:
|
||||
CApplication* m_app;
|
||||
CRobotMain* m_main;
|
||||
CEventQueue* m_eventQueue;
|
||||
Gfx::CEngine* m_engine;
|
||||
CInterface* m_interface;
|
||||
Gfx::CParticle* m_particle;
|
||||
Gfx::CCamera* m_camera;
|
||||
CInterface* m_interface;
|
||||
CSoundInterface* m_sound;
|
||||
CPauseManager* m_pause;
|
||||
CSettings* m_settings;
|
||||
|
||||
CScreen* m_currentScreen;
|
||||
std::unique_ptr<CScreenApperance> m_screenAppearance;
|
||||
std::unique_ptr<CScreenIORead> m_screenIORead;
|
||||
std::unique_ptr<CScreenIOWrite> m_screenIOWrite;
|
||||
std::unique_ptr<CScreenLevelList> m_screenLevelList;
|
||||
std::unique_ptr<CScreenLoading> m_screenLoading;
|
||||
std::unique_ptr<CScreenMainMenu> m_screenMainMenu;
|
||||
std::unique_ptr<CScreenPlayerSelect> m_screenPlayerSelect;
|
||||
std::unique_ptr<CScreenQuit> m_screenQuit;
|
||||
std::unique_ptr<CScreenSetupControls> m_screenSetupControls;
|
||||
std::unique_ptr<CScreenSetupDisplay> m_screenSetupDisplay;
|
||||
std::unique_ptr<CScreenSetupGame> m_screenSetupGame;
|
||||
std::unique_ptr<CScreenSetupGraphics> m_screenSetupGraphics;
|
||||
std::unique_ptr<CScreenSetupSound> m_screenSetupSound;
|
||||
std::unique_ptr<CScreenWelcome> m_screenWelcome;
|
||||
|
||||
Phase m_phase; // copy of CRobotMain
|
||||
|
||||
int m_shotDelay; // number of frames before copy
|
||||
std::string m_shotName; // generate a file name
|
||||
|
||||
Math::Point m_glintMouse;
|
||||
float m_glintTime;
|
||||
Phase m_phase; // copy of CRobotMain
|
||||
|
||||
bool m_bDialog; // this dialogue?
|
||||
bool m_bDialogFire; // setting on fire?
|
||||
|
@ -151,10 +93,6 @@ protected:
|
|||
Math::Point m_dialogDim;
|
||||
float m_dialogParti;
|
||||
float m_dialogTime;
|
||||
|
||||
int m_partiPhase[10];
|
||||
float m_partiTime[10];
|
||||
Math::Point m_partiPos[10];
|
||||
};
|
||||
|
||||
} // namespace Ui
|
||||
|
|
|
@ -0,0 +1,866 @@
|
|||
/*
|
||||
* This file is part of the Colobot: Gold Edition source code
|
||||
* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
|
||||
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see http://gnu.org/licenses
|
||||
*/
|
||||
|
||||
|
||||
#include "ui/mainui.h"
|
||||
|
||||
#include "common/config.h"
|
||||
|
||||
#include "app/app.h"
|
||||
|
||||
#include "common/event.h"
|
||||
#include "common/logger.h"
|
||||
#include "common/make_unique.h"
|
||||
#include "common/settings.h"
|
||||
|
||||
#include "common/resources/resourcemanager.h"
|
||||
|
||||
#include "object/robotmain.h"
|
||||
|
||||
#include "sound/sound.h"
|
||||
|
||||
#include "ui/screen/screen.h"
|
||||
#include "ui/screen/screen_apperance.h"
|
||||
#include "ui/screen/screen_io_read.h"
|
||||
#include "ui/screen/screen_io_write.h"
|
||||
#include "ui/screen/screen_level_list.h"
|
||||
#include "ui/screen/screen_loading.h"
|
||||
#include "ui/screen/screen_main_menu.h"
|
||||
#include "ui/screen/screen_player_select.h"
|
||||
#include "ui/screen/screen_setup_controls.h"
|
||||
#include "ui/screen/screen_setup_display.h"
|
||||
#include "ui/screen/screen_setup_game.h"
|
||||
#include "ui/screen/screen_setup_graphics.h"
|
||||
#include "ui/screen/screen_setup_sound.h"
|
||||
#include "ui/screen/screen_quit.h"
|
||||
#include "ui/screen/screen_welcome.h"
|
||||
|
||||
#include "ui/interface.h"
|
||||
#include "ui/label.h"
|
||||
#include "ui/maindialog.h"
|
||||
#include "ui/window.h"
|
||||
|
||||
namespace Ui
|
||||
{
|
||||
|
||||
template<> CMainUserInterface* CSingleton<CMainUserInterface>::m_instance = nullptr;
|
||||
|
||||
// Constructor of robot application.
|
||||
|
||||
CMainUserInterface::CMainUserInterface()
|
||||
{
|
||||
m_main = CRobotMain::GetInstancePointer();
|
||||
m_engine = Gfx::CEngine::GetInstancePointer();
|
||||
m_particle = m_engine->GetParticle();
|
||||
m_interface = m_main->GetInterface();
|
||||
m_sound = CApplication::GetInstancePointer()->GetSound();
|
||||
m_settings = CSettings::GetInstancePointer();
|
||||
|
||||
m_dialog = MakeUnique<CMainDialog>();
|
||||
|
||||
m_screenAppearance = MakeUnique<CScreenApperance>();
|
||||
m_screenLevelList = MakeUnique<CScreenLevelList>();
|
||||
m_screenIORead = MakeUnique<CScreenIORead>(m_screenLevelList.get());
|
||||
m_screenIOWrite = MakeUnique<CScreenIOWrite>(m_screenLevelList.get());
|
||||
m_screenLoading = MakeUnique<CScreenLoading>();
|
||||
m_screenSetupControls = MakeUnique<CScreenSetupControls>();
|
||||
m_screenSetupDisplay = MakeUnique<CScreenSetupDisplay>();
|
||||
m_screenSetupGame = MakeUnique<CScreenSetupGame>();
|
||||
m_screenSetupGraphics = MakeUnique<CScreenSetupGraphics>();
|
||||
m_screenSetupSound = MakeUnique<CScreenSetupSound>();
|
||||
m_screenMainMenu = MakeUnique<CScreenMainMenu>();
|
||||
m_screenPlayerSelect = MakeUnique<CScreenPlayerSelect>(m_dialog.get());
|
||||
m_screenQuit = MakeUnique<CScreenQuit>();
|
||||
m_screenWelcome = MakeUnique<CScreenWelcome>();
|
||||
|
||||
m_currentScreen = nullptr;
|
||||
|
||||
m_phase = PHASE_PLAYER_SELECT;
|
||||
|
||||
m_shotDelay = 0;
|
||||
|
||||
m_glintMouse = Math::Point(0.0f, 0.0f);
|
||||
m_glintTime = 1000.0f;
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
m_partiPhase[i] = 0;
|
||||
m_partiTime[i] = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
// Destructor of robot application.
|
||||
|
||||
CMainUserInterface::~CMainUserInterface()
|
||||
{
|
||||
}
|
||||
|
||||
CMainDialog* CMainUserInterface::GetDialog()
|
||||
{
|
||||
return m_dialog.get();
|
||||
}
|
||||
|
||||
|
||||
// Changes phase.
|
||||
|
||||
CScreenSetup* CMainUserInterface::GetSetupScreen(Phase phase)
|
||||
{
|
||||
if(phase == PHASE_SETUPd) return m_screenSetupDisplay.get();
|
||||
if(phase == PHASE_SETUPg) return m_screenSetupGraphics.get();
|
||||
if(phase == PHASE_SETUPp) return m_screenSetupGame.get();
|
||||
if(phase == PHASE_SETUPc) return m_screenSetupControls.get();
|
||||
if(phase == PHASE_SETUPs) return m_screenSetupSound.get();
|
||||
assert(false);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void CMainUserInterface::ChangePhase(Phase phase)
|
||||
{
|
||||
m_main->GetCamera()->SetType(Gfx::CAM_TYPE_DIALOG);
|
||||
m_engine->SetOverFront(false);
|
||||
m_engine->SetOverColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f), Gfx::ENG_RSTATE_TCOLOR_BLACK); // TODO: color ok?
|
||||
|
||||
m_phase = phase; // copy the info from CRobotMain
|
||||
m_dialog->ChangePhase(m_phase);
|
||||
|
||||
m_currentScreen = nullptr;
|
||||
|
||||
if (m_phase == PHASE_QUIT_SCREEN)
|
||||
{
|
||||
m_currentScreen = m_screenQuit.get();
|
||||
}
|
||||
if (m_phase >= PHASE_WELCOME1 && m_phase <= PHASE_WELCOME3)
|
||||
{
|
||||
m_screenWelcome->SetImageIndex(m_phase - PHASE_WELCOME1);
|
||||
m_currentScreen = m_screenWelcome.get();
|
||||
}
|
||||
if (m_phase == PHASE_PLAYER_SELECT)
|
||||
{
|
||||
m_currentScreen = m_screenPlayerSelect.get();
|
||||
}
|
||||
if (m_phase == PHASE_APPERANCE)
|
||||
{
|
||||
m_currentScreen = m_screenAppearance.get();
|
||||
}
|
||||
if (m_phase == PHASE_MAIN_MENU)
|
||||
{
|
||||
m_currentScreen = m_screenMainMenu.get();
|
||||
}
|
||||
if (m_phase == PHASE_LEVEL_LIST)
|
||||
{
|
||||
m_screenLevelList->SetLevelCategory(m_main->GetLevelCategory());
|
||||
m_currentScreen = m_screenLevelList.get();
|
||||
}
|
||||
if (m_phase == PHASE_LOADING)
|
||||
{
|
||||
m_currentScreen = m_screenLoading.get();
|
||||
}
|
||||
if (m_phase >= PHASE_SETUPd && m_phase <= PHASE_SETUPs)
|
||||
{
|
||||
CScreenSetup* screenSetup = GetSetupScreen(m_phase);
|
||||
screenSetup->SetInSimulation(false);
|
||||
screenSetup->SetActive();
|
||||
m_currentScreen = screenSetup;
|
||||
}
|
||||
if (m_phase >= PHASE_SETUPds && m_phase <= PHASE_SETUPss)
|
||||
{
|
||||
CScreenSetup* screenSetup = GetSetupScreen(static_cast<Phase>(m_phase - PHASE_SETUPds + PHASE_SETUPd));
|
||||
screenSetup->SetInSimulation(true);
|
||||
screenSetup->SetActive();
|
||||
m_currentScreen = screenSetup;
|
||||
}
|
||||
if (m_phase == PHASE_WRITEs)
|
||||
{
|
||||
m_currentScreen = m_screenIOWrite.get();
|
||||
}
|
||||
if (m_phase == PHASE_READ || m_phase == PHASE_READs)
|
||||
{
|
||||
m_currentScreen = m_screenIORead.get();
|
||||
m_screenIORead->SetInSimulation(m_phase == PHASE_READs);
|
||||
}
|
||||
|
||||
if (m_currentScreen != nullptr)
|
||||
{
|
||||
m_currentScreen->CreateInterface();
|
||||
}
|
||||
|
||||
if ( !IsPhaseWithWorld(m_phase) )
|
||||
{
|
||||
if (!m_sound->IsPlayingMusic() && m_sound->IsCachedMusic("Intro1.ogg"))
|
||||
{
|
||||
m_sound->PlayMusic("Intro1.ogg", false);
|
||||
}
|
||||
}
|
||||
|
||||
if ( !IsPhaseWithWorld(m_phase) )
|
||||
{
|
||||
CWindow* pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
|
||||
if (pw != nullptr)
|
||||
{
|
||||
Math::Point pos, ddim;
|
||||
|
||||
pos.x = 540.0f/640.0f;
|
||||
pos.y = 9.0f/480.0f;
|
||||
ddim.x = 90.0f/640.0f;
|
||||
ddim.y = 10.0f/480.0f;
|
||||
CLabel* pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL1, COLOBOT_VERSION_DISPLAY);
|
||||
pl->SetFontType(Gfx::FONT_COURIER);
|
||||
pl->SetFontSize(9.0f);
|
||||
}
|
||||
}
|
||||
|
||||
m_engine->LoadAllTextures();
|
||||
}
|
||||
|
||||
|
||||
// Processing an event.
|
||||
// Returns false if the event has been processed completely.
|
||||
|
||||
bool CMainUserInterface::EventProcess(const Event &event)
|
||||
{
|
||||
if ( !m_interface->EventProcess(event) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_currentScreen != nullptr && !m_currentScreen->EventProcess(event)) return false;
|
||||
|
||||
if ( event.type == EVENT_FRAME )
|
||||
{
|
||||
if ( !IsPhaseWithWorld(m_phase) )
|
||||
{
|
||||
if (!m_sound->IsPlayingMusic() && m_sound->IsCachedMusic("Intro2.ogg"))
|
||||
{
|
||||
m_sound->PlayMusic("Intro2.ogg", true);
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_shotDelay > 0 && !m_dialog->IsDialog() )
|
||||
{
|
||||
m_shotDelay --;
|
||||
if ( m_shotDelay == 0 )
|
||||
{
|
||||
m_engine->WriteScreenShot(m_shotName);
|
||||
}
|
||||
}
|
||||
|
||||
m_glintTime += event.rTime;
|
||||
GlintMove(); // moves reflections
|
||||
|
||||
FrameParticle(event.rTime);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( event.type == EVENT_MOUSE_MOVE )
|
||||
{
|
||||
m_glintMouse = event.mousePos;
|
||||
NiceParticle(event.mousePos, event.mouseButtonsState & MOUSE_BUTTON_LEFT);
|
||||
}
|
||||
|
||||
if (!m_dialog->EventProcess(event)) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Moves the reflections.
|
||||
|
||||
void CMainUserInterface::GlintMove()
|
||||
{
|
||||
CWindow* pw;
|
||||
CGroup* pg;
|
||||
Math::Point pos, dim, zoom;
|
||||
|
||||
if ( m_phase == PHASE_SIMUL ) return;
|
||||
|
||||
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
|
||||
if ( pw == 0 ) return;
|
||||
|
||||
if ( m_phase == PHASE_MAIN_MENU )
|
||||
{
|
||||
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTl));
|
||||
if ( pg != 0 )
|
||||
{
|
||||
zoom.x = sinf(m_glintTime*0.23f);
|
||||
zoom.y = sinf(m_glintTime*0.37f);
|
||||
pos.x = 0.35f;
|
||||
pos.y = 0.90f;
|
||||
dim.x = 0.30f-0.10f*(zoom.x+1.0f)/2.0f;
|
||||
dim.y = 0.50f-0.30f*(zoom.y+1.0f)/2.0f;
|
||||
pos.y -= dim.y;
|
||||
pg->SetPos(pos);
|
||||
pg->SetDim(dim);
|
||||
}
|
||||
|
||||
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTr));
|
||||
if ( pg != 0 )
|
||||
{
|
||||
zoom.x = sinf(m_glintTime*0.21f);
|
||||
zoom.y = sinf(m_glintTime*0.26f);
|
||||
pos.x = 0.65f;
|
||||
pos.y = 0.10f;
|
||||
dim.x = 0.30f-0.10f*(zoom.x+1.0f)/2.0f;
|
||||
dim.y = 0.50f-0.30f*(zoom.y+1.0f)/2.0f;
|
||||
pos.x -= dim.x;
|
||||
pg->SetPos(pos);
|
||||
pg->SetDim(dim);
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_phase == PHASE_PLAYER_SELECT ||
|
||||
m_phase == PHASE_LEVEL_LIST )
|
||||
{
|
||||
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTl));
|
||||
if ( pg != 0 )
|
||||
{
|
||||
zoom.x = sinf(m_glintTime*0.22f);
|
||||
zoom.y = sinf(m_glintTime*0.37f);
|
||||
pos.x = 0.10f;
|
||||
pos.y = 0.90f;
|
||||
dim.x = 0.60f+0.30f*zoom.x;
|
||||
dim.y = 0.60f+0.30f*zoom.y;
|
||||
pos.y -= dim.y;
|
||||
pg->SetPos(pos);
|
||||
pg->SetDim(dim);
|
||||
}
|
||||
|
||||
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTr));
|
||||
if ( pg != 0 )
|
||||
{
|
||||
zoom.x = sinf(m_glintTime*0.19f);
|
||||
zoom.y = sinf(m_glintTime*0.28f);
|
||||
pos.x = 0.90f;
|
||||
pos.y = 0.10f;
|
||||
dim.x = 0.60f+0.30f*zoom.x;
|
||||
dim.y = 0.60f+0.30f*zoom.y;
|
||||
pos.x -= dim.x;
|
||||
pg->SetPos(pos);
|
||||
pg->SetDim(dim);
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_phase == PHASE_SETUPd ||
|
||||
m_phase == PHASE_SETUPg ||
|
||||
m_phase == PHASE_SETUPp ||
|
||||
m_phase == PHASE_SETUPc ||
|
||||
m_phase == PHASE_SETUPs ||
|
||||
m_phase == PHASE_SETUPds ||
|
||||
m_phase == PHASE_SETUPgs ||
|
||||
m_phase == PHASE_SETUPps ||
|
||||
m_phase == PHASE_SETUPcs ||
|
||||
m_phase == PHASE_SETUPss )
|
||||
{
|
||||
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTu));
|
||||
if ( pg != 0 )
|
||||
{
|
||||
zoom.y = sinf(m_glintTime*0.27f);
|
||||
pos.x = 0.10f;
|
||||
pos.y = 0.76f;
|
||||
dim.x = 0.80f;
|
||||
dim.y = 0.32f+0.20f*zoom.y;
|
||||
pos.y -= dim.y;
|
||||
pg->SetPos(pos);
|
||||
pg->SetDim(dim);
|
||||
}
|
||||
|
||||
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTr));
|
||||
if ( pg != 0 )
|
||||
{
|
||||
zoom.x = sinf(m_glintTime*0.29f);
|
||||
zoom.y = sinf(m_glintTime*0.14f);
|
||||
pos.x = 0.90f;
|
||||
pos.y = 0.10f;
|
||||
dim.x = 0.40f+0.20f*zoom.x;
|
||||
dim.y = 0.40f+0.20f*zoom.y;
|
||||
pos.x -= dim.x;
|
||||
pg->SetPos(pos);
|
||||
pg->SetDim(dim);
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_phase == PHASE_WRITEs ||
|
||||
m_phase == PHASE_READ ||
|
||||
m_phase == PHASE_READs )
|
||||
{
|
||||
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTl));
|
||||
if ( pg != 0 )
|
||||
{
|
||||
zoom.x = sinf(m_glintTime*0.22f);
|
||||
zoom.y = sinf(m_glintTime*0.37f);
|
||||
pos.x = 0.10f;
|
||||
pos.y = 0.90f;
|
||||
dim.x = 0.60f+0.30f*zoom.x;
|
||||
dim.y = 0.60f+0.30f*zoom.y;
|
||||
pos.y -= dim.y;
|
||||
pg->SetPos(pos);
|
||||
pg->SetDim(dim);
|
||||
}
|
||||
|
||||
pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTr));
|
||||
if ( pg != 0 )
|
||||
{
|
||||
zoom.x = sinf(m_glintTime*0.19f);
|
||||
zoom.y = sinf(m_glintTime*0.28f);
|
||||
pos.x = 0.90f;
|
||||
pos.y = 0.10f;
|
||||
dim.x = 0.60f+0.30f*zoom.x;
|
||||
dim.y = 0.60f+0.30f*zoom.y;
|
||||
pos.x -= dim.x;
|
||||
pg->SetPos(pos);
|
||||
pg->SetDim(dim);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Returns the position for a sound.
|
||||
|
||||
Math::Vector SoundPos(Math::Point pos)
|
||||
{
|
||||
Math::Vector s;
|
||||
|
||||
s.x = (pos.x-0.5f)*2.0f;
|
||||
s.y = (pos.y-0.5f)*2.0f;
|
||||
s.z = 0.0f;
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
// Returns a random position for a sound.
|
||||
|
||||
Math::Vector SoundRand()
|
||||
{
|
||||
Math::Vector s;
|
||||
|
||||
s.x = (Math::Rand()-0.5f)*2.0f;
|
||||
s.y = (Math::Rand()-0.5f)*2.0f;
|
||||
s.z = 0.0f;
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
// Makes pretty qq particles evolve.
|
||||
|
||||
void CMainUserInterface::FrameParticle(float rTime)
|
||||
{
|
||||
Math::Vector pos, speed;
|
||||
Math::Point dim;
|
||||
float *pParti, *pGlint;
|
||||
int nParti, nGlint;
|
||||
int i, r, ii;
|
||||
|
||||
static float partiPosInit[1+5*12] =
|
||||
{ // x x t2 t2 type
|
||||
12.0f,
|
||||
607.0f, 164.0f, 0.2f, 0.8f, 1.0f, // upper cable
|
||||
604.0f, 205.0f, 0.1f, 0.3f, 1.0f, // middle cable
|
||||
603.0f, 247.0f, 0.1f, 0.3f, 1.0f, // lower cable
|
||||
119.0f, 155.0f, 0.2f, 0.4f, 2.0f, // left pipe
|
||||
366.0f, 23.0f, 0.5f, 1.5f, 4.0f, // upper pipe
|
||||
560.0f, 414.0f, 0.1f, 0.1f, 1.0f, // button lower/right
|
||||
20.0f, 413.0f, 0.1f, 0.1f, 2.0f, // button lower/left
|
||||
39.0f, 78.0f, 0.1f, 0.2f, 1.0f, // left pot
|
||||
39.0f, 78.0f, 0.5f, 0.9f, 1.0f, // left pot
|
||||
170.0f, 229.0f, 0.5f, 0.5f, 3.0f, // left smoke
|
||||
170.0f, 229.0f, 0.5f, 0.5f, 3.0f, // left smoke
|
||||
474.0f, 229.0f, 0.5f, 0.5f, 3.0f, // right smoke
|
||||
};
|
||||
|
||||
static float glintPosInit[1+2*14] =
|
||||
{
|
||||
14.0f,
|
||||
15.0f, 407.0f,
|
||||
68.0f, 417.0f,
|
||||
548.0f, 36.0f,
|
||||
611.0f, 37.0f,
|
||||
611.0f, 100.0f,
|
||||
611.0f, 395.0f,
|
||||
36.0f, 35.0f,
|
||||
166.0f, 55.0f,
|
||||
166.0f, 94.0f,
|
||||
477.0f, 56.0f,
|
||||
31.0f, 190.0f,
|
||||
32.0f, 220.0f,
|
||||
65.0f, 221.0f,
|
||||
65.0f, 250.0f,
|
||||
};
|
||||
|
||||
static float partiPosBig[1+5*12] =
|
||||
{ // x x t2 t2 type
|
||||
12.0f,
|
||||
607.0f, 164.0f, 0.2f, 0.8f, 1.0f, // upper cable
|
||||
604.0f, 205.0f, 0.1f, 0.3f, 1.0f, // middle cable
|
||||
603.0f, 247.0f, 0.1f, 0.3f, 1.0f, // lower cable
|
||||
64.0f, 444.0f, 0.2f, 0.8f, 1.0f, // down the left cable
|
||||
113.0f, 449.0f, 0.1f, 0.3f, 1.0f, // down the left cable
|
||||
340.0f, 463.0f, 0.2f, 0.8f, 1.0f, // down the middle cable
|
||||
36.0f, 155.0f, 0.2f, 0.4f, 2.0f, // left pipe
|
||||
366.0f, 23.0f, 0.5f, 1.5f, 4.0f, // upper pipe
|
||||
612.0f, 414.0f, 0.1f, 0.1f, 1.0f, // button lower/right
|
||||
20.0f, 413.0f, 0.1f, 0.1f, 2.0f, // button lower/left
|
||||
39.0f, 78.0f, 0.1f, 0.2f, 1.0f, // left pot
|
||||
39.0f, 78.0f, 0.5f, 0.9f, 1.0f, // left pot
|
||||
};
|
||||
|
||||
static float glintPosBig[1+2*12] =
|
||||
{
|
||||
12.0f,
|
||||
15.0f, 407.0f,
|
||||
48.0f, 399.0f,
|
||||
611.0f, 37.0f,
|
||||
611.0f, 100.0f,
|
||||
611.0f, 395.0f,
|
||||
36.0f, 35.0f,
|
||||
31.0f, 190.0f,
|
||||
32.0f, 220.0f,
|
||||
31.0f, 221.0f,
|
||||
31.0f, 189.0f,
|
||||
255.0f, 18.0f,
|
||||
279.0f, 18.0f,
|
||||
};
|
||||
|
||||
if ( m_dialog->IsDialog() || !m_settings->GetInterfaceRain() ) return;
|
||||
|
||||
if ( m_phase == PHASE_MAIN_MENU )
|
||||
{
|
||||
pParti = partiPosInit;
|
||||
pGlint = glintPosInit;
|
||||
}
|
||||
else if ( m_phase == PHASE_PLAYER_SELECT ||
|
||||
m_phase == PHASE_LEVEL_LIST ||
|
||||
m_phase == PHASE_SETUPd ||
|
||||
m_phase == PHASE_SETUPg ||
|
||||
m_phase == PHASE_SETUPp ||
|
||||
m_phase == PHASE_SETUPc ||
|
||||
m_phase == PHASE_SETUPs ||
|
||||
m_phase == PHASE_READ )
|
||||
{
|
||||
pParti = partiPosBig;
|
||||
pGlint = glintPosBig;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
nParti = static_cast<int>(*pParti++);
|
||||
nGlint = static_cast<int>(*pGlint++);
|
||||
|
||||
for ( i=0 ; i<10 ; i++ )
|
||||
{
|
||||
if ( m_partiPhase[i] == 0 ) // waiting?
|
||||
{
|
||||
m_partiTime[i] -= rTime;
|
||||
if ( m_partiTime[i] <= 0.0f )
|
||||
{
|
||||
r = rand()%3;
|
||||
|
||||
if ( r == 0 )
|
||||
{
|
||||
ii = rand()%nParti;
|
||||
m_partiPos[i].x = pParti[ii*5+0]/640.0f;
|
||||
m_partiPos[i].y = (480.0f-pParti[ii*5+1])/480.0f;
|
||||
m_partiTime[i] = pParti[ii*5+2]+Math::Rand()*pParti[ii*5+3];
|
||||
m_partiPhase[i] = static_cast<int>(pParti[ii*5+4]);
|
||||
if ( m_partiPhase[i] == 3 )
|
||||
{
|
||||
m_sound->Play(SOUND_PSHHH, SoundPos(m_partiPos[i]), 0.3f+Math::Rand()*0.3f);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_sound->Play(SOUND_GGG, SoundPos(m_partiPos[i]), 0.1f+Math::Rand()*0.4f);
|
||||
}
|
||||
}
|
||||
|
||||
if ( r == 1 )
|
||||
{
|
||||
ii = rand()%nGlint;
|
||||
pos.x = pGlint[ii*2+0]/640.0f;
|
||||
pos.y = (480.0f-pGlint[ii*2+1])/480.0f;
|
||||
pos.z = 0.0f;
|
||||
speed.x = 0.0f;
|
||||
speed.y = 0.0f;
|
||||
speed.z = 0.0f;
|
||||
dim.x = 0.04f+Math::Rand()*0.04f;
|
||||
dim.y = dim.x/0.75f;
|
||||
m_particle->CreateParticle(pos, speed, dim,
|
||||
rand()%2?Gfx::PARTIGLINT:Gfx::PARTICONTROL,
|
||||
Math::Rand()*0.4f+0.4f, 0.0f, 0.0f,
|
||||
Gfx::SH_INTERFACE);
|
||||
m_partiTime[i] = 0.5f+Math::Rand()*0.5f;
|
||||
}
|
||||
|
||||
if ( r == 2 )
|
||||
{
|
||||
ii = rand()%7;
|
||||
if ( ii == 0 )
|
||||
{
|
||||
m_sound->Play(SOUND_ENERGY, SoundRand(), 0.2f+Math::Rand()*0.2f);
|
||||
m_partiTime[i] = 1.0f+Math::Rand()*1.0f;
|
||||
}
|
||||
if ( ii == 1 )
|
||||
{
|
||||
m_sound->Play(SOUND_STATION, SoundRand(), 0.2f+Math::Rand()*0.2f);
|
||||
m_partiTime[i] = 1.0f+Math::Rand()*2.0f;
|
||||
}
|
||||
if ( ii == 2 )
|
||||
{
|
||||
m_sound->Play(SOUND_ALARM, SoundRand(), 0.1f+Math::Rand()*0.1f);
|
||||
m_partiTime[i] = 2.0f+Math::Rand()*4.0f;
|
||||
}
|
||||
if ( ii == 3 )
|
||||
{
|
||||
m_sound->Play(SOUND_INFO, SoundRand(), 0.1f+Math::Rand()*0.1f);
|
||||
m_partiTime[i] = 2.0f+Math::Rand()*4.0f;
|
||||
}
|
||||
if ( ii == 4 )
|
||||
{
|
||||
m_sound->Play(SOUND_RADAR, SoundRand(), 0.2f+Math::Rand()*0.2f);
|
||||
m_partiTime[i] = 0.5f+Math::Rand()*1.0f;
|
||||
}
|
||||
if ( ii == 5 )
|
||||
{
|
||||
m_sound->Play(SOUND_GFLAT, SoundRand(), 0.3f+Math::Rand()*0.3f);
|
||||
m_partiTime[i] = 2.0f+Math::Rand()*4.0f;
|
||||
}
|
||||
if ( ii == 6 )
|
||||
{
|
||||
m_sound->Play(SOUND_ALARMt, SoundRand(), 0.1f+Math::Rand()*0.1f);
|
||||
m_partiTime[i] = 2.0f+Math::Rand()*4.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_partiPhase[i] != 0 ) // generates?
|
||||
{
|
||||
m_partiTime[i] -= rTime;
|
||||
if ( m_partiTime[i] > 0.0f )
|
||||
{
|
||||
if ( m_partiPhase[i] == 1 ) // sparks?
|
||||
{
|
||||
pos.x = m_partiPos[i].x;
|
||||
pos.y = m_partiPos[i].y;
|
||||
pos.z = 0.0f;
|
||||
pos.x += (Math::Rand()-0.5f)*0.01f;
|
||||
pos.y += (Math::Rand()-0.5f)*0.01f;
|
||||
speed.x = (Math::Rand()-0.5f)*0.2f;
|
||||
speed.y = (Math::Rand()-0.5f)*0.2f;
|
||||
speed.z = 0.0f;
|
||||
dim.x = 0.005f+Math::Rand()*0.005f;
|
||||
dim.y = dim.x/0.75f;
|
||||
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLITZ,
|
||||
Math::Rand()*0.2f+0.2f, 0.0f, 0.0f,
|
||||
Gfx::SH_INTERFACE);
|
||||
pos.x = m_partiPos[i].x;
|
||||
pos.y = m_partiPos[i].y;
|
||||
pos.z = 0.0f;
|
||||
speed.x = (Math::Rand()-0.5f)*0.5f;
|
||||
speed.y = (0.3f+Math::Rand()*0.3f);
|
||||
speed.z = 0.0f;
|
||||
dim.x = 0.01f+Math::Rand()*0.01f;
|
||||
dim.y = dim.x/0.75f;
|
||||
m_particle->CreateParticle(pos, speed, dim,
|
||||
static_cast<Gfx::ParticleType>(Gfx::PARTILENS1+rand()%3),
|
||||
Math::Rand()*0.5f+0.5f, 2.0f, 0.0f,
|
||||
Gfx::SH_INTERFACE);
|
||||
}
|
||||
if ( m_partiPhase[i] == 2 ) // sparks?
|
||||
{
|
||||
pos.x = m_partiPos[i].x;
|
||||
pos.y = m_partiPos[i].y;
|
||||
pos.z = 0.0f;
|
||||
pos.x += (Math::Rand()-0.5f)*0.01f;
|
||||
pos.y += (Math::Rand()-0.5f)*0.01f;
|
||||
speed.x = (Math::Rand()-0.5f)*0.2f;
|
||||
speed.y = (Math::Rand()-0.5f)*0.2f;
|
||||
speed.z = 0.0f;
|
||||
dim.x = 0.005f+Math::Rand()*0.005f;
|
||||
dim.y = dim.x/0.75f;
|
||||
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLITZ,
|
||||
Math::Rand()*0.2f+0.2f, 0.0f, 0.0f,
|
||||
Gfx::SH_INTERFACE);
|
||||
pos.x = m_partiPos[i].x;
|
||||
pos.y = m_partiPos[i].y;
|
||||
pos.z = 0.0f;
|
||||
speed.x = (Math::Rand()-0.5f)*0.5f;
|
||||
speed.y = (0.3f+Math::Rand()*0.3f);
|
||||
speed.z = 0.0f;
|
||||
dim.x = 0.005f+Math::Rand()*0.005f;
|
||||
dim.y = dim.x/0.75f;
|
||||
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISCRAPS,
|
||||
Math::Rand()*0.5f+0.5f, 2.0f, 0.0f,
|
||||
Gfx::SH_INTERFACE);
|
||||
}
|
||||
if ( m_partiPhase[i] == 3 ) // smoke?
|
||||
{
|
||||
pos.x = m_partiPos[i].x;
|
||||
pos.y = m_partiPos[i].y;
|
||||
pos.z = 0.0f;
|
||||
pos.x += (Math::Rand()-0.5f)*0.03f;
|
||||
pos.y += (Math::Rand()-0.5f)*0.03f;
|
||||
speed.x = (Math::Rand()-0.5f)*0.2f;
|
||||
speed.y = Math::Rand()*0.5f;
|
||||
speed.z = 0.0f;
|
||||
dim.x = 0.03f+Math::Rand()*0.07f;
|
||||
dim.y = dim.x/0.75f;
|
||||
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH,
|
||||
Math::Rand()*0.4f+0.4f, 0.0f, 0.0f,
|
||||
Gfx::SH_INTERFACE);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_partiPhase[i] = 0;
|
||||
m_partiTime[i] = 2.0f+Math::Rand()*4.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Some nice particles following the mouse.
|
||||
|
||||
void CMainUserInterface::NiceParticle(Math::Point mouse, bool bPress)
|
||||
{
|
||||
Math::Vector pos, speed;
|
||||
Math::Point dim;
|
||||
|
||||
if ( !m_settings->GetInterfaceRain() ) return;
|
||||
if ( (m_phase == PHASE_SIMUL ||
|
||||
m_phase == PHASE_WIN ||
|
||||
m_phase == PHASE_LOST ) &&
|
||||
m_dialog->IsDialog() ) return;
|
||||
|
||||
if ( bPress )
|
||||
{
|
||||
pos.x = mouse.x;
|
||||
pos.y = mouse.y;
|
||||
pos.z = 0.0f;
|
||||
speed.x = (Math::Rand()-0.5f)*0.5f;
|
||||
speed.y = (0.3f+Math::Rand()*0.3f);
|
||||
speed.z = 0.0f;
|
||||
dim.x = 0.005f+Math::Rand()*0.005f;
|
||||
dim.y = dim.x/0.75f;
|
||||
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISCRAPS,
|
||||
Math::Rand()*0.5f+0.5f, 2.0f, 0.0f,
|
||||
Gfx::SH_INTERFACE);
|
||||
}
|
||||
else
|
||||
{
|
||||
pos.x = mouse.x;
|
||||
pos.y = mouse.y;
|
||||
pos.z = 0.0f;
|
||||
speed.x = (Math::Rand()-0.5f)*0.5f;
|
||||
speed.y = (0.3f+Math::Rand()*0.3f);
|
||||
speed.z = 0.0f;
|
||||
dim.x = 0.01f+Math::Rand()*0.01f;
|
||||
dim.y = dim.x/0.75f;
|
||||
m_particle->CreateParticle(pos, speed, dim,
|
||||
static_cast<Gfx::ParticleType>(Gfx::PARTILENS1+rand()%3),
|
||||
Math::Rand()*0.5f+0.5f, 2.0f, 0.0f,
|
||||
Gfx::SH_INTERFACE);
|
||||
}
|
||||
}
|
||||
|
||||
// Updates the lists according to the cheat code.
|
||||
|
||||
void CMainUserInterface::AllMissionUpdate()
|
||||
{
|
||||
if ( m_phase == PHASE_LEVEL_LIST )
|
||||
{
|
||||
m_screenLevelList->AllMissionUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
void CMainUserInterface::MakeSaveScreenshot(const std::string& name)
|
||||
{
|
||||
m_shotDelay = 3;
|
||||
m_shotName = CResourceManager::GetSaveLocation() + "/" + name; //TODO: Use PHYSFS?
|
||||
}
|
||||
|
||||
// Updates the button "solution" according to cheat code.
|
||||
|
||||
void CMainUserInterface::ShowSoluceUpdate()
|
||||
{
|
||||
if ( m_phase == PHASE_LEVEL_LIST )
|
||||
{
|
||||
m_screenLevelList->ShowSoluceUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Clean this up
|
||||
void CMainUserInterface::NameDelete()
|
||||
{
|
||||
if ( m_phase == PHASE_PLAYER_SELECT )
|
||||
{
|
||||
m_screenPlayerSelect->NameDelete();
|
||||
}
|
||||
}
|
||||
|
||||
// Whether to show the solution.
|
||||
|
||||
bool CMainUserInterface::GetSceneSoluce()
|
||||
{
|
||||
return m_screenLevelList->GetSceneSoluce();
|
||||
}
|
||||
|
||||
bool CMainUserInterface::GetGamerOnlyHead()
|
||||
{
|
||||
if (m_phase == PHASE_APPERANCE)
|
||||
return m_screenAppearance->GetGamerOnlyHead();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
float CMainUserInterface::GetPersoAngle()
|
||||
{
|
||||
if (m_phase == PHASE_APPERANCE)
|
||||
return m_screenAppearance->GetPersoAngle();
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
void CMainUserInterface::UpdateChapterPassed()
|
||||
{
|
||||
m_screenLevelList->UpdateChapterPassed();
|
||||
}
|
||||
|
||||
void CMainUserInterface::NextMission()
|
||||
{
|
||||
m_screenLevelList->NextMission();
|
||||
}
|
||||
|
||||
void CMainUserInterface::UpdateCustomLevelList()
|
||||
{
|
||||
m_screenLevelList->UpdateCustomLevelList();
|
||||
}
|
||||
|
||||
std::string CMainUserInterface::GetCustomLevelName(int id)
|
||||
{
|
||||
return m_screenLevelList->GetCustomLevelName(id);
|
||||
}
|
||||
|
||||
const std::vector<std::string>& CMainUserInterface::GetCustomLevelList()
|
||||
{
|
||||
return m_screenLevelList->GetCustomLevelList();
|
||||
}
|
||||
|
||||
|
||||
} // namespace Ui
|
|
@ -0,0 +1,139 @@
|
|||
/*
|
||||
* This file is part of the Colobot: Gold Edition source code
|
||||
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
|
||||
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see http://gnu.org/licenses
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "common/singleton.h"
|
||||
|
||||
#include "object/robotmain.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
class CSettings;
|
||||
class CSoundInterface;
|
||||
|
||||
namespace Gfx
|
||||
{
|
||||
class CEngine;
|
||||
class CParticle;
|
||||
}
|
||||
|
||||
namespace Ui
|
||||
{
|
||||
class CInterface;
|
||||
class CMainDialog;
|
||||
|
||||
class CScreen;
|
||||
class CScreenApperance;
|
||||
class CScreenIORead;
|
||||
class CScreenIOWrite;
|
||||
class CScreenLevelList;
|
||||
class CScreenLoading;
|
||||
class CScreenMainMenu;
|
||||
class CScreenPlayerSelect;
|
||||
class CScreenQuit;
|
||||
class CScreenSetup;
|
||||
class CScreenSetupControls;
|
||||
class CScreenSetupDisplay;
|
||||
class CScreenSetupGame;
|
||||
class CScreenSetupGraphics;
|
||||
class CScreenSetupSound;
|
||||
class CScreenWelcome;
|
||||
|
||||
|
||||
|
||||
class CMainUserInterface : public CSingleton<CMainUserInterface>
|
||||
{
|
||||
public:
|
||||
CMainUserInterface();
|
||||
~CMainUserInterface();
|
||||
void Create();
|
||||
|
||||
CMainDialog* GetDialog();
|
||||
|
||||
|
||||
bool EventProcess(const Event &event);
|
||||
void ChangePhase(Phase phase);
|
||||
|
||||
bool GetSceneSoluce();
|
||||
|
||||
void UpdateChapterPassed();
|
||||
void NextMission();
|
||||
|
||||
bool GetGamerOnlyHead();
|
||||
float GetPersoAngle();
|
||||
|
||||
void AllMissionUpdate();
|
||||
void ShowSoluceUpdate();
|
||||
|
||||
void NameDelete();
|
||||
|
||||
void UpdateCustomLevelList();
|
||||
std::string GetCustomLevelName(int id);
|
||||
const std::vector<std::string>& GetCustomLevelList();
|
||||
|
||||
void MakeSaveScreenshot(const std::string& name);
|
||||
|
||||
protected:
|
||||
void GlintMove();
|
||||
void FrameParticle(float rTime);
|
||||
void NiceParticle(Math::Point mouse, bool bPress);
|
||||
|
||||
CScreenSetup* GetSetupScreen(Phase phase);
|
||||
|
||||
protected:
|
||||
CRobotMain* m_main;
|
||||
Gfx::CEngine* m_engine;
|
||||
Gfx::CParticle* m_particle;
|
||||
CInterface* m_interface;
|
||||
CSoundInterface* m_sound;
|
||||
CSettings* m_settings;
|
||||
|
||||
std::unique_ptr<CMainDialog> m_dialog;
|
||||
|
||||
CScreen* m_currentScreen;
|
||||
std::unique_ptr<CScreenApperance> m_screenAppearance;
|
||||
std::unique_ptr<CScreenIORead> m_screenIORead;
|
||||
std::unique_ptr<CScreenIOWrite> m_screenIOWrite;
|
||||
std::unique_ptr<CScreenLevelList> m_screenLevelList;
|
||||
std::unique_ptr<CScreenLoading> m_screenLoading;
|
||||
std::unique_ptr<CScreenMainMenu> m_screenMainMenu;
|
||||
std::unique_ptr<CScreenPlayerSelect> m_screenPlayerSelect;
|
||||
std::unique_ptr<CScreenQuit> m_screenQuit;
|
||||
std::unique_ptr<CScreenSetupControls> m_screenSetupControls;
|
||||
std::unique_ptr<CScreenSetupDisplay> m_screenSetupDisplay;
|
||||
std::unique_ptr<CScreenSetupGame> m_screenSetupGame;
|
||||
std::unique_ptr<CScreenSetupGraphics> m_screenSetupGraphics;
|
||||
std::unique_ptr<CScreenSetupSound> m_screenSetupSound;
|
||||
std::unique_ptr<CScreenWelcome> m_screenWelcome;
|
||||
|
||||
Phase m_phase; // copy of CRobotMain
|
||||
|
||||
int m_shotDelay; // number of frames before copy
|
||||
std::string m_shotName; // generate a file name
|
||||
|
||||
Math::Point m_glintMouse;
|
||||
float m_glintTime;
|
||||
|
||||
int m_partiPhase[10];
|
||||
float m_partiTime[10];
|
||||
Math::Point m_partiPos[10];
|
||||
};
|
||||
|
||||
} // namespace Ui
|
Loading…
Reference in New Issue