Some fixes and optimizations
- fixed 2nd texture setting - added padding to some structs for faster access - changed rendering primitives to glDrawArrays() - optimized texture modesetting calls - fixed some valgrind errorsdev-ui
parent
77952a85e6
commit
677ce3960c
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@ -357,7 +357,7 @@ bool CApplication::Create()
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/* SDL initialization sequence */
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Uint32 initFlags = SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_TIMER;
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Uint32 initFlags = SDL_INIT_VIDEO | SDL_INIT_TIMER;
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if (SDL_Init(initFlags) < 0)
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{
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@ -368,6 +368,12 @@ bool CApplication::Create()
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return false;
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}
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// This is non-fatal and besides seems to fix some memory leaks
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if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
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{
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GetLogger()->Warn("Joystick subsystem init failed\nJoystick(s) will not be available\n");
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}
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if ((IMG_Init(IMG_INIT_PNG) & IMG_INIT_PNG) == 0)
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{
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m_errorMessage = std::string("SDL_Image initialization error:\n") +
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@ -398,10 +404,6 @@ bool CApplication::Create()
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SDL_JoystickEventState(SDL_IGNORE);
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// For now, enable joystick for testing
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SetJoystickEnabled(true);
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// The video is ready, we can create and initalize the graphics device
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m_device = new Gfx::CGLDevice(m_deviceConfig);
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if (! m_device->Create() )
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@ -305,6 +305,9 @@ public:
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//! Returns the current params of texture stage with given index
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virtual TextureStageParams GetTextureStageParams(int index) = 0;
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//! Sets only the texture wrap modes (for faster than thru stage params)
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virtual void SetTextureStageWrap(int index, TexWrapMode wrapS, TexWrapMode wrapT) = 0;
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//! Sets the texture factor to the given color value
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virtual void SetTextureFactor(const Color &color) = 0;
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//! Returns the current texture factor
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@ -28,6 +28,7 @@
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// Graphics module namespace
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namespace Gfx {
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/**
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* \enum TexImgFormat
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* \brief Format of image data
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@ -117,11 +118,12 @@ enum TexMixArgument
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};
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/**
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\struct TextureCreateParams
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\brief Parameters for texture creation
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These params define how particular texture is created and later displayed.
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They must be specified at texture creation time and cannot be changed later. */
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* \struct TextureCreateParams
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* \brief Parameters for texture creation
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*
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* These params define how particular texture is created and later displayed.
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* They must be specified at texture creation time and cannot be changed later.
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*/
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struct TextureCreateParams
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{
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//! Whether to generate mipmaps
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@ -149,11 +151,12 @@ struct TextureCreateParams
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};
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/**
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\struct TextureStageParams
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\brief Parameters for a texture unit
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These params define the behavior of texturing units (stages).
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They can be changed freely and are feature of graphics engine, not any particular texture. */
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* \struct TextureStageParams
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* \brief Parameters for a texture unit
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*
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* These params define the behavior of texturing units (stages).
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* They can be changed freely and are features of graphics engine, not any particular texture.
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*/
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struct TextureStageParams
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{
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//! Mixing operation done on color values
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@ -193,11 +196,12 @@ struct TextureStageParams
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};
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/**
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\struct Texture
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\brief Info about a texture
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Identifies (through id) a texture created in graphics engine.
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Also contains some additional data. */
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* \struct Texture
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* \brief Info about a texture
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*
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* Identifies (through id) a texture created in graphics engine.
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* Also contains some additional data.
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*/
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struct Texture
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{
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//! ID of the texture in graphics engine; 0 = invalid texture
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@ -33,6 +33,7 @@
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// Graphics module namespace
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namespace Gfx {
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/**
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* \struct Vertex
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* \brief Vertex of a primitive
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@ -43,17 +44,23 @@ namespace Gfx {
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* - vertex coordinates (x,y,z) as Math::Vector,
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* - normal coordinates (nx,ny,nz) as Math::Vector
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* - texture coordinates (u,v) as Math::Point.
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*
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* Additional padding is provided to align to even multiplies of 4 floats for faster access.
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*/
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struct Vertex
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{
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Math::Vector coord;
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float pad1;
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Math::Vector normal;
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float pad2;
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Math::Point texCoord;
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float pad3, pad4;
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explicit Vertex(Math::Vector aCoord = Math::Vector(),
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Math::Vector aNormal = Math::Vector(),
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Math::Point aTexCoord = Math::Point())
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: coord(aCoord), normal(aNormal), texCoord(aTexCoord) {}
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: coord(aCoord), pad1(0.0f), normal(aNormal),
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pad2(0.0f),texCoord(aTexCoord), pad3(0.0f), pad4(0.0f) {}
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//! Returns a string "(c: [...], n: [...], tc: [...])"
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@ -74,16 +81,19 @@ struct Vertex
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* It contains:
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* - vertex coordinates (x,y,z) as Math::Vector,
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* - RGBA color as Color
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*
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* Additional padding is provided to align to even multiplies of 4 floats for faster access.
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*/
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struct VertexCol
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{
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Math::Vector coord;
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float pad;
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Color color;
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explicit VertexCol(Math::Vector aCoord = Math::Vector(),
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Color aColor = Color(),
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Math::Point aTexCoord = Math::Point())
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: coord(aCoord), color(aColor) {}
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: coord(aCoord), pad(0.0f), color(aColor) {}
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//! Returns a string "(c: [...], col: [...])"
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inline std::string ToString() const
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@ -102,11 +112,15 @@ struct VertexCol
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*
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* In addition to fields from Vector, it contains
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* secondary texture coordinates (u2, v2) as Math::Point
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*
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* Additional padding is provided to align to even multiplies of 4 floats for faster access.
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*/
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struct VertexTex2
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{
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Math::Vector coord;
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float pad1;
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Math::Vector normal;
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float pad2;
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Math::Point texCoord;
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Math::Point texCoord2;
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@ -114,7 +128,8 @@ struct VertexTex2
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Math::Vector aNormal = Math::Vector(),
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Math::Point aTexCoord = Math::Point(),
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Math::Point aTexCoord2 = Math::Point())
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: coord(aCoord), normal(aNormal), texCoord(aTexCoord), texCoord2(aTexCoord2) {}
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: coord(aCoord), pad1(0.0f), normal(aNormal), pad2(0.0f),
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texCoord(aTexCoord), texCoord2(aTexCoord2) {}
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//! Sets the fields from Vertex with texCoord2 = (0,0)
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void FromVertex(const Vertex &v)
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@ -217,6 +217,11 @@ CEngine::CEngine(CInstanceManager *iMan, CApplication *app)
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m_defaultTexParams.minFilter = TEX_MIN_FILTER_LINEAR_MIPMAP_LINEAR;
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m_defaultTexParams.magFilter = TEX_MAG_FILTER_LINEAR;
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m_terrainTexParams.format = TEX_IMG_AUTO;
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m_terrainTexParams.mipmap = false;
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m_terrainTexParams.minFilter = TEX_MIN_FILTER_LINEAR;
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m_terrainTexParams.magFilter = TEX_MAG_FILTER_LINEAR;
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m_objectTree.reserve(LEVEL1_PREALLOCATE_COUNT);
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m_objects.reserve(OBJECT_PREALLOCATE_COUNT);
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m_shadows.reserve(SHADOW_PREALLOCATE_COUNT);
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@ -1854,8 +1859,7 @@ void CEngine::SetState(int state, const Color& color)
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params.colorOperation = TEX_MIX_OPER_MODULATE;
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params.colorArg1 = TEX_MIX_ARG_TEXTURE;
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params.colorArg2 = TEX_MIX_ARG_FACTOR;
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params.alphaOperation = TEX_MIX_OPER_DEFAULT;
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params.alphaOperation = TEX_MIX_OPER_REPLACE; // TODO: replace with src color ?
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params.alphaOperation = TEX_MIX_OPER_DEFAULT; // TODO: replace with src color ?
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m_device->SetTextureEnabled(0, true);
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m_device->SetTextureStageParams(0, params);
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@ -2012,7 +2016,7 @@ void CEngine::SetState(int state, const Color& color)
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params.colorArg1 = TEX_MIX_ARG_TEXTURE;
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params.colorArg2 = TEX_MIX_ARG_COMPUTED_COLOR;
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params.alphaOperation = TEX_MIX_OPER_DEFAULT; // TODO: ???
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m_device->SetTextureEnabled(0, true);
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m_device->SetTextureEnabled(1, true);
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m_device->SetTextureStageParams(1, params);
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}
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else if ((state & ENG_RSTATE_DUAL_WHITE) && second)
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@ -2022,7 +2026,7 @@ void CEngine::SetState(int state, const Color& color)
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params.colorArg1 = TEX_MIX_ARG_TEXTURE;
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params.colorArg2 = TEX_MIX_ARG_COMPUTED_COLOR;
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params.alphaOperation = TEX_MIX_OPER_DEFAULT; // TODO: ???
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m_device->SetTextureEnabled(0, true);
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m_device->SetTextureEnabled(1, true);
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m_device->SetTextureStageParams(1, params);
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}
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else
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@ -2032,25 +2036,13 @@ void CEngine::SetState(int state, const Color& color)
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if (state & ENG_RSTATE_WRAP)
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{
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// TODO: separate function for setting wrap mode?
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TextureStageParams p1 = m_device->GetTextureStageParams(0);
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p1.wrapS = p1.wrapT = TEX_WRAP_REPEAT;
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m_device->SetTextureStageParams(0, p1);
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TextureStageParams p2 = m_device->GetTextureStageParams(1);
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p2.wrapS = p2.wrapT = TEX_WRAP_REPEAT;
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m_device->SetTextureStageParams(1, p2);
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m_device->SetTextureStageWrap(0, TEX_WRAP_REPEAT, TEX_WRAP_REPEAT);
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m_device->SetTextureStageWrap(1, TEX_WRAP_REPEAT, TEX_WRAP_REPEAT);
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}
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else // if (state & ENG_RSTATE_CLAMP) or otherwise
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{
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TextureStageParams p1 = m_device->GetTextureStageParams(0);
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p1.wrapS = p1.wrapT = TEX_WRAP_CLAMP;
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m_device->SetTextureStageParams(0, p1);
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TextureStageParams p2 = m_device->GetTextureStageParams(1);
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p2.wrapS = p2.wrapT = TEX_WRAP_CLAMP;
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m_device->SetTextureStageParams(1, p2);
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m_device->SetTextureStageWrap(0, TEX_WRAP_CLAMP, TEX_WRAP_CLAMP);
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m_device->SetTextureStageWrap(1, TEX_WRAP_CLAMP, TEX_WRAP_CLAMP);
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}
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if (state & ENG_RSTATE_2FACE)
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@ -2182,16 +2174,35 @@ bool CEngine::LoadAllTextures()
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EngineObjLevel1& p1 = m_objectTree[l1];
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if (! p1.used) continue;
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bool terrain = false;
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for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
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{
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EngineObjLevel2& p2 = p1.next[l2];
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if (! p2.used) continue;
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if (m_objects[p2.objRank].type == ENG_OBJTYPE_TERRAIN)
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terrain = true;
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}
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if (! p1.tex1Name.empty())
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{
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p1.tex1 = LoadTexture(p1.tex1Name);
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if (terrain)
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p1.tex1 = LoadTexture(p1.tex1Name, m_terrainTexParams);
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else
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p1.tex1 = LoadTexture(p1.tex1Name);
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if (! p1.tex1.Valid())
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ok = false;
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}
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if (! p1.tex2Name.empty())
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{
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p1.tex2 = LoadTexture(p1.tex2Name);
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if (terrain)
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p1.tex2 = LoadTexture(p1.tex2Name, m_terrainTexParams);
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else
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p1.tex2 = LoadTexture(p1.tex2Name);
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if (! p1.tex2.Valid())
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ok = false;
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}
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@ -2815,7 +2826,6 @@ void CEngine::Draw3DScene()
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if (m_shadowVisible)
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{
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m_device->DebugHook();
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m_lightMan->UpdateDeviceLights(ENG_OBJTYPE_TERRAIN);
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// Draw the terrain
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@ -1348,6 +1348,8 @@ protected:
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//! Default texture create params
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TextureCreateParams m_defaultTexParams;
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//! Create params for terrain textures
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TextureCreateParams m_terrainTexParams;
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//! Map of loaded textures (by name)
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std::map<std::string, Texture> m_texNameMap;
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@ -279,18 +279,14 @@ float CText::GetHeight(FontType font, float size)
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float CText::GetStringWidth(const std::string &text,
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std::map<unsigned int, FontMetaChar> &format, float size)
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{
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// TODO assert was commented as new code uses map not vector and if's size doesn't have to match text length
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// this has to be tested if it's correct
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//assert(StrUtils::Utf8StringLength(text) == format.size());
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float width = 0.0f;
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unsigned int index = 0;
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unsigned int fmtIndex = 0;
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while (index < text.length())
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{
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FontType font = FONT_COLOBOT;
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if (format.count(fmtIndex))
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font = static_cast<FontType>(format[fmtIndex] & FONT_MASK_FONT);
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if (format.count(fmtIndex))
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font = static_cast<FontType>(format[fmtIndex] & FONT_MASK_FONT);
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UTF8Char ch;
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@ -350,10 +346,6 @@ float CText::GetCharWidth(UTF8Char ch, FontType font, float size, float offset)
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int CText::Justify(const std::string &text, std::map<unsigned int, FontMetaChar> &format,
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float size, float width)
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{
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// TODO assert was commented as new code uses map not vector and if's size doesn't have to match text length
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// this has to be tested if it's correct
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//assert(StrUtils::Utf8StringLength(text) == format.size());
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float pos = 0.0f;
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int cut = 0;
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unsigned int index = 0;
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@ -361,8 +353,8 @@ int CText::Justify(const std::string &text, std::map<unsigned int, FontMetaChar>
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while (index < text.length())
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{
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FontType font = FONT_COLOBOT;
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if (format.count(fmtIndex))
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font = static_cast<FontType>(format[fmtIndex] & FONT_MASK_FONT);
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if (format.count(fmtIndex))
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font = static_cast<FontType>(format[fmtIndex] & FONT_MASK_FONT);
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UTF8Char ch;
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@ -437,18 +429,14 @@ int CText::Justify(const std::string &text, FontType font, float size, float wid
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int CText::Detect(const std::string &text, std::map<unsigned int, FontMetaChar> &format,
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float size, float offset)
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{
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// TODO assert was commented as new code uses map not vector and if's size doesn't have to match text length
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// this has to be tested if it's correct
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//assert(StrUtils::Utf8StringLength(text) == format.size());
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float pos = 0.0f;
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unsigned int index = 0;
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unsigned int fmtIndex = 0;
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while (index < text.length())
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{
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FontType font = FONT_COLOBOT;
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if (format.count(fmtIndex))
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font = static_cast<FontType>(format[fmtIndex] & FONT_MASK_FONT);
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if (format.count(fmtIndex))
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font = static_cast<FontType>(format[fmtIndex] & FONT_MASK_FONT);
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// TODO: if (font == FONT_BUTTON)
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if (font == FONT_BUTTON) continue;
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@ -514,13 +502,8 @@ int CText::Detect(const std::string &text, FontType font, float size, float offs
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void CText::DrawString(const std::string &text, std::map<unsigned int, FontMetaChar> &format,
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float size, Math::Point pos, float width, int eol)
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{
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// TODO assert was commented as new code uses map not vector and if's size doesn't have to match text length
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// this has to be tested if it's correct
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//assert(StrUtils::Utf8StringLength(text) == format.size());
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m_engine->SetState(ENG_RSTATE_TEXT);
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FontType font = FONT_COLOBOT;
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float start = pos.x;
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unsigned int fmtIndex = 0;
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@ -530,8 +513,8 @@ void CText::DrawString(const std::string &text, std::map<unsigned int, FontMetaC
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for (auto it = chars.begin(); it != chars.end(); ++it)
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{
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FontType font = FONT_COLOBOT;
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if (format.count(fmtIndex))
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font = static_cast<FontType>(format[fmtIndex] & FONT_MASK_FONT);
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if (format.count(fmtIndex))
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font = static_cast<FontType>(format[fmtIndex] & FONT_MASK_FONT);
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// TODO: if (font == FONT_BUTTON)
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if (font == FONT_BUTTON) continue;
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@ -566,17 +549,18 @@ void CText::DrawString(const std::string &text, std::map<unsigned int, FontMetaC
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void CText::StringToUTFCharList(const std::string &text, std::vector<UTF8Char> &chars)
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{
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unsigned int index = 0;
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while (index < text.length())
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unsigned int totalLength = text.length();
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while (index < totalLength)
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{
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UTF8Char ch;
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int len = StrUtils::Utf8CharSizeAt(text, index);
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if (len >= 1)
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ch.c1 = text[index];
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ch.c1 = text[index];
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if (len >= 2)
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ch.c2 = text[index+1];
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ch.c2 = text[index+1];
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if (len >= 3)
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ch.c3 = text[index+2];
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ch.c3 = text[index+2];
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index += len;
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@ -149,9 +149,12 @@ enum FontMask
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struct UTF8Char
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{
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char c1, c2, c3;
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// Padding for 4-byte alignment
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// It also seems to fix some problems reported by valgrind
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char pad;
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explicit UTF8Char(char ch1 = '\0', char ch2 = '\0', char ch3 = '\0')
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: c1(ch1), c2(ch2), c3(ch3) {}
|
||||
: c1(ch1), c2(ch2), c3(ch3), pad('\0') {}
|
||||
|
||||
inline bool operator<(const UTF8Char &other) const
|
||||
{
|
||||
|
|
|
@ -414,8 +414,6 @@ Texture CGLDevice::CreateTexture(ImageData *data, const TextureCreateParams &par
|
|||
glActiveTexture(GL_TEXTURE0);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
glGenTextures(1, &result.id);
|
||||
glBindTexture(GL_TEXTURE_2D, result.id);
|
||||
|
||||
|
@ -552,10 +550,7 @@ Texture CGLDevice::CreateTexture(ImageData *data, const TextureCreateParams &par
|
|||
|
||||
|
||||
// Restore the previous state of 1st stage
|
||||
if (m_currentTextures[0].Valid())
|
||||
glBindTexture(GL_TEXTURE_2D, m_currentTextures[0].id);
|
||||
else
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBindTexture(GL_TEXTURE_2D, m_currentTextures[0].id);
|
||||
|
||||
if ( (! m_texturing) || (! m_texturesEnabled[0]) )
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
@ -565,7 +560,7 @@ Texture CGLDevice::CreateTexture(ImageData *data, const TextureCreateParams &par
|
|||
|
||||
void CGLDevice::DestroyTexture(const Texture &texture)
|
||||
{
|
||||
std::set<Texture>::iterator it = m_allTextures.find(texture);
|
||||
auto it = m_allTextures.find(texture);
|
||||
if (it != m_allTextures.end())
|
||||
m_allTextures.erase(it);
|
||||
|
||||
|
@ -581,10 +576,12 @@ void CGLDevice::DestroyTexture(const Texture &texture)
|
|||
|
||||
void CGLDevice::DestroyAllTextures()
|
||||
{
|
||||
std::set<Texture> allCopy = m_allTextures;
|
||||
std::set<Texture>::iterator it;
|
||||
for (it = allCopy.begin(); it != allCopy.end(); ++it)
|
||||
DestroyTexture(*it);
|
||||
for (auto it = m_allTextures.begin(); it != m_allTextures.end(); ++it)
|
||||
glDeleteTextures(1, &(*it).id);
|
||||
|
||||
// Unbind all texture stages
|
||||
for (int index = 0; index < static_cast<int>( m_currentTextures.size() ); ++index)
|
||||
SetTexture(index, Texture());
|
||||
}
|
||||
|
||||
int CGLDevice::GetMaxTextureCount()
|
||||
|
@ -601,25 +598,19 @@ void CGLDevice::SetTexture(int index, const Texture &texture)
|
|||
assert(index >= 0);
|
||||
assert(index < static_cast<int>( m_currentTextures.size() ));
|
||||
|
||||
// Enable the given texture stage
|
||||
glActiveTexture(GL_TEXTURE0 + index);
|
||||
bool same = m_currentTextures[index].id == texture.id;
|
||||
|
||||
m_currentTextures[index] = texture; // remember the new value
|
||||
|
||||
if (same)
|
||||
return; // nothing to do
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glActiveTexture(GL_TEXTURE0 + index);
|
||||
glBindTexture(GL_TEXTURE_2D, texture.id);
|
||||
|
||||
m_currentTextures[index] = texture; // remember the change
|
||||
|
||||
if (! texture.Valid())
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, 0); // unbind texture
|
||||
}
|
||||
else
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, texture.id); // bind the texture
|
||||
SetTextureStageParams(index, m_textureStageParams[index]); // texture stage params need to be re-set for the new texture
|
||||
}
|
||||
|
||||
// Disable the stage if it is set so
|
||||
if ( (! m_texturing) || (! m_texturesEnabled[index]) )
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
// Params need to be updated for the new bound texture
|
||||
SetTextureStageParams(index, m_textureStageParams[index]);
|
||||
}
|
||||
|
||||
void CGLDevice::SetTexture(int index, unsigned int textureId)
|
||||
|
@ -627,17 +618,17 @@ void CGLDevice::SetTexture(int index, unsigned int textureId)
|
|||
assert(index >= 0);
|
||||
assert(index < static_cast<int>( m_currentTextures.size() ));
|
||||
|
||||
// Enable the given texture stage
|
||||
glActiveTexture(GL_TEXTURE0 + index);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
if (m_currentTextures[index].id == textureId)
|
||||
return; // nothing to do
|
||||
|
||||
m_currentTextures[index].id = textureId;
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glActiveTexture(GL_TEXTURE0 + index);
|
||||
glBindTexture(GL_TEXTURE_2D, textureId);
|
||||
|
||||
// Disable the stage if it is set so
|
||||
if ( (! m_texturing) || (! m_texturesEnabled[index]) )
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
// Params need to be updated for the new bound texture
|
||||
SetTextureStageParams(index, m_textureStageParams[index]);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -655,8 +646,13 @@ void CGLDevice::SetTextureEnabled(int index, bool enabled)
|
|||
assert(index >= 0);
|
||||
assert(index < static_cast<int>( m_currentTextures.size() ));
|
||||
|
||||
bool same = m_texturesEnabled[index] == enabled;
|
||||
|
||||
m_texturesEnabled[index] = enabled;
|
||||
|
||||
if (same)
|
||||
return; // nothing to do
|
||||
|
||||
glActiveTexture(GL_TEXTURE0 + index);
|
||||
if (enabled)
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
@ -689,10 +685,8 @@ void CGLDevice::SetTextureStageParams(int index, const TextureStageParams ¶m
|
|||
return;
|
||||
|
||||
// Enable the given stage
|
||||
glActiveTexture(GL_TEXTURE0 + index);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, m_currentTextures[index].id);
|
||||
glActiveTexture(GL_TEXTURE0 + index);
|
||||
|
||||
// To save some trouble
|
||||
if ( (params.colorOperation == TEX_MIX_OPER_DEFAULT) &&
|
||||
|
@ -810,7 +804,41 @@ after_tex_operations:
|
|||
else assert(false);
|
||||
|
||||
// Disable the stage if it is set so
|
||||
if ( (! m_texturing) || (! m_texturesEnabled[index]) )
|
||||
if ( (! m_texturing) || (! m_texturesEnabled[0]) )
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
void CGLDevice::SetTextureStageWrap(int index, TexWrapMode wrapS, TexWrapMode wrapT)
|
||||
{
|
||||
assert(index >= 0);
|
||||
assert(index < static_cast<int>( m_currentTextures.size() ));
|
||||
|
||||
// Remember the settings
|
||||
m_textureStageParams[index].wrapS = wrapS;
|
||||
m_textureStageParams[index].wrapT = wrapT;
|
||||
|
||||
// Don't actually do anything if texture not set
|
||||
if (! m_currentTextures[index].Valid())
|
||||
return;
|
||||
|
||||
// Enable the given stage
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glActiveTexture(GL_TEXTURE0 + index);
|
||||
|
||||
if (wrapS == TEX_WRAP_CLAMP)
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
else if (wrapS == TEX_WRAP_REPEAT)
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
else assert(false);
|
||||
|
||||
if (wrapT == TEX_WRAP_CLAMP)
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
else if (wrapT == TEX_WRAP_REPEAT)
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
else assert(false);
|
||||
|
||||
// Disable the stage if it is set so
|
||||
if ( (! m_texturing) || (! m_texturesEnabled[0]) )
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
|
@ -872,48 +900,68 @@ GLenum TranslateGfxPrimitive(PrimitiveType type)
|
|||
|
||||
void CGLDevice::DrawPrimitive(PrimitiveType type, const Vertex *vertices, int vertexCount)
|
||||
{
|
||||
glBegin(TranslateGfxPrimitive(type));
|
||||
Vertex* vs = const_cast<Vertex*>(vertices);
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, sizeof(Vertex), reinterpret_cast<GLfloat*>(&vs[0].coord));
|
||||
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
glNormalPointer(GL_FLOAT, sizeof(Vertex), reinterpret_cast<GLfloat*>(&vs[0].normal));
|
||||
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), reinterpret_cast<GLfloat*>(&vs[0].texCoord));
|
||||
|
||||
glColor3f(1.0f, 1.0f, 1.0f);
|
||||
|
||||
for (int i = 0; i < vertexCount; ++i)
|
||||
{
|
||||
glNormal3fv(const_cast<GLfloat*>(vertices[i].normal.Array()));
|
||||
glMultiTexCoord2fv(GL_TEXTURE0, const_cast<GLfloat*>(vertices[i].texCoord.Array()));
|
||||
glVertex3fv(const_cast<GLfloat*>(vertices[i].coord.Array()));
|
||||
}
|
||||
glDrawArrays(TranslateGfxPrimitive(type), 0, vertexCount);
|
||||
|
||||
glEnd();
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY); // GL_TEXTURE0
|
||||
}
|
||||
|
||||
void CGLDevice::DrawPrimitive(PrimitiveType type, const VertexCol *vertices, int vertexCount)
|
||||
{
|
||||
glBegin(TranslateGfxPrimitive(type));
|
||||
VertexCol* vs = const_cast<VertexCol*>(vertices);
|
||||
|
||||
for (int i = 0; i < vertexCount; ++i)
|
||||
{
|
||||
glColor4fv(const_cast<GLfloat*>(vertices[i].color.Array()));
|
||||
glVertex3fv(const_cast<GLfloat*>(vertices[i].coord.Array()));
|
||||
}
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, sizeof(VertexCol), reinterpret_cast<GLfloat*>(&vs[0].coord));
|
||||
|
||||
glEnd();
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
glColorPointer(4, GL_FLOAT, sizeof(VertexCol), reinterpret_cast<GLfloat*>(&vs[0].color));
|
||||
|
||||
glDrawArrays(TranslateGfxPrimitive(type), 0, vertexCount);
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
}
|
||||
|
||||
void CGLDevice::DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount)
|
||||
{
|
||||
glBegin(TranslateGfxPrimitive(type));
|
||||
VertexTex2* vs = const_cast<VertexTex2*>(vertices);
|
||||
|
||||
glColor3f(1.0f, 1.0f, 1.0f);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, sizeof(VertexTex2), reinterpret_cast<GLfloat*>(&vs[0].coord));
|
||||
|
||||
for (int i = 0; i < vertexCount; ++i)
|
||||
{
|
||||
glNormal3fv(const_cast<GLfloat*>(vertices[i].normal.Array()));
|
||||
glMultiTexCoord2fv(GL_TEXTURE0, const_cast<GLfloat*>(vertices[i].texCoord.Array()));
|
||||
glMultiTexCoord2fv(GL_TEXTURE1, const_cast<GLfloat*>(vertices[i].texCoord.Array()));
|
||||
glVertex3fv(const_cast<GLfloat*>(vertices[i].coord.Array()));
|
||||
}
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
glNormalPointer(GL_FLOAT, sizeof(VertexTex2), reinterpret_cast<GLfloat*>(&vs[0].normal));
|
||||
|
||||
glEnd();
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(VertexTex2), reinterpret_cast<GLfloat*>(&vs[0].texCoord));
|
||||
|
||||
glClientActiveTexture(GL_TEXTURE1);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(VertexTex2), reinterpret_cast<GLfloat*>(&vs[0].texCoord2));
|
||||
|
||||
glDrawArrays(TranslateGfxPrimitive(type), 0, vertexCount);
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY); // GL_TEXTURE1
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
|
||||
bool InPlane(Math::Vector normal, float originPlane, Math::Vector center, float radius)
|
||||
|
|
|
@ -117,6 +117,8 @@ public:
|
|||
virtual void SetTextureStageParams(int index, const TextureStageParams ¶ms);
|
||||
virtual TextureStageParams GetTextureStageParams(int index);
|
||||
|
||||
virtual void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT);
|
||||
|
||||
virtual void SetTextureFactor(const Color &color);
|
||||
virtual Color GetTextureFactor();
|
||||
|
||||
|
|
Loading…
Reference in New Issue