CParticle rewrite

dev-ui
Piotr Dziwinski 2012-10-05 18:59:49 +02:00
parent ff99b74b25
commit 6fdaf5de46
5 changed files with 4000 additions and 343 deletions

View File

@ -107,6 +107,14 @@ inline IntColor ColorToIntColor(Color color)
static_cast<unsigned char>(color.a * 255.0f));
}
inline Color IntensityToColor(float intensity)
{
if (intensity <= 0.0f) return Color(0.0f, 0.0f, 0.0f, 0.0f);
if (intensity >= 1.0f) return Color(1.0f, 1.0f, 1.0f, 1.0f);
return Color(intensity, intensity, intensity, intensity);
}
/**
* \struct ColorHSV
* \brief HSV color

View File

@ -272,6 +272,7 @@ bool CEngine::Create()
m_planet = new CPlanet(m_iMan, this);
m_lightMan->SetDevice(m_device);
m_particle->SetDevice(m_device);
m_text->SetDevice(m_device);
if (! m_text->Create())

View File

@ -961,9 +961,6 @@ public:
bool GetFog();
//@}
//! Indicates whether it is possible to give a color SetState
bool GetStateColor();
//@{
//! Management of the global mode of secondary texturing
void SetSecondTexture(int texNum);

File diff suppressed because it is too large Load Diff

View File

@ -17,7 +17,7 @@
/**
* \file graphics/engine/particle.h
* \brief Particle rendering - CParticle class (aka particule)
* \brief Particle rendering - CParticle class (aka particle)
*/
#pragma once
@ -46,7 +46,7 @@ const short MAXWHEELTRACE = 1000;
const short SH_WORLD = 0; // particle in the world in the interface
const short SH_FRONT = 1; // particle in the world on the interface
const short SH_INTERFACE = 2; // particle in the interface
const short SH_INTERFACE = 2; // particle in the interface
const short SH_MAX = 3;
// type == 0 -> triangles
@ -58,145 +58,145 @@ const short SH_MAX = 3;
enum ParticleType
{
PARTIEXPLOT = 1, // technology explosion
PARTIEXPLOO = 2, // organic explosion
PARTIMOTOR = 3, // the engine exhaust gas
PARTIGLINT = 4, // reflection
PARTIBLITZ = 5, // lightning recharging battery
PARTICRASH = 6, // dust after fall
PARTIGAS = 7, // gas from the reactor
PARTIFIRE = 9, // fireball shrinks
PARTIFIREZ = 10, // fireball grows
PARTIBLUE = 11, // blue ball
PARTISELY = 12, // yellow selection
PARTISELR = 13, // red selection
PARTIGUN1 = 18, // a bullet (fireball)
PARTIGUN2 = 19, // bullet 2 (ant)
PARTIGUN3 = 20, // bullet 3 (spider)
PARTIGUN4 = 21, // bullet 4 (orgaball)
PARTIFRAG = 22, // triangular fragment
PARTIQUEUE = 23, // inflamed tail
PARTIORGANIC1 = 24, // organic ball mother
PARTIORGANIC2 = 25, // organic ball daughter
PARTISMOKE1 = 26, // black smoke
PARTISMOKE2 = 27, // black smoke
PARTISMOKE3 = 28, // black smoke
PARTISMOKE4 = 29, // black smoke
PARTIBLOOD = 30, // human blood
PARTIBLOODM = 31, // blood laying
PARTIVAPOR = 32, // steam
PARTIVIRUS1 = 33, // virus 1
PARTIVIRUS2 = 34, // virus 2
PARTIVIRUS3 = 35, // virus 3
PARTIVIRUS4 = 36, // virus 4
PARTIVIRUS5 = 37, // virus 5
PARTIVIRUS6 = 38, // virus 6
PARTIVIRUS7 = 39, // virus 7
PARTIVIRUS8 = 40, // virus 8
PARTIVIRUS9 = 41, // virus 9
PARTIVIRUS10 = 42, // virus 10
PARTIRAY1 = 43, // ray 1 (turn)
PARTIRAY2 = 44, // ray 2 (electric arc)
PARTIRAY3 = 45, // ray 3
PARTIRAY4 = 46, // ray 4
PARTIFLAME = 47, // flame
PARTIBUBBLE = 48, // bubble
PARTIFLIC = 49, // circles in the water
PARTIEJECT = 50, // ejection from the reactor
PARTISCRAPS = 51, // waste from the reactor
PARTITOTO = 52, // reactor of tot
PARTIERROR = 53, // toto says no
PARTIWARNING = 54, // foo says blah
PARTIINFO = 54, // toto says yes
PARTIQUARTZ = 55, // reflection crystal
PARTISPHERE0 = 56, // explosion sphere
PARTISPHERE1 = 57, // energy sphere
PARTISPHERE2 = 58, // analysis sphere
PARTISPHERE3 = 59, // shield sphere
PARTISPHERE4 = 60, // information sphere (emit)
PARTISPHERE5 = 61, // botanical sphere (gravity root)
PARTISPHERE6 = 62, // information sphere (receive)
PARTISPHERE7 = 63, // sphere
PARTISPHERE8 = 64, // sphere
PARTISPHERE9 = 65, // sphere
PARTIGUNDEL = 66, // bullet destroyed by shield
PARTIPART = 67, // object part
PARTITRACK1 = 68, // drag 1
PARTITRACK2 = 69, // drag 2
PARTITRACK3 = 70, // drag 3
PARTITRACK4 = 71, // drag 4
PARTITRACK5 = 72, // drag 5
PARTITRACK6 = 73, // drag 6
PARTITRACK7 = 74, // drag 7
PARTITRACK8 = 75, // drag 8
PARTITRACK9 = 76, // drag 9
PARTITRACK10 = 77, // drag 10
PARTITRACK11 = 78, // drag 11
PARTITRACK12 = 79, // drag 12
PARTITRACK13 = 80, // drag 13
PARTITRACK14 = 81, // drag 14
PARTITRACK15 = 82, // drag 15
PARTITRACK16 = 83, // drag 16
PARTITRACK17 = 84, // drag 17
PARTITRACK18 = 85, // drag 18
PARTITRACK19 = 86, // drag 19
PARTITRACK20 = 87, // drag 20
PARTIGLINTb = 88, // blue reflection
PARTIGLINTr = 89, // red reflection
PARTILENS1 = 90, // brilliance 1 (orange)
PARTILENS2 = 91, // brilliance 2 (yellow)
PARTILENS3 = 92, // brilliance 3 (red)
PARTILENS4 = 93, // brilliance 4 (violet)
PARTICONTROL = 94, // reflection on button
PARTISHOW = 95, // shows a place
PARTICHOC = 96, // shock wave
PARTIGFLAT = 97, // shows if the ground is flat
PARTIRECOVER = 98, // blue ball recycler
PARTIROOT = 100, // gravity root smoke
PARTIPLOUF0 = 101, // splash
PARTIPLOUF1 = 102, // splash
PARTIPLOUF2 = 103, // splash
PARTIPLOUF3 = 104, // splash
PARTIPLOUF4 = 105, // splash
PARTIDROP = 106, // drop
PARTIFOG0 = 107, // fog 0
PARTIFOG1 = 108, // fog 1
PARTIFOG2 = 109, // fog 2
PARTIFOG3 = 110, // fog 3
PARTIFOG4 = 111, // fog 4
PARTIFOG5 = 112, // fog 5
PARTIFOG6 = 113, // fog 6
PARTIFOG7 = 114, // fog 7
PARTIFOG8 = 115, // fog 8
PARTIFOG9 = 116, // fog 9
PARTILIMIT1 = 117, // shows the limits 1
PARTILIMIT2 = 118, // shows the limits 2
PARTILIMIT3 = 119, // shows the limits 3
PARTILIMIT4 = 120, // shows the limits 4
PARTIWATER = 121, // drop of water
PARTIEXPLOG1 = 122, // ball explosion 1
PARTIEXPLOG2 = 123, // ball explosion 2
PARTIBASE = 124, // gases of spaceship
PARTITRACE0 = 140, // trace
PARTITRACE1 = 141, // trace
PARTITRACE2 = 142, // trace
PARTITRACE3 = 143, // trace
PARTITRACE4 = 144, // trace
PARTITRACE5 = 145, // trace
PARTITRACE6 = 146, // trace
PARTITRACE7 = 147, // trace
PARTITRACE8 = 148, // trace
PARTITRACE9 = 149, // trace
PARTITRACE10 = 150, // trace
PARTITRACE11 = 151, // trace
PARTITRACE12 = 152, // trace
PARTITRACE13 = 153, // trace
PARTITRACE14 = 154, // trace
PARTITRACE15 = 155, // trace
PARTITRACE16 = 156, // trace
PARTITRACE17 = 157, // trace
PARTITRACE18 = 158, // trace
PARTITRACE19 = 159, // trace
PARTIEXPLOT = 1, //! < technology explosion
PARTIEXPLOO = 2, //! < organic explosion
PARTIMOTOR = 3, //! < the engine exhaust gas
PARTIGLINT = 4, //! < reflection
PARTIBLITZ = 5, //! < lightning recharging battery
PARTICRASH = 6, //! < dust after fall
PARTIGAS = 7, //! < gas from the reactor
PARTIFIRE = 9, //! < fireball shrinks
PARTIFIREZ = 10, //! < fireball grows
PARTIBLUE = 11, //! < blue ball
PARTISELY = 12, //! < yellow selection
PARTISELR = 13, //! < red selection
PARTIGUN1 = 18, //! < a bullet (fireball)
PARTIGUN2 = 19, //! < bullet 2 (ant)
PARTIGUN3 = 20, //! < bullet 3 (spider)
PARTIGUN4 = 21, //! < bullet 4 (orgaball)
PARTIFRAG = 22, //! < triangular fragment
PARTIQUEUE = 23, //! < inflamed tail
PARTIORGANIC1 = 24, //! < organic ball mother
PARTIORGANIC2 = 25, //! < organic ball daughter
PARTISMOKE1 = 26, //! < black smoke
PARTISMOKE2 = 27, //! < black smoke
PARTISMOKE3 = 28, //! < black smoke
PARTISMOKE4 = 29, //! < black smoke
PARTIBLOOD = 30, //! < human blood
PARTIBLOODM = 31, //! < blood laying
PARTIVAPOR = 32, //! < steam
PARTIVIRUS1 = 33, //! < virus 1
PARTIVIRUS2 = 34, //! < virus 2
PARTIVIRUS3 = 35, //! < virus 3
PARTIVIRUS4 = 36, //! < virus 4
PARTIVIRUS5 = 37, //! < virus 5
PARTIVIRUS6 = 38, //! < virus 6
PARTIVIRUS7 = 39, //! < virus 7
PARTIVIRUS8 = 40, //! < virus 8
PARTIVIRUS9 = 41, //! < virus 9
PARTIVIRUS10 = 42, //! < virus 10
PARTIRAY1 = 43, //! < ray 1 (turn)
PARTIRAY2 = 44, //! < ray 2 (electric arc)
PARTIRAY3 = 45, //! < ray 3
PARTIRAY4 = 46, //! < ray 4
PARTIFLAME = 47, //! < flame
PARTIBUBBLE = 48, //! < bubble
PARTIFLIC = 49, //! < circles in the water
PARTIEJECT = 50, //! < ejection from the reactor
PARTISCRAPS = 51, //! < waste from the reactor
PARTITOTO = 52, //! < reactor of tot
PARTIERROR = 53, //! < toto says no
PARTIWARNING = 54, //! < foo says blah
PARTIINFO = 54, //! < toto says yes
PARTIQUARTZ = 55, //! < reflection crystal
PARTISPHERE0 = 56, //! < explosion sphere
PARTISPHERE1 = 57, //! < energy sphere
PARTISPHERE2 = 58, //! < analysis sphere
PARTISPHERE3 = 59, //! < shield sphere
PARTISPHERE4 = 60, //! < information sphere (emit)
PARTISPHERE5 = 61, //! < botanical sphere (gravity root)
PARTISPHERE6 = 62, //! < information sphere (receive)
PARTISPHERE7 = 63, //! < sphere
PARTISPHERE8 = 64, //! < sphere
PARTISPHERE9 = 65, //! < sphere
PARTIGUNDEL = 66, //! < bullet destroyed by shield
PARTIPART = 67, //! < object part
PARTITRACK1 = 68, //! < drag 1
PARTITRACK2 = 69, //! < drag 2
PARTITRACK3 = 70, //! < drag 3
PARTITRACK4 = 71, //! < drag 4
PARTITRACK5 = 72, //! < drag 5
PARTITRACK6 = 73, //! < drag 6
PARTITRACK7 = 74, //! < drag 7
PARTITRACK8 = 75, //! < drag 8
PARTITRACK9 = 76, //! < drag 9
PARTITRACK10 = 77, //! < drag 10
PARTITRACK11 = 78, //! < drag 11
PARTITRACK12 = 79, //! < drag 12
PARTITRACK13 = 80, //! < drag 13
PARTITRACK14 = 81, //! < drag 14
PARTITRACK15 = 82, //! < drag 15
PARTITRACK16 = 83, //! < drag 16
PARTITRACK17 = 84, //! < drag 17
PARTITRACK18 = 85, //! < drag 18
PARTITRACK19 = 86, //! < drag 19
PARTITRACK20 = 87, //! < drag 20
PARTIGLINTb = 88, //! < blue reflection
PARTIGLINTr = 89, //! < red reflection
PARTILENS1 = 90, //! < brilliance 1 (orange)
PARTILENS2 = 91, //! < brilliance 2 (yellow)
PARTILENS3 = 92, //! < brilliance 3 (red)
PARTILENS4 = 93, //! < brilliance 4 (violet)
PARTICONTROL = 94, //! < reflection on button
PARTISHOW = 95, //! < shows a place
PARTICHOC = 96, //! < shock wave
PARTIGFLAT = 97, //! < shows if the ground is flat
PARTIRECOVER = 98, //! < blue ball recycler
PARTIROOT = 100, //! < gravity root smoke
PARTIPLOUF0 = 101, //! < splash
PARTIPLOUF1 = 102, //! < splash
PARTIPLOUF2 = 103, //! < splash
PARTIPLOUF3 = 104, //! < splash
PARTIPLOUF4 = 105, //! < splash
PARTIDROP = 106, //! < drop
PARTIFOG0 = 107, //! < fog 0
PARTIFOG1 = 108, //! < fog 1
PARTIFOG2 = 109, //! < fog 2
PARTIFOG3 = 110, //! < fog 3
PARTIFOG4 = 111, //! < fog 4
PARTIFOG5 = 112, //! < fog 5
PARTIFOG6 = 113, //! < fog 6
PARTIFOG7 = 114, //! < fog 7
PARTIFOG8 = 115, //! < fog 8
PARTIFOG9 = 116, //! < fog 9
PARTILIMIT1 = 117, //! < shows the limits 1
PARTILIMIT2 = 118, //! < shows the limits 2
PARTILIMIT3 = 119, //! < shows the limits 3
PARTILIMIT4 = 120, //! < shows the limits 4
PARTIWATER = 121, //! < drop of water
PARTIEXPLOG1 = 122, //! < ball explosion 1
PARTIEXPLOG2 = 123, //! < ball explosion 2
PARTIBASE = 124, //! < gases of spaceship
PARTITRACE0 = 140, //! < trace
PARTITRACE1 = 141, //! < trace
PARTITRACE2 = 142, //! < trace
PARTITRACE3 = 143, //! < trace
PARTITRACE4 = 144, //! < trace
PARTITRACE5 = 145, //! < trace
PARTITRACE6 = 146, //! < trace
PARTITRACE7 = 147, //! < trace
PARTITRACE8 = 148, //! < trace
PARTITRACE9 = 149, //! < trace
PARTITRACE10 = 150, //! < trace
PARTITRACE11 = 151, //! < trace
PARTITRACE12 = 152, //! < trace
PARTITRACE13 = 153, //! < trace
PARTITRACE14 = 154, //! < trace
PARTITRACE15 = 155, //! < trace
PARTITRACE16 = 156, //! < trace
PARTITRACE17 = 157, //! < trace
PARTITRACE18 = 158, //! < trace
PARTITRACE19 = 159, //! < trace
};
enum ParticlePhase
@ -262,7 +262,7 @@ struct WheelTrace
* \class CParticle
* \brief Particle engine
*
* Functions are only stubs for now.
* TODO: documentation
*/
class CParticle
{
@ -270,28 +270,49 @@ public:
CParticle(CInstanceManager* iMan, CEngine* engine);
~CParticle();
//! Sets the device to use
void SetDevice(CDevice* device);
//! Removes all particles
void FlushParticle();
//! Removes all particles of a sheet
void FlushParticle(int sheet);
//! Creates a new particle
int CreateParticle(Math::Vector pos, Math::Vector speed, Math::Point dim,
ParticleType type, float duration=1.0f, float mass=0.0f,
float windSensitivity=1.0f, int sheet=0);
int CreateFrag(Math::Vector pos, Math::Vector speed, EngineTriangle *triangle,
ParticleType type, float duration=1.0f, float mass=0.0f,
float windSensitivity=1.0f, int sheet=0);
ParticleType type, float duration = 1.0f, float mass = 0.0f,
float windSensitivity = 1.0f, int sheet = 0);
//! Creates a new triangular particle (debris)
int CreateFrag(Math::Vector pos, Math::Vector speed, EngineTriangle* triangle,
ParticleType type, float duration = 1.0f, float mass = 0.0f,
float windSensitivity = 1.0f, int sheet = 0);
//! Creates a new particle being a part of object
int CreatePart(Math::Vector pos, Math::Vector speed, ParticleType type,
float duration=1.0f, float mass=0.0f, float weight=0.0f,
float windSensitivity=1.0f, int sheet=0);
float duration = 1.0f, float mass = 0.0f, float weight = 0.0f,
float windSensitivity = 1.0f, int sheet = 0);
//! Creates a new linear particle (radius)
int CreateRay(Math::Vector pos, Math::Vector goal, ParticleType type, Math::Point dim,
float duration=1.0f, int sheet=0);
float duration = 1.0f, int sheet = 0);
//! Creates a particle with a trail
int CreateTrack(Math::Vector pos, Math::Vector speed, Math::Point dim, ParticleType type,
float duration=1.0f, float mass=0.0f, float length=10.0f, float width=1.0f);
float duration = 1.0f, float mass = 0.0f, float length = 10.0f, float width = 1.0f);
//! Creates a tire mark
void CreateWheelTrace(const Math::Vector &p1, const Math::Vector &p2, const Math::Vector &p3,
const Math::Vector &p4, ParticleType type);
//! Removes all particles of a given type
void DeleteParticle(ParticleType type);
//! Removes all particles of a given channel
void DeleteParticle(int channel);
//! Specifies the object to which the particle is bound
void SetObjectLink(int channel, CObject *object);
//! Specifies the parent object that created the particle
void SetObjectFather(int channel, CObject *object);
void SetPosition(int channel, Math::Vector pos);
void SetDimension(int channel, Math::Point dim);
@ -300,31 +321,53 @@ public:
void SetIntensity(int channel, float intensity);
void SetParam(int channel, Math::Vector pos, Math::Point dim, float zoom, float angle, float intensity);
void SetPhase(int channel, ParticlePhase phase, float duration);
//! Returns the position of the particle
bool GetPosition(int channel, Math::Vector &pos);
Color GetFogColor(Math::Vector pos);
//! Returns the color if you're in the fog or black if you're not
Color GetFogColor(Math::Vector pos);
//! Indicates whether a sheet is updated or not
void SetFrameUpdate(int sheet, bool update);
//! Updates all the particles.
void FrameParticle(float rTime);
//! Draws all the particles
void DrawParticle(int sheet);
//! Writes a file containing all the tire tracks
bool WriteWheelTrace(const char *filename, int width, int height, Math::Vector dl, Math::Vector ur);
protected:
//! Removes a particle of given rank
void DeleteRank(int rank);
//! Check a channel number
bool CheckChannel(int &channel);
//! Draws a triangular particle
void DrawParticleTriangle(int i);
//! Draw a normal particle
void DrawParticleNorm(int i);
//! Draw a particle flat (horizontal)
void DrawParticleFlat(int i);
//! Draw a particle to a flat sheet of fog
void DrawParticleFog(int i);
//! Draw a particle in the form of radius
void DrawParticleRay(int i);
//! Draws a spherical particle
void DrawParticleSphere(int i);
//! Draws a cylindrical particle
void DrawParticleCylinder(int i);
//! Draws a tire mark
void DrawParticleWheel(int i);
//! Seeks if an object collided with a bullet
CObject* SearchObjectGun(Math::Vector old, Math::Vector pos, ParticleType type, CObject *father);
//! Seeks if an object collided with a ray
CObject* SearchObjectRay(Math::Vector pos, Math::Vector goal, ParticleType type, CObject *father);
//! Sounded one
void Play(Sound sound, Math::Vector pos, float amplitude);
//! Moves a drag; returns true if the drag is finished
bool TrackMove(int i, Math::Vector pos, float progress);
//! Draws a drag
void TrackDraw(int i, ParticleType type);
protected:
@ -336,12 +379,12 @@ protected:
CRobotMain* m_main;
CSoundInterface* m_sound;
Particle m_particule[MAXPARTICULE*MAXPARTITYPE];
Particle m_particle[MAXPARTICULE*MAXPARTITYPE];
EngineTriangle m_triangle[MAXPARTICULE]; // triangle if PartiType == 0
Track m_track[MAXTRACK];
Track m_track[MAXTRACK];
int m_wheelTraceTotal;
int m_wheelTraceIndex;
WheelTrace m_wheelTrace[MAXWHEELTRACE];
WheelTrace m_wheelTrace[MAXWHEELTRACE];
int m_totalInterface[MAXPARTITYPE][SH_MAX];
bool m_frameUpdate[SH_MAX];
int m_fogTotal;