Prevent reloading background if not needed
parent
0258b63d39
commit
1c461ce1c8
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@ -2748,7 +2748,7 @@ float CEngine::GetFogStart(int rank)
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void CEngine::SetBackground(const std::string& name, Color up, Color down,
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Color cloudUp, Color cloudDown, bool full, bool scale)
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{
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if (m_backgroundTex.Valid())
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if (m_backgroundTex.Valid() && name != m_backgroundName)
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{
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DeleteTexture(m_backgroundTex);
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m_backgroundTex.SetInvalid();
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@ -2762,7 +2762,7 @@ void CEngine::SetBackground(const std::string& name, Color up, Color down,
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m_backgroundFull = full;
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m_backgroundScale = scale;
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if (! m_backgroundName.empty())
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if (! m_backgroundName.empty() && !m_backgroundTex.Valid())
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{
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TextureCreateParams params = m_defaultTexParams;
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params.padToNearestPowerOfTwo = true;
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@ -2784,7 +2784,7 @@ void CEngine::GetBackground(std::string& name, Color& up, Color& down,
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void CEngine::SetForegroundName(const std::string& name)
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{
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if (m_foregroundTex.Valid())
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if (m_foregroundTex.Valid() && name != m_foregroundName)
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{
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DeleteTexture(m_foregroundTex);
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m_foregroundTex.SetInvalid();
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@ -2792,7 +2792,7 @@ void CEngine::SetForegroundName(const std::string& name)
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m_foregroundName = name;
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if (! m_foregroundName.empty())
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if (! m_foregroundName.empty() && !m_foregroundTex.Valid())
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m_foregroundTex = LoadTexture(m_foregroundName);
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}
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