Fixed minimap texture disappearing on texture settings change

Bug mentioned by @erihel in #505
master
krzys-h 2015-07-20 21:22:34 +02:00
parent e821aa9cef
commit 52a3e0b24f
1 changed files with 3 additions and 3 deletions

View File

@ -2832,7 +2832,7 @@ void CEngine::SetTextureFilterMode(TexFilter value)
m_defaultTexParams.filter = m_terrainTexParams.filter = value;
m_defaultTexParams.mipmap = m_terrainTexParams.mipmap = (value == TEX_FILTER_TRILINEAR);
ResetAfterDeviceChanged();
CRobotMain::GetInstancePointer()->ChangeColor();
CRobotMain::GetInstancePointer()->ResetAfterDeviceChanged();
}
TexFilter CEngine::GetTextureFilterMode()
@ -2848,7 +2848,7 @@ void CEngine::SetTextureMipmapLevel(int value)
m_textureMipmapLevel = value;
ResetAfterDeviceChanged();
CRobotMain::GetInstancePointer()->ChangeColor();
CRobotMain::GetInstancePointer()->ResetAfterDeviceChanged();
}
int CEngine::GetTextureMipmapLevel()
@ -2865,7 +2865,7 @@ void CEngine::SetTextureAnisotropyLevel(int value)
m_textureAnisotropy = value;
ResetAfterDeviceChanged();
CRobotMain::GetInstancePointer()->ChangeColor();
CRobotMain::GetInstancePointer()->ResetAfterDeviceChanged();
}
int CEngine::GetTextureAnisotropyLevel()