Include refactoring

* reordered includes according to correct style
 * removed some unnecessary includes
master
Piotr Dziwinski 2015-08-02 13:09:48 +02:00
parent 7d8b56d9ab
commit 11b0398c03
158 changed files with 506 additions and 393 deletions

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@ -17,27 +17,29 @@
* along with this program. If not, see http://gnu.org/licenses
*/
#include "common/config.h"
#include "app/app.h"
#include "common/config.h"
#include "app/controller.h"
#include "app/input.h"
#include "app/system.h"
#include "common/logger.h"
#include "common/image.h"
#include "common/key.h"
#include "common/pathman.h"
#include "common/logger.h"
#include "common/make_unique.h"
#include "common/pathman.h"
#include "common/stringutils.h"
#include "common/resources/resourcemanager.h"
#include "graphics/core/nulldevice.h"
#include "graphics/opengl/glutil.h"
#include "object/robotmain.h"
#include "object/object_manager.h"
#include "object/robotmain.h"
#ifdef OPENAL_SOUND
#include "sound/oalsound/alsound.h"

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@ -24,12 +24,13 @@
#pragma once
#include "common/config_file.h"
#include "common/event.h"
#include "common/global.h"
#include "common/singleton.h"
#include "common/config_file.h"
#include "graphics/core/device.h"
#include "graphics/engine/engine.h"
#include "object/level_category.h"

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@ -19,9 +19,8 @@
#include "app/input.h"
#include "common/logger.h"
#include "common/config_file.h"
#include "common/logger.h"
#include "common/restext.h"
#include "graphics/engine/engine.h"

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@ -22,18 +22,22 @@
* \brief Entry point of application - main() function
*/
#include "common/config.h"
#include "app/app.h"
#include "app/system.h"
#if PLATFORM_WINDOWS
#include "app/system_windows.h"
#endif
#include "common/config.h"
#include "common/logger.h"
#include "common/misc.h"
#include "common/restext.h"
#include "common/resources/resourcemanager.h"
#if PLATFORM_WINDOWS
#include <windows.h>
#include "app/system_windows.h"
#endif

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@ -17,9 +17,10 @@
* along with this program. If not, see http://gnu.org/licenses
*/
#include "app/app.h"
#include "app/pausemanager.h"
#include "app/app.h"
#include "common/logger.h"
#include "object/robotmain.h"

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@ -24,6 +24,7 @@
#pragma once
#include "common/singleton.h"
#include "sound/sound.h"
#include <string>

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@ -20,12 +20,13 @@
#include "common/config_file.h"
#include "common/resources/inputstream.h"
#include "common/resources/outputstream.h"
#include "app/system.h"
#include "common/logger.h"
#include "common/resources/inputstream.h"
#include "common/resources/outputstream.h"
#include <memory>
#include <utility>
#include <cstring>

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@ -27,13 +27,8 @@
#include "common/singleton.h"
#include <boost/property_tree/ptree.hpp>
#include <boost/filesystem.hpp>
#include <boost/algorithm/string/replace.hpp>
#include <string>
#include <vector>
namespace fs = boost::filesystem;
/**

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@ -20,9 +20,10 @@
#include "common/image.h"
#include "math/func.h"
#include "common/resources/resourcemanager.h"
#include "math/func.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>

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@ -20,12 +20,16 @@
#include "common/pathman.h"
#include "common/config.h"
#include "app/app.h"
#include "app/system.h"
#ifdef PLATFORM_WINDOWS
#include "app/system_windows.h"
#endif
#include "common/config.h"
#include "common/logger.h"
#include "common/resources/resourcemanager.h"
#include "object/robotmain.h"
@ -35,10 +39,6 @@
#include <boost/algorithm/string.hpp>
#include <boost/filesystem.hpp>
#ifdef PLATFORM_WINDOWS
#include "app/system_windows.h"
#endif
template<> CPathManager* CSingleton<CPathManager>::m_instance = nullptr;
CPathManager::CPathManager()

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@ -18,6 +18,7 @@
*/
#include "common/resources/inputstream.h"
#include "common/resources/inputstreambuffer.h"

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@ -18,6 +18,7 @@
*/
#include "common/resources/outputstream.h"
#include "common/resources/outputstreambuffer.h"

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@ -21,6 +21,11 @@
#include "common/resources/resourcemanager.h"
#include "common/config.h"
#if PLATFORM_WINDOWS
#include "app/system_windows.h"
#endif
#include "common/logger.h"
#include "common/make_unique.h"
@ -29,10 +34,6 @@
#include <boost/filesystem.hpp>
#include <boost/regex.hpp>
#if PLATFORM_WINDOWS
#include "app/system_windows.h"
#endif
namespace fs = boost::filesystem;

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@ -19,8 +19,8 @@
#pragma once
#include "common/resources/sndfile_wrapper.h"
#include "common/resources/sdl_file_wrapper.h"
#include "common/resources/sndfile_wrapper.h"
#include <memory>
#include <string>

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@ -20,17 +20,17 @@
#include "common/restext.h"
#include "app/input.h"
#include "common/config.h"
#include "common/global.h"
#include "CBot/resource.h"
#include "app/input.h"
#include "common/event.h"
#include "common/global.h"
#include "common/logger.h"
#include "common/stringutils.h"
#include "CBot/resource.h"
#include "object/object_type.h"
#include "object/robotmain.h"

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@ -24,13 +24,12 @@
#pragma once
#include "graphics/core/color.h"
#include "graphics/core/framebuffer.h"
#include "graphics/core/light.h"
#include "graphics/core/material.h"
#include "graphics/core/texture.h"
#include "graphics/core/vertex.h"
#include "graphics/core/framebuffer.h"
#include "math/intpoint.h"
#include "math/matrix.h"

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@ -20,11 +20,6 @@
#include "graphics/core/nulldevice.h"
#include "common/config.h"
#include "common/logger.h"
#include "math/geometry.h"
// Graphics module namespace
namespace Gfx

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@ -27,8 +27,8 @@
#include "graphics/core/color.h"
#include "math/vector.h"
#include "math/point.h"
#include "math/vector.h"
#include <sstream>

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@ -33,6 +33,7 @@
#include "object/object.h"
#include "object/object_manager.h"
#include "object/robotmain.h"
#include "object/interface/carrier_object.h"
#include "object/interface/powered_object.h"
#include "object/interface/transportable_object.h"

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@ -21,13 +21,14 @@
#include "graphics/engine/cloud.h"
#include "graphics/core/device.h"
#include "graphics/engine/engine.h"
#include "graphics/engine/terrain.h"
#include "object/robotmain.h"
#include "math/geometry.h"
#include "object/robotmain.h"
// Graphics module namespace
namespace Gfx

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@ -29,6 +29,7 @@
#include "common/make_unique.h"
#include "graphics/core/device.h"
#include "graphics/engine/camera.h"
#include "graphics/engine/cloud.h"
#include "graphics/engine/lightman.h"

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@ -27,6 +27,7 @@
#include "graphics/core/color.h"
#include "graphics/core/light.h"
#include "graphics/engine/engine.h"
#include "math/vector.h"

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@ -25,6 +25,7 @@
#include "common/logger.h"
#include "graphics/core/device.h"
#include "graphics/engine/camera.h"
#include "graphics/engine/terrain.h"
@ -33,10 +34,11 @@
#include "object/object.h"
#include "object/object_manager.h"
#include "object/robotmain.h"
#include "object/interface/transportable_object.h"
#include "object/auto/autopowercaptor.h"
#include "object/interface/transportable_object.h"
// Graphics module namespace
namespace Gfx

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@ -22,9 +22,10 @@
#include "app/app.h"
#include "common/logger.h"
#include "common/resources/inputstream.h"
#include "common/stringutils.h"
#include "common/resources/inputstream.h"
#include "graphics/engine/engine.h"
#include "graphics/model/model_input.h"

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@ -25,6 +25,7 @@
#include "common/logger.h"
#include "graphics/core/device.h"
#include "graphics/engine/engine.h"
#include "graphics/engine/terrain.h"
#include "graphics/engine/water.h"

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@ -21,6 +21,7 @@
#include "graphics/engine/planet.h"
#include "graphics/core/device.h"
#include "graphics/engine/engine.h"

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@ -30,9 +30,10 @@
#include "math/geometry.h"
#include "object/old_object.h"
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/robotmain.h"
#include "object/motion/motionhuman.h"

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@ -29,6 +29,7 @@
#include "common/global.h"
#include "graphics/core/color.h"
#include "graphics/engine/pyro_type.h"
#include "math/sphere.h"

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@ -25,6 +25,7 @@
#include "common/image.h"
#include "common/logger.h"
#include "common/stringutils.h"
#include "common/resources/resourcemanager.h"
#include "math/func.h"

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@ -17,7 +17,6 @@
* along with this program. If not, see http://gnu.org/licenses
*/
#include "graphics/engine/water.h"
#include "app/app.h"
@ -25,6 +24,7 @@
#include "common/logger.h"
#include "graphics/core/device.h"
#include "graphics/engine/engine.h"
#include "graphics/engine/terrain.h"

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@ -21,6 +21,7 @@
#include "common/ioutils.h"
#include "common/logger.h"
#include "common/resources/inputstream.h"
#include "graphics/model/model_io_exception.h"

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@ -20,6 +20,7 @@
#pragma once
#include "graphics/core/material.h"
#include "graphics/model/model_triangle.h"
#include <cstring>

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@ -20,6 +20,7 @@
#include "graphics/model/model_manager.h"
#include "common/logger.h"
#include "common/resources/inputstream.h"
#include "graphics/model/model_input.h"

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@ -19,10 +19,10 @@
#pragma once
#include "math/vector.h"
#include "graphics/model/model_triangle.h"
#include "math/vector.h"
#include <vector>
namespace Gfx

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@ -21,11 +21,10 @@
#include "common/ioutils.h"
#include "graphics/model/model.h"
#include "graphics/model/model_io_exception.h"
#include "graphics/model/model_io_structs.h"
#include "graphics/model/model.h"
#include <fstream>
namespace Gfx

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@ -19,13 +19,16 @@
#include "graphics/opengl/gl21device.h"
#include "graphics/opengl/glframebuffer.h"
#include "graphics/engine/engine.h"
#include "common/config.h"
#include "common/config_file.h"
#include "common/image.h"
#include "common/logger.h"
#include "common/config_file.h"
#include "graphics/engine/engine.h"
#include "graphics/opengl/glframebuffer.h"
#include "math/geometry.h"

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@ -25,6 +25,7 @@
#pragma once
#include "graphics/core/device.h"
#include "graphics/opengl/glutil.h"
#include <string>

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@ -18,13 +18,16 @@
*/
#include "graphics/opengl/gl33device.h"
#include "graphics/opengl/glframebuffer.h"
#include "graphics/engine/engine.h"
#include "common/config.h"
#include "common/config_file.h"
#include "common/image.h"
#include "common/logger.h"
#include "common/config_file.h"
#include "graphics/engine/engine.h"
#include "graphics/opengl/glframebuffer.h"
#include "math/geometry.h"

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@ -25,8 +25,9 @@
#pragma once
#include "graphics/core/device.h"
#include "graphics/opengl/glutil.h"
#include "graphics/opengl/glframebuffer.h"
#include "graphics/opengl/glutil.h"
#include <string>
#include <vector>

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@ -19,13 +19,16 @@
#include "graphics/opengl/gldevice.h"
#include "graphics/opengl/glframebuffer.h"
#include "graphics/engine/engine.h"
#include "common/config.h"
#include "common/image.h"
#include "common/logger.h"
#include "graphics/engine/engine.h"
#include "graphics/opengl/glframebuffer.h"
#include "math/geometry.h"

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@ -25,8 +25,9 @@
#pragma once
#include "graphics/core/device.h"
#include "graphics/opengl/glutil.h"
#include "graphics/opengl/glframebuffer.h"
#include "graphics/opengl/glutil.h"
#include <string>
#include <vector>

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@ -20,6 +20,7 @@
#pragma once
#include "graphics/core/framebuffer.h"
#include "graphics/opengl/glutil.h"
namespace Gfx

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@ -22,9 +22,9 @@
#include "common/logger.h"
#include "common/make_unique.h"
#include "graphics/opengl/gldevice.h"
#include "graphics/opengl/gl21device.h"
#include "graphics/opengl/gl33device.h"
#include "graphics/opengl/gldevice.h"
#include <physfs.h>
#include <cstring>

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@ -19,11 +19,11 @@
#pragma once
#include "graphics/core/device.h"
// config.h must be included before glew.h
// config.h must be included first
#include "common/config.h"
#include "graphics/core/device.h"
#include <GL/glew.h>
#include <memory>

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@ -27,8 +27,8 @@
#include "math/const.h"
#include "math/func.h"
#include "math/geometry.h"
#include "math/matrix.h"
#include "math/point.h"
#include "math/vector.h"
#include "math/matrix.h"
#include "math/geometry.h"

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@ -27,8 +27,8 @@
#include "math/const.h"
#include "math/func.h"
#include "math/point.h"
#include "math/matrix.h"
#include "math/point.h"
#include "math/vector.h"

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@ -25,12 +25,13 @@
#include "common/event.h"
#include "common/make_unique.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "object/old_object.h"
#include "ui/interface.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "ui/gauge.h"
#include "ui/interface.h"
#include "ui/window.h"

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@ -19,12 +19,11 @@
#include "object/auto/autobase.h"
#include "object/interface/transportable_object.h"
#include "graphics/engine/terrain.h"
#include "graphics/engine/cloud.h"
#include "graphics/engine/planet.h"
#include "graphics/engine/lightning.h"
#include "graphics/engine/planet.h"
#include "graphics/engine/terrain.h"
#include "math/geometry.h"
@ -32,6 +31,8 @@
#include "object/old_object.h"
#include "object/robotmain.h"
#include "object/interface/transportable_object.h"
#include "physics/physics.h"
#include "ui/interface.h"

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@ -26,9 +26,11 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/transportable_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "object/interface/transportable_object.h"
#include "ui/interface.h"
#include "ui/window.h"

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@ -28,6 +28,7 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"

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@ -26,12 +26,14 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "ui/interface.h"
#include "ui/window.h"
#include <limits>
// Object's constructor.

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@ -29,8 +29,10 @@
#include "object/brain.h"
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/programmable_object.h"
#include "object/interface/transportable_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"

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@ -26,15 +26,17 @@
#include "math/geometry.h"
#include "object/brain.h"
#include "object/old_object.h"
#include "object/object_create_params.h"
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/robotmain.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "object/interface/programmable_object.h"
#include "object/interface/transportable_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "physics/physics.h"
#include "script/script.h"

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@ -23,6 +23,7 @@
#include "object/auto/auto.h"
#include "graphics/engine/particle.h"

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@ -29,9 +29,11 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/robotmain.h"
#include "object/interface/powered_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "object/interface/powered_object.h"
#include "ui/interface.h"
#include "ui/window.h"

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@ -24,6 +24,7 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"

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@ -26,6 +26,7 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"

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@ -26,11 +26,13 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "object/interface/powered_object.h"
#include "object/interface/transportable_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "ui/interface.h"
#include "ui/window.h"

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@ -20,11 +20,10 @@
#include "object/auto/autoportico.h"
#include "common/stringutils.h"
#include "object/robotmain.h"
#include "object/old_object.h"
#include "object/robotmain.h"
const int PARAM_DEPOSE = 2; // run=2 -> deposits the spaceship

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@ -26,12 +26,14 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "object/interface/carrier_object.h"
#include "object/interface/powered_object.h"
#include "object/interface/transportable_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "ui/interface.h"
#include "ui/window.h"

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@ -28,13 +28,15 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/powered_object.h"
#include "object/interface/transportable_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "ui/interface.h"
#include "ui/gauge.h"
#include "ui/interface.h"
#include "ui/window.h"

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@ -27,11 +27,12 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/carrier_object.h"
#include "object/interface/powered_object.h"
#include "ui/interface.h"
#include "ui/gauge.h"
#include "ui/interface.h"
#include "ui/window.h"

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@ -25,9 +25,9 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "ui/gauge.h"
#include "ui/interface.h"
#include "ui/window.h"
#include "ui/gauge.h"

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@ -24,6 +24,7 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"

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@ -25,14 +25,16 @@
#include "math/geometry.h"
#include "object/robotmain.h"
#include "object/old_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "object/robotmain.h"
#include "object/interface/powered_object.h"
#include "ui/interface.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "ui/gauge.h"
#include "ui/interface.h"
#include "ui/window.h"

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@ -23,10 +23,10 @@
#include "graphics/engine/particle.h"
#include "graphics/engine/terrain.h"
#include "object/old_object.h"
#include "math/geometry.h"
#include "object/old_object.h"
// Object's constructor.

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@ -26,15 +26,17 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/powered_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "object/interface/powered_object.h"
#include "physics/physics.h"
#include "ui/gauge.h"
#include "ui/interface.h"
#include "ui/window.h"
#include "ui/gauge.h"
const float TOWER_SCOPE = 200.0f; // range of beam

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@ -27,9 +27,11 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/robotmain.h"
#include "object/interface/transportable_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "object/interface/transportable_object.h"
#include "ui/interface.h"
#include "ui/window.h"

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@ -26,18 +26,25 @@
#include "common/misc.h"
#include "graphics/core/color.h"
#include "graphics/engine/terrain.h"
#include "object/old_object.h"
#include "math/geometry.h"
#include "object/object_manager.h"
#include "object/motion/motion.h"
#include "object/motion/motionvehicle.h"
#include "object/task/taskmanager.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "object/old_object.h"
#include "object/interface/carrier_object.h"
#include "object/interface/powered_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "object/motion/motion.h"
#include "object/motion/motionvehicle.h"
#include "object/task/taskmanager.h"
#include "physics/physics.h"
#include "script/script.h"

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@ -24,15 +24,15 @@
#pragma once
#include "common/event.h"
#include "common/misc.h"
#include "object/task/taskmanip.h"
#include "object/task/taskflag.h"
#include "object/task/taskshield.h"
#include "object/trace_color.h"
#include "object/task/taskflag.h"
#include "object/task/taskmanip.h"
#include "object/task/taskshield.h"
#include <vector>
#include <sstream>
#include <memory>

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@ -19,10 +19,10 @@
#pragma once
#include "object/object_interface_type.h"
#include "math/sphere.h"
#include "object/object_interface_type.h"
struct Event;
/**

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@ -19,18 +19,18 @@
#include "object/level/parser.h"
#include "app/app.h"
#include "common/make_unique.h"
#include "common/resources/resourcemanager.h"
#include "common/resources/inputstream.h"
#include "common/resources/outputstream.h"
#include "object/level/parserexceptions.h"
#include "common/resources/resourcemanager.h"
#include "object/robotmain.h"
#include "object/level/parserexceptions.h"
#include <string>
#include <exception>
#include <sstream>

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@ -24,11 +24,11 @@
#pragma once
#include "object/level_category.h"
#include "object/level/parserexceptions.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "object/level/parserexceptions.h"
#include "object/level_category.h"
#include <string>
#include <vector>

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@ -17,18 +17,20 @@
* along with this program. If not, see http://gnu.org/licenses
*/
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "app/app.h"
#include "common/logger.h"
#include "common/make_unique.h"
#include "common/pathman.h"
#include "common/resources/resourcemanager.h"
#include "object/level/parser.h"
#include "object/robotmain.h"
#include "object/level/parser.h"
#include <boost/lexical_cast.hpp>
#include <boost/algorithm/string.hpp>

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@ -25,16 +25,17 @@
#pragma once
#include "graphics/core/color.h"
#include "graphics/engine/camera.h"
#include "graphics/engine/water.h"
#include "graphics/engine/pyro_type.h"
#include "graphics/engine/water.h"
#include "math/point.h"
#include "object/drive_type.h"
#include "object/mission_type.h"
#include "object/object_type.h"
#include "object/tool_type.h"
#include "object/mission_type.h"
#include <string>
#include <vector>

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@ -24,12 +24,13 @@
#include "math/geometry.h"
#include "object/motion/motionhuman.h"
#include "object/object.h"
#include "object/robotmain.h"
#include "object/motion/motionhuman.h"
#include <stdio.h>
#include <cstdio>
// Constructor of the application card.

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@ -24,15 +24,16 @@
#include "common/make_unique.h"
#include "object/robotmain.h"
#include "object/old_object.h"
#include "object/robotmain.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include <stdio.h>
#include <string.h>
#include <cstdio>
#include <cstring>
// Object's constructor.

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@ -30,6 +30,7 @@
#include "object/old_object.h"
#include "object/robotmain.h"
#include "object/interface/carrier_object.h"
#include "physics/physics.h"

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@ -22,12 +22,12 @@
#include "app/app.h"
#include "math/geometry.h"
#include "graphics/engine/oldmodelmanager.h"
#include "graphics/engine/terrain.h"
#include "graphics/engine/water.h"
#include "math/geometry.h"
#include "object/old_object.h"
#include "object/robotmain.h"

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@ -33,6 +33,7 @@
#include "object/brain.h"
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/powered_object.h"
#include "object/interface/transportable_object.h"

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@ -21,6 +21,7 @@
#include "object/motion/motion.h"
#include "object/trace_color.h"

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@ -22,21 +22,24 @@
#include "common/make_unique.h"
#include "graphics/engine/engine.h"
#include "graphics/engine/lightning.h"
#include "graphics/engine/oldmodelmanager.h"
#include "graphics/engine/terrain.h"
#include "graphics/engine/lightning.h"
#include "graphics/model/model_manager.h"
#include "object/old_object.h"
#include "math/geometry.h"
#include "object/brain.h"
#include "object/object_create_params.h"
#include "object/old_object.h"
#include "object/robotmain.h"
#include "object/auto/autobase.h"
#include "object/auto/autoconvert.h"
#include "object/auto/autoderrick.h"
#include "object/auto/autodestroyer.h"
#include "object/auto/autoegg.h"
#include "object/auto/autopowerplant.h"
#include "object/auto/autofactory.h"
#include "object/auto/autoflag.h"
#include "object/auto/autohouston.h"
@ -45,29 +48,30 @@
#include "object/auto/automush.h"
#include "object/auto/autonest.h"
#include "object/auto/autonuclearplant.h"
#include "object/auto/autopowercaptor.h"
#include "object/auto/autoportico.h"
#include "object/auto/autopowercaptor.h"
#include "object/auto/autopowerplant.h"
#include "object/auto/autopowerstation.h"
#include "object/auto/autoradar.h"
#include "object/auto/autorepair.h"
#include "object/auto/autoresearch.h"
#include "object/auto/autoroot.h"
#include "object/auto/autovault.h"
#include "object/auto/autopowerstation.h"
#include "object/auto/autotower.h"
#include "object/auto/autovault.h"
#include "object/motion/motionant.h"
#include "object/motion/motionbee.h"
#include "object/motion/motionlevelcontroller.h"
#include "object/motion/motionhuman.h"
#include "object/motion/motionlevelcontroller.h"
#include "object/motion/motionqueen.h"
#include "object/motion/motionspider.h"
#include "object/motion/motiontoto.h"
#include "object/motion/motionvehicle.h"
#include "object/motion/motionworm.h"
#include "object/subclass/exchange_post.h"
#include "object/subclass/static_object.h"
#include "math/geometry.h"
#include "physics/physics.h"
using COldObjectUPtr = std::unique_ptr<COldObject>;

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@ -23,10 +23,11 @@
#include "math/all.h"
#include "object/object.h"
#include "object/object_create_params.h"
#include "object/object_create_exception.h"
#include "object/object_create_params.h"
#include "object/object_factory.h"
#include "object/old_object.h"
#include "object/auto/auto.h"
#include "physics/physics.h"

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@ -37,16 +37,19 @@
#include "math/geometry.h"
#include "object/brain.h"
#include "object/object_manager.h"
#include "object/robotmain.h"
#include "object/auto/auto.h"
#include "object/auto/autojostle.h"
#include "object/brain.h"
#include "object/motion/motion.h"
#include "object/motion/motionvehicle.h"
#include "object/robotmain.h"
#include "object/object_manager.h"
#include "object/level/parserexceptions.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "object/level/parserexceptions.h"
#include "object/motion/motion.h"
#include "object/motion/motionvehicle.h"
#include "physics/physics.h"

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@ -24,9 +24,8 @@
#pragma once
#include "graphics/engine/engine.h"
#include "graphics/engine/camera.h"
#include "graphics/engine/engine.h"
#include "object/object_type.h"

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@ -16,19 +16,23 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "object/player_profile.h"
#include "common/config_file.h"
#include "common/logger.h"
#include "common/make_unique.h"
#include "common/config_file.h"
#include "common/resources/resourcemanager.h"
#include "common/resources/inputstream.h"
#include "common/resources/outputstream.h"
#include "common/restext.h"
#include "object/level/parser.h"
#include "common/resources/inputstream.h"
#include "common/resources/outputstream.h"
#include "common/resources/resourcemanager.h"
#include "object/robotmain.h"
#include "object/level/parser.h"
void PlayerApperance::DefPerso()
{
this->colorCombi.r = 206.0f/256.0f;

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@ -17,7 +17,6 @@
* along with this program. If not, see http://gnu.org/licenses
*/
#include "object/robotmain.h"
#include "CBot/CBotDll.h"
@ -26,20 +25,18 @@
#include "app/controller.h"
#include "app/input.h"
#include "clipboard/clipboard.h"
#include "common/config_file.h"
#include "common/event.h"
#include "common/global.h"
#include "common/logger.h"
#include "common/make_unique.h"
#include "common/misc.h"
#include "common/config_file.h"
#include "common/restext.h"
#include "common/stringutils.h"
#include "common/resources/resourcemanager.h"
#include "common/resources/inputstream.h"
#include "common/resources/outputstream.h"
#include "common/resources/resourcemanager.h"
#include "graphics/engine/camera.h"
#include "graphics/engine/cloud.h"
@ -53,28 +50,34 @@
#include "graphics/engine/terrain.h"
#include "graphics/engine/text.h"
#include "graphics/engine/water.h"
#include "graphics/model/model_manager.h"
#include "math/const.h"
#include "math/geometry.h"
#include "object/auto/auto.h"
#include "object/auto/autobase.h"
#include "object/brain.h"
#include "object/mainmovie.h"
#include "object/motion/motion.h"
#include "object/motion/motionhuman.h"
#include "object/motion/motiontoto.h"
#include "object/object.h"
#include "object/object_create_exception.h"
#include "object/object_manager.h"
#include "object/player_profile.h"
#include "object/scene_conditions.h"
#include "object/auto/auto.h"
#include "object/auto/autobase.h"
#include "object/level/parser.h"
#include "object/motion/motion.h"
#include "object/motion/motionhuman.h"
#include "object/motion/motiontoto.h"
#include "object/subclass/exchange_post.h"
#include "object/task/task.h"
#include "object/task/taskbuild.h"
#include "object/task/taskmanip.h"
#include "object/level/parser.h"
#include "object/subclass/exchange_post.h"
#include "physics/physics.h"
@ -100,6 +103,7 @@
#include <iomanip>
#include <clipboard/clipboard.h>
#include <boost/lexical_cast.hpp>

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@ -24,20 +24,19 @@
#pragma once
#include "app/pausemanager.h"
#include "common/global.h"
#include "common/singleton.h"
#include "graphics/engine/particle.h"
#include "object/level_category.h"
#include "object/object_type.h"
#include "object/drive_type.h"
#include "object/tool_type.h"
#include "object/level_category.h"
#include "object/mainmovie.h"
#include "object/mission_type.h"
#include "app/pausemanager.h"
#include "object/object_type.h"
#include "object/tool_type.h"
#include <deque>

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@ -17,17 +17,19 @@
* along with this program. If not, see http://gnu.org/licenses
*/
#include "object/scene_conditions.h"
#include "math/geometry.h"
#include "object/level/parserline.h"
#include "object/object_manager.h"
#include "object/object.h"
#include "object/object_manager.h"
#include "object/interface/powered_object.h"
#include "object/interface/transportable_object.h"
#include "object/level/parserline.h"
void CSceneCondition::Read(CLevelParserLine* line)
{
this->pos = line->GetParam("pos")->AsPoint(Math::Vector(0.0f, 0.0f, 0.0f))*g_unit;

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@ -28,9 +28,9 @@
#include "math/vector.h"
#include "object/drive_type.h"
#include "object/object_type.h"
#include "object/tool_type.h"
#include "object/drive_type.h"
class CLevelParserLine;

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@ -25,10 +25,10 @@
#include "graphics/engine/oldmodelmanager.h"
#include "object/object_create_params.h"
#include "object/level/parserexceptions.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "object/level/parserexceptions.h"
#include "ui/interface.h"
#include "ui/list.h"

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@ -21,6 +21,7 @@
#pragma once
#include "object/old_object.h"
#include "object/auto/auto.h"
#include <string>

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@ -22,14 +22,15 @@
#include "common/make_unique.h"
#include "graphics/engine/terrain.h"
#include "graphics/model/model.h"
#include "graphics/model/model_io_exception.h"
#include "graphics/model/model_manager.h"
#include "object/object_create_exception.h"
#include "math/geometry.h"
#include "object/object_create_exception.h"
const std::unordered_map<ObjectType, std::string, ObjectTypeHash> CStaticObject::m_staticModelNames =
{

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@ -24,6 +24,7 @@
#include "object/old_object.h"
#include "object/robotmain.h"
#include "object/interface/programmable_object.h"

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@ -27,6 +27,7 @@
#include "object/object.h"
#include "object/old_object.h"
#include "physics/physics.h"

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@ -22,20 +22,24 @@
#include "graphics/core/color.h"
#include "graphics/core/light.h"
#include "graphics/engine/lightman.h"
#include "graphics/engine/terrain.h"
#include "graphics/engine/water.h"
#include "math/geometry.h"
#include "object/auto/auto.h"
#include "object/motion/motionhuman.h"
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/robotmain.h"
#include "object/auto/auto.h"
#include "object/interface/carrier_object.h"
#include "object/interface/transportable_object.h"
#include "object/motion/motionhuman.h"
#include "physics/physics.h"
#include <string.h>

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@ -24,10 +24,10 @@
#include "object/task/task.h"
#include "object/object_type.h"
#include "math/vector.h"
#include "object/object_type.h"
class CObject;

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@ -20,16 +20,15 @@
#include "object/task/taskdeletemark.h"
#include "graphics/engine/particle.h"
#include "graphics/engine/terrain.h"
#include "object/old_object.h"
#include "object/object_manager.h"
#include "object/robotmain.h"
#include "math/geometry.h"
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/robotmain.h"
#include "physics/physics.h"

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@ -24,9 +24,10 @@
#include "math/geometry.h"
#include "object/motion/motionant.h"
#include "object/old_object.h"
#include "object/motion/motionant.h"
#include "physics/physics.h"

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@ -23,8 +23,8 @@
#include "object/task/task.h"
#include "math/vector.h"
#include "math/vector.h"
enum TaskFireAnt

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