Added OpenGL 3.3 graphics implementation
parent
b2e781b1e9
commit
933609967a
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@ -110,6 +110,8 @@ set(BASE_SOURCES
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graphics/engine/text.cpp
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graphics/engine/water.cpp
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graphics/opengl/gldevice.cpp
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graphics/opengl/gl33device.cpp
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graphics/opengl/glutil.cpp
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object/auto/auto.cpp
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object/auto/autobase.cpp
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object/auto/autoconvert.cpp
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@ -36,6 +36,7 @@
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#include "graphics/engine/modelmanager.h"
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#include "graphics/core/nulldevice.h"
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#include "graphics/opengl/gldevice.h"
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#include "graphics/opengl/gl33device.h"
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#include "object/robotmain.h"
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#include "object/objman.h"
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@ -162,6 +163,8 @@ CApplication::CApplication()
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m_language = LANGUAGE_ENV;
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m_lowCPU = true;
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m_graphics = "opengl";
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}
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CApplication::~CApplication()
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@ -224,7 +227,8 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
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OPT_MOD,
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OPT_VBO,
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OPT_RESOLUTION,
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OPT_HEADLESS
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OPT_HEADLESS,
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OPT_DEVICE
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};
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option options[] =
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@ -242,6 +246,7 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
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{ "vbo", required_argument, nullptr, OPT_VBO },
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{ "resolution", required_argument, nullptr, OPT_RESOLUTION },
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{ "headless", no_argument, nullptr, OPT_HEADLESS },
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{ "graphics", required_argument, nullptr, OPT_DEVICE },
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{ nullptr, 0, nullptr, 0}
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};
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@ -285,6 +290,7 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
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GetLogger()->Message(" -vbo mode set OpenGL VBO mode (one of: auto, enable, disable)\n");
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GetLogger()->Message(" -resolution WxH set resolution\n");
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GetLogger()->Message(" -headless headless mode - disables graphics, sound and user interaction\n");
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GetLogger()->Message(" -graphics changes graphics device (defaults to opengl)\n");
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return PARSE_ARGS_HELP;
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}
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case OPT_DEBUG:
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@ -404,6 +410,11 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
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m_headless = true;
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break;
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}
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case OPT_DEVICE:
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{
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m_graphics = optarg;
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break;
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}
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default:
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assert(false); // should never get here
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}
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@ -549,12 +560,24 @@ bool CApplication::Create()
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// Don't generate joystick events
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SDL_JoystickEventState(SDL_IGNORE);
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if(!m_headless) {
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if(!m_headless)
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{
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// The video is ready, we can create and initalize the graphics device
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m_device = new Gfx::CGLDevice(m_deviceConfig);
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} else {
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if (m_graphics == "opengl")
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m_device = new Gfx::CGLDevice(m_deviceConfig);
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else if (m_graphics == "gl33")
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m_device = new Gfx::CGL33Device(m_deviceConfig);
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else
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{
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m_device = new Gfx::CNullDevice();
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GetLogger()->Error("Unknown graphics device: %s\n", m_graphics.c_str());
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}
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}
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else
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{
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m_device = new Gfx::CNullDevice();
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}
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if (! m_device->Create() )
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{
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m_errorMessage = std::string("Error in CDevice::Create()\n") + standardInfoMessage;
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@ -425,6 +425,9 @@ protected:
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bool m_simulationSuspended;
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//@}
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//! Graphics device to use
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std::string m_graphics;
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//! Current mode of mouse
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MouseMode m_mouseMode;
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@ -91,7 +91,8 @@ enum TransformType
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{
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TRANSFORM_WORLD,
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TRANSFORM_VIEW,
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TRANSFORM_PROJECTION
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TRANSFORM_PROJECTION,
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TRANSFORM_SHADOW
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};
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/**
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@ -302,9 +303,6 @@ public:
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//! Sets the texture coordinate generation mode for given texture unit
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virtual void SetTextureCoordGeneration(int index, TextureGenerationParams ¶ms) = 0;
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//! Sets texture coordinate transform matrix
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virtual void SetTextureMatrix(int index, Math::Matrix& matrix) = 0;
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//! Renders primitive composed of vertices with single texture
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virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices , int vertexCount,
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Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) = 0;
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@ -182,10 +182,6 @@ void CNullDevice::SetTextureCoordGeneration(int index, TextureGenerationParams &
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{
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}
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void CNullDevice::SetTextureMatrix(int index, Math::Matrix& matrix)
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{
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}
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TextureStageParams CNullDevice::GetTextureStageParams(int index)
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{
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return TextureStageParams();
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@ -83,7 +83,6 @@ public:
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virtual void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT);
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virtual void SetTextureCoordGeneration(int index, TextureGenerationParams ¶ms);
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virtual void SetTextureMatrix(int index, Math::Matrix& matrix);
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virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices , int vertexCount,
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Color color = Color(1.0f, 1.0f, 1.0f, 1.0f));
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@ -2212,7 +2212,7 @@ void CEngine::SetState(int state, const Color& color)
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if (state & ENG_RSTATE_FOG)
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m_device->SetRenderState(RENDER_STATE_FOG, true);
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bool second = m_groundSpotVisible || m_dirty;
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@ -3255,7 +3255,7 @@ void CEngine::Draw3DScene()
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// Texture Unit 2
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m_device->SetTextureEnabled(2, true);
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m_device->SetTexture(2, m_shadowMap);
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m_device->SetTextureMatrix(2, m_shadowTextureMat);
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m_device->SetTransform(TRANSFORM_SHADOW, m_shadowTextureMat);
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Math::Matrix identity;
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identity.LoadIdentity();
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@ -3338,7 +3338,7 @@ void CEngine::Draw3DScene()
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// Texture Unit 2
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m_device->SetTextureEnabled(2, true);
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m_device->SetTexture(2, m_shadowMap);
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m_device->SetTextureMatrix(2, m_shadowTextureMat);
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m_device->SetTransform(TRANSFORM_SHADOW, m_shadowTextureMat);
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Math::Matrix identity;
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identity.LoadIdentity();
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@ -3427,7 +3427,7 @@ void CEngine::Draw3DScene()
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m_device->SetTexture(2, 0);
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m_device->SetTextureEnabled(2, false);
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m_device->SetTextureMatrix(2, identity);
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m_device->SetTransform(TRANSFORM_SHADOW, identity);
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TextureGenerationParams params;
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,300 @@
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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/**
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* \file graphics/opengl/gl33device.h
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* \brief OpenGL 3.3 implementation - CGL33Device class
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*/
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#pragma once
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#include "graphics/core/device.h"
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#include "graphics/opengl/glutil.h"
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#include "GL/glew.h"
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#include <string>
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#include <vector>
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#include <set>
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#include <map>
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// Graphics module namespace
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namespace Gfx {
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/**
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\class CGL33Device
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\brief Implementation of CDevice interface in OpenGL 3.3
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Provides the concrete implementation of 3D device in OpenGL.
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This class should be initialized (by calling Initialize() ) only after
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setting the video mode by CApplication, once the OpenGL context is defined.
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Because of that, CGLDeviceConfig is outside the CDevice class and must be set
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in CApplication.
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*/
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class CGL33Device : public CDevice
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{
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public:
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CGL33Device(const GLDeviceConfig &config);
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virtual ~CGL33Device();
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virtual void DebugHook() OVERRIDE;
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virtual void DebugLights() OVERRIDE;
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virtual bool Create() OVERRIDE;
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virtual void Destroy() OVERRIDE;
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void ConfigChanged(const GLDeviceConfig &newConfig);
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virtual void BeginScene() OVERRIDE;
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virtual void EndScene() OVERRIDE;
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virtual void Clear() OVERRIDE;
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virtual void SetTransform(TransformType type, const Math::Matrix &matrix) OVERRIDE;
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virtual void SetMaterial(const Material &material) OVERRIDE;
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virtual int GetMaxLightCount() OVERRIDE;
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virtual void SetLight(int index, const Light &light) OVERRIDE;
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virtual void SetLightEnabled(int index, bool enabled) OVERRIDE;
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virtual Texture CreateTexture(CImage *image, const TextureCreateParams ¶ms) OVERRIDE;
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virtual Texture CreateTexture(ImageData *data, const TextureCreateParams ¶ms) OVERRIDE;
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virtual Texture CreateDepthTexture(int width, int height, int depth) OVERRIDE;
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virtual void DestroyTexture(const Texture &texture) OVERRIDE;
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virtual void DestroyAllTextures() OVERRIDE;
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virtual int GetMaxTextureStageCount() OVERRIDE;
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virtual void SetTexture(int index, const Texture &texture) OVERRIDE;
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virtual void SetTexture(int index, unsigned int textureId) OVERRIDE;
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virtual void SetTextureEnabled(int index, bool enabled) OVERRIDE;
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virtual void SetTextureStageParams(int index, const TextureStageParams ¶ms) OVERRIDE;
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virtual void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT) OVERRIDE;
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virtual void SetTextureCoordGeneration(int index, TextureGenerationParams ¶ms) OVERRIDE;
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virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices , int vertexCount,
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Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) OVERRIDE;
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virtual void DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount,
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Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) OVERRIDE;
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virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount) OVERRIDE;
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virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount) OVERRIDE;
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virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount) OVERRIDE;
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virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount) OVERRIDE;
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virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount) OVERRIDE;
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virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount) OVERRIDE;
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virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount) OVERRIDE;
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virtual void DrawStaticBuffer(unsigned int bufferId) OVERRIDE;
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virtual void DestroyStaticBuffer(unsigned int bufferId) OVERRIDE;
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virtual int ComputeSphereVisibility(const Math::Vector ¢er, float radius) OVERRIDE;
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virtual void SetViewport(int x, int y, int width, int height) OVERRIDE;
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virtual void SetRenderState(RenderState state, bool enabled) OVERRIDE;
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virtual void SetColorMask(bool red, bool green, bool blue, bool alpha) OVERRIDE;
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virtual void SetDepthTestFunc(CompFunc func) OVERRIDE;
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virtual void SetDepthBias(float factor, float units) OVERRIDE;
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virtual void SetAlphaTestFunc(CompFunc func, float refValue) OVERRIDE;
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virtual void SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend) OVERRIDE;
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virtual void SetClearColor(const Color &color) OVERRIDE;
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virtual void SetGlobalAmbient(const Color &color) OVERRIDE;
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virtual void SetFogParams(FogMode mode, const Color &color, float start, float end, float density) OVERRIDE;
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virtual void SetCullMode(CullMode mode) OVERRIDE;
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virtual void SetShadeModel(ShadeModel model) OVERRIDE;
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virtual void SetFillMode(FillMode mode) OVERRIDE;
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virtual void InitOffscreenBuffer(int width, int height) OVERRIDE;
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virtual void CopyFramebufferToTexture(Texture& texture, int xOffset, int yOffset, int x, int y, int width, int height) OVERRIDE;
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virtual void* GetFrameBufferPixels() const OVERRIDE;
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private:
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//! Updates position for given light based on transformation matrices
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void UpdateLightPosition(int index);
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//! Updates the texture params for given texture stage
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void UpdateTextureParams(int index);
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//! Updates rendering mode
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void UpdateRenderingMode();
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private:
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//! Current config
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GLDeviceConfig m_config;
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//! Current world matrix
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Math::Matrix m_worldMat;
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//! Current view matrix
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Math::Matrix m_viewMat;
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//! OpenGL modelview matrix = world matrix * view matrix
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Math::Matrix m_modelviewMat;
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//! Current projection matrix
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Math::Matrix m_projectionMat;
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//! The current material
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Material m_material;
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//! Whether lighting is enabled
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bool m_lighting;
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//! Current lights
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std::vector<Light> m_lights;
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//! Current lights enable status
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std::vector<bool> m_lightsEnabled;
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//! Current textures; \c NULL value means unassigned
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std::vector<Texture> m_currentTextures;
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//! Current texture stages enable status
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std::vector<bool> m_texturesEnabled;
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//! Current texture params
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std::vector<TextureStageParams> m_textureStageParams;
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//! Set of all created textures
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std::set<Texture> m_allTextures;
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//! Type of vertex structure
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enum VertexType
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{
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VERTEX_TYPE_NORMAL,
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VERTEX_TYPE_TEX2,
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VERTEX_TYPE_COL,
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};
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//! Info about static VBO buffers
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struct VertexBufferInfo
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{
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PrimitiveType primitiveType;
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GLuint vbo;
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GLuint vao;
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VertexType vertexType;
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int vertexCount;
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unsigned int size;
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};
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//! Detected capabilities
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//! OpenGL version
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int m_glMajor, m_glMinor;
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//! Whether anisotropic filtering is available
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bool m_anisotropyAvailable;
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//! Maximum anisotropy level
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int m_maxAnisotropy;
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//! Map of saved VBO objects
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std::map<unsigned int, VertexBufferInfo> m_vboObjects;
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//! Last ID of VBO object
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unsigned int m_lastVboId;
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// Offscreen buffer
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//! Framebuffer object
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GLuint m_framebuffer;
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//! Color renderbuffer
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GLuint m_colorBuffer;
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//! Depth renderbuffer
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GLuint m_depthBuffer;
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//! Maximum available renderbuffer size
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int m_maxRenderbufferSize;
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//! Shader program
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GLuint m_shaderProgram;
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//! Auxilliary vertex buffers for general rendering
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unsigned int m_vertex;
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unsigned int m_vertexTex2;
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unsigned int m_vertexCol;
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// Uniforms
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//! Projection matrix
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GLint uni_ProjectionMatrix;
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//! View matrix
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GLint uni_ViewMatrix;
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//! Model matrix
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GLint uni_ModelMatrix;
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//! Shadow matrix
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GLint uni_ShadowMatrix;
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//! Normal matrix
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GLint uni_NormalMatrix;
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//! Primary texture sampler
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GLint uni_PrimaryTexture;
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//! Secondary texture sampler
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GLint uni_SecondaryTexture;
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//! Shadow texture sampler
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GLint uni_ShadowTexture;
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GLint uni_PrimaryTextureEnabled;
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GLint uni_SecondaryTextureEnabled;
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GLint uni_ShadowTextureEnabled;
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// Fog parameters
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//! true enables fog
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GLint uni_FogEnabled;
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//! Fog range
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GLint uni_FogRange;
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//! Fog color
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GLint uni_FogColor;
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// Alpha test parameters
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//! true enables alpha test
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GLint uni_AlphaTestEnabled;
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//! Alpha test reference value
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GLint uni_AlphaReference;
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// Lighting parameters
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GLint uni_SmoothShading;
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//! true enables lighting
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GLint uni_LightingEnabled;
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//! Ambient color
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GLint uni_AmbientColor;
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//! Diffuse color
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GLint uni_DiffuseColor;
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//! Specular color
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GLint uni_SpecularColor;
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struct
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{
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//! true enables light
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GLint Enabled;
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//! Light type
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GLint Type;
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//! Position or direction vector
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GLint Position;
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//! Ambient color
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GLint Ambient;
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//! Diffuse color
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GLint Diffuse;
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//! Specular color
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GLint Specular;
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//! Attenuation
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GLint Attenuation;
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} uni_Light[8];
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};
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} // namespace Gfx
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@ -39,29 +39,6 @@
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// Graphics module namespace
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||||
namespace Gfx {
|
||||
|
||||
GLDeviceConfig::GLDeviceConfig()
|
||||
{
|
||||
LoadDefault();
|
||||
}
|
||||
|
||||
void GLDeviceConfig::LoadDefault()
|
||||
{
|
||||
DeviceConfig::LoadDefault();
|
||||
|
||||
hardwareAccel = true;
|
||||
|
||||
redSize = 8;
|
||||
blueSize = 8;
|
||||
greenSize = 8;
|
||||
alphaSize = 8;
|
||||
depthSize = 24;
|
||||
|
||||
vboMode = VBO_MODE_AUTO;
|
||||
}
|
||||
|
||||
GLuint textureCoordinates[] = { GL_S, GL_T, GL_R, GL_Q };
|
||||
GLuint textureCoordGen[] = { GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_Q };
|
||||
|
||||
CGLDevice::CGLDevice(const GLDeviceConfig &config)
|
||||
{
|
||||
m_config = config;
|
||||
|
@ -195,7 +172,7 @@ void CGLDevice::DebugLights()
|
|||
|
||||
bool CGLDevice::Create()
|
||||
{
|
||||
GetLogger()->Info("Creating CDevice\n");
|
||||
GetLogger()->Info("Creating CDevice - OpenGL 1.4\n");
|
||||
|
||||
/*static*/ bool glewInited = false;
|
||||
|
||||
|
@ -416,6 +393,16 @@ void CGLDevice::SetTransform(TransformType type, const Math::Matrix &matrix)
|
|||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadMatrixf(m_projectionMat.Array());
|
||||
}
|
||||
else if (type == TRANSFORM_SHADOW)
|
||||
{
|
||||
if (!m_multitextureAvailable)
|
||||
return;
|
||||
|
||||
Math::Matrix temp = matrix;
|
||||
glActiveTexture(GL_TEXTURE2);
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadMatrixf(temp.Array());
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(false);
|
||||
|
@ -951,47 +938,37 @@ void CGLDevice::SetTextureCoordGeneration(int index, TextureGenerationParams &pa
|
|||
GLuint texCoordGen = textureCoordGen[i];
|
||||
GLuint texCoord = textureCoordinates[i];
|
||||
|
||||
if (params.coords[i].mode == TEX_GEN_NONE)
|
||||
switch (params.coords[i].mode)
|
||||
{
|
||||
case TEX_GEN_NONE:
|
||||
glDisable(texCoordGen);
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
case TEX_GEN_OBJECT_LINEAR:
|
||||
glEnable(texCoordGen);
|
||||
|
||||
switch (params.coords[i].mode)
|
||||
{
|
||||
case TEX_GEN_OBJECT_LINEAR:
|
||||
glTexGeni(texCoord, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
|
||||
glTexGenfv(texCoord, GL_OBJECT_PLANE, params.coords[i].plane);
|
||||
break;
|
||||
case TEX_GEN_EYE_LINEAR:
|
||||
glTexGeni(texCoord, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
||||
glTexGenfv(texCoord, GL_EYE_PLANE, params.coords[i].plane);
|
||||
break;
|
||||
case TEX_GEN_SPHERE_MAP:
|
||||
glTexGeni(texCoord, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
|
||||
break;
|
||||
case TEX_GEN_NORMAL_MAP:
|
||||
glTexGeni(texCoord, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP);
|
||||
break;
|
||||
case TEX_GEN_REFLECTION_MAP:
|
||||
glTexGeni(texCoord, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
|
||||
break;
|
||||
}
|
||||
glTexGeni(texCoord, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
|
||||
glTexGenfv(texCoord, GL_OBJECT_PLANE, params.coords[i].plane);
|
||||
break;
|
||||
case TEX_GEN_EYE_LINEAR:
|
||||
glEnable(texCoordGen);
|
||||
glTexGeni(texCoord, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
||||
glTexGenfv(texCoord, GL_EYE_PLANE, params.coords[i].plane);
|
||||
break;
|
||||
case TEX_GEN_SPHERE_MAP:
|
||||
glEnable(texCoordGen);
|
||||
glTexGeni(texCoord, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
|
||||
break;
|
||||
case TEX_GEN_NORMAL_MAP:
|
||||
glEnable(texCoordGen);
|
||||
glTexGeni(texCoord, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP);
|
||||
break;
|
||||
case TEX_GEN_REFLECTION_MAP:
|
||||
glEnable(texCoordGen);
|
||||
glTexGeni(texCoord, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CGLDevice::SetTextureMatrix(int index, Math::Matrix& matrix)
|
||||
{
|
||||
if (!m_multitextureAvailable && index != 0)
|
||||
return;
|
||||
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadMatrixf(matrix.Array());
|
||||
}
|
||||
|
||||
void CGLDevice::UpdateTextureParams(int index)
|
||||
{
|
||||
assert(index >= 0 && index < static_cast<int>( m_currentTextures.size() ));
|
||||
|
@ -1200,21 +1177,6 @@ void CGLDevice::SetTextureStageWrap(int index, TexWrapMode wrapS, TexWrapMode wr
|
|||
else assert(false);
|
||||
}
|
||||
|
||||
GLenum TranslateGfxPrimitive(PrimitiveType type)
|
||||
{
|
||||
GLenum flag = 0;
|
||||
switch (type)
|
||||
{
|
||||
case PRIMITIVE_POINTS: flag = GL_POINTS; break;
|
||||
case PRIMITIVE_LINES: flag = GL_LINES; break;
|
||||
case PRIMITIVE_LINE_STRIP: flag = GL_LINE_STRIP; break;
|
||||
case PRIMITIVE_TRIANGLES: flag = GL_TRIANGLES; break;
|
||||
case PRIMITIVE_TRIANGLE_STRIP: flag = GL_TRIANGLE_STRIP; break;
|
||||
default: assert(false); break;
|
||||
}
|
||||
return flag;
|
||||
}
|
||||
|
||||
void CGLDevice::DrawPrimitive(PrimitiveType type, const Vertex *vertices, int vertexCount,
|
||||
Color color)
|
||||
{
|
||||
|
@ -1654,16 +1616,6 @@ void CGLDevice::DestroyStaticBuffer(unsigned int bufferId)
|
|||
}
|
||||
}
|
||||
|
||||
bool InPlane(Math::Vector normal, float originPlane, Math::Vector center, float radius)
|
||||
{
|
||||
float distance = originPlane + Math::DotProduct(normal, center);
|
||||
|
||||
if (distance < -radius)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Based on libwine's implementation */
|
||||
|
||||
int CGLDevice::ComputeSphereVisibility(const Math::Vector ¢er, float radius)
|
||||
|
@ -1811,40 +1763,6 @@ void CGLDevice::SetRenderState(RenderState state, bool enabled)
|
|||
glDisable(flag);
|
||||
}
|
||||
|
||||
CompFunc TranslateGLCompFunc(GLenum flag)
|
||||
{
|
||||
switch (flag)
|
||||
{
|
||||
case GL_NEVER: return COMP_FUNC_NEVER;
|
||||
case GL_LESS: return COMP_FUNC_LESS;
|
||||
case GL_EQUAL: return COMP_FUNC_EQUAL;
|
||||
case GL_NOTEQUAL: return COMP_FUNC_NOTEQUAL;
|
||||
case GL_LEQUAL: return COMP_FUNC_LEQUAL;
|
||||
case GL_GREATER: return COMP_FUNC_GREATER;
|
||||
case GL_GEQUAL: return COMP_FUNC_GEQUAL;
|
||||
case GL_ALWAYS: return COMP_FUNC_ALWAYS;
|
||||
default: assert(false); break;
|
||||
}
|
||||
return COMP_FUNC_NEVER;
|
||||
}
|
||||
|
||||
GLenum TranslateGfxCompFunc(CompFunc func)
|
||||
{
|
||||
switch (func)
|
||||
{
|
||||
case COMP_FUNC_NEVER: return GL_NEVER;
|
||||
case COMP_FUNC_LESS: return GL_LESS;
|
||||
case COMP_FUNC_EQUAL: return GL_EQUAL;
|
||||
case COMP_FUNC_NOTEQUAL: return GL_NOTEQUAL;
|
||||
case COMP_FUNC_LEQUAL: return GL_LEQUAL;
|
||||
case COMP_FUNC_GREATER: return GL_GREATER;
|
||||
case COMP_FUNC_GEQUAL: return GL_GEQUAL;
|
||||
case COMP_FUNC_ALWAYS: return GL_ALWAYS;
|
||||
default: assert(false); break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void CGLDevice::SetColorMask(bool red, bool green, bool blue, bool alpha)
|
||||
{
|
||||
glColorMask(red, green, blue, alpha);
|
||||
|
@ -1865,47 +1783,6 @@ void CGLDevice::SetAlphaTestFunc(CompFunc func, float refValue)
|
|||
glAlphaFunc(TranslateGfxCompFunc(func), refValue);
|
||||
}
|
||||
|
||||
BlendFunc TranslateGLBlendFunc(GLenum flag)
|
||||
{
|
||||
switch (flag)
|
||||
{
|
||||
case GL_ZERO: return BLEND_ZERO;
|
||||
case GL_ONE: return BLEND_ONE;
|
||||
case GL_SRC_COLOR: return BLEND_SRC_COLOR;
|
||||
case GL_ONE_MINUS_SRC_COLOR: return BLEND_INV_SRC_COLOR;
|
||||
case GL_DST_COLOR: return BLEND_DST_COLOR;
|
||||
case GL_ONE_MINUS_DST_COLOR: return BLEND_INV_DST_COLOR;
|
||||
case GL_SRC_ALPHA: return BLEND_SRC_ALPHA;
|
||||
case GL_ONE_MINUS_SRC_ALPHA: return BLEND_INV_SRC_ALPHA;
|
||||
case GL_DST_ALPHA: return BLEND_DST_ALPHA;
|
||||
case GL_ONE_MINUS_DST_ALPHA: return BLEND_INV_DST_ALPHA;
|
||||
case GL_SRC_ALPHA_SATURATE: return BLEND_SRC_ALPHA_SATURATE;
|
||||
default: assert(false); break;
|
||||
}
|
||||
|
||||
return BLEND_ZERO;
|
||||
}
|
||||
|
||||
GLenum TranslateGfxBlendFunc(BlendFunc func)
|
||||
{
|
||||
switch (func)
|
||||
{
|
||||
case BLEND_ZERO: return GL_ZERO;
|
||||
case BLEND_ONE: return GL_ONE;
|
||||
case BLEND_SRC_COLOR: return GL_SRC_COLOR;
|
||||
case BLEND_INV_SRC_COLOR: return GL_ONE_MINUS_SRC_COLOR;
|
||||
case BLEND_DST_COLOR: return GL_DST_COLOR;
|
||||
case BLEND_INV_DST_COLOR: return GL_ONE_MINUS_DST_COLOR;
|
||||
case BLEND_SRC_ALPHA: return GL_SRC_ALPHA;
|
||||
case BLEND_INV_SRC_ALPHA: return GL_ONE_MINUS_SRC_ALPHA;
|
||||
case BLEND_DST_ALPHA: return GL_DST_ALPHA;
|
||||
case BLEND_INV_DST_ALPHA: return GL_ONE_MINUS_DST_ALPHA;
|
||||
case BLEND_SRC_ALPHA_SATURATE: return GL_SRC_ALPHA_SATURATE;
|
||||
default: assert(false); break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void CGLDevice::SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend)
|
||||
{
|
||||
glBlendFunc(TranslateGfxBlendFunc(srcBlend), TranslateGfxBlendFunc(dstBlend));
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
|
||||
|
||||
#include "graphics/core/device.h"
|
||||
#include "graphics/opengl/glutil.h"
|
||||
#include "GL/glew.h"
|
||||
|
||||
#include <string>
|
||||
|
@ -37,17 +38,6 @@
|
|||
// Graphics module namespace
|
||||
namespace Gfx {
|
||||
|
||||
/**
|
||||
\enum VBOMode
|
||||
\brief VBO autodetect/override
|
||||
*/
|
||||
enum VBOMode
|
||||
{
|
||||
VBO_MODE_ENABLE, //! < override: enable
|
||||
VBO_MODE_DISABLE, //! < override: disable
|
||||
VBO_MODE_AUTO //! < autodetect
|
||||
};
|
||||
|
||||
/**
|
||||
\enum VertexBufferType
|
||||
\brief Specifies type of vertex buffer to use
|
||||
|
@ -66,35 +56,6 @@ enum ShadowMappingSupport
|
|||
SMS_CORE //! Core support
|
||||
};
|
||||
|
||||
/**
|
||||
\struct GLDeviceConfig
|
||||
\brief Additional config with OpenGL-specific settings */
|
||||
struct GLDeviceConfig : public DeviceConfig
|
||||
{
|
||||
//! Size of red channel in bits
|
||||
int redSize;
|
||||
//! Size of green channel in bits
|
||||
int greenSize;
|
||||
//! Size of blue channel in bits
|
||||
int blueSize;
|
||||
//! Size of alpha channel in bits
|
||||
int alphaSize;
|
||||
//! Color depth in bits
|
||||
int depthSize;
|
||||
|
||||
//! Force hardware acceleration (video mode set will fail on lack of hw accel)
|
||||
bool hardwareAccel;
|
||||
|
||||
//! VBO override/autodetect
|
||||
VBOMode vboMode;
|
||||
|
||||
//! Constructor calls LoadDefaults()
|
||||
GLDeviceConfig();
|
||||
|
||||
//! Loads the default values
|
||||
void LoadDefault();
|
||||
};
|
||||
|
||||
struct GLDevicePrivate;
|
||||
|
||||
/**
|
||||
|
@ -153,7 +114,6 @@ public:
|
|||
|
||||
virtual void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT) OVERRIDE;
|
||||
virtual void SetTextureCoordGeneration(int index, TextureGenerationParams ¶ms) OVERRIDE;
|
||||
virtual void SetTextureMatrix(int index, Math::Matrix& matrix) OVERRIDE;
|
||||
|
||||
virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices , int vertexCount,
|
||||
Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) OVERRIDE;
|
||||
|
|
|
@ -0,0 +1,151 @@
|
|||
/*
|
||||
* This file is part of the Colobot: Gold Edition source code
|
||||
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
|
||||
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see http://gnu.org/licenses
|
||||
*/
|
||||
|
||||
#include "graphics/opengl/glutil.h"
|
||||
#include "graphics/core/device.h"
|
||||
|
||||
#include "GL/glew.h"
|
||||
|
||||
// Graphics module namespace
|
||||
namespace Gfx {
|
||||
|
||||
GLDeviceConfig::GLDeviceConfig()
|
||||
{
|
||||
LoadDefault();
|
||||
}
|
||||
|
||||
GLuint textureCoordinates[] = { GL_S, GL_T, GL_R, GL_Q };
|
||||
GLuint textureCoordGen[] = { GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_Q };
|
||||
|
||||
void GLDeviceConfig::LoadDefault()
|
||||
{
|
||||
DeviceConfig::LoadDefault();
|
||||
|
||||
hardwareAccel = true;
|
||||
|
||||
redSize = 8;
|
||||
blueSize = 8;
|
||||
greenSize = 8;
|
||||
alphaSize = 8;
|
||||
depthSize = 24;
|
||||
|
||||
vboMode = VBO_MODE_AUTO;
|
||||
}
|
||||
|
||||
GLenum TranslateGfxPrimitive(PrimitiveType type)
|
||||
{
|
||||
GLenum flag = 0;
|
||||
switch (type)
|
||||
{
|
||||
case PRIMITIVE_POINTS: flag = GL_POINTS; break;
|
||||
case PRIMITIVE_LINES: flag = GL_LINES; break;
|
||||
case PRIMITIVE_LINE_STRIP: flag = GL_LINE_STRIP; break;
|
||||
case PRIMITIVE_TRIANGLES: flag = GL_TRIANGLES; break;
|
||||
case PRIMITIVE_TRIANGLE_STRIP: flag = GL_TRIANGLE_STRIP; break;
|
||||
default: assert(false); break;
|
||||
}
|
||||
return flag;
|
||||
}
|
||||
|
||||
CompFunc TranslateGLCompFunc(GLenum flag)
|
||||
{
|
||||
switch (flag)
|
||||
{
|
||||
case GL_NEVER: return COMP_FUNC_NEVER;
|
||||
case GL_LESS: return COMP_FUNC_LESS;
|
||||
case GL_EQUAL: return COMP_FUNC_EQUAL;
|
||||
case GL_NOTEQUAL: return COMP_FUNC_NOTEQUAL;
|
||||
case GL_LEQUAL: return COMP_FUNC_LEQUAL;
|
||||
case GL_GREATER: return COMP_FUNC_GREATER;
|
||||
case GL_GEQUAL: return COMP_FUNC_GEQUAL;
|
||||
case GL_ALWAYS: return COMP_FUNC_ALWAYS;
|
||||
default: assert(false); break;
|
||||
}
|
||||
return COMP_FUNC_NEVER;
|
||||
}
|
||||
|
||||
GLenum TranslateGfxCompFunc(CompFunc func)
|
||||
{
|
||||
switch (func)
|
||||
{
|
||||
case COMP_FUNC_NEVER: return GL_NEVER;
|
||||
case COMP_FUNC_LESS: return GL_LESS;
|
||||
case COMP_FUNC_EQUAL: return GL_EQUAL;
|
||||
case COMP_FUNC_NOTEQUAL: return GL_NOTEQUAL;
|
||||
case COMP_FUNC_LEQUAL: return GL_LEQUAL;
|
||||
case COMP_FUNC_GREATER: return GL_GREATER;
|
||||
case COMP_FUNC_GEQUAL: return GL_GEQUAL;
|
||||
case COMP_FUNC_ALWAYS: return GL_ALWAYS;
|
||||
default: assert(false); break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
BlendFunc TranslateGLBlendFunc(GLenum flag)
|
||||
{
|
||||
switch (flag)
|
||||
{
|
||||
case GL_ZERO: return BLEND_ZERO;
|
||||
case GL_ONE: return BLEND_ONE;
|
||||
case GL_SRC_COLOR: return BLEND_SRC_COLOR;
|
||||
case GL_ONE_MINUS_SRC_COLOR: return BLEND_INV_SRC_COLOR;
|
||||
case GL_DST_COLOR: return BLEND_DST_COLOR;
|
||||
case GL_ONE_MINUS_DST_COLOR: return BLEND_INV_DST_COLOR;
|
||||
case GL_SRC_ALPHA: return BLEND_SRC_ALPHA;
|
||||
case GL_ONE_MINUS_SRC_ALPHA: return BLEND_INV_SRC_ALPHA;
|
||||
case GL_DST_ALPHA: return BLEND_DST_ALPHA;
|
||||
case GL_ONE_MINUS_DST_ALPHA: return BLEND_INV_DST_ALPHA;
|
||||
case GL_SRC_ALPHA_SATURATE: return BLEND_SRC_ALPHA_SATURATE;
|
||||
default: assert(false); break;
|
||||
}
|
||||
|
||||
return BLEND_ZERO;
|
||||
}
|
||||
|
||||
GLenum TranslateGfxBlendFunc(BlendFunc func)
|
||||
{
|
||||
switch (func)
|
||||
{
|
||||
case BLEND_ZERO: return GL_ZERO;
|
||||
case BLEND_ONE: return GL_ONE;
|
||||
case BLEND_SRC_COLOR: return GL_SRC_COLOR;
|
||||
case BLEND_INV_SRC_COLOR: return GL_ONE_MINUS_SRC_COLOR;
|
||||
case BLEND_DST_COLOR: return GL_DST_COLOR;
|
||||
case BLEND_INV_DST_COLOR: return GL_ONE_MINUS_DST_COLOR;
|
||||
case BLEND_SRC_ALPHA: return GL_SRC_ALPHA;
|
||||
case BLEND_INV_SRC_ALPHA: return GL_ONE_MINUS_SRC_ALPHA;
|
||||
case BLEND_DST_ALPHA: return GL_DST_ALPHA;
|
||||
case BLEND_INV_DST_ALPHA: return GL_ONE_MINUS_DST_ALPHA;
|
||||
case BLEND_SRC_ALPHA_SATURATE: return GL_SRC_ALPHA_SATURATE;
|
||||
default: assert(false); break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool InPlane(Math::Vector normal, float originPlane, Math::Vector center, float radius)
|
||||
{
|
||||
float distance = originPlane + Math::DotProduct(normal, center);
|
||||
|
||||
if (distance < -radius)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,85 @@
|
|||
/*
|
||||
* This file is part of the Colobot: Gold Edition source code
|
||||
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
|
||||
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see http://gnu.org/licenses
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "graphics/core/device.h"
|
||||
#include "GL/glew.h"
|
||||
|
||||
// Graphics module namespace
|
||||
namespace Gfx
|
||||
{
|
||||
|
||||
GLuint textureCoordinates[];
|
||||
GLuint textureCoordGen[];
|
||||
|
||||
/**
|
||||
\enum VBOMode
|
||||
\brief VBO autodetect/override
|
||||
*/
|
||||
enum VBOMode
|
||||
{
|
||||
VBO_MODE_ENABLE, //! < override: enable
|
||||
VBO_MODE_DISABLE, //! < override: disable
|
||||
VBO_MODE_AUTO //! < autodetect
|
||||
};
|
||||
|
||||
/**
|
||||
\struct GLDeviceConfig
|
||||
\brief Additional config with OpenGL-specific settings */
|
||||
struct GLDeviceConfig : public DeviceConfig
|
||||
{
|
||||
//! Size of red channel in bits
|
||||
int redSize;
|
||||
//! Size of green channel in bits
|
||||
int greenSize;
|
||||
//! Size of blue channel in bits
|
||||
int blueSize;
|
||||
//! Size of alpha channel in bits
|
||||
int alphaSize;
|
||||
//! Color depth in bits
|
||||
int depthSize;
|
||||
|
||||
//! Force hardware acceleration (video mode set will fail on lack of hw accel)
|
||||
bool hardwareAccel;
|
||||
|
||||
//! VBO override/autodetect
|
||||
VBOMode vboMode;
|
||||
|
||||
//! Constructor calls LoadDefaults()
|
||||
GLDeviceConfig();
|
||||
|
||||
//! Loads the default values
|
||||
void LoadDefault();
|
||||
};
|
||||
|
||||
//! Translate Gfx primitive type to OpenGL primitive type
|
||||
GLenum TranslateGfxPrimitive(PrimitiveType type);
|
||||
|
||||
CompFunc TranslateGLCompFunc(GLenum flag);
|
||||
|
||||
GLenum TranslateGfxCompFunc(CompFunc func);
|
||||
|
||||
BlendFunc TranslateGLBlendFunc(GLenum flag);
|
||||
|
||||
GLenum TranslateGfxBlendFunc(BlendFunc func);
|
||||
|
||||
bool InPlane(Math::Vector normal, float originPlane, Math::Vector center, float radius);
|
||||
|
||||
} // namespace Gfx
|
Loading…
Reference in New Issue