Commit Graph

214 Commits (0a85fae9b5f60767dc52357d5a5bea8facc4a81d)

Author SHA1 Message Date
krzys-h d91569e165 Showing coordinates in stats menu (F12/showstat); removed "showpos" cheat
Issue #277

Conflicts:
	src/object/cheat.cpp
	src/object/robotmain.cpp
	src/object/robotmain.h
2014-10-29 16:08:55 +01:00
krzys-h d6e88a07b0 Support for %lvl% in TerrainInitTextures + cleanup
cleanup:
* Removed CProfile::SetUserPath (unused)
* Removed CProfile::GetUserBasedPath (unused)
* Removed CProfile::CopyFileToTemp (i have no idea why it even existed)
* Removed CopyFileListToTemp (it did the same as CopyFileToTemp but for multiple files, wasn't even fully implemented)
2014-10-27 21:15:14 +01:00
krzys-h 9d68868f8e Possible fix for #339 (?) 2014-10-25 18:00:39 +02:00
krzys-h 81062e5e87 Fixed linking convert_model (#332) 2014-10-25 12:44:52 +02:00
krzys-h 2d043d46bb Merge branch 'vieux-blood_mode' into dev
Conflicts:
	src/common/restext.cpp
	src/ui/maindialog.cpp
2014-10-22 17:52:17 +02:00
Victor Vieux d019a4990f add option to disable blood 2014-10-21 21:44:17 -07:00
krzys-h 97b7c0cab1 Fixed map turning gray after resizing window 2014-10-20 21:54:52 +02:00
krzys-h f65b00089a Merge branch 'dev' into dev-physfs
Conflicts:
	data
2014-10-14 15:42:19 +02:00
krzys-h 9fd6cf5449 Changed all occurences of PPC in the code to TerranovaTeam 2014-10-14 15:26:18 +02:00
Piotr Dziwinski 5274acd624 Merge with dev 2014-10-07 22:15:40 +02:00
krzys-h b3fa72c007 Moved effect??.png textures and made pos= in GroundSpot optional 2014-09-27 18:26:29 +02:00
krzys-h 4a202a086f Fixed #314 2014-08-06 17:18:52 +02:00
krzys-h 0b2f25a6e3 Restored -datadir and -langdir arguments, added -savedir
Also, fixed some crashes when unable to open file
2014-08-06 12:27:17 +02:00
krzys-h 7131abd385 Fixed SatCom image loading
Now LoadTexture/SetTexture functions require full path with "textures/" directory
2014-07-24 22:17:49 +02:00
Mohamed Waheed 117a5289ea fixed issue #223 about disabling shadows/ground textures 2014-07-12 19:37:34 +00:00
krzys-h 96d49d84aa Merge branch 'dev' into dev-physfs
Conflicts:
	data
	src/app/gamedata.cpp
	src/ui/control.cpp
	src/ui/edit.cpp
	src/ui/maindialog.cpp
2014-07-11 15:24:44 +02:00
krzys-h 106ec014b8 Fixed texture and script loading 2014-07-10 16:25:40 +02:00
krzys-h 1835d2ae58 Removed old code based on #ifs (issue #55) 2014-06-27 19:52:09 +02:00
Mohamed Waheed b7125a5b24 formatting and enhancements for savefile screenshot feature 2014-06-24 20:27:31 +03:00
Mohamed Waheed 613e1d74c4 implemented savefile screenshot feature 2014-06-24 01:35:05 +03:00
Krzysztof Dermont 3aca1de731 More work on levels 2014-06-22 21:30:23 +02:00
Krzysztof Dermont 0556b5dfbc Added Exist() to resource manager, updated model 2014-06-22 16:29:26 +02:00
Krzysztof Dermont 754154341d More work on PhysFS support
* added output stream
* fixed music loading
2014-06-22 15:01:06 +02:00
Krzysztof Dermont 2260f6bf4f Big part of PhysFS support
* removed -mod argument
* removed -datadir argument
* removed -lang argument
* removed some dead ui code
* added resource manager and file loaders (stream and SDL)
* changed interface textures location to match new directory structure
* removed CGameData for mod support
* added PhysFS support
2014-06-20 23:51:28 +02:00
krzys-h f0d97bfdb9 Better datadir mod support 2014-05-18 12:12:47 +02:00
krzys-h f71658e38d Random relief generator 2014-04-10 21:50:26 +02:00
Oleg Kosmakov a181ba9bbf Fixes #271 2014-03-25 22:56:40 +02:00
andreymal e9960f5373 GetStringWidth fix 2014-03-02 04:15:59 +04:00
krzys-h 4a237f5925 CPauseManager 2013-12-31 13:24:09 +01:00
Piotr Dziwinski cd97feabb0 Revert back "Merge pull request #243 from OdyX/dev-fix-textures-loading"
False alarm, was caused probably by faulty build bot.
This definately should work on all platforms.
2013-10-29 22:04:12 +01:00
Piotr Dziwinski 70af33e45d Revert "Merge pull request #243 from OdyX/dev-fix-textures-loading"
Looks like it doesn't work on all platforms
2013-10-28 19:36:43 +01:00
Didier Raboud c2a717d5c9 Let mouse.png's format be detected
Fixes the mouse cursor on Mac OS X
2013-10-28 15:25:14 +01:00
Piotr Dziwinski 9017dbbbdb Fixed CTerrain-related memory leaks 2013-10-13 14:44:12 +02:00
Piotr Dziwinski ccb63bd29e Fixed memory leaks in CText 2013-10-12 21:14:33 +02:00
Piotr Dziwinski 5d0d9b5aa5 Fixed some CBot-related memory leaks
* fixed leaks in CScript::CheckToken()
 * fixed leaks in CInterface
 * commented out unused function in robotmain.cpp
2013-10-12 18:50:30 +02:00
Piotr Dziwinski f8a6c6750a Fix for #228
* "empty" objects were wrongly handled in CPyro
2013-06-26 20:44:17 +02:00
erihel 41fa8458c2 Some Ui refactoring 2013-06-24 22:09:39 +02:00
Piotr Dziwinski bfcce26f89 Changes in build organization
* targets are now created in top-level build directory
 * more things are now configured through CMake options
 * changed debug build detection from NDEBUG to DEV_BUILD
 * moved po and desktop directories
 * moved last unit test out of src directory
2013-06-22 01:17:19 +02:00
Piotr Dziwinski 1377e48910 Reverted enum values to fix UT regression 2013-06-22 01:17:19 +02:00
Piotr Dziwinski 28b4e9a634 Fixed terrain light priorities (fix for #139)
* lights illuminating the terrain specified in scene file are now
   always moved to front of light ordering
2013-06-20 23:14:37 +02:00
Piotr Dziwinski 4c33172e17 Fixed string formats in light debug prints 2013-06-17 20:52:56 +02:00
Piotr Dziwinski 366d3a551e Added debug aids for lighting
* displaying positions of current lights (F11)
 * dumping info to console (F10)
 * added assert() in suspicious place in CPyro
2013-06-17 18:17:21 +02:00
Piotr Dziwinski b4700e3bed Fix for #133
* objects are now copied and textures are updated correctly
 * also added function to debug objects
2013-06-17 11:48:57 +02:00
Piotr Dziwinski 7874aca10c Enhanced logging, option to auto-start mission
* added logging of application events
 * changed debug mode flag to independent debug modes
 * added option to auto-start mission (load a mission immediately
   after startup)
 * removed "enum value out of range" prints
 * some refactoring
2013-06-16 21:54:36 +02:00
krzys-h 18b27d258e Fixed bug with white map
I'm not sure when it was introduced, probably in 8f6fd2a131.
It was showing errors like "Couldn't load texture 'map.png'" and "Invalid texture data"
2013-06-10 15:38:55 +02:00
Piotr Dziwinski b22d852b4c Fixed variable shadowing warnings
* fixed -Wshadow warnings
 * refactored some constructors
2013-05-27 22:29:42 +02:00
Piotr Dziwinski 950a3474d5 Refactored sound code
* fixed formatting and naming to be uniform with rest of code
 * moved default implementation of CSound to cpp module
2013-05-27 10:19:16 +02:00
Piotr Dziwinski 8765d58b02 Fixed code formatting
* moved braces to new lines
 * fixed some function/variable names
 * fixed whitespace issues
2013-05-27 10:19:16 +02:00
Piotr Dziwinski 8f6fd2a131 Changes in texture code & refactoring
* refactored and altered slightly the texture pack code
 * added flushing of texture cache
 * some refactoring and const-correctness in CApplication methods
2013-05-26 14:50:23 +02:00
Piotr Dziwinski b41957f2f9 Corrected some valgrind issues
* fixed several uninitialized variable issues
 * fixed possible memory corruption in CEngine
2013-05-26 11:34:53 +02:00
Piotr Dziwinski 07839a561f Unicode symbols for special characters
* added support for special characters from original text bitmaps
2013-05-12 18:38:01 +02:00
krzys-h 04f747b00b Added simple texturepack support (#208) 2013-05-12 14:55:41 +02:00
Piotr Dziwinski cec406ea31 Non-power-of-2 padding for background images
* added padding options
 * removed old hardcoded image sizes
2013-05-11 23:12:13 +02:00
erihel 2ba146cd63 Fixed problem with test compilation
Altered test cmake files to fix linker problem.
Changed tga to png in pyro.
Changed enum in CMotionDummy.
2013-04-29 14:29:12 +02:00
erihel 64162a0e6f Merge branch 'fix-for-shadows' of https://github.com/xiendev/colobot into xiendev-fix-for-shadows 2013-04-29 14:20:07 +02:00
XienDev 658ebe015f Fix for shadows (bugs #176 and #132) 2013-04-29 13:51:37 +03:00
erihel 5669053de0 Some code refactoring
Changed vehicule (french) to vehicle (english) in enums and variables
2013-04-27 17:50:30 +02:00
krzys-h 9485e1a95f Improved log levels 2013-04-01 12:58:55 +02:00
Piotr Dziwinski ff97de5477 Fixed graphics objects after reset
Should fix #120 and perhaps some other bugs as well
2013-03-31 13:06:38 +02:00
Piotr Dziwinski 195d6cded0 Fixed timer functions on win32
* changed win32 implementation to QueryPerformaceTimer system function
 * refactored system utils code
 * proper tests for time utils and update event creation in application
 * should fix issue #134
2013-03-24 12:00:12 +01:00
Piotr Dziwinski 4a30800cf1 Fixes for compiling on MSYS
* fixed SDL_main() and putenv() issues
 * disabled desktop subdir for MSYS
 * disabled building CBot_console for now
2013-03-22 19:17:08 +01:00
Piotr Dziwinski f729686539 Fixed segfault in light manager
Also fixed minor memory leak
2013-02-28 22:56:44 +01:00
Piotr Dziwinski 08c646bb92 Fixed stupid error, tweaked ambient light colors
* fixed stupid error in light manager
 * tweaked ambient light colors to 0.1 of diffuse;
   colors should not be oversaturated now
2013-02-28 22:06:22 +01:00
Piotr Dziwinski b0d86ebe5a Better light sorting
Should fix lighting issue (#62)
2013-02-25 21:58:01 +01:00
erihel ba2df2cb42 * Fix for satcom freeze 2013-02-24 01:40:55 +01:00
Piotr Dziwiński 001d37b257 CInstanceManager refactoring
* removed classes managed by CInstanceManager
   except for CObject, CPyro, CBrain and CPhysics
   because of dependencies
 * refactored instance searching to use existing singleton instances of
   CApplication, CEngine and CRobotMain and calling their getter
   functions
2013-02-17 12:11:56 +01:00
PaweX 34e758a9da Additional parameter for function aim(x, y) 2013-02-13 02:44:43 +01:00
adiblol d3106c73ff More camera distance from AlienQueen 2013-02-11 22:59:51 +01:00
erihel 3f6a6a9eef * Syntax highlighting in cbot editor (needs to be tested) 2013-02-09 23:49:38 +01:00
erihel 6f64770714 * Fixes to ingame editor
* Fixes to editor window. It's now possible to resize, move and press buttons
2013-02-09 21:00:07 +01:00
Piotr Dziwinski a937a7b6ec Changed model min/max to LOD levels 2013-01-27 11:43:53 +01:00
Piotr Dziwinski 1285712aa2 CMakeLists enhancements
- compiler detection (clang and gcc version check)
 - compile flags only for src/ subdir
 - system and local include paths
 - fix for clang compilation
2013-01-08 22:12:09 +01:00
Piotr Dziwinski 5a6b3f005a Merge dev and dev-graphics 2013-01-07 19:43:04 +01:00
Marcin Zawadzki ff5c890854 Small fix in detecting language. Fixes needed to compile code using clang 2013-01-05 23:03:26 +01:00
Piotr Dziwinski d1942e1216 Correct font scaling with resolution 2013-01-04 00:29:19 +01:00
Piotr Dziwinski 89a3f586a2 Merge branch 'dev' into dev-graphics 2013-01-04 00:05:28 +01:00
Piotr Dziwinski 2ebe1fbcb6 Fixed spider and worm model loading 2012-12-28 13:23:49 +01:00
Piotr Dziwinski 45bee618f9 Fixed unicode rendering bug 2012-12-27 16:32:46 +01:00
Piotr Dziwinski 3582f107a5 Fixes and refactoring 2012-12-27 14:18:16 +01:00
Piotr Dziwinski 5574eccebd Engine optimization - rewritten model management
- new class CModelManager
 - rewritten engine object structure in CEngine
 - created shared model data instead of separate objects per each
   model instance
 - minor refactoring
2012-12-26 20:58:02 +01:00
Didier Raboud 7e9ef0c042 Put common CXX flags in common variables
CMAKE_CXX_FLAGS is taken into account in all builds; build-type-specific
flags are appended to it.
2012-12-19 16:55:00 +01:00
Didier Raboud 3c976c040b Don't enforce CMake build type on users.
Only set CMAKE_BUILD_TYPE to Debug when no value is provided.
2012-12-19 16:52:17 +01:00
Piotr Dziwinski 56a170391f Split gtest and gmock, fixed using system packages
- split the bundled gtest and gmock libraries
- allowed the use of system gmock
- refactoring in CMakeLists
2012-12-16 13:22:58 +01:00
Piotr Dziwinski 4811defca2 Static objects using OpenGL VBOs and display lists 2012-12-14 21:30:35 +01:00
Piotr Dziwinski 3ce488307f Performance counters 2012-10-25 23:29:49 +02:00
Piotr Dziwinski 688315ab76 ComputeSphereVisibility and fixes in CEngine TODOs
- view frustum culling with ComputeSphereVisibility - game should run
  faster now
- resolved/removed most TODOs from CEngine
- fixed OpenGL tests
2012-10-20 23:06:56 +02:00
Piotr Dziwinski 728e7e405d Transparent plant textures 2012-10-20 18:40:24 +02:00
Piotr Dziwinski 40e065aea9 Ground spot texture drawing 2012-10-20 16:34:22 +02:00
Piotr Dziwinski 6d06c9f722 Flare textures should work now 2012-10-19 23:05:41 +02:00
Piotr Dziwinski be4654c63b Fix track mapping and sphere particle position 2012-10-19 22:43:18 +02:00
Piotr Dziwinski a90cd304ba Track texture mapping 2012-10-19 22:37:11 +02:00
Piotr Dziwinski f6e27099b2 Doxygen/comment fixes and some #include refactoring 2012-10-17 21:55:45 +02:00
Piotr Dziwinski 9738631e5e Removed unnecessary dynamic_casts 2012-10-17 21:48:40 +02:00
Zaba999 7575ffd49b Merge branch 'dev' of https://github.com/colobot/colobot into dev 2012-10-11 23:10:07 +02:00
Zaba999 8a932fed3e Added saving user scripts on game save. Fixed bug in writing script to file. 2012-10-11 23:09:29 +02:00
Piotr Dziwinski 6fdaf5de46 CParticle rewrite 2012-10-05 18:59:49 +02:00
Piotr Dziwinski ff99b74b25 Some CPyro docs 2012-10-05 18:59:03 +02:00
Piotr Dziwinski 37302a2504 CLightning rewrite 2012-10-05 15:26:24 +02:00
Piotr Dziwinski 703f03f316 CPyro rewrite 2012-10-03 00:30:17 +02:00
Piotr Dziwinski 85d253b094 Fixed bugs in texture coloring 2012-09-30 11:26:59 +02:00