CLightning rewrite
parent
703f03f316
commit
37302a2504
|
@ -19,6 +19,17 @@
|
|||
#include "graphics/engine/lightning.h"
|
||||
|
||||
#include "common/logger.h"
|
||||
#include "common/iman.h"
|
||||
|
||||
#include "graphics/core/device.h"
|
||||
#include "graphics/engine/camera.h"
|
||||
#include "graphics/engine/terrain.h"
|
||||
|
||||
#include "object/object.h"
|
||||
|
||||
#include "object/auto/autopara.h"
|
||||
|
||||
#include "math/geometry.h"
|
||||
|
||||
|
||||
// Graphics module namespace
|
||||
|
@ -27,68 +38,380 @@ namespace Gfx {
|
|||
|
||||
CLightning::CLightning(CInstanceManager* iMan, CEngine* engine)
|
||||
{
|
||||
GetLogger()->Trace("CLightning::CLightning() stub!\n");
|
||||
// TODO!
|
||||
m_iMan = iMan;
|
||||
m_iMan->AddInstance(CLASS_BLITZ, this);
|
||||
|
||||
m_engine = engine;
|
||||
m_terrain = nullptr;
|
||||
m_camera = nullptr;
|
||||
m_sound = nullptr;
|
||||
|
||||
Flush();
|
||||
}
|
||||
|
||||
CLightning::~CLightning()
|
||||
{
|
||||
GetLogger()->Trace("CLightning::~CLightning() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
|
||||
void CLightning::Flush()
|
||||
{
|
||||
GetLogger()->Trace("CLightning::Flush() stub!\n");
|
||||
// TODO!
|
||||
m_lightningExists = false;
|
||||
m_phase = LP_WAIT;
|
||||
m_speed = 0.0f;
|
||||
m_progress = 0.0f;
|
||||
|
||||
for (int i = 0; i < FLASH_SEGMENTS; i++)
|
||||
{
|
||||
m_shift[i] = Math::Point(0.0f, 0.0f);
|
||||
m_width[i] = 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
bool CLightning::EventProcess(const Event &event)
|
||||
{
|
||||
GetLogger()->Trace("CLightning::EventProcess() stub!\n");
|
||||
// TODO!
|
||||
if (event.type == EVENT_FRAME)
|
||||
return EventFrame(event);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CLightning::EventFrame(const Event &event)
|
||||
{
|
||||
if (m_engine->GetPause()) return true;
|
||||
if (m_engine->GetMovieLock()) return true;
|
||||
|
||||
m_progress += event.rTime*m_speed;
|
||||
|
||||
if (m_phase == LP_WAIT)
|
||||
{
|
||||
if (m_progress >= 1.0f)
|
||||
{
|
||||
|
||||
m_pos.x = (Math::Rand()-0.5f)*(3200.0f-200.0f);
|
||||
m_pos.z = (Math::Rand()-0.5f)*(3200.0f-200.0f);
|
||||
m_pos.y = 0.0f;
|
||||
|
||||
CObject* obj = SearchObject(m_pos);
|
||||
if (obj == nullptr)
|
||||
{
|
||||
m_terrain->AdjustToFloor(m_pos, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_pos = obj->GetPosition(0);
|
||||
m_terrain->AdjustToFloor(m_pos, true);
|
||||
|
||||
ObjectType type = obj->GetType();
|
||||
if (type == OBJECT_BASE)
|
||||
{
|
||||
m_pos.y += 120.0f; // top of the rocket
|
||||
}
|
||||
else if (type == OBJECT_PARA)
|
||||
{
|
||||
CAutoPara* automat = dynamic_cast<CAutoPara*>(obj->GetAuto());
|
||||
if (automat != nullptr)
|
||||
automat->StartLightning();
|
||||
|
||||
m_pos.y += 67.0f; // top of lightning rod
|
||||
}
|
||||
else
|
||||
{
|
||||
obj->ExploObject(EXPLO_BOUM, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
Math::Vector eye = m_engine->GetEyePt();
|
||||
float dist = Math::Distance(m_pos, eye);
|
||||
float deep = m_engine->GetDeepView();
|
||||
|
||||
if (dist < deep)
|
||||
{
|
||||
Math::Vector pos = eye+((m_pos-eye)*0.2f); // like so close!
|
||||
m_sound->Play(SOUND_BLITZ, pos);
|
||||
|
||||
m_camera->StartOver(CAM_OVER_EFFECT_LIGHTNING, m_pos, 1.0f);
|
||||
|
||||
m_phase = LP_FLASH;
|
||||
m_progress = 0.0f;
|
||||
m_speed = 1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_phase == LP_FLASH)
|
||||
{
|
||||
if (m_progress < 1.0f)
|
||||
{
|
||||
float max = 5.0f;
|
||||
for (int i = 0; i < FLASH_SEGMENTS; i++)
|
||||
{
|
||||
max += 0.4f;
|
||||
|
||||
m_shift[i].x += (Math::Rand()-0.5f)*max*2.0f;
|
||||
if ( m_shift[i].x < -max ) m_shift[i].x = -max;
|
||||
if ( m_shift[i].x > max ) m_shift[i].x = max;
|
||||
|
||||
m_shift[i].y += (Math::Rand()-0.5f)*max*2.0f;
|
||||
if ( m_shift[i].y < -max ) m_shift[i].y = -max;
|
||||
if ( m_shift[i].y > max ) m_shift[i].y = max;
|
||||
|
||||
m_width[i] += (Math::Rand()-0.5f)*2.0f;
|
||||
if ( m_width[i] < 1.0f ) m_width[i] = 1.0f;
|
||||
if ( m_width[i] > 6.0f ) m_width[i] = 6.0f;
|
||||
}
|
||||
m_shift[0].x = 0.0f;
|
||||
m_shift[0].y = 0.0f;
|
||||
m_width[0] = 0.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_phase = LP_WAIT;
|
||||
m_progress = 0.0f;
|
||||
m_speed = 1.0f / (1.0f+Math::Rand()*m_delay);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CLightning::Create(float sleep, float delay, float magnetic)
|
||||
{
|
||||
GetLogger()->Trace("CLightning::Create() stub!\n");
|
||||
// TODO!
|
||||
return true;
|
||||
m_lightningExists = true;
|
||||
if (sleep < 1.0f) sleep = 1.0f;
|
||||
m_sleep = sleep;
|
||||
m_delay = delay;
|
||||
m_magnetic = magnetic;
|
||||
|
||||
m_phase = LP_WAIT;
|
||||
m_progress = 0.0f;
|
||||
m_speed = 1.0f / m_sleep;
|
||||
|
||||
if (m_terrain == nullptr)
|
||||
m_terrain = static_cast<CTerrain*>(m_iMan->SearchInstance(CLASS_TERRAIN));
|
||||
|
||||
if (m_camera == nullptr)
|
||||
m_camera = static_cast<CCamera*>(m_iMan->SearchInstance(CLASS_CAMERA));
|
||||
|
||||
if (m_sound == nullptr)
|
||||
m_sound = static_cast<CSoundInterface*>(m_iMan->SearchInstance(CLASS_SOUND));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLightning::GetStatus(float &sleep, float &delay, float &magnetic, float &progress)
|
||||
{
|
||||
GetLogger()->Trace("CLightning::GetStatus() stub!\n");
|
||||
// TODO!
|
||||
if (! m_lightningExists) return false;
|
||||
|
||||
sleep = m_sleep;
|
||||
delay = m_delay;
|
||||
magnetic = m_magnetic;
|
||||
progress = m_progress;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CLightning::SetStatus(float sleep, float delay, float magnetic, float progress)
|
||||
{
|
||||
GetLogger()->Trace("CLightning::SetStatus() stub!\n");
|
||||
// TODO!
|
||||
m_lightningExists = true;
|
||||
|
||||
m_sleep = sleep;
|
||||
m_delay = delay;
|
||||
m_magnetic = magnetic;
|
||||
m_progress = progress;
|
||||
m_phase = LP_WAIT;
|
||||
m_speed = 1.0f/m_sleep;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CLightning::Draw()
|
||||
{
|
||||
GetLogger()->Trace("CLightning::Draw() stub!\n");
|
||||
// TODO!
|
||||
}
|
||||
if (!m_lightningExists) return;
|
||||
if (m_phase != LP_FLASH) return;
|
||||
|
||||
bool CLightning::EventFrame(const Event &event)
|
||||
{
|
||||
GetLogger()->Trace("CLightning::EventFrame() stub!\n");
|
||||
// TODO!
|
||||
return true;
|
||||
CDevice* device = m_engine->GetDevice();
|
||||
|
||||
Math::Matrix mat;
|
||||
mat.LoadIdentity();
|
||||
device->SetTransform(TRANSFORM_WORLD, mat);
|
||||
|
||||
m_engine->SetTexture("effect00.png");
|
||||
m_engine->SetState(ENG_RSTATE_TTEXTURE_BLACK);
|
||||
|
||||
Math::Point texInf;
|
||||
texInf.x = 64.5f/256.0f;
|
||||
texInf.y = 33.0f/256.0f;
|
||||
Math::Point texSup;
|
||||
texSup.x = 95.5f/256.0f;
|
||||
texSup.y = 34.0f/256.0f; // blank
|
||||
|
||||
Math::Vector p1 = m_pos;
|
||||
Math::Vector eye = m_engine->GetEyePt();
|
||||
float a = Math::RotateAngle(eye.x-p1.x, eye.z-p1.z);
|
||||
Math::Vector n = Math::Normalize(p1-eye);
|
||||
|
||||
Math::Vector corner[4];
|
||||
Vertex vertex[4];
|
||||
|
||||
for (int i = 0; i < FLASH_SEGMENTS-1; i++)
|
||||
{
|
||||
Math::Vector p2 = p1;
|
||||
p2.y += 8.0f+0.2f*i;
|
||||
|
||||
Math::Point rot;
|
||||
|
||||
Math::Vector p = p1;
|
||||
p.x += m_width[i];
|
||||
rot = Math::RotatePoint(Math::Point(p1.x, p1.z), a+Math::PI/2.0f, Math::Point(p.x, p.z));
|
||||
corner[0].x = rot.x+m_shift[i].x;
|
||||
corner[0].y = p1.y;
|
||||
corner[0].z = rot.y+m_shift[i].y;
|
||||
rot = Math::RotatePoint(Math::Point(p1.x, p1.z), a-Math::PI/2.0f, Math::Point(p.x, p.z));
|
||||
corner[1].x = rot.x+m_shift[i].x;
|
||||
corner[1].y = p1.y;
|
||||
corner[1].z = rot.y+m_shift[i].y;
|
||||
|
||||
p = p2;
|
||||
p.x += m_width[i+1];
|
||||
rot = Math::RotatePoint(Math::Point(p2.x, p2.z), a+Math::PI/2.0f, Math::Point(p.x, p.z));
|
||||
corner[2].x = rot.x+m_shift[i+1].x;
|
||||
corner[2].y = p2.y;
|
||||
corner[2].z = rot.y+m_shift[i+1].y;
|
||||
rot = Math::RotatePoint(Math::Point(p2.x, p2.z), a-Math::PI/2.0f, Math::Point(p.x, p.z));
|
||||
corner[3].x = rot.x+m_shift[i+1].x;
|
||||
corner[3].y = p2.y;
|
||||
corner[3].z = rot.y+m_shift[i+1].y;
|
||||
|
||||
if (p2.y < p1.y)
|
||||
{
|
||||
vertex[0] = Vertex(corner[1], n, Math::Point(texSup.x, texSup.y));
|
||||
vertex[1] = Vertex(corner[0], n, Math::Point(texInf.x, texSup.y));
|
||||
vertex[2] = Vertex(corner[3], n, Math::Point(texSup.x, texInf.y));
|
||||
vertex[3] = Vertex(corner[2], n, Math::Point(texInf.x, texInf.y));
|
||||
}
|
||||
else
|
||||
{
|
||||
vertex[0] = Vertex(corner[0], n, Math::Point(texSup.x, texSup.y));
|
||||
vertex[1] = Vertex(corner[1], n, Math::Point(texInf.x, texSup.y));
|
||||
vertex[2] = Vertex(corner[2], n, Math::Point(texSup.x, texInf.y));
|
||||
vertex[3] = Vertex(corner[3], n, Math::Point(texInf.x, texInf.y));
|
||||
}
|
||||
|
||||
device->DrawPrimitive(PRIMITIVE_TRIANGLE_STRIP, vertex, 4);
|
||||
m_engine->AddStatisticTriangle(2);
|
||||
|
||||
p1 = p2;
|
||||
}
|
||||
}
|
||||
|
||||
CObject* CLightning::SearchObject(Math::Vector pos)
|
||||
{
|
||||
GetLogger()->Trace("CLightning::SearchObject() stub!\n");
|
||||
// TODO!
|
||||
return nullptr;
|
||||
// Lightning conductors
|
||||
std::vector<CObject*> paraObj;
|
||||
paraObj.reserve(100);
|
||||
std::vector<Math::Vector> paraObjPos;
|
||||
paraObjPos.reserve(100);
|
||||
|
||||
// Seeking the object closest to the point of impact of lightning.
|
||||
CObject* bestObj = 0;
|
||||
float min = 100000.0f;
|
||||
for (int i = 0; i < 1000000; i++)
|
||||
{
|
||||
CObject* obj = static_cast<CObject*>( m_iMan->SearchInstance(CLASS_OBJECT, i) );
|
||||
if (obj == nullptr) break;
|
||||
|
||||
if (!obj->GetActif()) continue; // inactive object?
|
||||
if (obj->GetTruck() != nullptr) continue; // object transported?
|
||||
|
||||
ObjectType type = obj->GetType();
|
||||
if ( type == OBJECT_BASE ||
|
||||
type == OBJECT_PARA ) // building a lightning effect?
|
||||
{
|
||||
paraObj.push_back(obj);
|
||||
paraObjPos.push_back(obj->GetPosition(0));
|
||||
}
|
||||
|
||||
float detect = 0.0f;
|
||||
if ( type == OBJECT_BASE ||
|
||||
type == OBJECT_DERRICK ||
|
||||
type == OBJECT_FACTORY ||
|
||||
type == OBJECT_REPAIR ||
|
||||
type == OBJECT_DESTROYER||
|
||||
type == OBJECT_STATION ||
|
||||
type == OBJECT_CONVERT ||
|
||||
type == OBJECT_TOWER ||
|
||||
type == OBJECT_RESEARCH ||
|
||||
type == OBJECT_RADAR ||
|
||||
type == OBJECT_INFO ||
|
||||
type == OBJECT_ENERGY ||
|
||||
type == OBJECT_LABO ||
|
||||
type == OBJECT_NUCLEAR ||
|
||||
type == OBJECT_PARA ||
|
||||
type == OBJECT_SAFE ||
|
||||
type == OBJECT_HUSTON )
|
||||
{
|
||||
detect = m_magnetic;
|
||||
}
|
||||
if ( type == OBJECT_METAL ||
|
||||
type == OBJECT_POWER ||
|
||||
type == OBJECT_ATOMIC )
|
||||
{
|
||||
detect = m_magnetic*0.3f;
|
||||
}
|
||||
if ( type == OBJECT_MOBILEfa ||
|
||||
type == OBJECT_MOBILEta ||
|
||||
type == OBJECT_MOBILEwa ||
|
||||
type == OBJECT_MOBILEia ||
|
||||
type == OBJECT_MOBILEfc ||
|
||||
type == OBJECT_MOBILEtc ||
|
||||
type == OBJECT_MOBILEwc ||
|
||||
type == OBJECT_MOBILEic ||
|
||||
type == OBJECT_MOBILEfi ||
|
||||
type == OBJECT_MOBILEti ||
|
||||
type == OBJECT_MOBILEwi ||
|
||||
type == OBJECT_MOBILEii ||
|
||||
type == OBJECT_MOBILEfs ||
|
||||
type == OBJECT_MOBILEts ||
|
||||
type == OBJECT_MOBILEws ||
|
||||
type == OBJECT_MOBILEis ||
|
||||
type == OBJECT_MOBILErt ||
|
||||
type == OBJECT_MOBILErc ||
|
||||
type == OBJECT_MOBILErr ||
|
||||
type == OBJECT_MOBILErs ||
|
||||
type == OBJECT_MOBILEsa ||
|
||||
type == OBJECT_MOBILEft ||
|
||||
type == OBJECT_MOBILEtt ||
|
||||
type == OBJECT_MOBILEwt ||
|
||||
type == OBJECT_MOBILEit ||
|
||||
type == OBJECT_MOBILEdr )
|
||||
{
|
||||
detect = m_magnetic*0.5f;
|
||||
}
|
||||
if (detect == 0.0f) continue;
|
||||
|
||||
Math::Vector oPos = obj->GetPosition(0);
|
||||
float dist = Math::DistanceProjected(oPos, pos);
|
||||
if (dist > detect) continue;
|
||||
if (dist < min)
|
||||
{
|
||||
min = dist;
|
||||
bestObj = obj;
|
||||
}
|
||||
}
|
||||
|
||||
if (bestObj == nullptr)
|
||||
return nullptr; // nothing found
|
||||
|
||||
// Under the protection of a lightning conductor?
|
||||
Math::Vector oPos = bestObj->GetPosition(0);
|
||||
for (int i = paraObj.size()-1; i >= 0; i--)
|
||||
{
|
||||
float dist = Math::DistanceProjected(oPos, paraObjPos[i]);
|
||||
if (dist <= LTNG_PROTECTION_RADIUS)
|
||||
return paraObj[i];
|
||||
}
|
||||
|
||||
return bestObj;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
|
||||
class CInstanceManager;
|
||||
class CObject;
|
||||
class CSound;
|
||||
class CSoundInterface;
|
||||
|
||||
|
||||
// Graphics module namespace
|
||||
|
@ -40,21 +40,15 @@ class CEngine;
|
|||
class CTerrain;
|
||||
class CCamera;
|
||||
|
||||
//! Radius of lightning protection
|
||||
const float LTNG_PROTECTION_RADIUS = 200.0f;
|
||||
|
||||
const float BLITZPARA = 200.0f; // radius of lightning protection
|
||||
const short BLITZMAX = 50;
|
||||
|
||||
enum BlitzPhase
|
||||
{
|
||||
BPH_WAIT,
|
||||
BPH_BLITZ,
|
||||
};
|
||||
|
||||
/**
|
||||
* \class CLightning
|
||||
* \brief Lightning effect renderer
|
||||
*
|
||||
* Functions are only stubs for now.
|
||||
* TODO: documentation
|
||||
*/
|
||||
class CLightning
|
||||
{
|
||||
|
@ -62,35 +56,55 @@ public:
|
|||
CLightning(CInstanceManager* iMan, CEngine* engine);
|
||||
~CLightning();
|
||||
|
||||
void Flush();
|
||||
bool EventProcess(const Event &event);
|
||||
//! Triggers lightning
|
||||
bool Create(float sleep, float delay, float magnetic);
|
||||
|
||||
//! Removes lightning
|
||||
void Flush();
|
||||
|
||||
//! Gives the status of lightning
|
||||
bool GetStatus(float &sleep, float &delay, float &magnetic, float &progress);
|
||||
//! Specifies the status of lightning
|
||||
bool SetStatus(float sleep, float delay, float magnetic, float progress);
|
||||
|
||||
//! Management of an event
|
||||
bool EventProcess(const Event &event);
|
||||
|
||||
//! Draws lightning
|
||||
void Draw();
|
||||
|
||||
protected:
|
||||
//! Updates lightning
|
||||
bool EventFrame(const Event &event);
|
||||
//! Seeks for the object closest to the lightning
|
||||
CObject* SearchObject(Math::Vector pos);
|
||||
|
||||
protected:
|
||||
CInstanceManager* m_iMan;
|
||||
CEngine* m_engine;
|
||||
CTerrain* m_terrain;
|
||||
CCamera* m_camera;
|
||||
CSound* m_sound;
|
||||
CInstanceManager* m_iMan;
|
||||
CEngine* m_engine;
|
||||
CTerrain* m_terrain;
|
||||
CCamera* m_camera;
|
||||
CSoundInterface* m_sound;
|
||||
|
||||
bool m_bBlitzExist;
|
||||
bool m_lightningExists;
|
||||
float m_sleep;
|
||||
float m_delay;
|
||||
float m_magnetic;
|
||||
BlitzPhase m_phase;
|
||||
float m_time;
|
||||
|
||||
float m_speed;
|
||||
float m_progress;
|
||||
Math::Vector m_pos;
|
||||
Math::Point m_shift[BLITZMAX];
|
||||
float m_width[BLITZMAX];
|
||||
|
||||
enum LightningPhase
|
||||
{
|
||||
LP_WAIT,
|
||||
LP_FLASH,
|
||||
};
|
||||
LightningPhase m_phase;
|
||||
|
||||
static const short FLASH_SEGMENTS = 50;
|
||||
Math::Point m_shift[FLASH_SEGMENTS];
|
||||
float m_width[FLASH_SEGMENTS];
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -2995,7 +2995,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
|
|||
m_character.posPower = Math::Vector(5.0f, 3.0f, 0.0f);
|
||||
|
||||
CreateShadowCircle(6.0f, 1.0f);
|
||||
m_showLimitRadius = Gfx::BLITZPARA;
|
||||
m_showLimitRadius = Gfx::LTNG_PROTECTION_RADIUS;
|
||||
}
|
||||
|
||||
if ( m_type == OBJECT_NUCLEAR )
|
||||
|
@ -3048,7 +3048,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
|
|||
SetGlobalSphere(Math::Vector(0.0f, 10.0f, 0.0f), 20.0f);
|
||||
|
||||
CreateShadowCircle(21.0f, 1.0f);
|
||||
m_showLimitRadius = Gfx::BLITZPARA;
|
||||
m_showLimitRadius = Gfx::LTNG_PROTECTION_RADIUS;
|
||||
}
|
||||
|
||||
if ( m_type == OBJECT_SAFE )
|
||||
|
|
Loading…
Reference in New Issue