Some code refactoring

Changed vehicule (french) to vehicle (english) in enums and variables
dev-ui
erihel 2013-04-27 17:50:30 +02:00
parent 0ce02b21f4
commit 5669053de0
11 changed files with 21 additions and 21 deletions

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@ -171,7 +171,7 @@ enum EngineObjectType
//! Fixed object
ENG_OBJTYPE_FIX = 2,
//! Moving object
ENG_OBJTYPE_VEHICULE = 3,
ENG_OBJTYPE_VEHICLE = 3,
//! Part of a moving object
ENG_OBJTYPE_DESCENDANT = 4,
//! Fixed object type quartz

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@ -74,7 +74,7 @@ void CAutoRepair::Init()
bool CAutoRepair::EventProcess(const Event &event)
{
CObject* vehicule;
CObject* vehicle;
Math::Vector pos, speed;
Math::Point dim;
float angle, shield;
@ -137,16 +137,16 @@ bool CAutoRepair::EventProcess(const Event &event)
if ( m_phase == ARP_REPAIR )
{
vehicule = SearchVehicle();
vehicle = SearchVehicle();
if ( m_progress < 1.0f ||
(vehicule != 0 && vehicule->GetShield() < 1.0f) )
(vehicle != 0 && vehicle->GetShield() < 1.0f) )
{
if ( vehicule != 0 )
if ( vehicle != 0 )
{
shield = vehicule->GetShield();
shield = vehicle->GetShield();
shield += event.rTime*0.2f;
if ( shield > 1.0f ) shield = 1.0f;
vehicule->SetShield(shield);
vehicle->SetShield(shield);
}
if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )

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@ -82,7 +82,7 @@ bool CAutoStation::EventProcess(const Event &event)
Math::Matrix* mat;
Math::Vector pos, ppos, speed;
Math::Point dim;
CObject* vehicule;
CObject* vehicle;
CObject* power;
Gfx::TerrainRes res;
float big, energy, used, add, freq;
@ -133,10 +133,10 @@ bool CAutoStation::EventProcess(const Event &event)
freq = 1.0f;
if ( big > 0.0f )
{
vehicule = SearchVehicle();
if ( vehicule != 0 )
vehicle = SearchVehicle();
if ( vehicle != 0 )
{
power = vehicule->GetPower();
power = vehicle->GetPower();
if ( power != 0 && power->GetCapacity() == 1.0f )
{
energy = power->GetEnergy();
@ -149,7 +149,7 @@ bool CAutoStation::EventProcess(const Event &event)
big -= add/4.0f; // discharge the large battery
}
power = vehicule->GetFret();
power = vehicle->GetFret();
if ( power != 0 && power->GetType() == OBJECT_POWER )
{
energy = power->GetEnergy();

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@ -75,7 +75,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type,
// Creates the main base.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object
m_object->SetObjectRank(0, rank);
modelManager->AddModelReference("ant1.mod", false, rank);
m_object->SetPosition(0, pos);

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@ -73,7 +73,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type,
// Creates main base.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object
m_object->SetObjectRank(0, rank);
modelManager->AddModelReference("bee1.mod", false, rank);
m_object->SetPosition(0, pos);

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@ -107,7 +107,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type,
if ( m_main->GetGamerOnlyHead() )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object
m_object->SetObjectRank(0, rank);
face = m_main->GetGamerFace();
sprintf(filename, "human2h%d.mod", face+1);
@ -134,7 +134,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type,
// Creates the main base.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object
m_object->SetObjectRank(0, rank);
if (option == 0) // head in helmet?

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@ -74,7 +74,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type,
// Creates main base.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object
m_object->SetObjectRank(0, rank);
modelManager->AddModelReference("mother1.mod", false, rank);
m_object->SetPosition(0, pos);

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@ -101,7 +101,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type,
// Creates the main base.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object
m_object->SetObjectRank(0, rank);
// This is an "empty" object, without triangles
m_object->SetPosition(0, pos);

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@ -88,7 +88,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type,
// Creates the head.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object
m_object->SetObjectRank(0, rank);
modelManager->AddModelReference("toto1.mod", false, rank);
m_object->SetPosition(0, pos);

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@ -102,7 +102,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type,
// Creates the main base.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object
m_object->SetObjectRank(0, rank);
if (type == OBJECT_MOBILEfa ||

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@ -89,7 +89,7 @@ bool CMotionWorm::Create(Math::Vector pos, float angle, ObjectType type,
// Creates the main base.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object
m_object->SetObjectRank(0, rank);
// This is an "empty" object, without triangles
m_object->SetPosition(0, pos);