Piotr Dziwinski
b93f610930
Fix license header in all files
2015-08-22 16:40:02 +02:00
Piotr Dziwinski
d703eb7165
Compile fixes for MSVC2013
2015-08-16 00:39:08 +02:00
krzys-h
9d8bef877d
Renamed old-style shadows to shadow spots in the code
2015-08-14 13:37:40 +02:00
krzys-h
78a279b479
Better shadow type selection UI
2015-08-14 13:37:27 +02:00
krzys-h
eda7435eb6
Removed a lot of useless settings ( #556 )
2015-08-14 13:04:05 +02:00
Piotr Dziwinski
93a06c0c23
Remove manual memory management from graphics classes
2015-08-12 21:07:16 +02:00
krzys-h
6b4610e808
Improved stats display
2015-08-09 15:20:38 +02:00
krzys-h
f90bb63520
Hide some things in save screenshots
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Save indicator, mouse cursor, CDisplayText and interface particles
2015-08-07 15:59:05 +02:00
krzys-h
4d5b4c47a2
Use CText for virus particle rendering
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As suggested by @RaptorParkowsky on Trello - https://trello.com/c/56MszsWA/66-texture-remastering-checklist
2015-08-07 13:29:29 +02:00
Piotr Dziwinski
e9e1c8d4dd
Add proper initializations and remove manual memory management in app classes
2015-08-07 10:16:46 +02:00
krzys-h
ec3ded75b8
Removed unused LOD level setting
2015-08-06 18:35:56 +02:00
krzys-h
b20d589c87
Check available texture units in shadow mapping settings
2015-08-06 13:47:42 +02:00
krzys-h
2b4210dcbc
Separated CMainUserInterface from CMainDialog
2015-08-06 12:59:09 +02:00
Piotr Dziwinski
0c9e745213
Add proper initializations in remaining graphics classes
2015-08-06 09:33:27 +02:00
Piotr Dziwinski
18f9bfb575
Make saving screenshot thread- and exception-safe
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* introduce ResourceOwningThread wrapper for safely passing resources
to new threads
* make CEventQueue thread-safe
* start screenshot saving thread using ResourceOwningThread
* change direct call at end of writing screenshot to thread-safe
event communication
2015-08-04 20:37:15 +02:00
krzys-h
04960035c1
Save screenshot image in a separate background thread ( #546 )
2015-08-03 21:40:30 +02:00
Piotr Dziwinski
7d8b56d9ab
More style fixes
2015-08-02 12:06:14 +02:00
krzys-h
083f216529
Team object recoloring ( #514 )
2015-07-22 12:45:50 +02:00
krzys-h
f03734d17f
Added shadow mapping to settings screen
2015-07-20 18:42:09 +02:00
krzys-h
a879e496f5
Removed unused texture quality setting
2015-07-20 12:21:16 +02:00
Tomasz Kapuściński
644f5b4d7f
Corrected some problems with dynamic shadows
2015-07-19 00:07:59 +02:00
krzys-h
2b9811d225
Movie lock refactoring
2015-07-16 22:09:50 +02:00
Piotr Dziwinski
e8582d214c
CStaticObject subclass using new model framework
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* added reading/writing working version of new model format V3
* added CStaticObject with minial interface intended for
non-interactive static objects like trees
* converted first model, tree0, to new format
2015-07-11 19:52:38 +02:00
krzys-h
36d08e852c
Better splashscreen scaling on widescreen resolutions
2015-07-11 12:57:18 +02:00
Piotr Dziwinski
93e950584a
Refactor model-related code
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* refactored model loading code based on code from dev-models
* support new model format V2 (without LOD levels)
* removed LOD levels support in CEngine and from model files
* preparations for new model format V3:
- support for multiple meshes in one model file
- support for saving crash spheres and shadow spots
- removed all direct dependencies on CEngine enum values
- quantized model rendering states to new flags and enums
2015-07-09 21:37:04 +02:00
Tomasz Kapuściński
3cc2857372
Small corrections in MSAA implementation
2015-06-22 23:42:01 +02:00
Piotr Dziwinski
8806d1708d
Proper CAuto, CBrain, CMotion, CPhysics, CPyro lifetime management
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* change manual memory manament to std::unique_ptr
* create CPyroManager
* finally get rid of CInstanceManager
2015-06-22 21:58:58 +02:00
Tomasz Kapuściński
f2318803e5
Added Multisample anti-aliasing (MSAA)
2015-06-22 00:56:47 +02:00
Piotr Dziwinski
f9b09d08f0
Create CObjectFactory
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* move functions creating objects to new class CObjectFactory
* replace calls to CObject::Create*() with CObjectManager::Create()
* move creation/deletion of some objects to better places
* make CModelManager non-singleton
* clean up some code in changed functions
2015-06-20 19:37:25 +02:00
Tomasz Kapuściński
a880210b3d
Added ShadowRange option
2015-06-15 18:41:31 +02:00
Tomasz Kapuściński
e1a0f5b1c7
Added OpenGL 2.1 engine
2015-05-27 22:12:02 +02:00
Tomasz Kapuściński
8abdd4b740
Improved shadow mapping
2015-05-21 18:18:46 +02:00
Tomasz Kapuściński
e747443312
Increased quality of dynamic shadows
2015-05-14 15:31:57 +02:00
Tomasz Kapuściński
2665847c41
Added support for offscreen rendering and high resolution shadow maps
2015-05-12 13:09:31 +02:00
Tomasz Kapuściński
0b2f00530b
Added experimental support for dynamic shadows (shadow mapping)
2015-05-11 15:21:17 +02:00
Tomasz Kapuściński
d3b052f19b
Implemented trilinear filtering, mipmap level setting and anisotropic filtering
2015-05-06 17:55:10 +02:00
krzys-h
ef35a3a2ef
Custom path to SecondTexture, closes #370
2014-11-10 20:46:39 +01:00
krzys-h
6d2fd18b41
Implemented mission timer
2014-10-29 17:53:46 +01:00
krzys-h
d91569e165
Showing coordinates in stats menu (F12/showstat); removed "showpos" cheat
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Issue #277
Conflicts:
src/object/cheat.cpp
src/object/robotmain.cpp
src/object/robotmain.h
2014-10-29 16:08:55 +01:00
krzys-h
9fd6cf5449
Changed all occurences of PPC in the code to TerranovaTeam
2014-10-14 15:26:18 +02:00
krzys-h
4a237f5925
CPauseManager
2013-12-31 13:24:09 +01:00
Piotr Dziwinski
366d3a551e
Added debug aids for lighting
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* displaying positions of current lights (F11)
* dumping info to console (F10)
* added assert() in suspicious place in CPyro
2013-06-17 18:17:21 +02:00
Piotr Dziwinski
b4700e3bed
Fix for #133
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* objects are now copied and textures are updated correctly
* also added function to debug objects
2013-06-17 11:48:57 +02:00
Piotr Dziwinski
b22d852b4c
Fixed variable shadowing warnings
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* fixed -Wshadow warnings
* refactored some constructors
2013-05-27 22:29:42 +02:00
Piotr Dziwinski
8765d58b02
Fixed code formatting
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* moved braces to new lines
* fixed some function/variable names
* fixed whitespace issues
2013-05-27 10:19:16 +02:00
Piotr Dziwinski
8f6fd2a131
Changes in texture code & refactoring
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* refactored and altered slightly the texture pack code
* added flushing of texture cache
* some refactoring and const-correctness in CApplication methods
2013-05-26 14:50:23 +02:00
krzys-h
04f747b00b
Added simple texturepack support ( #208 )
2013-05-12 14:55:41 +02:00
Piotr Dziwinski
cec406ea31
Non-power-of-2 padding for background images
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* added padding options
* removed old hardcoded image sizes
2013-05-11 23:12:13 +02:00
erihel
5669053de0
Some code refactoring
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Changed vehicule (french) to vehicle (english) in enums and variables
2013-04-27 17:50:30 +02:00
Piotr Dziwinski
b0d86ebe5a
Better light sorting
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Should fix lighting issue (#62 )
2013-02-25 21:58:01 +01:00
Piotr Dziwiński
001d37b257
CInstanceManager refactoring
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* removed classes managed by CInstanceManager
except for CObject, CPyro, CBrain and CPhysics
because of dependencies
* refactored instance searching to use existing singleton instances of
CApplication, CEngine and CRobotMain and calling their getter
functions
2013-02-17 12:11:56 +01:00
Piotr Dziwinski
a937a7b6ec
Changed model min/max to LOD levels
2013-01-27 11:43:53 +01:00
Piotr Dziwinski
2ebe1fbcb6
Fixed spider and worm model loading
2012-12-28 13:23:49 +01:00
Piotr Dziwinski
3582f107a5
Fixes and refactoring
2012-12-27 14:18:16 +01:00
Piotr Dziwinski
5574eccebd
Engine optimization - rewritten model management
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- new class CModelManager
- rewritten engine object structure in CEngine
- created shared model data instead of separate objects per each
model instance
- minor refactoring
2012-12-26 20:58:02 +01:00
Piotr Dziwinski
4811defca2
Static objects using OpenGL VBOs and display lists
2012-12-14 21:30:35 +01:00
Piotr Dziwinski
688315ab76
ComputeSphereVisibility and fixes in CEngine TODOs
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- view frustum culling with ComputeSphereVisibility - game should run
faster now
- resolved/removed most TODOs from CEngine
- fixed OpenGL tests
2012-10-20 23:06:56 +02:00
Piotr Dziwinski
6fdaf5de46
CParticle rewrite
2012-10-05 18:59:49 +02:00
Piotr Dziwinski
b46dc3850f
Map texture painting
2012-09-30 00:23:26 +02:00
Piotr Dziwinski
a8554cfae3
Texture coloring
2012-09-29 23:37:38 +02:00
Piotr Dziwinski
4193f8a3a9
Fix for transparent objects and fadeouts
2012-09-29 22:44:05 +02:00
Piotr Dziwinski
677ce3960c
Some fixes and optimizations
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- fixed 2nd texture setting
- added padding to some structs for faster access
- changed rendering primitives to glDrawArrays()
- optimized texture modesetting calls
- fixed some valgrind errors
2012-09-29 10:40:11 +02:00
Piotr Dziwinski
6d0ed0d26a
Completely fixed light issues
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Directional and spot lights are now set properly
2012-09-27 23:18:12 +02:00
Piotr Dziwinski
a394c9efec
Updated docs and some Doxygen fixes
2012-09-27 20:43:20 +02:00
Piotr Dziwinski
fd09071c29
Data dir paths
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- changed access to paths in data directory in CApplication
- models now load from data directory
2012-09-22 14:40:13 +02:00
Piotr Dziwinski
bd36d76b31
Mouse pos setting, low cpu mode, stats display
2012-09-20 20:37:37 +02:00
Piotr Dziwinski
7b6bbf79c4
Namespace and styling fix
2012-09-19 23:50:28 +02:00
Piotr Dziwinski
4b67386a69
Change of background image handling
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- removed old 4 quarter backgrounds
- fixes in texture loading
- other minor fixes
2012-09-17 23:41:53 +02:00
Piotr Dziwinski
34d7dcf3be
Simulation timestamps and input bindings
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- added new simulation time calculations in CApplication
- added simulation frame updates
- rewritten old input binding code and input state tracking
2012-09-12 23:43:04 +02:00
Piotr Dziwinski
09fd0e205e
Fix
2012-09-03 19:21:37 +02:00
Piotr Dziwinski
712154bc4f
Rendering functions, documentation
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- rewrote the render functions for CEngine, CCloud and CWater
- added documentation
2012-08-13 00:14:42 +02:00
Piotr Dziwinski
45a5e1e865
Object handling in CEngine
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- finished rewriting CEngine object, shadow, etc. handling
- refactored texture code
- added new log levels
2012-08-12 19:28:22 +02:00
Piotr Dziwinski
b4b74c30e9
Fixes & testing in CEngine
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- fixed bugs in settings modes, etc.
- some additions and minor refactoring
2012-08-12 10:45:04 +02:00
Piotr Dziwinski
1996507fd3
Documentation update
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- updated Doxyfile
- added/changed file, dir and namespace descriptions
- fixed some errors in doxygen tags
2012-08-11 18:39:16 +02:00
Piotr Dziwinski
7f80ca2971
Render mode setting, refactoring
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- finished SetState in CEngine
- refactored Size and IntSize back to Point and IntPoint
- other minor changes in CEngine
2012-08-11 17:17:04 +02:00
Piotr Dziwinski
63257034c9
Partial CEngine implementation
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- added rewritten implementation for basic modesetting in CEngine
- started rewriting proper rendering and object handling in CEngine
2012-08-10 23:31:42 +02:00
Piotr Dziwinski
c3ab23ac9d
Graphics stubs
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- added stubs for functions in CLightning, CParticle and CPyro
- cleaned object.h and physics.h headers
- created temporary stubs to compile CCamera
- other necessary changes to compile successfully
2012-08-09 22:50:04 +02:00
Piotr Dziwinski
878eec8eea
CTerrain implementation
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Added rewritten CTerrain implementation
Compiles OK, but functions are missing from other classes
Also needs testing
2012-08-08 21:32:44 +02:00
Piotr Dziwinski
f7e78b21e9
Font rendering
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- implemented rest of CText interface excluding some minor features
2012-08-06 20:20:50 +02:00
Piotr Dziwinski
61bfb22f27
Basic font rendering
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- added basic font rendering
- minor refactoring & fixes
2012-08-03 23:23:13 +02:00
Piotr Dziwinski
7c5a3514dd
Video mode changing
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- added video mode querying & changing
- added joystick querying & changing
- cleaned up CApplication interface
2012-07-29 15:09:53 +02:00
Piotr Dziwinski
4ddcd9f810
Change of paths in src/graphics
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- moved abstract core to src/graphics/core
- moved proper graphics engine to src/graphics/engine
2012-07-26 22:26:19 +02:00