Commit Graph

1340 Commits (ec4b71eca2466004636a55f5bd4ab9e524e803c3)

Author SHA1 Message Date
krzys-h d9b3c4b6a3 Auto-update from Pootle 2014-07-10
This commit was automatically generated from http://translations.colobot.info/
(actually, this is just a manual test commit with some Polish translations :p)
2014-07-10 17:26:03 +02:00
krzys-h 36e5019210 Initial Pootle<->Git integration commit
This commit was automatically generated from http://translations.colobot.info/
2014-07-10 17:17:23 +02:00
krzys-h c22e55b99a Removed some unused code related to Quit button
The button itself has been removed a long time ago
2014-07-10 16:52:29 +02:00
krzys-h 5223ef1fb1 Fixed mission description loading 2014-07-10 16:36:00 +02:00
krzys-h 106ec014b8 Fixed texture and script loading 2014-07-10 16:25:40 +02:00
krzys-h 7b04f67358 Fixed music loading 2014-07-10 15:38:37 +02:00
krzys-h 1ee0c0e8fe Fixed level list 2014-07-10 15:27:43 +02:00
Piotr Dziwinski 4c7ff90dcc Updated data submodule 2014-07-09 00:28:05 +02:00
krzys-h c5abf18a57 Post-release 0.1.3-alpha 2014-07-01 21:05:06 +02:00
krzys-h d9fee8b2ad Release 0.1.3-alpha 2014-07-01 12:16:32 +02:00
Krzysztof Dermont aa190bb59b Last changes 2014-06-30 17:40:40 +02:00
krzys-h 1835d2ae58 Removed old code based on #ifs (issue #55) 2014-06-27 19:52:09 +02:00
Krzysztof Dermont 400bcd60fe Updated submodule 2014-06-26 23:38:15 +02:00
Piotr Dziwinski 0fbc05b96c Fix test compilation 2014-06-26 22:36:57 +02:00
krzys-h 092e7cc68d Fixed tests 2014-06-26 22:14:30 +02:00
krzys-h fd8ea13cbb Fixed not destroying CGameData
This also fixed failing assertion in tests
2014-06-26 21:38:02 +02:00
krzys-h bc3b7ef283 Fixed negative parameter in fire() (issue #305)
Also fixed checking parameter count and type for ants, spiders and shooters
2014-06-26 21:06:53 +02:00
krzys-h 2b9abf2a48 Fixed CMake git branch detection with build dir outside of repository working dir 2014-06-25 22:49:16 +02:00
Piotr Dziwinski 76d01b44f7 Fix test compilation 2014-06-24 19:51:48 +02:00
Piotr Dziwiński ae13e0a621 Merge pull request #304 from MohamedWaheed/dev
Savefile screenshot implementation and screenshot loading bug fix
2014-06-24 19:42:25 +02:00
Mohamed Waheed f5ba2a27d4 fixed savefile screenshot loading bug 2014-06-24 20:31:17 +03:00
Mohamed Waheed b7125a5b24 formatting and enhancements for savefile screenshot feature 2014-06-24 20:27:31 +03:00
Piotr Dziwinski 52cf9e2815 Fix test compilation 2014-06-24 17:38:28 +02:00
Mohamed Waheed 613e1d74c4 implemented savefile screenshot feature 2014-06-24 01:35:05 +03:00
Krzysztof Dermont 68d41d3b21 More work on streams 2014-06-23 23:19:55 +02:00
Krzysztof Dermont 3aca1de731 More work on levels 2014-06-22 21:30:23 +02:00
Krzysztof Dermont 0556b5dfbc Added Exist() to resource manager, updated model 2014-06-22 16:29:26 +02:00
Krzysztof Dermont 754154341d More work on PhysFS support
* added output stream
* fixed music loading
2014-06-22 15:01:06 +02:00
Krzysztof Dermont 1630cf0ed2 Implemented libsndfile loader in PhysFS 2014-06-21 02:59:26 +02:00
Krzysztof Dermont 2260f6bf4f Big part of PhysFS support
* removed -mod argument
* removed -datadir argument
* removed -lang argument
* removed some dead ui code
* added resource manager and file loaders (stream and SDL)
* changed interface textures location to match new directory structure
* removed CGameData for mod support
* added PhysFS support
2014-06-20 23:51:28 +02:00
krzys-h 99cd015dd8 Updated data submodule 2014-06-19 22:16:19 +02:00
Piotr Dziwinski ba62e6f8be Remove dead code 2014-06-01 13:02:08 +02:00
krzys-h f0d97bfdb9 Better datadir mod support 2014-05-18 12:12:47 +02:00
krzys-h f71658e38d Random relief generator 2014-04-10 21:50:26 +02:00
krzys-h bfa226d64e Updated data submodule 2014-04-10 14:51:13 +02:00
krzys-h c93f91b1ba Updated INSTALL file 2014-04-02 22:27:57 +02:00
krzys-h dd70478c41 Merge pull request #297 from kosmakoff/dev
Fixes #271
2014-03-25 22:22:49 +01:00
Oleg Kosmakov a181ba9bbf Fixes #271 2014-03-25 22:56:40 +02:00
krzys-h e2cc06f84c Merge pull request #296 from kosmakoff/dev
Fixes for issue #295
2014-03-21 16:01:07 +01:00
Oleg Kosmakov a2a4eb75cb Whitespace 2014-03-21 13:22:02 +02:00
Oleg Kosmakov 119fce546a Issue #295 - continue
Renamed the method, fixed typo in comments
2014-03-21 13:18:28 +02:00
Oleg Kosmakov 4491f51839 Whitespace 2014-03-21 13:15:15 +02:00
Oleg Kosmakov 7485ed790c Fixes #295
When cannon cannot turn at specified angle, it will still reach the edge angle, but return the error code
2014-03-21 13:08:36 +02:00
Oleg Kosmakov 2cf84ad214 Added spaces to align values 2014-03-21 09:34:52 +02:00
MrSimbax e569fd6c39 Fix for #294 2014-03-16 15:25:49 +01:00
MrSimbax 244ca93cf7 Fixed bug with fall damage
If you change the height after overheat, you get damage like you didn't change it at all. For example: overheat when you are 10 meters above the ground, and you fall to place 20 meters deeper, but you get the damage like you fell from 10 meters instead of 30. This commit fix this.
2014-03-12 19:43:20 +01:00
MrSimbax 3bb951119e Replaced an old icon with a new one 2014-03-09 17:20:19 +01:00
MrSimbax 2ee0702d69 Made some improvements to fall damage from a61da740
Fall damage on:
- no energy
- overheat
Fall damage off:
- underwater
2014-03-09 14:36:39 +01:00
MrSimbax 3dd400810f Fixed bug from a61da7404b
Moved ExploObject to CPhysics::EventFrame, it shouldn't crash anymore.
2014-03-08 23:20:39 +01:00
MrSimbax a61da7404b Added fall damage
+ changed window title
2014-03-08 22:36:35 +01:00