Merge pull request #304 from MohamedWaheed/dev
Savefile screenshot implementation and screenshot loading bug fixdev-mp
commit
ae13e0a621
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@ -78,16 +78,22 @@ std::string CGameData::GetFilePath(DataDir dir, const std::string& subpath)
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for(std::vector<std::string>::reverse_iterator rit = m_dataDirs.rbegin(); rit != m_dataDirs.rend(); ++rit) {
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std::stringstream str;
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str << *rit;
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str << "/";
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str << m_standardDataDirs[index];
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if (dir == DIR_HELP)
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{
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if ( subpath.find("save") == std::string::npos ){ // if its NOT a path to a savefile screenshot
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str << *rit;
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str << "/";
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str << m_standardDataDirs[index];
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if (dir == DIR_HELP)
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{
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str << "/";
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str << CApplication::GetInstancePointer()->GetLanguageChar();
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}
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str << "/";
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str << CApplication::GetInstancePointer()->GetLanguageChar();
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}
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str << "/";
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str << subpath;
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boost::filesystem::path path(str.str());
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if(boost::filesystem::exists(path))
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{
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@ -95,18 +101,9 @@ std::string CGameData::GetFilePath(DataDir dir, const std::string& subpath)
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}
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}
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std::stringstream str;
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str << m_dataDirs[0];
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str << "/";
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str << m_standardDataDirs[index];
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if (dir == DIR_HELP)
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{
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str << "/";
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str << CApplication::GetInstancePointer()->GetLanguageChar();
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}
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str << "/";
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str << subpath;
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return str.str();
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GetLogger()->Error("file subpath error\n");
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return "";
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}
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std::string CGameData::GetDataPath(const std::string &subpath)
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@ -418,3 +418,44 @@ bool CImage::SavePNG(const std::string& fileName)
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return true;
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}
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void CImage::SetDataPixels(void *pixels){
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Uint8* srcPixels = static_cast<Uint8*> (pixels);
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Uint8* resultPixels = static_cast<Uint8*> (m_data->surface->pixels);
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Uint32 pitch = m_data->surface->pitch;
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for(int line = 0; line < m_data->surface->h; ++line) {
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Uint32 pos = line * pitch;
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memcpy(&resultPixels[pos], &srcPixels[pos], pitch);
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}
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}
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void CImage::flipVertically(){
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SDL_Surface* result = SDL_CreateRGBSurface( m_data->surface->flags,
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m_data->surface->w,
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m_data->surface->h,
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m_data->surface->format->BytesPerPixel * 8,
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m_data->surface->format->Rmask,
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m_data->surface->format->Gmask,
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m_data->surface->format->Bmask,
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m_data->surface->format->Amask);
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assert(result != nullptr);
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Uint8* srcPixels = static_cast<Uint8*> (m_data->surface->pixels);
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Uint8* resultPixels = static_cast<Uint8*> (result->pixels);
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Uint32 pitch = m_data->surface->pitch;
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Uint32 pxLength = pitch*m_data->surface->h;
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for(int line = 0; line < m_data->surface->h; ++line) {
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Uint32 pos = line * pitch;
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memcpy(&resultPixels[pos], &srcPixels[(pxLength-pos)-pitch], pitch);
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}
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SDL_FreeSurface(m_data->surface);
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m_data->surface = result;
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}
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@ -109,6 +109,12 @@ public:
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//! Returns the last error
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std::string GetError();
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//! Flips the image vertically
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void flipVertically();
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//! sets/replaces the pixels from the surface
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void SetDataPixels(void *pixels);
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private:
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//! Blit to new RGBA surface with given size
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void BlitToNewRGBASurface(int width, int height);
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@ -400,6 +400,9 @@ public:
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virtual void SetFillMode(FillMode mode) = 0;
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//! Returns the current fill mode
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virtual FillMode GetFillMode() = 0;
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//! Returns the pixels of the entire screen
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virtual void* GetFrameBufferPixels()const = 0;
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};
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@ -424,9 +424,20 @@ void CEngine::FrameUpdate()
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bool CEngine::WriteScreenShot(const std::string& fileName, int width, int height)
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{
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// TODO write screenshot: not very important for now
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GetLogger()->Debug("CEngine::WriteSceenShot(): stub!\n");
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return true;
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void *pixels = m_device->GetFrameBufferPixels();
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CImage img({width,height});
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img.SetDataPixels(pixels);
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img.flipVertically();
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if ( img.SavePNG(fileName.c_str()) ){
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GetLogger()->Info("Save SceenShot Saved Successfully!\n");
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return true;
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}
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else{
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GetLogger()->Error("%s!\n",img.GetError().c_str());
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return false;
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}
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}
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bool CEngine::GetPause()
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@ -1791,6 +1791,19 @@ FillMode CGLDevice::GetFillMode()
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return FILL_POINT;
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}
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void* CGLDevice::GetFrameBufferPixels()const{
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GLubyte* pixels = new GLubyte [4 * m_config.size.x * m_config.size.y];
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glReadPixels(0, 0, m_config.size.x, m_config.size.y, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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unsigned int* p = static_cast<unsigned int*> ( static_cast<void*>(pixels) );
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for (int i = 0; i < m_config.size.x * m_config.size.y; ++i)
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p[i] |= 0xFF000000;
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return static_cast<void*>(p);
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}
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} // namespace Gfx
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@ -188,6 +188,8 @@ public:
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virtual void SetFillMode(FillMode mode) ;
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virtual FillMode GetFillMode();
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virtual void* GetFrameBufferPixels()const;
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private:
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//! Updates internal modelview matrix
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void UpdateModelviewMatrix();
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@ -2075,9 +2075,10 @@ bool CMainDialog::EventProcess(const Event &event)
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{
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m_shotDelay --;
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if ( m_shotDelay == 0 )
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{
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m_engine->WriteScreenShot(m_shotName, 320, 240);
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//? m_engine->WriteScreenShot(m_shotName, 160, 120);
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{
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Math::IntPoint windowSize = m_engine->GetWindowSize();
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m_engine->WriteScreenShot(m_shotName, windowSize.x, windowSize.y);
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}
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}
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