krzys-h
fbe2bf8bc7
Added special mode in scene for bots to build more buildings than they usualy can
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Will be used in "Leaving Earth" missions for making decorative bots building base
2014-03-03 21:55:28 +01:00
krzys-h
a806d4257c
Check if pause music is defined in scene before trying to play it
2014-03-02 16:10:02 +01:00
krzys-h
b878f42d47
Merge pull request #287 from andreymal/dev-fix-sound
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fixed m_oldMusic.push_back(nullptr) and segfault
2014-03-02 16:05:58 +01:00
andreymal
1a0dcedf83
fixed m_oldMusic.push_back(nullptr) and segfault
2014-03-02 18:00:02 +04:00
krzys-h
fef338da24
Merge pull request #284 from andreymal/dev
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GetStringWidth fix
2014-03-02 10:55:55 +01:00
andreymal
e9960f5373
GetStringWidth fix
2014-03-02 04:15:59 +04:00
krzys-h
14709427c4
Fixed compile warning
2014-02-21 14:33:56 +01:00
krzys-h
351616a9bf
Updated data submodule
2014-02-21 14:24:35 +01:00
krzys-h
bb2a9bcfd3
Added option to set pause audio in Scene
2014-02-21 14:19:58 +01:00
krzys-h
2affc39b37
Fixed dev wiki link in README
2014-02-21 11:44:53 +01:00
erihel
2433cb595a
Added a check when trying to play a music file
2014-02-21 10:13:48 +01:00
erihel
f21ab91184
Changed max channels to fix compilation error
2014-02-02 02:01:42 +01:00
erihel
93582536de
Merge branch 'dev' of github:colobot/colobot into dev
2014-02-02 01:51:14 +01:00
erihel
d84d38280b
Changed max number of sound channels
2014-02-02 01:50:34 +01:00
Piotr Dziwinski
70b18cc4c0
Move engine frame update after game state update
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This should finally fix #225
2014-01-18 21:35:32 +01:00
Piotr Dziwinski
d88511f89c
Updated data submodule
2014-01-18 20:17:19 +01:00
Piotr Dziwinski
604d4a614e
Fixed tests compilation
2014-01-18 20:16:31 +01:00
Piotr Dziwinski
181a404930
Fixed warnings about unknown commands in scene files
2014-01-18 19:24:08 +01:00
erihel
c5ae2610b5
Minor changes to sound support.
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* changed channel limit from 64 to 2048 that will decrease if error is found while trying to play sound
* added id to each channel to avoid collisions when more than 1 object tries to modify a sound
* minor formatting changes
2014-01-18 03:42:07 +01:00
krzys-h
652dc6081d
Removed some unused objects
2014-01-11 23:43:10 +01:00
krzys-h
d855586674
Fixed a bug from 59935b4706
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Cmd() now checks if length of token we're looking for is equal to token we've found
2014-01-11 18:22:37 +01:00
krzys-h
aec1b978c8
Updated data submodule
2014-01-02 16:42:10 +01:00
krzys-h
77331fccc6
Updated data submodule
2014-01-01 19:53:31 +01:00
krzys-h
082989a413
Changed main menu title to "COLOBOT: Gold Edition"
2014-01-01 19:49:29 +01:00
krzys-h
affa7e32f1
Updated data submodule
2014-01-01 19:35:49 +01:00
krzys-h
59935b4706
Changed comments in ObjectType to be object categories; removed unused SEAWEED
2014-01-01 17:33:19 +01:00
krzys-h
ab57f62355
Updated data submodule
2014-01-01 16:55:47 +01:00
krzys-h
130c4fd941
Fixed log level in 8d30791595
2014-01-01 16:46:28 +01:00
krzys-h
90437d1765
Fixed two bugs in dc81cda4b1
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* win/end scene animations
* produce() was producing empty cells
2014-01-01 16:45:08 +01:00
krzys-h
3d7017525b
Added camerafocus() for changing camera
2013-12-31 19:09:54 +01:00
krzys-h
8d30791595
Ability to set language via ini file
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If language autodetection doesn't work, someone might want to manually force the game to use correct language without using -language parameter every time
2013-12-31 17:20:03 +01:00
krzys-h
999490e88b
Code for changing music in pause mode
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As requested by @Emxx52. Only code for now, we don't have the music yet. Temporairly in developements builds music will change to Prototype (in CBot editor) and Constructive Destruction (in SatCom)
2013-12-31 16:58:21 +01:00
krzys-h
4a237f5925
CPauseManager
2013-12-31 13:24:09 +01:00
krzys-h
3536f1c7cc
Added CObjectManager::Flush()
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Possible fix for #275
2013-12-30 10:51:29 +01:00
krzys-h
12e17224b3
Added nullptr shecks to object.factory()
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Trying to fix #275
2013-12-29 16:31:32 +01:00
krzys-h
a36450a6da
Added tool= i drive=
2013-12-29 15:03:21 +01:00
krzys-h
dc81cda4b1
Cleaned up creating objects
2013-12-29 12:08:59 +01:00
krzys-h
213de95448
Updated data submodule
2013-12-28 17:54:51 +01:00
krzys-h
9631f26270
Don't stop music when SatCom or pause menu is opened
2013-12-28 16:45:11 +01:00
krzys-h
e9addb5a5e
Added smooth transition in music - issue #205
2013-12-28 12:30:46 +01:00
krzys-h
0ff7e55b33
Fix for #177 - save list sorting
2013-12-27 22:28:25 +01:00
krzys-h
1b73893678
Temporary fix for #232 - don't try to show the buttons
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This makes SatCom usable for now
2013-12-27 21:46:16 +01:00
krzys-h
246b7e107e
Removed prototypes support
2013-12-27 20:36:11 +01:00
krzys-h
ad9b53a02f
Updated data submodule
2013-12-27 19:58:50 +01:00
krzys-h
9a741a66a4
Changed version display in bottom-right corner to be actually version number instead of date
2013-12-27 11:15:36 +01:00
krzys-h
8b5b2eeaa1
Added error message when CEdit is unable to read a file
2013-12-27 10:50:52 +01:00
krzys-h
3b1efc6558
Added tool for loading every level in scene test mode
2013-12-26 22:33:45 +01:00
krzys-h
555c486fc6
Disable immediat SatCom when scene test is enabled
2013-12-26 22:33:17 +01:00
krzys-h
01cbc4177e
Whoops
2013-12-26 22:14:53 +01:00
krzys-h
0f57809f51
Added scene test mode
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... and fixed a "small" bug in previous commit ;)
2013-12-26 22:13:04 +01:00