MatiRg
dc415c3d2a
Remove character limit in CEdit ( #836 )
2016-09-25 19:13:04 +02:00
krzys-h
8a17bc901c
Added pause blur config setting, enabled by default
2016-07-09 12:13:51 +02:00
Krzysztof Dermont
32629a2f2a
Refactor autosave rotation.
...
In order to remove boost:filesystem from CResourceManager Move()
function has to be removed or rewrited. Since Move is only used in
autosave rotation it's simpler to change autosave rotation and remove
Move().
Now oldest autosaves (with lowest timestamp) will be removed in rotation.
2016-06-09 19:30:08 +02:00
krzys-h
646e5104f6
Some CCamera cleanup and docs
2016-05-28 18:44:38 +02:00
krzys-h
ebc2e6e26c
Added camera joystick bindings ( #653 )
2016-05-28 13:50:41 +02:00
krzys-h
250047579f
Allow using custom paths for win/lost scenes
2016-05-27 23:37:36 +02:00
krzys-h
cdd719cc47
Made clipping distance settings apply immediately
2016-05-21 19:05:18 +02:00
krzys-h
4de9d25f04
Man, those compile errors...
2016-04-09 18:58:34 +02:00
krzys-h
04d7c343ef
Removed misc.cpp / misc.h
2016-04-09 18:46:12 +02:00
krzys-h
139592bc00
Proper l10n for date/time
2016-04-09 18:23:57 +02:00
Smok94
831276f378
Appearance customization face butons fix
...
*face buttons 2 and 4 swaped.
*default hair colors now fit to buttons look
*changing face changes hair color do default
Fixes two first issues mentioned in the #724
2016-04-02 13:13:42 +02:00
Krzysztof Dermont
2ea453f484
Change SatCom button size in main menu
...
Change button size as proposed in issue #722
2016-03-29 21:36:33 +02:00
krzys-h
c831cd8637
Updated Polish translations
2016-03-25 11:31:04 +01:00
krzys-h
6e89d097e8
Cleaned up (now unnecessary) .c_str() converstions to CList::SetItemName
2016-03-15 20:47:06 +01:00
krzys-h
bce99308c6
Fixed compilation error
2016-03-15 20:42:06 +01:00
krzys-h
fef8a8e355
Fixes to variable list in CBot debugger
...
* fixed stack overflow with circular references (closes #434 )
* fixed displaying boolean variables
* fixed buffer overflows with entries longer than 100 characters
* removed hard-limit to 100 entries with at most 100 characters in CList (this also allows you to have more than 100 programs in a robot, up to 999)
2016-03-15 20:39:31 +01:00
krzys-h
b15666f48e
Restored old camera scroll as a config option
2016-02-19 17:14:08 +01:00
krzys-h
1efa4b132c
Fixed mouse invert settings; removed camera scroll setting
2016-02-19 17:14:08 +01:00
krzys-h
a3477edc8e
Pause game when in background, closes #609
2016-02-13 21:35:01 +01:00
krzys-h
977607a934
Updated license headers
2016-02-13 14:11:30 +01:00
Krzysztof Dermont
12e3724319
Implement issue #606
...
Add button to open SatCom in main menu
2016-02-10 17:04:26 +01:00
krzys-h
5f01153c5f
Fixed joystick switch crash; small bugfix to joystick UI
2016-01-24 20:48:07 +01:00
krzys-h
7a521fbc90
Joystick configuration, closes #499
...
Not yet tested as I don't have a joystick currently with me, but should work fine
2016-01-24 17:36:25 +01:00
krzys-h
40352be5cc
Add language switcher to the settings UI, closes #506
2016-01-24 16:03:24 +01:00
krzys-h
6d8a5bab31
Removed system mouse option
...
Not really needed, as it is an SDL cursor not system cursor, which is no better than ours
2016-01-24 15:24:59 +01:00
Piotr Dziwinski
d11ebc891c
Bring to zero some types of issues reported by colobot-lint
2015-10-04 00:09:10 +02:00
Piotr Dziwinski
66ce745be0
Introduce forward declarations as suggested by colobot-lint
2015-09-27 16:28:14 +02:00
krzys-h
fd07589ebb
Separated config.h and version.h
...
This prevents unnecessary recompilation of some files when version number changes
2015-09-26 21:12:12 +02:00
krzys-h
53e4470dbf
Started SDL2 migration
2015-09-24 21:09:46 +02:00
krzys-h
4d40bd6992
Hide completion marks in code battle level list
2015-09-10 20:42:48 +02:00
krzys-h
20105d09ec
Added code battles button to the main menu
2015-09-10 20:20:24 +02:00
krzys-h
78e4e440b5
Removed cancel button from player selection screen
...
Not really needed, and it had a bug with removing players (it would still go back to the deleted player)
2015-09-01 16:30:05 +02:00
krzys-h
6f38ec1911
Clear player name text field on delete
2015-09-01 16:25:09 +02:00
krzys-h
ec9a38a681
Don't show level completion marks in free games
2015-09-01 16:22:57 +02:00
krzys-h
ff17961584
Refactored CPauseManager
2015-08-31 21:47:55 +02:00
krzys-h
d9b680bdcf
Removed Windows restart on resolution change workaround
2015-08-24 19:47:48 +02:00
Piotr Dziwinski
b93f610930
Fix license header in all files
2015-08-22 16:40:02 +02:00
Piotr Dziwinski
a63a959dbe
Apply clang-modernize -use-nullptr
2015-08-17 22:40:52 +02:00
krzys-h
3f303ea824
Removed some unneccessary includes
2015-08-16 16:35:39 +02:00
Piotr Dziwinski
d703eb7165
Compile fixes for MSVC2013
2015-08-16 00:39:08 +02:00
krzys-h
9a15db1bea
Split global.h
2015-08-15 14:02:07 +02:00
krzys-h
78a279b479
Better shadow type selection UI
2015-08-14 13:37:27 +02:00
krzys-h
009b3abc03
Moved some interface controls
2015-08-14 13:14:57 +02:00
krzys-h
eda7435eb6
Removed a lot of useless settings ( #556 )
2015-08-14 13:04:05 +02:00
krzys-h
1d6c3cc748
Fixed CEngine trying to use unsupported values as defaults, closes #552
...
Also fixed the settings buttons not being disabled properly
2015-08-14 12:03:53 +02:00
krzys-h
02b76e5aba
Workaround for too fast calling of m_app->Render
2015-08-14 00:10:07 +02:00
krzys-h
e5e1d4973f
CDestroyableObject, CFragileObject, CShieldedObject and CShieldedAutoRegenObject
2015-08-13 13:41:25 +02:00
krzys-h
ff957afefc
Moved files not directly related to CObject into src/level/ directory
2015-08-13 11:47:32 +02:00
Piotr Dziwinski
571cc96523
Add proper initializers and remove manual memory management in ui classes
2015-08-11 23:15:32 +02:00
krzys-h
2f156f022e
Fixed screen_level_list.cpp warnings
2015-08-09 23:21:08 +02:00
krzys-h
115e18cc85
Fixed version display being invisible during loading
2015-08-09 22:53:59 +02:00
krzys-h
a8707e2568
Added Anisotropy to configuration presets
2015-08-09 22:41:43 +02:00
krzys-h
bb3fc63e03
More details on terrain loading
2015-08-07 23:40:38 +02:00
krzys-h
57469533b6
Implemented loading progress bar
2015-08-07 20:48:55 +02:00
krzys-h
f90bb63520
Hide some things in save screenshots
...
Save indicator, mouse cursor, CDisplayText and interface particles
2015-08-07 15:59:05 +02:00
krzys-h
d58d015edd
Fixed selection save when saving manually
2015-08-07 15:25:17 +02:00
krzys-h
8d34286b1d
Added "No userlevels installed" message
2015-08-06 19:37:18 +02:00
Piotr Dziwinski
f95980456a
Replace anonymous union in Event with pointer to appropriate struct
2015-08-06 19:11:50 +02:00
krzys-h
e05fba22fd
Moved some interface controls around
2015-08-06 19:03:15 +02:00
krzys-h
ec3ded75b8
Removed unused LOD level setting
2015-08-06 18:35:56 +02:00
krzys-h
7649731b49
Reimplemented hiding mouse during loading
2015-08-06 18:28:28 +02:00
krzys-h
dc9e2d2e8b
GUI loading error popup
...
Also added fireParticles option
2015-08-06 18:19:01 +02:00
krzys-h
711643b454
Refactored CMainDialog
2015-08-06 16:02:59 +02:00
krzys-h
b20d589c87
Check available texture units in shadow mapping settings
2015-08-06 13:47:42 +02:00
krzys-h
dc85aa2138
Moved all UI controls to a subdirectory
2015-08-06 13:25:24 +02:00
krzys-h
a322f46f00
Split CScreenSetup
2015-08-06 12:16:38 +02:00
Piotr Dziwinski
596bb49de0
Normalize static variables and functions
...
* get rid of some of them
* put the rest into anonymous namespaces
2015-08-06 10:12:20 +02:00
Piotr Dziwinski
bdeeaf690b
Get rid of memsets
2015-08-06 09:37:25 +02:00
Piotr Dziwinski
7097ec38e3
Fix very subtle memory access bug
...
Some CScreen classes have functions which call ChangePhase() on
CRobotMain, which in turn calls ChangePhase() on CMainDialog, which in
turn deletes current CScreen object :(.
So the fix is to keep all CScreen objects created all the time and only
keep pointer to the currently active object.
This also makes it easy to clean up dependencies between CScreen classes
and get rid of all these ugly static variables and functions.
2015-08-06 08:18:22 +02:00
Piotr Dziwinski
a9a643eea4
Add virtual destructor to CScreen to fix memory corruption issue
2015-08-05 20:59:49 +02:00
krzys-h
54254e2158
Split CMainDialog
2015-08-04 23:29:18 +02:00