Don't show level completion marks in free games

master
krzys-h 2015-09-01 16:22:57 +02:00
parent d97042e252
commit ec9a38a681
1 changed files with 8 additions and 2 deletions

View File

@ -131,7 +131,10 @@ void CScreenLevelList::CreateInterface()
pli->SetState(STATE_SHADOW);
m_chap[m_category] = m_main->GetPlayerProfile()->GetSelectedChap(m_category)-1;
UpdateSceneChap(m_chap[m_category]);
if ( m_category != LevelCategory::CustomLevels ) pli->SetState(STATE_EXTEND);
if ( m_category != LevelCategory::FreeGame && m_category != LevelCategory::CustomLevels ) // Don't show completion marks in free game and userlevels
{
pli->SetState(STATE_EXTEND);
}
// Displays a list of missions:
pos.x = ox+sx*9.5f;
@ -154,7 +157,10 @@ void CScreenLevelList::CreateInterface()
pli->SetState(STATE_SHADOW);
m_sel[m_category] = m_main->GetPlayerProfile()->GetSelectedRank(m_category)-1;
UpdateSceneList(m_chap[m_category], m_sel[m_category]);
if ( m_category != LevelCategory::CustomLevels ) pli->SetState(STATE_EXTEND);
if ( m_category != LevelCategory::FreeGame && m_category != LevelCategory::CustomLevels ) // Don't show completion marks in free game and userlevels
{
pli->SetState(STATE_EXTEND);
}
pos = pli->GetPos();
ddim = pli->GetDim();