Reimplemented hiding mouse during loading
parent
dc9e2d2e8b
commit
7649731b49
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@ -39,6 +39,7 @@ CSettings::CSettings()
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m_movies = true;
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m_niceReset = true;
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m_himselfDamage = true;
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m_systemMouse = false;
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m_fontSize = 19.0f;
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m_windowPos = Math::Point(0.15f, 0.17f);
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@ -103,7 +104,7 @@ void CSettings::SaveSettings()
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GetConfigFile().SetIntProperty("Setup", "MusicVolume", sound->GetMusicVolume());
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GetConfigFile().SetIntProperty("Setup", "EditIndentMode", engine->GetEditIndentMode());
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GetConfigFile().SetIntProperty("Setup", "EditIndentValue", engine->GetEditIndentValue());
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GetConfigFile().SetIntProperty("Setup", "SystemMouse", app->GetMouseMode() == MOUSE_SYSTEM);
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GetConfigFile().SetIntProperty("Setup", "SystemMouse", m_systemMouse);
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GetConfigFile().SetIntProperty("Setup", "MipmapLevel", engine->GetTextureMipmapLevel());
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GetConfigFile().SetIntProperty("Setup", "Anisotropy", engine->GetTextureAnisotropyLevel());
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@ -267,7 +268,10 @@ void CSettings::LoadSettings()
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engine->SetEditIndentValue(iValue);
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if (GetConfigFile().GetIntProperty("Setup", "SystemMouse", iValue))
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app->SetMouseMode(iValue ? MOUSE_SYSTEM : MOUSE_ENGINE);
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{
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m_systemMouse = iValue;
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app->SetMouseMode(m_systemMouse ? MOUSE_SYSTEM : MOUSE_ENGINE);
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}
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if (GetConfigFile().GetIntProperty("Setup", "MipmapLevel", iValue))
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@ -387,6 +391,15 @@ bool CSettings::GetHimselfDamage()
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return m_himselfDamage;
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}
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void CSettings::SetSystemMouse(bool systemMouse)
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{
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m_systemMouse = systemMouse;
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}
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bool CSettings::GetSystemMouse()
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{
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return m_systemMouse;
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}
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void CSettings::SetFontSize(float size)
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{
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@ -57,6 +57,9 @@ public:
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void SetHimselfDamage(bool himselfDamage);
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bool GetHimselfDamage();
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void SetSystemMouse(bool systemMouse);
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bool GetSystemMouse();
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//! Managing the size of the default fonts
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//@{
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@ -93,6 +96,7 @@ protected:
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bool m_movies;
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bool m_niceReset;
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bool m_himselfDamage;
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bool m_systemMouse;
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float m_fontSize;
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Math::Point m_windowPos;
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@ -468,6 +468,15 @@ void CRobotMain::ChangePhase(Phase phase)
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}
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ClearInterface();
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if (m_phase == PHASE_LOADING)
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{
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m_app->SetMouseMode(MOUSE_NONE);
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}
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else
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{
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m_app->SetMouseMode(m_settings->GetSystemMouse() ? MOUSE_SYSTEM : MOUSE_ENGINE);
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}
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Math::Point dim, pos;
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// Creates and hide the command console.
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@ -181,10 +181,8 @@ bool CScreenSetupGame::EventProcess(const Event &event)
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break;
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case EVENT_INTERFACE_MOUSE:
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if (m_app->GetMouseMode() == MOUSE_SYSTEM)
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m_app->SetMouseMode(MOUSE_ENGINE);
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else
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m_app->SetMouseMode(MOUSE_SYSTEM);
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m_settings->SetSystemMouse(!m_settings->GetSystemMouse());
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m_app->SetMouseMode(m_settings->GetSystemMouse() ? MOUSE_SYSTEM : MOUSE_ENGINE);
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ChangeSetupButtons();
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UpdateSetupButtons();
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@ -323,7 +321,7 @@ void CScreenSetupGame::UpdateSetupButtons()
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pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_MOUSE));
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if ( pc != 0 )
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{
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pc->SetState(STATE_CHECK, m_app->GetMouseMode() == MOUSE_SYSTEM);
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pc->SetState(STATE_CHECK, m_settings->GetSystemMouse());
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}
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pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_EDITMODE));
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