Hide completion marks in code battle level list

master
krzys-h 2015-09-10 20:42:48 +02:00
parent 7578a2d148
commit 4d40bd6992
1 changed files with 6 additions and 2 deletions

View File

@ -131,7 +131,9 @@ void CScreenLevelList::CreateInterface()
pli->SetState(STATE_SHADOW);
m_chap[m_category] = m_main->GetPlayerProfile()->GetSelectedChap(m_category)-1;
UpdateSceneChap(m_chap[m_category]);
if ( m_category != LevelCategory::FreeGame && m_category != LevelCategory::CustomLevels ) // Don't show completion marks in free game and userlevels
if ( m_category != LevelCategory::FreeGame &&
m_category != LevelCategory::CodeBattles &&
m_category != LevelCategory::CustomLevels ) // Don't show completion marks in free game, code battles and userlevels
{
pli->SetState(STATE_EXTEND);
}
@ -157,7 +159,9 @@ void CScreenLevelList::CreateInterface()
pli->SetState(STATE_SHADOW);
m_sel[m_category] = m_main->GetPlayerProfile()->GetSelectedRank(m_category)-1;
UpdateSceneList(m_chap[m_category], m_sel[m_category]);
if ( m_category != LevelCategory::FreeGame && m_category != LevelCategory::CustomLevels ) // Don't show completion marks in free game and userlevels
if ( m_category != LevelCategory::FreeGame &&
m_category != LevelCategory::CodeBattles &&
m_category != LevelCategory::CustomLevels ) // Don't show completion marks in free game, code battles and userlevels
{
pli->SetState(STATE_EXTEND);
}