Bring to zero some types of issues reported by colobot-lint

dev-time-step
Piotr Dziwinski 2015-10-03 22:05:14 +02:00
parent 883e07ad6a
commit d11ebc891c
92 changed files with 383 additions and 441 deletions

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@ -72,6 +72,10 @@ CBotClass::~CBotClass()
delete m_next; // releases all of them on this level
}
CBotClass* CBotClass::Create(const char* name, CBotClass* parent, bool intrinsic)
{
return new CBotClass(name, parent, intrinsic);
}
void CBotClass::Free()
{

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@ -610,6 +610,8 @@ virtual ~CBotVar( ); // destructor
static
CBotVar* Create( CBotVar* pVar );
static void Destroy(CBotVar* var);
void SetUserPtr(void* pUser);
// associate a user pointer to an instance
@ -807,6 +809,8 @@ public:
~CBotClass( ); // destructor
static CBotClass* Create(const char* name, CBotClass* parent, bool intrinsic = false);
bool AddFunction(const char* name,
bool rExec (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception, void* user),
CBotTypResult rCompile (CBotVar* pThis, CBotVar* &pVar));

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@ -444,6 +444,11 @@ CBotVar* CBotVar::Create( const char* name, CBotClass* pClass)
return pVar;
}
void CBotVar::Destroy(CBotVar* var)
{
delete var;
}
CBotTypResult CBotVar::GetTypResult(int mode)
{
CBotTypResult r = m_type;

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@ -19,8 +19,6 @@
#include "app/app.h"
#include "common/version.h"
#include "app/controller.h"
#include "app/input.h"
#include "app/system.h"
@ -32,6 +30,7 @@
#include "common/make_unique.h"
#include "common/pathman.h"
#include "common/stringutils.h"
#include "common/version.h"
#include "common/resources/resourcemanager.h"
@ -39,10 +38,10 @@
#include "graphics/opengl/glutil.h"
#include "object/object_manager.h"
#include "level/robotmain.h"
#include "object/object_manager.h"
#ifdef OPENAL_SOUND
#include "sound/oalsound/alsound.h"
#endif
@ -479,7 +478,7 @@ bool CApplication::Create()
#ifdef OPENAL_SOUND
if (!m_headless)
{
m_sound = MakeUnique<ALSound>();
m_sound = MakeUnique<CALSound>();
}
else
{

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@ -404,19 +404,19 @@ InputSlot CInput::SearchKeyById(std::string id)
return INPUT_SLOT_MAX;
}
std::string CInput::GetKeysString(InputBinding b)
std::string CInput::GetKeysString(InputBinding binding)
{
std::ostringstream ss;
if ( b.primary != KEY_INVALID )
if ( binding.primary != KEY_INVALID )
{
std::string iNameStr;
if ( GetResource(RES_KEY, b.primary, iNameStr) )
if ( GetResource(RES_KEY, binding.primary, iNameStr) )
{
ss << iNameStr;
if ( b.secondary != KEY_INVALID )
if ( binding.secondary != KEY_INVALID )
{
if ( GetResource(RES_KEY, b.secondary, iNameStr) )
if ( GetResource(RES_KEY, binding.secondary, iNameStr) )
{
std::string textStr;
GetResource(RES_TEXT, RT_KEY_OR, textStr);

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@ -131,7 +131,7 @@ public:
//@}
//! Seeks a InputSlot by id. Returns INPUT_SLOT_MAX if not found
InputSlot SearchKeyById(std::string name);
InputSlot SearchKeyById(std::string id);
//! Returns string describing keys to be pressed
//@{

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@ -23,7 +23,6 @@
*/
#include "common/config.h"
#include "common/version.h"
#include "app/app.h"
#include "app/signal_handlers.h"
@ -35,6 +34,7 @@
#include "common/logger.h"
#include "common/make_unique.h"
#include "common/restext.h"
#include "common/version.h"
#include "common/resources/resourcemanager.h"

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@ -27,6 +27,20 @@
#include <algorithm>
struct ActivePause
{
explicit ActivePause(PauseType type, PauseMusic music = PAUSE_MUSIC_NONE)
: type(type),
music(music)
{}
ActivePause(const ActivePause&) = delete;
ActivePause& operator=(const ActivePause&) = delete;
PauseType type;
PauseMusic music;
};
CPauseManager::CPauseManager()
{
@ -39,7 +53,7 @@ CPauseManager::~CPauseManager()
ActivePause* CPauseManager::ActivatePause(PauseType type, PauseMusic music)
{
//GetLogger()->Debug("Activated pause mode - %s\n", GetPauseName(type).c_str());
auto pause = std::unique_ptr<ActivePause>(new ActivePause(type, music)); // TODO: Can't use MakeUnique here because the constructor is private
auto pause = MakeUnique<ActivePause>(type, music);
ActivePause* ptr = pause.get();
m_activePause.push_back(std::move(pause));
Update();

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@ -23,6 +23,8 @@
*/
#pragma once
#include "common/make_unique.h"
#include <string>
#include <vector>
#include <memory>
@ -63,22 +65,7 @@ enum PauseMusic
PAUSE_MUSIC_SATCOM = 2,
};
struct ActivePause
{
private:
friend class CPauseManager;
explicit ActivePause(PauseType type, PauseMusic music = PAUSE_MUSIC_NONE)
: type(type)
, music(music)
{}
ActivePause(const ActivePause&) = delete;
ActivePause& operator=(const ActivePause&) = delete;
PauseType type;
PauseMusic music;
};
struct ActivePause;
class CPauseManager
{

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@ -19,13 +19,12 @@
#include "app/signal_handlers.h"
#include "common/version.h"
#include "common/resources/resourcemanager.h"
#include "app/system.h"
#include "common/stringutils.h"
#include "common/version.h"
#include "common/resources/resourcemanager.h"
#include "level/robotmain.h"

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@ -22,9 +22,6 @@
#include "common/config.h"
#include "common/make_unique.h"
#if defined(PLATFORM_WINDOWS)
#include "app/system_windows.h"
#elif defined(PLATFORM_LINUX)
@ -35,6 +32,8 @@
#include "app/system_other.h"
#endif
#include "common/make_unique.h"
#include <cassert>
#include <iostream>

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@ -151,9 +151,9 @@ bool CLogger::IsOpened()
return m_file != nullptr;
}
void CLogger::SetLogLevel(LogLevel type)
void CLogger::SetLogLevel(LogLevel level)
{
m_logLevel = type;
m_logLevel = level;
}
bool CLogger::ParseLogLevel(const std::string& str, LogLevel& logLevel)

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@ -25,7 +25,7 @@ std::string FormatAssertRegexMatchError(const std::string& text,
return "Text \"" + text + "\" did not match regex \"" + pattern + "\"";
}
RegexUtils::AssertRegexMatchError::AssertRegexMatchError(
RegexUtils::CAssertRegexMatchError::CAssertRegexMatchError(
const std::string& text, const std::string& pattern) NOEXCEPT
: std::runtime_error(FormatAssertRegexMatchError(text, pattern))
{
@ -37,7 +37,7 @@ boost::smatch RegexUtils::AssertRegexMatch(const std::string& text, const std::s
boost::smatch matches;
bool ok = boost::regex_match(text, matches, regex);
if (!ok)
throw AssertRegexMatchError(text, pattern);
throw CAssertRegexMatchError(text, pattern);
return matches;
}

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@ -26,11 +26,11 @@
namespace RegexUtils
{
class AssertRegexMatchError : public std::runtime_error
class CAssertRegexMatchError : public std::runtime_error
{
public:
explicit AssertRegexMatchError(const std::string& text,
const std::string& pattern) NOEXCEPT;
explicit CAssertRegexMatchError(const std::string& text,
const std::string& pattern) NOEXCEPT;
};
//! Match string with regex and return list of matches; throw exception on mismatch

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@ -859,8 +859,8 @@ void CCamera::FixCamera()
}
void CCamera::SetViewTime(const Math::Vector &eyePt,
const Math::Vector &lookatPt,
float rTime)
const Math::Vector &lookatPt,
float rTime)
{
Math::Vector eye, lookat;

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@ -249,7 +249,7 @@ protected:
bool EventFrameScript(const Event &event);
//! Specifies the location and direction of view to the 3D engine
void SetViewTime(const Math::Vector &vEyePt, const Math::Vector &vLookatPt, float rTime);
void SetViewTime(const Math::Vector &eyePt, const Math::Vector &lookatPt, float rTime);
//! Avoid the obstacles
bool IsCollision(Math::Vector &eye, Math::Vector lookat);
//! Avoid the obstacles

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@ -74,7 +74,7 @@ public:
//! Management of clouds
//@{
void SetEnabled(bool enable);
void SetEnabled(bool enabled);
bool GetEnabled();
//@}

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@ -4932,11 +4932,11 @@ int CEngine::GetEngineState(const ModelTriangle& triangle)
return state;
}
void CEngine::UpdateObjectShadowSpotNormal(int rank)
void CEngine::UpdateObjectShadowSpotNormal(int objRank)
{
assert(rank >= 0 && rank < static_cast<int>( m_objects.size() ));
assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
int shadowRank = m_objects[rank].shadowRank;
int shadowRank = m_objects[objRank].shadowRank;
if (shadowRank == -1)
return;

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@ -48,7 +48,6 @@
class CApplication;
class CSoundInterface;
class CImage;
class CPauseManager;
class CSystemUtils;
struct SystemTimeStamp;
struct Event;
@ -717,7 +716,7 @@ public:
//@}
//! Increments the triangle counter for the current frame
void AddStatisticTriangle(int nb);
void AddStatisticTriangle(int count);
//! Returns the number of triangles in current frame
int GetStatisticTriangle();
@ -778,7 +777,7 @@ public:
// Objects
//! Print debug info about an object
void DebugObject(int rank);
void DebugObject(int objRank);
//! Creates a new object and returns its rank
int CreateObject();
@ -942,7 +941,7 @@ public:
void SetTexture(const Texture& tex, int stage = 0);
//! Deletes the given texture, unloading it and removing from cache
void DeleteTexture(const std::string& name);
void DeleteTexture(const std::string& texName);
//! Deletes the given texture, unloading it and removing from cache
void DeleteTexture(const Texture& tex);
@ -1215,7 +1214,7 @@ protected:
//! Draws the mouse cursor
void DrawMouse();
//! Draw part of mouse cursor sprite
void DrawMouseSprite(Math::Point pos, Math::Point dim, int icon);
void DrawMouseSprite(Math::Point pos, Math::Point size, int icon);
//! Draw statistic texts
void DrawStats();
//! Draw mission timer
@ -1225,7 +1224,7 @@ protected:
EngineBaseObjTexTier& AddLevel2(EngineBaseObject& p1, const std::string& tex1Name, const std::string& tex2Name);
//! Creates a new tier 3 object (data)
EngineBaseObjDataTier& AddLevel3(EngineBaseObjTexTier &p3, EngineTriangleType type,
const Material& mat, int state);
const Material& material, int state);
//! Create texture and add it to cache
Texture CreateTexture(const std::string &texName, const TextureCreateParams &params, CImage* image = nullptr);

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@ -448,7 +448,7 @@ void CLightManager::UpdateDeviceLights(EngineObjectType type)
m_lightMap[i] = -1;
std::vector<DynamicLight> sortedLights = m_dynLights;
LightsComparator lightsComparator(m_engine->GetEyePt(), type);
CLightsComparator lightsComparator(m_engine->GetEyePt(), type);
std::sort(sortedLights.begin(), sortedLights.end(), lightsComparator);
int lightMapIndex = 0;
@ -497,13 +497,13 @@ void CLightManager::UpdateDeviceLights(EngineObjectType type)
// -----------
CLightManager::LightsComparator::LightsComparator(Math::Vector eyePos, EngineObjectType objectType)
CLightManager::CLightsComparator::CLightsComparator(Math::Vector eyePos, EngineObjectType objectType)
{
m_eyePos = eyePos;
m_objectType = objectType;
}
float CLightManager::LightsComparator::GetLightWeight(const DynamicLight& dynLight)
float CLightManager::CLightsComparator::GetLightWeight(const DynamicLight& dynLight)
{
if (dynLight.priority == LIGHT_PRI_HIGHEST)
return -1.0f;
@ -519,7 +519,7 @@ float CLightManager::LightsComparator::GetLightWeight(const DynamicLight& dynLig
return enabled ? ( (dynLight.light.position - m_eyePos).Length() * dynLight.priority ) : 10000.0f;
}
bool CLightManager::LightsComparator::operator()(const DynamicLight& left, const DynamicLight& right)
bool CLightManager::CLightsComparator::operator()(const DynamicLight& left, const DynamicLight& right)
{
float leftWeight = GetLightWeight(left);
float rightWeight = GetLightWeight(right);

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@ -168,7 +168,7 @@ public:
//! Returns the light parameters for given dynamic light
bool GetLight(int lightRank, Light &light);
//! Enables/disables the given dynamic light
bool SetLightEnabled(int lightRank, bool enable);
bool SetLightEnabled(int lightRank, bool enabled);
//! Changes the light priority
bool SetLightPriority(int lightRank, LightPriority priority);
@ -212,10 +212,10 @@ public:
void UpdateDeviceLights(EngineObjectType type);
protected:
class LightsComparator
class CLightsComparator
{
public:
LightsComparator(Math::Vector eyePos, EngineObjectType objectType);
CLightsComparator(Math::Vector eyePos, EngineObjectType objectType);
bool operator()(const DynamicLight& left, const DynamicLight& right);

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@ -93,7 +93,7 @@ protected:
void DeleteObject(bool primary, bool secondary);
//! Creates an explosion with triangular form of particles
void CreateTriangle(CObject* obj, ObjectType type, int part);
void CreateTriangle(CObject* obj, ObjectType oType, int part);
//! Starts the explosion of a vehicle
void ExploStart();

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@ -247,13 +247,13 @@ bool CTerrain::LoadResources(const std::string& fileName)
return true;
}
TerrainRes CTerrain::GetResource(const Math::Vector &p)
TerrainRes CTerrain::GetResource(const Math::Vector &pos)
{
if (m_resources.empty())
return TR_NULL;
int x = static_cast<int>((p.x + (m_mosaicCount*m_brickCount*m_brickSize)/2.0f)/m_brickSize);
int y = static_cast<int>((p.z + (m_mosaicCount*m_brickCount*m_brickSize)/2.0f)/m_brickSize);
int x = static_cast<int>((pos.x + (m_mosaicCount*m_brickCount*m_brickSize)/2.0f)/m_brickSize);
int y = static_cast<int>((pos.z + (m_mosaicCount*m_brickCount*m_brickSize)/2.0f)/m_brickSize);
if ( x < 0 || x > m_mosaicCount*m_brickCount ||
y < 0 || y > m_mosaicCount*m_brickCount )
@ -1677,16 +1677,16 @@ bool CTerrain::DeleteBuildingLevel(Math::Vector center)
return false;
}
float CTerrain::GetBuildingFactor(const Math::Vector &p)
float CTerrain::GetBuildingFactor(const Math::Vector &pos)
{
for (int i = 0; i < static_cast<int>( m_buildingLevels.size() ); i++)
{
if ( p.x < m_buildingLevels[i].bboxMinX ||
p.x > m_buildingLevels[i].bboxMaxX ||
p.z < m_buildingLevels[i].bboxMinZ ||
p.z > m_buildingLevels[i].bboxMaxZ ) continue;
if ( pos.x < m_buildingLevels[i].bboxMinX ||
pos.x > m_buildingLevels[i].bboxMaxX ||
pos.z < m_buildingLevels[i].bboxMinZ ||
pos.z > m_buildingLevels[i].bboxMaxZ ) continue;
float dist = Math::DistanceProjected(p, m_buildingLevels[i].center);
float dist = Math::DistanceProjected(pos, m_buildingLevels[i].center);
if (dist <= m_buildingLevels[i].max)
return m_buildingLevels[i].factor;
@ -1730,9 +1730,9 @@ void CTerrain::AdjustBuildingLevel(Math::Vector &p)
}
}
float CTerrain::GetHardness(const Math::Vector &p)
float CTerrain::GetHardness(const Math::Vector &pos)
{
float factor = GetBuildingFactor(p);
float factor = GetBuildingFactor(pos);
if (factor != 1.0f) return 1.0f; // on building level
if (m_materialPoints.empty()) return m_defaultHardness;
@ -1741,8 +1741,8 @@ float CTerrain::GetHardness(const Math::Vector &p)
int x, y;
x = static_cast<int>((p.x+dim)/m_brickSize);
y = static_cast<int>((p.z+dim)/m_brickSize);
x = static_cast<int>((pos.x+dim)/m_brickSize);
y = static_cast<int>((pos.z+dim)/m_brickSize);
if ( x < 0 || x > m_mosaicCount*m_brickCount ||
y < 0 || y > m_mosaicCount*m_brickCount ) return m_defaultHardness;

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@ -157,7 +157,7 @@ public:
//! Clears all terrain materials
void FlushMaterials();
//! Adds a terrain material the names of textures to use for the land
void AddMaterial(int id, const std::string& baseName, const Math::Point& uv,
void AddMaterial(int id, const std::string& texName, const Math::Point& uv,
int up, int right, int down, int left, float hardness);
//! Initializes all the ground with one material
bool InitMaterials(int id);

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@ -22,14 +22,14 @@
#include "app/app.h"
#include "graphics/engine/engine.h"
#include "common/image.h"
#include "common/logger.h"
#include "common/stringutils.h"
#include "common/resources/resourcemanager.h"
#include "graphics/engine/engine.h"
#include "math/func.h"
#include <SDL.h>

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@ -27,8 +27,8 @@
#include "graphics/core/color.h"
#include "math/point.h"
#include "math/intpoint.h"
#include "math/point.h"
#include <map>
#include <memory>
@ -309,7 +309,7 @@ public:
CharTexture GetCharTexture(UTF8Char ch, FontType font, float size);
protected:
CachedFont* GetOrOpenFont(FontType type, float size);
CachedFont* GetOrOpenFont(FontType font, float size);
CharTexture CreateCharTexture(UTF8Char ch, CachedFont* font);
void DrawString(const std::string &text, std::vector<FontMetaChar>::iterator format,

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@ -59,8 +59,8 @@ namespace ModelInput
VertexTex2 ReadBinaryVertexTex2(std::istream& stream);
Material ReadBinaryMaterial(std::istream& stream);
std::string ReadLineString(std::istream& stream, const std::string& prefix);
void ReadValuePrefix(std::istream& stream, const std::string& prefix);
std::string ReadLineString(std::istream& stream, const std::string& expectedPrefix);
void ReadValuePrefix(std::istream& stream, const std::string& expectedPrefix);
VertexTex2 ParseVertexTex2(const std::string& text);
Material ParseMaterial(const std::string& text);
Math::Vector ParseVector(const std::string& text);

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@ -24,10 +24,9 @@
#pragma once
#include "level/level_category.h"
#include "common/make_unique.h"
#include "level/level_category.h"
#include "level/robotmain.h"
#include "level/parser/parserexceptions.h"

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@ -502,15 +502,21 @@ void CRobotMain::ChangePhase(Phase phase)
if (CResourceManager::DirectoryExists("crashsave"))
{
GetLogger()->Info("Pre-crash save found!\n");
m_ui->GetDialog()->StartQuestion("Your game seems to have crashed. Do you want to restore pre-crash state?", false, false, false, [&]() {
GetLogger()->Info("Trying to restore pre-crash state...\n");
assert(m_playerProfile != nullptr);
m_playerProfile->LoadScene("../../crashsave");
CResourceManager::RemoveDirectory("crashsave");
}, [&]() {
GetLogger()->Info("Not restoring pre-crash state\n");
CResourceManager::RemoveDirectory("crashsave");
});
m_ui->GetDialog()->StartQuestion(
"Your game seems to have crashed. Do you want to restore pre-crash state?", false, false, false,
[&]()
{
GetLogger()->Info("Trying to restore pre-crash state...\n");
assert(m_playerProfile != nullptr);
m_playerProfile->LoadScene("../../crashsave");
CResourceManager::RemoveDirectory("crashsave");
},
[&]()
{
GetLogger()->Info("Not restoring pre-crash state\n");
CResourceManager::RemoveDirectory("crashsave");
}
);
}
}
@ -1018,9 +1024,13 @@ bool CRobotMain::ProcessEvent(Event &event)
break;
case EVENT_OBJECT_DELETE:
m_ui->GetDialog()->StartQuestion(RT_DIALOG_DELOBJ, true, false, false, [&]() {
DestroySelectedObject();
});
m_ui->GetDialog()->StartQuestion(
RT_DIALOG_DELOBJ, true, false, false,
[&]()
{
DestroySelectedObject();
}
);
break;
case EVENT_OBJECT_BHELP:
@ -2256,9 +2266,9 @@ void CRobotMain::ChangeCamera()
}
//! Remote control the camera using the arrow keys
void CRobotMain::KeyCamera(EventType type, InputSlot key)
void CRobotMain::KeyCamera(EventType event, InputSlot key)
{
if (type == EVENT_KEY_UP)
if (event == EVENT_KEY_UP)
{
if (key == INPUT_SLOT_LEFT)
{
@ -2290,7 +2300,7 @@ void CRobotMain::KeyCamera(EventType type, InputSlot key)
assert(obj->Implements(ObjectInterfaceType::Controllable));
if (!dynamic_cast<CControllableObject*>(obj)->GetTrainer()) return;
if (type == EVENT_KEY_DOWN)
if (event == EVENT_KEY_DOWN)
{
if (key == INPUT_SLOT_LEFT)
{

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@ -30,14 +30,14 @@
#include "common/event.h"
#include "common/singleton.h"
#include "graphics/engine/camera.h"
#include "graphics/engine/particle.h"
#include "level/build_type.h"
#include "level/level_category.h"
#include "level/mainmovie.h"
#include "level/research_type.h"
#include "graphics/engine/camera.h"
#include "graphics/engine/particle.h"
#include "object/drive_type.h"
#include "object/mission_type.h"
#include "object/object_type.h"
@ -193,8 +193,8 @@ public:
void SelectHuman();
CObject* SearchHuman();
CObject* SearchToto();
CObject* SearchNearest(Math::Vector pos, CObject* pExclu);
bool SelectObject(CObject* pObj, bool displayError=true);
CObject* SearchNearest(Math::Vector pos, CObject* exclu);
bool SelectObject(CObject* obj, bool displayError=true);
CObject* GetSelectObject();
CObject* DeselectAll();
@ -259,15 +259,15 @@ public:
void HideDropZone(CObject* metal);
void ShowDropZone(CObject* metal, CObject* transporter);
void FlushShowLimit(int i);
void SetShowLimit(int i, Gfx::ParticleType parti, CObject *pObj, Math::Vector pos,
void SetShowLimit(int i, Gfx::ParticleType parti, CObject *obj, Math::Vector pos,
float radius, float duration=SHOWLIMITTIME);
void StartShowLimit();
void FrameShowLimit(float rTime);
void SaveAllScript();
void SaveOneScript(CObject *pObj);
bool SaveFileStack(CObject *pObj, FILE *file, int objRank);
bool ReadFileStack(CObject *pObj, FILE *file, int objRank);
void SaveOneScript(CObject *obj);
bool SaveFileStack(CObject *obj, FILE *file, int objRank);
bool ReadFileStack(CObject *obj, FILE *file, int objRank);
void FlushNewScriptName();
void AddNewScriptName(ObjectType type, const std::string& name);
@ -365,7 +365,7 @@ public:
void StartDetectEffect(COldObject* object, CObject* target);
bool IsSelectable(CObject* pObj);
bool IsSelectable(CObject* obj);
protected:
bool EventFrame(const Event &event);
@ -390,7 +390,7 @@ protected:
void RemoteCamera(float pan, float zoom, float rTime);
void KeyCamera(EventType event, InputSlot key);
void AbortMovie();
void SelectOneObject(CObject* pObj, bool displayError=true);
void SelectOneObject(CObject* obj, bool displayError=true);
void HelpObject();
bool DeselectObject();
void DeleteAllObjects();

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@ -19,10 +19,10 @@
#include "level/scene_conditions.h"
#include "math/geometry.h"
#include "level/parser/parserline.h"
#include "math/geometry.h"
#include "object/object.h"
#include "object/object_manager.h"

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@ -32,12 +32,12 @@
#include "object/old_object.h"
#include "sound/sound.h"
#include "ui/controls/gauge.h"
#include "ui/controls/interface.h"
#include "ui/controls/window.h"
#include "sound/sound.h"
// Object's constructor.
@ -372,9 +372,9 @@ bool CAuto::GetBusy()
return m_bBusy;
}
void CAuto::SetBusy(bool bBusy)
void CAuto::SetBusy(bool busy)
{
m_bBusy = bBusy;
m_bBusy = busy;
}
void CAuto::InitProgressTotal(float total)

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@ -19,9 +19,8 @@
#pragma once
#include "common/event.h"
#include "common/error.h"
#include "common/event.h"
#include "object/object_type.h"
@ -75,7 +74,7 @@ public:
virtual Error GetError();
virtual bool GetBusy();
virtual void SetBusy(bool bBuse);
virtual void SetBusy(bool busy);
virtual void InitProgressTotal(float total);
virtual void EventProgress(float rTime);

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@ -41,8 +41,6 @@
#include "ui/controls/interface.h"
#include "ui/controls/window.h"
#include "sound/sound.h"
const float BASE_LAND_TIME = 7.5f; // hard landing

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@ -86,7 +86,7 @@ public:
protected:
void UpdateInterface();
void FreezeCargo(bool bFreeze);
void FreezeCargo(bool freeze);
void MoveCargo();
Error CheckCloseDoor();
void BeginTransit();

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@ -22,11 +22,11 @@
#include "common/make_unique.h"
#include "level/robotmain.h"
#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"
#include "level/robotmain.h"
#include "math/geometry.h"
#include "object/object_manager.h"
@ -34,11 +34,11 @@
#include "object/interface/transportable_object.h"
#include "sound/sound.h"
#include "ui/controls/interface.h"
#include "ui/controls/window.h"
#include "sound/sound.h"
// Object's constructor.

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@ -42,7 +42,7 @@ public:
CAutoConvert(COldObject* object);
~CAutoConvert();
void DeleteObject(bool bAll=false) override;
void DeleteObject(bool all=false) override;
void Init() override;
bool EventProcess(const Event &event) override;

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@ -37,8 +37,6 @@
#include "ui/controls/interface.h"
#include "ui/controls/window.h"
#include "sound/sound.h"
const float DERRICK_DELAY = 10.0f; // duration of the extraction

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@ -42,7 +42,7 @@ public:
CAutoDerrick(COldObject* object);
~CAutoDerrick();
void DeleteObject(bool bAll=false) override;
void DeleteObject(bool all=false) override;
void Init() override;
bool EventProcess(const Event &event) override;

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@ -37,8 +37,6 @@
#include "ui/controls/interface.h"
#include "ui/controls/window.h"
#include "sound/sound.h"
#include <limits>

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@ -32,8 +32,8 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/programmable_object.h"
#include "object/interface/program_storage_object.h"
#include "object/interface/programmable_object.h"
#include "object/interface/transportable_object.h"

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@ -42,7 +42,7 @@ public:
CAutoEgg(COldObject* object);
~CAutoEgg();
void DeleteObject(bool bAll=false) override;
void DeleteObject(bool all=false) override;
void Init() override;
void Start(int param) override;

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@ -22,20 +22,20 @@
#include "common/make_unique.h"
#include "math/geometry.h"
#include "level/robotmain.h"
#include "level/parser/parser.h"
#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"
#include "math/geometry.h"
#include "object/object_create_params.h"
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/programmable_object.h"
#include "object/interface/program_storage_object.h"
#include "object/interface/programmable_object.h"
#include "object/interface/transportable_object.h"
#include "physics/physics.h"

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@ -43,7 +43,7 @@ public:
CAutoFactory(COldObject* object);
~CAutoFactory();
void DeleteObject(bool bAll=false) override;
void DeleteObject(bool all=false) override;
void Init() override;
bool EventProcess(const Event &event) override;

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@ -35,11 +35,11 @@
#include "object/interface/powered_object.h"
#include "sound/sound.h"
#include "ui/controls/interface.h"
#include "ui/controls/window.h"
#include "sound/sound.h"
const float LABO_DELAY = 20.0f; // duration of the analysis

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@ -39,7 +39,7 @@ public:
CAutoNest(COldObject* object);
~CAutoNest();
void DeleteObject(bool bAll=false) override;
void DeleteObject(bool all=false) override;
void Init() override;
bool EventProcess(const Event &event) override;

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@ -22,13 +22,13 @@
#include "common/make_unique.h"
#include "math/geometry.h"
#include "level/robotmain.h"
#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"
#include "math/geometry.h"
#include "object/object_manager.h"
#include "object/old_object.h"

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@ -42,7 +42,7 @@ public:
CAutoNuclearPlant(COldObject* object);
~CAutoNuclearPlant();
void DeleteObject(bool bAll=false) override;
void DeleteObject(bool all=false) override;
void Init() override;
bool EventProcess(const Event &event) override;

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@ -22,11 +22,11 @@
#include "common/make_unique.h"
#include "math/geometry.h"
#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"
#include "math/geometry.h"
#include "object/object_manager.h"
#include "object/old_object.h"

View File

@ -43,7 +43,7 @@ public:
CAutoPowerPlant(COldObject* object);
~CAutoPowerPlant();
void DeleteObject(bool bAll=false) override;
void DeleteObject(bool all=false) override;
void Init() override;
bool EventProcess(const Event &event) override;

View File

@ -42,7 +42,7 @@ public:
void DeleteObject(bool bAll=false) override;
void Init() override;
Error StartAction(int result) override;
Error StartAction(int param) override;
bool EventProcess(const Event &event) override;
Error GetError() override;

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@ -17,7 +17,7 @@
* along with this program. If not, see http://gnu.org/licenses
*/
#include "object/implementation/programmable_impl.h"
#include "object/implementation/program_storage_impl.h"
#include "common/global.h"
#include "common/logger.h"

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@ -19,12 +19,13 @@
#pragma once
#include "object/interface/interactive_object.h"
#include "object/interface/programmable_object.h"
#include "object/interface/trace_drawing_object.h"
#include "math/vector.h"
#include "object/interface/interactive_object.h"
#include "object/interface/trace_drawing_object.h"
#include <sstream>
class CObject;
@ -64,7 +65,7 @@ public:
void TraceRecordStop() override;
bool IsTraceRecord() override;
void SetActivity(bool bMode) override;
void SetActivity(bool activity) override;
bool GetActivity() override;
void SetCmdLine(unsigned int rank, float value);

View File

@ -53,9 +53,9 @@ enum class TraceColor
Max,
};
//! Convert TraceColor to a std::string
std::string TraceColorName(TraceColor c);
std::string TraceColorName(TraceColor color);
//! Return Gfx::Color for this TraceColor constants
Gfx::Color TraceColorColor(TraceColor c);
Gfx::Color TraceColorColor(TraceColor color);
/**
* \class CTraceDrawingObject

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@ -23,13 +23,13 @@
#include "common/restext.h"
#include "common/stringutils.h"
#include "graphics/model/model_crash_sphere.h"
#include "level/robotmain.h"
#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"
#include "graphics/model/model_crash_sphere.h"
#include "script/scriptfunc.h"
#include <stdexcept>

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@ -28,6 +28,11 @@
#include "object/object.h"
#include "object/implementation/power_container_impl.h"
#include "object/implementation/program_storage_impl.h"
#include "object/implementation/programmable_impl.h"
#include "object/implementation/task_executor_impl.h"
#include "object/interface/carrier_object.h"
#include "object/interface/controllable_object.h"
#include "object/interface/flying_object.h"
@ -44,11 +49,6 @@
#include "object/interface/trace_drawing_object.h"
#include "object/interface/transportable_object.h"
#include "object/implementation/power_container_impl.h"
#include "object/implementation/program_storage_impl.h"
#include "object/implementation/programmable_impl.h"
#include "object/implementation/task_executor_impl.h"
// The father of all parts must always be the part number zero!
const int OBJECTMAXPART = 40;
@ -101,7 +101,7 @@ protected:
void SetMovable(std::unique_ptr<CMotion> motion, std::unique_ptr<CPhysics> physics);
void SetAuto(std::unique_ptr<CAuto> automat);
void SetOption(int option);
void SetJostlingSphere(const Math::Sphere& sphere);
void SetJostlingSphere(const Math::Sphere& jostlingSphere);
public:
@ -360,7 +360,6 @@ protected:
float m_cameraDist;
bool m_bCameraLock;
float m_magnifyDamage;
float m_param;
Math::Sphere m_jostlingSphere;
float m_shieldRadius;

View File

@ -24,8 +24,6 @@
#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"
#include "graphics/engine/oldmodelmanager.h"
#include "object/object_create_params.h"
#include "object/motion/motionant.h"
@ -87,7 +85,7 @@ std::unique_ptr<CBaseAlien> CBaseAlien::Create(
obj->SetProgrammable();
obj->SetMovable(std::move(motion), std::move(physics));
return std::move(obj);
return obj;
}
void CBaseAlien::SetFixed(bool fixed)

View File

@ -889,5 +889,5 @@ std::unique_ptr<CBaseBuilding> CBaseBuilding::Create(
obj->UpdateMapping();
return std::move(obj);
return obj;
}

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@ -55,7 +55,7 @@ std::unique_ptr<CBaseRobot> CBaseRobot::Create(
auto motion = MakeUnique<CMotionToto>(obj.get());
motion->Create(params.pos, params.angle, params.type, 1.0f, modelManager);
obj->SetMovable(std::move(motion), nullptr);
return std::move(obj);
return obj;
}
if ( params.type == OBJECT_HUMAN ||
@ -95,5 +95,5 @@ std::unique_ptr<CBaseRobot> CBaseRobot::Create(
obj->SetProgrammable();
obj->SetMovable(std::move(motion), std::move(physics));
return std::move(obj);
return obj;
}

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@ -66,7 +66,7 @@ std::unique_ptr<CShielder> CShielder::Create(
obj->SetProgrammable();
obj->SetMovable(std::move(motion), std::move(physics));
return std::move(obj);
return obj;
}
void CShielder::SetShieldRadius(float shieldRadius)

View File

@ -20,8 +20,8 @@
#include "object/task/taskgoto.h"
#include "common/global.h"
#include "common/event.h"
#include "common/global.h"
#include "common/make_unique.h"
#include "graphics/engine/terrain.h"

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@ -19,13 +19,12 @@
#pragma once
#include "object/task/task.h"
#include "object/interface/trace_drawing_object.h"
#include "math/vector.h"
#include "object/interface/trace_drawing_object.h"
enum TaskPenPhase
{

View File

@ -23,10 +23,10 @@
#include "graphics/engine/pyro_manager.h"
#include "graphics/engine/terrain.h"
#include "math/geometry.h"
#include "level/robotmain.h"
#include "math/geometry.h"
#include "object/object_manager.h"
#include "object/old_object.h"

View File

@ -3680,14 +3680,14 @@ void CScriptFunctions::Init()
CBotClass* bc;
// Add the class Point.
bc = new CBotClass("point", nullptr, true); // intrinsic class
bc = CBotClass::Create("point", nullptr, true); // intrinsic class
bc->AddItem("x", CBotTypFloat);
bc->AddItem("y", CBotTypFloat);
bc->AddItem("z", CBotTypFloat);
bc->AddFunction("point", CScriptFunctions::rPointConstructor, CScriptFunctions::cPointConstructor);
// Adds the class Object.
bc = new CBotClass("object", nullptr);
bc = CBotClass::Create("object", nullptr);
bc->AddItem("category", CBotTypResult(CBotTypInt), PR_READ);
bc->AddItem("position", CBotTypResult(CBotTypClass, "point"), PR_READ);
bc->AddItem("orientation", CBotTypResult(CBotTypFloat), PR_READ);
@ -3718,7 +3718,7 @@ void CScriptFunctions::Init()
// canal.close(); // close the file
// create the class FILE
bc = new CBotClass("file", nullptr);
bc = CBotClass::Create("file", nullptr);
// adds the component ".filename"
bc->AddItem("filename", CBotTypString);
// adds the component ".handle"
@ -3991,6 +3991,6 @@ void CScriptFunctions::DestroyObjectVar(CBotVar* botVar, bool permanent)
if ( botVar == nullptr ) return;
botVar->SetUserPtr(OBJECTDELETED);
if(permanent)
delete botVar;
if (permanent)
CBotVar::Destroy(botVar);
}

View File

@ -27,7 +27,7 @@
#include <boost/filesystem.hpp>
ALSound::ALSound()
CALSound::CALSound()
: m_enabled(false),
m_audioVolume(1.0f),
m_musicVolume(1.0f),
@ -37,14 +37,12 @@ ALSound::ALSound()
{
}
ALSound::~ALSound()
CALSound::~CALSound()
{
CleanUp();
}
void ALSound::CleanUp()
void CALSound::CleanUp()
{
if (m_enabled)
{
@ -71,8 +69,7 @@ void ALSound::CleanUp()
}
}
bool ALSound::Create()
bool CALSound::Create()
{
CleanUp();
@ -102,20 +99,17 @@ bool ALSound::Create()
return true;
}
bool ALSound::GetEnable()
bool CALSound::GetEnable()
{
return m_enabled;
}
void ALSound::SetAudioVolume(int volume)
void CALSound::SetAudioVolume(int volume)
{
m_audioVolume = static_cast<float>(volume) / MAXVOLUME;
}
int ALSound::GetAudioVolume()
int CALSound::GetAudioVolume()
{
if ( !m_enabled )
return 0;
@ -123,8 +117,7 @@ int ALSound::GetAudioVolume()
return m_audioVolume * MAXVOLUME;
}
void ALSound::SetMusicVolume(int volume)
void CALSound::SetMusicVolume(int volume)
{
m_musicVolume = static_cast<float>(volume) / MAXVOLUME;
if (m_currentMusic)
@ -133,8 +126,7 @@ void ALSound::SetMusicVolume(int volume)
}
}
int ALSound::GetMusicVolume()
int CALSound::GetMusicVolume()
{
if ( !m_enabled )
return 0.0f;
@ -142,10 +134,9 @@ int ALSound::GetMusicVolume()
return m_musicVolume * MAXVOLUME;
}
bool ALSound::Cache(SoundType sound, const std::string &filename)
bool CALSound::Cache(SoundType sound, const std::string &filename)
{
auto buffer = MakeUnique<Buffer>();
auto buffer = MakeUnique<CBuffer>();
if (buffer->LoadFromFile(filename, sound))
{
m_sounds[sound] = std::move(buffer);
@ -154,11 +145,11 @@ bool ALSound::Cache(SoundType sound, const std::string &filename)
return false;
}
bool ALSound::CacheMusic(const std::string &filename)
bool CALSound::CacheMusic(const std::string &filename)
{
if (m_music.find(filename) == m_music.end())
{
auto buffer = MakeUnique<Buffer>();
auto buffer = MakeUnique<CBuffer>();
if (buffer->LoadFromFile(filename, static_cast<SoundType>(-1)))
{
m_music[filename] = std::move(buffer);
@ -168,17 +159,17 @@ bool ALSound::CacheMusic(const std::string &filename)
return false;
}
bool ALSound::IsCached(SoundType sound)
bool CALSound::IsCached(SoundType sound)
{
return m_sounds.find(sound) != m_sounds.end();
}
bool ALSound::IsCachedMusic(const std::string &filename)
bool CALSound::IsCachedMusic(const std::string &filename)
{
return m_music.find(filename) != m_music.end();
}
int ALSound::GetPriority(SoundType sound)
int CALSound::GetPriority(SoundType sound)
{
if ( sound == SOUND_FLYh ||
sound == SOUND_FLY ||
@ -226,8 +217,7 @@ int ALSound::GetPriority(SoundType sound)
return 10;
}
bool ALSound::SearchFreeBuffer(SoundType sound, int &channel, bool &alreadyLoaded)
bool CALSound::SearchFreeBuffer(SoundType sound, int &channel, bool &alreadyLoaded)
{
int priority = GetPriority(sound);
@ -253,7 +243,7 @@ bool ALSound::SearchFreeBuffer(SoundType sound, int &channel, bool &alreadyLoade
// just add a new channel if we dont have any
if (m_channels.size() == 0)
{
auto chn = MakeUnique<Channel>();
auto chn = MakeUnique<CChannel>();
// check if we channel ready to play music, if not report error
if (chn->IsReady())
{
@ -278,7 +268,7 @@ bool ALSound::SearchFreeBuffer(SoundType sound, int &channel, bool &alreadyLoade
{
if (m_channels.find(i) == m_channels.end())
{
auto chn = MakeUnique<Channel>();
auto chn = MakeUnique<CChannel>();
// check if channel is ready to play music, if not destroy it and seek free one
if (chn->IsReady())
{
@ -321,14 +311,12 @@ bool ALSound::SearchFreeBuffer(SoundType sound, int &channel, bool &alreadyLoade
return false;
}
int ALSound::Play(SoundType sound, float amplitude, float frequency, bool loop)
int CALSound::Play(SoundType sound, float amplitude, float frequency, bool loop)
{
return Play(sound, m_eye, amplitude, frequency, loop);
}
int ALSound::Play(SoundType sound, const Math::Vector &pos, float amplitude, float frequency, bool loop)
int CALSound::Play(SoundType sound, const Math::Vector &pos, float amplitude, float frequency, bool loop)
{
if (!m_enabled)
{
@ -356,7 +344,7 @@ int ALSound::Play(SoundType sound, const Math::Vector &pos, float amplitude, flo
}
}
Channel* chn = m_channels[channel].get();
CChannel* chn = m_channels[channel].get();
chn->SetPosition(pos);
chn->SetVolumeAtrib(1.0f);
@ -382,8 +370,7 @@ int ALSound::Play(SoundType sound, const Math::Vector &pos, float amplitude, flo
return channel | ((chn->GetId() & 0xffff) << 16);
}
bool ALSound::FlushEnvelope(int channel)
bool CALSound::FlushEnvelope(int channel)
{
if (!CheckChannel(channel))
{
@ -394,8 +381,7 @@ bool ALSound::FlushEnvelope(int channel)
return true;
}
bool ALSound::AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper)
bool CALSound::AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper)
{
if (!CheckChannel(channel))
{
@ -413,8 +399,7 @@ bool ALSound::AddEnvelope(int channel, float amplitude, float frequency, float t
return true;
}
bool ALSound::Position(int channel, const Math::Vector &pos)
bool CALSound::Position(int channel, const Math::Vector &pos)
{
if (!CheckChannel(channel))
{
@ -425,8 +410,7 @@ bool ALSound::Position(int channel, const Math::Vector &pos)
return true;
}
bool ALSound::Frequency(int channel, float frequency)
bool CALSound::Frequency(int channel, float frequency)
{
if (!CheckChannel(channel))
{
@ -438,7 +422,7 @@ bool ALSound::Frequency(int channel, float frequency)
return true;
}
bool ALSound::Stop(int channel)
bool CALSound::Stop(int channel)
{
if (!CheckChannel(channel))
{
@ -451,8 +435,7 @@ bool ALSound::Stop(int channel)
return true;
}
bool ALSound::StopAll()
bool CALSound::StopAll()
{
if (!m_enabled)
{
@ -468,8 +451,7 @@ bool ALSound::StopAll()
return true;
}
bool ALSound::MuteAll(bool mute)
bool CALSound::MuteAll(bool mute)
{
if (!m_enabled)
{
@ -487,8 +469,7 @@ bool ALSound::MuteAll(bool mute)
return true;
}
void ALSound::FrameMove(float delta)
void CALSound::FrameMove(float rTime)
{
if (!m_enabled)
{
@ -513,7 +494,7 @@ void ALSound::FrameMove(float delta)
continue;
SoundOper &oper = it.second->GetEnvelope();
oper.currentTime += delta;
oper.currentTime += rTime;
progress = oper.currentTime / oper.totalTime;
progress = std::min(progress, 1.0f);
@ -560,7 +541,7 @@ void ALSound::FrameMove(float delta)
}
else
{
it->currentTime += delta;
it->currentTime += rTime;
it->music->SetVolume(((it->fadeTime-it->currentTime) / it->fadeTime) * m_musicVolume);
++it;
}
@ -574,14 +555,13 @@ void ALSound::FrameMove(float delta)
}
else
{
m_previousMusic.currentTime += delta;
m_previousMusic.currentTime += rTime;
m_previousMusic.music->SetVolume(((m_previousMusic.fadeTime-m_previousMusic.currentTime) / m_previousMusic.fadeTime) * m_musicVolume);
}
}
}
void ALSound::SetListener(const Math::Vector &eye, const Math::Vector &lookat)
void CALSound::SetListener(const Math::Vector &eye, const Math::Vector &lookat)
{
m_eye = eye;
m_lookat = lookat;
@ -593,15 +573,14 @@ void ALSound::SetListener(const Math::Vector &eye, const Math::Vector &lookat)
alListenerfv(AL_ORIENTATION, orientation);
}
bool ALSound::PlayMusic(const std::string &filename, bool repeat, float fadeTime)
bool CALSound::PlayMusic(const std::string &filename, bool repeat, float fadeTime)
{
if (!m_enabled)
{
return false;
}
Buffer *buffer = nullptr;
CBuffer *buffer = nullptr;
// check if we have music in cache
if (m_music.find(filename) == m_music.end())
@ -613,7 +592,7 @@ bool ALSound::PlayMusic(const std::string &filename, bool repeat, float fadeTime
return false;
} */
auto newBuffer = MakeUnique<Buffer>();
auto newBuffer = MakeUnique<CBuffer>();
buffer = newBuffer.get();
if (!newBuffer->LoadFromFile(filename, static_cast<SoundType>(-1)))
{
@ -636,7 +615,7 @@ bool ALSound::PlayMusic(const std::string &filename, bool repeat, float fadeTime
m_oldMusic.push_back(std::move(old));
}
m_currentMusic = MakeUnique<Channel>();
m_currentMusic = MakeUnique<CChannel>();
m_currentMusic->SetBuffer(buffer);
m_currentMusic->SetVolume(m_musicVolume);
m_currentMusic->SetLoop(repeat);
@ -645,8 +624,7 @@ bool ALSound::PlayMusic(const std::string &filename, bool repeat, float fadeTime
return true;
}
bool ALSound::PlayPauseMusic(const std::string &filename, bool repeat)
bool CALSound::PlayPauseMusic(const std::string &filename, bool repeat)
{
if (m_previousMusic.fadeTime > 0.0f)
{
@ -671,8 +649,7 @@ bool ALSound::PlayPauseMusic(const std::string &filename, bool repeat)
return PlayMusic(filename, repeat);
}
void ALSound::StopPauseMusic()
void CALSound::StopPauseMusic()
{
if (m_previousMusic.fadeTime > 0.0f)
{
@ -691,8 +668,7 @@ void ALSound::StopPauseMusic()
}
}
bool ALSound::RestartMusic()
bool CALSound::RestartMusic()
{
if (!m_enabled || m_currentMusic == nullptr)
{
@ -704,8 +680,7 @@ bool ALSound::RestartMusic()
return true;
}
void ALSound::StopMusic(float fadeTime)
void CALSound::StopMusic(float fadeTime)
{
if (!m_enabled || m_currentMusic == nullptr)
{
@ -719,8 +694,7 @@ void ALSound::StopMusic(float fadeTime)
m_oldMusic.push_back(std::move(old));
}
bool ALSound::IsPlayingMusic()
bool CALSound::IsPlayingMusic()
{
if (!m_enabled || m_currentMusic == nullptr)
{
@ -730,8 +704,7 @@ bool ALSound::IsPlayingMusic()
return m_currentMusic->IsPlaying();
}
void ALSound::SuspendMusic()
void CALSound::SuspendMusic()
{
if (!m_enabled || m_currentMusic == nullptr)
{
@ -741,8 +714,7 @@ void ALSound::SuspendMusic()
m_currentMusic->Stop();
}
bool ALSound::CheckChannel(int &channel)
bool CALSound::CheckChannel(int &channel)
{
int id = (channel >> 16) & 0xffff;
channel &= 0xffff;

View File

@ -60,7 +60,7 @@ struct OldMusic
return *this;
}
std::unique_ptr<Channel> music;
std::unique_ptr<CChannel> music;
float fadeTime = 0.0f;
float currentTime = 0.0f;
@ -75,11 +75,11 @@ struct OldMusic
}
};
class ALSound : public CSoundInterface
class CALSound : public CSoundInterface
{
public:
ALSound();
~ALSound();
CALSound();
~CALSound();
bool Create() override;
bool Cache(SoundType, const std::string &) override;
@ -126,10 +126,10 @@ private:
unsigned int m_channelsLimit;
ALCdevice* m_device;
ALCcontext* m_context;
std::map<SoundType, std::unique_ptr<Buffer>> m_sounds;
std::map<std::string, std::unique_ptr<Buffer>> m_music;
std::map<int, std::unique_ptr<Channel>> m_channels;
std::unique_ptr<Channel> m_currentMusic;
std::map<SoundType, std::unique_ptr<CBuffer>> m_sounds;
std::map<std::string, std::unique_ptr<CBuffer>> m_music;
std::map<int, std::unique_ptr<CChannel>> m_channels;
std::unique_ptr<CChannel> m_currentMusic;
std::list<OldMusic> m_oldMusic;
OldMusic m_previousMusic;
Math::Vector m_eye;

View File

@ -28,15 +28,14 @@
#include <memory>
Buffer::Buffer()
CBuffer::CBuffer()
: m_buffer(),
m_sound(),
m_loaded(false),
m_duration(0.0f)
{}
Buffer::~Buffer()
CBuffer::~CBuffer()
{
if (m_loaded)
{
@ -46,8 +45,7 @@ Buffer::~Buffer()
}
}
bool Buffer::LoadFromFile(std::string filename, SoundType sound)
bool CBuffer::LoadFromFile(std::string filename, SoundType sound)
{
m_sound = sound;
GetLogger()->Debug("Loading audio file: %s\n", filename.c_str());
@ -92,27 +90,22 @@ bool Buffer::LoadFromFile(std::string filename, SoundType sound)
return true;
}
SoundType Buffer::GetSoundType()
SoundType CBuffer::GetSoundType()
{
return m_sound;
}
ALuint Buffer::GetBuffer()
ALuint CBuffer::GetBuffer()
{
return m_buffer;
}
bool Buffer::IsLoaded()
bool CBuffer::IsLoaded()
{
return m_loaded;
}
float Buffer::GetDuration()
float CBuffer::GetDuration()
{
return m_duration;
}

View File

@ -32,11 +32,11 @@
#include <al.h>
class Buffer
class CBuffer
{
public:
Buffer();
~Buffer();
CBuffer();
~CBuffer();
bool LoadFromFile(std::string, SoundType);
bool IsLoaded();

View File

@ -22,7 +22,7 @@
#include "sound/oalsound/buffer.h"
Channel::Channel()
CChannel::CChannel()
: m_buffer(nullptr),
m_source(0),
m_priority(0),
@ -49,8 +49,7 @@ Channel::Channel()
}
}
Channel::~Channel()
CChannel::~CChannel()
{
if (m_ready)
{
@ -62,8 +61,7 @@ Channel::~Channel()
}
}
bool Channel::Play()
bool CChannel::Play()
{
if (!m_ready || m_buffer == nullptr)
{
@ -81,7 +79,7 @@ bool Channel::Play()
return true;
}
bool Channel::Pause()
bool CChannel::Pause()
{
if (!m_ready || !IsPlaying())
{
@ -96,8 +94,7 @@ bool Channel::Pause()
return true;
}
bool Channel::SetPosition(const Math::Vector &pos)
bool CChannel::SetPosition(const Math::Vector &pos)
{
if (!m_ready || m_buffer == nullptr)
{
@ -113,8 +110,7 @@ bool Channel::SetPosition(const Math::Vector &pos)
return true;
}
bool Channel::SetFrequency(float freq)
bool CChannel::SetFrequency(float freq)
{
if (!m_ready || m_buffer == nullptr)
{
@ -130,8 +126,7 @@ bool Channel::SetFrequency(float freq)
return true;
}
float Channel::GetFrequency()
float CChannel::GetFrequency()
{
ALfloat freq;
if (!m_ready || m_buffer == nullptr)
@ -149,8 +144,7 @@ float Channel::GetFrequency()
return freq;
}
bool Channel::SetVolume(float vol)
bool CChannel::SetVolume(float vol)
{
if (!m_ready || vol < 0 || m_buffer == nullptr)
{
@ -166,8 +160,7 @@ bool Channel::SetVolume(float vol)
return true;
}
float Channel::GetVolume()
float CChannel::GetVolume()
{
ALfloat vol;
if (!m_ready || m_buffer == nullptr)
@ -185,87 +178,72 @@ float Channel::GetVolume()
return vol;
}
void Channel::SetVolumeAtrib(float volume)
void CChannel::SetVolumeAtrib(float volume)
{
m_volume = volume;
}
float Channel::GetVolumeAtrib()
float CChannel::GetVolumeAtrib()
{
return m_volume;
}
int Channel::GetPriority()
int CChannel::GetPriority()
{
return m_priority;
}
void Channel::SetPriority(int pri)
void CChannel::SetPriority(int pri)
{
m_priority = pri;
}
void Channel::SetStartAmplitude(float gain)
void CChannel::SetStartAmplitude(float gain)
{
m_startAmplitude = gain;
}
void Channel::SetStartFrequency(float freq)
void CChannel::SetStartFrequency(float freq)
{
m_startFrequency = freq;
}
void Channel::SetChangeFrequency(float freq)
void CChannel::SetChangeFrequency(float freq)
{
m_changeFrequency = freq;
}
float Channel::GetStartAmplitude()
float CChannel::GetStartAmplitude()
{
return m_startAmplitude;
}
float Channel::GetStartFrequency()
float CChannel::GetStartFrequency()
{
return m_startFrequency;
}
float Channel::GetChangeFrequency()
float CChannel::GetChangeFrequency()
{
return m_changeFrequency;
}
float Channel::GetInitFrequency()
float CChannel::GetInitFrequency()
{
return m_initFrequency;
}
void Channel::AddOper(SoundOper oper)
void CChannel::AddOper(SoundOper oper)
{
m_oper.push_back(oper);
}
void Channel::ResetOper()
void CChannel::ResetOper()
{
m_oper.clear();
}
SoundType Channel::GetSoundType()
SoundType CChannel::GetSoundType()
{
if (!m_ready || m_buffer == nullptr)
{
@ -275,8 +253,7 @@ SoundType Channel::GetSoundType()
return m_buffer->GetSoundType();
}
bool Channel::SetBuffer(Buffer *buffer)
bool CChannel::SetBuffer(CBuffer *buffer)
{
if (!m_ready)
return false;
@ -299,7 +276,7 @@ bool Channel::SetBuffer(Buffer *buffer)
return true;
}
bool Channel::IsPlaying()
bool CChannel::IsPlaying()
{
ALint status;
if (!m_ready || m_buffer == nullptr)
@ -317,19 +294,17 @@ bool Channel::IsPlaying()
return status == AL_PLAYING;
}
bool Channel::IsReady()
bool CChannel::IsReady()
{
return m_ready;
}
bool Channel::IsLoaded()
bool CChannel::IsLoaded()
{
return m_buffer != nullptr;
}
bool Channel::Stop()
bool CChannel::Stop()
{
if (!m_ready || m_buffer == nullptr)
{
@ -345,8 +320,7 @@ bool Channel::Stop()
return true;
}
float Channel::GetCurrentTime()
float CChannel::GetCurrentTime()
{
if (!m_ready || m_buffer == nullptr)
{
@ -363,8 +337,7 @@ float Channel::GetCurrentTime()
return current;
}
void Channel::SetCurrentTime(float current)
void CChannel::SetCurrentTime(float current)
{
if (!m_ready || m_buffer == nullptr)
{
@ -378,8 +351,7 @@ void Channel::SetCurrentTime(float current)
}
}
float Channel::GetDuration()
float CChannel::GetDuration()
{
if (!m_ready || m_buffer == nullptr)
{
@ -389,50 +361,42 @@ float Channel::GetDuration()
return m_buffer->GetDuration();
}
bool Channel::HasEnvelope()
bool CChannel::HasEnvelope()
{
return m_oper.size() > 0;
}
SoundOper& Channel::GetEnvelope()
SoundOper& CChannel::GetEnvelope()
{
return m_oper.front();
}
void Channel::PopEnvelope()
void CChannel::PopEnvelope()
{
m_oper.pop_front();
}
void Channel::SetLoop(bool loop)
void CChannel::SetLoop(bool loop)
{
m_loop = loop;
}
void Channel::Mute(bool mute)
void CChannel::Mute(bool mute)
{
m_mute = mute;
}
bool Channel::IsMuted()
bool CChannel::IsMuted()
{
return m_mute;
}
void Channel::Reset()
void CChannel::Reset()
{
m_id++;
}
int Channel::GetId()
int CChannel::GetId()
{
return m_id;
}

View File

@ -37,7 +37,7 @@
#include <al.h>
#include <alc.h>
class Buffer;
class CBuffer;
struct SoundOper
{
@ -49,11 +49,11 @@ struct SoundOper
};
class Channel
class CChannel
{
public:
Channel();
~Channel();
CChannel();
~CChannel();
bool Play();
bool Pause();
@ -77,7 +77,7 @@ public:
bool IsReady();
bool IsLoaded();
bool SetBuffer(Buffer *buffer);
bool SetBuffer(CBuffer *buffer);
bool HasEnvelope();
SoundOper& GetEnvelope();
@ -106,7 +106,7 @@ public:
int GetId();
private:
Buffer *m_buffer;
CBuffer *m_buffer;
ALuint m_source;
int m_priority;

View File

@ -153,7 +153,7 @@ bool CSoundInterface::StopAll()
return true;
}
bool CSoundInterface::MuteAll(bool bMute)
bool CSoundInterface::MuteAll(bool mute)
{
return true;
}

View File

@ -208,9 +208,9 @@ void CButton::Draw()
// Management of immediate mode, which sends the event "press"
// before the mouse button is released.
void CButton::SetImmediat(bool bImmediat)
void CButton::SetImmediat(bool immediat)
{
m_bImmediat = bImmediat;
m_bImmediat = immediat;
}
bool CButton::GetImmediat()

View File

@ -38,7 +38,7 @@ public:
void Draw() override;
void SetImmediat(bool bRepeat);
void SetImmediat(bool immediat);
bool GetImmediat();
void SetRepeat(bool bRepeat);

View File

@ -699,12 +699,12 @@ bool CList::GetCheck(int i)
// Specifies the bit "enable" for a box.
void CList::SetEnable(int i, bool bMode)
void CList::SetEnable(int i, bool enable)
{
if ( i < 0 || i >= m_totalLine )
return;
m_items[i].enable = bMode;
m_items[i].enable = enable;
}
// Returns the bit "enable" for a box.

View File

@ -77,7 +77,7 @@ public:
void SetCheck(int i, bool bMode);
bool GetCheck(int i);
void SetEnable(int i, bool bEnable);
void SetEnable(int i, bool enable);
bool GetEnable(int i);
void SetTabs(int i, float pos, Gfx::TextAlign justif=Gfx::TEXT_ALIGN_LEFT);

View File

@ -34,7 +34,7 @@ public:
CSlider();
~CSlider();
bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventMsg) override;
bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventType) override;
void SetPos(Math::Point pos) override;
void SetDim(Math::Point dim) override;

View File

@ -37,7 +37,7 @@ public:
CTarget();
~CTarget();
bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventMsg) override;
bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventType) override;
bool EventProcess(const Event &event) override;
void Draw() override;

View File

@ -19,8 +19,8 @@
#pragma once
#include "common/event.h"
#include "common/error.h"
#include "common/event.h"
#include <array>

View File

@ -29,14 +29,14 @@
#include "common/make_unique.h"
#include "common/settings.h"
#include "level/robotmain.h"
#include "level/player_profile.h"
#include "level/robotmain.h"
#include "sound/sound.h"
#include "ui/controls/button.h"
#include "ui/controls/label.h"
#include "ui/controls/interface.h"
#include "ui/controls/label.h"
#include "ui/controls/window.h"
#include "ui/screen/screen_setup.h"

View File

@ -35,6 +35,11 @@
#include "ui/maindialog.h"
#include "ui/controls/group.h"
#include "ui/controls/interface.h"
#include "ui/controls/label.h"
#include "ui/controls/window.h"
#include "ui/screen/screen.h"
#include "ui/screen/screen_apperance.h"
#include "ui/screen/screen_io_read.h"
@ -43,19 +48,14 @@
#include "ui/screen/screen_loading.h"
#include "ui/screen/screen_main_menu.h"
#include "ui/screen/screen_player_select.h"
#include "ui/screen/screen_quit.h"
#include "ui/screen/screen_setup_controls.h"
#include "ui/screen/screen_setup_display.h"
#include "ui/screen/screen_setup_game.h"
#include "ui/screen/screen_setup_graphics.h"
#include "ui/screen/screen_setup_sound.h"
#include "ui/screen/screen_quit.h"
#include "ui/screen/screen_welcome.h"
#include "ui/controls/interface.h"
#include "ui/controls/group.h"
#include "ui/controls/label.h"
#include "ui/controls/window.h"
namespace Ui
{

View File

@ -53,7 +53,7 @@ public:
CObjectInterface(COldObject* object);
~CObjectInterface();
void DeleteObject(bool bAll=false);
void DeleteObject(bool all=false);
bool EventProcess(const Event &event);
bool CreateInterface(bool bSelect);

View File

@ -19,10 +19,10 @@
#include "ui/screen/screen.h"
#include "common/version.h"
#include "app/app.h"
#include "common/version.h"
#include "graphics/engine/engine.h"
#include "level/robotmain.h"

View File

@ -31,15 +31,15 @@
#include "sound/sound.h"
#include "ui/screen/screen_level_list.h"
#include "ui/controls/button.h"
#include "ui/controls/edit.h"
#include "ui/controls/interface.h"
#include "ui/controls/image.h"
#include "ui/controls/interface.h"
#include "ui/controls/list.h"
#include "ui/controls/window.h"
#include "ui/screen/screen_level_list.h"
#include <ctime>
#include <cstring>

View File

@ -26,8 +26,8 @@
#include "level/robotmain.h"
#include "ui/controls/button.h"
#include "ui/controls/interface.h"
#include "ui/controls/image.h"
#include "ui/controls/interface.h"
#include "ui/controls/list.h"
#include "ui/controls/window.h"

View File

@ -27,8 +27,8 @@
#include "ui/controls/button.h"
#include "ui/controls/edit.h"
#include "ui/controls/interface.h"
#include "ui/controls/image.h"
#include "ui/controls/interface.h"
#include "ui/controls/label.h"
#include "ui/controls/list.h"
#include "ui/controls/window.h"

View File

@ -21,13 +21,12 @@
#include "app/app.h"
#include "level/robotmain.h"
#include "common/logger.h"
#include "common/misc.h"
#include "common/stringutils.h"
#include "level/player_profile.h"
#include "level/robotmain.h"
#include "sound/sound.h"
@ -194,9 +193,13 @@ bool CScreenPlayerSelect::EventProcess(const Event &event)
GetResource(RES_TEXT, RT_DIALOG_DELGAME, name);
gamer = pl->GetItemName(pl->GetSelect());
m_dialog->StartQuestion(StrUtils::Format(name.c_str(), gamer), true, false, false, [&]() {
NameDelete();
});
m_dialog->StartQuestion(
StrUtils::Format(name.c_str(), gamer), true, false, false,
[&]()
{
NameDelete();
}
);
break;
default:

View File

@ -32,12 +32,12 @@
#include "common/resources/resourcemanager.h"
#include "level/robotmain.h"
#include "level/player_profile.h"
#include "graphics/engine/camera.h"
#include "graphics/engine/engine.h"
#include "level/player_profile.h"
#include "level/robotmain.h"
#include "object/object.h"
#include "object/interface/program_storage_object.h"

View File

@ -61,16 +61,16 @@ public:
}
};
class ApplicationUT : public testing::Test
class CApplicationUT : public testing::Test
{
protected:
ApplicationUT() :
CApplicationUT() :
m_systemUtils(nullptr),
m_stampUid(0),
m_currentTime(0)
{}
~ApplicationUT() NOEXCEPT
~CApplicationUT() NOEXCEPT
{}
void SetUp() override;
@ -99,7 +99,7 @@ private:
long long m_currentTime;
};
void ApplicationUT::SetUp()
void CApplicationUT::SetUp()
{
m_systemUtils = m_mocks.Mock<CSystemUtils>();
@ -107,21 +107,21 @@ void ApplicationUT::SetUp()
m_mocks.OnCall(m_systemUtils, CSystemUtils::GetLangPath).Return("");
m_mocks.OnCall(m_systemUtils, CSystemUtils::GetSaveDir).Return("");
m_mocks.OnCall(m_systemUtils, CSystemUtils::CreateTimeStamp).Do(std::bind(&ApplicationUT::CreateTimeStamp, this));
m_mocks.OnCall(m_systemUtils, CSystemUtils::DestroyTimeStamp).Do(std::bind(&ApplicationUT::DestroyTimeStamp, this, ph::_1));
m_mocks.OnCall(m_systemUtils, CSystemUtils::CopyTimeStamp).Do(std::bind(&ApplicationUT::CopyTimeStamp, this, ph::_1, ph::_2));
m_mocks.OnCall(m_systemUtils, CSystemUtils::GetCurrentTimeStamp).Do(std::bind(&ApplicationUT::GetCurrentTimeStamp, this, ph::_1));
m_mocks.OnCall(m_systemUtils, CSystemUtils::TimeStampExactDiff).Do(std::bind(&ApplicationUT::TimeStampExactDiff, this, ph::_1, ph::_2));
m_mocks.OnCall(m_systemUtils, CSystemUtils::CreateTimeStamp).Do(std::bind(&CApplicationUT::CreateTimeStamp, this));
m_mocks.OnCall(m_systemUtils, CSystemUtils::DestroyTimeStamp).Do(std::bind(&CApplicationUT::DestroyTimeStamp, this, ph::_1));
m_mocks.OnCall(m_systemUtils, CSystemUtils::CopyTimeStamp).Do(std::bind(&CApplicationUT::CopyTimeStamp, this, ph::_1, ph::_2));
m_mocks.OnCall(m_systemUtils, CSystemUtils::GetCurrentTimeStamp).Do(std::bind(&CApplicationUT::GetCurrentTimeStamp, this, ph::_1));
m_mocks.OnCall(m_systemUtils, CSystemUtils::TimeStampExactDiff).Do(std::bind(&CApplicationUT::TimeStampExactDiff, this, ph::_1, ph::_2));
m_app = MakeUnique<CApplicationWrapper>(m_systemUtils);
}
void ApplicationUT::TearDown()
void CApplicationUT::TearDown()
{
m_app.reset();
}
SystemTimeStamp* ApplicationUT::CreateTimeStamp()
SystemTimeStamp* CApplicationUT::CreateTimeStamp()
{
auto stamp = MakeUnique<FakeSystemTimeStamp>(++m_stampUid);
auto stampPtr = stamp.get();
@ -129,33 +129,33 @@ SystemTimeStamp* ApplicationUT::CreateTimeStamp()
return stampPtr;
}
void ApplicationUT::DestroyTimeStamp(SystemTimeStamp *stamp)
void CApplicationUT::DestroyTimeStamp(SystemTimeStamp *stamp)
{
}
void ApplicationUT::CopyTimeStamp(SystemTimeStamp *dst, SystemTimeStamp *src)
void CApplicationUT::CopyTimeStamp(SystemTimeStamp *dst, SystemTimeStamp *src)
{
*static_cast<FakeSystemTimeStamp*>(dst) = *static_cast<FakeSystemTimeStamp*>(src);
}
void ApplicationUT::GetCurrentTimeStamp(SystemTimeStamp *stamp)
void CApplicationUT::GetCurrentTimeStamp(SystemTimeStamp *stamp)
{
static_cast<FakeSystemTimeStamp*>(stamp)->time = m_currentTime;
}
long long ApplicationUT::TimeStampExactDiff(SystemTimeStamp *before, SystemTimeStamp *after)
long long CApplicationUT::TimeStampExactDiff(SystemTimeStamp *before, SystemTimeStamp *after)
{
return static_cast<FakeSystemTimeStamp*>(after)->time - static_cast<FakeSystemTimeStamp*>(before)->time;
}
void ApplicationUT::NextInstant(long long diff)
void CApplicationUT::NextInstant(long long diff)
{
m_currentTime += diff;
}
void ApplicationUT::TestCreateUpdateEvent(long long relTimeExact, long long absTimeExact,
float relTime, float absTime,
long long relTimeReal, long long absTimeReal)
void CApplicationUT::TestCreateUpdateEvent(long long relTimeExact, long long absTimeExact,
float relTime, float absTime,
long long relTimeReal, long long absTimeReal)
{
Event event = m_app->CreateUpdateEvent();
EXPECT_EQ(EVENT_FRAME, event.type);
@ -169,14 +169,14 @@ void ApplicationUT::TestCreateUpdateEvent(long long relTimeExact, long long absT
}
TEST_F(ApplicationUT, UpdateEventTimeCalculation_SimulationSuspended)
TEST_F(CApplicationUT, UpdateEventTimeCalculation_SimulationSuspended)
{
m_app->SuspendSimulation();
Event event = m_app->CreateUpdateEvent();
EXPECT_EQ(EVENT_NULL, event.type);
}
TEST_F(ApplicationUT, UpdateEventTimeCalculation_NormalOperation)
TEST_F(CApplicationUT, UpdateEventTimeCalculation_NormalOperation)
{
// 1st update
@ -205,7 +205,7 @@ TEST_F(ApplicationUT, UpdateEventTimeCalculation_NormalOperation)
TestCreateUpdateEvent(relTimeExact, absTimeExact, relTime, absTime, relTimeReal, absTimeReal);
}
TEST_F(ApplicationUT, UpdateEventTimeCalculation_NegativeTimeOperation)
TEST_F(CApplicationUT, UpdateEventTimeCalculation_NegativeTimeOperation)
{
// 1st update
@ -228,7 +228,7 @@ TEST_F(ApplicationUT, UpdateEventTimeCalculation_NegativeTimeOperation)
EXPECT_EQ(EVENT_NULL, event.type);
}
TEST_F(ApplicationUT, UpdateEventTimeCalculation_ChangingSimulationSpeed)
TEST_F(CApplicationUT, UpdateEventTimeCalculation_ChangingSimulationSpeed)
{
m_app->SetSimulationSpeed(2.0f);
@ -287,7 +287,7 @@ TEST_F(ApplicationUT, UpdateEventTimeCalculation_ChangingSimulationSpeed)
TestCreateUpdateEvent(relTimeExact, absTimeExact, relTime, absTime, relTimeReal, absTimeReal);
}
TEST_F(ApplicationUT, UpdateEventTimeCalculation_SuspendingAndResumingSimulation)
TEST_F(CApplicationUT, UpdateEventTimeCalculation_SuspendingAndResumingSimulation)
{
// 1st update -- simulation enabled

View File

@ -22,7 +22,7 @@
#include <gtest/gtest.h>
class SystemUtilsLinuxUT : public testing::Test
class CSystemUtilsLinuxUT : public testing::Test
{
protected:
static const long long SEC = 1000000000;
@ -31,7 +31,7 @@ protected:
};
TEST_F(SystemUtilsLinuxUT, TimeStampDiff)
TEST_F(CSystemUtilsLinuxUT, TimeStampDiff)
{
SystemTimeStamp before, after;

View File

@ -31,7 +31,7 @@ public:
}
};
class SystemUtilsWindowsUT : public testing::Test
class CSystemUtilsWindowsUT : public testing::Test
{
protected:
static const long long SEC = 1000000000;
@ -39,7 +39,7 @@ protected:
CSystemUtilsWindowsWrapper m_systemUtils;
};
TEST_F(SystemUtilsWindowsUT, TimeStampDiff)
TEST_F(CSystemUtilsWindowsUT, TimeStampDiff)
{
m_systemUtils.SetFrequency(SEC);

View File

@ -17,9 +17,10 @@
* along with this program. If not, see http://gnu.org/licenses
*/
#include "app/system.h"
#include "common/config_file.h"
#include "common/logger.h"
#include "app/system.h"
#include <iostream>
#include <string>

View File

@ -17,12 +17,12 @@
* along with this program. If not, see http://gnu.org/licenses
*/
#include "graphics/engine/lightman.h"
#include "common/make_unique.h"
#include "graphics/core/device.h"
#include "graphics/engine/lightman.h"
#include <gtest/gtest.h>
#include <hippomocks.h>
@ -33,15 +33,15 @@ using namespace Gfx;
using namespace HippoMocks;
namespace ph = std::placeholders;
class LightManagerUT : public testing::Test
class CLightManagerUT : public testing::Test
{
protected:
LightManagerUT() :
CLightManagerUT() :
m_engine(nullptr),
m_device(nullptr),
m_maxLightsCount(0)
{}
~LightManagerUT() NOEXCEPT
~CLightManagerUT() NOEXCEPT
{}
void SetUp() override;
@ -64,7 +64,7 @@ private:
int m_maxLightsCount;
};
void LightManagerUT::SetUp()
void CLightManagerUT::SetUp()
{
m_engine = m_mocks.Mock<CEngine>();
m_device = m_mocks.Mock<CDevice>();
@ -72,7 +72,7 @@ void LightManagerUT::SetUp()
m_lightManager = MakeUnique<CLightManager>(m_engine);
}
void LightManagerUT::PrepareLightTesting(int maxLights, Math::Vector eyePos)
void CLightManagerUT::PrepareLightTesting(int maxLights, Math::Vector eyePos)
{
m_maxLightsCount = maxLights;
@ -80,12 +80,12 @@ void LightManagerUT::PrepareLightTesting(int maxLights, Math::Vector eyePos)
m_lightManager->SetDevice(m_device);
m_mocks.OnCall(m_device, CDevice::SetLight).Do(std::bind(&LightManagerUT::CheckLight, this, ph::_1, ph::_2));
m_mocks.OnCall(m_device, CDevice::SetLight).Do(std::bind(&CLightManagerUT::CheckLight, this, ph::_1, ph::_2));
m_mocks.OnCall(m_engine, CEngine::GetEyePt).Return(eyePos);
}
void LightManagerUT::CheckLightSorting(EngineObjectType objectType, const std::vector<int>& expectedLights)
void CLightManagerUT::CheckLightSorting(EngineObjectType objectType, const std::vector<int>& expectedLights)
{
m_expectedLightTypes = expectedLights;
@ -105,14 +105,14 @@ void LightManagerUT::CheckLightSorting(EngineObjectType objectType, const std::v
m_lightManager->UpdateDeviceLights(objectType);
}
void LightManagerUT::CheckLight(int index, const Light& light)
void CLightManagerUT::CheckLight(int index, const Light& light)
{
ASSERT_TRUE(index >= 0 && index < static_cast<int>( m_expectedLightTypes.size() ));
ASSERT_EQ(m_expectedLightTypes[index], light.type);
}
void LightManagerUT::AddLight(int type, LightPriority priority, bool used, bool enabled,
Math::Vector pos, EngineObjectType includeType, EngineObjectType excludeType)
void CLightManagerUT::AddLight(int type, LightPriority priority, bool used, bool enabled,
Math::Vector pos, EngineObjectType includeType, EngineObjectType excludeType)
{
int rank = m_lightManager->CreateLight(priority);
@ -129,7 +129,7 @@ void LightManagerUT::AddLight(int type, LightPriority priority, bool used, bool
m_lightManager->DeleteLight(rank);
}
TEST_F(LightManagerUT, LightSorting_UnusedOrDisabledAreSkipped)
TEST_F(CLightManagerUT, LightSorting_UnusedOrDisabledAreSkipped)
{
const int lightCount = 10;
const Math::Vector eyePos(0.0f, 0.0f, 0.0f);
@ -143,7 +143,7 @@ TEST_F(LightManagerUT, LightSorting_UnusedOrDisabledAreSkipped)
CheckLightSorting(ENG_OBJTYPE_TERRAIN, expectedLights);
}
TEST_F(LightManagerUT, LightSorting_IncludeTypesAreIncluded)
TEST_F(CLightManagerUT, LightSorting_IncludeTypesAreIncluded)
{
const int lightCount = 10;
const Math::Vector eyePos(0.0f, 0.0f, 0.0f);
@ -157,7 +157,7 @@ TEST_F(LightManagerUT, LightSorting_IncludeTypesAreIncluded)
CheckLightSorting(ENG_OBJTYPE_TERRAIN, expectedLights);
}
TEST_F(LightManagerUT, LightSorting_ExcludeTypesAreExcluded)
TEST_F(CLightManagerUT, LightSorting_ExcludeTypesAreExcluded)
{
const int lightCount = 10;
const Math::Vector eyePos(0.0f, 0.0f, 0.0f);
@ -171,7 +171,7 @@ TEST_F(LightManagerUT, LightSorting_ExcludeTypesAreExcluded)
CheckLightSorting(ENG_OBJTYPE_TERRAIN, expectedLights);
}
TEST_F(LightManagerUT, LightSorting_SortingAccordingToDistance)
TEST_F(CLightManagerUT, LightSorting_SortingAccordingToDistance)
{
const int lightCount = 3;
const Math::Vector eyePos(0.0f, 0.0f, 0.0f);