Split CScreenSetup
parent
0c9cf51d81
commit
a322f46f00
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@ -215,8 +215,13 @@ set(BASE_SOURCES
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ui/screen/screen_loading.cpp
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ui/screen/screen_main_menu.cpp
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ui/screen/screen_player_select.cpp
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ui/screen/screen_setup.cpp
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ui/screen/screen_quit.cpp
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ui/screen/screen_setup.cpp
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ui/screen/screen_setup_controls.cpp
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ui/screen/screen_setup_display.cpp
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ui/screen/screen_setup_game.cpp
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ui/screen/screen_setup_graphics.cpp
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ui/screen/screen_setup_sound.cpp
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ui/screen/screen_welcome.cpp
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ui/button.cpp
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ui/check.cpp
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@ -55,7 +55,11 @@
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#include "ui/screen/screen_loading.h"
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#include "ui/screen/screen_main_menu.h"
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#include "ui/screen/screen_player_select.h"
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#include "ui/screen/screen_setup.h"
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#include "ui/screen/screen_setup_controls.h"
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#include "ui/screen/screen_setup_display.h"
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#include "ui/screen/screen_setup_game.h"
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#include "ui/screen/screen_setup_graphics.h"
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#include "ui/screen/screen_setup_sound.h"
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#include "ui/screen/screen_quit.h"
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#include "ui/screen/screen_welcome.h"
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@ -136,8 +140,12 @@ void CMainDialog::Create()
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m_screenIORead = MakeUnique<CScreenIORead>(m_screenLevelList.get());
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m_screenIOWrite = MakeUnique<CScreenIOWrite>(m_screenLevelList.get());
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m_screenLoading = MakeUnique<CScreenLoading>();
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m_screenSetup = MakeUnique<CScreenSetup>();
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m_screenMainMenu = MakeUnique<CScreenMainMenu>(m_screenSetup.get());
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m_screenSetupControls = MakeUnique<CScreenSetupControls>();
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m_screenSetupDisplay = MakeUnique<CScreenSetupDisplay>();
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m_screenSetupGame = MakeUnique<CScreenSetupGame>();
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m_screenSetupGraphics = MakeUnique<CScreenSetupGraphics>();
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m_screenSetupSound = MakeUnique<CScreenSetupSound>();
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m_screenMainMenu = MakeUnique<CScreenMainMenu>();
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m_screenPlayerSelect = MakeUnique<CScreenPlayerSelect>(this);
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m_screenQuit = MakeUnique<CScreenQuit>();
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m_screenWelcome = MakeUnique<CScreenWelcome>();
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@ -152,6 +160,17 @@ CMainDialog::~CMainDialog()
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// Changes phase.
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CScreenSetup* CMainDialog::GetSetupScreen(Phase phase)
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{
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if(phase == PHASE_SETUPd) return m_screenSetupDisplay.get();
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if(phase == PHASE_SETUPg) return m_screenSetupGraphics.get();
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if(phase == PHASE_SETUPp) return m_screenSetupGame.get();
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if(phase == PHASE_SETUPc) return m_screenSetupControls.get();
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if(phase == PHASE_SETUPs) return m_screenSetupSound.get();
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assert(false);
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return nullptr;
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}
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void CMainDialog::ChangePhase(Phase phase)
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{
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m_camera->SetType(Gfx::CAM_TYPE_DIALOG);
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@ -194,13 +213,17 @@ void CMainDialog::ChangePhase(Phase phase)
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}
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if (m_phase >= PHASE_SETUPd && m_phase <= PHASE_SETUPs)
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{
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m_screenSetup->SetTab(m_phase, false);
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m_currentScreen = m_screenSetup.get();
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CScreenSetup* screenSetup = GetSetupScreen(m_phase);
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screenSetup->SetInSimulation(false);
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screenSetup->SetActive();
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m_currentScreen = screenSetup;
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}
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if (m_phase >= PHASE_SETUPds && m_phase <= PHASE_SETUPss)
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{
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m_screenSetup->SetTab(static_cast<Phase>(m_phase - PHASE_SETUPds + PHASE_SETUPd), true);
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m_currentScreen = m_screenSetup.get();
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CScreenSetup* screenSetup = GetSetupScreen(static_cast<Phase>(m_phase - PHASE_SETUPds + PHASE_SETUPd));
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screenSetup->SetInSimulation(true);
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screenSetup->SetActive();
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m_currentScreen = screenSetup;
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}
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if (m_phase == PHASE_WRITEs)
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{
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@ -341,14 +364,14 @@ bool CMainDialog::EventProcess(const Event &event)
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StopDialog();
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m_main->StartSuspend();
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#if PLATFORM_LINUX
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if ( m_screenSetup->GetSetupTab() == PHASE_SETUPd ) m_main->ChangePhase(PHASE_SETUPds);
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if ( CScreenSetup::GetTab() == PHASE_SETUPd ) m_main->ChangePhase(PHASE_SETUPds);
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#else
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if ( m_screenSetup->GetSetupTab() == PHASE_SETUPd ) m_main->ChangePhase(PHASE_SETUPgs);
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if ( CScreenSetup::GetTab() == PHASE_SETUPd ) m_main->ChangePhase(PHASE_SETUPgs);
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#endif
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if ( m_screenSetup->GetSetupTab() == PHASE_SETUPg ) m_main->ChangePhase(PHASE_SETUPgs);
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if ( m_screenSetup->GetSetupTab() == PHASE_SETUPp ) m_main->ChangePhase(PHASE_SETUPps);
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if ( m_screenSetup->GetSetupTab() == PHASE_SETUPc ) m_main->ChangePhase(PHASE_SETUPcs);
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if ( m_screenSetup->GetSetupTab() == PHASE_SETUPs ) m_main->ChangePhase(PHASE_SETUPss);
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if ( CScreenSetup::GetTab() == PHASE_SETUPg ) m_main->ChangePhase(PHASE_SETUPgs);
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if ( CScreenSetup::GetTab() == PHASE_SETUPp ) m_main->ChangePhase(PHASE_SETUPps);
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if ( CScreenSetup::GetTab() == PHASE_SETUPc ) m_main->ChangePhase(PHASE_SETUPcs);
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if ( CScreenSetup::GetTab() == PHASE_SETUPs ) m_main->ChangePhase(PHASE_SETUPss);
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}
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if ( event.type == EVENT_INTERFACE_AGAIN )
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{
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@ -55,6 +55,11 @@ class CScreenMainMenu;
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class CScreenPlayerSelect;
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class CScreenQuit;
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class CScreenSetup;
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class CScreenSetupControls;
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class CScreenSetupDisplay;
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class CScreenSetupGame;
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class CScreenSetupGraphics;
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class CScreenSetupSound;
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class CScreenWelcome;
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@ -101,6 +106,8 @@ protected:
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void FrameParticle(float rTime);
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void NiceParticle(Math::Point mouse, bool bPress);
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CScreenSetup* GetSetupScreen(Phase phase);
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protected:
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CApplication* m_app;
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CRobotMain* m_main;
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@ -122,7 +129,11 @@ protected:
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std::unique_ptr<CScreenMainMenu> m_screenMainMenu;
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std::unique_ptr<CScreenPlayerSelect> m_screenPlayerSelect;
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std::unique_ptr<CScreenQuit> m_screenQuit;
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std::unique_ptr<CScreenSetup> m_screenSetup;
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std::unique_ptr<CScreenSetupControls> m_screenSetupControls;
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std::unique_ptr<CScreenSetupDisplay> m_screenSetupDisplay;
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std::unique_ptr<CScreenSetupGame> m_screenSetupGame;
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std::unique_ptr<CScreenSetupGraphics> m_screenSetupGraphics;
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std::unique_ptr<CScreenSetupSound> m_screenSetupSound;
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std::unique_ptr<CScreenWelcome> m_screenWelcome;
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Phase m_phase; // copy of CRobotMain
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@ -36,8 +36,7 @@
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namespace Ui
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{
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CScreenMainMenu::CScreenMainMenu(CScreenSetup* screenSetup)
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: m_screenSetup(screenSetup)
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CScreenMainMenu::CScreenMainMenu()
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{
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}
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@ -208,7 +207,7 @@ bool CScreenMainMenu::EventProcess(const Event &event)
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break;
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case EVENT_INTERFACE_SETUP:
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m_main->ChangePhase(m_screenSetup->GetSetupTab());
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m_main->ChangePhase(CScreenSetup::GetTab());
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break;
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case EVENT_INTERFACE_NAME:
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@ -29,13 +29,10 @@ class CScreenSetup;
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class CScreenMainMenu : public CScreen
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{
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public:
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CScreenMainMenu(CScreenSetup* screenSetup);
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CScreenMainMenu();
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void CreateInterface() override;
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bool EventProcess(const Event &event) override;
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private:
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CScreenSetup* m_screenSetup;
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};
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} // namespace Ui
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File diff suppressed because it is too large
Load Diff
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@ -38,32 +38,19 @@ class CScreenSetup : public CScreen
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public:
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CScreenSetup();
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void SetTab(Phase tab, bool simulationSetup);
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void SetInSimulation(bool simulationSetup);
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virtual void SetActive() = 0;
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static Phase GetTab();
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void CreateInterface() override;
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bool EventProcess(const Event &event) override;
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Phase GetSetupTab();
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protected:
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void UpdateDisplayMode();
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void ChangeDisplay();
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void UpdateApply();
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void UpdateSetupButtons();
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void ChangeSetupButtons();
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void ChangeSetupQuality(int quality);
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void UpdateKey();
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void ChangeKey(EventType event);
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protected:
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CSettings* m_settings;
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Gfx::CCamera* m_camera;
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Phase m_tab;
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static Phase m_tab;
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bool m_simulationSetup;
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int m_setupSelMode;
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bool m_setupFull;
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};
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} // namespace Ui
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@ -0,0 +1,223 @@
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "ui/screen/screen_setup_controls.h"
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#include "common/config.h"
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#include "app/app.h"
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#include "common/settings.h"
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#include "common/stringutils.h"
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#include "graphics/engine/camera.h"
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#include "ui/button.h"
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#include "ui/group.h"
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#include "ui/interface.h"
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#include "ui/key.h"
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#include "ui/label.h"
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#include "ui/scroll.h"
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#include "ui/window.h"
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namespace Ui
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{
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const int KEY_VISIBLE = 6; // number of visible keys redefinable
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CScreenSetupControls::CScreenSetupControls()
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{
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}
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void CScreenSetupControls::SetActive()
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{
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m_tab = PHASE_SETUPc;
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}
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void CScreenSetupControls::CreateInterface()
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{
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CWindow* pw;
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CLabel* pl;
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CCheck* pc;
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CScroll* ps;
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CButton* pb;
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CGroup* pg;
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Math::Point pos, ddim;
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std::string name;
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CScreenSetup::CreateInterface();
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pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
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if ( pw == 0 ) return;
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pos.x = ox+sx*3;
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pos.y = 320.0f/480.0f;
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ddim.x = dim.x*15.0f;
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ddim.y = 18.0f/480.0f;
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GetResource(RES_TEXT, RT_SETUP_KEY1, name);
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pl = pw->CreateLabel(pos, ddim, 0, EVENT_INTERFACE_KINFO1, name);
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pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
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pos.x = ox+sx*3;
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pos.y = 302.0f/480.0f;
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ddim.x = dim.x*15.0f;
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ddim.y = 18.0f/480.0f;
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GetResource(RES_TEXT, RT_SETUP_KEY2, name);
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pl = pw->CreateLabel(pos, ddim, 0, EVENT_INTERFACE_KINFO2, name);
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pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
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ddim.x = 428.0f/640.0f;
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ddim.y = 128.0f/480.0f;
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pos.x = 105.0f/640.0f;
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pos.y = 164.0f/480.0f;
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pg = pw->CreateGroup(pos, ddim, 0, EVENT_INTERFACE_KGROUP);
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pg->ClearState(STATE_ENABLE);
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pg->SetState(STATE_DEAD);
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pg->SetState(STATE_SHADOW);
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ddim.x = 18.0f/640.0f;
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ddim.y = (20.0f/480.0f)*KEY_VISIBLE;
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pos.x = 510.0f/640.0f;
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pos.y = 168.0f/480.0f;
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ps = pw->CreateScroll(pos, ddim, -1, EVENT_INTERFACE_KSCROLL);
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ps->SetVisibleRatio(static_cast<float>(KEY_VISIBLE/INPUT_SLOT_MAX));
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ps->SetArrowStep(1.0f/(static_cast<float>(INPUT_SLOT_MAX-KEY_VISIBLE)));
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UpdateKey();
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ddim.x = dim.x*6;
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ddim.y = dim.y*0.5f;
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pos.x = ox+sx*3;
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pos.y = 130.0f/480.0f;
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pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_JOYSTICK);
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pc->SetState(STATE_SHADOW);
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ddim.x = dim.x*6;
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ddim.y = dim.y*1;
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pos.x = ox+sx*10;
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pos.y = oy+sy*2;
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pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_KDEF);
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pb->SetState(STATE_SHADOW);
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UpdateSetupButtons();
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}
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bool CScreenSetupControls::EventProcess(const Event &event)
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{
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if (!CScreenSetup::EventProcess(event)) return false;
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switch( event.type )
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{
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case EVENT_INTERFACE_KSCROLL:
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UpdateKey();
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break;
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case EVENT_INTERFACE_KDEF:
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CInput::GetInstancePointer()->SetDefaultInputBindings();
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UpdateKey();
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break;
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case EVENT_INTERFACE_JOYSTICK:
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m_app->SetJoystickEnabled(!m_app->GetJoystickEnabled());
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UpdateSetupButtons();
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break;
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default:
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if (event.type >= EVENT_INTERFACE_KEY && event.type <= EVENT_INTERFACE_KEY_END)
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{
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ChangeKey(event.type);
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UpdateKey();
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break;
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}
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return true;
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}
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return false;
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}
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// Updates the buttons during the setup phase.
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void CScreenSetupControls::UpdateSetupButtons()
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{
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CWindow* pw;
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CCheck* pc;
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pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
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if ( pw == 0 ) return;
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pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_JOYSTICK));
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if ( pc != 0 )
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{
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pc->SetState(STATE_ENABLE, m_app->GetJoystick().index >= 0);
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pc->SetState(STATE_CHECK, m_app->GetJoystickEnabled());
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}
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}
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// Updates the list of keys.
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void CScreenSetupControls::UpdateKey()
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{
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CWindow* pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
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if (pw == nullptr) return;
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CScroll* ps = static_cast<CScroll*>(pw->SearchControl(EVENT_INTERFACE_KSCROLL));
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if (ps == nullptr) return;
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int first = static_cast<int>(ps->GetVisibleValue()*(INPUT_SLOT_MAX-KEY_VISIBLE));
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for (int i = 0; i < INPUT_SLOT_MAX; i++)
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pw->DeleteControl(static_cast<EventType>(EVENT_INTERFACE_KEY+i));
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Math::Point dim;
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dim.x = 400.0f/640.0f;
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dim.y = 20.0f/480.0f;
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Math::Point pos;
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pos.x = 110.0f/640.0f;
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pos.y = 168.0f/480.0f + dim.y*(KEY_VISIBLE-1);
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for (int i = 0; i < KEY_VISIBLE; i++)
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{
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pw->CreateKey(pos, dim, -1, static_cast<EventType>(EVENT_INTERFACE_KEY+first+i));
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CKey* pk = static_cast<CKey*>(pw->SearchControl(static_cast<EventType>(EVENT_INTERFACE_KEY+first+i)));
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if (pk == nullptr) break;
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pk->SetBinding(CInput::GetInstancePointer()->GetInputBinding(static_cast<InputSlot>(first+i)));
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pos.y -= dim.y;
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}
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}
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// Change a key.
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void CScreenSetupControls::ChangeKey(EventType event)
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{
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CWindow* pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
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if (pw == nullptr) return;
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CScroll* ps = static_cast<CScroll*>(pw->SearchControl(EVENT_INTERFACE_KSCROLL));
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if (ps == nullptr) return;
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for (int i = 0; i < INPUT_SLOT_MAX; i++)
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{
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if ( EVENT_INTERFACE_KEY+i == event )
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{
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CKey* pk = static_cast<CKey*>(pw->SearchControl(static_cast<EventType>(EVENT_INTERFACE_KEY+i)));
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if (pk == nullptr) break;
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CInput::GetInstancePointer()->SetInputBinding(static_cast<InputSlot>(i), pk->GetBinding());
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}
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}
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}
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} // namespace Ui
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@ -0,0 +1,49 @@
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see http://gnu.org/licenses
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ui/screen/screen_setup.h"
|
||||
|
||||
class CSettings;
|
||||
|
||||
namespace Gfx
|
||||
{
|
||||
class CCamera;
|
||||
}
|
||||
|
||||
namespace Ui
|
||||
{
|
||||
|
||||
class CScreenSetupControls : public CScreenSetup
|
||||
{
|
||||
public:
|
||||
CScreenSetupControls();
|
||||
void SetActive() override;
|
||||
|
||||
void CreateInterface() override;
|
||||
bool EventProcess(const Event &event) override;
|
||||
|
||||
protected:
|
||||
void UpdateSetupButtons();
|
||||
void UpdateKey();
|
||||
void ChangeKey(EventType event);
|
||||
};
|
||||
|
||||
} // namespace Ui
|
|
@ -0,0 +1,284 @@
|
|||
/*
|
||||
* This file is part of the Colobot: Gold Edition source code
|
||||
* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
|
||||
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see http://gnu.org/licenses
|
||||
*/
|
||||
|
||||
#include "ui/screen/screen_setup_display.h"
|
||||
|
||||
#include "common/config.h"
|
||||
|
||||
#include "app/app.h"
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "common/stringutils.h"
|
||||
|
||||
#include "graphics/engine/camera.h"
|
||||
|
||||
#include "ui/button.h"
|
||||
#include "ui/check.h"
|
||||
#include "ui/interface.h"
|
||||
#include "ui/label.h"
|
||||
#include "ui/list.h"
|
||||
#include "ui/window.h"
|
||||
|
||||
namespace Ui
|
||||
{
|
||||
|
||||
CScreenSetupDisplay::CScreenSetupDisplay()
|
||||
: m_setupSelMode{0},
|
||||
m_setupFull{false}
|
||||
{
|
||||
}
|
||||
|
||||
void CScreenSetupDisplay::SetActive()
|
||||
{
|
||||
m_tab = PHASE_SETUPd;
|
||||
}
|
||||
|
||||
void CScreenSetupDisplay::CreateInterface()
|
||||
{
|
||||
CWindow* pw;
|
||||
CLabel* pl;
|
||||
CList* pli;
|
||||
CCheck* pc;
|
||||
CButton* pb;
|
||||
Math::Point pos, ddim;
|
||||
std::string name;
|
||||
|
||||
CScreenSetup::CreateInterface();
|
||||
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
|
||||
if ( pw == 0 ) return;
|
||||
|
||||
std::vector<Math::IntPoint> modes;
|
||||
m_app->GetVideoResolutionList(modes, true, true);
|
||||
for (auto it = modes.begin(); it != modes.end(); ++it)
|
||||
{
|
||||
if (it->x == m_app->GetVideoConfig().size.x && it->y == m_app->GetVideoConfig().size.y)
|
||||
{
|
||||
m_setupSelMode = it - modes.begin();
|
||||
break;
|
||||
}
|
||||
}
|
||||
m_setupFull = m_app->GetVideoConfig().fullScreen;
|
||||
|
||||
pos.x = ox+sx*3;
|
||||
pos.y = oy+sy*9;
|
||||
ddim.x = dim.x*6;
|
||||
ddim.y = dim.y*1;
|
||||
GetResource(RES_TEXT, RT_SETUP_MODE, name);
|
||||
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL2, name);
|
||||
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
|
||||
|
||||
m_setupFull = m_app->GetVideoConfig().fullScreen;
|
||||
pos.x = ox+sx*3;
|
||||
pos.y = oy+sy*5.2f;
|
||||
ddim.x = dim.x*6;
|
||||
ddim.y = dim.y*4.5f;
|
||||
pli = pw->CreateList(pos, ddim, 0, EVENT_LIST2);
|
||||
pli->SetState(STATE_SHADOW);
|
||||
UpdateDisplayMode();
|
||||
|
||||
ddim.x = dim.x*4;
|
||||
ddim.y = dim.y*0.5f;
|
||||
pos.x = ox+sx*3;
|
||||
pos.y = oy+sy*4.1f;
|
||||
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_FULL);
|
||||
pc->SetState(STATE_SHADOW);
|
||||
pc->SetState(STATE_CHECK, m_setupFull);
|
||||
|
||||
#if !PLATFORM_LINUX
|
||||
ddim.x = 0.9f;
|
||||
ddim.y = 0.1f;
|
||||
pos.x = 0.05f;
|
||||
pos.y = 0.20f;
|
||||
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL1, "The game will be restarted in order to apply changes. All unsaved progress will be lost.");
|
||||
#endif
|
||||
|
||||
ddim.x = dim.x*6;
|
||||
ddim.y = dim.y*1;
|
||||
pos.x = ox+sx*10;
|
||||
pos.y = oy+sy*2;
|
||||
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_APPLY);
|
||||
pb->SetState(STATE_SHADOW);
|
||||
UpdateApply();
|
||||
}
|
||||
|
||||
bool CScreenSetupDisplay::EventProcess(const Event &event)
|
||||
{
|
||||
if (!CScreenSetup::EventProcess(event)) return false;
|
||||
|
||||
CWindow* pw;
|
||||
CCheck* pc;
|
||||
CButton* pb;
|
||||
|
||||
switch( event.type )
|
||||
{
|
||||
case EVENT_LIST2:
|
||||
UpdateApply();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_FULL:
|
||||
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
|
||||
if ( pw == 0 ) break;
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_FULL));
|
||||
if ( pc == 0 ) break;
|
||||
|
||||
if ( pc->TestState(STATE_CHECK) )
|
||||
{
|
||||
pc->ClearState(STATE_CHECK);
|
||||
}
|
||||
else
|
||||
{
|
||||
pc->SetState(STATE_CHECK);
|
||||
}
|
||||
|
||||
UpdateApply();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_APPLY:
|
||||
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
|
||||
if ( pw == 0 ) break;
|
||||
pb = static_cast<CButton*>(pw->SearchControl(EVENT_INTERFACE_APPLY));
|
||||
if ( pb == 0 ) break;
|
||||
pb->ClearState(STATE_PRESS);
|
||||
pb->ClearState(STATE_HILIGHT);
|
||||
ChangeDisplay();
|
||||
UpdateApply();
|
||||
break;
|
||||
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Updates the list of modes.
|
||||
|
||||
int GCD(int a, int b)
|
||||
{
|
||||
return (b == 0) ? a : GCD(b, a%b);
|
||||
}
|
||||
|
||||
Math::IntPoint AspectRatio(Math::IntPoint resolution)
|
||||
{
|
||||
int gcd = GCD(resolution.x, resolution.y);
|
||||
return Math::IntPoint(static_cast<float>(resolution.x) / gcd, static_cast<float>(resolution.y) / gcd);
|
||||
}
|
||||
|
||||
void CScreenSetupDisplay::UpdateDisplayMode()
|
||||
{
|
||||
CWindow* pw;
|
||||
CList* pl;
|
||||
|
||||
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
|
||||
if ( pw == 0 ) return;
|
||||
pl = static_cast<CList*>(pw->SearchControl(EVENT_LIST2));
|
||||
if ( pl == 0 ) return;
|
||||
pl->Flush();
|
||||
|
||||
std::vector<Math::IntPoint> modes;
|
||||
m_app->GetVideoResolutionList(modes, true, true);
|
||||
int i = 0;
|
||||
std::stringstream mode_text;
|
||||
for (Math::IntPoint mode : modes)
|
||||
{
|
||||
mode_text.str("");
|
||||
Math::IntPoint aspect = AspectRatio(mode);
|
||||
mode_text << mode.x << "x" << mode.y << " [" << aspect.x << ":" << aspect.y << "]";
|
||||
pl->SetItemName(i++, mode_text.str().c_str());
|
||||
}
|
||||
|
||||
pl->SetSelect(m_setupSelMode);
|
||||
pl->ShowSelect(false);
|
||||
}
|
||||
|
||||
// Change the graphics mode.
|
||||
|
||||
void CScreenSetupDisplay::ChangeDisplay()
|
||||
{
|
||||
CWindow* pw;
|
||||
CList* pl;
|
||||
CCheck* pc;
|
||||
bool bFull;
|
||||
|
||||
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
|
||||
if ( pw == 0 ) return;
|
||||
|
||||
pl = static_cast<CList*>(pw->SearchControl(EVENT_LIST2));
|
||||
if ( pl == 0 ) return;
|
||||
m_setupSelMode = pl->GetSelect();
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_FULL));
|
||||
if ( pc == 0 ) return;
|
||||
bFull = pc->TestState(STATE_CHECK);
|
||||
m_setupFull = bFull;
|
||||
|
||||
std::vector<Math::IntPoint> modes;
|
||||
m_app->GetVideoResolutionList(modes, true, true);
|
||||
|
||||
Gfx::DeviceConfig config = m_app->GetVideoConfig();
|
||||
config.size = modes[m_setupSelMode];
|
||||
config.fullScreen = bFull;
|
||||
|
||||
m_settings->SaveResolutionSettings(config);
|
||||
|
||||
#if !PLATFORM_LINUX
|
||||
// Windows causes problems, so we'll restart the game
|
||||
// Mac OS was not tested so let's restart just to be sure
|
||||
m_app->Restart();
|
||||
#else
|
||||
m_app->ChangeVideoConfig(config);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Updates the "apply" button.
|
||||
|
||||
void CScreenSetupDisplay::UpdateApply()
|
||||
{
|
||||
CWindow* pw;
|
||||
CButton* pb;
|
||||
CList* pl;
|
||||
CCheck* pc;
|
||||
int sel2;
|
||||
bool bFull;
|
||||
|
||||
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
|
||||
if ( pw == 0 ) return;
|
||||
|
||||
pb = static_cast<CButton*>(pw->SearchControl(EVENT_INTERFACE_APPLY));
|
||||
|
||||
pl = static_cast<CList*>(pw->SearchControl(EVENT_LIST2));
|
||||
if ( pl == 0 ) return;
|
||||
sel2 = pl->GetSelect();
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_FULL));
|
||||
bFull = pc->TestState(STATE_CHECK);
|
||||
|
||||
if ( sel2 == m_setupSelMode &&
|
||||
bFull == m_setupFull )
|
||||
{
|
||||
pb->ClearState(STATE_ENABLE);
|
||||
}
|
||||
else
|
||||
{
|
||||
pb->SetState(STATE_ENABLE);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Ui
|
|
@ -0,0 +1,53 @@
|
|||
/*
|
||||
* This file is part of the Colobot: Gold Edition source code
|
||||
* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
|
||||
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see http://gnu.org/licenses
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ui/screen/screen_setup.h"
|
||||
|
||||
class CSettings;
|
||||
|
||||
namespace Gfx
|
||||
{
|
||||
class CCamera;
|
||||
}
|
||||
|
||||
namespace Ui
|
||||
{
|
||||
|
||||
class CScreenSetupDisplay : public CScreenSetup
|
||||
{
|
||||
public:
|
||||
CScreenSetupDisplay();
|
||||
void SetActive() override;
|
||||
|
||||
void CreateInterface() override;
|
||||
bool EventProcess(const Event &event) override;
|
||||
|
||||
protected:
|
||||
void UpdateDisplayMode();
|
||||
void ChangeDisplay();
|
||||
void UpdateApply();
|
||||
|
||||
protected:
|
||||
int m_setupSelMode;
|
||||
bool m_setupFull;
|
||||
};
|
||||
|
||||
} // namespace Ui
|
|
@ -0,0 +1,443 @@
|
|||
/*
|
||||
* This file is part of the Colobot: Gold Edition source code
|
||||
* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
|
||||
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see http://gnu.org/licenses
|
||||
*/
|
||||
|
||||
#include "ui/screen/screen_setup_game.h"
|
||||
|
||||
#include "common/config.h"
|
||||
|
||||
#include "app/app.h"
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "common/stringutils.h"
|
||||
|
||||
#include "graphics/engine/camera.h"
|
||||
|
||||
#include "ui/button.h"
|
||||
#include "ui/check.h"
|
||||
#include "ui/interface.h"
|
||||
#include "ui/label.h"
|
||||
#include "ui/slider.h"
|
||||
#include "ui/window.h"
|
||||
|
||||
namespace Ui
|
||||
{
|
||||
|
||||
CScreenSetupGame::CScreenSetupGame()
|
||||
{
|
||||
}
|
||||
|
||||
void CScreenSetupGame::SetActive()
|
||||
{
|
||||
m_tab = PHASE_SETUPp;
|
||||
}
|
||||
|
||||
void CScreenSetupGame::CreateInterface()
|
||||
{
|
||||
CWindow* pw;
|
||||
CLabel* pl;
|
||||
CCheck* pc;
|
||||
CSlider* psl;
|
||||
Math::Point pos, ddim;
|
||||
std::string name;
|
||||
|
||||
CScreenSetup::CreateInterface();
|
||||
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
|
||||
if ( pw == 0 ) return;
|
||||
|
||||
ddim.x = dim.x*6;
|
||||
ddim.y = dim.y*0.5f;
|
||||
pos.x = ox+sx*3;
|
||||
pos.y = 0.65f;
|
||||
//? pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_TOTO);
|
||||
//? pc->SetState(STATE_SHADOW);
|
||||
//? pos.y -= 0.048f;
|
||||
|
||||
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_MOVIES);
|
||||
pc->SetState(STATE_SHADOW);
|
||||
pos.y -= 0.048f;
|
||||
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_SCROLL);
|
||||
pc->SetState(STATE_SHADOW);
|
||||
pos.y -= 0.048f;
|
||||
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_INVERTX);
|
||||
pc->SetState(STATE_SHADOW);
|
||||
pos.y -= 0.048f;
|
||||
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_INVERTY);
|
||||
pc->SetState(STATE_SHADOW);
|
||||
pos.y -= 0.048f;
|
||||
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_EFFECT);
|
||||
pc->SetState(STATE_SHADOW);
|
||||
pos.y -= 0.048f;
|
||||
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_BLOOD);
|
||||
pc->SetState(STATE_SHADOW);
|
||||
pos.y -= 0.048f;
|
||||
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_AUTOSAVE_ENABLE);
|
||||
pc->SetState(STATE_SHADOW);
|
||||
pos.y -= 0.048f;
|
||||
|
||||
pos.y -= ddim.y;
|
||||
ddim.x = dim.x*2.5f;
|
||||
psl = pw->CreateSlider(pos, ddim, -1, EVENT_INTERFACE_AUTOSAVE_INTERVAL);
|
||||
psl->SetState(STATE_SHADOW);
|
||||
psl->SetLimit(1.0f, 30.0f);
|
||||
psl->SetArrowStep(1.0f);
|
||||
pos.y += ddim.y/2;
|
||||
GetResource(RES_EVENT, EVENT_INTERFACE_AUTOSAVE_INTERVAL, name);
|
||||
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL1, name);
|
||||
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
|
||||
pos.y -= ddim.y/2;
|
||||
pos.x = ox+sx*3+dim.x*3.5f;
|
||||
psl = pw->CreateSlider(pos, ddim, -1, EVENT_INTERFACE_AUTOSAVE_SLOTS);
|
||||
psl->SetState(STATE_SHADOW);
|
||||
psl->SetLimit(1.0f, 10.0f);
|
||||
psl->SetArrowStep(1.0f);
|
||||
pos.y += ddim.y/2;
|
||||
GetResource(RES_EVENT, EVENT_INTERFACE_AUTOSAVE_SLOTS, name);
|
||||
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL1, name);
|
||||
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
|
||||
pos.y -= ddim.y/2;
|
||||
|
||||
|
||||
//? pos.y -= 0.048f;
|
||||
//? pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_NICERST);
|
||||
//? pc->SetState(STATE_SHADOW);
|
||||
//? pos.y -= 0.048f;
|
||||
//? pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_HIMSELF);
|
||||
//? pc->SetState(STATE_SHADOW);
|
||||
|
||||
ddim.x = dim.x*6;
|
||||
ddim.y = dim.y*0.5f;
|
||||
pos.x = ox+sx*10;
|
||||
pos.y = 0.65f;
|
||||
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_TOOLTIP);
|
||||
pc->SetState(STATE_SHADOW);
|
||||
pos.y -= 0.048f;
|
||||
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_GLINT);
|
||||
pc->SetState(STATE_SHADOW);
|
||||
pos.y -= 0.048f;
|
||||
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_RAIN);
|
||||
pc->SetState(STATE_SHADOW);
|
||||
pos.y -= 0.048f;
|
||||
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_MOUSE);
|
||||
pc->SetState(STATE_SHADOW);
|
||||
pos.y -= 0.048f;
|
||||
pos.y -= 0.048f;
|
||||
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_EDITMODE);
|
||||
pc->SetState(STATE_SHADOW);
|
||||
if ( m_simulationSetup )
|
||||
{
|
||||
pc->SetState(STATE_DEAD);
|
||||
}
|
||||
pos.y -= 0.048f;
|
||||
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_EDITVALUE);
|
||||
pc->SetState(STATE_SHADOW);
|
||||
|
||||
UpdateSetupButtons();
|
||||
}
|
||||
|
||||
bool CScreenSetupGame::EventProcess(const Event &event)
|
||||
{
|
||||
if (!CScreenSetup::EventProcess(event)) return false;
|
||||
|
||||
switch( event.type )
|
||||
{
|
||||
case EVENT_INTERFACE_TOTO:
|
||||
m_engine->SetTotoMode(!m_engine->GetTotoMode());
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_TOOLTIP:
|
||||
m_settings->SetTooltips(!m_settings->GetTooltips());
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_GLINT:
|
||||
m_settings->SetInterfaceGlint(!m_settings->GetInterfaceGlint());
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_RAIN:
|
||||
m_settings->SetInterfaceRain(!m_settings->GetInterfaceRain());
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_MOUSE:
|
||||
if (m_app->GetMouseMode() == MOUSE_SYSTEM)
|
||||
m_app->SetMouseMode(MOUSE_ENGINE);
|
||||
else
|
||||
m_app->SetMouseMode(MOUSE_SYSTEM);
|
||||
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_EDITMODE:
|
||||
m_engine->SetEditIndentMode(!m_engine->GetEditIndentMode());
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_EDITVALUE:
|
||||
if ( m_engine->GetEditIndentValue() == 2 )
|
||||
{
|
||||
m_engine->SetEditIndentValue(4);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_engine->SetEditIndentValue(2);
|
||||
}
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_SOLUCE4:
|
||||
m_settings->SetSoluce4(!m_settings->GetSoluce4());
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_MOVIES:
|
||||
m_settings->SetMovies(!m_settings->GetMovies());
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_NICERST:
|
||||
m_settings->SetNiceReset(!m_settings->GetNiceReset());
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_HIMSELF:
|
||||
m_settings->SetHimselfDamage(!m_settings->GetHimselfDamage());
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_SCROLL:
|
||||
m_camera->SetCameraScroll(!m_camera->GetCameraScroll());
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_INVERTX:
|
||||
m_camera->SetCameraInvertX(!m_camera->GetCameraInvertX());
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_INVERTY:
|
||||
m_camera->SetCameraInvertY(!m_camera->GetCameraInvertY());
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_EFFECT:
|
||||
m_camera->SetEffect(!m_camera->GetEffect());
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_BLOOD:
|
||||
m_camera->SetBlood(!m_camera->GetBlood());
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_AUTOSAVE_ENABLE:
|
||||
m_main->SetAutosave(!m_main->GetAutosave());
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_AUTOSAVE_INTERVAL:
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_AUTOSAVE_SLOTS:
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Updates the buttons during the setup phase.
|
||||
|
||||
void CScreenSetupGame::UpdateSetupButtons()
|
||||
{
|
||||
CWindow* pw;
|
||||
CCheck* pc;
|
||||
CSlider* ps;
|
||||
|
||||
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
|
||||
if ( pw == 0 ) return;
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_TOTO));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_CHECK, m_engine->GetTotoMode());
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_TOOLTIP));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_CHECK, m_settings->GetTooltips());
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_GLINT));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_CHECK, m_settings->GetInterfaceGlint());
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_RAIN));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_CHECK, m_settings->GetInterfaceRain());
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_MOUSE));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_CHECK, m_app->GetMouseMode() == MOUSE_SYSTEM);
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_EDITMODE));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_CHECK, m_engine->GetEditIndentMode());
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_EDITVALUE));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_CHECK, m_engine->GetEditIndentValue()>2);
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_SOLUCE4));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_CHECK, m_settings->GetSoluce4());
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_MOVIES));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_CHECK, m_settings->GetMovies());
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_NICERST));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_CHECK, m_settings->GetNiceReset());
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_HIMSELF));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_CHECK, m_settings->GetHimselfDamage());
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_SCROLL));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_CHECK, m_camera->GetCameraScroll());
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_INVERTX));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_CHECK, m_camera->GetCameraInvertX());
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_INVERTY));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_CHECK, m_camera->GetCameraInvertY());
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_EFFECT));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_CHECK, m_camera->GetEffect());
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_BLOOD));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_CHECK, m_camera->GetBlood());
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_AUTOSAVE_ENABLE));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_CHECK, m_main->GetAutosave());
|
||||
}
|
||||
|
||||
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_AUTOSAVE_INTERVAL));
|
||||
if ( ps != 0 )
|
||||
{
|
||||
ps->SetState(STATE_ENABLE, m_main->GetAutosave());
|
||||
ps->SetVisibleValue(m_main->GetAutosaveInterval());
|
||||
|
||||
}
|
||||
|
||||
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_AUTOSAVE_SLOTS));
|
||||
if ( ps != 0 )
|
||||
{
|
||||
ps->SetState(STATE_ENABLE, m_main->GetAutosave());
|
||||
ps->SetVisibleValue(m_main->GetAutosaveSlots());
|
||||
}
|
||||
}
|
||||
|
||||
// Updates the engine function of the buttons after the setup phase.
|
||||
|
||||
void CScreenSetupGame::ChangeSetupButtons()
|
||||
{
|
||||
CWindow* pw;
|
||||
CSlider* ps;
|
||||
float value;
|
||||
|
||||
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
|
||||
if ( pw == 0 ) return;
|
||||
|
||||
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_AUTOSAVE_INTERVAL));
|
||||
if ( ps != 0 )
|
||||
{
|
||||
value = ps->GetVisibleValue();
|
||||
m_main->SetAutosaveInterval(static_cast<int>(round(value)));
|
||||
}
|
||||
|
||||
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_AUTOSAVE_SLOTS));
|
||||
if ( ps != 0 )
|
||||
{
|
||||
value = ps->GetVisibleValue();
|
||||
m_main->SetAutosaveSlots(static_cast<int>(round(value)));
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Ui
|
|
@ -0,0 +1,48 @@
|
|||
/*
|
||||
* This file is part of the Colobot: Gold Edition source code
|
||||
* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
|
||||
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see http://gnu.org/licenses
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ui/screen/screen_setup.h"
|
||||
|
||||
class CSettings;
|
||||
|
||||
namespace Gfx
|
||||
{
|
||||
class CCamera;
|
||||
}
|
||||
|
||||
namespace Ui
|
||||
{
|
||||
|
||||
class CScreenSetupGame : public CScreenSetup
|
||||
{
|
||||
public:
|
||||
CScreenSetupGame();
|
||||
void SetActive() override;
|
||||
|
||||
void CreateInterface() override;
|
||||
bool EventProcess(const Event &event) override;
|
||||
|
||||
protected:
|
||||
void UpdateSetupButtons();
|
||||
void ChangeSetupButtons();
|
||||
};
|
||||
|
||||
} // namespace Ui
|
|
@ -0,0 +1,672 @@
|
|||
/*
|
||||
* This file is part of the Colobot: Gold Edition source code
|
||||
* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
|
||||
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see http://gnu.org/licenses
|
||||
*/
|
||||
|
||||
#include "ui/screen/screen_setup_graphics.h"
|
||||
|
||||
#include "common/config.h"
|
||||
|
||||
#include "app/app.h"
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "common/stringutils.h"
|
||||
|
||||
#include "graphics/engine/camera.h"
|
||||
|
||||
#include "ui/button.h"
|
||||
#include "ui/check.h"
|
||||
#include "ui/editvalue.h"
|
||||
#include "ui/enumslider.h"
|
||||
#include "ui/interface.h"
|
||||
#include "ui/label.h"
|
||||
#include "ui/window.h"
|
||||
|
||||
namespace Ui
|
||||
{
|
||||
|
||||
CScreenSetupGraphics::CScreenSetupGraphics()
|
||||
{
|
||||
}
|
||||
|
||||
void CScreenSetupGraphics::SetActive()
|
||||
{
|
||||
m_tab = PHASE_SETUPg;
|
||||
}
|
||||
|
||||
void CScreenSetupGraphics::CreateInterface()
|
||||
{
|
||||
CWindow* pw;
|
||||
CEditValue* pv;
|
||||
CLabel* pl;
|
||||
CCheck* pc;
|
||||
CEnumSlider* pes;
|
||||
CButton* pb;
|
||||
Math::Point pos, ddim;
|
||||
std::string name;
|
||||
|
||||
CScreenSetup::CreateInterface();
|
||||
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
|
||||
if ( pw == 0 ) return;
|
||||
|
||||
ddim.x = dim.x*6;
|
||||
ddim.y = dim.y*0.5f;
|
||||
pos.x = ox+sx*3;
|
||||
pos.y = 0.65f;
|
||||
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_SHADOW);
|
||||
pc->SetState(STATE_SHADOW);
|
||||
pos.y -= 0.048f;
|
||||
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_GROUND);
|
||||
pc->SetState(STATE_SHADOW);
|
||||
if ( m_simulationSetup )
|
||||
{
|
||||
pc->SetState(STATE_DEAD);
|
||||
}
|
||||
pos.y -= 0.048f;
|
||||
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_DIRTY);
|
||||
pc->SetState(STATE_SHADOW);
|
||||
pos.y -= 0.048f;
|
||||
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_SKY);
|
||||
pc->SetState(STATE_SHADOW);
|
||||
pos.y -= 0.048f;
|
||||
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_LENS);
|
||||
pc->SetState(STATE_SHADOW);
|
||||
pos.y -= 0.048f;
|
||||
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_PLANET);
|
||||
pc->SetState(STATE_SHADOW);
|
||||
pos.y -= 0.048f;
|
||||
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_FOG);
|
||||
pc->SetState(STATE_SHADOW);
|
||||
pos.y -= 0.048f;
|
||||
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_LIGHT);
|
||||
pc->SetState(STATE_SHADOW);
|
||||
if ( m_simulationSetup )
|
||||
{
|
||||
pc->SetState(STATE_DEAD);
|
||||
}
|
||||
|
||||
pos.x = ox+sx*3;
|
||||
pos.y = 0.245f;
|
||||
ddim.x = dim.x*2.2f;
|
||||
ddim.y = 18.0f/480.0f;
|
||||
pes = pw->CreateEnumSlider(pos, ddim, 0, EVENT_INTERFACE_MSAA);
|
||||
pes->SetState(STATE_SHADOW);
|
||||
std::vector<float> msaaOptions;
|
||||
for(int i = 1; i <= m_engine->GetDevice()->GetMaxSamples(); i *= 2)
|
||||
msaaOptions.push_back(i);
|
||||
pes->SetPossibleValues(msaaOptions);
|
||||
if(m_engine->GetDevice()->GetMaxSamples() < 2)
|
||||
pes->ClearState(STATE_ENABLE);
|
||||
pos.y += ddim.y/2;
|
||||
pos.x += 0.005f;
|
||||
ddim.x = 0.40f;
|
||||
GetResource(RES_EVENT, EVENT_INTERFACE_MSAA, name);
|
||||
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL12, name);
|
||||
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
|
||||
|
||||
pos.x = ox+sx*8.5f;
|
||||
pos.y = 0.65f;
|
||||
ddim.x = dim.x*2.2f;
|
||||
ddim.y = 18.0f/480.0f;
|
||||
pv = pw->CreateEditValue(pos, ddim, 0, EVENT_INTERFACE_PARTI);
|
||||
pv->SetState(STATE_SHADOW);
|
||||
pv->SetMinValue(0.0f);
|
||||
pv->SetMaxValue(2.0f);
|
||||
pos.x += 0.13f;
|
||||
pos.y -= 0.015f;
|
||||
ddim.x = 0.40f;
|
||||
GetResource(RES_EVENT, EVENT_INTERFACE_PARTI, name);
|
||||
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL10, name);
|
||||
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
|
||||
|
||||
pos.x = ox+sx*8.5f;
|
||||
pos.y = 0.59f;
|
||||
ddim.x = dim.x*2.2f;
|
||||
ddim.y = 18.0f/480.0f;
|
||||
pv = pw->CreateEditValue(pos, ddim, 0, EVENT_INTERFACE_CLIP);
|
||||
pv->SetState(STATE_SHADOW);
|
||||
pv->SetMinValue(0.5f);
|
||||
pv->SetMaxValue(2.0f);
|
||||
pos.x += 0.13f;
|
||||
pos.y -= 0.015f;
|
||||
ddim.x = 0.40f;
|
||||
GetResource(RES_EVENT, EVENT_INTERFACE_CLIP, name);
|
||||
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL11, name);
|
||||
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
|
||||
|
||||
pos.x = ox+sx*8.5f;
|
||||
pos.y = 0.53f;
|
||||
ddim.x = dim.x*2.2f;
|
||||
ddim.y = 18.0f/480.0f;
|
||||
pv = pw->CreateEditValue(pos, ddim, 0, EVENT_INTERFACE_DETAIL);
|
||||
pv->SetState(STATE_SHADOW);
|
||||
pv->SetMinValue(0.0f);
|
||||
pv->SetMaxValue(2.0f);
|
||||
pos.x += 0.13f;
|
||||
pos.y -= 0.015f;
|
||||
ddim.x = 0.40f;
|
||||
GetResource(RES_EVENT, EVENT_INTERFACE_DETAIL, name);
|
||||
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL12, name);
|
||||
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
|
||||
|
||||
pos.x = ox+sx*8.5f;
|
||||
pos.y = 0.47f;
|
||||
ddim.x = dim.x*2.2f;
|
||||
ddim.y = 18.0f/480.0f;
|
||||
pv = pw->CreateEditValue(pos, ddim, 0, EVENT_INTERFACE_GADGET);
|
||||
pv->SetState(STATE_SHADOW);
|
||||
if ( m_simulationSetup )
|
||||
{
|
||||
pv->SetState(STATE_DEAD);
|
||||
}
|
||||
pv->SetMinValue(0.0f);
|
||||
pv->SetMaxValue(1.0f);
|
||||
pos.x += 0.13f;
|
||||
pos.y -= 0.015f;
|
||||
ddim.x = 0.40f;
|
||||
GetResource(RES_EVENT, EVENT_INTERFACE_GADGET, name);
|
||||
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL13, name);
|
||||
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
|
||||
|
||||
pos.x = ox+sx*8.5f;
|
||||
pos.y = 0.385f;
|
||||
ddim.x = dim.x*2.2f;
|
||||
ddim.y = 18.0f/480.0f;
|
||||
pes = pw->CreateEnumSlider(pos, ddim, 0, EVENT_INTERFACE_TEXTURE_FILTER);
|
||||
pes->SetState(STATE_SHADOW);
|
||||
pes->SetPossibleValues({
|
||||
{ Gfx::TEX_FILTER_NEAREST, "Nearest" },
|
||||
{ Gfx::TEX_FILTER_BILINEAR, "Bilinear" },
|
||||
{ Gfx::TEX_FILTER_TRILINEAR, "Trilinear" }
|
||||
});
|
||||
pos.y += ddim.y/2;
|
||||
pos.x += 0.005f;
|
||||
ddim.x = 0.40f;
|
||||
GetResource(RES_EVENT, EVENT_INTERFACE_TEXTURE_FILTER, name);
|
||||
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL12, name);
|
||||
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
|
||||
|
||||
pos.x = ox+sx*8.5f;
|
||||
pos.y = 0.315f;
|
||||
ddim.x = dim.x*2.2f;
|
||||
ddim.y = 18.0f/480.0f;
|
||||
pes = pw->CreateEnumSlider(pos, ddim, 0, EVENT_INTERFACE_TEXTURE_MIPMAP);
|
||||
pes->SetState(STATE_SHADOW);
|
||||
pes->SetPossibleValues({1, 4, 8, 16});
|
||||
pos.y += ddim.y/2;
|
||||
pos.x += 0.005f;
|
||||
ddim.x = 0.40f;
|
||||
GetResource(RES_EVENT, EVENT_INTERFACE_TEXTURE_MIPMAP, name);
|
||||
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL12, name);
|
||||
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
|
||||
|
||||
pos.x = ox+sx*8.5f;
|
||||
pos.y = 0.245f;
|
||||
ddim.x = dim.x*2.2f;
|
||||
ddim.y = 18.0f/480.0f;
|
||||
pes = pw->CreateEnumSlider(pos, ddim, 0, EVENT_INTERFACE_TEXTURE_ANISOTROPY);
|
||||
pes->SetState(STATE_SHADOW);
|
||||
std::vector<float> anisotropyOptions;
|
||||
for(int i = 1; i <= m_engine->GetDevice()->GetMaxAnisotropyLevel(); i *= 2)
|
||||
anisotropyOptions.push_back(i);
|
||||
pes->SetPossibleValues(anisotropyOptions);
|
||||
if(!m_engine->GetDevice()->IsAnisotropySupported())
|
||||
pes->ClearState(STATE_ENABLE);
|
||||
pos.y += ddim.y/2;
|
||||
pos.x += 0.005f;
|
||||
ddim.x = 0.40f;
|
||||
GetResource(RES_EVENT, EVENT_INTERFACE_TEXTURE_ANISOTROPY, name);
|
||||
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL12, name);
|
||||
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
|
||||
|
||||
|
||||
pos.x = ox+sx*12.5;
|
||||
pos.y = 0.385f;
|
||||
ddim.x = dim.x*2.2f;
|
||||
ddim.y = 18.0f/480.0f;
|
||||
pes = pw->CreateEnumSlider(pos, ddim, 0, EVENT_INTERFACE_SHADOW_MAPPING);
|
||||
pes->SetState(STATE_SHADOW);
|
||||
std::map<float, std::string> shadowOptions = {
|
||||
{ -1, "Disabled" },
|
||||
};
|
||||
if (m_engine->GetDevice()->IsFramebufferSupported())
|
||||
{
|
||||
for(int i = 128; i <= m_engine->GetDevice()->GetMaxTextureSize(); i *= 2)
|
||||
shadowOptions[i] = StrUtils::ToString<int>(i)+"x"+StrUtils::ToString<int>(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
shadowOptions[0] = "Screen buffer"; // TODO: Is this the proper name for this?
|
||||
}
|
||||
pes->SetPossibleValues(shadowOptions);
|
||||
if (!m_engine->GetDevice()->IsShadowMappingSupported())
|
||||
{
|
||||
pes->ClearState(STATE_ENABLE);
|
||||
}
|
||||
pos.y += ddim.y/2;
|
||||
pos.x += 0.005f;
|
||||
ddim.x = 0.40f;
|
||||
GetResource(RES_EVENT, EVENT_INTERFACE_SHADOW_MAPPING, name);
|
||||
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL12, name);
|
||||
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
|
||||
|
||||
pos.x = ox+sx*12.5;
|
||||
pos.y = 0.315f;
|
||||
ddim.x = dim.x*6;
|
||||
ddim.y = dim.y*0.5f;
|
||||
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_SHADOW_MAPPING_QUALITY);
|
||||
pc->SetState(STATE_SHADOW);
|
||||
|
||||
ddim.x = dim.x*2;
|
||||
ddim.y = dim.y*1;
|
||||
pos.x = ox+sx*10;
|
||||
pos.y = oy+sy*2;
|
||||
|
||||
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_MIN);
|
||||
pb->SetState(STATE_SHADOW);
|
||||
pos.x += ddim.x;
|
||||
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_NORM);
|
||||
pb->SetState(STATE_SHADOW);
|
||||
pos.x += ddim.x;
|
||||
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_MAX);
|
||||
pb->SetState(STATE_SHADOW);
|
||||
|
||||
UpdateSetupButtons();
|
||||
}
|
||||
|
||||
bool CScreenSetupGraphics::EventProcess(const Event &event)
|
||||
{
|
||||
if (!CScreenSetup::EventProcess(event)) return false;
|
||||
|
||||
switch( event.type )
|
||||
{
|
||||
case EVENT_INTERFACE_SHADOW:
|
||||
m_engine->SetShadow(!m_engine->GetShadow());
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_GROUND:
|
||||
m_engine->SetGroundSpot(!m_engine->GetGroundSpot());
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_DIRTY:
|
||||
m_engine->SetDirty(!m_engine->GetDirty());
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_FOG:
|
||||
m_engine->SetFog(!m_engine->GetFog());
|
||||
m_camera->SetOverBaseColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)); // TODO: color ok?
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_LENS:
|
||||
m_engine->SetLensMode(!m_engine->GetLensMode());
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_SKY:
|
||||
m_engine->SetSkyMode(!m_engine->GetSkyMode());
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_PLANET:
|
||||
m_engine->SetPlanetMode(!m_engine->GetPlanetMode());
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_LIGHT:
|
||||
m_engine->SetLightMode(!m_engine->GetLightMode());
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_PARTI:
|
||||
case EVENT_INTERFACE_CLIP:
|
||||
case EVENT_INTERFACE_DETAIL:
|
||||
case EVENT_INTERFACE_GADGET:
|
||||
ChangeSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_TEXTURE_FILTER:
|
||||
case EVENT_INTERFACE_TEXTURE_MIPMAP:
|
||||
case EVENT_INTERFACE_TEXTURE_ANISOTROPY:
|
||||
case EVENT_INTERFACE_MSAA:
|
||||
case EVENT_INTERFACE_SHADOW_MAPPING:
|
||||
ChangeSetupButtons();
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_SHADOW_MAPPING_QUALITY:
|
||||
m_engine->SetShadowMappingQuality(!m_engine->GetShadowMappingQuality());
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_MIN:
|
||||
ChangeSetupQuality(-1);
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
case EVENT_INTERFACE_NORM:
|
||||
ChangeSetupQuality(0);
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
case EVENT_INTERFACE_MAX:
|
||||
ChangeSetupQuality(1);
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Updates the buttons during the setup phase.
|
||||
|
||||
void CScreenSetupGraphics::UpdateSetupButtons()
|
||||
{
|
||||
CWindow* pw;
|
||||
CCheck* pc;
|
||||
CEditValue* pv;
|
||||
CEnumSlider* pes;
|
||||
float value;
|
||||
|
||||
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
|
||||
if ( pw == 0 ) return;
|
||||
|
||||
pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_TEXTURE_FILTER));
|
||||
if ( pes != 0 )
|
||||
{
|
||||
pes->SetVisibleValue(m_engine->GetTextureFilterMode());
|
||||
}
|
||||
|
||||
pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_TEXTURE_MIPMAP));
|
||||
if ( pes != 0 )
|
||||
{
|
||||
pes->SetState(STATE_ENABLE, m_engine->GetTextureFilterMode() == Gfx::TEX_FILTER_TRILINEAR);
|
||||
pes->SetVisibleValue(m_engine->GetTextureMipmapLevel());
|
||||
}
|
||||
|
||||
pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_TEXTURE_ANISOTROPY));
|
||||
if ( pes != 0 )
|
||||
{
|
||||
pes->SetVisibleValue(m_engine->GetTextureAnisotropyLevel());
|
||||
}
|
||||
|
||||
pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_MSAA));
|
||||
if ( pes != 0 )
|
||||
{
|
||||
pes->SetVisibleValue(m_engine->GetMultiSample());
|
||||
}
|
||||
|
||||
pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_SHADOW_MAPPING));
|
||||
if ( pes != 0 )
|
||||
{
|
||||
if (!m_engine->GetShadowMapping())
|
||||
{
|
||||
pes->SetVisibleValue(-1);
|
||||
}
|
||||
else if (!m_engine->GetShadowMappingOffscreen())
|
||||
{
|
||||
pes->SetVisibleValue(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
pes->SetVisibleValue(m_engine->GetShadowMappingOffscreenResolution());
|
||||
}
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_SHADOW_MAPPING_QUALITY));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_ENABLE, m_engine->GetShadowMapping());
|
||||
pc->SetState(STATE_CHECK, m_engine->GetShadowMapping() && m_engine->GetShadowMappingQuality());
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_SHADOW));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_ENABLE, !m_engine->GetShadowMapping());
|
||||
pc->SetState(STATE_CHECK, !m_engine->GetShadowMapping() && m_engine->GetShadow());
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_GROUND));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_CHECK, m_engine->GetGroundSpot());
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_DIRTY));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_CHECK, m_engine->GetDirty());
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_FOG));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_CHECK, m_engine->GetFog());
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_LENS));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_CHECK, m_engine->GetLensMode());
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_SKY));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_CHECK, m_engine->GetSkyMode());
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_PLANET));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_CHECK, m_engine->GetPlanetMode());
|
||||
}
|
||||
|
||||
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_LIGHT));
|
||||
if ( pc != 0 )
|
||||
{
|
||||
pc->SetState(STATE_CHECK, m_engine->GetLightMode());
|
||||
}
|
||||
|
||||
pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_PARTI));
|
||||
if ( pv != 0 )
|
||||
{
|
||||
value = m_engine->GetParticleDensity();
|
||||
pv->SetValue(value);
|
||||
}
|
||||
|
||||
pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_CLIP));
|
||||
if ( pv != 0 )
|
||||
{
|
||||
value = m_engine->GetClippingDistance();
|
||||
pv->SetValue(value);
|
||||
}
|
||||
|
||||
pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_DETAIL));
|
||||
if ( pv != 0 )
|
||||
{
|
||||
value = m_engine->GetObjectDetail();
|
||||
pv->SetValue(value);
|
||||
}
|
||||
|
||||
pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_GADGET));
|
||||
if ( pv != 0 )
|
||||
{
|
||||
value = m_engine->GetGadgetQuantity();
|
||||
pv->SetValue(value);
|
||||
}
|
||||
}
|
||||
|
||||
// Updates the engine function of the buttons after the setup phase.
|
||||
|
||||
void CScreenSetupGraphics::ChangeSetupButtons()
|
||||
{
|
||||
CWindow* pw;
|
||||
CEditValue* pv;
|
||||
CEnumSlider* pes;
|
||||
float value;
|
||||
|
||||
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
|
||||
if ( pw == 0 ) return;
|
||||
|
||||
pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_PARTI));
|
||||
if ( pv != 0 )
|
||||
{
|
||||
value = pv->GetValue();
|
||||
m_engine->SetParticleDensity(value);
|
||||
}
|
||||
|
||||
pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_CLIP));
|
||||
if ( pv != 0 )
|
||||
{
|
||||
value = pv->GetValue();
|
||||
m_engine->SetClippingDistance(value);
|
||||
}
|
||||
|
||||
pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_DETAIL));
|
||||
if ( pv != 0 )
|
||||
{
|
||||
value = pv->GetValue();
|
||||
m_engine->SetObjectDetail(value);
|
||||
}
|
||||
|
||||
pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_GADGET));
|
||||
if ( pv != 0 )
|
||||
{
|
||||
value = pv->GetValue();
|
||||
m_engine->SetGadgetQuantity(value);
|
||||
}
|
||||
|
||||
pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_TEXTURE_FILTER));
|
||||
if ( pes != 0 )
|
||||
{
|
||||
value = pes->GetVisibleValue();
|
||||
m_engine->SetTextureFilterMode(static_cast<Gfx::TexFilter>(value));
|
||||
}
|
||||
|
||||
pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_TEXTURE_MIPMAP));
|
||||
if ( pes != 0 )
|
||||
{
|
||||
value = pes->GetVisibleValue();
|
||||
m_engine->SetTextureMipmapLevel(static_cast<int>(value));
|
||||
}
|
||||
|
||||
pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_TEXTURE_ANISOTROPY));
|
||||
if ( pes != 0 )
|
||||
{
|
||||
value = pes->GetVisibleValue();
|
||||
m_engine->SetTextureAnisotropyLevel(static_cast<int>(value));
|
||||
}
|
||||
|
||||
pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_MSAA));
|
||||
if ( pes != 0 )
|
||||
{
|
||||
value = pes->GetVisibleValue();
|
||||
m_engine->SetMultiSample(static_cast<int>(value));
|
||||
}
|
||||
|
||||
pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_SHADOW_MAPPING));
|
||||
if ( pes != 0 )
|
||||
{
|
||||
value = pes->GetVisibleValue();
|
||||
if(value == -1)
|
||||
{
|
||||
m_engine->SetShadowMapping(false);
|
||||
}
|
||||
else if(value == 0)
|
||||
{
|
||||
m_engine->SetShadowMapping(true);
|
||||
m_engine->SetShadowMappingOffscreen(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_engine->SetShadowMapping(true);
|
||||
m_engine->SetShadowMappingOffscreen(true);
|
||||
m_engine->SetShadowMappingOffscreenResolution(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Changes the general level of quality.
|
||||
|
||||
void CScreenSetupGraphics::ChangeSetupQuality(int quality)
|
||||
{
|
||||
bool bEnable;
|
||||
float value;
|
||||
|
||||
bEnable = true; //(quality >= 0);
|
||||
m_engine->SetShadow(bEnable);
|
||||
m_engine->SetGroundSpot(bEnable);
|
||||
m_engine->SetDirty(bEnable);
|
||||
m_engine->SetFog(bEnable);
|
||||
m_engine->SetLensMode(bEnable);
|
||||
m_engine->SetSkyMode(bEnable);
|
||||
m_engine->SetPlanetMode(bEnable);
|
||||
m_engine->SetLightMode(bEnable);
|
||||
m_camera->SetOverBaseColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)); // TODO: color ok?
|
||||
|
||||
if ( quality < 0 ) value = 0.0f;
|
||||
if ( quality == 0 ) value = 1.0f;
|
||||
if ( quality > 0 ) value = 2.0f;
|
||||
m_engine->SetParticleDensity(value);
|
||||
|
||||
if ( quality < 0 ) value = 0.5f;
|
||||
if ( quality == 0 ) value = 1.0f;
|
||||
if ( quality > 0 ) value = 2.0f;
|
||||
m_engine->SetClippingDistance(value);
|
||||
|
||||
if ( quality < 0 ) value = 0.0f;
|
||||
if ( quality == 0 ) value = 1.0f;
|
||||
if ( quality > 0 ) value = 2.0f;
|
||||
m_engine->SetObjectDetail(value);
|
||||
|
||||
if ( quality < 0 ) value = 0.5f;
|
||||
if ( quality == 0 ) value = 1.0f;
|
||||
if ( quality > 0 ) value = 1.0f;
|
||||
m_engine->SetGadgetQuantity(value);
|
||||
|
||||
if ( quality < 0 ) m_engine->SetMultiSample(1);
|
||||
if ( quality == 0 ) m_engine->SetMultiSample(2);
|
||||
if ( quality > 0 ) m_engine->SetMultiSample(4);
|
||||
|
||||
if ( quality < 0 ) { m_engine->SetTextureFilterMode(Gfx::TEX_FILTER_BILINEAR); }
|
||||
if ( quality == 0 ) { m_engine->SetTextureFilterMode(Gfx::TEX_FILTER_TRILINEAR); m_engine->SetTextureMipmapLevel(4); m_engine->SetTextureAnisotropyLevel(4); }
|
||||
if ( quality > 0 ) { m_engine->SetTextureFilterMode(Gfx::TEX_FILTER_TRILINEAR); m_engine->SetTextureMipmapLevel(8); m_engine->SetTextureAnisotropyLevel(8); }
|
||||
|
||||
if ( quality < 0 ) { m_engine->SetShadowMapping(false); m_engine->SetShadowMappingQuality(false); }
|
||||
else { m_engine->SetShadowMapping(true); m_engine->SetShadowMappingQuality(true); m_engine->SetShadowMappingOffscreen(true); }
|
||||
if ( quality == 0 ) m_engine->SetShadowMappingOffscreenResolution(1024);
|
||||
if ( quality > 0 ) m_engine->SetShadowMappingOffscreenResolution(2048);
|
||||
|
||||
// TODO: first execute adapt?
|
||||
//m_engine->FirstExecuteAdapt(false);
|
||||
}
|
||||
|
||||
} // namespace Ui
|
|
@ -0,0 +1,49 @@
|
|||
/*
|
||||
* This file is part of the Colobot: Gold Edition source code
|
||||
* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
|
||||
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see http://gnu.org/licenses
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ui/screen/screen_setup.h"
|
||||
|
||||
class CSettings;
|
||||
|
||||
namespace Gfx
|
||||
{
|
||||
class CCamera;
|
||||
}
|
||||
|
||||
namespace Ui
|
||||
{
|
||||
|
||||
class CScreenSetupGraphics : public CScreenSetup
|
||||
{
|
||||
public:
|
||||
CScreenSetupGraphics();
|
||||
void SetActive() override;
|
||||
|
||||
void CreateInterface() override;
|
||||
bool EventProcess(const Event &event) override;
|
||||
|
||||
protected:
|
||||
void UpdateSetupButtons();
|
||||
void ChangeSetupButtons();
|
||||
void ChangeSetupQuality(int quality);
|
||||
};
|
||||
|
||||
} // namespace Ui
|
|
@ -0,0 +1,181 @@
|
|||
/*
|
||||
* This file is part of the Colobot: Gold Edition source code
|
||||
* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
|
||||
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see http://gnu.org/licenses
|
||||
*/
|
||||
|
||||
#include "ui/screen/screen_setup_sound.h"
|
||||
|
||||
#include "common/config.h"
|
||||
|
||||
#include "app/app.h"
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "common/stringutils.h"
|
||||
|
||||
#include "graphics/engine/camera.h"
|
||||
|
||||
#include "ui/button.h"
|
||||
#include "ui/interface.h"
|
||||
#include "ui/label.h"
|
||||
#include "ui/slider.h"
|
||||
#include "ui/window.h"
|
||||
|
||||
namespace Ui
|
||||
{
|
||||
|
||||
CScreenSetupSound::CScreenSetupSound()
|
||||
{
|
||||
}
|
||||
|
||||
void CScreenSetupSound::SetActive()
|
||||
{
|
||||
m_tab = PHASE_SETUPs;
|
||||
}
|
||||
|
||||
void CScreenSetupSound::CreateInterface()
|
||||
{
|
||||
CWindow* pw;
|
||||
CLabel* pl;
|
||||
CSlider* psl;
|
||||
CButton* pb;
|
||||
Math::Point pos, ddim;
|
||||
std::string name;
|
||||
|
||||
CScreenSetup::CreateInterface();
|
||||
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
|
||||
if ( pw == 0 ) return;
|
||||
|
||||
pos.x = ox+sx*3;
|
||||
pos.y = 0.55f;
|
||||
ddim.x = dim.x*4.0f;
|
||||
ddim.y = 18.0f/480.0f;
|
||||
psl = pw->CreateSlider(pos, ddim, 0, EVENT_INTERFACE_VOLSOUND);
|
||||
psl->SetState(STATE_SHADOW);
|
||||
psl->SetLimit(0.0f, MAXVOLUME);
|
||||
psl->SetArrowStep(1.0f);
|
||||
pos.y += ddim.y;
|
||||
GetResource(RES_EVENT, EVENT_INTERFACE_VOLSOUND, name);
|
||||
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL1, name);
|
||||
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
|
||||
|
||||
pos.x = ox+sx*3;
|
||||
pos.y = 0.40f;
|
||||
ddim.x = dim.x*4.0f;
|
||||
ddim.y = 18.0f/480.0f;
|
||||
psl = pw->CreateSlider(pos, ddim, 0, EVENT_INTERFACE_VOLMUSIC);
|
||||
psl->SetState(STATE_SHADOW);
|
||||
psl->SetLimit(0.0f, MAXVOLUME);
|
||||
psl->SetArrowStep(1.0f);
|
||||
pos.y += ddim.y;
|
||||
GetResource(RES_EVENT, EVENT_INTERFACE_VOLMUSIC, name);
|
||||
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL2, name);
|
||||
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
|
||||
|
||||
ddim.x = dim.x*3;
|
||||
ddim.y = dim.y*1;
|
||||
pos.x = ox+sx*10;
|
||||
pos.y = oy+sy*2;
|
||||
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_SILENT);
|
||||
pb->SetState(STATE_SHADOW);
|
||||
pos.x += ddim.x;
|
||||
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_NOISY);
|
||||
pb->SetState(STATE_SHADOW);
|
||||
|
||||
UpdateSetupButtons();
|
||||
}
|
||||
|
||||
bool CScreenSetupSound::EventProcess(const Event &event)
|
||||
{
|
||||
if (!CScreenSetup::EventProcess(event)) return false;
|
||||
|
||||
switch( event.type )
|
||||
{
|
||||
case EVENT_INTERFACE_VOLSOUND:
|
||||
case EVENT_INTERFACE_VOLMUSIC:
|
||||
ChangeSetupButtons();
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_SILENT:
|
||||
m_sound->SetAudioVolume(0);
|
||||
m_sound->SetMusicVolume(0);
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
case EVENT_INTERFACE_NOISY:
|
||||
m_sound->SetAudioVolume(MAXVOLUME);
|
||||
m_sound->SetMusicVolume(MAXVOLUME*3/4);
|
||||
UpdateSetupButtons();
|
||||
break;
|
||||
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Updates the buttons during the setup phase.
|
||||
|
||||
void CScreenSetupSound::UpdateSetupButtons()
|
||||
{
|
||||
CWindow* pw;
|
||||
CSlider* ps;
|
||||
float value;
|
||||
|
||||
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
|
||||
if ( pw == 0 ) return;
|
||||
|
||||
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_VOLSOUND));
|
||||
if ( ps != 0 )
|
||||
{
|
||||
value = static_cast<float>(m_sound->GetAudioVolume());
|
||||
ps->SetVisibleValue(value);
|
||||
}
|
||||
|
||||
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_VOLMUSIC));
|
||||
if ( ps != 0 )
|
||||
{
|
||||
value = static_cast<float>(m_sound->GetMusicVolume());
|
||||
ps->SetVisibleValue(value);
|
||||
}
|
||||
}
|
||||
|
||||
// Updates the engine function of the buttons after the setup phase.
|
||||
|
||||
void CScreenSetupSound::ChangeSetupButtons()
|
||||
{
|
||||
CWindow* pw;
|
||||
CSlider* ps;
|
||||
float value;
|
||||
|
||||
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
|
||||
if ( pw == 0 ) return;
|
||||
|
||||
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_VOLSOUND));
|
||||
if ( ps != 0 )
|
||||
{
|
||||
value = ps->GetVisibleValue();
|
||||
m_sound->SetAudioVolume(static_cast<int>(value));
|
||||
}
|
||||
|
||||
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_VOLMUSIC));
|
||||
if ( ps != 0 )
|
||||
{
|
||||
value = ps->GetVisibleValue();
|
||||
m_sound->SetMusicVolume(static_cast<int>(value));
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Ui
|
|
@ -0,0 +1,48 @@
|
|||
/*
|
||||
* This file is part of the Colobot: Gold Edition source code
|
||||
* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
|
||||
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see http://gnu.org/licenses
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ui/screen/screen_setup.h"
|
||||
|
||||
class CSettings;
|
||||
|
||||
namespace Gfx
|
||||
{
|
||||
class CCamera;
|
||||
}
|
||||
|
||||
namespace Ui
|
||||
{
|
||||
|
||||
class CScreenSetupSound : public CScreenSetup
|
||||
{
|
||||
public:
|
||||
CScreenSetupSound();
|
||||
void SetActive() override;
|
||||
|
||||
void CreateInterface() override;
|
||||
bool EventProcess(const Event &event) override;
|
||||
|
||||
protected:
|
||||
void UpdateSetupButtons();
|
||||
void ChangeSetupButtons();
|
||||
};
|
||||
|
||||
} // namespace Ui
|
Loading…
Reference in New Issue