Added Anisotropy to configuration presets
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903f4f144f
commit
a8707e2568
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@ -627,6 +627,10 @@ void CScreenSetupGraphics::ChangeSetupQuality(int quality)
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if ( quality == 0 ) m_engine->SetMultiSample(2);
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if ( quality > 0 ) m_engine->SetMultiSample(4);
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if ( quality < 0 ) m_engine->SetTextureAnisotropyLevel(1);
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if ( quality == 0 ) m_engine->SetTextureAnisotropyLevel(2);
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if ( quality > 0 ) m_engine->SetTextureAnisotropyLevel(8);
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if ( quality < 0 ) { m_engine->SetTextureFilterMode(Gfx::TEX_FILTER_BILINEAR); }
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if ( quality == 0 ) { m_engine->SetTextureFilterMode(Gfx::TEX_FILTER_TRILINEAR); m_engine->SetTextureMipmapLevel(4); m_engine->SetTextureAnisotropyLevel(4); }
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if ( quality > 0 ) { m_engine->SetTextureFilterMode(Gfx::TEX_FILTER_TRILINEAR); m_engine->SetTextureMipmapLevel(8); m_engine->SetTextureAnisotropyLevel(8); }
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