Added Anisotropy to configuration presets

master
krzys-h 2015-08-09 22:41:43 +02:00
parent 903f4f144f
commit a8707e2568
1 changed files with 4 additions and 0 deletions

View File

@ -627,6 +627,10 @@ void CScreenSetupGraphics::ChangeSetupQuality(int quality)
if ( quality == 0 ) m_engine->SetMultiSample(2);
if ( quality > 0 ) m_engine->SetMultiSample(4);
if ( quality < 0 ) m_engine->SetTextureAnisotropyLevel(1);
if ( quality == 0 ) m_engine->SetTextureAnisotropyLevel(2);
if ( quality > 0 ) m_engine->SetTextureAnisotropyLevel(8);
if ( quality < 0 ) { m_engine->SetTextureFilterMode(Gfx::TEX_FILTER_BILINEAR); }
if ( quality == 0 ) { m_engine->SetTextureFilterMode(Gfx::TEX_FILTER_TRILINEAR); m_engine->SetTextureMipmapLevel(4); m_engine->SetTextureAnisotropyLevel(4); }
if ( quality > 0 ) { m_engine->SetTextureFilterMode(Gfx::TEX_FILTER_TRILINEAR); m_engine->SetTextureMipmapLevel(8); m_engine->SetTextureAnisotropyLevel(8); }