krzys-h
bb16c6d97c
Fixed updating C locale after exception in C++ locale, should finish fixing #445
2015-03-21 20:14:41 +01:00
krzys-h
9c20f275a0
Fixed MXE builds after 87cf056158
...
On MXE, setlocale is a macro...
2015-03-21 17:34:18 +01:00
krzys-h
87cf056158
Modified locale setting code
...
I'm doing my best to fix #445 . At least shouldn't crash anymore.
Needs more testing.
2015-03-21 17:12:05 +01:00
krzys-h
f43acaa943
Store resolution as value instead of id on the list, closes #417
...
Also fixed a bug where after starting the game for the first time the "Apply changes" button would behave like you selected highest resolution possible (while the game is running at 800x600)
2015-03-19 19:46:37 +01:00
krzys-h
e179847358
Fixed remapping virtual keys, closes #415
2015-03-18 21:29:33 +01:00
krzys-h
8f78dc81e7
Whoops, the file didn't save
2015-03-18 21:12:49 +01:00
krzys-h
92ea770121
Better fix for numerical enter (issue #427 )
...
Should now work everywhere, not only in the editor.
2015-03-18 21:10:47 +01:00
krzys-h
f54b46b61d
CPathManager
...
* Moved path management from CApplication to CPathManager
* Moved %lvl% replacements from CParserParam to CPathManager
* Added %lvl% support in produce(), closes #426
2015-03-08 15:22:21 +01:00
krzys-h
986cf98aaf
CController - entry point into CRobotMain and CMainDialog
2014-12-22 10:36:36 +01:00
krzys-h
4fef3af9ef
Moved all CObject management from CInstanceManager to CObjectManager
2014-12-21 19:04:31 +01:00
krzys-h
be0f4c2ffe
Refactored keybindings UI and added some keybindings
2014-12-14 16:54:32 +01:00
krzys-h
5948a9e9d8
Show game version in logs, closes #413
2014-12-11 19:59:24 +01:00
krzys-h
eec6041104
Refactoring of input and input bindings, CInput class
2014-12-11 19:14:33 +01:00
krzys-h
3dade17f89
Level saving through CLevelParser
2014-11-10 14:27:42 +01:00
krzys-h
750f0f0810
COLOBOT: Gold Edition -> Colobot: Gold Edition
2014-11-01 19:46:06 +01:00
krzys-h
f8841f96f2
Added -headless
...
For automated stuff on devices without GPU
2014-10-31 20:40:13 +01:00
krzys-h
487e43ff4e
Changing resolution from commandline
...
Conflicts:
src/app/app.cpp
2014-10-31 20:40:09 +01:00
krzys-h
c1f931c8ee
Added some debug stuff, possible fix for #348 and #335
2014-10-30 22:18:33 +01:00
krzys-h
26376c652d
Nothing else works, so restart the game on resolution change
...
Fixes #339 for now, but we'll need alternative solution later
2014-10-25 18:34:29 +02:00
CoLoRaptor
1ab5746ca7
Disabled active window resizing that crashes in some software/hardware configurations
2014-10-21 22:22:32 +02:00
krzys-h
97b7c0cab1
Fixed map turning gray after resizing window
2014-10-20 21:54:52 +02:00
krzys-h
0245fdc6c3
Merge branch 'dev-physfs' into dev
...
Conflicts:
src/app/app.cpp
2014-10-19 16:18:36 +02:00
krzys-h
d7ef0a1a5f
Implemented "Apply changes" button (issue #141 )
2014-10-19 15:45:59 +02:00
krzys-h
7af92cc4ce
Added portable build flag
2014-10-18 20:00:30 +02:00
krzys-h
f65b00089a
Merge branch 'dev' into dev-physfs
...
Conflicts:
data
2014-10-14 15:42:19 +02:00
krzys-h
9fd6cf5449
Changed all occurences of PPC in the code to TerranovaTeam
2014-10-14 15:26:18 +02:00
Piotr Dziwinski
5274acd624
Merge with dev
2014-10-07 22:15:40 +02:00
krzys-h
c2b8787453
On development builds store savegame data in current directory
2014-09-29 21:39:21 +02:00
Piotr Dziwinski
6a1ceba8c0
Some cleaning up
2014-09-21 12:29:06 +02:00
krzys-h
f0b38721e0
Loading all mods found in "mods" directory
2014-09-21 12:29:01 +02:00
Piotr Dziwinski
e4d52d9afb
CProfile refactoring
2014-08-12 21:24:33 +02:00
Piotr Dziwinski
9de086390b
Remove some more delete checks ( #318 )
2014-08-10 17:51:47 +02:00
krzys-h
0b2f25a6e3
Restored -datadir and -langdir arguments, added -savedir
...
Also, fixed some crashes when unable to open file
2014-08-06 12:27:17 +02:00
krzys-h
17041e718b
Added -mod commandline argument to add additional locations to physfs
2014-07-24 22:46:47 +02:00
krzys-h
fd8ea13cbb
Fixed not destroying CGameData
...
This also fixed failing assertion in tests
2014-06-26 21:38:02 +02:00
Krzysztof Dermont
754154341d
More work on PhysFS support
...
* added output stream
* fixed music loading
2014-06-22 15:01:06 +02:00
Krzysztof Dermont
2260f6bf4f
Big part of PhysFS support
...
* removed -mod argument
* removed -datadir argument
* removed -lang argument
* removed some dead ui code
* added resource manager and file loaders (stream and SDL)
* changed interface textures location to match new directory structure
* removed CGameData for mod support
* added PhysFS support
2014-06-20 23:51:28 +02:00
Piotr Dziwinski
ba62e6f8be
Remove dead code
2014-06-01 13:02:08 +02:00
krzys-h
f0d97bfdb9
Better datadir mod support
2014-05-18 12:12:47 +02:00
MrSimbax
a61da7404b
Added fall damage
...
+ changed window title
2014-03-08 22:36:35 +01:00
Piotr Dziwinski
70b18cc4c0
Move engine frame update after game state update
...
This should finally fix #225
2014-01-18 21:35:32 +01:00
krzys-h
130c4fd941
Fixed log level in 8d30791595
2014-01-01 16:46:28 +01:00
krzys-h
8d30791595
Ability to set language via ini file
...
If language autodetection doesn't work, someone might want to manually force the game to use correct language without using -language parameter every time
2013-12-31 17:20:03 +01:00
krzys-h
246b7e107e
Removed prototypes support
2013-12-27 20:36:11 +01:00
krzys-h
01cbc4177e
Whoops
2013-12-26 22:14:53 +01:00
krzys-h
0f57809f51
Added scene test mode
...
... and fixed a "small" bug in previous commit ;)
2013-12-26 22:13:04 +01:00
erihel
fe3f9ea38c
Sound support changes
...
* removed 2d sound
* fixed listener orientation (propably issue #235 )
* removed unused code and minor refactoring
2013-12-19 22:46:29 +01:00
Didier 'OdyX' Raboud
114cbec8a9
Never cache Data, Sound and Music paths
...
Let them always be either auto-detected, defined on the command-line
or written in the configuration file
2013-12-09 17:39:39 +01:00
Piotr Dziwinski
fdd7c22591
Updated README and INSTALL files
2013-11-26 00:38:32 +01:00
Didier 'OdyX' Raboud
b32f87bac7
Abstract the definition of LangPath to CSystemUtils
2013-11-13 09:35:32 +01:00