CController - entry point into CRobotMain and CMainDialog

dev-mp
krzys-h 2014-12-22 10:35:05 +01:00
parent 4fef3af9ef
commit 986cf98aaf
9 changed files with 333 additions and 130 deletions

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@ -61,6 +61,7 @@ endif()
# Source files
set(BASE_SOURCES
app/app.cpp
app/controller.cpp
app/input.cpp
app/pausemanager.cpp
app/system.cpp

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@ -21,6 +21,7 @@
#include "app/app.h"
#include "app/controller.h"
#include "app/input.h"
#include "app/system.h"
@ -108,16 +109,16 @@ CApplication::CApplication()
m_profile = new CProfile();
m_input = new CInput();
m_engine = nullptr;
m_device = nullptr;
m_modelManager = nullptr;
m_robotMain = nullptr;
m_sound = nullptr;
m_engine = nullptr;
m_device = nullptr;
m_modelManager = nullptr;
m_controller = nullptr;
m_sound = nullptr;
m_exitCode = 0;
m_active = false;
m_debugModes = 0;
m_restart = false;
m_exitCode = 0;
m_active = false;
m_debugModes = 0;
m_restart = false;
m_windowTitle = "Colobot: Gold Edition";
@ -588,14 +589,15 @@ bool CApplication::Create()
m_modelManager = new Gfx::CModelManager(m_engine);
// Create the robot application.
m_robotMain = new CRobotMain(this, !defaultValues);
m_controller = new CController(this, !defaultValues);
if (defaultValues) m_robotMain->CreateIni();
if (! m_runSceneName.empty())
m_robotMain->LoadSceneOnStart(m_runSceneName, m_runSceneRank);
else
m_robotMain->ChangePhase(PHASE_WELCOME1);
if (m_runSceneName.empty())
m_controller->StartApp();
else {
m_controller->GetRobotMain()->ChangePhase(PHASE_USER); // To load userlevel list - TODO: this is ugly
m_controller->GetRobotMain()->SetExitAfterMission(true);
m_controller->StartGame(m_runSceneName, m_runSceneRank/100, m_runSceneRank%100);
}
return true;
}
@ -672,8 +674,8 @@ void CApplication::Destroy()
{
m_joystickEnabled = false;
delete m_robotMain;
m_robotMain = nullptr;
delete m_controller;
m_controller = nullptr;
delete m_sound;
m_sound = nullptr;
@ -775,7 +777,7 @@ bool CApplication::ChangeVideoConfig(const Gfx::GLDeviceConfig &newConfig)
( static_cast<Gfx::CGLDevice*>(m_device) )->ConfigChanged(m_deviceConfig);
m_engine->ResetAfterDeviceChanged();
m_robotMain->ResetAfterDeviceChanged();
m_controller->GetRobotMain()->ResetAfterDeviceChanged();
return true;
}
@ -993,8 +995,8 @@ int CApplication::Run()
if (m_engine != nullptr)
passOn = m_engine->ProcessEvent(event);
if (passOn && m_robotMain != nullptr)
m_robotMain->ProcessEvent(event);
if (passOn && m_controller != nullptr)
m_controller->ProcessEvent(event);
}
StopPerformanceCounter(PCNT_EVENT_PROCESSING);
@ -1003,14 +1005,14 @@ int CApplication::Run()
// Prepare and process step simulation event
event = CreateUpdateEvent();
if (event.type != EVENT_NULL && m_robotMain != nullptr)
if (event.type != EVENT_NULL && m_controller != nullptr)
{
LogEvent(event);
m_sound->FrameMove(m_relTime);
StartPerformanceCounter(PCNT_UPDATE_GAME);
m_robotMain->ProcessEvent(event);
m_controller->ProcessEvent(event);
StopPerformanceCounter(PCNT_UPDATE_GAME);
StartPerformanceCounter(PCNT_UPDATE_ENGINE);

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@ -40,7 +40,7 @@
class CInstanceManager;
class CEventQueue;
class CRobotMain;
class CController;
class CSoundInterface;
class CInput;
class CObjectManager;
@ -373,8 +373,8 @@ protected:
Gfx::CModelManager* m_modelManager;
//! Sound subsystem
CSoundInterface* m_sound;
//! Main class of the proper game engine
CRobotMain* m_robotMain;
//! Game controller - game engine and UI
CController* m_controller;
//! Profile (INI) reader/writer
CProfile* m_profile;
//! Input manager

88
src/app/controller.cpp Normal file
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@ -0,0 +1,88 @@
/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "app/controller.h"
#include "object/robotmain.h"
#include "ui/maindialog.h"
template<> CController* CSingleton<CController>::m_instance = nullptr;
CController::CController(CApplication* app, bool loadProfile)
{
m_app = app;
m_main = new CRobotMain(this);
m_dialog = new Ui::CMainDialog();
m_main->Create(loadProfile);
m_dialog->Create();
if (!loadProfile)
m_main->CreateIni();
else
m_main->LoadIni();
}
CController::~CController()
{
delete m_dialog;
m_dialog = nullptr;
delete m_main;
m_main = nullptr;
m_app = nullptr;
}
CApplication* CController::GetApplication()
{
return m_app;
}
CRobotMain* CController::GetRobotMain()
{
return m_main;
}
Ui::CMainDialog* CController::GetMainDialog()
{
return m_dialog;
}
void CController::StartApp()
{
m_main->ChangePhase(PHASE_WELCOME1);
}
void CController::StartGame(std::string cat, int chap, int lvl)
{
m_dialog->SetSceneName(cat.c_str());
m_dialog->SetSceneRank(chap*100+lvl);
m_main->ChangePhase(PHASE_LOADING);
}
void CController::ProcessEvent(Event& event)
{
bool passOn = m_dialog->EventProcess(event);
if(passOn)
m_main->ProcessEvent(event);
}

65
src/app/controller.h Normal file
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@ -0,0 +1,65 @@
/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file app/controller.h
* \brief CController class
*/
#pragma once
#include "common/event.h"
#include "common/singleton.h"
class CApplication;
class CRobotMain;
namespace Ui {
class CMainDialog;
}
/**
* \class CController
* \brief Entry point into CRobotMain and CMainDialog
*/
class CController : public CSingleton<CController>
{
public:
CController(CApplication* app, bool loadProfile = true);
~CController();
//! Return CApplication instance
CApplication* GetApplication();
//! Return CRobotMain instance
CRobotMain* GetRobotMain();
//! Return CMainDialog instance
Ui::CMainDialog* GetMainDialog();
//! Event processing
void ProcessEvent(Event &event);
//! Start the application
void StartApp();
//! Starts the simulation, loading the given scene
void StartGame(std::string cat, int chap, int lvl);
private:
CApplication* m_app;
CRobotMain* m_main;
Ui::CMainDialog* m_dialog;
};

View File

@ -23,6 +23,7 @@
#include "CBot/CBotDll.h"
#include "app/app.h"
#include "app/controller.h"
#include "app/input.h"
#include "common/event.h"
@ -120,35 +121,34 @@ float g_unit; // conversion factor
//! Constructor of robot application
CRobotMain::CRobotMain(CApplication* app, bool loadProfile)
CRobotMain::CRobotMain(CController* controller)
{
m_app = app;
m_ctrl = controller;
m_app = nullptr;
m_eventQueue = m_app->GetEventQueue();
m_sound = m_app->GetSound();
m_eventQueue = nullptr;
m_sound = nullptr;
m_engine = Gfx::CEngine::GetInstancePointer();
m_lightMan = m_engine->GetLightManager();
m_particle = m_engine->GetParticle();
m_water = m_engine->GetWater();
m_cloud = m_engine->GetCloud();
m_lightning = m_engine->GetLightning();
m_planet = m_engine->GetPlanet();
m_pause = CPauseManager::GetInstancePointer();
m_input = CInput::GetInstancePointer();
m_engine = nullptr;
m_lightMan = nullptr;
m_particle = nullptr;
m_water = nullptr;
m_cloud = nullptr;
m_lightning = nullptr;
m_planet = nullptr;
m_pause = nullptr;
m_input = nullptr;
m_interface = new Ui::CInterface();
m_terrain = new Gfx::CTerrain();
m_camera = new Gfx::CCamera();
m_displayText = new Ui::CDisplayText();
m_movie = new CMainMovie();
m_dialog = new Ui::CMainDialog();
m_short = new Ui::CMainShort();
m_map = new Ui::CMainMap();
m_interface = nullptr;
m_terrain = nullptr;
m_camera = nullptr;
m_displayText = nullptr;
m_movie = nullptr;
m_dialog = nullptr;
m_short = nullptr;
m_map = nullptr;
m_displayInfo = nullptr;
m_engine->SetTerrain(m_terrain);
m_time = 0.0f;
m_gameTime = 0.0f;
@ -199,10 +199,7 @@ CRobotMain::CRobotMain(CApplication* app, bool loadProfile)
m_friendAim = false;
m_resetCreate = false;
m_shortCut = true;
m_engine->SetMovieLock(m_movieLock);
m_movie->Flush();
m_movieInfoIndex = -1;
m_tooltipPos = Math::Point(0.0f, 0.0f);
@ -220,43 +217,6 @@ CRobotMain::CRobotMain(CApplication* app, bool loadProfile)
m_autosaveSlots = 3;
m_autosaveLast = 0.0f;
FlushDisplayInfo();
m_fontSize = 19.0f;
m_windowPos = Math::Point(0.15f, 0.17f);
m_windowDim = Math::Point(0.70f, 0.66f);
float fValue;
int iValue;
if (loadProfile)
{
if (GetProfile().GetFloatProperty("Edit", "FontSize", fValue)) m_fontSize = fValue;
if (GetProfile().GetFloatProperty("Edit", "WindowPosX", fValue)) m_windowPos.x = fValue;
if (GetProfile().GetFloatProperty("Edit", "WindowPosY", fValue)) m_windowPos.y = fValue;
if (GetProfile().GetFloatProperty("Edit", "WindowDimX", fValue)) m_windowDim.x = fValue;
if (GetProfile().GetFloatProperty("Edit", "WindowDimY", fValue)) m_windowDim.y = fValue;
}
m_IOPublic = false;
m_IODim = Math::Point(320.0f/640.0f, (121.0f+18.0f*8)/480.0f);
m_IOPos.x = (1.0f-m_IODim.x)/2.0f; // in the middle
m_IOPos.y = (1.0f-m_IODim.y)/2.0f;
if (loadProfile)
{
if (GetProfile().GetIntProperty ("Edit", "IOPublic", iValue)) m_IOPublic = iValue;
if (GetProfile().GetFloatProperty("Edit", "IOPosX", fValue)) m_IOPos.x = fValue;
if (GetProfile().GetFloatProperty("Edit", "IOPosY", fValue)) m_IOPos.y = fValue;
if (GetProfile().GetFloatProperty("Edit", "IODimX", fValue)) m_IODim.x = fValue;
if (GetProfile().GetFloatProperty("Edit", "IODimY", fValue)) m_IODim.y = fValue;
}
m_short->FlushShortcuts();
InitEye();
m_engine->SetTracePrecision(1.0f);
m_cameraPan = 0.0f;
m_cameraZoom = 0.0f;
@ -267,10 +227,6 @@ CRobotMain::CRobotMain(CApplication* app, bool loadProfile)
g_unit = UNIT;
m_gamerName = "";
if (loadProfile) GetProfile().GetStringProperty("Gamer", "LastName", m_gamerName);
SetGlobalGamerName(m_gamerName);
ReadFreeParam();
if (loadProfile) m_dialog->SetupRecall();
for (int i = 0; i < MAXSHOWLIMIT; i++)
{
@ -278,6 +234,81 @@ CRobotMain::CRobotMain(CApplication* app, bool loadProfile)
m_showLimit[i].total = 0;
m_showLimit[i].link = 0;
}
}
void CRobotMain::Create(bool loadProfile)
{
m_app = m_ctrl->GetApplication();
m_eventQueue = m_app->GetEventQueue();
m_sound = m_app->GetSound();
m_engine = Gfx::CEngine::GetInstancePointer();
m_lightMan = m_engine->GetLightManager();
m_particle = m_engine->GetParticle();
m_water = m_engine->GetWater();
m_cloud = m_engine->GetCloud();
m_lightning = m_engine->GetLightning();
m_planet = m_engine->GetPlanet();
m_pause = CPauseManager::GetInstancePointer();
m_input = CInput::GetInstancePointer();
m_interface = new Ui::CInterface();
m_terrain = new Gfx::CTerrain();
m_camera = new Gfx::CCamera();
m_displayText = new Ui::CDisplayText();
m_movie = new CMainMovie();
m_dialog = m_ctrl->GetMainDialog();
m_short = new Ui::CMainShort();
m_map = new Ui::CMainMap();
m_displayInfo = nullptr;
m_engine->SetTerrain(m_terrain);
m_engine->SetMovieLock(m_movieLock);
m_movie->Flush();
FlushDisplayInfo();
m_fontSize = 19.0f;
m_windowPos = Math::Point(0.15f, 0.17f);
m_windowDim = Math::Point(0.70f, 0.66f);
float fValue;
int iValue;
if (loadProfile)
{
if (GetProfile().GetFloatProperty("Edit", "FontSize", fValue)) m_fontSize = fValue;
if (GetProfile().GetFloatProperty("Edit", "WindowPosX", fValue)) m_windowPos.x = fValue;
if (GetProfile().GetFloatProperty("Edit", "WindowPosY", fValue)) m_windowPos.y = fValue;
if (GetProfile().GetFloatProperty("Edit", "WindowDimX", fValue)) m_windowDim.x = fValue;
if (GetProfile().GetFloatProperty("Edit", "WindowDimY", fValue)) m_windowDim.y = fValue;
}
m_IOPublic = false;
m_IODim = Math::Point(320.0f/640.0f, (121.0f+18.0f*8)/480.0f);
m_IOPos.x = (1.0f-m_IODim.x)/2.0f; // in the middle
m_IOPos.y = (1.0f-m_IODim.y)/2.0f;
if (loadProfile)
{
if (GetProfile().GetIntProperty ("Edit", "IOPublic", iValue)) m_IOPublic = iValue;
if (GetProfile().GetFloatProperty("Edit", "IOPosX", fValue)) m_IOPos.x = fValue;
if (GetProfile().GetFloatProperty("Edit", "IOPosY", fValue)) m_IOPos.y = fValue;
if (GetProfile().GetFloatProperty("Edit", "IODimX", fValue)) m_IODim.x = fValue;
if (GetProfile().GetFloatProperty("Edit", "IODimY", fValue)) m_IODim.y = fValue;
}
m_short->FlushShortcuts();
InitEye();
m_engine->SetTracePrecision(1.0f);
if (loadProfile) GetProfile().GetStringProperty("Gamer", "LastName", m_gamerName);
SetGlobalGamerName(m_gamerName);
ReadFreeParam();
CScriptFunctions::m_filesDir = CResourceManager::GetSaveLocation()+"/"+m_dialog->GetFilesDir(); //TODO: Refactor to PHYSFS while rewriting CBot engine
CScriptFunctions::Init();
@ -304,18 +335,17 @@ CRobotMain::~CRobotMain()
delete m_movie;
m_movie = nullptr;
delete m_dialog;
m_dialog = nullptr;
delete m_short;
m_short = nullptr;
delete m_map;
m_map = nullptr;
m_dialog = nullptr;
m_input = nullptr;
m_pause = nullptr;
m_app = nullptr;
m_ctrl = nullptr;
}
Gfx::CCamera* CRobotMain::GetCamera()
@ -338,16 +368,6 @@ Ui::CDisplayText* CRobotMain::GetDisplayText()
return m_displayText;
}
void CRobotMain::LoadSceneOnStart(const std::string& name, int rank)
{
m_exitAfterMission = true;
// TODO: fix this ugly dependency :(
ChangePhase(PHASE_USER); // To load userlevel list
m_dialog->SetSceneName(name.c_str());
m_dialog->SetSceneRank(rank);
ChangePhase(PHASE_LOADING);
}
void CRobotMain::ResetAfterDeviceChanged()
{
if(m_phase == PHASE_SETUPds ||
@ -382,6 +402,11 @@ void CRobotMain::CreateIni()
GetProfile().Save();
}
void CRobotMain::LoadIni()
{
m_dialog->SetupRecall();
}
//! Changes phase
void CRobotMain::ChangePhase(Phase phase)
{
@ -649,7 +674,6 @@ bool CRobotMain::ProcessEvent(Event &event)
}
}
m_dialog->EventProcess(event);
m_displayText->EventProcess(event);
RemoteCamera(m_cameraPan, m_cameraZoom, event.rTime);
@ -696,14 +720,10 @@ bool CRobotMain::ProcessEvent(Event &event)
if (event.type == EVENT_SPEED)
SetSpeed(1.0f);
if (!m_dialog->EventProcess(event))
if (event.type == EVENT_MOUSE_MOVE)
{
if (event.type == EVENT_MOUSE_MOVE)
{
m_lastMousePos = event.mousePos;
HiliteObject(event.mousePos);
}
return false;
m_lastMousePos = event.mousePos;
HiliteObject(event.mousePos);
}
if (!m_displayText->EventProcess(event))
@ -6186,4 +6206,9 @@ void CRobotMain::Autosave()
IOWriteScene(savegameFileName.c_str(), fileCBot.c_str(), const_cast<char*>((std::string("[AUTOSAVE] ")+timestr).c_str()));
m_dialog->MakeSaveScreenshot(dir + "/screen.png");
}
void CRobotMain::SetExitAfterMission(bool exit)
{
m_exitAfterMission = exit;
}

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@ -74,6 +74,7 @@ enum Phase
};
class CController;
class CEventQueue;
class CSoundInterface;
class CLevelParserLine;
@ -170,18 +171,18 @@ const int SATCOM_MAX = 6;
class CRobotMain : public CSingleton<CRobotMain>
{
public:
CRobotMain(CApplication* app, bool loadProfile);
CRobotMain(CController* controller);
virtual ~CRobotMain();
void Create(bool loadProfile = true);
Gfx::CCamera* GetCamera();
Gfx::CTerrain* GetTerrain();
Ui::CInterface* GetInterface();
Ui::CDisplayText* GetDisplayText();
//! Caused the given mission to be loaded immediately after start
void LoadSceneOnStart(const std::string& name, int rank);
void CreateIni();
void LoadIni();
void ResetAfterDeviceChanged();
@ -350,6 +351,9 @@ public:
int GetAutosaveInterval();
void SetAutosaveSlots(int slots);
int GetAutosaveSlots();
//! Enable mode where completing mission closes the game
void SetExitAfterMission(bool exit);
protected:
bool EventFrame(const Event &event);
@ -389,6 +393,7 @@ protected:
protected:
CController* m_ctrl;
CApplication* m_app;
CEventQueue* m_eventQueue;
CMainMovie* m_movie;

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@ -116,15 +116,15 @@ static int perso_color[3*10*3] =
CMainDialog::CMainDialog()
{
m_app = CApplication::GetInstancePointer();
m_eventQueue = m_app->GetEventQueue();
m_sound = m_app->GetSound();
m_main = CRobotMain::GetInstancePointer();
m_interface = m_main->GetInterface();
m_camera = m_main->GetCamera();
m_engine = Gfx::CEngine::GetInstancePointer();
m_particle = m_engine->GetParticle();
m_pause = CPauseManager::GetInstancePointer();
m_app = nullptr;
m_eventQueue = nullptr;
m_sound = nullptr;
m_main = nullptr;
m_interface = nullptr;
m_camera = nullptr;
m_engine = nullptr;
m_particle = nullptr;
m_pause = nullptr;
m_phase = PHASE_NAME;
m_phaseSetup = PHASE_SETUPg;
@ -182,11 +182,26 @@ CMainDialog::CMainDialog()
m_publicDir = "program";
m_filesDir = "files";
m_setupFull = m_app->GetVideoConfig().fullScreen;
m_setupFull = false;
m_bDialog = false;
}
void CMainDialog::Create()
{
m_app = CApplication::GetInstancePointer();
m_eventQueue = m_app->GetEventQueue();
m_sound = m_app->GetSound();
m_main = CRobotMain::GetInstancePointer();
m_interface = m_main->GetInterface();
m_camera = m_main->GetCamera();
m_engine = Gfx::CEngine::GetInstancePointer();
m_particle = m_engine->GetParticle();
m_pause = CPauseManager::GetInstancePointer();
m_setupFull = m_app->GetVideoConfig().fullScreen;
}
// Destructor of robot application.
CMainDialog::~CMainDialog()

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@ -72,6 +72,8 @@ class CMainDialog
public:
CMainDialog();
~CMainDialog();
void Create();
bool EventProcess(const Event &event);
void ChangePhase(Phase phase);