krzys-h
0b2f25a6e3
Restored -datadir and -langdir arguments, added -savedir
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Also, fixed some crashes when unable to open file
2014-08-06 12:27:17 +02:00
krzys-h
7131abd385
Fixed SatCom image loading
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Now LoadTexture/SetTexture functions require full path with "textures/" directory
2014-07-24 22:17:49 +02:00
krzys-h
96d49d84aa
Merge branch 'dev' into dev-physfs
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Conflicts:
data
src/app/gamedata.cpp
src/ui/control.cpp
src/ui/edit.cpp
src/ui/maindialog.cpp
2014-07-11 15:24:44 +02:00
krzys-h
106ec014b8
Fixed texture and script loading
2014-07-10 16:25:40 +02:00
krzys-h
1835d2ae58
Removed old code based on #ifs (issue #55 )
2014-06-27 19:52:09 +02:00
Mohamed Waheed
b7125a5b24
formatting and enhancements for savefile screenshot feature
2014-06-24 20:27:31 +03:00
Mohamed Waheed
613e1d74c4
implemented savefile screenshot feature
2014-06-24 01:35:05 +03:00
Krzysztof Dermont
3aca1de731
More work on levels
2014-06-22 21:30:23 +02:00
Krzysztof Dermont
0556b5dfbc
Added Exist() to resource manager, updated model
2014-06-22 16:29:26 +02:00
Krzysztof Dermont
754154341d
More work on PhysFS support
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* added output stream
* fixed music loading
2014-06-22 15:01:06 +02:00
Krzysztof Dermont
2260f6bf4f
Big part of PhysFS support
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* removed -mod argument
* removed -datadir argument
* removed -lang argument
* removed some dead ui code
* added resource manager and file loaders (stream and SDL)
* changed interface textures location to match new directory structure
* removed CGameData for mod support
* added PhysFS support
2014-06-20 23:51:28 +02:00
krzys-h
f0d97bfdb9
Better datadir mod support
2014-05-18 12:12:47 +02:00
krzys-h
f71658e38d
Random relief generator
2014-04-10 21:50:26 +02:00
Oleg Kosmakov
a181ba9bbf
Fixes #271
2014-03-25 22:56:40 +02:00
andreymal
e9960f5373
GetStringWidth fix
2014-03-02 04:15:59 +04:00
krzys-h
4a237f5925
CPauseManager
2013-12-31 13:24:09 +01:00
Piotr Dziwinski
cd97feabb0
Revert back "Merge pull request #243 from OdyX/dev-fix-textures-loading"
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False alarm, was caused probably by faulty build bot.
This definately should work on all platforms.
2013-10-29 22:04:12 +01:00
Piotr Dziwinski
70af33e45d
Revert "Merge pull request #243 from OdyX/dev-fix-textures-loading"
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Looks like it doesn't work on all platforms
2013-10-28 19:36:43 +01:00
Didier Raboud
c2a717d5c9
Let mouse.png's format be detected
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Fixes the mouse cursor on Mac OS X
2013-10-28 15:25:14 +01:00
Piotr Dziwinski
9017dbbbdb
Fixed CTerrain-related memory leaks
2013-10-13 14:44:12 +02:00
Piotr Dziwinski
ccb63bd29e
Fixed memory leaks in CText
2013-10-12 21:14:33 +02:00
Piotr Dziwinski
5d0d9b5aa5
Fixed some CBot-related memory leaks
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* fixed leaks in CScript::CheckToken()
* fixed leaks in CInterface
* commented out unused function in robotmain.cpp
2013-10-12 18:50:30 +02:00
Piotr Dziwinski
f8a6c6750a
Fix for #228
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* "empty" objects were wrongly handled in CPyro
2013-06-26 20:44:17 +02:00
erihel
41fa8458c2
Some Ui refactoring
2013-06-24 22:09:39 +02:00
Piotr Dziwinski
bfcce26f89
Changes in build organization
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* targets are now created in top-level build directory
* more things are now configured through CMake options
* changed debug build detection from NDEBUG to DEV_BUILD
* moved po and desktop directories
* moved last unit test out of src directory
2013-06-22 01:17:19 +02:00
Piotr Dziwinski
1377e48910
Reverted enum values to fix UT regression
2013-06-22 01:17:19 +02:00
Piotr Dziwinski
28b4e9a634
Fixed terrain light priorities (fix for #139 )
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* lights illuminating the terrain specified in scene file are now
always moved to front of light ordering
2013-06-20 23:14:37 +02:00
Piotr Dziwinski
4c33172e17
Fixed string formats in light debug prints
2013-06-17 20:52:56 +02:00
Piotr Dziwinski
366d3a551e
Added debug aids for lighting
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* displaying positions of current lights (F11)
* dumping info to console (F10)
* added assert() in suspicious place in CPyro
2013-06-17 18:17:21 +02:00
Piotr Dziwinski
b4700e3bed
Fix for #133
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* objects are now copied and textures are updated correctly
* also added function to debug objects
2013-06-17 11:48:57 +02:00
Piotr Dziwinski
7874aca10c
Enhanced logging, option to auto-start mission
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* added logging of application events
* changed debug mode flag to independent debug modes
* added option to auto-start mission (load a mission immediately
after startup)
* removed "enum value out of range" prints
* some refactoring
2013-06-16 21:54:36 +02:00
krzys-h
18b27d258e
Fixed bug with white map
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I'm not sure when it was introduced, probably in 8f6fd2a131
.
It was showing errors like "Couldn't load texture 'map.png'" and "Invalid texture data"
2013-06-10 15:38:55 +02:00
Piotr Dziwinski
b22d852b4c
Fixed variable shadowing warnings
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* fixed -Wshadow warnings
* refactored some constructors
2013-05-27 22:29:42 +02:00
Piotr Dziwinski
950a3474d5
Refactored sound code
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* fixed formatting and naming to be uniform with rest of code
* moved default implementation of CSound to cpp module
2013-05-27 10:19:16 +02:00
Piotr Dziwinski
8765d58b02
Fixed code formatting
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* moved braces to new lines
* fixed some function/variable names
* fixed whitespace issues
2013-05-27 10:19:16 +02:00
Piotr Dziwinski
8f6fd2a131
Changes in texture code & refactoring
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* refactored and altered slightly the texture pack code
* added flushing of texture cache
* some refactoring and const-correctness in CApplication methods
2013-05-26 14:50:23 +02:00
Piotr Dziwinski
b41957f2f9
Corrected some valgrind issues
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* fixed several uninitialized variable issues
* fixed possible memory corruption in CEngine
2013-05-26 11:34:53 +02:00
Piotr Dziwinski
07839a561f
Unicode symbols for special characters
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* added support for special characters from original text bitmaps
2013-05-12 18:38:01 +02:00
krzys-h
04f747b00b
Added simple texturepack support ( #208 )
2013-05-12 14:55:41 +02:00
Piotr Dziwinski
cec406ea31
Non-power-of-2 padding for background images
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* added padding options
* removed old hardcoded image sizes
2013-05-11 23:12:13 +02:00
erihel
2ba146cd63
Fixed problem with test compilation
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Altered test cmake files to fix linker problem.
Changed tga to png in pyro.
Changed enum in CMotionDummy.
2013-04-29 14:29:12 +02:00
erihel
64162a0e6f
Merge branch 'fix-for-shadows' of https://github.com/xiendev/colobot into xiendev-fix-for-shadows
2013-04-29 14:20:07 +02:00
XienDev
658ebe015f
Fix for shadows (bugs #176 and #132 )
2013-04-29 13:51:37 +03:00
erihel
5669053de0
Some code refactoring
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Changed vehicule (french) to vehicle (english) in enums and variables
2013-04-27 17:50:30 +02:00
krzys-h
9485e1a95f
Improved log levels
2013-04-01 12:58:55 +02:00
Piotr Dziwinski
ff97de5477
Fixed graphics objects after reset
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Should fix #120 and perhaps some other bugs as well
2013-03-31 13:06:38 +02:00
Piotr Dziwinski
195d6cded0
Fixed timer functions on win32
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* changed win32 implementation to QueryPerformaceTimer system function
* refactored system utils code
* proper tests for time utils and update event creation in application
* should fix issue #134
2013-03-24 12:00:12 +01:00
Piotr Dziwinski
4a30800cf1
Fixes for compiling on MSYS
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* fixed SDL_main() and putenv() issues
* disabled desktop subdir for MSYS
* disabled building CBot_console for now
2013-03-22 19:17:08 +01:00
Piotr Dziwinski
f729686539
Fixed segfault in light manager
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Also fixed minor memory leak
2013-02-28 22:56:44 +01:00
Piotr Dziwinski
08c646bb92
Fixed stupid error, tweaked ambient light colors
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* fixed stupid error in light manager
* tweaked ambient light colors to 0.1 of diffuse;
colors should not be oversaturated now
2013-02-28 22:06:22 +01:00