krzys-h
d9b680bdcf
Removed Windows restart on resolution change workaround
2015-08-24 19:47:48 +02:00
Piotr Dziwinski
b93f610930
Fix license header in all files
2015-08-22 16:40:02 +02:00
Piotr Dziwinski
a63a959dbe
Apply clang-modernize -use-nullptr
2015-08-17 22:40:52 +02:00
krzys-h
41c0ec0940
Fixed game save being always blocked
...
Also, prevent autosave if saving is blocked
2015-08-14 00:21:18 +02:00
krzys-h
ff957afefc
Moved files not directly related to CObject into src/level/ directory
2015-08-13 11:47:32 +02:00
Piotr Dziwinski
571cc96523
Add proper initializers and remove manual memory management in ui classes
2015-08-11 23:15:32 +02:00
krzys-h
57469533b6
Implemented loading progress bar
2015-08-07 20:48:55 +02:00
krzys-h
8d34286b1d
Added "No userlevels installed" message
2015-08-06 19:37:18 +02:00
Piotr Dziwinski
f95980456a
Replace anonymous union in Event with pointer to appropriate struct
2015-08-06 19:11:50 +02:00
krzys-h
dc9e2d2e8b
GUI loading error popup
...
Also added fireParticles option
2015-08-06 18:19:01 +02:00
krzys-h
b9bd075903
Drop (now unused) m_phase from CMainDialog
2015-08-06 16:20:29 +02:00
krzys-h
711643b454
Refactored CMainDialog
2015-08-06 16:02:59 +02:00
krzys-h
dc85aa2138
Moved all UI controls to a subdirectory
2015-08-06 13:25:24 +02:00
krzys-h
2b4210dcbc
Separated CMainUserInterface from CMainDialog
2015-08-06 12:59:09 +02:00
krzys-h
a322f46f00
Split CScreenSetup
2015-08-06 12:16:38 +02:00
Piotr Dziwinski
7097ec38e3
Fix very subtle memory access bug
...
Some CScreen classes have functions which call ChangePhase() on
CRobotMain, which in turn calls ChangePhase() on CMainDialog, which in
turn deletes current CScreen object :(.
So the fix is to keep all CScreen objects created all the time and only
keep pointer to the currently active object.
This also makes it easy to clean up dependencies between CScreen classes
and get rid of all these ugly static variables and functions.
2015-08-06 08:18:22 +02:00
krzys-h
95a438bcc6
Fixed cheat console and particles during loading
2015-08-05 22:54:13 +02:00
krzys-h
54254e2158
Split CMainDialog
2015-08-04 23:29:18 +02:00
krzys-h
a4f12f1b11
Removed unused m_access* variables
2015-08-04 12:50:49 +02:00
krzys-h
4b271cee2d
Moved settings out of CMainDialog into a separate class
...
Also fixed some problems with resolution list selection after starting game
2015-08-04 12:46:54 +02:00
krzys-h
ea7bfdefda
Moved scene to load out of CMainDialog
2015-08-04 10:56:49 +02:00
krzys-h
fc8d8cb9d4
Moved saved scene loading to CPlayerProfile
2015-08-04 09:55:39 +02:00
krzys-h
5e4a423bf0
Cleaned up "textures/"+something, fixed more possible occurences of #531
2015-08-03 20:55:33 +02:00
krzys-h
1e38edcec7
Fixed InterfaceGlint and InterfaceRain using the same config value name
2015-08-03 20:40:27 +02:00
Piotr Dziwinski
11b0398c03
Include refactoring
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* reordered includes according to correct style
* removed some unnecessary includes
2015-08-02 17:49:07 +02:00
Piotr Dziwinski
7d8b56d9ab
More style fixes
2015-08-02 12:06:14 +02:00
krzys-h
1bc0c891b0
Fixed early profile creation ( #538 )
2015-07-29 18:17:28 +02:00
krzys-h
ab6a8eba2b
Possible fix to #482
2015-07-29 09:41:25 +02:00
krzys-h
72b9738eb9
Fixed possible problems when trying to use shadow maps in unsupported configuraions ( #522 )
2015-07-20 22:34:39 +02:00
krzys-h
4741118b61
Added new options to configuration presets
2015-07-20 20:47:44 +02:00
krzys-h
7b3ae32626
Shadow mapping now disables old shadows
2015-07-20 18:56:15 +02:00
krzys-h
f03734d17f
Added shadow mapping to settings screen
2015-07-20 18:42:09 +02:00
krzys-h
fce1539888
Made settings unavailable during in simulation setup visible but not editable
2015-07-20 17:19:49 +02:00
krzys-h
572b8ea566
Fixed a crash on exiting from win scene to level list
2015-07-20 17:06:28 +02:00
krzys-h
e2ebcb769e
Added MSAA to settings screen
2015-07-20 16:29:09 +02:00
krzys-h
90756f8b34
Added FilterMode, MipmapLevel and Anisotropy to settings screen
2015-07-20 13:56:45 +02:00
krzys-h
a879e496f5
Removed unused texture quality setting
2015-07-20 12:21:16 +02:00
krzys-h
1c947f9a80
Renamed some phases to more meaningful names
2015-07-19 23:11:41 +02:00
krzys-h
a2f1aa195b
Combined all level list phases into one, removed PHASE_TERM
2015-07-19 23:07:57 +02:00
krzys-h
8c87eedd28
Fixed huge lag on closing settings
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Introduced in 02c24fbf27
, this was supposed to make it more resistant to crashes but turned out to generate huge lag on closing settings
Instead, I added manual .Save() after every value change
2015-07-19 21:35:55 +02:00
krzys-h
264f5dc278
Removed obsolete save directory configuration
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This was used in one of the CeeBots probably for setting up networked installations in schools. This is now obsolete since now those are only paths relative to main PHYSFS save directory.
2015-07-19 16:05:09 +02:00
krzys-h
ffb387f8af
Changed scene loading to use CPlayerProfile for paths
2015-07-19 16:05:09 +02:00
krzys-h
7dc3e90e41
CPlayerProgress -> CPlayerProfile
2015-07-19 16:05:09 +02:00
krzys-h
02c24fbf27
CProfile -> CConfigFile
2015-07-19 16:05:09 +02:00
Tomasz Kapuściński
644f5b4d7f
Corrected some problems with dynamic shadows
2015-07-19 00:07:59 +02:00
krzys-h
3e1fc06d6c
CPlayerProgress
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Extracted most operations on user profile from CRobotMain and CMainDialog to a dedicated class
2015-07-18 23:14:20 +02:00
krzys-h
86f473ac16
Finished support for up to 999 chapters and levels
2015-07-18 19:48:25 +02:00
krzys-h
ea9361fbb4
LevelCategory enum
2015-07-18 19:45:40 +02:00
Piotr Dziwinski
b3b6435039
Use MakeUnique with level parser classes
2015-07-17 20:38:21 +02:00
krzys-h
c8f6e8124e
Replaced CLogger::GetInstancePointer() calls with GetLogger()
2015-07-16 22:12:44 +02:00