Changed scene loading to use CPlayerProfile for paths

master
krzys-h 2015-07-19 15:42:07 +02:00
parent 7dc3e90e41
commit ffb387f8af
1 changed files with 6 additions and 9 deletions

View File

@ -3858,11 +3858,10 @@ void CMainDialog::ColorPerso()
bool CMainDialog::IsIOReadScene()
{
std::string userSaveDir = m_savegameDir + "/" + m_main->GetPlayerProfile()->GetName();
auto saveDirs = CResourceManager::ListDirectories(userSaveDir);
auto saveDirs = CResourceManager::ListDirectories(m_main->GetPlayerProfile()->GetSaveDir());
for (auto dir : saveDirs)
{
if (CResourceManager::Exists(userSaveDir + "/" + dir + "/" + "data.sav"))
if (CResourceManager::Exists(m_main->GetPlayerProfile()->GetSaveFile(dir + "/data.sav")))
{
return true;
}
@ -3922,9 +3921,7 @@ void CMainDialog::IOReadList()
m_saveList.clear();
std::string userSaveDir = m_savegameDir + "/" + m_main->GetPlayerProfile()->GetName();
auto saveDirs = CResourceManager::ListDirectories(userSaveDir);
auto saveDirs = CResourceManager::ListDirectories(m_main->GetPlayerProfile()->GetSaveDir());
//std::sort(saveDirs.begin(), saveDirs.end());
std::map<int, std::string> sortedSaveDirs;
@ -3932,13 +3929,13 @@ void CMainDialog::IOReadList()
for (auto dir : saveDirs)
{
std::string savegameFile = userSaveDir + "/" + dir + "/" + "data.sav";
std::string savegameFile = m_main->GetPlayerProfile()->GetSaveFile(dir+"/data.sav");
if (CResourceManager::Exists(savegameFile))
{
CLevelParser levelParser(savegameFile);
levelParser.Load();
int time = levelParser.Get("Created")->GetParam("date")->AsInt();
sortedSaveDirs[time] = userSaveDir + "/" + dir;
sortedSaveDirs[time] = m_main->GetPlayerProfile()->GetSaveFile(dir);
names[time] = levelParser.Get("Title")->GetParam("text")->AsString();
}
}
@ -4087,7 +4084,7 @@ bool CMainDialog::IOWriteScene()
pe->GetText(info, 100);
if (static_cast<unsigned int>(sel) >= m_saveList.size())
{
dir = m_savegameDir + "/" + m_main->GetPlayerProfile()->GetName() + "/save" + clearName(info);
dir = m_main->GetPlayerProfile()->GetSaveFile("save"+clearName(info));
}
else
{