Changed scene loading to use CPlayerProfile for paths
parent
7dc3e90e41
commit
ffb387f8af
|
@ -3858,11 +3858,10 @@ void CMainDialog::ColorPerso()
|
|||
|
||||
bool CMainDialog::IsIOReadScene()
|
||||
{
|
||||
std::string userSaveDir = m_savegameDir + "/" + m_main->GetPlayerProfile()->GetName();
|
||||
auto saveDirs = CResourceManager::ListDirectories(userSaveDir);
|
||||
auto saveDirs = CResourceManager::ListDirectories(m_main->GetPlayerProfile()->GetSaveDir());
|
||||
for (auto dir : saveDirs)
|
||||
{
|
||||
if (CResourceManager::Exists(userSaveDir + "/" + dir + "/" + "data.sav"))
|
||||
if (CResourceManager::Exists(m_main->GetPlayerProfile()->GetSaveFile(dir + "/data.sav")))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -3922,9 +3921,7 @@ void CMainDialog::IOReadList()
|
|||
|
||||
m_saveList.clear();
|
||||
|
||||
std::string userSaveDir = m_savegameDir + "/" + m_main->GetPlayerProfile()->GetName();
|
||||
|
||||
auto saveDirs = CResourceManager::ListDirectories(userSaveDir);
|
||||
auto saveDirs = CResourceManager::ListDirectories(m_main->GetPlayerProfile()->GetSaveDir());
|
||||
//std::sort(saveDirs.begin(), saveDirs.end());
|
||||
|
||||
std::map<int, std::string> sortedSaveDirs;
|
||||
|
@ -3932,13 +3929,13 @@ void CMainDialog::IOReadList()
|
|||
|
||||
for (auto dir : saveDirs)
|
||||
{
|
||||
std::string savegameFile = userSaveDir + "/" + dir + "/" + "data.sav";
|
||||
std::string savegameFile = m_main->GetPlayerProfile()->GetSaveFile(dir+"/data.sav");
|
||||
if (CResourceManager::Exists(savegameFile))
|
||||
{
|
||||
CLevelParser levelParser(savegameFile);
|
||||
levelParser.Load();
|
||||
int time = levelParser.Get("Created")->GetParam("date")->AsInt();
|
||||
sortedSaveDirs[time] = userSaveDir + "/" + dir;
|
||||
sortedSaveDirs[time] = m_main->GetPlayerProfile()->GetSaveFile(dir);
|
||||
names[time] = levelParser.Get("Title")->GetParam("text")->AsString();
|
||||
}
|
||||
}
|
||||
|
@ -4087,7 +4084,7 @@ bool CMainDialog::IOWriteScene()
|
|||
pe->GetText(info, 100);
|
||||
if (static_cast<unsigned int>(sel) >= m_saveList.size())
|
||||
{
|
||||
dir = m_savegameDir + "/" + m_main->GetPlayerProfile()->GetName() + "/save" + clearName(info);
|
||||
dir = m_main->GetPlayerProfile()->GetSaveFile("save"+clearName(info));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue