CPlayerProgress -> CPlayerProfile
parent
02c24fbf27
commit
7dc3e90e41
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@ -170,7 +170,7 @@ set(BASE_SOURCES
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object/object_manager.cpp
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object/old_object.cpp
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object/old_object_interface.cpp
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object/player_progress.cpp
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object/player_profile.cpp
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object/robotmain.cpp
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object/scene_conditions.cpp
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object/task/task.cpp
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@ -16,7 +16,7 @@
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "object/player_progress.h"
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#include "object/player_profile.h"
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#include "common/logger.h"
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#include "common/make_unique.h"
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@ -72,7 +72,7 @@ void PlayerApperance::DefPerso()
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this->colorBand.a = 0.0f;
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}
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CPlayerProgress::CPlayerProgress(std::string playerName)
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CPlayerProfile::CPlayerProfile(std::string playerName)
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{
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m_playerName = playerName;
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GetConfigFile().SetStringProperty("Gamer", "LastName", m_playerName);
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@ -92,7 +92,7 @@ CPlayerProgress::CPlayerProgress(std::string playerName)
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LoadApperance();
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}
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std::string CPlayerProgress::GetLastName()
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std::string CPlayerProfile::GetLastName()
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{
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std::string name;
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@ -102,47 +102,47 @@ std::string CPlayerProgress::GetLastName()
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return name;
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}
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CPlayerProgress::~CPlayerProgress()
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CPlayerProfile::~CPlayerProfile()
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{
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}
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bool CPlayerProgress::Delete()
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bool CPlayerProfile::Delete()
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{
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return CResourceManager::RemoveDirectory(GetSaveDir());
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}
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std::string CPlayerProgress::GetName()
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std::string CPlayerProfile::GetName()
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{
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return m_playerName;
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}
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std::string CPlayerProgress::GetSaveDir()
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std::string CPlayerProfile::GetSaveDir()
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{
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return std::string(CRobotMain::GetInstancePointer()->GetSavegameDir()) + "/" + m_playerName;
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}
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std::string CPlayerProgress::GetSaveFile(std::string filename)
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std::string CPlayerProfile::GetSaveFile(std::string filename)
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{
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return GetSaveDir() + "/" + filename;
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}
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// FINISHED LEVELS
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void CPlayerProgress::IncrementLevelTryCount(LevelCategory cat, int chap, int rank)
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void CPlayerProfile::IncrementLevelTryCount(LevelCategory cat, int chap, int rank)
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{
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m_levelInfo[cat][chap][rank].numTry ++;
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SaveFinishedLevels(cat);
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}
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int CPlayerProgress::GetLevelTryCount(LevelCategory cat, int chap, int rank)
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int CPlayerProfile::GetLevelTryCount(LevelCategory cat, int chap, int rank)
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{
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if(!m_levelInfoLoaded[cat])
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LoadFinishedLevels(cat);
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return m_levelInfo[cat][chap][rank].numTry;
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}
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void CPlayerProgress::SetLevelPassed(LevelCategory cat, int chap, int rank, bool bPassed)
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void CPlayerProfile::SetLevelPassed(LevelCategory cat, int chap, int rank, bool bPassed)
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{
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m_levelInfo[cat][chap][rank].bPassed = bPassed;
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SaveFinishedLevels(cat);
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@ -154,14 +154,14 @@ void CPlayerProgress::SetLevelPassed(LevelCategory cat, int chap, int rank, bool
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}
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}
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bool CPlayerProgress::GetLevelPassed(LevelCategory cat, int chap, int rank)
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bool CPlayerProfile::GetLevelPassed(LevelCategory cat, int chap, int rank)
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{
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if(!m_levelInfoLoaded[cat])
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LoadFinishedLevels(cat);
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return m_levelInfo[cat][chap][rank].bPassed;
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}
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int CPlayerProgress::GetChapPassed(LevelCategory cat)
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int CPlayerProfile::GetChapPassed(LevelCategory cat)
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{
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if ( CRobotMain::GetInstancePointer()->GetShowAll() ) return MAXSCENE;
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@ -175,13 +175,13 @@ int CPlayerProgress::GetChapPassed(LevelCategory cat)
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return MAXSCENE;
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}
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void CPlayerProgress::SetSelectedChap(LevelCategory category, int chap)
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void CPlayerProfile::SetSelectedChap(LevelCategory category, int chap)
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{
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m_selectChap[category] = chap;
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SaveFinishedLevels(category);
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}
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int CPlayerProgress::GetSelectedChap(LevelCategory category)
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int CPlayerProfile::GetSelectedChap(LevelCategory category)
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{
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if(!m_levelInfoLoaded[category])
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LoadFinishedLevels(category);
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@ -189,13 +189,13 @@ int CPlayerProgress::GetSelectedChap(LevelCategory category)
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return m_selectChap[category];
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}
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void CPlayerProgress::SetSelectedRank(LevelCategory category, int rank)
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void CPlayerProfile::SetSelectedRank(LevelCategory category, int rank)
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{
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m_selectRank[category] = rank;
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SaveFinishedLevels(category);
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}
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int CPlayerProgress::GetSelectedRank(LevelCategory category)
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int CPlayerProfile::GetSelectedRank(LevelCategory category)
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{
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if(!m_levelInfoLoaded[category])
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LoadFinishedLevels(category);
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@ -203,7 +203,7 @@ int CPlayerProgress::GetSelectedRank(LevelCategory category)
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return m_selectRank[category];
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}
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void CPlayerProgress::LoadFinishedLevels(LevelCategory category)
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void CPlayerProfile::LoadFinishedLevels(LevelCategory category)
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{
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m_levelInfo[category].clear();
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std::string filename = GetSaveFile(GetLevelCategoryDir(category)+".gam");
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@ -246,7 +246,7 @@ void CPlayerProgress::LoadFinishedLevels(LevelCategory category)
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m_levelInfoLoaded[category] = true;
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}
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void CPlayerProgress::SaveFinishedLevels(LevelCategory category)
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void CPlayerProfile::SaveFinishedLevels(LevelCategory category)
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{
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std::string filename = GetSaveFile(GetLevelCategoryDir(category)+".gam");
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COutputStream file;
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@ -276,7 +276,7 @@ void CPlayerProgress::SaveFinishedLevels(LevelCategory category)
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// FREE GAME UNLOCK
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int CPlayerProgress::GetFreeGameBuildUnlock()
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int CPlayerProfile::GetFreeGameBuildUnlock()
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{
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if(!m_freegameLoaded)
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LoadFreeGameUnlock();
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@ -284,26 +284,26 @@ int CPlayerProgress::GetFreeGameBuildUnlock()
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return m_freegameBuild;
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}
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void CPlayerProgress::SetFreeGameBuildUnlock(int freeBuild)
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void CPlayerProfile::SetFreeGameBuildUnlock(int freeBuild)
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{
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m_freegameBuild = freeBuild;
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SaveFreeGameUnlock();
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}
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int CPlayerProgress::GetFreeGameResearchUnlock()
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int CPlayerProfile::GetFreeGameResearchUnlock()
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{
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if(!m_freegameLoaded)
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LoadFreeGameUnlock();
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return m_freegameResearch;
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}
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void CPlayerProgress::SetFreeGameResearchUnlock(int freeResearch)
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void CPlayerProfile::SetFreeGameResearchUnlock(int freeResearch)
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{
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m_freegameResearch = freeResearch;
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SaveFreeGameUnlock();
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}
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void CPlayerProgress::LoadFreeGameUnlock()
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void CPlayerProfile::LoadFreeGameUnlock()
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{
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m_freegameResearch = 0;
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m_freegameBuild = 0;
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@ -330,7 +330,7 @@ void CPlayerProgress::LoadFreeGameUnlock()
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m_freegameLoaded = false;
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}
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void CPlayerProgress::SaveFreeGameUnlock()
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void CPlayerProfile::SaveFreeGameUnlock()
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{
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std::string filename = GetSaveFile("research.gam");
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COutputStream file;
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@ -348,12 +348,12 @@ void CPlayerProgress::SaveFreeGameUnlock()
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// APPERANCE
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PlayerApperance& CPlayerProgress::GetApperance()
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PlayerApperance& CPlayerProfile::GetApperance()
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{
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return m_apperance;
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}
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void CPlayerProgress::LoadApperance()
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void CPlayerProfile::LoadApperance()
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{
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m_apperance.face = 0;
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m_apperance.DefPerso();
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@ -383,7 +383,7 @@ void CPlayerProgress::LoadApperance()
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}
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}
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void CPlayerProgress::SaveApperance()
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void CPlayerProfile::SaveApperance()
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{
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try
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{
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@ -411,7 +411,7 @@ void CPlayerProgress::SaveApperance()
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// SAVE / LOAD SCENE
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void CPlayerProgress::SaveScene(std::string dir, std::string info)
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void CPlayerProfile::SaveScene(std::string dir, std::string info)
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{
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if (!CResourceManager::DirectoryExists(dir))
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{
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@ -42,12 +42,12 @@ struct PlayerApperance
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void DefPerso();
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};
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class CPlayerProgress
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class CPlayerProfile
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{
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public:
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CPlayerProgress(std::string playerName);
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CPlayerProfile(std::string playerName);
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static std::string GetLastName();
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~CPlayerProgress();
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~CPlayerProfile();
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bool Delete();
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@ -67,7 +67,7 @@
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#include "object/object.h"
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#include "object/object_create_exception.h"
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#include "object/object_manager.h"
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#include "object/player_progress.h"
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#include "object/player_profile.h"
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#include "object/scene_conditions.h"
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#include "object/task/task.h"
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#include "object/task/taskbuild.h"
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@ -317,7 +317,7 @@ void CRobotMain::Create()
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m_engine->SetTracePrecision(1.0f);
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SelectPlayer(CPlayerProgress::GetLastName());
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SelectPlayer(CPlayerProfile::GetLastName());
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CScriptFunctions::m_filesDir = CResourceManager::GetSaveLocation() + "/" + m_dialog->GetFilesDir(); //TODO: Refactor to PHYSFS while rewriting CBot engine
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CScriptFunctions::Init();
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@ -434,7 +434,7 @@ void CRobotMain::ChangePhase(Phase phase)
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LevelCategory cat = m_dialog->GetLevelCategory();
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int chap = m_dialog->GetLevelChap();
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int rank = m_dialog->GetLevelRank();
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m_playerProgress->IncrementLevelTryCount(cat, chap, rank);
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m_playerProfile->IncrementLevelTryCount(cat, chap, rank);
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}
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}
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@ -443,7 +443,7 @@ void CRobotMain::ChangePhase(Phase phase)
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LevelCategory cat = m_dialog->GetLevelCategory();
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int chap = m_dialog->GetLevelChap();
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int rank = m_dialog->GetLevelRank();
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m_playerProgress->SetLevelPassed(cat, chap, rank, true);
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m_playerProfile->SetLevelPassed(cat, chap, rank, true);
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m_dialog->NextMission(); // passes to the next mission
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}
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@ -3888,15 +3888,15 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
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if (category == LevelCategory::Missions && !resetObject) // mission?
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{
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m_playerProgress->SetFreeGameResearchUnlock(m_playerProgress->GetFreeGameResearchUnlock() | m_researchDone[0]);
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m_playerProgress->SetFreeGameBuildUnlock(m_playerProgress->GetFreeGameBuildUnlock() | m_build);
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m_playerProfile->SetFreeGameResearchUnlock(m_playerProfile->GetFreeGameResearchUnlock() | m_researchDone[0]);
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m_playerProfile->SetFreeGameBuildUnlock(m_playerProfile->GetFreeGameBuildUnlock() | m_build);
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}
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if (category == LevelCategory::FreeGame && !resetObject) // free play?
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{
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m_researchDone[0] = m_playerProgress->GetFreeGameResearchUnlock();
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m_researchDone[0] = m_playerProfile->GetFreeGameResearchUnlock();
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m_build = m_playerProgress->GetFreeGameBuildUnlock();
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m_build = m_playerProfile->GetFreeGameBuildUnlock();
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m_build &= ~BUILD_RESEARCH;
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m_build &= ~BUILD_LABO;
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m_build |= BUILD_FACTORY;
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@ -4027,11 +4027,11 @@ void CRobotMain::ChangeColor()
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colorRef1.r = 206.0f/256.0f;
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colorRef1.g = 206.0f/256.0f;
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colorRef1.b = 204.0f/256.0f; // ~white
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colorNew1 = m_playerProgress->GetApperance().colorCombi;
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colorNew1 = m_playerProfile->GetApperance().colorCombi;
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colorRef2.r = 255.0f/256.0f;
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colorRef2.g = 132.0f/256.0f;
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colorRef2.b = 1.0f/256.0f; // orange
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colorNew2 = m_playerProgress->GetApperance().colorBand;
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colorNew2 = m_playerProfile->GetApperance().colorBand;
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Math::Point exclu[6];
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exclu[0] = Math::Point(192.0f/256.0f, 0.0f/256.0f);
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@ -4073,7 +4073,7 @@ void CRobotMain::ChangeColor()
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colorRef1.b = 0.0f/256.0f; // yellow
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tolerance = 0.20f;
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}
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colorNew1 = m_playerProgress->GetApperance().colorHair;
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colorNew1 = m_playerProfile->GetApperance().colorHair;
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colorRef2.r = 0.0f;
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colorRef2.g = 0.0f;
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colorRef2.b = 0.0f;
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@ -4605,7 +4605,7 @@ void CRobotMain::LoadOneScript(CObject *obj, int &nbError)
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char file[MAX_FNAME];
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sprintf(file, "%c%.3d%.3d%.3d%.3d.txt", categoryChar, chap, rank, objRank, i);
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std::string filename = m_playerProgress->GetSaveFile(file);
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std::string filename = m_playerProfile->GetSaveFile(file);
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if (CResourceManager::Exists(filename))
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{
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@ -4680,7 +4680,7 @@ void CRobotMain::SaveOneScript(CObject *obj)
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{
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char file[MAX_FNAME];
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sprintf(file, "%c%.3d%.3d%.3d%.3d.txt", categoryChar, chap, rank, objRank, i);
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std::string filename = m_playerProgress->GetSaveFile(file);
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std::string filename = m_playerProfile->GetSaveFile(file);
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if (i < programs.size())
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{
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@ -5238,13 +5238,13 @@ void CRobotMain::SelectPlayer(std::string playerName)
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{
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assert(!playerName.empty());
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m_playerProgress = MakeUnique<CPlayerProgress>(playerName);
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m_playerProfile = MakeUnique<CPlayerProfile>(playerName);
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SetGlobalGamerName(playerName);
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}
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CPlayerProgress* CRobotMain::GetPlayerProgress()
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CPlayerProfile* CRobotMain::GetPlayerProfile()
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{
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return m_playerProgress.get();
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return m_playerProfile.get();
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}
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@ -5667,13 +5667,13 @@ MissionType CRobotMain::GetMissionType()
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//! Returns the representation to use for the player
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int CRobotMain::GetGamerFace()
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{
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return m_playerProgress->GetApperance().face;
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return m_playerProfile->GetApperance().face;
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}
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//! Returns the representation to use for the player
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int CRobotMain::GetGamerGlasses()
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{
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return m_playerProgress->GetApperance().glasses;
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return m_playerProfile->GetApperance().glasses;
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}
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//! Returns the mode with just the head
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@ -5982,7 +5982,7 @@ int CRobotMain::AutosaveRotate(bool freeOne)
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{
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GetLogger()->Debug("Rotate autosaves...\n");
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// Find autosave dirs
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auto saveDirs = CResourceManager::ListDirectories(m_playerProgress->GetSaveDir());
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auto saveDirs = CResourceManager::ListDirectories(m_playerProfile->GetSaveDir());
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std::map<int, std::string> autosaveDirs;
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for (auto& dir : saveDirs)
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{
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@ -5992,7 +5992,7 @@ int CRobotMain::AutosaveRotate(bool freeOne)
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if (dir.substr(0, autosavePrefix.length()) == "autosave")
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{
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int id = boost::lexical_cast<int>(dir.substr(autosavePrefix.length()));
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autosaveDirs[id] = m_playerProgress->GetSaveFile(dir);
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autosaveDirs[id] = m_playerProfile->GetSaveFile(dir);
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}
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}
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catch (...)
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@ -6034,7 +6034,7 @@ int CRobotMain::AutosaveRotate(bool freeOne)
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{
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for (auto& save : autosavesToKeep)
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{
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std::string newDir = m_playerProgress->GetSaveFile("autosave" + boost::lexical_cast<std::string>(save.first));
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std::string newDir = m_playerProfile->GetSaveFile("autosave" + boost::lexical_cast<std::string>(save.first));
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GetLogger()->Trace("Rename %s -> %s\n", save.second.c_str(), newDir.c_str());
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CResourceManager::Move(save.second, newDir);
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}
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@ -6048,13 +6048,13 @@ void CRobotMain::Autosave()
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int id = AutosaveRotate(true);
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GetLogger()->Info("Autosave!\n");
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std::string dir = m_playerProgress->GetSaveFile("autosave" + boost::lexical_cast<std::string>(id));
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std::string dir = m_playerProfile->GetSaveFile("autosave" + boost::lexical_cast<std::string>(id));
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char timestr[100];
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TimeToAscii(time(NULL), timestr);
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std::string info = std::string("[AUTOSAVE] ")+timestr;
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m_playerProgress->SaveScene(dir, info);
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m_playerProfile->SaveScene(dir, info);
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}
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void CRobotMain::SetExitAfterMission(bool exit)
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@ -6162,7 +6162,7 @@ void CRobotMain::MarkResearchDone(ResearchType type, int team)
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if(team == 0)
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{
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m_playerProgress->SetFreeGameResearchUnlock(m_playerProgress->GetFreeGameResearchUnlock() | m_researchDone[0]);
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m_playerProfile->SetFreeGameResearchUnlock(m_playerProfile->GetFreeGameResearchUnlock() | m_researchDone[0]);
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}
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}
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@ -86,7 +86,7 @@ class CInput;
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class CObjectManager;
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class CSceneEndCondition;
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class CAudioChangeCondition;
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class CPlayerProgress;
|
||||
class CPlayerProfile;
|
||||
|
||||
namespace Gfx {
|
||||
class CEngine;
|
||||
|
@ -302,7 +302,7 @@ public:
|
|||
char* GetNewScriptName(ObjectType type, int rank);
|
||||
|
||||
void SelectPlayer(std::string playerName);
|
||||
CPlayerProgress* GetPlayerProgress();
|
||||
CPlayerProfile* GetPlayerProfile();
|
||||
|
||||
bool IsBusy();
|
||||
bool IOWriteScene(const char *filename, const char *filecbot, char *info);
|
||||
|
@ -450,7 +450,7 @@ protected:
|
|||
CInput* m_input;
|
||||
|
||||
//! Progress of loaded player
|
||||
std::unique_ptr<CPlayerProgress> m_playerProgress;
|
||||
std::unique_ptr<CPlayerProfile> m_playerProfile;
|
||||
|
||||
|
||||
//! Time since level start, including pause and intro movie
|
||||
|
|
|
@ -40,7 +40,7 @@
|
|||
|
||||
#include "object/level/parser.h"
|
||||
|
||||
#include "object/player_progress.h"
|
||||
#include "object/player_profile.h"
|
||||
#include "object/robotmain.h"
|
||||
|
||||
#include "sound/sound.h"
|
||||
|
@ -418,13 +418,13 @@ void CMainDialog::ChangePhase(Phase phase)
|
|||
ddim.y = 18.0f/480.0f;
|
||||
pe = pw->CreateEdit(pos, ddim, 0, EVENT_INTERFACE_NEDIT);
|
||||
pe->SetMaxChar(15);
|
||||
if(m_main->GetPlayerProgress() != nullptr)
|
||||
if(m_main->GetPlayerProfile() != nullptr)
|
||||
{
|
||||
name = m_main->GetPlayerProgress()->GetName();
|
||||
name = m_main->GetPlayerProfile()->GetName();
|
||||
}
|
||||
else
|
||||
{
|
||||
name = CPlayerProgress::GetLastName();
|
||||
name = CPlayerProfile::GetLastName();
|
||||
}
|
||||
pe->SetText(name.c_str());
|
||||
pe->SetCursor(name.length(), 0);
|
||||
|
@ -697,7 +697,7 @@ void CMainDialog::ChangePhase(Phase phase)
|
|||
|
||||
m_apperanceTab = 0;
|
||||
m_apperanceAngle = -0.6f;
|
||||
m_main->GetPlayerProgress()->LoadApperance();
|
||||
m_main->GetPlayerProfile()->LoadApperance();
|
||||
UpdatePerso();
|
||||
m_main->ScenePerso();
|
||||
CameraPerso();
|
||||
|
@ -735,7 +735,7 @@ void CMainDialog::ChangePhase(Phase phase)
|
|||
|
||||
if ( m_phase == PHASE_FREE )
|
||||
{
|
||||
m_accessChap = m_main->GetPlayerProgress()->GetChapPassed(LevelCategory::Missions);
|
||||
m_accessChap = m_main->GetPlayerProfile()->GetChapPassed(LevelCategory::Missions);
|
||||
}
|
||||
|
||||
pos.x = 0.10f;
|
||||
|
@ -782,7 +782,7 @@ void CMainDialog::ChangePhase(Phase phase)
|
|||
ddim.x = dim.x*6.5f;
|
||||
pli = pw->CreateList(pos, ddim, 0, EVENT_INTERFACE_CHAP);
|
||||
pli->SetState(STATE_SHADOW);
|
||||
m_chap[m_category] = m_main->GetPlayerProgress()->GetSelectedChap(m_category)-1;
|
||||
m_chap[m_category] = m_main->GetPlayerProfile()->GetSelectedChap(m_category)-1;
|
||||
UpdateSceneChap(m_chap[m_category]);
|
||||
if ( m_phase != PHASE_USER ) pli->SetState(STATE_EXTEND);
|
||||
|
||||
|
@ -805,7 +805,7 @@ void CMainDialog::ChangePhase(Phase phase)
|
|||
ddim.x = dim.x*6.5f;
|
||||
pli = pw->CreateList(pos, ddim, 0, EVENT_INTERFACE_LIST);
|
||||
pli->SetState(STATE_SHADOW);
|
||||
m_sel[m_category] = m_main->GetPlayerProgress()->GetSelectedRank(m_category)-1;
|
||||
m_sel[m_category] = m_main->GetPlayerProfile()->GetSelectedRank(m_category)-1;
|
||||
UpdateSceneList(m_chap[m_category], m_sel[m_category]);
|
||||
if ( m_phase != PHASE_USER ) pli->SetState(STATE_EXTEND);
|
||||
pos = pli->GetPos();
|
||||
|
@ -2078,7 +2078,7 @@ bool CMainDialog::EventProcess(const Event &event)
|
|||
|
||||
if ( m_phase == PHASE_PERSO )
|
||||
{
|
||||
PlayerApperance& apperance = m_main->GetPlayerProgress()->GetApperance();
|
||||
PlayerApperance& apperance = m_main->GetPlayerProfile()->GetApperance();
|
||||
switch( event.type )
|
||||
{
|
||||
case EVENT_KEY_DOWN:
|
||||
|
@ -2184,12 +2184,12 @@ bool CMainDialog::EventProcess(const Event &event)
|
|||
break;
|
||||
|
||||
case EVENT_INTERFACE_POK:
|
||||
m_main->GetPlayerProgress()->SaveApperance();
|
||||
m_main->GetPlayerProfile()->SaveApperance();
|
||||
m_main->ChangePhase(PHASE_INIT);
|
||||
break;
|
||||
|
||||
case EVENT_INTERFACE_PCANCEL:
|
||||
m_main->GetPlayerProgress()->LoadApperance(); // reload apperance from file
|
||||
m_main->GetPlayerProfile()->LoadApperance(); // reload apperance from file
|
||||
m_main->ChangePhase(PHASE_NAME);
|
||||
break;
|
||||
|
||||
|
@ -2229,7 +2229,7 @@ bool CMainDialog::EventProcess(const Event &event)
|
|||
pl = static_cast<CList*>(pw->SearchControl(EVENT_INTERFACE_CHAP));
|
||||
if ( pl == 0 ) break;
|
||||
m_chap[m_category] = pl->GetSelect();
|
||||
m_main->GetPlayerProgress()->SetSelectedChap(m_category, m_chap[m_category]+1);
|
||||
m_main->GetPlayerProfile()->SetSelectedChap(m_category, m_chap[m_category]+1);
|
||||
UpdateSceneList(m_chap[m_category], m_sel[m_category]);
|
||||
UpdateSceneResume(m_chap[m_category]+1, m_sel[m_category]+1);
|
||||
break;
|
||||
|
@ -2238,7 +2238,7 @@ bool CMainDialog::EventProcess(const Event &event)
|
|||
pl = static_cast<CList*>(pw->SearchControl(EVENT_INTERFACE_LIST));
|
||||
if ( pl == 0 ) break;
|
||||
m_sel[m_category] = pl->GetSelect();
|
||||
m_main->GetPlayerProgress()->SetSelectedRank(m_category, m_sel[m_category]+1);
|
||||
m_main->GetPlayerProfile()->SetSelectedRank(m_category, m_sel[m_category]+1);
|
||||
UpdateSceneResume(m_chap[m_category]+1, m_sel[m_category]+1);
|
||||
break;
|
||||
|
||||
|
@ -3389,7 +3389,7 @@ void CMainDialog::UpdateNameControl()
|
|||
pe = static_cast<CEdit*>(pw->SearchControl(EVENT_INTERFACE_NEDIT));
|
||||
if ( pe == 0 ) return;
|
||||
|
||||
std::string gamer = m_main->GetPlayerProgress()->GetName();
|
||||
std::string gamer = m_main->GetPlayerProfile()->GetName();
|
||||
total = pl->GetTotal();
|
||||
sel = pl->GetSelect();
|
||||
pe->GetText(name, 100);
|
||||
|
@ -3589,7 +3589,7 @@ void CMainDialog::NameDelete()
|
|||
char* gamer = pl->GetItemName(sel);
|
||||
|
||||
m_main->SelectPlayer(gamer);
|
||||
if (!m_main->GetPlayerProgress()->Delete())
|
||||
if (!m_main->GetPlayerProfile()->Delete())
|
||||
{
|
||||
m_sound->Play(SOUND_TZOING);
|
||||
return;
|
||||
|
@ -3626,7 +3626,7 @@ void CMainDialog::UpdatePerso()
|
|||
std::string name;
|
||||
int i;
|
||||
|
||||
PlayerApperance& apperance = m_main->GetPlayerProgress()->GetApperance();
|
||||
PlayerApperance& apperance = m_main->GetPlayerProfile()->GetApperance();
|
||||
|
||||
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
|
||||
if ( pw == 0 ) return;
|
||||
|
@ -3793,7 +3793,7 @@ void CMainDialog::CameraPerso()
|
|||
|
||||
void CMainDialog::FixPerso(int rank, int index)
|
||||
{
|
||||
PlayerApperance& apperance = m_main->GetPlayerProgress()->GetApperance();
|
||||
PlayerApperance& apperance = m_main->GetPlayerProfile()->GetApperance();
|
||||
if ( m_apperanceTab == 0 )
|
||||
{
|
||||
if ( index == 1 )
|
||||
|
@ -3828,7 +3828,7 @@ void CMainDialog::ColorPerso()
|
|||
CSlider* ps;
|
||||
Gfx::Color color;
|
||||
|
||||
PlayerApperance& apperance = m_main->GetPlayerProgress()->GetApperance();
|
||||
PlayerApperance& apperance = m_main->GetPlayerProfile()->GetApperance();
|
||||
|
||||
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
|
||||
if ( pw == 0 ) return;
|
||||
|
@ -3858,7 +3858,7 @@ void CMainDialog::ColorPerso()
|
|||
|
||||
bool CMainDialog::IsIOReadScene()
|
||||
{
|
||||
std::string userSaveDir = m_savegameDir + "/" + m_main->GetPlayerProgress()->GetName();
|
||||
std::string userSaveDir = m_savegameDir + "/" + m_main->GetPlayerProfile()->GetName();
|
||||
auto saveDirs = CResourceManager::ListDirectories(userSaveDir);
|
||||
for (auto dir : saveDirs)
|
||||
{
|
||||
|
@ -3922,7 +3922,7 @@ void CMainDialog::IOReadList()
|
|||
|
||||
m_saveList.clear();
|
||||
|
||||
std::string userSaveDir = m_savegameDir + "/" + m_main->GetPlayerProgress()->GetName();
|
||||
std::string userSaveDir = m_savegameDir + "/" + m_main->GetPlayerProfile()->GetName();
|
||||
|
||||
auto saveDirs = CResourceManager::ListDirectories(userSaveDir);
|
||||
//std::sort(saveDirs.begin(), saveDirs.end());
|
||||
|
@ -4087,14 +4087,14 @@ bool CMainDialog::IOWriteScene()
|
|||
pe->GetText(info, 100);
|
||||
if (static_cast<unsigned int>(sel) >= m_saveList.size())
|
||||
{
|
||||
dir = m_savegameDir + "/" + m_main->GetPlayerProgress()->GetName() + "/save" + clearName(info);
|
||||
dir = m_savegameDir + "/" + m_main->GetPlayerProfile()->GetName() + "/save" + clearName(info);
|
||||
}
|
||||
else
|
||||
{
|
||||
dir = m_saveList.at(sel);
|
||||
}
|
||||
|
||||
m_main->GetPlayerProgress()->SaveScene(dir, info);
|
||||
m_main->GetPlayerProfile()->SaveScene(dir, info);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -4249,7 +4249,7 @@ void CMainDialog::UpdateSceneChap(int &chap)
|
|||
sprintf(line, "%s", (std::string("[ERROR]: ")+e.what()).c_str());
|
||||
}
|
||||
|
||||
bPassed = m_main->GetPlayerProgress()->GetLevelPassed(m_category, j+1, 0);
|
||||
bPassed = m_main->GetPlayerProfile()->GetLevelPassed(m_category, j+1, 0);
|
||||
pl->SetItemName(j, line);
|
||||
pl->SetCheck(j, bPassed);
|
||||
pl->SetEnable(j, true);
|
||||
|
@ -4320,7 +4320,7 @@ void CMainDialog::UpdateSceneList(int chap, int &sel)
|
|||
sprintf(line, "%s", (std::string("[ERROR]: ")+e.what()).c_str());
|
||||
}
|
||||
|
||||
bPassed = m_main->GetPlayerProgress()->GetLevelPassed(m_category, chap+1, j+1);
|
||||
bPassed = m_main->GetPlayerProfile()->GetLevelPassed(m_category, chap+1, j+1);
|
||||
pl->SetItemName(j, line);
|
||||
pl->SetCheck(j, bPassed);
|
||||
pl->SetEnable(j, true);
|
||||
|
@ -4407,8 +4407,8 @@ void CMainDialog::UpdateSceneResume(int chap, int rank)
|
|||
}
|
||||
else
|
||||
{
|
||||
numTry = m_main->GetPlayerProgress()->GetLevelTryCount(m_category, chap, rank);
|
||||
bPassed = m_main->GetPlayerProgress()->GetLevelPassed(m_category, chap, rank);
|
||||
numTry = m_main->GetPlayerProfile()->GetLevelTryCount(m_category, chap, rank);
|
||||
bPassed = m_main->GetPlayerProfile()->GetLevelPassed(m_category, chap, rank);
|
||||
bVisible = ( numTry > 2 || bPassed || m_main->GetShowSoluce() );
|
||||
if ( !GetSoluce4() ) bVisible = false;
|
||||
pc->SetState(STATE_VISIBLE, bVisible);
|
||||
|
@ -5898,14 +5898,14 @@ void CMainDialog::UpdateChapterPassed()
|
|||
bool bAll = true;
|
||||
for ( int i=0 ; i<m_maxList ; i++ )
|
||||
{
|
||||
if (!m_main->GetPlayerProgress()->GetLevelPassed(m_category, m_chap[m_category]+1, i+1))
|
||||
if (!m_main->GetPlayerProfile()->GetLevelPassed(m_category, m_chap[m_category]+1, i+1))
|
||||
{
|
||||
bAll = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
m_main->GetPlayerProgress()->IncrementLevelTryCount(m_category, m_chap[m_category]+1, 0);
|
||||
m_main->GetPlayerProgress()->SetLevelPassed(m_category, m_chap[m_category]+1, 0, bAll);
|
||||
m_main->GetPlayerProfile()->IncrementLevelTryCount(m_category, m_chap[m_category]+1, 0);
|
||||
m_main->GetPlayerProfile()->SetLevelPassed(m_category, m_chap[m_category]+1, 0, bAll);
|
||||
}
|
||||
|
||||
|
||||
|
@ -5921,8 +5921,8 @@ bool CMainDialog::NextMission()
|
|||
m_sel[m_category] = 0; // first mission
|
||||
}
|
||||
|
||||
m_main->GetPlayerProgress()->SetSelectedChap(m_category, m_chap[m_category]+1);
|
||||
m_main->GetPlayerProgress()->SetSelectedRank(m_category, m_sel[m_category]+1);
|
||||
m_main->GetPlayerProfile()->SetSelectedChap(m_category, m_chap[m_category]+1);
|
||||
m_main->GetPlayerProfile()->SetSelectedRank(m_category, m_sel[m_category]+1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
|
||||
#include "object/brain.h"
|
||||
#include "object/object.h"
|
||||
#include "object/player_progress.h"
|
||||
#include "object/player_profile.h"
|
||||
|
||||
#include "script/cbottoken.h"
|
||||
#include "script/script.h"
|
||||
|
@ -1583,7 +1583,7 @@ std::string CStudio::SearchDirectory(bool bCreate)
|
|||
}
|
||||
else
|
||||
{
|
||||
dir = m_main->GetPlayerProgress()->GetSaveFile("program/");
|
||||
dir = m_main->GetPlayerProfile()->GetSaveFile("program/");
|
||||
}
|
||||
|
||||
if ( bCreate )
|
||||
|
|
Loading…
Reference in New Issue