krzys-h
d9fee8b2ad
Release 0.1.3-alpha
2014-07-01 12:16:32 +02:00
Krzysztof Dermont
aa190bb59b
Last changes
2014-06-30 17:40:40 +02:00
krzys-h
1835d2ae58
Removed old code based on #ifs (issue #55 )
2014-06-27 19:52:09 +02:00
Krzysztof Dermont
400bcd60fe
Updated submodule
2014-06-26 23:38:15 +02:00
Piotr Dziwinski
0fbc05b96c
Fix test compilation
2014-06-26 22:36:57 +02:00
krzys-h
092e7cc68d
Fixed tests
2014-06-26 22:14:30 +02:00
krzys-h
fd8ea13cbb
Fixed not destroying CGameData
...
This also fixed failing assertion in tests
2014-06-26 21:38:02 +02:00
krzys-h
bc3b7ef283
Fixed negative parameter in fire() (issue #305 )
...
Also fixed checking parameter count and type for ants, spiders and shooters
2014-06-26 21:06:53 +02:00
krzys-h
2b9abf2a48
Fixed CMake git branch detection with build dir outside of repository working dir
2014-06-25 22:49:16 +02:00
Piotr Dziwinski
76d01b44f7
Fix test compilation
2014-06-24 19:51:48 +02:00
Piotr Dziwiński
ae13e0a621
Merge pull request #304 from MohamedWaheed/dev
...
Savefile screenshot implementation and screenshot loading bug fix
2014-06-24 19:42:25 +02:00
Mohamed Waheed
f5ba2a27d4
fixed savefile screenshot loading bug
2014-06-24 20:31:17 +03:00
Mohamed Waheed
b7125a5b24
formatting and enhancements for savefile screenshot feature
2014-06-24 20:27:31 +03:00
Piotr Dziwinski
52cf9e2815
Fix test compilation
2014-06-24 17:38:28 +02:00
Mohamed Waheed
613e1d74c4
implemented savefile screenshot feature
2014-06-24 01:35:05 +03:00
Krzysztof Dermont
68d41d3b21
More work on streams
2014-06-23 23:19:55 +02:00
Krzysztof Dermont
3aca1de731
More work on levels
2014-06-22 21:30:23 +02:00
Krzysztof Dermont
0556b5dfbc
Added Exist() to resource manager, updated model
2014-06-22 16:29:26 +02:00
Krzysztof Dermont
754154341d
More work on PhysFS support
...
* added output stream
* fixed music loading
2014-06-22 15:01:06 +02:00
Krzysztof Dermont
1630cf0ed2
Implemented libsndfile loader in PhysFS
2014-06-21 02:59:26 +02:00
Krzysztof Dermont
2260f6bf4f
Big part of PhysFS support
...
* removed -mod argument
* removed -datadir argument
* removed -lang argument
* removed some dead ui code
* added resource manager and file loaders (stream and SDL)
* changed interface textures location to match new directory structure
* removed CGameData for mod support
* added PhysFS support
2014-06-20 23:51:28 +02:00
krzys-h
99cd015dd8
Updated data submodule
2014-06-19 22:16:19 +02:00
Piotr Dziwinski
ba62e6f8be
Remove dead code
2014-06-01 13:02:08 +02:00
krzys-h
f0d97bfdb9
Better datadir mod support
2014-05-18 12:12:47 +02:00
krzys-h
f71658e38d
Random relief generator
2014-04-10 21:50:26 +02:00
krzys-h
bfa226d64e
Updated data submodule
2014-04-10 14:51:13 +02:00
krzys-h
c93f91b1ba
Updated INSTALL file
2014-04-02 22:27:57 +02:00
krzys-h
dd70478c41
Merge pull request #297 from kosmakoff/dev
...
Fixes #271
2014-03-25 22:22:49 +01:00
Oleg Kosmakov
a181ba9bbf
Fixes #271
2014-03-25 22:56:40 +02:00
krzys-h
e2cc06f84c
Merge pull request #296 from kosmakoff/dev
...
Fixes for issue #295
2014-03-21 16:01:07 +01:00
Oleg Kosmakov
a2a4eb75cb
Whitespace
2014-03-21 13:22:02 +02:00
Oleg Kosmakov
119fce546a
Issue #295 - continue
...
Renamed the method, fixed typo in comments
2014-03-21 13:18:28 +02:00
Oleg Kosmakov
4491f51839
Whitespace
2014-03-21 13:15:15 +02:00
Oleg Kosmakov
7485ed790c
Fixes #295
...
When cannon cannot turn at specified angle, it will still reach the edge angle, but return the error code
2014-03-21 13:08:36 +02:00
Oleg Kosmakov
2cf84ad214
Added spaces to align values
2014-03-21 09:34:52 +02:00
MrSimbax
e569fd6c39
Fix for #294
2014-03-16 15:25:49 +01:00
MrSimbax
244ca93cf7
Fixed bug with fall damage
...
If you change the height after overheat, you get damage like you didn't change it at all. For example: overheat when you are 10 meters above the ground, and you fall to place 20 meters deeper, but you get the damage like you fell from 10 meters instead of 30. This commit fix this.
2014-03-12 19:43:20 +01:00
MrSimbax
3bb951119e
Replaced an old icon with a new one
2014-03-09 17:20:19 +01:00
MrSimbax
2ee0702d69
Made some improvements to fall damage from a61da740
...
Fall damage on:
- no energy
- overheat
Fall damage off:
- underwater
2014-03-09 14:36:39 +01:00
MrSimbax
3dd400810f
Fixed bug from a61da7404b
...
Moved ExploObject to CPhysics::EventFrame, it shouldn't crash anymore.
2014-03-08 23:20:39 +01:00
MrSimbax
a61da7404b
Added fall damage
...
+ changed window title
2014-03-08 22:36:35 +01:00
krzys-h
fbe2bf8bc7
Added special mode in scene for bots to build more buildings than they usualy can
...
Will be used in "Leaving Earth" missions for making decorative bots building base
2014-03-03 21:55:28 +01:00
krzys-h
a806d4257c
Check if pause music is defined in scene before trying to play it
2014-03-02 16:10:02 +01:00
krzys-h
b878f42d47
Merge pull request #287 from andreymal/dev-fix-sound
...
fixed m_oldMusic.push_back(nullptr) and segfault
2014-03-02 16:05:58 +01:00
andreymal
1a0dcedf83
fixed m_oldMusic.push_back(nullptr) and segfault
2014-03-02 18:00:02 +04:00
krzys-h
fef338da24
Merge pull request #284 from andreymal/dev
...
GetStringWidth fix
2014-03-02 10:55:55 +01:00
andreymal
e9960f5373
GetStringWidth fix
2014-03-02 04:15:59 +04:00
krzys-h
14709427c4
Fixed compile warning
2014-02-21 14:33:56 +01:00
krzys-h
351616a9bf
Updated data submodule
2014-02-21 14:24:35 +01:00
krzys-h
bb2a9bcfd3
Added option to set pause audio in Scene
2014-02-21 14:19:58 +01:00